html PUBLIC "-//W3C//DTD XHTML 1.1//ES" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" SRD - Variantes de la clase básica

Arcanos desenterrados

CLASES DE CARACTERES VARIANTES

Bárbaro
Tótem Bárbaro
Sencillo Variante

Bardo
Bárdico Salvia
Divino Bardo
Salvaje Bardo
Sencillo Variante
Clérigo
Enclaustrado Clérigo
Sencillo Variante

Druida
Druidic Vengador
Sencillo Variante

Luchador
Gamberro
Sencillo Variante
Monje
Peleando Estilos
Sencillo Variante

Paladín
Libertad, Matanza y Tiranía
Sencillo Variante
Guardabosque
Planar Guardabosque
Urbano Guardabosque
Hazaña: Urbano Seguimiento
Sencillo Variante

Pillo
Desierto Pillo
Sencillo Variante
Hechicero
Batalla Hechicero
Sencillo Variante

Hechicero
Dominio Hechicero
Sencillo Variante

En esta sección se presentan dieciséis versiones variantes de la norma clases de personajes, junto con varias variantes adicionales creadas intercambiando una o más características de clase por características de otras Clases.

Cada variante completamente detallada tiene entradas para uno o más de los siguientes temas. Si no aparece una entrada, utilice el material para la clase estándar.

Alineación
Changes to the class's alignment restrictions.
Golpear el dado
Changes to the class's Hit Die.
Bonificación de ataque base
If the class uses a different base attack bonus, this entry gives the column to use (good, average, or poor).
Bonificaciones de guardado base
If the class has a different mix of good and poor saves, this entry gives the appropriate column for each save.
Habilidades de clase
Additions or subtractions from the class skill list, and/or changes in the number of skill points gained per level.
Características de la clase
Changes, additions, or subtractions to the class's special features, including spellcasting.
Clases multiclase y variantes
Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the Tótem Bárbaro or the monk Estilos de lucha), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class - such as the bardo salvia or the Ranger Urbano - multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).

In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the Pícaro salvaje variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of Sabio bárdico has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.

Variantes simples
These variants simply swap one or more of that class's features for one or more class features of another class. A class feature gained works just as it did for its original class, including the level at which it is gained and any other effects, except as noted below.

BÁRBARO VARIANTES

Tótem Bárbaro

pict In a bárbaro-heavy campaign, you can increase the variation between barbarian characters if each barbarian tribe dedicates itself to a different totem creature, such as the oso or the jaguar. The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances (such as the barbarian being adopted by another tribe).

Si usas esta variante, el bárbaro pierde uno o más de los siguientes Las siguientes características de clase estándar: movimiento rápido, extraño Esquivar, Sentido de trampa y Esquivar inquietante mejorado. En lugar de estos habilidades, el bárbaro obtiene características de clase según lo determinado por su tótem. Todos los tótems no otorgan necesariamente habilidades en el mismos niveles, ni todos otorgan el mismo número de habilidades. Estas características de clase son habilidades extraordinarias, a menos que se indique lo contrario indicado.

The list of totems discussed here is by no means exhaustive. If you prefer to use other totems, you can either substitute the totem name for that of a similar creature (such as changing the Tótem León to the Tiger Totem) or create a new set of totem abilities, using the information here as a guide.

CLASE TÓTEM SIMIO FUNCIONES
A bárbaro dedicated to the ape totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • En el nivel 1, un bárbaro tótem simio gana una velocidad de ascenso igual a la mitad de su velocidad terrestre base (redondea hacia abajo a la velocidad terrestre más cercana Intervalo de 5 pies). Por ejemplo, un humano, un elfo, un semielfo o un El bárbaro tótem simio semiorco tiene una velocidad de ascenso de 15 pies, mientras que Un bárbaro enano, gnomo o tótem simio mediano tiene una velocidad de ascenso de 10 pies.
  • At 2nd level, an ape-totem barbarian gains a +2 bonus on Intimidar checks.
  • A 3rd level ape-totem barbarian gains Poder Atacar as a bonus feat.
  • En el nivel 5, la velocidad de ascenso de un bárbaro tótem simio es igual a la suya velocidad base en tierra.
CLASE TÓTEM OSO FUNCIONES
A bárbaro dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • A 1st-level bear-totem barbarian gains Dureza as a bonus feat.
  • At 2nd level, a bear-totem barbarian gains Mejorado Gafa as a bonus feat, even if he doesn't meet the normal prerequisites.
  • A 3rd-level bear-totem barbarian gains Bien Fortaleza as a bonus feat.
  • Beginning at 5th level, a bear-totem barbarian gains a +4 bonus on gafa checks when raging.
CLASE TÓTEM JABALÍ FUNCIONES
A bárbaro dedicated to the boar totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • When raging, a 1st-level boar-totem barbarian is treated as having the Empedernido feat, even if he doesn't meet the normal prerequisites.
  • En el nivel 3 y superior, la ira de un bárbaro tótem jabalí dura durante 2 rondas más de lo normal.
  • Beginning at 7th level, a boar-totem barbarian's Reducción de daño is 1 point higher than the normal value. Thus, at 7th level, a boar-totem barbarian's damage reduction is 2/-, and it rises by 1 point every three levels thereafter.
TÓTEM DEL DRAGÓN CARACTERÍSTICAS DE LA CLASE
A bárbaro dedicated to the dragon totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • A 1st-level dragon-totem barbarian gains Lucha a ciegas as a bonus feat.
  • At 2nd level, a dragon-totem barbarian gains a +2 bonus on saves against parálisis and sleep effects.
  • At 5th level, a dragon-totem barbarian gains the Presencia espantosa ability. The save DC is equal to 10 + 1/2 barbarian level + barbarian's Cha modifier.
CLASE TÓTEM ÁGUILA FUNCIONES
A bárbaro dedicated to the eagle totem does not gain the standard fast movement and trap sense barbarian class features, and instead gains the following abilities.
  • At 1st level, an eagle-totem barbarian's keen vision grants him a +2 bonus on Mancha checks.
  • An eagle-totem barbarian gains Reflejos relámpago as a bonus feat at 3rd level.
CLASE TÓTEM DE CABALLO FUNCIONES
A bárbaro dedicated to the horse totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • At 2nd level, a horse-totem barbarian gains Correr as a bonus feat.
  • A 3rd-level horse-totem barbarian gains a +2 bonus on Manejar animal checks made with regard to horses and a +2 bonus on Montar checks made to ride a horse.
  • At 5th level, a horse-totem barbarian gains Resistencia as a bonus feat.
TÓTEM DEL JAGUAR CARACTERÍSTICAS DE LA CLASE
A bárbaro dedicated to the jaguar totem represents the "standard" barbarian and gains the standard barbarian class features.
CLASE TÓTEM LEÓN FUNCIONES
A bárbaro dedicated to the lion totem does not gain the standard fast movement, uncanny dodge, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • At 1st level, a lion-totem barbarian gains Correr as a bonus feat.
  • A 2nd-level lion-totem barbarian gains a +2 bonus on Esconder checks.
  • A 5th-level lion-totem barbarian gains a +2 bonus on damage rolls whenever he Cargos.
TÓTEM DE LA SERPIENTE CARACTERÍSTICAS DE LA CLASE
A bárbaro dedicated to the serpent totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • At 1st level, a serpent-totem barbarian gains a +2 bonus on Fortitude saves against veneno.
  • A 2nd-level serpent-totem barbarian gains a +2 bonus on Muévete en silencio checks.
  • At 3rd level, a serpent-totem barbarian gains Mejorado Gafa as a bonus feat, even if he doesn't meet the normal prerequisites.
  • A serpent-totem barbarian gains Iniciativa mejorada as a bonus feat at 5th level.
CLASE TÓTEM LOBO FUNCIONES
A barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
  • A 2nd-level wolf-totem barbarian gains Mejorado Viaje as a bonus feat, even if he doesn't meet the normal prerequisites.
  • A 5th-level wolf-totem barbarian gains Pista as a bonus feat.

