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Divino

RANGOS Y PODERES DIVINOS

Rangos divinos
Each deity has a divine rank. A deity’s divine rank determines how much power the entity has.

Rango 0: Creatures of this rank are sometimes called quasi-deities or hero deities. Creatures that have a mortal and a deity as parents also fall into this category. These entities cannot grant spells, but are immortal and usually have one or more ability scores that are far above the norm for their species. They may have some worshipers. Ordinary mortals do not have a divine rank of 0. They lack a divine rank altogether.

Rango 1-5: These entities, called demigods, are the weakest of the deities. A demigod can grant spells and perform a few deeds that are beyond mortal limits. A demigod has anywhere from a few hundred to a few thousand devoted mortal worshipers and may receive veneration or respect from many more. A demigod controls a small godly realm (usually on an Outer Plane) and has minor control over a portfolio that includes one or more aspects of mortal existence. A demigod might be very accomplished in a single skill or a group of related skills, gain combat advantages in special circumstances, or be able to bring about minor changes in reality itself related to the portfolio.

Rango 6-10: Called lesser deities, these entities grant spells and can perform more powerful deeds than demigods can. Lesser deities have anywhere from a few thousand to tens of thousands of worshipers and control larger godly realms than demigods. They also have keener senses where their portfolios are concerned.

Rango 11-15: These entities are called intermediate deities. They have hundreds of thousands of mortal worshipers and control larger godly realms than demigods or lesser deities.

Rango 16-20: Called greater deities, these entities may have millions of mortal worshipers, and they command respect even among other deities. The most powerful of greater deities rule over other deities just as mortal sovereigns rule over commoners.

Rango 21+: These entities are beyond the ken of mortals and care nothing for worshipers. They do not grant spells, do not answer prayers, and do not respond to queries. If they are known at all, it is to a handful of scholars on the Material Plane. They are called overdeities. In some pantheistic systems, the consent of an overdeity is required to become a god.

Características divinas
Most deities are creatures of the Tipo de forastero (usually with 20 outsider Hit Dice). All deities that are outsiders have all alignment subtypes that correspond with their alignment. Unlike other outsiders, they have no darkvision unless noted in the deity description. Deities’ physical characteristics vary from deity to deity. A deity’s outsider type, along with its class or classes, determines its weapon proficiencies, feats, and skills. Deities have some or all of the following additional qualities, depending on their divine rank.

Niveles: Most deities are 20 HD outsiders with 30 to 50 character levels as well. These additional character levels beyond an effective character level of 20th follow the rules for epopeya levels.
Character levels above 20th confer some, but not all, of the benefits of normal levels. Deities gain all the class features for all their levels. The deity also gains the normal Hit Die for that class, plus additional skill points as if the deity had a level in that class normally. The deity gains an ability bonus every four levels, and a feat every three levels.
Beyond character level 20th, deities’ attack and saving throw bonuses increase at new rates. Deities gain a +1 epic attack bonus at 21st level and every other level thereafter. No deity can have more than four attacks derived strictly from its base attack bonus. Deities also gain a +1 bonus on saving throws at 22nd level and every other level thereafter.

Puntos de vida: Deities receive maximum hit points for each Hit Die.

Velocidad: Deities can move much more quickly than mortals. A deity’s base land speed depends on its form (biped or quadruped) and its size, as shown on the following table. Some deities are exceptions, with speeds faster or slower than the norm.

Tamaño Bípedo* Cuadrúpedo*
Multa 20 pies 60 pies
Diminutivo 30 pies 70 pies
Diminuto 40 pies 80 pies
Pequeño 50 pies 90 pies
Medio 60 pies 100 pies
Grande 80 pies 120 pies
Enorme 100 pies 140 pies
Gigantesco 120 pies 160 pies
Colosal 140 pies 180 pies
*O cualquier forma con dos o menos patas.
**O cualquier formulario con tres o más piernas.

Nota: Use the Biped column for burrow and swim speeds for all deities regardless of form. Use half the value in the Biped column for climb speeds for all deities. Use twice the value in the Quadruped column for fly speeds for all deities capable of flying.

