html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Habilidades Sobresalientes Divinas

Divino

HABILIDADES DIVINAS DESTACADAS

En orden alfabético

Alterar la realidad
Modificar tamaño
Golpe aniquilador
Maestría Arcana
Área Escudo Divino
Metamagia automática
Avatar
Golpe de perdición
Sentido de batalla
Llamar criaturas
Visión clara
Plantas de mando
Criaturas de control
Artefacto artesanal
Crear objeto
Crear un objeto mayor
Maestría del Aire Divino
Tiro con arco divino
Maestría de armadura divina
Bardo divino
Maestría en batalla divina
Explosión divina
Bendición Divina
Celeridad divina
Creación Divina
Esquivar divino
Druida divino
Dominio divino de la tierra
Sanación Divina Rápida
Maestría del Fuego Divino
Ligereza divina
Inspiración Divina
Monje Divino
Paladín divino
Resplandor divino
Furia divina
Explorador divino
Recuerdo divino
Pícaro divino
Escudo divino
Enfoque de habilidad divina
Ataque furtivo divino
Enfoque de hechizo divino
Lanzamiento de hechizos divinos
Esplendor divino
Tormenta divina
Maestría divina del agua
Enfoque de arma divina
Maestría de armas divinas
Arma divina
Ráfaga de energía
Tormenta de energía
Dominio Extra
Inmunidad a la energía extra
Mejora adicional de los sentidos
Dolor en los pies
Movimiento libre
Presencia espantosa
El don de la vida
Criatura de crecimiento
Mano de la muerte
Daño aumentado
Aumento de energía
Resistencia a hechizos aumentada
Fuerza indomable
Contrahechizo instantáneo
Movimiento instantáneo
Golpes irresistibles
Rendimiento irresistible
Conoce la muerte
Conoce los secretos
Maldición laica
Misión laica
Vida y muerte
Drenaje de vida
Explosión divina masiva
Vida y muerte masiva
Maestro artesano
Mente de la Bestia
Poseer mortal
El poder de la suerte
El poder de la naturaleza
El poder de la verdad
Rejuvenecimiento
Ver Magia
Cambio de forma
Formulario de turno
Habla con las criaturas
Hechizos de mago espontáneos
Zancada
Separar y separar
Iniciativa Suprema
Conocimiento Verdadero
Verdadero cambio de forma
Maestría de no-muertos
Cualidades de los muertos vivientes
Ola de caos
Enemigo herido

A salient divine ability is like a feat - it gives a deity a new capability or improves one that the deity already has. A deity has one salient divine ability for each divine rank the deity has, plus additional salient divine abilities reflecting its status: Demigods receive one bonus ability, lesser deities receive two bonus abilities, intermediate deities receive three, and greater deities receive five.

Algunas habilidades divinas sobresalientes tienen prerrequisitos. Por lo general, la deidad debe tener todos los requisitos previos enumerados para tener la habilidad. Un rango divino de 1 es un prerrequisito para todas las habilidades divinas sobresalientes. Aquí se describen las habilidades divinas más comunes y destacadas. Algunas deidades tienen un saliente único habilidades divinas que se describen en la entrada individual de la deidad.

Uso de habilidades divinas sobresalientes: Using a salient divine ability is a standard action unless otherwise noted in the ability description. Using a salient divine ability does not provoke an attack of opportunity.

Habilidades divinas destacadas y antimagia: A salient divine ability functions normally within an Campo antimágico, and is never subject to Resistencia a hechizos.


Descripciones de habilidades divinas destacadas

Here is the format for salient divine ability descriptions.
NOMBRE DE LA HABILIDAD
Prerrequisito: A minimum divine rank, minimum ability score, another salient divine ability, a minimum base attack bonus, a feat, a skill, or some other condition that a deity must have in order to acquire this salient divine ability. This entry is absent if a salient divine ability has no prerequisite. An ability may have more than one prerequisite. All salient divine abilities have a minimum prerequisite of divine rank 1. Quasi-deities (rank 0) have no salient divine abilities.

Beneficio: What the ability enables the deity to do. If a deity has the same ability more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a salient divine ability twice is the same as having it once.

Notas: Additional facts about the ability that may be helpful when using the ability in play.

Reposo: Some abilities require the deity to rest afterward. If no rest is required, the entry is absent. A resting deity can engage in light activities such as talking or walking at half speed. When attempting anything more strenuous than that, the deity can only take partial actions and suffers a -6 penalty on all attack rolls, saves, and checks. The deity cannot use another ability that requires rest until its current rest requirement is fulfilled. Any time the deity spends performing strenuous activities does not count toward the required rest time.

Elementos sugeridos para el portafolio: This entry gives one or more portfolio elements that are associated with the salient divine ability in question. The information is provided as guidance and should not be taken as a rule.


En orden alfabético

ALTERAR FORMA
This is an extraordinary ability.

Prerrequisito: Modificar tamaño salient divine ability.

Beneficio: As a move-equivalent action, the deity can alter its form, including clothing and equipment. The assumed form must be corporeal. The deity’s body can undergo a limited physical transmutation, including adding or subtracting one or two limbs. If the form selected has wings, the deity can fly. Likewise, the deity can swim if the form has fins, breathe water if the form has gills, and so on.
The deity can remain in the altered form indefinitely, but resumes its own form if slain.

Notas: The deity’s attack bonus, Armor Class, and saves do not change. The deity does not gain any of the assumed form’s special abilities, attack forms, defenses, ability scores, or mannerisms. The deity can change physical qualities (such as hair color, hair texture, skin color, and gender). The deity can use this ability to create disguises, gaining a bonus of +10 on its Disfraz checks. The deity can use its Modificar tamaño ability simultaneously along with this one to become taller, shorter, thinner, or heavier.

Elementos sugeridos para el portafolio: Nature, secrets, thieves.

ALTERAR REALIDAD
Prerrequisito: Cha 29.

Beneficio: This ability is similar to the deseo spell. The deity merely thinks of something and then makes it so. Doing this requires at least a standard action.

Notas: The deity can duplicate any spell of 9th level or lower as a standard action. The duplicated spell has no material or XP component, and the DC of its saving throw (if one is allowed) is 20 + the deity’s rank + the deity’s Charisma modifier.
The deity also can duplicate a spell with any Hazaña metamágica (so long as the metamagic feat is available to characters of 20th level or lower). This use of the ability requires the deity to rest for 1 round for each level that the feat would normally add to the spell. It still takes a standard action to use this ability, so there is no point in using the ability to duplicate a quickened spell.
The deity can render a magical or supernatural effect permanent. The rest requirement varies with the effect: 10 minutes per level of the effect times the number of subjects affected, 10 minutes per total Hit Dice of creatures affected, or 10 minutes per 10-foot cube affected. Use the highest applicable value.
The deity can create temporary, nonmagical objects. This works like the Crear objeto ability (including the required rest period), except that the items last one day per rank.
The deity also can create permanent nonmagical objects as if using the Create Object ability except that all rest requirements are doubled and there is no reduction in rest time for being on an Outer Plane or in the deity’s own realm.
The deity can create temporary magic items or creatures. This works like the Divino Creación ability (including the required rest period), except that the items or creatures created last 1 hour per rank. This ability cannot create permanent magic items or creatures.
The deity can reshape a landscape, creating any type of terrain the deity can imagine. Each 10-foot cube of material to be reshaped requires 1 round of effort, and the deity must rest for one day per 10-foot cube shaped after the work is completed.

Elementos sugeridos para el portafolio: Any.

ALTERAR TAMAÑO
Beneficio: As a free action, the deity can assume any size from Fine to Colossal. The deity also can change the size of up to 100 pounds of objects it touches. If the deity has a familiar, personal mount, or personal intelligent weapon, the creature can change size with the deity if the deity touches it, but its weight counts against the deity’s weight limit. This is a supernatural ability.

Notas: This ability allows the deity to assume any proportions from the size of a grain of sand up or as much as 1,600 feet tall. A radical change in size can have great impact on the deity’s combat ability. The deity’s Strength, Armor Class, attack bonus, and damage dealt with weapons changes according to the size the deity assumes. The deity’s Strength score can never be reduced to less than 1 through this ability. Also note that use of this divine ability does not affect all the deities’ characteristics.

Elementos sugeridos para el portafolio: Any.

GOLPE ANIQUILADOR
Prerrequisitos: Divine rank 11, base attack bonus +20, Str 25.

Beneficio: When the deity strikes with a weapon or natural weapon, the opponent struck might be obliterated. Creatures, attended objects, and magic items must make Fortitude saves (DC 20 + the deity’s rank + the damage dealt) or be reduced to -10 hit points and killed outright. Unattended, nonmagical objects are obliterated. The deity can destroy up to 1,000 cubic feet (a 10-foot cube) of nonliving matter per rank, so the ability destroys only part of any very large object or structure targeted.

Notas: Deities with a rank equal to or greater than the attacking deity are not subject to this ability. This ability has no effect on objects or effects that are not subject to physical attacks.

Elementos sugeridos para el portafolio: Death, justice, vengeance, war.

MAESTRÍA EN ARCANOS
Prerrequisitos: Spellcaster level 1st, Int 29, Maestría de hechizos.

Beneficio: The deity can prepare any hechicero ortografía that it can cast without using a spellbook.

Notas: This ability gives the deity access to every spell on the sorcerer/wizard spell list, provided that the deity has sufficient wizard levels and a sufficient Intelligence score to cast them. The deity also can invent new sorcerer/wizard spells without researching them.

Elementos sugeridos para el portafolio: Knowledge, magic.

ÁREA ESCUDO DIVINO
Prerrequisitos: Divine rank 6, Cha 29, Divino Escudo salient divine ability.