Sencillo Variante

A bárbaro who prefers crafty hunting over pure ferocity might choose to exchange his rage ability for certain guardabosque class features.
Ganar
Favored enemy (as guardabosque); archery combat style, improved archery combat style, and archery combat style mastery (as guardabosque).
Perder
Rage, greater rage, indomitable will, tireless rage, mighty rage.

VARIANTES DE BARDO

Variante de bardo: Sabio bárdico

The bardic sage focuses his efforts on learning, research, and the power of knowledge.
Alineación
The bardic sage must be neutral good, neutral, or neutral evil. The true pursuit of knowledge cares little for ethical extremes. A bardic sage who becomes chaotic or lawful cannot progress in levels as a bardic sage, though he retains all his bardic sage abilities.
Bonificaciones de guardado base
The bardic sage has good will saves, but has poor Fortitude and Reflex saves.
CARACTERÍSTICAS DE LA CLASE
The bardic sage has all the standard bardo class features, except as noted below.
Lanzamiento de hechizos
A bardic sage learns and casts spells as a normal bardo, with a few exceptions. In addition to the normal number of spells known, a bardic sage knows one divination spell of each spell level he is capable of casting. For example, a 1st-level bardic sage knows four 0-level bard spells plus one 0-level bard spell of the divination school (such as Detectar magia, Saber dirección, or Leer magia). The bardic sage's number of spells per day does not change.

Para aprender o lanzar un hechizo, un sabio bárdico debe tener un puntuación de inteligencia (no puntuación de carisma) igual a al menos 10 + el nivel del hechizo. Todos los demás factores de lanzamiento de hechizos, incluida la bonificación hechizos y CD de salvación, todavía se determinan usando el sabio bárdico Puntuación de carisma. Añade los siguientes hechizos a la colección del sabio bárdico: Lista de hechizos de clase:

1st - Detectar el caos/mal/bien/ley;

2nd - Zona de la verdad;

3rd - Visión arcana;

4th - Analizar Dweomer (lowered from 6th), envío;

5th - Contacta con otro avión, Mayor adivinación (lowered from 6th);

6th - Visión verdadera, visión.

Conocimiento bárdico
A bardic sage gains a +2 bonus on all Conocimiento bárdico checks.
Música bárdica
A bardic sage's powers of inspiration are not as persistent as those of a traditional bardo. His ability to inspire courage, inspire greatness, or inspire heroics lasts only 3 rounds after the ally can no longer hear the bardic sage sing, rather than the normal 5 rounds.

Bardo divino

Not all Bardos are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the clérigo or the experto as the guide of the people's religious beliefs.
CARACTERÍSTICAS DE LA CLASE
The divine bard has all the standard bardo class features, except as noted below.
Lanzamiento de hechizos
A divine bard learns and casts spells as a normal bardo, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells.

Para aprender o lanzar un hechizo, un bardo divino debe tener una Sabiduría puntuación (no puntuación de carisma) igual a al menos 10 + el hechizo nivel. Todos los demás factores de lanzamiento de hechizos, incluidos los hechizos de bonificación y salvo los DC, todavía se determinan usando el Carisma del bardo divino puntuación.

Al igual que los druidas, los paladines y los guardabosques, los bardos divinos no necesitan designar a una deidad específica como la fuente de sus hechizos. Sin embargo, un bardo divino no puede lanzar hechizos de una alineación que no coincide con el suyo. Por lo tanto, los bardos divinos no pueden lanzar hechizos legales (ya que los bardos no pueden ser lícitos). Los bardos divinos neutrales no pueden lanzar cualquier hechizo asociado con una alineación (y por lo tanto son relativamente raro).

Añade los siguientes hechizos al hechizo de clase del bardo divino lista:

0 - Crear agua, Cura menor heridas;

1st - Detectar el mal/bien/lAw, protección contra mal/bien/ley;

2nd - consagrar, profanar, Reposo apacible;

3rd - círculo mágico contra mal/bien/ley, oración;

4th - Eliminar la enfermedad, Habla con muerto, envío;

5th - adivinación, restauración;

6th - comuna, santificar, Santificar, levantar muerto.

Bardo salvaje

pict The savage bard is a warrior at heart, though his arcane powers strike fear into the enemies of his tribe. Savage bards often multi-class as Bárbaros to improve their combat prowess.
Alineación
A savage bard must be chaotic in alignment. A savage bard who becomes nonchaotic cannot progress in levels as a bard, though he retains all his bard abilities.
Bonificaciones de guardado base
A savage bard has good Fortitude and Will saves, but has poor Reflex saves.
Habilidades de clase
A savage bard loses Descifrar script and Habla el idioma as class skills. He adds Supervivencia to his list of class skills.
CARACTERÍSTICAS DE LA CLASE
The savage bard has all the standard bardo class features, except as noted below.
Analfabetismo
A savage bard is illiterate, just as a bárbaro is. An illiterate savage bard cannot use or scribe scrolls.
Lanzamiento de hechizos
Remove the following spells from the savage bard's class spell list: calmar las emociones, Comprender idiomas, Detección de puertas secretas, borrar, prestidigitación, leer mágico, Sigilo de serpiente sepia, llamar monstruo (I through VI).