Clase de armadura: A field of divine energy encompasses a deity’s body, granting it a divine Armor Class bonus equal to its divine rank. This bonus stacks with all other Armor Class bonuses and is effective against touch attacks and incorporeal touch attacks.
Most deities (all those with 20 outsider Hit Dice) have a natural armor bonus of their divine rank +13. All deities also have a deflection bonus to their AC equal to their Charisma bonus (if any).
Deities who aren’t outsiders have their normal natural armor bonus + their divine rank.
Many deities have other Armor Class bonuses as noted in their individual descriptions.

Ataques: A deity’s Hit Dice and type and character level determine its base attack bonus. In addition to the figures for weapon attacks, this section of the statistics block also includes melee touch attack and ranged touch attack bonuses, to be used when the deity casts a spell or uses a spell-like ability that requires a touch attack to affect its target. A deity gets its divine rank as a divine bonus on all attack rolls. Deities of rank 1 or higher do not automatically fail on a natural attack roll of 1.

Evitar el daño Reducción: As outsiders with alignment subtypes, the natural attacks of deities, as well as any weapons they wield, are considered aligned the same as the deity for the purposes of bypassing Reducción de daño.

Maximice siempre el rollo: Greater deities (rank 16-20) automatically get the best result possible on any check, saving throw, attack roll, or damage roll. Calculate success, failure, or other effects accordingly. When a greater deity makes a check, attack, or save assume a 20 was rolled and calculate success or failure from there. A d20 should still be rolled and used to check for a threat of a critical hit. This quality means that greater deities never need the Maximizar hechizo feat, because their spells have maximum effect already.

Tiradas de salvación: A deity’s outsider Hit Dice and character level determine its base saving throw bonuses. A deity gets its divine rank as a divine bonus on all saving throws. Deities of rank 1 or higher do not automatically fail on a natural saving throw roll of 1.

Cheques: A deity gets its divine rank as a divine bonus on all skill checks, ability checks, caster level checks, and turning checks. Lesser deities (rank 6-10) may take 10 on any check, provided they need to make a check at all. Intermediate and greater deities (rank 11-20) always get a result of 20 on any check, provided they need to make a check at all.

Deidades y sinergia Bonos: For every 20 extra ranks a deity has in a skill, the deity’s synergy bonus from the skill (if any) increases by +2.

Inmunidades: Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.

Transmutación: A deity is immune to Polimorfismo, petrificación, o cualquier otro ataque que altera su forma. Cualquier alteración de la forma potencia el La deidad podría haber trabajado normalmente sobre sí misma.

Drenaje de energía, drenaje de habilidades, Daño de habilidad: A deity is not subject to Drenaje de energía, Drenaje de habilidades, or capacidad daño.

Afecta a la mente Efectos: A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Inmunidad energética: Deities of rank 1 or higher are immune to electricity, cold, and acid, even if the attacker is a deity of higher divine rank. Some deities have additional energy immunities.
Deities of rank 1 or higher are immune to enfermedad and veneno, despampanante, sleep, parálisisy la muerte efectos y desintegración.
Deities of rank 6 or higher are immune to effects that imprison or banish them. Such effects include destierro, encuadernación, Anclaje dimensional, despido, encarcelamiento, repulsión, alma atar, estasis temporal, atrapar el alma, and Dar la vuelta y reprender.

Reducción de daño: A deity has Reducción de daño as shown below

Rango divino Reducción de daño
Cuasi-deidad (0)
10/épico
Semidiós (1-5) 15/épico
Deidad menor (6-10) 20/épico
Deidad intermedia (11-15) 25/épico
Deidad mayor (16-20) 30/épico

Si la deidad también tiene reducción de daño de otra fuente Esta reducción de daño no se acumula con la reducción de daño otorgados por los rangos divinos. En cambio, la deidad obtiene el beneficio de La mejor reducción de daño en una situación dada. Cada vez que una deidad tiene un segundo tipo de reducción de daño que podría aplicarse a un ataque, esa reducción de daño se enumera entre paréntesis después de la Entrada de reducción de daño en el bloque de estadísticas de la deidad.

Resistencias: All deities have at least the following resistances. Individual deities may have additional resistances.

Resistencia a la energía: A deity has Resistencia al fuego of 5 + its divine rank.