Beneficio: Except where noted here, this ability works like the Divine Shield ability. The deity produces a transparent barrier whose area is up to one 10-foot square per rank, or a sphere or hemisphere with a radius of up to 1 foot per rank. The barrier can be placed anywhere within the deity’s line of sight. The deity can place the barrier so that it is mobile with respect to some unattended object or willing creature. The barrier can be adjusted to ignore certain types of damage, just as a divine shield can. If the deity makes the shield mobile with respect to a willing creature, the deity also can make the barrier one-way with respect to the creature and its allies, allowing them to attack through the shield and still use its protection.

Notas: The deity can shape the shield around itself or around a willing creature so that it is skintight, which prevents the subject from being touched.

Elementos sugeridos para el portafolio: Mercy, protection.

METAMAGIA AUTOMÁTICA
Prerrequisito: Spellcaster level 1st.

Beneficio: The deity chooses one Metamagia hazaña. Como acción libre, la deidad puede aplicar la proeza seleccionada a los hechizos de cualquier clase de lanzamiento de hechizos que tenga la deidad o a sus hechizos Habilidades. Un hechizo alterado por el uso de esta habilidad no consume un espacio de nivel superior.

Notas: The deity must obey all the limitations normally associated with the metamagic feat. Any metamagic feat selected cannot have a level requirement of 21st or higher. Feats that depend on making the spell’s level higher, such as Intensificar hechizo, no trabajen con esta habilidad. Una deidad puede tener esto habilidad varias veces, eligiendo una proeza metamágica y una clase de lanzamiento de hechizos o habilidades similares a hechizos a las que se aplicará cada habilidad Hora.

Elementos sugeridos para el portafolio: Knowledge, magic.

AVATAR
Prerrequisitos: Divine rank 6, Cha 29.

Beneficio: An avatar serves as a deity’s alter ego, effectively allowing the deity to be in two or more places at the same time. An avatar is an extension of a deity. The deity senses and knows everything the avatar senses and knows and vice versa. Each avatar counts as a remote location where the deity is sensing and communicating. A lesser deity can have up to five avatars at once, an intermediate deity can have up to ten, and a greater deity can have up to twenty avatars at once. It takes a deity one year to create an avatar or replace a destroyed avatar. The process does not require any special effort on the deity’s part. An avatar must be created in the deity’s own realm. If the deity has the Creación Divina salient divine ability, the deity can use it to create a new avatar anywhere. However, the deity must rest afterward as noted in the Divine Creation ability description. An avatar is a less powerful version of a deity, created by modifying the deity’s statistics, that has the following characteristics.

Rango divino: The avatar’s divine rank is half that of the deity (round down). This decrease in divine rank affects many of the avatar’s statistics and abilities, including bonuses to attack rolls, damage, saves, checks, and Armor Class, damage reduction, resistances, number of salient divine abilities and bonus salient divine abilities, uses per day of domain powers, saving throw DCs against spell-like abilities, range of senses, automatic actions, magic items it can create, and extent of divine aura. The deity’s ability scores, speed, class levels, and Hit Dice are unchanged.

Habilidades divinas: The avatar has salient divine abilities according to its own divine rank. The deity chooses which of its abilities the avatar has when creating the avatar. The avatar cannot have a salient divine ability that is not available to a deity of its own rank, nor can it use a salient divine ability if it doesn’t meet the prerequisites. An avatar cannot have the Avatar or Poseer mortal salient divine abilities.
An avatar does not have any remote sensing or remote communication powers.

Elementos sugeridos para el portafolio: Any.

GOLPE DE PERDICIÓN
Prerrequisito: Base attack bonus +20.

Beneficio: Any weapon the deity weilds gains a bonus of +4 on attack rolls, and it deals an extra +4d6 points of damage against the designated foe. The bonus and extra damage stack with any other properties the weapon has.

Notas: The deity selects one kind of enemy from the list below.

Aberraciones Rezuma
Animales
Forasteros, caóticos
Bestias Forasteros, malvados
Construcciones Forasteros, buenos
Dragones Forasteros, lícitos
Elementales Plantas
Fey No-muerto
Gigantes Alimaña
Monstruosos humanoides Humanoides (elige un subtipo)

La habilidad funciona solo cuando la deidad ataca personalmente con un arma cuerpo a cuerpo o un arma a distancia. La deidad puede aplicar la habilidad Banestrike a cualquier arma o arma natural, pero no a un hechizo, habilidad similar a un hechizo, habilidad sobrenatural o habilidad divina.
A deity can have this ability multiple times, choosing a different kind of foe each time. The deity can imbue only one bane special ability to a weapon at a time and can change among them once a round as a free action.

Elementos sugeridos para el portafolio: Death, justice, vengeance, war.

SENTIDO DE BATALLA
Beneficio: The deity cannot be surprised or flanked except by a deity of higher rank. The deity retains its Dexterity bonus to Armor Class even if caught flat-footed or attacked by an invisible opponent, and is not subject to sneak attacks except by deities of higher rank.

Notas: If the deity has the uncanny dodge or improved uncanny dodge class feature, this ability replaces it.

Elementos sugeridos para el portafolio: War.

LLAMAR A LAS CRIATURAS
Beneficio: The kind of creature the deity can call is noted in the deity’s description. Each creature called can have no more Hit Dice than the deity has divine ranks, and the deity cannot have more creatures serving it at any given time than the deity has ranks. The creatures are transported to the deity’s presence through an interdimensional connection similar to that created by a puerta spell, except that it opens to the Material Plane. The creatures willingly serve to the best of their ability. The calling effect is otherwise similar to the calling property of the gate spell.

Notas: A deity can have this ability multiple times, choosing a different kind of creature each time.

Elementos sugeridos para el portafolio: Any.

VISIÓN CLARA
Prerrequisitos: Divine rank 6, Wis 29.

Beneficio: The deity can see illusions, transmuted creatures and objects, and disguised creatures or objects for what they really are, provided they are within 10 feet per divine rank of the deity. This ability is similar to the Visión verdadera spell, except that it does not reveal creatures’ alignments and it does foil mundane disguises.

Elementos sugeridos para el portafolio: Knowledge, truth.

PLANTAS DE MANDO
Beneficio: The deity can make plants grow in a radius of up to one mile per divine rank once per day. The deity can use this ability even in a place where no plants grow, though in this case the plants wither and die after one day. This ability works like the Crecimiento de las plantas spell, except that it cannot be countered except by a deity of higher rank than the deity using the ability.
Also once per day, the deity can charm plant creatures, animate plants, or make them entangle its foes. This ability functions like the Plantas de mando spell, except that its maximum duration is one day no matter which option the deity chooses. At any one time, the deity can charm a number of plant creatures equal to its divine rank with this ability, regardless of Hit Dice.

Elementos sugeridos para el portafolio: Agriculture, earth, fertility.

CRIATURAS DE CONTROL
Beneficio: The deity can command some kind of creature as noted in the deity’s description. This ability is similar to the Domina al monstruo spell, but it is not a mind-affecting ability (the deity seizes direct control over the creature’s body). Each day the deity can attempt to control a number of creature equal to its divine rank. The deity can attempt to take control of that number all at once, or in smaller numbers. All creatures to be affected must be within the deity’s line of sight when first affected. Once control is established, distance is not a factor and the deity can maintain control remotely, even across planes and through wards or barriers (except divino Escudos and warding spells cast by deities of higher rank than the deity using the ability). The subject is allowed a Will save (DC 10 + the deity’s rank + the deity’s Charisma modifier) to resist and is allowed a new save if the deity commands the subject to do something against its nature.
At any given time, the deity cannot have more creatures under its control than 10 times its divine rank. If the deity already has the maximum number of creatures under its control, it can still attempt to take control of other creatures, but must first release one or more creatures already under its control.

Notas: A deity can have this ability multiple times, choosing a different kind of creature each time.

Elementos sugeridos para el portafolio: Any.

ARTEFACTO DE ARTESANÍA
Prerrequisitos: Fabrica armas y armaduras mágicas, Caña de artesanía, Bastón artesanal, Varita de manualidades, Fabrica un objeto maravilloso, Anillo de forja, Escriba Pergamino.

Beneficio: The deity can craft magic arms and armor, staffs, wands, wondrous items, rings, and scrolls that exceed the normal limits for such items

Elementos sugeridos para el portafolio: Crafts, knowledge, magic.

CREAR OBJETO
Prerrequisitos: Divine rank 6, Int 29.

Beneficio: As a full-round action, the deity can create one or more simple, nonmagical objects with a total weight of up to 50 pounds per divine rank, or with a total volume of 10 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notas: For purposes of this ability, a simple object can have no moving parts more complex than a door hinge and must be composed of a single material. The material can be no more valuable than iron (1 sp per pound). Once created, the objects are permanent and nonmagical. If the deity has the appropriate Oficio skill, the deity can make a Craft check when creating the item to make it a masterwork item.

Elementos sugeridos para el portafolio: Crafts, creation.

CREAR UN OBJETO MAYOR
Prerrequisitos: Divine rank 11, Int 29, Crear Objeto salient divine ability.

Beneficio: As a full-round action, the deity can create objects weighing up to 100 pounds per divine rank, or with a volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notas: This ability works like the Create Object ability, except as noted below. A deity can use this ability to create any kind of nonmagical object.

Reposo: The deity must convert a considerable amount of its own energy into the object, which can leave the deity impaired. The deity can create an object with a value of up to 100 gp without impairment. For every additional 100 gp of value (or fraction of 100 gp), the deity must rest for 10 minutes. If the deity is creating an item on a divinely morphic plane or within its own godly realm, it can create a 200 gp item without resting. If the deity’s realm is located on a divinely morphic plane, it can create a 300 gp item there without having to rest.

Elementos sugeridos para el portafolio: Crafts, creation.

MAESTRÍA DEL AIRE DIVINO
Prerrequisito: Air domain.

Beneficio: The deity gains a competence bonus on attack rolls, damage, and Armor Class equal to its divine rank if both the deity and its foe are airborne. The deity can fly with perfect maneuverability. When flying, the deity can automatically know the location of any corporeal creature within 10 feet per divine rank, by sensing the disturbance in the air the creature causes.