Añade los siguientes hechizos al hechizo de clase del bardo salvaje: lista:

1st - Animales tranquilos, detectar trampas y hoyos, Resistir elementos, llamar aliado de la naturaleza I;

2nd - La fuerza del toro, pasar sin dejar rastro, Invoca al aliado de la naturaleza II;

3rd - trampa, Invoca al aliado de la naturaleza III;

4th - Plaga de insectos, Invoca al aliado de la naturaleza IV;

5th - Comulgar con la naturaleza, Invoca al aliado de la naturaleza V;

6th - Perdición sigilosa, reencarnar, Invoca al aliado de la naturaleza VI.

Sencillo Variante

A rare bardo might display a special link to nature and the mysterious world of the fey. Such characters tend to be more aloof and less inspiring than standard bards.
Ganar
Animal companion (as druida), nature sense (as druida), resist nature's lure (as druida), wild empathy (as druida).
Perder
Bardic knowledge, inspire courage, inspire competence, inspire greatness, inspire heroics.

VARIANTES DE CLÉRIGO

Clérigo de clausura

The cloistered cleric spends more time than other clerics in study and prayer and less in martial training. He gives up some of the cleric's combat prowess in exchange for greater skill access and a wider range of spells devoted to knowledge (and the protection of knowledge).

La mayoría de los clérigos de clausura no son caóticos, ya que creen que un estilo de vida disciplinado se presta mejor al aprendizaje.

Golpear el dado
The cloistered cleric uses a d6 for his Hit Die (and has hit points at 1st level equal to 6 + Con modifier).
Bonificación de ataque base
The cloistered cleric's lack of martial training means that he uses the poor base attack bonus.
Habilidades de clase
The cloistered cleric's class skill list includes Descifrar Guión, Habla el idioma, and all Conocimiento skills (from the Dominio del conocimiento, see below). The cloistered cleric gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).
CARACTERÍSTICAS DE LA CLASE
The cloistered cleric has all the standard clérigo class features, except as noted below.
Dominio de armas y armaduras
Cloistered clerics are proficient with Armas sencillas and with Armadura ligera.
Saber (Ex)
Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the De Bardo bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level.
Deidad, dominios y hechizos de dominio
Most cloistered clerics worship deities associated with knowledge and learning.

In addition to any domains selected from his deity's list, a cloistered cleric automatically gains the Conocimiento dominio as a bonus domain (even if the Knowledge domain is not normally available to clerics of that deity). He gains the Knowledge domain granted power and may select his bonus domain spell from the Knowledge domain or from one of his two regular domains.

Lanzamiento de hechizos
Add the following spells to the cloistered cleric's class spell list:

0 - Mensaje;

1st - borrar, identificar, Invisible Servidor;

2nd - La astucia del zorro;

3rd - Guión ilusorio, Página secreta, Lenguas (reduced from 4th level);

4th - Detección de adivinación;

6th - Analizar Dweomer;

7th - secuestrar;

9th - visión.

Sencillo Variante

Some Clérigos prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.
Ganar
Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladín); aura of courage (as paladín).
Perder
Turn undead.

VARIANTES DE DRUIDAS

pictDruidic Vengador

The druidic avenger channels her inner fury to wreak vengeance upon those who injure the natural world. This comes at a price, however, since the avenger must give up some of her own sensitivity to nature.
Habilidades de clase
Add Intimidar to the avenger's list of class skills. Eliminate Diplomacia from the avenger's list of class skills.
CARACTERÍSTICAS DE LA CLASE
The druidic avenger has all the standard druida class features, except as noted below.
Animal de compañía
An avenger does not gain the service of an animal companion.
Movimiento rápido (Ex)
A druidic avenger's base land speed is faster than the norm for her race by 10 feet. This ability is identical to the bárbaro ability of the same name.
Rabia (Ex)
An avenger can enter a furious rage, identical to that of a bárbaro. An avenger can use this ability once per day at 1st level, and one additional time per day for every five levels above 1st.

Un vengador no adquiere la ira más grande, la voluntad indomable, o poderosas habilidades de ira.

Casting espontáneo
An avenger cannot channel stored spell energy into Convocar spells.
Rabia incansable (Ex)
At 17th level and higher, an avenger no longer becomes cansado at the end of her rage.
Empatía salvaje
A druidic avenger takes a -4 penalty on wild empathy checks.

Sencillo Variante

The druid might choose to give up her wild shape ability in exchange for becoming a swift and deadly hunter.
Ganar
Bonus to Armor Class when unarmored (as monje, including Wisdom bonus to AC), fast movement (as monje), favored enemy (as guardabosque), swift tracker (as guardabosque), Pista feat (as guardabosque).
Perder
Armor and shield proficiency, wild shape (all versions).

VARIANTES DE CAZA

Gamberro

The thug is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter's strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all thugs are mere hooligans - many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents.

La mayoría de los matones no son legales, aunque a veces las bandas de matones con una racha legal se unen.

Habilidades de clase
Add the following skills to the fighter's class skill list: Farol, Recopilar información, Conocimiento (local), and Prestidigitación de Mano. The thug gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).
CARACTERÍSTICAS DE LA CLASE
The thug has all the standard luchador class features, except as noted below.
Dominio de armas y armaduras
Thugs are proficient with all sencillo and Armas marciales and with Armadura ligera.
Hazañas de bonificación
A thug doesn't gain the normal fighter bonus feat at 1st level. Also, add Urbano Seguimiento to the list of fighter bonus feats available to the thug.

Sencillo Variante

Some Combatientes prefer stealth and cunning over martial skill. This variant can also be combined with the thug variant described earlier in this chapter.
Ganar
Sneak attack (as pillo).
Perder
Bonus feats.

VARIANTES DE MONJES

Peleando Estilos

In literature and lore, the combat styles and aptitudes of a monje depend greatly on where (or by whom) she was trained. The standard monk, however, presents only a relatively limited variety of options to personalize your monk.

Un monje de nivel 1 (independientemente del nivel del personaje) puede seleccionar uno de los estilos de lucha que se describen a continuación. Al seleccionar una de las siguientes opciones: estos estilos de lucha, ella dicta qué hazañas de bonificación obtiene en el 1º, 2º y 6º nivel (cuando un monje estándar normalmente gana una de las dos proezas de bonificación). Además, en el nivel 1 obtiene un +2 Bonificación en cheques que involucren una habilidad de su selección (a cambio de por la libertad de elección a la que renuncia al preseleccionar su bono hazañas). Finalmente, obtiene una habilidad adicional en el nivel 6 si ha cumplido con los requisitos previos enumerados en ese momento. Si el personaje aún no ha cumplido con los requisitos previos, no obtiene el bono habilidad, incluso si cumple con los requisitos previos en algún momento posterior. Hora.

