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Arcanos desenterradosCLASES DE LEYENDA RACIAL
Los modelos raciales rara vez se someten a un entrenamiento o estudio riguroso que los miembros de otras clases suelen realizar entre niveles. Su experiencia, sabiduría y habilidades heroicas simplemente se manifiestan en la forma de las habilidades raciales innatas superiores. A pesar de esta fuerte asociación con la raza, los modelos raciales no tienen por qué tener puntos de vista o una dedicación especial a las creencias de su raza o a las creencias típicas actitudes (aunque muchos lo hacen). Obviamente, un personaje solo puede tomar niveles en la raza Clase Paragon asociada a su raza. Un ser humano no puede tomar niveles en Paragon enano: solo los enanos son capaces de reflejando las más altas virtudes de la enanismo al ganar niveles en La clase Paragon enano. (Half-elves and half-orcs are an exception; see the Parangón semielfo and Medio orco Parangón sections below.)Como el luchador, el mago y el otro personaje estándar clases, las clases de parangón racial no tienen prerrequisitos (otros que ser miembro de la raza apropiada). Clase Paragon Los niveles se pueden tomar cada vez que un personaje gana un nuevo nivel, incluso en el 1er nivel (en cuyo caso reciben cuatro veces lo normal número de puntos de habilidad ganados en cada nivel sucesivo). Un El carácter puede multiclase libremente entre caracteres estándar clases de prestigio para las que califica y la Clase de leyenda racial apropiada para el personaje. It's possible for a powerful magic effect such as Cambio de forma, reencarnar, or deseo to change a character's race. If a character has already taken racial paragon levels in his original race, he can never become a paragon of another race. However, such shapechanging and form-altering magics also cause no loss of a paragon's class abilities — the class abilities gained from racial paragon levels are affected no more or less drastically than benefits gained from having levels in any other class. Los niveles en las clases de leyenda racial nunca resultan en penalizaciones de XP para caracteres multiclase. SUBRAZAS Y LEYENDA CLASESAs a general rule, a member of a subrace can take levels in the standard race's paragon class unless a specific paragon class exists for the subrace. For example, Elfos acuáticos, gris Elfos, Elfos salvajes, and Elfos Silvanos may all advance as Dechados elfos, but Elfos drow may not, because drow have a Clase de leyenda separada. Si quisieras Diferencie aún más las subrazas élficas creando un parangón clase para una o más de las subrazas, esas subrazas no podían Luego toma los niveles de Elf Paragon. When deciding whether to create new paragon classes for subraces in your game, consider how different the subrace is from the main race. For instance, the elfo gris is very similar to the standard (alto) elfo, but both the Elfo salvaje and elfo del bosque receive a penalty to Intelligence, suggesting that the Dechado de elfos Intelligence increase at 3rd level might not be appropriate for those races. The bosque gnomo is very similar to the standard (roca) gnomo, but the svirfneblin is so different (including a +3 level adjustment) that it probably deserves its own paragon class. CLASES DE PARANGÓN EN TU JUEGOAl igual que muchas de las variantes de las reglas, los modelos raciales pueden ser un Poderosa herramienta para dar forma a un mundo de campaña o experiencia de juego. Incluir parangones raciales en una campaña es tan fácil como permitir jugadores para avanzar en las clases o diseñando NPCs con clase niveles de la clase de leyenda apropiada. Sin embargo, esta variante puede ser algo más que otra larga lista de clases posibles. Por permitiendo que diferentes subconjuntos de las clases de parangón racial sean presente en tu juego, puedes dar forma a qué razas son las más influyentes o numerosos en la campaña. Por ejemplo, en un entorno en el que los elfos y los enanos tienen todos los pero se extinguieron, las tradiciones de sus clases raciales podría haberse perdido. En la misma campaña, sin embargo, los humanos, los semiorcos y los medianos prosperan, y los poderosos NPC de estos razas pueden tener con frecuencia uno o dos niveles en el Clase de leyenda. Además, la prevalencia de los modelos raciales puede reflejar la importancia de las cuestiones raciales. En campañas en las que la tensión es alta Entre las razas civilizadas, es más probable que cada raza tenga un gran número de dechados raciales entre sus miembros. Como la causa de expandir las fronteras de la humanidad hacia el desierto se vuelve más Y lo que es más importante para la raza, más dechados humanos llegan a la fore — mientras que los medianos en la misma campaña, contenido y seguros con su suerte en la vida, se vuelven a otras clases y actividades menos atados a los objetivos de su carrera. Puede optar por crear sus propias clases de leyenda racial. Al crear una clase de leyenda racial para una raza con un nivel ajuste de +1 o superior (como drow o medio dragón), es aceptable para que la clase sea un poco mejor que un dechado para una carrera con un ajuste de nivel de +0. En general, el Los beneficios de una raza con un ajuste de nivel tienden a disminuir en valor a medida que el personaje gana niveles, y un dechado por encima de la media La clase puede ayudar a esa raza a mantener su ventaja. DROW PARANGÓN![]() La sociedad drow está llena de intrigas y feroz competencia. Aun Los dechados drow más capaces no pueden hacer mucho más para hacer avanzar su raza que luchar contra las maquinaciones de otros poderosos Drow. Cuando logran romper con la cultura drow y Su cruel influencia, sin embargo, los dechados Drow bien alineados pueden ser los miembros más capaces y exitosos de su raza. Peripecias: Drow paragons adventure for one of two reasons. Those of an evil bent adventure to increase their own personal power, by acquiring wealth and powerful magic items or by improving their combat skills. Those few drow paragons with less selfish motives adventure to remove themselves from the influence of their race's harsh and cruel society. These latter drow paragons are the ones most likely to be seen in the company of other races. Características: Drow paragons are typically more reserved than other members of their race. Drow paragons consider themselves the elite of drow society, although they are careful about sharing these viewpoints with the powerful priestesses that hold sway over most aspects of drow culture. If anything, drow paragons are even more secretive and devious than average members of their race, and their success in such dangerous society emphasizes their ability to navigate treacherous social environments and manipulate the actions of others. It is said that the day a drow stops scheming is the day of her death. Alineación: The vast majority of drow, including most drow paragons, are unrelentingly evil. However, the few good-aligned drow who survive their formative years are actually quite likely to gain levels in the drow paragon class. This makes good-aligned drow paragons more frequent than good drow of other classes, but still nowhere near as common as evil-aligned drow paragons. Religión: Much of drow culture is dominated by religion, and the powerful priestesses who rule drow society see drow paragons as tools — more skilled than other ambitious drow, perhaps, but no more inherently valuable. This outlook chafes against the drow paragons own belief that she is the elite of her race. As a result, drow paragons are unlikely to follow religion of any kind when removed from the direct influence of the drow priestesses. Fondo: Drow paragons learn their skills just as other drow do: by succeeding where weaker drow fail. Drow paragons build their skills among the hidden dangers of the subterranean realms and in a society where the powerful freely prey upon the weak. Regardless of alignment or other abilities, drow paragons are all forced at some point to make a decision about their race's cruel and everpresent religion. Those drow paragons who choose to follow the tenets of the evil priestesses often rise to become deadly lieutenants, carrying out the will of the matriarchs. The few who reject the priestesses' teachings must do so quietly and covertly, biding their time until they can escape the influence of other drow. Razas: Most drow paragons have little use for members of the other races, viewing them only as potential prey or slaves. Good-aligned drow paragons, however, see the merits of interracial cooperation. These paragons seek out adventurers of other races, often coming to relate more to the societies of their adventuring companions than to their own culture. Otras clases: Drow paragons see members of other classes as tools. They value a broad skill set in those with whom they associate, provided they can control the actions of these associates when the need arises. Drow paragons are willing to work with anyone they can manipulate to their own ends. Dicho esto, los dechados drow a menudo ven a los luchadores como ideales compañeros porque combinan una gran habilidad marcial con destreza física, mientras que al mismo tiempo suelen ser incapaz de igualar el sigilo de los drow y Sutileza: garantizar que el dechado Drow pueda obtener la parte superior mano siempre que se desee. REGLA DEL JUEGO INFORMACIÓNMesa: El modelo Drow