Resistencia a hechizos: A deity has Resistencia a hechizos of 32 + its divine rank.

Divino saliente Habilidades: Every deity of rank 1 or higher has at least one additional power, called a salient divine ability, per divine rank (see Salient Divine Abilities).

Poderes de dominio: A deity of rank 1 or higher can use any domain power it can grant a number of times per day equal to its divine rank (if the power normally can be used more often than that, the deity gets the greater number of uses). If a domain power is based on a cleric’s level (or one-half a cleric’s level), a deity with no cleric levels has an effective cleric level equal to the deity’s divine rank (or one-half the deity’s divine rank) for this purpose.

Habilidades similares a hechizos: A deity can use any domain spell it can grant as a spell-like ability at will. The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) + the deity’s divine rank.

Inmortalidad: All deities (even those of rank 0) are naturally immortal and cannot die from natural causes. Deities do not age, and they do not need to eat, sleep, or breathe. The only way for a deity to die is through special circumstances, usually by being slain in magical or physical combat. Deities of rank 1 or higher are not subject to death from massive damage.

Sentidos: Deities of rank 1 or higher have incredibly sensitive perception. Such a deity’s senses (including darkvision and low-light vision, if the deity has them) extend out to a radius of one mile per divine rank. Perception is limited to the senses a deity possesses. A deity cannot see through solid objects without using its remote sensing ability or some sort of x-ray vision power.

Teledetección: As a standard action, a deity of rank 1 or higher can perceive everything within a radius of one mile per rank around any of its worshipers, holy sites, or other objects or locales sacred to the deity. This supernatural effect can also be centered on any place where someone speaks the deity’s name or title for up to 1 hour after the name is spoken, and at any location when an event related to the deity’s portfolio occurs.The remote sensing power can cross planes and penetrate any barrier except a divine shield (described in Salient Divine Abilities) or an area otherwise blocked by a deity of equal or higher rank. Remote sensing is not fooled by Distracción or Falta de detección or similar spells, and it does not create a magical sensor that other creatures can detect. A deity can extend its senses to two or more remote locations at once (depending on divine rank) and still sense what’s going on nearby.

Rango divino Ubicaciones remotas
1-5 2
6-10 5
11-15 10
16-20 20

Una vez que una deidad elige un lugar remoto para sentir, recibe automáticamente información sensorial de esa ubicación hasta que elija una nueva ubicación para sentir, o hasta que no pueda Detecta la ubicación.

Detección de bloques: As a standard action, a deity of rank 1 or higher can block the sensing ability of other deities of its rank or lower. This power extends for a radius of one mile per rank of the deity, or within the same distance around a temple or other locale sacred to the deity, or the same distance around a portfolio-related event. The deity can block two remote locations at once, plus the area within one mile of itself. The blockage lasts 1 hour per divine rank.

Cartera: Every deity of rank 1 or higher has at least limited knowledge and control over some aspect of mortal existence. A deity’s connection to its portfolio gives it a number of powers.

Sentido de la cartera: Demigods have a limited ability to sense events involving their portfolios. They automatically sense any event that involves one thousand or more people. The ability is limited to the present. Lesser deities automatically sense any event that involves their portfolios and affects five hundred or more people. Intermediate deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past for every divine rank they have. Greater deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past and one week into the future for every divine rank they have. When a deity senses an event, it merely knows that the event is occurring and where it is. The deity receives no sensory information about the event. Once a deity notices an event, it can use its remote sensing power to perceive the event.

Acciones automáticas: When performing an action within its portfolio, a deity can perform any action as a free action, as long as the check DC is equal to or less than the number on the table below. The number of free actions a deity can perform each round is also determined by the deity’s divine rank.

Divino Rango CC máxima para la acción automática Acciones gratuitas
per Round
1-5 15 2
6-10 20 5
11-15 25 10
16-20 30 20

Crea objetos mágicos: A deity of rank 1 or higher can create magic items related to its portfolio without any requisite item creation feat, provided that the deity possesses all other prerequisites for the item. The maximum item value a deity can create is a function of its divine rank (see the table below). The item’s cost and creation time remain unchanged, but the deity is free to undertake any activity when not laboring on the item.