Estos estilos de lucha sirven a una variedad de propósitos en un campaña. Cada uno puede simbolizar un monasterio diferente, crear una rivalidad (amistosa o inamistosa) entre sus estudiantes. Tal vez un maestro específico enseñe cada estilo solo a un pocos estudiantes selectos, lo que significa que un monje debe demostrar su valía digno antes de continuar con la capacitación. O tal vez cada monje simplemente elige su propio camino en la vida, estilizándose a sí misma después de una gran artistas del pasado.

Un monje puede abandonar su estilo de lucha seleccionando un estilo diferente hazaña de bonificación en el 2º o 6º nivel; Sin embargo, si lo hace, pierde la bonificación en las pruebas de habilidad ganadas en el nivel 1 y nunca Obtiene la habilidad adicional del estilo de lucha (incluso si se encuentra los requisitos previos).

COBRA HUELGA
Monks of the Cobra Strike School specialize in agility and defense. By making herself hard to pin down, the Cobra Strike monk forces the enemy to fight on her terms.
Bonificación de habilidad de 1er nivel: Escapista.
Hazaña de 1er nivel: Regate
Hazaña de 2º nivel: Movilidad.
Hazaña de 6º nivel: Ataque de primavera.
Habilidad de bonificación de nivel 6: The dodge bonus to Armor Class granted by your Regate feat increases to +2.
Prerrequisitos: Equilibrar 4 ranks, Escapar Artista 9 ranks.
NEGAR POSICIÓN
The Denying Stance monk seeks to neutralize the opponent's maneuvers, thwarting him at every turn until he becomes so frustrated that he makes a crucial error.
Bonificación de habilidad de 1er nivel: Caída.
Hazaña de 1er nivel: Garra mejorada.
Hazaña de 2º nivel: Reflejos de combate.
Hazaña de 6º nivel: Desarmado mejorado.
Habilidad de bonificación de nivel 6: When fighting defensively or using the Combate Pericia feat, you gain a +2 bonus on gafa checks and desarmar attempts.
Prerrequisitos: Caída 9 ranks, Combate Pericia.
MANO Y PIE
Students of the Hand and Foot style learn to use their appendages for both offense and defense.
Bonificación de habilidad de 1er nivel: Equilibrar.
Hazaña de 1er nivel: Puño impresionante.
Hazaña de 2º nivel: Flechas de desvío.
Hazaña de 6º nivel: Viaje mejorado.
Habilidad de bonificación de nivel 6: You gain a +2 bonus on attacks of opportunity made against an opponent attempting to Fiebre alcista or viaje you, and a +4 bonus on Dexterity or Strength checks to avoid being tripped or bull rushed.
Prerrequisitos: Equilibrar 9 ranks, Caída 4 ranks.
INVISIBLE OJO
Monks of the Invisible Eye rely on their senses, particularly hearing, to aid them in combat.
Bonificación de habilidad de 1er nivel: Escuchar.
Hazaña de 1er nivel: Reflejos de combate.
Hazaña de 2º nivel: Reflejos relámpago.
Hazaña de 6º nivel: Lucha a ciegas.
Habilidad de bonificación de nivel 6: When unarmed and fighting defensively, using Combate Pericia, o usando la acción de defensa total, aumente el Bonificación de esquivar a la clase de armadura que obtienes al usar esa táctica por 1.
Prerrequisitos: Escuchar 9 ranks, Ágil.
ATAQUE ABRUMADOR
A monk trained in the Overwhelming Attack style always presses the advantage, preferring a showy display of all-out offense to any form of defense.
Bonificación de habilidad de nivel 1: Intimidar.
Hazaña de 1er nivel: Ataque de poder.
Hazaña de 2º nivel: Carrera alcista mejorada.
Hazaña de 6º nivel: Desbordamiento mejorado.
Habilidad de bonificación de nivel 6: If you have used Intimidar to demoralize your opponent at any time within the previous 10 rounds, you gain a +4 bonus on Strength checks made to Fiebre alcista or Invadido that opponent.
Prerrequisitos: Intimidar 4 ranks, Realizar (dance) 4 ranks.
VÍA PASIVA
The Passive Way focuses on making your opponent overreach himself or underestimate your skill.
Bonificación de habilidad de 1er nivel: Farol.
Hazaña de 1er nivel: Pericia en combate.
Hazaña de 2º nivel: Viaje mejorado.
Hazaña de 6º nivel: Amago mejorada.
Habilidad de bonificación de nivel 6: You gain a +4 bonus on Strength checks made to viaje an opponent who is denied his Dexterity bonus to Armor Class.
Prerrequisitos: Farol 4 ranks, Sentido Motivo 4 ranks, Enfoque de habilidad (Bluff).
DURMIENTE TIGRE
The Sleeping Tiger style mixes smooth motions with powerful strikes. It favors a quick, first strike approach, preferably from a position of ambush.
Bonificación de habilidad de 1er nivel: Esconder.
Hazaña de 1er nivel: Delicadeza de armas.
Hazaña de 2º nivel: Iniciativa mejorada.
Hazaña de 6º nivel: Hendidura mejorada.
Habilidad de bonificación de nivel 6: Una vez por ronda, cuando a un oponente se le negaría su Bonificación de destreza a la clase de armadura, el monje inflige 1d6 extra puntos de daño con un ataque cuerpo a cuerpo realizado con un arma ligera. Cualquier criatura inmune a los ataques furtivos es inmune a esto capacidad.
Prerrequisitos: Esconder 9 ranks, Ataque de poder.
CAMINO IMPERECEDERO
Monks of the Undying Way believe in patience above all else. They work to outlast their opponents by means of superior endurance.
Bonificación de habilidad de 1er nivel: Concentración.
Hazaña de 1er nivel: Dureza.
Hazaña de 2º nivel: Resistencia.
Hazaña de 6º nivel: Empedernido.
Habilidad de bonificación de nivel 6: When fighting defensively, using Pericia en combateo Usando la acción de defensa total, el monje obtiene reducción de daño 2/-.
Prerrequisitos: Concentración 9 ranks.

Sencillo Variante

A monje might choose to give up some of her mobility in exchange for the ability to withstand attacks.
Ganar
Damage reduction (as bárbaro).
Perder
Enhancement bonus to unarmored speed, bonus to Armor Class when unarmored (retain Wisdom bonus to AC when unarmored).

VARIANTES DE PALADÍN

Libertad, Matanza y Tiranía

pict The three paladín variants presented here demonstrate examples of alternative-alignment paladins. Each one follows a specific code of conduct tailored to its specific alignment. The paladin of freedom is chaotic good, dedicated to liberty and free thought. The paladin of tyranny is the opposite, a lawful evil villain bent on dominating those weaker than she. The paladin of slaughter is a brutal champion of chaos and evil who leaves only destruction trailing in his wake. (If you use these versions of the paladin class, you might consider designating the standard paladin as the "paladin of honor" to differentiate it from the variants.)