Los dechados Drow tienen las siguientes estadísticas de juego. Habilidades: Drow paragons favor fighting from ambush, making Dexterity important for its role in sneaking and striking with ranged weapons. Wisdom helps in detecting a potential foe before the foe detects the drow in turn. Strength is also important due to its obvious role in melee combat. Alineación: Any. Golpear el dado: d6. Habilidades de claseThe drow paragon's class skills (and the key ability for each skill) are Ascensión (Str), Oficio (Int), Esconder (Dex), intimidar (Cha), Saltar (Str), Conocimiento (all skills, taken individually) (Int), Escuchar (Wis), Mover Silenciosamente (Dex), Profesión (Wis), Hechicería (Int), Mancha (Wis), Supervivencia (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase del dechado drow .class. Dominio de armas y armaduras: Drow paragons are proficient with all simple weapons, rapiers, longswords, and hand crossbows, and with light armor. Hechizos por día: At 1st and 3rd level, a female drow paragon gains new spells per day as if she had also gained a level in clérigo. A male drow paragon instead gains new spells per day as if he had gained a level of hechicero. Sin embargo, el dechado no gana ninguna otro beneficio que un personaje de esa clase habría obtenido (bonificación hazañas metamágicas, etcétera). Esto significa esencialmente que el El personaje agrega el nivel de Drow Paragon a su nivel en Clérigo o mago, luego determina los hechizos por día y el nivel del lanzador en consecuencia. Si el dechado drow es femenino y no tiene niveles en clérigo, o es masculino y no tiene niveles en mago, esta característica de clase no tiene efecto. Mejorado Habilidades similares a hechizos: At 1st level, a drow paragon gains one additional daily use of each of her innate spell-like abilities. Visión oscura mejorada (Ej): At 2nd level, a drow paragon's darkvision range increases by 30 feet. Sensibilidad a la luz (Ej): A 2nd-level drow paragon's light blindness is lessened to light sensitivity. Instead of being Cegado by bright light, she is merely Deslumbrado in bright sunlight or within the radius of a luz del día spell. Potenciador de habilidad (Ex): At 3rd level, a drow paragon's Dexterity score increases by 2 points. ENANO PARANGÓN![]() Los dechados enanos son valientes guerreros y poderosos dechados a menudo toman la iniciativa en las batallas, así como en las diplomáticas Compromisos. Peripecias: Dwarf paragons stand at the forefront of their people, ready to defend or promote the interests of their race through word and deed. Although they are as disparate a group as the members of any character class, most dwarf paragons undertake adventure freely, as along as it does not threaten or endanger a dwarven community. Características: Dwarf paragons are tough, skilled warriors who are most at home when deep underground. Because of their martial focus, dwarf fighters and paladins are likely to become paragons, although many clerics also find that their race's innate abilities and interests blend well with their divine training, and they frequently take levels in dwarf paragon as well. Because of their race's ability with weaponsmithing and other crafts, dwarf paragons are likely to look down upon weapons and gear made by members of other races. Alineación: Dwarf paragons can be of any alignment, but their interest in the success of their communities and their ingrained sense of dwarven honor ensures that many act in a lawful and good manner. Neutral dwarf paragons are found more frequently in areas where relations with other good races have become strained, or where the different races focus more on the interests of their people than on morality. Religión: Religion is an important part of many dwarven communities, and thus dwarf paragons often exemplify this aspect of dwarven life as they exemplify all others. Many dwarf paragons are also clerics of dwarven deities, and the two philosophies support and reinforce each other. Fondo: Although many dwarf paragons grow into their power in the hearts of strong and strident dwarven communities, some rise from areas where dwarves have been oppressed or even defeated. Whatever their origins, dwarf paragons are tough, determined folk who seek out specialized training and master complex tasks to further the aims of their people. Dwarf paragons are often descended from heroes of older generations, and these individuals may seek to honor their ancestors' memory through deeds of their own. Razas: Dwarf paragons are all dwarves, of course, and like other racial paragons, their actions and efforts are motivated primarily by the interests of their people. Despite their focus on their own race's innate abilities, they remain surprisingly open to adventuring with members of other races. In most cases, it is practicality that drives a paragon more than anything else once a dwarf paragon has decided on a course of action, he uses whatever and whomever is at hand to accomplish the task. Los dechados enanos, al igual que otros miembros de su raza, consideran que la la construcción de la confianza y la amistad es una tarea larga y lenta que no puede ser apurado. Aunque puede tomar cien años o más para ganar un La confianza total de los Paragons Enanos, los Parangones Enanos no son de ninguna manera un Lote sospechoso. Otras clases: In general, the reactions of a dwarf paragon are governed more by how an individual or race interacts with the dwarven community than by class or personal training but some general attitudes are common to most dwarf paragons. Dwarf paragons generally get along well with dwarf fighters, paladins, and clerics, although they appreciate anyone who is willing to work in the best interests of the dwarven people. Dwarf paragons see wizards and sorcerers as important allies in the defense and promotion of the dwarven people, but powerful spellcasters of any kind can pose a threat to an entire community, making dwarf paragons wary of their power. REGLA DEL JUEGO INFORMACIÓNMesa: El Enano Paragón