Elementos sugeridos para el portafolio: Air, wind.

TIRO DIVINO
Prerrequisitos: Base attack bonus +20, Dex 29, Disparo a quemarropa, Lejos Tiro.

Beneficio: The deity can fire a ranged weapon at any target within line of sight and within range of the deity’s personal senses. No range increment applies to the attack. The deity does not incur any attacks of opportunity for firing a bow when threatened. As a full-round action, the deity may fire an arrow at her full base attack bonus at each opponent within 10 feet per divine rank. The deity must have the Enfoque de arma feat with the type of bow she uses to perform this attack. When shooting a ranged weapon, the deity can ignore any cover bonus to the target’s AC or any miss chance conferred by the target’s concealment.

Elementos sugeridos para el portafolio: Archers, war.

MAESTRÍA DE ARMADURA DIVINA
Prerrequisitos: Habilidad de armadura (ligera), Habilidad de armadura (media).

Beneficio: The deity ignores the maximum Dexterity bonus limit for medium or light armor.

Elementos sugeridos para el portafolio: War.

LA DIVINA ARCILLA
Prerrequisito: Bardo level 20th.

Beneficio: Esta habilidad tiene varios beneficios:

  • Para las habilidades bárdicas de la deidad que tienen un rango (contracanto, fascinar, inspirar competencia, inspirar grandeza), ese rango es un número de millas iguales al rango divino de la deidad.

  • La deidad puede usar cualquier habilidad de inspiración de música bárdica como una acción estándar. La inspiración surte efecto inmediatamente después de que la deidad concluye la acción.

  • Las habilidades musicales de la deidad pueden afectar incluso a aquellos que normalmente son inmunes a los efectos que afectan a la mente. Sin embargo, estas criaturas obtienen una bonificación de +10 en su Voluntad salva para resistir tales efectos.

  • Los efectos de todas las habilidades musicales bárdicas de la deidad se duplican. Inspirar coraje otorga una bonificación de moral de +8 en las tiradas de salvación contra el encanto y efectos de miedo y una bonificación de moral de +8 en las tiradas de ataque y daño; La competencia de inspiración otorga una bonificación de competencia de +4 en las pruebas de habilidad; Inspira grandeza otorga +4d10 Dados de Golpe, una bonificación de competencia de +4 en las tiradas de ataque y una bonificación de competencia de +2 en las guardaciones de Fortaleza, e inspira heroicidad otorga una moral de +8 bonificación en tiradas de salvación y una bonificación de +8 de esquivar a AC. El número de aliados a los que la deidad puede afectar con inspirar competencia, inspirar grandeza e inspirar La heroicidad se duplica. Al inspirar competencia en múltiples aliados, la deidad puede elegir diferentes habilidades para inspirar a diferentes aliados.

  • Los efectos de las habilidades de inspiración de la música bárdica de la deidad duran diez veces más de lo normal después de que la deidad deja de cantar. Esto ha No afecta a las habilidades de inspiración que no tienen duración después de que el bardo deja de cantar.

  • Cuando cualquier efecto que esté sujeto a contracanto (cualquier hechizo, habilidad sobrenatural o efecto similar a un hechizo que tenga el sonido o el lenguaje dependiente del lenguaje). desriptor) ocurre dentro de la audición de la deidad, la deidad puede intentar un contracanto como si hubiera preparado una acción para hacerlo.

Elementos sugeridos para el portafolio: Art, bards, beauty, dance, love, music, poetry.

MAESTRÍA DIVINA EN BATALLA
Prerrequisitos: Luchador level 20th, Reflejos de combate, Int 13, Dex 13, Regate, Pericia, Movilidad, Ataque de primavera, Ataque de torbellino, Dominio de la guerra.

Beneficio: The deity can make an unlimited number of attacks of opportunity in one round. (The deity still can’t make more than one attack of opportunity against a single opponent in a round.) As a full-round action, the deity may make one melee attack at its full base attack bonus against each opponent within reach. The deity does not incur any attacks of opportunity from this action.

Elementos sugeridos para el portafolio: Justice, vengeance, war.

EXPLOSIÓN DIVINA
Prerrequisito: Cha 29.

Beneficio: The deity can use this ability a number of times per day equal to 3 + its Charisma bonus. The ray created can extend up to one mile per rank (the deity chooses the length). Targets the ray strikes take 1d12 points of damage per rank of the deity, plus 1d12 points of damage per point of Charisma bonus the deity has. There is no saving throw, but the deity must make a ranged touch attack to hit a target. The deity can make the ray look, sound, smell, and feel like any-thing it desires. Despite the appearance of the ray, the damage it deals results directly from divine power and is therefore not subject to being reduced by protection from elements and similar magic.

Notas: The ray destroys a Muro de fuerza, prismático pared, or Esfera prismática it hits (all layers in a prismatic effect are destroyed). The ray itself is unaffected and can strike a target behind the wall of force or prismatic effect.
A Escudo divino can stop the ray.

Elementos sugeridos para el portafolio: Death, destruction, war.

BENDICIÓN DIVINA
Prerrequisito: Selected ability score 40.

Beneficio: Choose one ability: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. The deity must have a score of at least 40 in the selected ability. The deity can grant mortals a +6 enhancement bonus to that ability that lasts for one day. In a single day and at one time, the deity can affect a number of creatures equal to its divine rank.

Notas: A deity can have this ability multiple times, choosing a different ability score each time.

Elementos sugeridos para el portafolio: Agility, beauty, endurance, knowledge, strength, wisdom.

CELERIDAD DIVINA
Prerrequisito: Dex 29.

Beneficio: The deity acts as if apresurado for a number of minutes per day equal to its divine rank. The duration of the effect need not be consecutive rounds. Activating this ability is a free action.

Elementos sugeridos para el portafolio: Travel, wind.

CREACIÓN DIVINA
Prerrequisitos: Divine rank 16, Int 29, Crear Objeto salient divine ability, Crear un objeto mayor salient divine ability.

Beneficio: As a full-round action, the deity can create mortal creatures or magic items whose total weight is up to 100 pounds per divine rank, or with a total volume of 20 cubic feet per rank. If the deity uses this ability on a divinely morphic plane or within its own godly realm, double the volume and weight the deity can create. If the deity’s realm is located on a divinely morphic plane, triple the volume and weight the deity can create there.

Notas: This ability works like the Create Greater Object ability, except as noted below.
A deity can use this ability to create any kind of creature that does not have a divine rank. The deity can create a creature with class levels, but never with more class levels than the deity has itself or the deity’s divine rank, whichever is lower.

Reposo: The deity must convert a considerable amount of its own energy into a creature, which always leaves the deity impaired. The deity must rest for 10 minutes × the creature’s Hit Dice × the creature’s Challenge Rating for each creature created, with a minimum of 10 minutes per creature. If the creature has class levels, each level counts as an additional Hit Die.
The deity can create any kind of magic item except an artifact.
The rest requirement for creating magic items is the same as for the Create Greater object ability.

Elementos sugeridos para el portafolio: Crafts, creation, supreme.

ESQUIVA DIVINA
Prerrequisito: Dex 29.

Beneficio: Any physical attack or individually targeted spell directed at the deity has a percent miss chance equal to 50 + the deity’s rank. Area effects that include the deity have a similar chance to be ineffective.

Notas: The ability is similar to the parpadear spell, except that it is defensive only and the deity does not move to the Ethereal Plane, but simply exits from reality for a brief moment. This ability never interferes with the deity’s own attacks. If an attack overcomes the miss chance, the deity still gets the benefit of a saving throw (if one is allowed).

Elementos sugeridos para el portafolio: Agility, gambling, luck, protection.

DRUIDA DIVINO
Prerrequisitos: Druida level 20th.

Beneficio: While in a wild shape, the deity gains all the extraordinary and supernatural abilities of the creature whose form it adopts. In addition to animal forms, the deity can take the form of magical beasts or plant creatures. Some deities can assume additional forms. These are specified in the deity’s description.
The deity can assume the form of any animal, magical beast, or plant creature from Fine to Colossal in size.

Elementos sugeridos para el portafolio: Nature.

DOMINIO DIVINO DE LA TIERRA
Prerrequisitos: Earth domain.

Beneficio: The deity gains a competence bonus on attack rolls, damage, and Armor Class equal to its divine rank if both the deity and its foe are touching the ground. The deity gains a burrow speed commensurate with its size (see Divine Characteristics), as well as the ability to glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. This burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. The deity has Sentido de temblor, allowing it to automatically sense the location of anything within 10 feet per divine rank that is in contact with the ground. The deity has complete control over all things made of earth (including stone and metal). It can alter the form of any amount of earth as a free action. The deity can duplicate the effects of the Forma de piedra, Mover la tierra, agarre oxidado, Transmutar roca en barro, Transmutar el barro en roca, and desintegrar spells, with any earth, stone, or metal object as a target. The deity can also transmute any object made of earth, stone, or metal into a different kind of earth, stone, or metal. The deity can affect any object it can see, but no more than one object per round.

Elementos sugeridos para el portafolio: Earth.

SANIDAD DIVINA RÁPIDA
Prerrequisitos: Con 29 or the rápido curación special quality.

Beneficio: The deity gains fast healing of 20 + divine rank. Lost limbs or body parts reattach instantly when pressed against the wound on the body.

Notas: This ability does not stack with the fast healing special quality.
A deity can have this ability multiple times, and its effects stack. A deity with two applications of this ability improves its fast healing by 40 + (divine rank ×2).

Elementos sugeridos para el portafolio: Endurance, healing.

MAESTRÍA DEL FUEGO DIVINO
Prerrequisitos: Fire domain.

Beneficio: The deity gains a competence bonus on attack rolls, damage, and Armor Class equal to its divine rank if both the deity and its foe are touching fire or using weapons with the flaming or flaming burst special abilities.
The deity is immune to the effects of fire and heat.
The deity can automatically know the location of any corporeal creature within 10 feet per divine rank by sensing the disturbance in the ambient temperature that the creature causes.
The deity has complete control over all nonmagical fire and can duplicate the effect of any spell with the fire descriptor as a standard action.