Rango divino Precio máximo de mercado
1-5 4.500 GP
6-10 30.000 GP
11-15 200.000 GP (cualquier no artefacto)
16-20 Sin máximo (incluido el artefacto)

Si una deidad tiene la proeza de creación de objetos que le pertenece que desea crear, el costo (en oro y XP) y los tiempos de creación se reducen a la mitad.

Aura divina: The mere presence of a deity of rank 1 or higher can deeply affect mortals and beings of lower divine rank. All divine aura effects are mind-affecting, extraordinary abilities. Mortals and other deities of lower rank can resist the aura’s effects with successful Will saves; the DC is 10 + the deity’s rank + the deity’s Charisma modifier. Deities are immune to the auras of deities of equal or lower rank. Any being who makes a successful saving throw against a deity’s aura power becomes immune to that deity’s aura power for one day. Divine aura is an emanation that extends around the deity in a radius whose size is a function of divine rank. The deity chooses the size of the radius and can change it as a free action. If the deity chooses a radius of 0 feet, its aura power effectively becomes non-functional. When two or more deities’ auras cover the same area, only the aura that belongs to the deity with the highest rank functions. If divine ranks are equal, the auras coexist.

Rango divino Tamaño del aura divina
1-5 10 pies/rango
6-10 100 pies/rango
11-15 1000 pies/rango
16-20 1 milla/rango

La deidad puede hacer de sus propios adoradores, seres de su alineación, o ambos tipos de individuos inmunes al efecto como acción libre. La inmunidad dura un día o hasta que la deidad Lo desestima. Una vez afectadas por un poder de aura, las criaturas permanecen afectados mientras permanezcan dentro del radio del aura. La deidad puede elegir entre los siguientes efectos en cada ronda como un acción libre.

Aturdir: Affected beings just stare at the deity in fascination. They can defend themselves normally but can take no actions.

Susto: Affected beings become Sacudido and suffer a -2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture from the deity makes them asustado, y ellos huyen lo más rápido que puedan, aunque pueden elegir el camino de su huida.

Resolver: The deity’s allies receive a +4 morale bonus on attack rolls, saves, and checks, while the deity’s foes receive a -4 morale penalty on attack rolls, saves, and checks.

Otorgar hechizos: A deity automatically grants spells and domain powers to mortal divine spellcasters who pray to it. Most deities can grant spells from the Lista de hechizos de clérigo, the Hechizo de guardabosques lista, and from three or more Dominios. Deities with levels in the druida class can grant spells from the Hechizo de druida lista, and deities with paladín levels can grant spells from the Lista de hechizos de paladín. Una deidad puede retener hechizos de cualquier mortal en particular como una acción libre; una vez por hechizo ha sido concedida, permanece en la mente del mortal hasta que Gastado.

Casting espontáneo: A deity of rank 1 or higher who has levels in a divine spellcasting class can spontaneously cast any spell it can grant.

Comunicación: A deity of rank 1 or higher can understand, speak, and read any language, including nonverbal languages. The deity can speak directly to any beings within one mile of itself per divine rank.

Comunicación remota: As a standard action, a deity of rank 1 or higher can send a communication to a remote location. The deity can speak to any of its own worshipers, and to anyone within one mile per rank away from a site dedicated to the deity, or within one mile per rank away from a statue or other likeness of the deity. The creature being contacted can receive a telepathic message that only it can hear. Alternatively, the deity’s voice can seem to issue from the air, the ground, or from some object of the deity’s choosing (but not an object or locale dedicated to another deity of equal or higher rank than the deity who is speaking). In the latter case, anyone within earshot of the sound can hear it. The deity can send a manifestation or omen instead of a spoken or telepathic message. The exact nature of this communication varies with the deity, but it usually is some visible phenomenon. A deity’s communication power can cross planes and penetrate any barrier. Once communication is initiated, the deity can continue communicating as a free action until it decides to end the communication. A deity can carry on as many remote communications at one time as it can remote sense at one time (see Remote Sensing, above).

Reino Divino: Each deity of rank 1 or higher has a location that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. A deity is at its most powerful within its godly realm. A deity has at least modest control over the environment within its realm, controlling the temperature and minor elements of the environment. The radius of this control is a function of the deity’s rank and whether the realm is located on an Outer Plane or some other plane (including the Material Plane).