Los dechados enanos tienen las siguientes estadísticas de juego. Habilidades: Strength is important for dwarf paragons because they often serve as defenders of their people and emphasize their own martial training. Constitution is important not only to a dwarf paragon's ability to stay on his feet in battle, but also because physical toughness is a hallmark of the dwarf race. Alineación: Any. Golpear el dado: d10. Habilidades de claseThe dwarf paragon's class skills (and the key ability for each skill) are Valorar (Int), Ascensión (Str), Oficio (Int), Intimidar (Cha), Saltar (Str), Conocimiento (dungeoneering) (Int), Profesión (Wis), Sentido Motivo (Wis), and Supervivencia (Wis). Puntos de habilidad en cada nivel: 2 + Int modifier. Características de la claseTodas las siguientes son características de clase del dechado enano .class. Dominio de armas y armaduras: Dwarf paragons are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (but not with tower shields). Pericia artesanal (Ej): A dwarf paragon may add his class level as a racial bonus on all Oficio checks related to stone or metal items. Mejorado Astucia de piedra (Ex): At 1st level, a dwarf paragon's racial bonus on Buscar checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Supervivencia) siempre que esté bajo tierra. Visión oscura mejorada (Ej): At 2nd level, a dwarf paragon's darkvision range increases by 30 feet. Bonificación de ahorro (ex): A 2nd-level dwarf paragon's racial bonus on saves against veneno and against spells and spell-like effects increases by 1. Potenciador de habilidad (Ex): At 3rd level, a dwarf paragon's Constitution score increases by 2 points. ELF PARAGON![]() Peripecias: Elf paragons retreat from the world less readily than most elves, seeing much of the nature of the elf race in the form and shape of the world. They enjoy travel and interaction with other races, learning as much about themselves in the process as they do about those they meet. Elf paragons are aware that voluntary isolation from other good-aligned races poses a great danger to the elven race — although such self-absorption lessens the pain and frustration involved in dealing with other races, it leaves an elven community vulnerable to stagnation and decline. Características: Elf paragons are curious, patient, and, when roused to action, deadly. They are swift and stealthy and have amazingly acute senses, allowing them to react far faster than opponents might expect. Their aptitude in both stealth and weapons makes them excellent at attacking from ambush, and their propensity to take pillo and guardabosque levels in addition to their paragon levels accentuates these strengths. Alineación: Elf paragons can be of any alignment, but most are neutral good. They see the world as a place of harmony, a place that can provide bounty to all those willing to live in peace so long as society is not pushed to extremes of law or anarchy. Religión: Although elves as a whole can be as religious as members of any other race, elf paragons rarely concentrate on religion. Instead, they focus their attention and devotion on the mortal members of their race. Fondo: Most elf paragons come into their abilities through a strong love of their people and the work of an influential mentor. Although this mentor may be of any class, it is often the lorekeepers and wizards of the elf race who seek to foster the skills of fledgling elf paragons, knowing that one young elf turning to the path of the paragon can benefit the race for nearly a thousand years. Razas: Elf paragons are, for the most part, open and gracious when dealing with members of other races. Even if she secretly looks down on shorter-lived and less gifted folk, an elf paragon knows that other races can offer her the one thing that most elves lack: a sense of urgency. As an elf paragon grows in power, she becomes more and more apt to look upon members of other races as curiosities to be studied rather than as peers — but she remains gracious and trusting, striving to learn how the virtues of other races might benefit the elf race. Otras clases: Like most racial paragons, elf paragons tend to think more in terms of relations with other races than they do about interactions with other classes. Elf paragons relate best to characters who revere nature or seek to live in harmony with the world around them. They find common philosophical ground with Monjes and common cause with many Paladines, but they are most comfortable around Asistentes, Rangers, and Druidas. Although elves are as religious as any other race, elf paragons often mistrust clérigos' reliance on divine guidance, and heavily armored warriors have an approach to combat that elf paragons sometimes have a hard time appreciating. REGLA DEL JUEGO INFORMACIÓNMesa: El dechado de los elfos
Los dechados elfos tienen las siguientes estadísticas de juego. Habilidades: Agility and physical grace are hallmarks of the elf race, and a high Dexterity score helps an elf paragon avoid blows in combat and make more accurate ranged attacks. Dexterity can even (after the selection of the Arma Fineza feat) aid in melee combat. A high Intelligence score allows an elf paragon to access a broader selection of skills, and a high Wisdom is important for some of the class's most important class skills. Alineación: Any. Golpear el dado: d8. Habilidades de claseThe elf paragon's class skills (and the key ability for each skill) are Ascensión (Str), Oficio (Int), Diplomacia (Cha), Esconder (Dex), Saltar (Str), Conocimiento (all skills, taken individually) (Int), Escuchar (Wis), Mover Silenciosamente (Dex), Profesión (Wis), Hechicería (Int), Mancha (Wis), Supervivencia (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 2 + Int modifier. Características de la claseTodas las siguientes son características de clase del dechado de elfos .class. Dominio de armas y armaduras: Elf paragons are proficient with all simple weapons, rapiers, longswords, shortbows, and longbows. Elf paragons are proficient with light armor, but not with shields. Hechizos por día: At 2nd and 3rd level, an elf paragon gains new spells per day as if she had also gained a level in hechicero. Ella lo hace sin embargo, no obtiene ningún otro beneficio un carácter de esa clase habría ganado (proezas metamágicas adicionales, etc.). Éste Esencialmente significa que ella agrega el nivel de Elf Paragon a su nivel en el mago, luego determina los hechizos por día y el nivel del lanzador en consecuencia. Si un dechado de elfos no tiene niveles en el mago, esta característica de clase no tiene ningún efecto. Elfsight (Ex): An elf paragon has exceptional visual acuity. Her racial bonus on Buscar and Mancha checks increases to +4. In addition, an elf paragon's low-light vision increases in range, allowing her to see three times as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Resiste encantamientos (Ej): An elf paragon's racial bonus on saves against enchantment spells or effects increases by 2. Enfoque de arma (Ex): At 2nd level, an elf paragon gains Enfoque de arma as a bonus feat. This feat must apply to either the rapier, longsword, shortsword, shortbow, longbow, composite shortbow, or composite longbow. Potenciador de habilidad (Ex): At 3rd level, an elf paragon's Intelligence score increases by 2 points. GNOMO PARANGÓN![]() Peripecias: Gnome paragons adventure for the sake of discovery. They are curious and social individuals who can balance the demands of clan life with the joys of travel. Many gnome paragons blend their love of adventure with their duties to their clans by traveling and adventuring only during the summer months, returning in the autumn to their homes with news and skills learned during their travels. Características: Personable and curious, gnome paragons get along well in most communities, and they often provide a lively diversion wherever they go. Socially adept enough to know when their questions are wearing thin on their companions, gnome paragons nonetheless share their race's propensity for long strings of seemingly unrelated questions. This lighthearted behavior does not make them silly or weak, however; they are calm and likable in most situations, but determined and sometimes ruthless when protecting their friends and communities. Alineación: Gnome paragons are almost always good-aligned, with an equal balance of neutrality and chaos represented among the class. Religión: Seldom religious themselves, gnome paragons are curious about religion and sincerely interested in the traditions of others. Those gnome paragons who do follow the teachings of one deity almost always worship a deity of knowledge or travel, the two disciplines that appeal most to the paragon's inquisitive nature. Fondo: Gnome paragons have incredibly varied backgrounds, much more so than the paragons of any other race except humans. They travel unusual and individual paths toward achieving their status as paragons, and most do so without realizing it. Burgeoning gnome paragons are so involved in the nature of their race and the love of new experience that they seldom realize they champion and demonstrate the greatest virtues of gnomekind. Razas: Gnome paragons, like many other gnomes, prefer the company of dwarves over that of other races—but they enjoy social interaction with nearly any race. Gnome paragons are sincerely interested in experiencing what other races have to offer, making their company appealing to all but the most reclusive or staid individuals. Gnome paragons are even willing to interact with monstrous creatures, and good-aligned individuals from normally evil races find themselves welcome in gnome communities due to the efforts of gnome paragons. Otras clases: Gnome paragons enjoy adventuring with members of any class. They benefit greatly from fighting beside or behind a larger, stronger melee combatant. They are adept in social situations that many classes find taxing. And they provide minor spellcasting support that benefits many combinations of allies. Gnome paragons even get along well with the paragons of other races, finding the magnified characteristics of racial paragons both entertaining and instructive. REGLA DEL JUEGO INFORMACIÓNTabla: El Gnomo Paragon