Elementos sugeridos para el portafolio: Fire.

LIGEA DIVINA
Prerrequisitos: Cha 29, Farol 40 ranks, Trickery domain.

Beneficio: As a full-round action, the deity can speak and convince others to take some course of action. This works like a Sugerencia masiva spell cast at a level equal to 10 + the deity’s divine rank, except that it affects up to (10 + divine rank) creatures, no two of which can be more than (10 ×divine rank) feet apart. The save DC is 10 + the deity’s Charisma modifier + the deity’s divine rank.

Elementos sugeridos para el portafolio: Commerce, lies, thieves.

INSPIRACIÓN DIVINA
Beneficio: The deity can enchant creatures to create a specific emotion. The deity can affect one creature per divine rank at once, and up to the same number each day. All must be within the deity’s line of sight when first affected. The specific effects depend on the emotional state induced.

Valor: The enchanted creatures become immune to fear effects and receive a +2 morale bonus on attack rolls, weapon damage rolls, skill checks, and Will saves.

Desesperación: The enchanted creatures are affected as by an improved version of the desesperación aplastante spell: affected creatures suffer a -4 penalty on attack rolls, damage rolls, saves, and checks unless they make a successful Will save (DC 10 + deity’s Charisma modifier + deity’s divine rank). The effect lasts one day.

Temor: The enchanted creatures must make successful Wisdom checks (DC = the deity’s divine rank) to attack or fight. If the check fails, the creature flees in panic for 1d4 rounds. If the check succeeds, the creature does not have to check again for 10 minutes. The enchanted creatures also suffer a -2 morale penalty on attack rolls, weapon damage rolls, skill checks, and Will saves.

Frenesí: Frenzied creatures spend themselves in drinking, feasting, and dancing unless provoked or incited to violence. Frenzied creatures turn violent if they are attacked or perceive a threat to their safety. Frenzied creatures receive a +4 morale bonus to Strength and Dexterity, a -4 penalty to Wisdom, and a -2 penalty to AC. Subjects can attempt Will saves (DC 10 + deity’s Charisma modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion.

Esperanza: The enchanted creatures gain a +4 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Rabia: The enchanted creatures receive a +4 morale bonus to Strength and Constitution scores, a +2 morale bonus on Will saves, and a -2 penalty to AC. They are compelled to fight heedless of danger. Subjects can attempt Will saves (DC 10 + deity’s Charisma modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion.

Amor y deseo: A love effect causes the target to fall in love with the specified creature, seeking every opportunity to be near that creature and making every effort to win the creature’s affection. A desire effect is similar, but the target seeks any opportunity to become physically intimate with the specified creature. Subjects can attempt Will saves (DC 10 + deity’s Charisma modifier + deity’s divine rank) to resist the effect. This is a mind-affecting compulsion effect.

Elementos sugeridos para el portafolio: Any.

DIVINO MONJE
Prerrequisitos: Monje level 20th.

Beneficio: The deity’s unarmed strikes are treated as a magic slashing weapon with an enhancement bonus of +5 and the keen, lawful, and vorpal qualities. If the deity chooses, a particular attack can be bludgeoning instead of slashing, but the keen and vorpal qualities do not apply to that attack. Any unarmed attack the deity makes has a base damage of 2d12.
The deity can use the Flechas de desvío feat to deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. The deity can deflect any number of attacks in a single round. When the deity deflects any attack, the attack is reflected upon the attacker, using the deity’s base ranged attack bonus. When the deity deflects a spell, the spell’s level is added to the DC to deflect the attack. The deity only gains the second benefit of this ability if he or she has the Deflect Arrows feat.

Elementos sugeridos para el portafolio: Law.

DIVINO PALADÍN
Prerrequisitos: Paladín level 20th.

Beneficio: The deity’s aura of courage grants a +8 morale bonus on saving throws against fear effects and extends to all allies within 100 feet of the deity.
The deity’s special mount, if any, gains the celestial plantilla.
The deity can smite evil ten times per day, and gets an extra 3 points of damage per class level on a successful smite attempt.

Elementos sugeridos para el portafolio: Good, justice, law, nobility, war.

RESPLANDOR DIVINO
Prerrequisito: Good alignment, Sun domain.

Beneficio: The deity can shed light in a (10 feet ×divine rank) emanation from its body. This light counters and dispels all darkness effects (unless created by a deity of higher rank) and causes pain and damage to undead creatures, who take 2d8 points of damage per round with no save. As a full attack action, the deity can generate up to three rays of scorching light that can strike targets up to a number of miles away equal to the deity’s divine rank. Each ray deals 1d6 points of damage per 2 divine ranks. Undead take 1d12 points of damage per 2 divine ranks.

Elementos sugeridos para el portafolio: Good, light, sun.

RABIA DIVINA
Prerrequisito: Bárbaro level 20th.

Beneficio: This ability is similar to the barbarian’s rage ability (and it replaces the barbarian rage ability for the deity). The deity can activate this ability only after suffering damage from a weapon, and can use it a number of times per day equal to its divine rank. Once used, the ability lasts 1 hour (though the deity can end the rage at will). While raging, the deity gains +10 to Strength, +10 to Constitution, and a +5 morale bonus on Will saves. The deity’s ortografía resistencia and Resistencias energéticas each increase by +10. The deity also can make one extra attack, at its full attack bonus, whenever it uses the full attack action. While raging, the deity suffers a -5 penalty to Armor Class and cannot perform acts that require patience and concentration, such as moving silently, casting spells, and using salient divine abilities.

Elementos sugeridos para el portafolio: Destruction, rage, strength, war.

GUARDABOSQUES DIVINO
Prerrequisitos: Guardabosque level 20th, Wis 25, Tradición de la naturaleza 40 ranks, Conocimiento (nature) 30 ranks.

Beneficio: Any weapon the deity wields against one of its favored enemies is treated as a bane weapon against that creature type. Thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage.
The deity can follow tracks at its normal land speed. It treats all normal terrain as very soft ground for purposes of tracking and ignores DC modifiers for time or weather. The deity can track creatures across water, underwater, or through the air by means of the minute disturbances they make and traces of their passage. The table below adds across water, underwater, and air to the list of surfaces found in the Track feat description.

Superficie
DC
A través del agua 60
Submarino 80
Aire 120

Elementos sugeridos para el portafolio: Archers, hunting, nature.

RECUERDO DIVINO
Beneficio: The deity remembers every event of a certain type that has ever occurred. The type of event is specified in the deity description.

Notas: A deity can have this ability multiple times, choosing a different type of event each time.

Elementos sugeridos para el portafolio: Knowledge.

DIVINO PÍLOGO
Prerrequisitos: Pillo level 20th, Regate, evasión mejorada, tirada defensiva.

Beneficio: When struck by an attack from an opponent the deity has designated as its dodge target, the deity may make a Reflex save (DC 10 + damage dealt) to negate all damage from the attack.
If the deity passes within 5 feet of a trap, the deity is entitled to a Buscar check to notice it as if the deity were actively looking for it.
The deity can assess the exact value of any treasure it can see.
The deity also can immediately determine what any creature is carrying and where each carried item is.

Elementos sugeridos para el portafolio: Thieves.

ESCUDO DIVINO
Prerrequisitos: Cha 29.

Beneficio: As a free action, the deity can create a shield that lasts 10 minutes and protects the deity’s body and equipment from attacks. The shield stops 10 points of damage per rank. Once the shield stops that much damage, it collapses. The damage can be from any source, including a divine blast attack. The deity can use this ability a number of times per day equal to 3 + its Constitution bonus.

Notas: The deity can adjust the shield so that it does not block damage the deity ignores anyway. The effects of multiple divine shields do not stack.

Elementos sugeridos para el portafolio: Protection.

ENFOQUE DE HABILIDAD DIVINA
Prerrequisitos: 23 ranks in the selected skill.

Beneficio: The deity receives a bonus of 10 + its divine rank when using the skill selected.

Notas: This bonus stacks with the divine rank bonus deities normally receive on checks. If the selected skill is related to the deity’s portfolio, add the deity’s rank to the maximum DC for a free action.
A deity can have this ability multiple times, choosing a different skill each time.

Elementos sugeridos para el portafolio: Any.

ATAQUE FURTIVO DIVINO
Prerrequisitos: Sneak attack +10d6, crippling strike.

Beneficio: The deity’s sneak attacks deal an additional +3d6 points of damage.
Any attack of opportunity the deity makes is considered a sneak attack.
The deity can flank or catch flat-footed any opponent whose divine rank does not exceed the deity’s and can sneak attack that opponent. The deity cannot deal sneak attack damage to opponents that are immune to critical hits. Any time the deity inflicts damage with a sneak attack, that target suffers damage equal to the deity’s sneak attack bonus damage on the deity’s next turn as well.

Elementos sugeridos para el portafolio: Thieves.

ENFOQUE DE HECHIZO DIVINO
Prerrequisitos: Ortografía Centro de atención, Mayor enfoque de hechizos.

Beneficio: The deity chooses one school of magic. The save DC for any spell of that school increases by one-half the deity’s divine rank. This bonus overlaps (does not stack with) the bonus from Spell Focus or Greater Spell Focus.

Notas: A deity can have this ability multiple times, choosing a different school of magic each time.

Elementos sugeridos para el portafolio: Magic.

LANZAMIENTO DE HECHIZOS DIVINOS
Prerrequisitos: Spellcaster level 20th.