--- radio de control ---
Divino Rango Plano exterior
Plano de material
1-5 100 pies/rango 100 pies/rango
6-10 1 milla 100 pies/rango
11-15 10 millas 100 pies/rango
16-20 100 millas 100 pies/rango

Within this area, the deity can set any temperature that is normal for the plane where the realm is located (for the Material Plane, any temperature from -20ºF to 120ºF), and fill the area with scents and sounds as the deity sees fit. Sounds can be no louder than one hundred humans could make, but not intelligible speech or harmful sound. The deity’s ability to create scents is similar. Deities of rank 6 or higher can create the sounds of intelligible speech. A demigod or lesser deity can erect buildings and alter the landscape, but must do so through its own labor, through magic, or through its divine powers. A deity of rank 6 or higher not only has control over the environment, but also controls links to the Astral Plane. Manipulating a realm’s astral links renders teleportation and similar effects useless within the realm. The deity can designate certain locales within the realm where astral links remain intact. Likewise, the deity can block off the realm from planar portals or designate locations where portals are possible. A deity of rank 11 or higher can also apply the enhanced magic or impeded magic trait to up to four groups of spells (schools, domains, or spells with the same descriptor). The enhanced magic trait enables a metamagic feat to be applied to a group of spells without requiring higher-level spell slots. Many deities apply the enhanced magic trait to their domain spells, making them maximized (as the Maximizar hechizo feat) within the boundaries of their realm. The impeded magic trait doesn’t affect the deity’s spells and spell-like abilities.
In addition, a deity of rank 11 or higher can erect buildings as desired and alter terrain within ten miles to become any terrain type found on the Material Plane. These buildings and alterations are manifestations of the deity’s control over the realm.
A greater deity (rank 16 or higher) also can perform any one of the following acts:

  • Cambia o aplica un rasgo de gravedad dentro del reino.

  • Cambiar o aplicar un rasgo elemental o de energía dentro del reino.

  • Cambia o aplica un rasgo de tiempo dentro del reino.

  • Aplica el rasgo mágico limitado a una escuela, dominio, descriptor de hechizos dentro del área, impidiendo tales hechizos y habilidades similares a hechizos de funcionamiento. La deidad mayor Los hechizos propios y las habilidades similares a hechizos no están limitados por estos Restricciones.

Una vez que una deidad establece las condiciones en su reino, son permanentes, aunque la deidad puede cambiarlos. De serie acción, la deidad puede especificar una nueva condición ambiental. El El cambio surte efecto gradualmente durante los siguientes 10 minutos. Cambiante Los vínculos astrales, los rasgos planos o el terreno requieren más esfuerzo, y La deidad debe trabajar durante un año y un día para cambiarlos. Durante Esta vez, la deidad debe dedicar 8 horas al día al proyecto. Durante las 16 horas restantes de cada día, la deidad puede realizar cualquier acción que desee, siempre y cuando permanezca dentro del reino. Los vínculos astrales, los rasgos planos y el terreno permanecen sin cambios hasta que se complete el trabajo de parto.

Viajar: A deity of rank 1 or higher can use Mayor teletransporte as a spell-like ability at will, as the spell cast by a 20th-level character, except that the deity can transport only itself and up to 100 pounds of objects per divine rank. A deity of rank 6 or higher also can use Cambio de plano as a spell-like ability at will, as the spell cast by a 20th-level character, except that the deity can only transport itself and up to 100 pounds of objects. If the deity has a familiar, personal mount, or personal intelligent weapon, the creature can accompany the deity in any mode of travel if the deity touches it. The creature’s weight counts against the deity’s weight limit.

Familiar: A deity of rank 1 or higher with levels as a hechicero or a hechicero has the ability to treat any creature of a given kind as a familiar, as long as that creature is within a distance of one mile per divine rank of the deity. This special familiar ability only applies to one creature at a time, but the deity can switch between one creature and another instantaneously, as long as the second creature is within range. This special familiar ability does not replace the deity’s ability to have a normal familiar, which could be any kind of eligible creature.