Los dechados de Gnome tienen las siguientes estadísticas de juego. Habilidades: Charisma determines the effectiveness of a gnome paragon's limited spellcasting ability, and it is important to the social skills in which the class excels. Dexterity can help gnome paragons survive combat with larger, stronger foes, and help make them more effective as ranged combatants, while Constitution can make them more able to withstand the physical dangers of adventuring. Alineación: Any. Golpear el dado: d6. Habilidades de claseThe gnome paragon's class skills (and the key ability for each skill) are Farol (Cha), Ascensión (Str), Oficio (Int), Diplomacia (Cha), Esconder (Dex), Saltar (Str), Conocimiento (all skills, taken individually) (Int), Escuchar (Wis), Mover Silenciosamente (Dex), Realizar (Cha), Profesión (Wis), Hechicería (Int), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase del parangón de gnome .class. Dominio de armas y armaduras: Gnome paragons are proficient with all simple weapons and with light armor. Hechizos por día: At 2nd and 3rd level, a gnome paragon gains new spells per day and spells known as if he had also gained a level in bardo. Sin embargo, no gana ningún otro beneficio que un personaje de esa clase habría obtenido (clase Bardo) características, etcétera). Básicamente, esto significa que añade el atributo nivel de gnomo parangón a su nivel en bardo, luego determina hechizos por día, hechizos conocidos y nivel de lanzador en consecuencia. Si un gnomo paragón no tiene niveles en bardo, esta característica de clase no tiene ningún efecto. Aptitud de ilusión (Ej): A gnome paragon may add his class level to his caster level to determine the effects of any illusion spells he casts, including those gained as innate abilities of the gnome race. This bonus stacks with the extra spellcasting levels gained from the gnome paragon's spells per day entry (see above). For example, a 2nd-level wizard/3rd-level gnome paragon's caster level is 2nd for most wizard spells but 5th for wizard spells of the illusion school (and 4th for his innate spell-like abilities Luces danzantes, fantasma sonido, and prestidigitación). Un El nivel de lanzador de Bardo de 3º nivel/Gnomo de 2º nivel de Paragon es el 4º de La mayoría de los hechizos de bardo, pero el 6º para los hechizos de bardo de la ilusión escuela. Este aumento de nivel de lanzador solo afecta a los hechizos que el el personaje puede lanzar; no le da acceso a niveles superiores hechizos o más hechizos por día. Sentidos agudos (Ej): A gnome paragon's racial bonus on Escuchar checks and Oficio (alchemy) checks increases to +4. Imagen especular (Sp): At 2nd level, a gnome paragon gains the ability to cast espejo imagen once per day as a spell-like ability with a caster level equal to his gnome paragon level. Potenciador de habilidad (Ex): At 3rd level, a gnome paragon's Charisma score increases by 2 points. LEYENDA MEDIO DRAGÓN![]() Peripecias: Half-dragon paragons adventure for the obvious reasons of gaining wealth, power, or the other trappings of worldly success. Some are motivated to adventure to gain stature in their dragon parents' eyes or (in the case of many chromatic half-dragons) to gain the power necessary to protect themselves from their powerful dragon parents. Metallic half-dragons might be motivated to adventure to fulfill some noble quest or to undertake some journey of selfdiscovery, but chromatic half-dragons typically adventure for more selfish reasons. Características: Half-dragons have an innate self-confidence that borders on arrogance — or crosses that border. Many individuals, of course, manage to rein in their arrogance around other races. Half-dragons follow the nature of their dragon parents much more often than that of their other parent, being kind or cruel as their dragon parent would be. Alineación: A half-dragon paragon generally follows the precepts and beliefs of her dragon parent, adopting the alignment and beliefs typical of that dragon parent's kind. There are those who rebel against their dragon parents and their parents' alignments, though. Instances of this behavior are more common among chromatic half-dragon paragons — but the evil dragons are often keen to destroy rebellious offspring. As a result, half-dragon paragons with unexpected alignments are rare among both metallic and chromatic varieties. Religión: Half-dragon paragons rarely gravitate to religion; they're simply too self-involved to study the tenets of an organized religion. Many metallic half-dragons have no trouble making common cause with good-aligned clerics, however, and those who multiclass as paladins find that their noble natures blend well with the religion behind the paladin's code. Chromatic half-dragons, however, take a different tack, and many have benefited from the adulation of cults of lesser creatures dedicated to the worship of dragons. Whether they believe in their own divinity or not, evil dragons and half-dragons have no trouble duping and using those they see as beneath themselves. Fondo: Strife and tragedy haunts chromatic half-dragon paragons just as love and a powerful protective presence shelters most metallic half-dragon paragons. A half-dragon paragon masters the skills of combat and adventuring out of necessity: Chromatic half-dragons must do so to gain some measure of protection or usefulness in the eyes of their powerful and cruel parents, and metallic half-dragons must do so to ensure that they do not become a vehicle through which others can take advantage of their noble parents. Razas: Just as it dominates many other aspects of their lives, the innate confidence of half-dragon paragons shapes their view of other races. Half-dragons have a grudging respect for any who achieve greatness or prove themselves capable. But they maintain, to one degree or another, that anything that one can accomplish could be more easily accomplished if one were a half-dragon. Otras clases: Because half-dragon paragons are blessed with substantial physical prowess, they tend to favor martial classes for multiclass options, and they have a higher regard for those who stand toe-to-toe with their enemies than for those who strike from afar. Although they admit that spellcasters can indeed grow mighty, they scoff at sorcerers, who owe their abilities to a mere trace of dragon ancestry. REGLA DEL JUEGO INFORMACIÓNMesa: El Medio Dragón Parangón