Beneficio: The deity can cast spells whose effective level is above 9th. The number of spells per day the deity can cast of each spell level above 9th depends on the deity’s key ability score for spell-casting classes in which the deity has achieved 20th level, as shown on Table: Divine Spellcasting. The numbers on that table represent one spell per day at each spell level above 9th in which it receives bonus spells from its key ability score, plus bonus spells based on the key ability score. The deity can use these slots for spells prepared or cast with a metamagic feat, or for lower-level spells.
If the deity has achieved 20th level in a spellcasting class with fewer than nine levels of spells (such as bard, paladin, or ranger), the deity can also cast one spell per day of each level between the maximum normal spell level and 9th, plus appropriate bonus spells of each level based on the deity’s key ability score. These spells are not shown on the table.
The deity also doesn’t incur attacks of opportunity for casting spells when threatened.
In addition, the deity receives the benefit of the Enfoque de hechizos feat on any spell it casts.

Elementos sugeridos para el portafolio: Magic.

Ranuras de hechizos por encima del nivel 9

La habilidad Lanzamiento de hechizos divinos otorga a las deidades acceso a ranuras de hechizos por encima del nivel 9 (que se pueden usar para contener hechizos de nivel inferior o hechizos cuyo El nivel se ha incrementado por encima del 9º mediante el uso de hazañas metamágicas). El número de ranuras de hechizos disponibles para una deidad depende de la clave de la deidad puntuación de habilidad (Inteligencia para magos, Sabiduría para clérigos, druidas, paladines y guardabosques, y Carisma para bardos y hechiceros), como se muestra en la tabla: Lanzamiento de hechizos divinos.
Even though the table only includes ability scores up to 61 and spell slots up to 25th level, the progression continues infinitely in both directions. For ability scores beyond 61, or for spell slots above 25th level, expand the table to follow the same patterns as shown.
The numbers on this table include bonus spells that a deity receives for having a sufficiently high ability score, as well as one additional spell of each level at which the deity gains at least one bonus spell. This additional spell is one of the benefits of the Divine Spellcasting salient divine ability.

Tabla: Lanzamiento de hechizos divinos


--------------- hechizos por día -------------------
Puntuación Modificador 10º
11º
12º
Día 13
Día 14
Día 15
Día 16
Día 17
Día 18
Día 19
Día 20
Día 21
Día 22
Día 23
Día 24
Día 25
10-11
+0
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
12-13
+1
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
14-15
+2
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
16-17
+3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
18-19
+4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
20-21
+5
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
22-23
+6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
24-25
+7
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
26-27
+8
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
28-29
+9
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
30-31
+10
2 -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
32-33
+11
2 2 -
-
-
-
-
-
-
-
-
-
-
-
-
-
34-35
+12
2 2 2 -
-
-
-
-
-
-
-
-
-
-
-
-
36-37
+13
2 2 2 2 -
-
-
-
-
-
-
-
-
-
-
-
38-39
+14
3 2 2 2 2 -
-
-
-
-
-
-
-
-
-
-
40-41
+15
3 3 2 2 2 2 -
-
-
-
-
-
-
-
-
-
42-43
+16
3 3 3 2 2 2 2 -
-
-
-
-
-
-
-
-
44-45
+17
3 3 3 3 2 2 2 2 -
-
-
-
-
-
-
-
46-47
+18
4 3 3 3 3 2 2 2 2 -
-
-
-
-
-
-
48-49
+19
4 4 3 3 3 3 2 2 2 2 -
-
-
-
-
-
50-51
+20
4 4 4 3 3 3 3 2 2 2 2 -
-
-
-
-
52-53
+21
4 4 4 4 3 3 3 3 2 2 2 2 -
-
-
-
54-55
+22
5 4 4 4 4 3 3 3 3 2 2 2 2 -
-
-
56-57
+23
5 5 4 4 4 4 3 3 3 3 2 2 2 2 -
-
58-59
+24
5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 -
60-61
+25
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2
etc...


















ESPLENDOR DIVINO
Prerrequisitos: Divine rank 16, Cha 26.

Beneficio: Any mortal who approaches within 10 feet per divine rank of the deity in its natural form dies immediately, with no saving throw.

Elementos sugeridos para el portafolio: Supreme.

TORMENTA DIVINA
Prerrequisito: Divine rank 11.

Beneficio: The deity can surround itself with a vortex of holy or unholy force that manifests in different forms depending on the deity. The vortex extends from the deity in an emanation with a radius of 10 feet per divine rank. The effect stops attacks with thrown weapons and projectiles (they fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area).
In addition, the force expels creatures whose alignment on the ethical (lawful-chaotic) axis is opposite the deity’s. If the deity’s ethical alignment is neutral (neutral good or neutral evil), the force does not expel any creatures. Affected creatures in the area must make Fortitude saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) or be picked up and thrown out, regardless of size. Such creatures suffer 1d6 points of damage for each 10 feet they travel. Creatures that make successful saves are not affected by the vortex for one day, although the vortex still stops their thrown weapons and projectiles. Creatures that fail their saves can attempt to reenter the area, but must attempt new saves.
The force damages creatures whose alignment on the moral (good-evil) axis is opposite the deity’s. If the deity’s moral alignment is neutral (lawful neutral or chaotic neutral), the force does not damage any creatures. Affected creatures in the area must make Fortitude saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) each round or suffer 1 point of holy damage per divine rank. A successful save negates the damage, but the creature must save again the next round if it is still within the area.
Creatures whose alignment is diametrically opposed to the deity’s are subject to both effects.

Elementos sugeridos para el portafolio: War.

DOMINIO DIVINO DEL AGUA
Prerrequisitos: Water domain.

Beneficio: The deity gains a competence bonus on attack, damage, and Armor Class equal to its divine rank if both the deity and its foe are touching the same body of water.
The deity gains a swim speed commensurate with its size (see Divine Characteristics).
At will, as a full-round action, the deity can create a devastating tidal wave of water. On land, the wave has effects similar to a flash flood: Creatures caught in the water must make a Fortitude save (DC 15). Large or smaller creatures that fail the save are swept away, taking 1d6 points of subdual damage per round (1d3 points on a successful Nadar check against DC 20). Huge creatures that fail are Derribado, while Gargantuan and Colossal creatures are Comprobado. El La ola destruye todos los edificios de madera y el 25% de los edificios de piedra con los que entra en contacto. En el mar, el maremoto hace zozobrar los barcos y los aplasta a astillas. La ola afecta a varias millas de costa hasta el rango divino de la deidad.
When touching water, the deity can automatically sense the location of anything within 10 feet per divine rank that is in contact with the same body of water.

Elementos sugeridos para el portafolio: Water.

ENFOQUE DE ARMA DIVINA
Beneficio: This ability works like the Enfoque de arma feat except that the deity receives a bonus of +4 on attacks with the weapon.

Notas: This bonus stacks with the divine rank bonus deities get on attack rolls, and with the Maestría de armas divinas salient divine ability. It also stacks with the Weapon Focus and Mayor concentración de armas feats.
A deity can have this ability multiple times, choosing a different kind of weapon each time.

Elementos sugeridos para el portafolio: War.

MAESTRÍA DIVINA DE ARMAS
Prerrequisitos: Luchador level 20th, War domain.

Beneficio: The deity receives the benefits of the Enfoque de arma, Especialización de armas, and Crítico mejorado feats when wielding any simple or martial weapon.

Elementos sugeridos para el portafolio: War.

ESPECIALIZACIÓN EN ARMAS DIVINAS
Prerrequisitos: Base attack bonus +20, Divino Enfoque de arma salient divine ability with the selected weapon.

Beneficio: This ability works like the fighter’s Especialización de armas feat, except that the deity receives a bonus on damage with the weapon equal to its divine rank.

Notas: If the selected weapon is a ranged weapon, the extra damage applies against any target the deity can see.
The damage bonus from this ability stacks with the damage bonus from the Divino Maestría de armas ability and the Weapon Specialization and Mayor especialización de armas feats.
A deity can have this ability multiple times, choosing a different kind of weapon each time.

Elementos sugeridos para el portafolio: War.

EXPLOSIÓN DE ENERGÍA
Beneficio: The deity can create an emanation of a specific type of energy (acid, cold, electricity, fire, or sonic energy, specified in the deity’s description) with a radius of 10 feet per divine rank. Anything in the area takes 1d8 points of the appropriate energy damage per divine rank. Damage is halved for those who make successful saving throws (Reflex for acid, cold, electricity, or fire, or Fortitude for sonic energy; DC 10 + the deity’s divine rank + the deity’s Constitution modifier).

Notas: A deity can have this ability multiple times, choosing a different type of energy each time.

Elementos sugeridos para el portafolio: Nature.

TORMENTA DE ENERGÍA
Prerrequisito: Divine rank 11.

Beneficio: The deity can surround itself with a vortex of energy (acid, cold, electricity, fire, sonic, positive, or negative energy, specified in the deity’s description). The vortex extends from the deity in an emanation with a radius of 10 feet per divine rank. The effect stops attacks with thrown weapons and projectiles. Such attacks fail if made by creatures inside the area, or targeted at creatures within the area, or if their paths take them through the area.
Energy storms that use acid, cold, electricity, fire, or sonic energy deal 1 point of energy damage and 1 point of holy damage per divine rank each round.
Positive energy deals 1 point of damage per divine rank to undead creatures, and heals the same amount of damage on living creatures.
Negative energy deals 1 point of negative energy per divine rank to living creatures, and heals the same amount of damage on undead creatures.

Notas: A deity can have this ability multiple times, choosing a different type of energy each time.

Elementos sugeridos para el portafolio: Fire, storms.

DOMINIO EXTRA
Prerrequisito: Divine rank 6.

Beneficio: The deity chooses one domain to add to its list of domains. The deity can grant spells and powers from that domain and use those spells and powers personally, just as it can the spells and powers of its other domains.

Notas: A deity can have this ability multiple times, choosing a new domain each time.

Elementos sugeridos para el portafolio: Any.

INMUNIDAD A LA ENERGÍA EXTRA
Prerrequisitos: Divine rank 6, Resistencia a la energía type selected.

Beneficio: The deity gains immunity to acid, cold, electricity, fire, or sonic energy.