Estas variantes de paladín no están pensadas para ser clases únicas en y de sí mismos, sino más bien variaciones basadas en la alineación de la paladín. Tienen el mismo dado de golpe, puntos de habilidad por nivel, habilidades de armas y armaduras, y hechizos por día como el Paladín estándar. Sus listas de habilidades de clase son casi idénticas, con las excepciones que se indican a continuación. Sus funciones de lanzamiento de hechizos idéntica a la del paladín estándar (aunque su hechizo las listas son algo diferentes). Cuando una entidad de clase tiene la misma nombre como una característica de la clase paladin, funciona igual que el descrito para el paladín estándar.

Tabla: Características de la clase Variant Paladin
Nivel Libertad Tiranía Matanza
primero Aura del bien, detectar el mal, golpear el mal 1/día Aura del mal, detectar el bien, golpear el bien 1/día Aura del mal, detectar el bien, golpear el bien 1/día
Segundo Gracia divina, imposición de manos Gracia divina, toque mortal Gracia divina, toque mortal
Tercera Aura de determinación, salud divina Aura de desesperación, salud divina Aura debilitante, salud divina
Conviértete en no-muerto Reprender a los muertos vivientes Reprender a los muertos vivientes
Castigo malvado 2/día, montura especial Smite bueno 2/día, montura especial Smite bueno 2/día, montura especial
sexto Eliminar la enfermedad 1/semana Causa enfermedad 1/semana Causa enfermedad 1/semana
séptimo ? ? ?
? ? ?
noveno Eliminar la enfermedad 2/semana Causa enfermedad 2/semana Causa enfermedad 2/semana
10º Aplastar el mal 3/día Smite bueno 3/día Smite bueno 3/día
11º ? ? ?
12º Eliminar la enfermedad 3/semana Causa enfermedad 3/semana Causa enfermedad 3/semana
Día 13 ? ? ?
Día 14 ? ? ?
Día 15 Eliminar la enfermedad 4 / semana, golpear el mal 4 / día causar enfermedad 4/semana, golpear bueno 4/día causar enfermedad 4/semana, golpear bueno 4/día
Día 16 ? ? ?
Día 17 ? ? ?
Día 18 Eliminar la enfermedad 5/semana Causa enfermedad 5/semana Causa enfermedad 5/semana
Día 19 ? ? ?
Día 20 Aplastar al mal 5/día Smite bueno 5/día Smite bueno 5/día
CARACTERÍSTICAS DE LA CLASE PALADÍN DE LA LIBERTAD
The paladin of freedom has all the standard paladín class features, except as noted below.
Habilidades de clase
Replace Diplomacia with Farol on the class skill list.
Aura de determinación (Sb)
Beginning at 3rd level, a paladin of freedom is immune to compulsion effects. Each ally within 10 feet of him gains a +4 morale bonus on saving throws against compulsion effects. This ability otherwise functions identically to the paladin's aura of courage class feature.
Lanzamiento de hechizos
Remove the following spells from the paladin's spell list: muerte pupilo, discernir mentiras, disipar caos, círculo mágico contra caos, protección contra caos.

Añade los siguientes hechizos a la lista de hechizos del paladín:

primero-protección contra ley;

3rd - círculo mágico contra ley, Eliminar maldición;

4th - Disipar la ley, libertad de movimiento.

Código de Conducta
A paladin of freedom must be of chaotic good alignment and loses all class abilities if he ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that he respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.
Asociados
While he may adventure with characters of any good or neutral alignment, a paladin of freedom will never knowingly associate with evil characters (except on some sort of undercover mission), nor will he continue an association with someone who consistently offends his moral code. A paladin of freedom may accept only henchmen, followers, or cohorts who are chaotic good.
CLASE PALADÍN DE MATANZA FUNCIONES
The paladin of slaughter has all the standard paladín class features, except as noted below.
Habilidades de clase
Replace Diplomacia with Intimidar on the class skill list.
Aura del mal (Ex)
The power of a paladin of slaughter's aura of evil (see the Detectar el mal spell) is equal to her paladin of slaughter level, just as with the aura of a cleric of an evil deity.
Detectar bueno (Sp)
At will, a paladin of slaughter can use Detectar bien, as the spell.
Castigo bueno (Sb)
Once per day, a paladin of slaughter may attempt to smite good with one normal melee attack. This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of slaughter gains class levels.
Toque mortal (Sb)
Beginning at 2nd level, a paladin of slaughter can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level x her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level + paladin's Cha modifier) to halve the damage dealt.

Alternatively, a paladin of slaughter can use any or all of this power to cure damage to undead creatures, just as an infligir heridas spell does. This power otherwise functions identically to the paladin's lay on hands ability.

Aura debilitante (Sb)
Beginning at 3rd level, a paladin of slaughter radiates a malign aura that causes enemies within 10 feet of her to take a -1 penalty to Armor Class. This ability otherwise functions identically to the paladin's aura of courage class feature.
Reprender a los muertos vivientes (Sb)
A paladin of slaughter rebukes undead rather than turning undead.
Causa Enfermedad (Sp)
A paladin of slaughter can inflict disease with her touch (as the Contagio spell) a number of times per week that a standard paladin of her level would normally be able to remove disease.
Lanzamiento de hechizos
Replace the standard paladin's spell list with the following spell list:

1st - pesadilla, Causar miedo, corrupt weapon, crear Agua, maldecir el agua, detectar veneno, Detectar muertos vivientes, divino favor, Resistir elementos, infligir luz heridas,Arma mágica, Protección contra el bien, protección contra ley,Leer magia, resistencia, virtud;

2nd - La fuerza del toro, Luz de curado heridas, oscuridad, demorar veneno, Esplendor del águila, infligir moderadamente heridas, Sabiduría de los búhos, resistir energía, indetectable alineación;

3rd - ceguera/sordera, curar heridas moderadas, oscuridad más profunda, disipar mágico, Arma mágica mayor, curar montar,infligir graves heridas, círculo mágico contra Bien/Derecho, oración;

4th - Romper encantamiento, curar heridas graves, Disipar el bien, disipar ley, infligir críticas heridas, veneno, espada impía.

