html PUBLIC "-//W3C//DTD XHTML 1.1//ES" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" SRD - Variantes Raciales Ambientales

Arcanos desenterrados

VARIANTES RACIALES AMBIENTALES

Carreras acuáticas
Enanos acuáticos
Elfos acuáticos
Gnomos acuáticos
Duendes acuáticos
Semielfos acuáticos
Semiorcos acuáticos
Medianos acuáticos
Humanos acuáticos
Kóbolds acuáticos
Acuático Orcos
Carreras árticas
Enanos árticos
Ártico Elfos
Ártico Gnomos
Duendes árticos
Semielfos árticos
Semiorcos árticos
Medianos árticos
Kóbolds árticos
Ártico Orcos
Carreras en el desierto
Enanos del desierto
Desierto Elfos
Desierto Gnomos
Duendes del desierto
Semielfos del desierto
Semiorcos del desierto
Medianos del desierto
Kóbolds del desierto
Desierto Orcos
pictCarreras en la selva
Enanos de la selva
Jungla Elfos
Jungla Gnomos
Duendes de la jungla
Semielfos de la selva
Semiorcos de la jungla
Medianos de la selva
Kóbolds de la selva
Jungla Orcos

Racial variants are a great way add diversity to your game without drastically changing the ecology of your world. One method of altering the existing races is to introduce environmental variants, a number of which are presented here.

Puede decidir que una o más de estas variantes representen la versión "estándar" de una raza dada en su mundo. En cuanto a la postura, en una campaña basada en el desierto, las carreras del desierto presentaron a continuación podría reemplazar las versiones normales de las carreras.

Alternativamente, estas variantes podrían coexistir con el estándar razas (o incluso con otras variantes) en tu mundo. Por ejemplo puedes usarlos como herramientas de construcción de mundos: la existencia de ramificaciones raciales pueden constituir una prueba viviente de una antigua migración en respuesta a algún desastre.

Cada variante racial modifica la raza a la que se aplica (en lo sucesivo llamada la raza estándar) en formas menores. Todas las razas Rasgos de la raza estándar: bonificaciones de habilidades raciales, bonificaciones capacidades sensoriales especiales (como la visión oscura y la visión con poca luz), modificadores de habilidad, bonificaciones de combate contra enemigos específicos, y las habilidades raciales en el uso de armas— son a menos que la variante especifique lo contrario. Por ejemplo, un humano conserva sus puntos de habilidad extra y su hazaña extra en el 1er nivel, Un enano conserva su habilidad de astucia pétrea, y un elfo la conserva Capacidad de detectar puertas secretas, a menos que la descripción de la variante indica específicamente lo contrario.

Many of the variant races described in this section provide alternate ability score adjustments. In these cases, the adjustments given here supersede the standard race's adjustments. For example, the Duendes acuáticos ability score adjustments are -2 Strength, +2 Constitution, and -2 Charisma. These adjustments take the place of the Goblin's normal -2 Strength, +2 Dexterity, and -2 Charisma.

Because humans are, by nature, the most adaptable of races, environmental variants are generally not included for humans. The exception is Humanos acuáticos, que, debido a su capacidad vivir y respirar bajo el agua, son suficientemente diferentes de los otros humanos para justificar una variante ambiental.

Acuático Razas

Beneath the surface of the ocean lies an exotic and a alien world, complete with canyons, mountains, volcanoes, and forests. Inky depths conceal sunken cities, sleeping deities, and titanic monsters. For residents of the aquatic realm, the sunny world of the air is as mysterious and unknown as the black depths of the sea.

Los jugadores que quieran que sus personajes sean habitantes del océano pueden usar estas variantes. O bien, sus personajes podrían encontrarse con estas razas mientras viajaba bajo el mar.

Los siguientes atributos culturales son comunes a la mayoría de los Razas.

Personalidad
An aquatic race usually shares the temperament and interests of the standard race, but its members tend to be more serene than their landborn cousins.
Descripción física
A water creature is taller and thinner than a standard member of her race. Her feet and hands are webbed to facilitate swimming. (Elfos acuáticos even have fins along their limbs that serve the same purpose.) A water creature's skin ranges from pale green to dark blue. Her hair usually matches her skin color but may be one or two shades darker.

Los habitantes del agua usan muy poca ropa, y lo que hacen El desgaste tiende a adherirse fuertemente a sus cuerpos. Algunos prefieren las joyas hecho de coral y otros tesoros submarinos.

Relaciones
The attitudes of water creatures tend to be very similar to those of their landborn cousins. Members of aquatic races generally treat landborn creatures with guarded pleasantness on the rare occasions when they meet.
Alineación
Having avoided most of the political, economic, and military turmoil of the surface world, water creatures tend to take a much more placid view of life than their landborn cousins do. Members of an aquatic race favor neutrality in at least one aspect of alignment, if not both.
Tierras
The civilizations of water dwellers often mirror those of their standard races, though water folk favor more loosely organized governments and more open societies. Water creatures generally have plenty of space available for building, so they rarely structure their habitats as densely populated cities. Instead, undersea races prefer to maintain loosely defined territories in which families and individuals can carve out their own niches.
Religión
Water creatures usually pay homage to at least one deity related to oceans, storms, or nature. Otherwise, their worshiping habits are similar to those of their standard races.
Idioma
Water creatures speak any languages spoken by members of their standard race. Many also learn Aquan to facilitate communication with other underwater creatures.
Aventureros
While there are plenty of adventures to be found beneath the waves, water creatures occasionally venture onto land to fulfill some important goal. Some are lured by the alien ways of the surface people, others feel a wanderlust that can be tamed only by walking the earth.