Notas: This ability is effective even if the attacker is a deity of higher rank.
A deity can have this ability multiple times, choosing a different form of energy each time.

Elementos sugeridos para el portafolio: Any.

MEJORA EXTRA DE LOS SENTIDOS
Prerrequisitos: Wis 29.

Beneficio: The deity chooses one sense to enhance. The ability can extend a sense’s range one mile per divine rank, or it can allow the sense to ignore one type of physical or magical blockage. The enhanced sense can penetrate 10 feet of a physical barrier per rank or 100 feet of a less tangible barrier (such as fog or smoke) per rank.

Notas: Some deities have specific applications of this ability that go beyond the normal senses.
A deity can have this ability multiple times, choosing a different sense each time.

Elementos sugeridos para el portafolio: Any.

DOLOR DE PIES
Prerrequisitos: Travel domain.

Beneficio: The deity can sap the energy from living creatures so that they feel tired. It can affect up to one creature per divine rank at once, but no more than one creature per divine rank each day. All must be within the deity’s line of sight when first affected. Subjects can attempt Fortitude saves (DC 10 + deity’s Charisma modifier + deity’s divine rank). Creatures who fail their saves become cansado and their speed is reduced by half. Furthermore, any mount or vehicle they ride is likewise slowed. The effect lasts one day.

Elementos sugeridos para el portafolio: Travel.

MOVIMIENTO LIBRE
Prerrequisitos: Dex 29, Celeridad divina salient divine ability.

Beneficio: The deity can move up to its speed once a round as a free action.

Elementos sugeridos para el portafolio: Travel.

PRESENCIA ESPANTOSA
Prerrequisitos: Cha 24.

Beneficio: Whenever the deity performs a specific action specified in the deity’s description (usually attacking, but sometimes making an intimidating gesture), foes within a 30-foot-radius burst must make Will saves (DC 10 + deity’s Charisma modifier + deity’s divine rank). Foes within the burst, but not the deity’s immediate target, become Sacudido for 3d6 rounds if they fail their saves. Creatures the deity attacks when it activates the ability become Pánico for 3d6 rounds if they fail their saves. Foes who make successful saving throws are unaffected by this ability for one day.

Elementos sugeridos para el portafolio: Destruction, war.

DON DE LA VIDA
Beneficio: The deity restores the dead creature to life, no matter how long the creature has been dead or what the condition of the body.

Notas: This ability works like the La verdadera resurrección spell, except that there is no material component and the amount of time the subject has been dead is irrelevant.
This ability can restore a creature to life against its will, but only with the permission of whatever deity rules the underworld or the divine realm where the mortal’s soul resides. This ability can resurrect an elemental or outsider and can resurrect a creature whose soul is trapped, provided the soul is not held by a deity of higher rank than the one using this ability.
This ability cannot restore life to a creature that has been slain by the Mano de Muerte ability or the Vida y muerte ability of a deity with a higher rank.

Elementos sugeridos para el portafolio: Healing, life.

CRIATURA DE CRECIMIENTO
Beneficio: This ability works like the Crecimiento animal spell, except that it can affect up to one creature of the specified type per divine rank each day, all of which must be within the deity’s line of sight when first affected. The effect lasts one day.

Notas: A deity can have this ability multiple times, choosing a different type of creature each time.

Elementos sugeridos para el portafolio: Nature.

MANO DE LA MUERTE
Beneficio: The deity points to any mortal within the deity’s sensory range and snuffs out its life. There must be an unbroken line of effect between the deity and the target.

Notas: This ability works like the destrucción spell, except that there is no material component. The mortal is allowed a Fortitude saving throw with a DC of 20 + the deity’s Charisma bonus + the deity’s divine rank. Even if the save succeeds, the subject takes 10d6 points of damage, which may kill it anyway. If the attack kills the mortal (either through a failed saving throw or through damage), the mortal cannot be raised or resurrected afterward, except by a deity of equal or higher rank using the Regalo de la Vida, Vida y muerte, or Vida y muerte masiva salient divine ability.

Elementos sugeridos para el portafolio: Death.

AUMENTO DE LA REDUCCIÓN DE DAÑO
Prerrequisitos: Con 29.

Beneficio: The deity’s daño reducción increases 5 and adds an alignment requirement opposed to the deity’s alignment to bypass the damage reduction. For example, a lawful good deity with DR25/epic would gain DR 30/epic and evil or DR 30 epic and chaotic.

Notas: A deity cannot chose this ability more than once.

Elementos sugeridos para el portafolio: Any.

AUMENTO DE LA RESISTENCIA A LA ENERGÍA
Beneficio: The deity gains resistencia equal to its divine rank to acid, cold, electricity, fire, or sonic energy.

Notas: A deity can have this ability multiple times, choosing a different form of energy each time. The deity also can have this ability more than once for a single type of energy. When applied to an energy type that the deity already resists, this ability increases the resistance by 10.

Elementos sugeridos para el portafolio: Any.

RESISTENCIA A HECHIZOS AUMENTADA
Beneficio: The deity’s ortografía resistencia increases by 20.

Notas: A deity can have this ability multiple times, and its effects stack. A deity with two applications of this ability improves its spell resistance by 40.

Elementos sugeridos para el portafolio: Magic.

FUERZA INDOMABLE
Prerrequisito: Str 40, Strength domain.

Beneficio: If required to make an opposed roll involving Strength (including gafa checks), the deity receives a divine bonus of +25 on its roll. This bonus stacks with the normal divine rank bonus.

Elementos sugeridos para el portafolio: Strength.

CONTRAHECHIZO INSTANTÁNEO
Beneficio: When any spell is cast within the deity’s line of sight, the deity can counterspell it as a free action, provided that the deity is capable of casting the spell immediately or has it as a spell-like ability and makes the required Hechicería check. The use of Instant Counterspell counts against the normal number of free actions the deity is allowed each round.

Elementos sugeridos para el portafolio: Magic.

MUDANZA INSTANTÁNEA
Prerrequisitos: Divine rank 6, Dex 29.

Beneficio: As a move action, the deity can travel up to 30 feet per divine rank, as though using the Dimensión de la puerta spell, except that the deity never appears within a solid object and can act immediately after teleporting.

Elementos sugeridos para el portafolio: Travel.

GOLPES IRRESISTIBLES
Prerrequisitos: Arma Centro de atención and Crítico mejorado with the selected melee weapon.

Beneficio: When the deity makes a melee attack with the chosen weapon against a creature, resolve the attack as a melee touch attack (the weapon blow ignores armor and natural armor bonuses). If the weapon hits, the creature struck must make a Fortitude save (DC 10 + the deity’s Constitution modifier + the deity’s divine rank) or be atónito for 1d10 rounds.
The deity’s attacks with the chosen weapons are considered to be adamantine for purposes of bypassing damage reduction and hardness.

Notas: A deity can have this ability multiple times, choosing a different kind of weapon each time.

Elementos sugeridos para el portafolio: War.

RENDIMIENTO IRRESISTIBLE
Prerrequisitos: Realizar 40 ranks.
Beneficio: When the deity sings, plays a musical instrument, tells jokes, recites verse, or engages in any other type of performance as a full-round action, the deity has the option to create any of the following effects. The deity can use this ability a number of times per day equal to its divine rank. It affects up to one creature per divine rank within a burst with a radius of 10 feet per divine rank, centered on the deity.
  • Las criaturas afectadas se vuelven incapaces de realizar acciones; en cambio, bailan, observan la actuación con atención embelesada, se ríen o aplauden en el La opción de la deidad. Las criaturas afectadas también sufren una penalización de -4 a la Clase de Armadura, no pueden tener éxito en las guardadas de Reflejos (excepto en una tirada de 20), y No se pueden usar escudos. Las criaturas pueden resistir este efecto mental con una salvación de Voluntad exitosa (CD 10 + el modificador de Carisma de la deidad + el modificador rango divino de la deidad). Los efectos duran todo el tiempo que la deidad actúe y hasta 1 ronda por rango divino a partir de entonces.

  • Affected creatures become blissfully calm. They are immune to fear and compulsion effects except for those created by deities of higher rank than the performing deity and any such effects already operating on affected creatures are countered and Disipado. Esta habilidad también contrarresta y disipa los efectos de la ira, excepto los creados por deidades de mayor rango. rango que la deidad ejecutora. La inmunidad al miedo y la compulsión dura mientras la deidad actúe y hasta 1 ronda por rango divino después.

  • Affected creatures fall asleep. This works like the dormir spell, except that any living creature can be affected. Creatures can resist this mind effect with Will saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank). Affected creatures sleep for up to 1 hour per divine rank or until awakened. The deity can end the effect at will.

  • Las criaturas afectadas se conmueven tan profundamente que simplemente mueren. Solo las criaturas vivientes con Dados de Golpe iguales o menores que el divino de la deidad rango se ven afectados. Las criaturas pueden resistir el efecto con guardados de Fortaleza (CD 10 + modificador de Carisma de la deidad + divino de la deidad rango).

Una vez que una criatura hace una salvación exitosa contra una de las actuaciones de la deidad, la criatura no puede volver a verse afectada durante un día.

Nota: Not all deities with this ability can create all the mentioned effects, as specified in the deity descriptions.

Elementos sugeridos para el portafolio: Art, bards, beauty, dance, love, music, poetry.

CONOCE LA MUERTE
Beneficio: The deity knows the exact moment and circumstances of any mortal creature’s death just by looking at the creature.

Elementos sugeridos para el portafolio: Death.

CONOCE SECRETOS
No secrets can be kept from the deity.

Beneficio: The deity can learn a creature’s entire history (including any embarrassing or vital secrets it might know) just by looking at it. This ability is similar to the Leyenda spell, except that it delivers instant results and the subject is allowed a Will save (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) to avoid the effect.

Elementos sugeridos para el portafolio: Knowledge, secrets.