Código de Conducta
A paladin of slaughter must be of chaotic evil alignment and loses all class abilities if she ever willingly commits a good act. Additionally, a paladin of slaughter's code requires that she disrespect all authority figures who have not proven their physical superiority to her, refuse help to those in need, and sow destruction and death at all opportunities.
Asociados
While she may adventure with characters of any evil or neutral alignment, a paladin of slaughter will never knowingly associate with good characters, nor will she continue an association with someone who consistently offends her moral code. A paladin of slaughter may accept only henchmen, followers, and cohorts who are chaotic evil.
CARACTERÍSTICAS DE LA CLASE PALADÍN DE LA TIRANÍA
The paladin of tyranny has all the standard paladín class features, except as noted below.
Aura del mal (Ex)
The power of a paladin of tyranny's aura of evil (see theDetectar el mal spell) is equal to his paladin of tyranny level, just as with the aura of a cleric of an evil deity.
Detectar bueno (Sp)
At will, a paladin of tyranny can useDetectar bien, as the spell.
Castigo bueno (Sb)
Once per day, a paladin of tyranny may attempt to smite good with one normal melee attack. This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of tyranny gains class levels.
Toque mortal (Sb)
Beginning at 2nd level, a paladin of tyranny can cause wounds with a successful touch attack. Each day she can deal a total number of hit points of damage equal to her paladin level x her Charisma bonus. An opponent subjected to this attack can make a Will save (DC 10 + 1/2 paladin level paladin's Cha modifier) to halve the damage dealt.

Alternativamente, un paladín de la tiranía puede usar cualquiera o todo esto poder para curar el daño a las criaturas no muertas, al igual que uninfligir heridas spell does. This power otherwise functions identically to the paladin's lay on hands ability.

Aura de desesperación (Sb)
Beginning at 3rd level, a paladin of tyranny radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This ability otherwise functions identically to the paladin's aura of courage class feature.
Reprender a los muertos vivientes (Sb)
A paladin of tyranny rebukes undead rather than turning undead.
Causa Enfermedad (Sp)
A paladin of tyranny can inflict disease with his touch (as theContagio spell) a number of times per week that a standard paladin of her level would normally be able to remove disease.
Lanzamiento de hechizos
Replace the paladin's spell list with the following spell list:

1st - pesadilla, corrupt weapon, crear Agua, maldecir el agua, detectar veneno, Detectar muertos vivientes, divino favor, condenar, Resistir elementos, infligir heridas leves, Arma mágica, protección contra caos, Protección contra el bien, leer mágico, resistencia, virtud;

2nd - La fuerza del toro, Luz de curado heridas, oscuridad, demorar veneno, Esplendor del águila, sostener persona, infligir moderadamente heridas, La sabiduría del búho, resistir energía, indetectable alineación;

3rd - Otorgar maldición, curar Heridas moderadas, oscuridad más profunda, discernir Mentiras, Disipar magia, Arma mágica mayor, curar montar,infligir graves heridas, círculo mágico contra Caos/Bueno, oración;

4th - Romper encantamiento, curar heridas graves, Disipar el caos, disipar bien, Dominar a la persona, infligir críticas heridas, espada impía.

Código de conducta
A paladin of tyranny must be of lawful evil alignment and loses all class abilities if he ever willingly commits a good act. Additionally, a paladin of tyranny's code requires that he respect authority figures as long as they have the strength to rule over the weak, act with discipline (not engaging in random slaughter, keeping firm control over those beneath his station, and so forth), help only those who help him maintain or improve his status, and punish those who challenge authority (unless, of course, such challengers prove more worthy to hold that authority).
Asociados
While he may adventure with characters of any evil or neutral alignment, a paladin of tyranny will never knowingly associate with good characters unless it serves his needs, nor will he continue an association with someone who consistently offends his moral code. A paladin of tyranny may accept henchmen and followers of any alignment, but may only accept cohorts who are lawful evil.

Sencillo Variante

The paladín who takes an active role in hunting her foul enemies must give up her defensive powers.
Ganar
Favored enemy (as guardabosque; may only select aberrations, dragons, giants, monstrous humanoids, evil outsiders, or undead).
Perder
Lay on hands, turn undead, remove disease.

VARIANTES DE GUARDABOSQUES

Planar Guardabosque

The planar ranger roams the multiverse instead of the wilderness, learning the secrets of the planes.
Habilidades de clase
Eliminate Conocimiento (nature) and Conocimiento (dungeoneering) from the ranger's class skill list.

Add Conocimiento (the planes) and Habla el idioma (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran only) to the class skill list.

CARACTERÍSTICAS DE LA CLASE
The planar ranger has all the standard guardabosque class features, except as noted below.
Empatía salvaje
A planar ranger takes no penalty on wild empathy checks made to influence magical beasts with the celestial or diabólico templates. However, he takes a -4 penalty when using this ability against animals.
Animal de compañía
A nonevil planar ranger may have a celestial version of a normal animal as his animal companion. A nongood ranger may have a diabólico version of a normal animal as his animal companion.
Lanzamiento de hechizos
A planar ranger's spellcasting ability is largely unchanged from that of the standard ranger, with one exception: Any ranger spell that normally affects animals also affects celestial or diabólico versions of animals when cast by a planar ranger.

Urbano Guardabosque

pict The urban ranger stalks the treacherous streets of the city, relying on his knowledge of alleyways and underworld contacts to keep him alive.
Habilidades de clase
Eliminate Conocimiento (nature), Conocimiento (dungeoneering), and Supervivencia from the ranger's class skill list. Add Recopilar información, Conocimiento (local), and Sentido Motivo to the class skill list.
CARACTERÍSTICAS DE LA CLASE
The urban ranger has all the standard guardabosque class features, except as noted below.
Animal de compañía
An urban ranger cannot have an animal larger than Medium as his animal companion.
Rastreo Urbano
An urban ranger does not gain the Pista feat at 1st level. Instead, he gains the Urbano Seguimiento feat (see below), which allows him to use Reunir Información to track down a missing person, suspect, or other individual within a community.
Empatía salvaje
An urban ranger adds only one-half his class level to wild empathy checks, reflecting his limited connection with the natural world.
Enemigo favorecido
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.
Lanzamiento de hechizos
The urban ranger's spell list is different from the standard ranger list. The following spells are eliminated from the urban ranger's spell list: animal messenger, charm animal, detect animals or plants, speak with animals, bear's endurance, hold animal, snare, speak with plants, command plants, diminish plants, plant growth, reduce animal, tree shape, water walk, commune with nature, and tree stride.

A cambio, el guardabosques urbano añade los siguientes hechizos a su Lista de hechizos de clase:

1st - Comprender idiomas, Detectar el caos/el bien/el mal/la ley, Detección de puertas secretas, Mensaje;

2nd - Detectar pensamientos, De águila esplendor, golpear, Localizar objeto;

3rd - discernir mentiras, invisibilidad, Habla con muerto, Lenguas;

4th - Anclaje dimensional, Localizar criatura, Sabueso fiel del mago, verdadero vista.