Los parangones de medio dragón tienen las siguientes estadísticas de juego. Habilidades: Strength is important to half-dragon paragons because of its role in combat. Charisma is important because many half-dragon paragons also have minor sorcerous spellcasting ability, and Wisdom and Charisma are both important for many half-dragon paragon class skills. Alineación: Any. Golpear el dado: d12. Habilidades de claseThe half-dragon paragon's class skills (and the key ability for each skill) are Concentración (Con), Diplomacia (Cha), Intimidar (Cha), Conocimiento (all skills, taken individually) (Int), Escuchar (Wis), Buscar (Int), Motivo de sentido (Wis), and Mancha (Wis). Además, cada parangón medio dragón obtiene habilidades de clase basadas en en su tipo de dragón padre: Negro: Esconder (Dex), Muévete en silencio (Dex), and Nadar (Str). Azul: Farol (Cha), Esconder (Dex), and Hechicería (Int). Latón: Farol (Cha), Recopilar información (Cha), and Supervivencia (Wis). Bronce: Disfraz (Cha), Supervivencia (Wis), and Nadar (Str). Cobre: Farol (Cha), Esconder (Dex), and Saltar (Str). Oro: Disfraz (Cha), Curar (Wis), and Nadar (Str). Verde: Farol (Cha), Esconder (Dex), and Mover Silenciosamente (Dex). Rojo: Valorar (Int), Farol (Cha), and Saltar (Str). Plata: Farol (Cha), Saltar (Str), and Realizar (Cha). Blanco: Esconder (Dex), Muévete en silencio (Dex), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase del medio dragón Clase de leyenda. Dominio de armas y armaduras: Half-dragon paragons gain no proficiency with any weapons or armor. Sangre de hechicero (Ej): A character's half-dragon paragon levels stack with hechicero levels for purposes of determining the caster level of arcane spells granted through sorcerer levels. For example, a 2nd-level sorcerer/3rd-level half-dragon paragon's caster level is 5th for the spells she can cast as a sorcerer. This increased caster level affects only spells that the character can cast; it does not give her access to higher-level spells or more spells per day. Armadura natural Aumento (Ex): At 2nd level, a half-dragon paragon's natural armor bonus improves by 1. Arma de aliento (Sb): At 3rd level, a half-dragon paragon can use her innate breath weapon three times per day (but only once every 1d4 rounds). MEDIO ELF PARANGÓN![]() Peripecias: Half-elf paragons turn to adventuring for many reasons. Like members of any other class, many half-elf paragons adventure out of a simple desire for wealth, fame, or personal power. Because they are less attached to their communities than any other racial paragons (except perhaps for half-orcs), half-elf paragons rarely adventure to defend a home or further the interests of their race as a whole—instead, they often turn to adventuring as a means of finding their own place in the world. Características: Half-elf paragons are a strange blend of curiosity and introspection. Half-elf paragons share the adaptable and inventive nature of their human parents with the refined senses and penchant for long, careful thought of their elf parents. Half-elf paragons are accomplished in both combat and stealth, and one often fills the role of scout or sentry in an adventuring party. Although it might seem to some that half-elf paragons lack focus, it is in a half-elf paragon's nature to fit her skills to the job at hand - and it is precisely her blend of skills that makes her capable of overcoming a wide array of challenges. Alineación: Half-elf paragons can be of any alignment, but most are chaotic and many are good. Freedom appeals to half-elves — perhaps, because they seldom have firm roots in a community, they find free choice and an open mind appealing. Although a half-elf's mixed ancestry is occasionally the result of an evil act, most half-elves exhibit the better aspects of their parent races' natures. Religión: Half-elf paragons tend to have extreme views on religion. Many shy away from it, seeking clerics and other servants of the gods only when need arises. A few gravitate toward religion, devoting themselves to a specific deity, an entire pantheon, or a philosophy. Such individuals find, in religion, the sense of belonging and purpose they don't get from their communities. Half-elf paragons who are drawn to religion often follow a deity of travel or freedom, finding the road and its endless challenges a compelling change from their homes. Fondo: The background of most half-elves, paragons included, tends to be one of extremes. Either a half-elf finds unusual acceptance and peace throughout her life, or she finds herself faced with near-constant upheaval and turmoil. Whatever their individual circumstances, adult half-elves rarely have strong ties to a place or community, and many choose a life of adventure and travel. Razas: Half-elf paragons are reserved in their views on other races. They get along well with members of most races, but the two races to which they are closest — humans and elves — are also the two most likely to provoke strong feelings from a half-elf paragon. Events in an individual half-elf paragon's life are likely to shape attitudes about one or the other of those races — usually for ill. Otras clases: Half-elf paragons are among the most open minded adventurers to be found. They value the skills of other classes equally, although their elven heritage gives them a slight preference for wizards and rangers. Because half-elf paragons often multiclass as Pícaros and RangersEllos comparten algunas de las predilecciones de esas clases, valorando menos compañeros sutiles cuando se une a la batalla, pero ocasionalmente se encuentran son una molestia cuando se requiere sigilo. REGLA DEL JUEGO INFORMACIÓNMesa: El Parangón de los semielfos
Los dechados semielfos tienen las siguientes estadísticas de juego. Habilidades: Equally adept at melee and ranged combat, half-elf paragons benefit from high Strength and high Dexterity scores. Wisdom and Charisma, because of their importance to the half-elf paragon's most useful class skills, are also valuable to the class. Alineación: Any. Golpear el dado: d8. Habilidades de claseThe half-elf paragon's class skills (and the key ability for each skill) are Farol (Cha), Ascensión (Str), Oficio (Int), Diplomacia (Cha), Esconder (Dex), Saltar (Str), Escuchar (Wis), Mover Silenciosamente (Dex), Realizar (Cha), Profesión (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase de los semielfos Clase de leyenda. Dominio de armas y armaduras: Half-elf paragons are proficient with all simple weapons and with light armor. Hechizos por día: At 2nd level, a half-elf paragon gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the level. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of half-elf paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly. Si un personaje tenía más de una clase de lanzamiento de hechizos antes de se convirtió en un dechado semielfo, debe decidir a qué clase pertenece. Agrega el nivel de Parangón semielfo. Si un dechado semielfo no tiene niveles en una clase de lanzamiento de hechizos, esta característica de clase no tiene efecto. Hazaña de bonificación (Ex): At 1st level, a half-elf paragon gains a bonus feat. The character must meet the feat's prerequisites normally. Ascendencia dividida (Ej): Unlike other racial paragons, half-elves can take levels in more than one racial paragon class. After gaining at least one level as a half-elf paragon, a character can take either duende parangón levels or Parangón humano levels (but not both). Visión élfica (Ex): At 1st level, a half-elf paragon's visual acuity improves to match that of an elf's. A half-elf paragon's racial bonus on Buscar and Mancha checks increases to +2. Persuasión (Ej): A 2nd level half-elf paragon's racial bonus on Diplomacia and Recopilar información checks increases to +3. She gains a +2 racial bonus on all other Basado en el carisma Habilidades. Potenciador de habilidad (Ex): At 3rd level, a half-elf paragon increases one ability score of her choice by 2 points. MEDIO ORCO PARANGÓN![]() Peripecias: Half-orc paragons adventure to see the world, look for a home, search for fame and power, or simply wander for wandering's sake. With fewer connections to their race as a whole than other racial paragons, half-orc paragons are likely to remain active adventurers for long periods of time. Los aventureros de leyenda semiorcos exitosos a menudo atraen a otros de su raza. Estos semiorcos de ideas afines buscan aceptación en el comunidad de Parangon semiorco, buscan convertirse en aventureros compañeros, o simplemente quieren ser seguidores. Características: Half-orc paragons are as mixed in outlook as they are in ancestry. Most half-orc paragons come to identify strongly with one or the other of their parent races, and see themselves as the bridge between that race and other half-orcs. Many view themselves as gifted with strength and opportunities beyond those of either of their parent races. Alineación: Half-orc paragons, like most orcs and half-orcs, tend toward a chaotic outlook. Some half-orc paragons give in to bitterness caused by the difficulties they encounter in communities of other races, but most look beyond that, drawing strength of character from the inequities they face. Religión: Half-orc paragons rarely have strong religious