MALDICIÓN LAICA
Beneficio: This ability works like the Otorgar maldición spell, except that mortals get no save. Deities of equal or lesser rank are subject to this ability, but are allowed Will saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) to resist. The curse can be removed only by a deity of equal or higher rank than the cursing deity.
The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected.

Elementos sugeridos para el portafolio: Evil.

BÚSQUEDA LAICA
Beneficio: This ability works like the GEAS/Quest spell, except that it works only on mortals and it can be removed only by a deity of equal or higher rank than the deity who lays the quest. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected.

Elementos sugeridos para el portafolio: Justice, law.

VIDA Y MUERTE
Prerrequisitos: Divine rank 6, El don de la vida or Mano de la muerte salient divine ability.

Beneficio: The deity designates any mortal and snuffs out its life. Or the deity can designate any dead mortal and restore it to life.

Notas: This ability works across planar boundaries and penetrates any barrier except a Escudo divino. However, the subject must be in a location the deity can sense, either within the deity’s sense range or in a location the deity can perceive through its remote sensing ability. If the deity cannot see the subject, the deity must unambiguously identify the subject in some fashion. If the deity chooses to kill a mortal, the ability works like the destrucción spell, except that there is no material component or saving throw. The mortal cannot be raised or resurrected afterward, except by a deity of equal or higher rank using the El don de la vida or Life and Death salient divine ability.
If the deity restores life to a mortal, this ability works like the La verdadera resurrección spell, except that there is no material component and the amount of time the subject has been dead is irrelevant.
This ability cannot restore a creature to life against its will, but it can resurrect an elemental or outsider. It can resurrect a creature whose soul is trapped, provided the soul is not held by a deity of higher rank than the one using this ability.
This ability cannot restore life to a creature that has been slain by the Mano de Muerte, Life and Death, or Vida y muerte masiva ability of a deity with a higher rank.

Reposo: After using either version of this ability, the deity must rest for 1 minute per level or Hit Die of the creature affected.
Deities whose portfolio includes death do not have to rest after using this ability.

Elementos sugeridos para el portafolio: Death, supreme.

DRENAJE DE VIDA
Prerrequisitos: Death domain.

Beneficio: As a free action, the deity can generate a cloud of darkness that rises from its body in a spread with a radius of 10 feet per divine rank and 10 feet high. The cloud blocks sight as a oscuridad más profunda spell does, except that it cannot be countered by light effects (other than those cast by deities of higher rank). Living creatures must make Will saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) or die. Even with a successful save, living creatures still gain two Niveles negativos (the save DC to remove the negative levels is the same as the first Will save). A single creature can be drained by the cloud only once per day, but the cloud’s darkness remains effective.

Elementos sugeridos para el portafolio: Death, undead.

EXPLOSIÓN DIVINA MASIVA
Prerrequisitos: Divine rank 6, Cha 29, Divino Explosión salient divine ability.

Beneficio: This ability works like the Divine Blast ability, except that the deity can specify up to five targets per rank, no two of which can be more than one mile apart per rank, or an area. The area can be a cone, burst, spread, or cylinder. A cone can be up to 100 feet long per rank. A burst or spread can have a radius of up to 50 feet per rank. A cylinder can have a radius of up to 50 feet per rank and a height of up to 10 feet per rank. The deity chooses the attack’s exact form and dimensions.
Each use of this ability counts as a use of the deity’s Divine Blast ability.

Elementos sugeridos para el portafolio: Death, destruction, war.

VIDA Y MUERTE MASIVA
Prerrequisitos: Divine rank 16, El don de la vida or Mano de la muerte salient divine ability, Vida y muerte salient divine ability.

Beneficio: The deity can designate any number of mortals and snuffs out their lives. Or the deity can designate any number of dead mortals and restore them to life.

Notas: No two mortals affected by a single use of this ability can be more than one mile apart per rank of the deity. The ability is otherwise identical with the Life and Death salient divine ability.

Reposo: After using either version of this ability, the deity must rest for 1 minute per levels or Hit Dice of the creatures affected.

Elementos sugeridos para el portafolio: Death, supreme.

MAESTRO ARTESANO
Prerrequisitos: 23 ranks in two different Oficio skills.

Beneficio: Any object the deity creates is treated as a masterwork item, but uses the base item price (not the masterwork price) to determine time and cost required to create it. Any item the deity creates also has twice the hit points it would normally have, and its break DC is increased by +10. These benefits apply to walls, doors, and other components of buildings the deity creates, as well as smaller items.

Elementos sugeridos para el portafolio: Crafts, creation.

MENTE DE LA BESTIA
The deity can make plants and animals sentient, and it can reduce sentient creatures to animal or plant form.

Beneficio: The deity can grant humanlike sentience to trees or animals. This sentience lasts a maximum of one day, and the sentient tree or animal obeys the deity’s commands to the best of its ability. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected.
Also, the deity can transmute any creature into a plant or animal of approximately the same size or up to two size categories smaller. The subject is allowed a Fortitude save (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) to resist. Subjects turned into plants become objects. Subjects turned into animals have the same abilities and statistics of the kind of animal the deity chooses.
The Alterar la realidad ability can make either effect permanent.

Elementos sugeridos para el portafolio: Nature.

POSEER MORTAL
Prerrequisitos: Cha 29.

Beneficio: The deity can possess any mortal in any location the deity can sense. Unwilling mortals can attempt Will saves (DC 10 + the deity’s Charisma modifier + the deity’s rank).

Notas: Spells that prevent possession block this ability if the mortal is unwilling. Likewise, spells that end possession drive out the deity if the mortal is unwilling. If the mortal is willing, however, the deity cannot be blocked or driven out, except by a Escudo divino or the use of the Alterar la realidad salient divine ability by a deity of higher rank.
The possessed mortal effectively becomes an avatar of the deity. The deity can draw on all the possessed mortal’s memories, and the deity senses what the mortal senses. Each mortal possessed counts as a remote location where the deity is sensing and communicating. A demigod can possess up to two mortals at a time, a lesser deity can possess up to five mortals at once, an intermediate deity can possess up to ten, and a greater deity can possess up to twenty mortals at once.
While the deity is in possession, the mortal’s abilities are unchanged, except as noted below.

Tipo: Same as the deity.

Puntos de vida: Same as the mortal, +1 for each rank of the deity.

Clase de armadura: The mortal gains a divine bonus to Armor Class equal to half the deity’s divine rank.

Puntuaciones de habilidad: Strength, Dexterity, and Constitution are unchanged. Intelligence, Wisdom, and Charisma become 5 points lower than the deity’s (or remain as the mortal’s scores if they are higher).

Ahorra: Fortitude and Reflex same as the mortal; Will adjusted if necessary for the mortal’s new Wisdom score.

Habilidades: The mortal can use its own skills and the deity’s skills. If the mortal and the deity have the same skill, use the skill of whichever has more ranks in the skill. Use the mortal’s effective ability scores to determine skill modifiers.

Elementos sugeridos para el portafolio: Supreme.

EL PODER DE LA SUERTE
Prerrequisitos: Luck domain.

Beneficio: The deity can give creatures good or bad fortune. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected. Subjects receive a luck bonus of +1 per divine rank or a luck penalty of -1 per divine rank on attack rolls, saves, and checks for one day. Any creature that attacks the deity automatically suffers the luck penalty, and this does not count against the deity’s daily uses of this ability.

Elementos sugeridos para el portafolio: Fate, gambling, luck.

EL PODER DE LA NATURALEZA
Beneficio: The deity can perform any of the following in a radius of one mile per divine rank around the deity, at will, as a full-round action.
  • Cree o sofoque vientos para producir cualquier cosa, desde aire quieto hasta vientos con fuerza de tornado.

  • Ajuste la temperatura entre -50 ° F y 120 ° F.

  • Crea lluvia, aguanieve, granizo, nieve o tormentas eléctricas.

Estos efectos duran mientras la deidad se concentra y hasta 1 minuto por rango divino después. La deidad puede terminar un efecto como un acción.

Elementos sugeridos para el portafolio: Nature, sea, weather.

EL PODER DE LA VERDAD
Beneficio: The deity knows when anyone (other than a deity of equal or higher rank) deliberately lies. This ability works like the discernir mentiras spell, except that it works continuously and applies to any creature the deity can perceive. The deity also can enchant creatures so they become truthful. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected. The enchanted creatures become unable to utter any deliberate falsehoods or evasions of truth for one day. The subject is allowed a Will save (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) to resist. Subjects who make successful saves become immune to this ability for one day.

Elementos sugeridos para el portafolio: Justice, law, truth.

REJUVENECIMIENTO
Prerrequisitos: Divine rank 11, Ayuno Divino Curación salient divine ability.

Beneficio: When the deity suffers an attack that should destroy it, it simply disperses and reassembles later. Roll 10d10 to determine the number of days before the deity returns.

Notas: If the deity is killed in its own realm, subtract the deity’s divine rank from the number of days it takes to return. If the deity’s realm is on a divinely morphic Outer Plane, and the deity is killed there, subtract twice the deity’s divine rank from the number of days it takes to return. The return always takes at least one day.
This ability is ineffective if the deity is killed by another deity of equal or higher rank.

Elementos sugeridos para el portafolio: Death, life, undead.

VER MAGIA
Prerrequisitos: Magic domain.

Beneficio: This ability is similar to a constant Mayor visión arcana spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. The deity needs to make a Hechicería check to identify the school of each aura, but most deities with this ability can use Spellcraft as a free action.

Elementos sugeridos para el portafolio: Magic.

CAMBIO DE FORMA
This is an extraordinary ability.

Prerrequisitos: Divine rank 11, Modificar tamaño salient divine ability, Alterar forma salient divine ability.

Beneficio: The deity can assume the form of an animal, beast, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, or plant. The assumed form must be both living and corporeal. The deity can remain in the assumed form indefinitely, but it resumes its own form if slain.