Zancada en el bosque
An urban ranger does not gain this ability.
Rastreador veloz (Ex)
Beginning at 8th level, am urban ranger may make a Reunir Información check for his Rastreo Urbano feat every half hour without taking the normal -5 penalty.
Camuflaje
An urban ranger does not gain this ability.
Esconderse a plena vista (Ex)
An urban ranger can use this ability in any area, whether natural terrain or not.
URBANO SEGUIMIENTO [GENERAL]
Tamaño de la comunidad DC Comprobaciones requeridas
Thorp, aldea o aldea 5 1d3
Pueblo pequeño o grande 10 1d4+1
Ciudad pequeña o grande 15 2d4
Metrópoli 20 2d4+2

Condiciones Modificador de CC
Cada tres criaturas del grupo que se busca -1
Cada 24 horas se ha perdido o buscado una fiesta +1
La fiesta rastreada "miente bajo" +5
El grupo rastreado coincide con el de la comunidad
primary racial demographic
+2
La parte rastreada no coincide con la de la comunidad
primary, or secondary racial demographic
-2

Puede rastrear la ubicación de personas desaparecidas o buscadas individuos dentro de las comunidades.

Beneficio: To find the trail of an individual or to follow it for 1 hour requires a Recopilar información check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.

El DC de la comprobación y el número de comprobaciones necesarias para localiza tu presa, depende del tamaño de la comunidad y de la condiciones:

Si no supera una comprobación de recopilación de información, puede volver a intentarlo después de 1 hora de interrogatorio. El director de juego debe tirar el número de comprobaciones requeridas en secreto, de modo que el jugador no sepa exactamente cuánto tiempo requerirá la tarea.

Normal: A character without this feat can use Reunir Información to find out information about a particular individual, but each check takes 1d4+1 hours and doesn't allow effective trailing.

Special:
A character with 5 ranks in Conocimiento (local) gains a +2 bonus on the Recopilar información check to use this feat.

Puede reducir a la mitad el tiempo entre las comprobaciones de recopilación de información (a 30 minutos por cheque en lugar de 1 hora), pero toma un -5 multa en el cheque.

Sencillo Variante

A guardabosque might forgo training in weapon combat in exchange for the ability to take animal form and move swiftly through the woodlands.
Ganar
Wild shape (as druida; Small or Medium animals only), fast movement (as bárbaro).
Perder
Combat style, improved combat style, combat style mastery.

VARIANTES DE ROGUE

Pícaro salvaje

The wilderness rogue prefers to put her skills to use in the great outdoors, rather than in cramped alleys and dungeon corridors. In many ways, she is similar to the traditional ranger, though with less combat savvy and with none of the ranger's divine link to the natural world.
Habilidades de clase
Remove the following rogue class skills from the wilderness rogue's class skill list: Valorar, Diplomacia, Descifrar Guión, Falsificación, and Reunir Información.

Add the following skills to the wilderness rogue's class skill list: Manejar animal, Conocimiento (geography), Conocimiento (nature), Montar, and Supervivencia.

CARACTERÍSTICAS DE LA CLASE
The wilderness rogue has all the standard pillo class features, except as noted below.
Habilidades especiales
Add woodland stride (as the 7th-level guardabosque ability), camouflage (as the 13th-level guardabosque ability) and hide in plain sight (as the 17th-level guardabosque ability, requires the rogue to already have the camouflage ability) to the list of special abilities that can be chosen by the wilderness rogue.

Sencillo Variante

The pillo who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
Ganar
Bonus feats (as luchador).
Perder
Sneak attack.

VARIANTES DE HECHICERO

Batalla Hechicero

pict The battle sorcerer is no weak arcanist, hiding behind the fighters. Instead, she is a capable physical combatant who mixes magical prowess with fighting skill.
Golpear el dado
d8.
Bonificación de ataque base
The battle sorcerer uses the base attack bonus progression of the clérigo.
Habilidades de clase
Remove Farol from the battle sorcerer's class skill list. Add Intimidar to the battle sorcerer's class skill list.
CARACTERÍSTICAS DE LA CLASE
The battle sorcerer has all the standard hechicero class features, except as noted below.
Dominio de armas y armaduras
At 1st level, a battle sorcerer gains proficiency with any light or one-handed martial weapon of the character's choice. She also gains proficiency with Armadura ligera.
Lanzamiento de hechizos
A battle sorcerer can cast sorcerer spells derived from her class levels of battle sorcerer while in light armor without the normal arcane spell failure chance.

A battle sorcerer has fewer daily spell slots than a standard hechicero. Resta un hechizo por día de cada nivel de hechizo en la Tabla: El Hechicero (hasta un mínimo de cero hechizos por día). Por ejemplo, un El hechicero de batalla de nivel 1 puede lanzar cuatro hechizos de nivel 0 y dos Hechizos de nivel 1 por día (más hechizos de bonificación, si los hubiera).

A battle sorcerer knows fewer spells per spell level than a standard hechicero. Resta un hechizo conocido de cada uno nivel de hechizo en la Mesa: Hechizos de hechicero conocidos (hasta un mínimo de uno hechizo por nivel de hechizo). Por ejemplo, un hechicero de batalla de 4º nivel Conoce cinco hechizos de nivel 0, dos hechizos de nivel 1 y uno Hechizo de 2º nivel. Cuando alcanza el 5º nivel, el hechicero de batalla Aprende un hechizo adicional de nivel 1, pero no aprende un hechizo Hechizo adicional de 2º nivel (ya que dos menos uno es uno).

Sencillo Variante

A hechicero or hechicero might desire a more durable companion to accompany him on excursions into the wilderness.
Ganar
Animal companion (as druida; treat sorcerer or wizard as a druid ofhalf his class level).
Perder
Familiar.

VARIANTES DE ASISTENTE

Dominio Hechicero

A wizard who uses the arcane domain system (called a domain wizard) selects a specific arcane domain of spells, much like a cleric selects a pair of domains associated with his deity. A domain wizard cannot also be a specialist wizard; in exchange for the versatility given up by specializing in a domain instead of an entire school, the domain wizard casts her chosen spells with increased power.

Algunos de los dominios arcanos que se describen a continuación tienen el mismo nombre como un dominio divino. Independientemente de cualquier similitud aparente, estos Los dominios no tienen conexión entre sí.

CARACTERÍSTICAS DE LA CLASE
The domain wizard has all the standard hechicero class features, except as noted below.
Dominio Arcano
At 1st level, a domain wizard selects an arcane domain from those listed below. (At the game master's discretion, the player might create an alternatively themed domain instead.) Once selected, the domain may never be changed.