views. Although they respect the obvious power of the deities and their clerics, few half-orc paragons feel the call of a higher power — perhaps because they sit so clearly between two numerous and powerful races. Fondo: Most half-orc paragons become champions of their race because they endure unusual circumstances involving both humans and orcs. Many who are born in areas of great conflict between the two races feel the constant pull of a mixed heritage. Often, it is travel away from such areas that crystallizes the paragon's view of his own race, allowing him to see the value and virtue in his own abilities and outlook. Razas: Half-orc paragons face challenges wherever they turn, for many races look on them with suspicion or view their orcish parentage as a taint. Most half-orc paragons form close friendships with only a few individuals. Because it is usually difficult for a half-orc to find friendship and trust, even among those of their own kind, half-orc paragons are all the more loyal to those who do become their close friends. Otras clases: Half-orc paragons understand the harsh life and ferocity of Bárbaros, particularly those paragons who hail from regions populated by barbarian tribes. Half-orc paragons admire classes that are proficient in battle, considering the practiced skills of a luchador and the woods lore of the guardabosque equally valid choices for a warrior. Although half-orc paragons can admire the effects of powerful spells wielded by Clérigos, Asistentes, y otros hechiceros, a menudo miran a los miembros de tales clases con sospecha o incluso con desprecio, ver la magia como poco más que una tapadera para la debilidad. REGLA DEL JUEGO INFORMACIÓNMesa: El Parangón Medio Orco
Los modelos semiorcos tienen las siguientes estadísticas de juego. Habilidades: Strength is important to half-orc paragons because of its role in combat, and several half-orc paragon skills are based on Strength. Dexterity and Constitution are valued because of their roles in combat, and a high Constitution also allows a half-orc paragon to rage for longer periods of time. Alineación: Any, although predominantly chaotic. Golpear el dado: d8. Habilidades de claseThe half-orc paragon's class skills (and the key ability for each skill) are Ascensión (Str), Oficio (Int), Asa Animal (Cha), Intimidar (Cha), Saltar (Str), Profesión (Wis), Montar (Dex), Supervivencia (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase del semiorco Clase de leyenda. Dominio de armas y armaduras: Half-orc paragons are proficient with all simple and martial weapons, and with light armor and medium armor. Ascendencia dividida (Ej): Unlike other racial paragons, half-orcs can take levels in more than one racial paragon class. After gaining at least one level as a half-orc paragon, a character can take either Parangón orco levels or Humano parangón levels (but not both). Semblante monstruoso (Ex): Half-orc paragons can channel their innate ferocity, resulting in a +4 racial bonus on Intimidar checks. Rabia (Ex): At 2nd level, a half-orc paragon comes to understand and draw upon the natural ferocity that courses through his blood. He gains the ability to fly into a screaming blood frenzy once per day (or one additional time per day, if he already has a rabia ability). The effect of this ability is identical with the effect of a barbarian's rage ability. If a half-orc paragon has improved rage abilities (such as the barbarian class features Rabia mayor, voluntad indomable, rabia incansable, or Rabia poderosa), los Se aplican mejoras a la habilidad de ira otorgada por el semiorco Clase Paragon también. Potenciador de habilidad (Ex): At 3rd level, a half-orc paragon's Strength score increases by 2 points. MEDIANO PARANGÓN![]() Peripecias: Filled with the wanderlust of the halfling race, halfling paragons see adventuring as a natural extension of their travels through the world. In fact, it's unlikely that a halfling paragon thinks of herself as being on an adventure at any time, even in the middle of a trapfilled dungeon. For a character with a lust for excitement and discovery, what could be a more natural place to visit than a dungeon or ancient ruin? De vez en cuando, los dechados medianos encarnan lo peor de sus características de la raza, usando sus habilidades de sigilo y su astucia natural para robar a otras razas, razas que Considera a los incautos y a los tontos. Características: Exasperated adventuring companions claim that halfling paragons invented curiosity. With their small size and uncanny stealth, halfling paragons can go nearly anywhere undetected. Remaining undetected, however, is rarely any fun. halfling paragons enjoy the benefits of their small size, and many secretly wonder how bigger races can ever do anything quietly. Alineación: Most halfling paragons are chaotic good. They love freedom, and their approach to life is in many ways carefree and unpredictable. While most halflings tend toward neutrality over chaos, a halfling paragon embodies the race's curiosity and love of travel. Religión: Halfling paragons favor a variety of deities. Some flit from religion to religion carelessly; they find new ideas compelling and often investigate the tenets of one religion for a while before moving on to another. In this way, halfling paragons amass a few scattered bits of philosophy culled from several different religions into their own happy amalgam. Halfling paragons who remain dedicated to one deity or philosophy almost always multiclass as Clérigos devoted to a god of travel. Fondo: A halfling paragon learns her skills while traveling with her clan. Although she may be born to a nomadic people, even the clan's travel eventually seems too infrequent, the pace too slow. The wanderlust of the halfling race flows through her, and eventually she sets off on her own, outpacing the slow-moving wagons of her people. Many halfling paragons multiclass as Pícaros or Rangersy sus habilidades desarrollarse mientras se escabulle en las grandes ciudades o acecha en el juego a través de las profundidades del desierto. Razas: Halfling paragons travel, and they never seem to tire out. Because they spend so much time in the communities of other races, they strive to get along well with everyone. They are adept, as most halflings are, at fitting into the communities of others, although they rarely stay long. Los dechados medianos disfrutan de una gran variedad de compañeros de viaje — Demasiados miembros de una sola raza hacen que sea aburrido compañía. Aunque de mente abierta en extremo, los parangones medianos Ocasionalmente pueden encontrar enanos demasiado adustos y serios para su Gustos. Los dechados de medianos disfrutan particularmente de la compañía de Gnomos. Otras clases: Halfling paragons regard other classes with a mixture of relief and frustration. They are happy to stand behind Combatientes and members of other physically powerful classes when monsters charge up to do battle, and they are grateful when a spellcaster's abilities help them sneak past an opponent or heal their wounds. But few classes can match the halfling paragon's capability for stealth, and more often than not it is members of those other classes that get the halfling paragon into a fight in the first place. Halfling paragons get along best with other stealthy characters, particularly Pícaros and Rangers, y muchas multiclases entre los dos Clases. REGLA DEL JUEGO INFORMACIÓNMesa: El Parangón de los Medianos