Notas: This ability works like the Formulario de turno salient divine ability, except that the deity is not limited to a set number of forms and as noted here.
The deity can use its Alter Size ability simultaneously with this one to become as small as a grain of sand or as large as 1,600 feet in the assumed form’s greatest dimension.
The deity can use this ability to create disguises, gaining a bonus of +20 on its Disfraz checks.

Elementos sugeridos para el portafolio: Nature, secrets, thieves.

FORMULARIO DE TURNO

Esta es una habilidad extraordinaria.

Prerrequisitos: Divine rank 6, Modificar tamaño salient divine ability, Alterar forma salient divine ability.

Beneficio: The deity can assume the form of another creature. The forms a deity can assume are limited and vary with each deity. The forms allowed are listed in the deity’s description. The deity can remain in the assumed form indefinitely, but it resumes its own form if slain.

Notas: The deity acquires the physical, natural, and extraordinary abilities of the form it has assumed (but not spell-like or supernatural abilities) while retaining its own mind. Physical abilities include natural size and Strength, Dexterity, and Constitution scores. Natural abilities include armor, natural weapons (such as claws, bite, swoop and rastrillo, and constricción; but not petrificación, Armas de aliento, Drenaje de energía, efecto de energía, y similares), y cualidades físicas burdas similares (presencia o ausencia de alas, número de extremidades, etc.). Un cuerpo con Las extremidades adicionales no permiten a la deidad realizar más ataques (o ataques de dos armas más ventajosos) de lo normal. Las habilidades naturales también incluyen Capacidades de movimiento mundanas, como caminar, nadar y volar con alas. La velocidad de la deidad es la de la forma asumida o la la velocidad normal de la deidad, la que sea mayor.
In general, any part of the body or piece of equipment that is separated from the whole reverts to its original form. However, if the assumed form has an extraordinary ability that allows it to produce a substance or shed part of its body, then this ability also grants that ability.
The deity retains its Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change in its Constitution score), alignment, base attack bonus, and base saves. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.) The deity retains its outsider type, extraordinary abilities, spells, and spell-like abilities, but not its supernatural abilities.
The deity also retains its divine Armor Class bonus and divine qualities and abilities, provided they are not supernatural.
The deity can cast spells for which it has components. It needs a voice like that of a humanoid for verbal components and hands like those of a humanoid for somatic components, Likewise, the deity needs hands to use many of its powers, such as creating objects related to its portfolio.
When the shape shift occurs, the deity’s equipment, if any, transforms to match the new form. If the new form is a creature that does not use equipment (aberration, animal, beast, magical beast, construct, dragon, elemental, ooze, some outsiders, plant, some undead creatures, some shapechangers, or vermin), the equipment melds into the new form and becomes nonfunctional.
Material components and focuses melded in this way cannot be used to cast spells. If the new form uses equipment (fey, giant, humanoid, some outsiders, many shapechangers, many undead creatures), the deity’s equipment changes to match the new form and retains its properties.
This ability cannot confer class levels or class abilities.
The deity can change physical qualities such as hair color, hair texture, skin color, and gender. The deity can use this ability to create disguises, gaining a bonus of +15 on its Disfraz checks.
The deity can use its Alter Size ability simultaneously with this one to become as small as a grain of sand or as large as 1,600 feet in the assumed form’s greatest dimension.

Elementos sugeridos para el portafolio: Nature.

HABLA CON LAS CRIATURAS
Beneficio: The deity has the supernatural ability to converse with the specified creature. This ability works like a permanent Habla con los animales or Habla con las plantas spell, or like a Lenguas spell that only allows the deity to converse with the specified type of creature.

Notas: A deity can have this ability multiple times, choosing a different type of creature each time.

Elementos sugeridos para el portafolio: Nature.

HECHIZOS DE MAGO ESPONTÁNEOS
Prerrequisitos: Divine rank 6, Hechicero level 1st, Int 29, Maestría de hechizos, Maestría Arcana salient divine ability.

Beneficio: This ability works like a cleric’s ability to cast cure spells spontaneously, except that it applies to wizard spells. The deity must have a sufficient Intelligence score and wizard levels to cast the spell.

Notas: The deity still needs a spellbook for its wizard spells unless it also has the Lanzamiento de hechizos divinos ability.

Elementos sugeridos para el portafolio: Knowledge, magic.

ZANCADA
Prerrequisitos: Travel domain.

Beneficio: The deity’s movement is doubled on the local or overland scales. Also, having this ability means that the deity’s height does not limit the distance it can jump.
In addition, the deity can impart extra overland speed to living creatures. The deity can affect up to one creature per divine rank at once, but no more than that number each day. All must be within the deity’s line of sight when first affected. Creatures who receive this boon double their speeds on the local or overland scales.

Elementos sugeridos para el portafolio: Travel.

SEPARAR Y SEPARAR
Beneficio: If any weapon or item is used against the deity in combat, the deity can destroy it with a touch. Treat a successful touch as a combination of a desintegrar spell and a disyunción spell, both targeted exclusively at the touched item. The save DC for both effects is 19 + the deity’s Charisma modifier. An item remains vulnerable to this ability for up to one day after being used against the deity.

Elementos sugeridos para el portafolio: Victory, war.

INICIATIVA SUPREMA
This is an extraordinary ability.

Prerrequisitos: Dex 29, Iniciativa mejorada.

Beneficio: The deity goes first in the initiative order, no matter what its initiative result is or what initiative result anyone else in an encounter or battle has.

Notas: Determine initiative normally among any beings who don’t have this ability, placing them in order after the deity. The deity can choose to delay or ready an action, just any other being can, and doing so changes the deity’s initiative as normal. The deity also can refocus, thereby resuming its position at the beginning of the initiative order.
If two or more deities who have this ability are in the same battle, the deity with the highest divine rank gets the first position in the initiative order, the deity with the second highest rank gets the second position, and so on. Other beings then go in order after the last deity with the Supreme Initiative ability.
If two deities with this ability and the same divine rank are in a battle, make an initiative check for each deity, and the deity with the higher result goes first.

Elementos sugeridos para el portafolio: Agility, thieves, war.

VERDADERO CONOCIMIENTO
Prerrequisitos: Divine rank 11, Int 40, bardic knowledge or lore class feature and 10th level in the class that grants the ability, Knowledge domain.

Beneficio: The deity never fails a bardic knowledge or lore check, no matter how obscure the knowledge involved. The deity speaks and understands all languages. The deity can use Leyenda and analizar Dweomer as free actions at will. These actions count against the deity’s maximum number of free actions per round.

Elementos sugeridos para el portafolio: Knowledge.

VERDADERO CAMBIO DE FORMA
This is an extraordinary ability.

Prerrequisitos: Divine rank 16, Modificar tamaño salient divine ability, Alterar forma salient divine ability, Cambio de forma salient divine ability.

Beneficio: The deity can assume the form of any object or creature. The deity can remain in the assumed form indefinitely, but it resumes its own form if slain.

Notas: This ability works like the Formulario de turno salient divine ability, except as noted below.
The deity can take any form, living or unliving, corporal or incorporeal. The deity gains the supernatural abilities of the assumed form.
The deity can use this ability to create disguises, gaining a bonus of +20 on its Disfraz checks.
The deity can use its Alter Size ability simultaneously with this one to become as small as a grain of sand or as large as 1,600 feet in the assumed form’s greatest dimension.

Elementos sugeridos para el portafolio: Nature, secrets, thieves.

MAESTRÍA DE NO-MUERTOS
Prerrequisitos: Divine rank 14, Cleric level 17th.

Beneficio: The deity can automatically command or destroy any undead creature, as desired, as a free action, though this counts against the normal limit of free actions per round. The deity can do this as often as desired, but it can command no more than one undead creature per divine rank (regardless of the creatures’ Hit Dice) at any one time.

Elementos sugeridos para el portafolio: Death, life, undead.

CUALIDADES DE LOS MUERTOS VIVIENTES
Beneficio: The deity gains the qualities of the undead type:
  • No hay puntuación de Constitución.

  • Visión oscura hasta 60 pies.

  • Inmunidad a todos los efectos que afectan a la mente (encantamientos, compulsiones, fantasmas, patrones y efectos morales).

  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy can heal undead creatures. The Curación rápida special quality works regardless of the creature’s Intelligence score.

  • Inmunidad a cualquier efecto que requiera una salvación de Entereza (a menos que el efecto también funcione en objetos o sea inofensivo).

  • No corre riesgo de morir por daño masivo, pero cuando se reduce a 0 puntos de vida o menos, se destruye inmediatamente.

  • Los muertos vivientes no respiran, comen ni duermen.

Elementos sugeridos para el portafolio: Death, undead.

OLA DE CAOS
Prerrequisitos: Chaotic alignment.

Beneficio: The deity can create a wave of mental force that extends from the deity in a spread with a radius of 10 feet per divine rank. Creatures within the spread must make Will saves (DC 10 + the deity’s Charisma modifier + the deity’s divine rank) or be forced to act unpredictably. This ability works like a confusión spell cast by a sorcerer of level 10 + the deity’s divine rank.

Elementos sugeridos para el portafolio: Chaos.

ENEMIGO HERIDO
Prerrequisitos: Base attack bonus +20.

Beneficio: The affected weapon deals damage to a creature such that a wound it causes deals 1d6 points of damage per round thereafter in addition to the normal damage from the weapon. Multiple wounds from the weapon result in cumulative bleeding loss (two wounds for 2d6 points of damage per round, and so on). The bleeding can only be stopped by a successful Curar check (DC 15 + the deity’s rank) or the application of any curar spell or other healing spell (curar, Círculo de sanación, etcétera).

Notas: The ability functions only when the deity personally attacks with a physical weapon. The ability works with a ranged weapon, but not if someone else uses the weapon. The deity can apply to the ability to any weapon or natural weapon, but not to a spell, spell-like ability, supernatural ability, or divine ability. A deity can have this ability multiple times, and its effects stack.

Elementos sugeridos para el portafolio: Death, pain, war.