Un asistente de dominio agrega automáticamente cada nuevo hechizo de dominio a su lista de hechizos conocidos tan pronto como sea capaz de lanzarlo. Estos hechizos no cuentan en contra de sus dos nuevos hechizos conocidos por nivel de asistente.

Un mago de dominio lanza hechizos desde el dominio que ha elegido (independientemente de si el hechizo fue preparado como un hechizo de dominio o un hechizo normal) como lanzadora de un nivel más alto que su hechizo normal nivel. Esta bonificación se aplica solo a los hechizos enumerados para el dominio, no todos los hechizos de la escuela o subtipo cuyo nombre coincide con el nombre de dominio.

En algunos casos, un dominio arcano incluye hechizos que normalmente no son en la lista de hechizos de clase del mago. Estos hechizos se tratan como estar en la lista de hechizos de clase del personaje (y por lo tanto puede usar varitas o pergaminos arcanos que contienen esos hechizos, o incluso preparan esos hechizos en sus ranuras de hechizos de mago normales).

Lanzamiento de hechizos
A domain wizard prepares and casts spells like a normal wizard. However, a domain wizard gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list (or with a lower-level domain spell that has been altered with a Hazaña metamágica).
No hay escuelas prohibidas
Unlike a specialist wizard, a domain wizard need not select any prohibited schools or domains. All wizard spells are available to her to learn.
DOMINIO DE ABJURACIÓN

0 - resistencia;

1st - escudo;

2nd - Resistir la energía;

3rd - Disipar magia;

4th - Eliminar maldición;

5th - Privado del mago Santuario;

6th - Mayor disipación mágico;

7th - destierro;

8th - mente en blanco;

9th - Esfera prismática.

DOMINIO ANTIMÁGICO

0 - Detectar magia;

1st - protección contra caos/mal/bien/ley;

2nd - Objeto oscuro;

3rd - Disipar magia;

4th - Globo menor de invulnerabilidad;

5th - Romper encantamiento;

6th - Campo antimágico;

7th - Giro de hechizos;

8th - protección contra Hechizos;

9th - Disyunción del mago.

BATALLA DOMINIO

0 - aturdir;

1st - Golpe verdadero;

2nd - protección contra Flechas;

3rd - Mayor magia arma;

4th - Escudo contra incendios;

5th - Mano que se interpone;

6th - transformación;

7th - Palabra de poder ciega;

8th - momento de presciencia;

9th - Parada del tiempo.

DOMINIO FRÍO

0 - rayo de escarcha;

1st - Toque chill;

2nd - Enfriar metal (as 2nd-level druida ortografía);

3rd - Tormenta de aguanieve;

4th - Muro de hielo;

5th - Cono de frío;

6th - Esfera de congelación;

7th - delayed blast frostball (as Explosión retardada bola de fuego, pero inflige daño de hielo en lugar de daño de fuego);

8th - rayo polar;

9th - comet swarm (as Enjambre de meteoritos, pero se reparte en frío daños en lugar de daños por fuego).

DOMINIO DE CONJURACIÓN

0 - salpicaduras de ácido;

1st - Armadura de mago;

2nd - telaraña;

3rd - Nube apestosa;

4th - invocar monstruo IV;

5th - Muro de piedra;

6th - Niebla ácida;

7th - invocar monstruo VII;

8th - laberinto;

9th - puerta.

DOMINIO DE ADIVINACIÓN

0 - Detectar magia;

1st - Detectar secreto puertas;

2nd - Ver invisibilidad;

3rd - Visión arcana;

4th - Ojo arcano;

5th - Miradas indiscretas;

6th - Visión verdadera;

7th - Arcano Mayor vista;

8th - Discernir la ubicación;

9th - previsión.

DOMINIO DE ENCANTAMIENTO

0 - aturdir;

1st - Persona encantadora;

2nd - risa espantosa;

3rd - sugerencia;

4th - confusión;

5th - Sostén al monstruo;

6th - mayor heroísmo;

7th - locura;

8th - Monstruo de encanto masivo;

9th - Domina al monstruo.

DOMINIO DE EVOCACIÓN

0 - luz;

1st - Misil mágico;

2nd - Esfera llameante;

3rd - rayo;

4th - gritar;

5th - Muro de fuerza;

6th - Mano contundente;

7th - Espada del mago;

8th - Esfera telequinética;

9th - mano aplastante.

DOMINIO DEL FUEGO

0 - bengala;

1st - Manos ardientes;

2nd - Rayo abrasador;

3rd - bola de fuego;

4th - Muro de fuego;

5th - cone of fire (as Cono de frío, pero inflige fuego daño en lugar de daño por frío);

6th - invocar monstruo VI (fire creatures only);

7th - Explosión retardada bola de fuego;

8th - Nube incendiaria;

9th - Enjambre de meteoritos.

ILUSIÓN DOMINIO

0 - Sonido fantasma;

1st - Disfrazarse a sí mismo;

2nd - invisibilidad;

3rd - Imagen principal;

4th - Asesino fantasmal;

5th - Evocación de sombras;

6th - desencaminar;

7th - Invisibilidad masiva;

8th - brillante patrón;

9th - gafas de sol.

DOMINIO DE LA NIGROMANCIA

0 - Interrumpir a los muertos vivientes;

1st - rayo de Debilitamiento;

2nd - Vida falsa;

3rd - Toque vampírico;

4th - miedo;

5th - Oleadas de fatiga;

6th - Círculo de la muerte;

7th - Controla a los muertos vivientes;

8th - Horrible marchitamiento;

9th - Drenaje de energía.

TORMENTA DOMINIO

0 - rayo de escarcha;

1st - Niebla oscurecedora (as 1st-level clérigo ortografía);

2nd - ráfaga de viento;

3rd - rayo;

4th - Tormenta de hielo;

5th - Controlar los vientos (as 5th-level druida ortografía);

6th - Cadena de relámpagos;

7th - Controlar el clima;

8th - torbellino (as 8th-level Hechizo de druida);

9th - Tormenta de venganza (as 9th-level Hechizo de clérigo).

DOMINIO DE TRANSMUTACIÓN

0 - Mano de mago;

1st - expeditivo retirarse;

2nd - levitar;

3rd - prisa;

4th - polimorfo;

5th - Polimorfo siniestro;

6th - desintegrar;

7th - Gravedad inversa;

8th - Cuerpo de hierro;

9th - Cambio de forma.

Sencillo Variante

Some Asistentes trade their knowledge of magic and craft to improve their combat prowess.
Ganar
Bonus feat list (as luchador; bonus feats gained at 1st level and every five levels as wizard).
Perder
Scribe Scroll, wizard bonus feat list.

Los magos también pueden tomar la variante de hechicero simple.