Los modelos de medianos tienen las siguientes estadísticas de juego. Habilidades: Dexterity is important to halfling paragons because it helps them avoid the attacks of larger foes and increases their accuracy with thrown weapons and slings, their favorite forms of attack. Because halfling paragons value skill and subtlety, a high Intelligence can help them a great deal. Charisma is important to many of the halfling paragon's class skills. Alineación: Any, although most favor neutrality. Golpear el dado: d6. Habilidades de claseThe halfling paragon's class skills (and the key ability for each skill) are Farol (Cha), Ascensión (Str), Oficio (Int), Diplomacia (Cha), Esconder (Dex), Saltar (Str), Escuchar (Wis), Mover Silenciosamente (Dex), Realizar (Cha), Profesión (Wis), Supervivencia (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 4 + Int modifier. Características de la claseTodas las siguientes son características de clase del mediano Clase de leyenda. Dominio de armas y armaduras: Halfling paragons are proficient with all simple weapons and with light armor. Destreza atlética (Ej): At 1st level, a halfling paragon's racial bonus on Ascensión, Saltar, and Muévete en silencio checks improves to +3. Bonificación de ahorro (ex): A 1st-level halfling paragon's racial bonus on all saving throws increases by 1. Arma arrojadiza Maestría (Ex): At 2nd level, a halfling paragon gains a +2 bonus on damage rolls when using a thrown weapon or a sling. Potenciador de habilidad (Ex): At 3rd level, a halfling paragon's Dexterity score increases by 2 points. HUMANO PARANGÓN![]() Peripecias: Adventure occupies much of a human paragon's time. Whether impulsive or carefully studious, a human paragon searches almost constantly for the new and unexplored. Few, however, think of themselves as pioneers or inventors. They see themselves as naturally curious, deeming the intelligent and unusual way in which they use their skills to be the norm rather than an exception. Curiosity and wanderlust are easily the two most common motivations for undertaking adventures, but human paragons may find themselves on adventures as a result of a quest or some other necessary duty. Características: Human paragons are inventiveness personified. They are adaptable and capable of using their skills in a broad variety of situations. Perhaps because they are capable in such a wide range of situations, human paragons tend to dislike repetition and crave variety. They seldom pass up a chance to indulge in a new experience, and a new challenge is much more likely to excite them than a lingering goal. Si los dechados humanos tienen una perdición, es que ven capaces de superar cualquier reto o de inventar una solución para cualquier problema. Cuando se le preguntó quién sería el mejor para un tarea, un dechado humano casi siempre se elige a sí mismo, no por exceso de confianza o egoísmo, sino porque ha aprendido éxito tras éxito que cuando se arrincona, Casi siempre encontrará una salida. Alineación: Human paragons have few tendencies in alignment. Perhaps more are attracted to chaos over law, although those who become devoted to a religion or cause seem to gravitate toward lawful deities or philosophies. Religión: Humans are as varied in their beliefs as they are in every other aspect of their lives, and human paragons are no exception. Many human paragons dabble in religion, learning a bit of one doctrine, following another deity for a brief time, and so on. Although these individuals seldom stay with one belief system for long, they become quite well versed in religion over time. While it's more common to find human paragons with only these surface attachments to religion, some human paragons develop a passion for worship that fuses seamlessly with their views of humanity, resulting in zealotry. In almost every case, these human paragons follow lawful deities and multiclass as Clérigos or Paladines. Fondo: Although there is no single common background for human paragons, many share some common characteristics. They often arise from situations in which they have many opportunities to learn, either from parents, an accepting community, or even a monastery filled with learned Monjes and Clérigos. Razas: Human paragons are open and accepting, embodying the best aspects of humanity's flexibility and tolerance. Human paragons usually delight in poking gentle fun at the foibles of other races, finding their extremes of behavior amusing. They also find much to admire in other races, including the stoic fortitude of the dwarves, the beauty and grace of the elves, and the curiosity and inventiveness of the halflings. In truth, human paragons are closer in attitude to halflings than any other race — both suffer (or benefit) from more than a touch of wanderlust. Otras clases: Human paragons are widely accepting of other classes. They value the presence of Combatientes, Rangers, and other skilled combatants, knowing that they are more likely to survive a battle when teamed with such characters. They also understand the value of knowledge, and they regard spellcasters with a bit of awe. Pícaros and Bardos, más cercano en capacidad (si no en espíritu) a los dechados humanos, por lo general tienen habilidades que superponer los parangones en varias áreas, lo que permite que el dechado diversificar su aprendizaje en lugar de especializarse demasiado. REGLA DEL JUEGO INFORMACIÓNTabla: El Parangón Humano
Los modelos humanos tienen las siguientes estadísticas de juego. Habilidades: Skilled and quick to adapt, human paragons benefit from a high Intelligence. But they are also often at the forefront of humanity's wars, making Strength, Dexterity, and Constitution important for their respective roles in combat. Alineación: Any. Golpear el dado: d8. Habilidades de claseThe human paragon can choose any ten Habilidades as class skills. (Conocimiento skills must be selected individually.) Puntos de habilidad en cada nivel: 4 + Int modifier. (Does not include the human's bonus skill point at each level.) Características de la claseTodas las siguientes son características de clase del ser humano parangón. Dominio de armas y armaduras: Human paragons are proficient with all simple weapons and with light armor. In addition, a human paragon is proficient with any one martial weapon of his choice. Hechizos por día: At 2nd and 3rd level, a human paragon gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before adding the level. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of human paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly. Si un personaje tenía más de una clase de lanzamiento de hechizos antes de se convirtió en un dechado humano, debe decidir a qué clase se suma cada nivel de parangón humano. Si un dechado humano no tiene niveles en Una clase de lanzamiento de hechizos, esta característica de clase no tiene ningún efecto. Aprendizaje adaptativo (Ej): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future. For example, if a human paragon chooses Mancha as an adaptive skill, he treats Spot as a class skill for all future class levels he gains, even if it is not normally a class skill for the class in question. Hazaña de bonificación (Ex): At 2nd level, a human paragon gains a bonus feat. Due to the varied talents and adaptable nature of humans, this feat can be any feat for which the human paragon is qualified (he is not restricted to a special list of bonus feats). The character must meet the prerequisites for the bonus feat normally. Potenciador de habilidad (Ex): At 3rd level, a human paragon increases one ability score of his choice by 2 points. ORC PARAGON![]() Peripecias: Orcs undertake adventures for many reasons, although most do so to gain wealth or power. For orcs, "adventuring" often means raiding the cities and towns of other humanoid races, rather than exploring lost tombs or slaying powerful monsters. Despite this tendency, orcs can occasionally be found accompanying small groups of adventurers on quests of great significance. Some find their own culture stifling, and wish to rise above its cruel savagery, while others seek to learn the fighting techniques of other races to grow mighty themselves, hoping to become a champion of the orc race. Características: Mean and foul-tempered, orcs have many characteristics that other humanoid races find offensive or repulsive. Most orcs are savage and cruel. Orc paragons, however, ternper this behavior with keener powers of observation and a slightly more tolerant view of other races and cultures. Orc paragons are much more curious than other members of their race, and many come to see learning as the key to advancing the orc cause. Alineación: Orc paragons are nearly always chaotic, but a rare few see a greater future for orcs as a race if they can become more orderly and organized. These orc paragons, arguably the most forward-thinking members of their warlike race, favor neutral alignments. Religión: Although orcs as a race tend to follow the teachings of brutal and savage deities or worship powerful evil creatures, orc paragons are seldom deeply religious. Those who rise to leadership positions in their tribes don't hesitate to use religious beliefs as a tool to shape the tribe members to their desired ends, but they rarely possess strong beliefs themselves. The exceptions to this general statement can be extremely dangerous, however, and sometimes raise great hosts in the name of some powerful orc god. Fondo: Orc paragons gain their skills in the crucible that is orc culture. They prove their strength by defeating lesser members of their tribes and often earn leadership positions within their culture. Nearly all orc paragons eventually seek knowledge and skills from cultures beyond their own, striving to bring more potent forms of combat arid more sophisticated knowledge back to their tribes. Razas: Orc paragons, like other orcs, hate and detest elves and dwarves above all other races. Orcs rarely view other races as anything more than potential prey for their raids and wars, but when necessary, orc paragons can suppress their aggressive nature and get along with other races. Otras clases: Orc paragons respect those with strength and physical power, especially Bárbaros and Combatientes. Rangers are more often opponents of orc paragons than allies, but even so the two classes share a grudging respect for each other's skills and martial proficiency. Orc paragons care little for arcane spellcasters, but quickly learn to value powerful Asistentes and Hechiceros capable of taking down multiple foes with a single spell. REGLA DEL JUEGO INFORMACIÓNMesa: El parangón orco
Los dechados de orcos tienen las siguientes estadísticas de juego. Habilidades: Strength is important to orc paragons because of its role in combat, and several orc paragon skills are based on Strength. Dexterity and Constitution are also important to an orc paragon's capability for combat. Alineación: Any. Golpear el dado: d10. Habilidades de claseThe orc paragon's class skills (and the key ability for each skill) are Ascensión (Str), Oficio (Int), Intimidar (Cha), Saltar (Str), Escuchar (Wis), Mancha (Wis), Supervivencia (Wis), and Nadar (Str). Puntos de habilidad en cada nivel: 2 + Int modifier. Características de la claseTodas las siguientes son características de clase del parangón orco .class. Dominio de armas y armaduras: Orc paragons are proficient with all simple and martial weapons and with light and medium armor. Visión oscura mejorada (Ej): At 1st level, an orc paragon's darkvision range increases by 30 feet. Sin luz Sensibilidad: An orc paragon loses his race's light sensitivity at 1st level. Asesino de elfos (Ex): A 2nd-level orc paragon learns to channel his hatred of the elven race. He gains a +2 bonus on weapon damage rolls against Elfos. Potenciador de habilidad (Ex): At 3rd level, an orc paragon's Strength score increases by 2 points. TIEFLING PARANGÓN![]() Peripecias: Tiefling paragons undertake adventures for the usual reasons of gaining wealth, prestige, or power. Evil tieflings, in particular, adventure to fulfill selfish desires — to gain powerful magic or find lost knowledge that will give them an advantage in some conflict. Good tiefling paragons typically adventure to prove their worth to a community, to stick with the few close companions they have managed to find, or simply to get away from the press of civilization. Características: Tiefling paragons are stealthy, deceptive, and often selfish. Trusted by few, they in turn trust no one, knowing that, no matter their behavior, they'll likely be suspected of wrongdoing as soon as any problem arises in the community. Because of such hard lessons in dealing with other races, tiefling paragons are suspicious of kindness and almost never trust that a member of another race will remain loyal or friendly once the tiefling's ancestry is known. Many tiefling paragons, even those who aren't truly evil, have an appetite for cruelty that is difficult to suppress. Alineación: Almost all tiefling paragons are evil. Those that are not must constantly struggle against thoughts of violence and corruption, seldom knowing the peace that many other goodaligned creatures take for granted. Religión: Most tiefling paragons steer clear of religion, knowing that many followers of good deities see it as their duty to expose or attack tieflings. Evil tiefling paragons involved with evil cults (typically dedicated to powerful fiends of some kind) are an exception. Fondo: Tiefling paragons learn their skills while slipping quietly through the societies of other races. They frequently multiclass as Pícaros, y a menudo tienen antecedentes similares. Unos pocos dechados tiefling afortunados tienen mentores oportunidades para aprender en ambientes cómodos, pero la la gran mayoría debe superar los prejuicios de los que temen a la ascendencia de Tiefling, aprendiendo sus habilidades entre criminales y en callejones traseros. Los dechados de Tiefling no se ven a sí mismos como compañeros o campeones de su raza. En cambio, si son malos, se ven a sí mismos como campeones del mal y representantes de sus diabólicos Antepasados. Los buenos dechados de tiefling buscan absolverse a sí mismos de la reputación que les impone su ascendencia. Razas: Tiefling paragons have widely differing attitudes about the humanoid races, depending on alignment and their experiences in the communities of different races. Although they can get along in many societies, tiefling paragons prefer large human cities, where it's generally easier to conceal their ancestry. Tiefling paragons rarely have time for dwarves, mostly because dwarves are likely to be suspicious and critical of the tiefling's presence. Conversely, they empathize with the prejudice and difficulties that half-orcs face in many civilized communities and can form friendships based on this shared perspective. Otras clases: Tiefling paragons are happy to work with members of other classes, provided that the tiefling can manipulate events to her own ends, make off with choice treasure at opportune moments, or gather information for later use. Evil tieflings, naturally, avoid the company of Paladines, pero aquellos tieflings que han dedicados al bien, en realidad prefieren la compañía de los santos guerreros, sabiendo que la palabra de un paladín será de gran ayuda para asegurando a los demás que se puede confiar en el Tiefling. REGLA DEL JUEGO INFORMACIÓNMesa: El modelo de leyenda de Tiefling
Los dechados de Tiefling tienen las siguientes estadísticas de juego. Habilidades: Because they tend to favor light armor, agile combat styles, and stealth whenever possible, Dexterity is extremely important to tiefling paragons. A high Intelligence grants the tiefling paragon access to more skills at each level, and a high Constitution helps compensate for the Hit Die lost because of the tiefling's level adjustment. Although tieflings take a racial penalty to Charisma, a good score in this ability can help those tiefling paragons who wish to conceal their nature from others and gain acceptance whenever their true nature becomes known. Alineación: Any. Golpear el dado: d8. Habilidades de claseThe tiefling paragon's class skills (and the key ability for each skill) are Farol (Cha), Oficio (Int), Disfraz (Cha), Esconder (Dex), Conocimiento (the planes) (Int), Escuchar (Wis), Muévete en silencio (Dex), Profesión (Wis), Juego de manos (Dex), and Mancha (Wis). Puntos de habilidad en cada nivel: 4+ Int modifier. Características de la claseTodas las siguientes son características de clase del tiefling Clase de leyenda. Dominio de armas y armaduras: Tiefling paragons are proficient with all simple weapons and with light armor. Resistencia mejorada (Ej): At 1st level, one of a tiefling paragon's natural resistances to energy (fire, cold, or electricity) improves from 5 to 10. The character can choose which of her three resistances improves, but once she makes this choice it can never be altered. Oscuridad (Esp): At 2nd level, a tiefling paragon can use her oscuridad spell-like ability three times per day. Bonificación de habilidad (Ex): A 2nd-level tiefling paragon's racial bonus on Farol and Esconder checks improves to +4. Potenciador de habilidad (Ex): At 3rd level, a tiefling paragon's Dexterity score increases by 2 points. |