Rasgos raciales acuáticos generales

Todas las razas acuáticas tienen los siguientes rasgos raciales.

  • Aquatic: An aquatic race gains the Subtipo acuático. Un acuático La criatura puede respirar bajo el agua. Tampoco puede respirar aire a menos que también tenga la cualidad especial anfibia. Un acuático La criatura puede aguantar la respiración fuera del agua durante 2 rondas por punto de la Constitución. Después de eso, comienza a asfixiarse.
  • Swim speed: An aquatic creature always has a swim speed. It can move through water at its swim speed without making Nadar checks. It has a 8 racial bonus on any Swim check to perform some action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • Idioma de bonificación: Aquan. Las razas acuáticas están familiarizadas con el lenguaje de las criaturas acuáticas.

Nivel de Carrera Acuática Ajustes

None of the aquatic races have level adjustments when your entire campaign is set underwater and all the PCs have the Subtipo acuático, or when playing a nonaquatic campaign. The advantages gained by an aquatic character when in an aquatic environment even out with those of other aquatic characters, and their disadvantages in nonaquatic environments make up for any advantages they might enjoy.

Sin embargo, cuando una mezcla de caracteres acuáticos y no acuáticos ocurre en una campaña acuática o basada en barcos, personajes acuáticos disfrutan de una clara ventaja sobre sus primos terrestres. En este caso, considere la posibilidad de aplicar un ajuste de nivel de +1 para todos los carreras, debido a su velocidad de natación, a la mejora de la visión con poca luz o visión oscura y otras habilidades especiales.

ACUÁTICO ENANOS

Beneath the waves, dwarves remain the masters of stone. They build massive, elaborate fortresses near the mineral-rich waters that surround undersea thermal vents.
Rasgos raciales
Aquatic dwarves have the general acuático Rasgos raciales described above and all the enano Rasgos raciales, as well as those noted below.
  • +2 Fuerza, +2 Constitución, -4 Destreza, -2 Carisma. Los enanos acuáticos son lo suficientemente duros como para sobrevivir a la brutal medio ambiente del fondo marino, sino que dependen de la fuerza y la armadura en lugar de agilidad.
  • Un enano acuático tiene una velocidad de natación de 20 pies.

ACUÁTICO ELFOS

The aquatic landscape is dotted with forests of kelp and roofed with sporadic blankets of sargasso weed. Hidden among these watery groves are the ancient settlements of the elves.
Rasgos raciales
Aquatic elves have the general acuático Rasgos raciales described above, Elfo Racial Rasgos, and Rasgos de los elfos acuáticos, with the following exception.
  • Sin branquias.

ACUÁTICO GNOMOS

Aquatic gnomes travel the world beneath the waves in elaborate wood and shell chariots pulled by domesticated sea creatures. Their vehicles range in size from single-person launches to those large enough to house several families.
Rasgos raciales
Aquatic gnomes have the general acuático Rasgos raciales described above and all Gnomo Racial Rasgos, with additions and exceptions as noted below.
  • Un gnomo acuático tiene una velocidad de nado de 20 pies.
  • Well-Traveled: Aquatic gnomes receive a +2 racial bonus on Motivo de sentido and Recopilar información checks. They always know when their welcome is wearing out.
  • No +1 racial bonus on attack rolls against Kóbolds: Aquatic gnomes do not come into combat with kobolds as frequently as their land-bound cousins. They retain their bonus against Goblinoidessin embargo.
  • No racial bonus on Oficio (alchemy) checks or Escuchar checks: Aquatic gnomes' visual acuity has improved at the expense of their other senses.

ACUÁTICO DUENDES

Aquatic goblins are feared and reviled as ocean-dwelling piranhas. A band of aquatic goblins and their tiburón mounts is likely to swoop down on any individual or group perceived as weak, to strip it of everything from gold and jewelry to clothing and hides. Leaving a trail of junk behind them as they evaluate their loot, the bandits swim off in search of other unlucky victims.

Duendes acuáticos para aventurarse por muchas razones. Mientras La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y Busca personas de ideas afines fuera de la tribu. Algunos carecen de oportunidades para avanzar, y cansarse de vivir de los restos de los que tienen más autoridad o mayor posición social.

Rasgos raciales
Aquatic goblins have the general acuático Rasgos raciales described above and all duende Rasgos raciales, with additions and exceptions as noted below.
  • -2 Fuerza, +2 Constitución, -2 Carisma. Duendes acuáticos son criaturas resistentes, pero más débiles que muchas razas.
  • Un duende acuático tiene una velocidad de nado de 30 pies.
  • Thievery: Aquatic goblins get a +2 racial bonus on Desactivar dispositivo and Juego de manos checks.
  • An aquatic goblin's racial bonus on Muévete en silencio and Montar checks is only +2. Aquatic goblins are known for riding Medium Tiburones.

SEMIELFOS ACUÁTICOS

Elfos acuáticos sometimes wed acuático Seres humanos, just as land-based elves sometimes marry surface dwelling humans. The aquatic results are aquatic half-elf children. They often serve as the diplomats and negotiators for either their human or elf communities, depending on where they live.
Rasgos raciales
Aquatic half-elves have the general acuático Rasgos raciales described above and all semielfo Rasgos raciales, with additions and exceptions as noted below.
  • Un semielfo acuático tiene una velocidad de nado de 40 pies.
  • No racial bonus on Recopilar información checks.
  • +2 racial bonus on Supervivencia checks: Aquatic half-elves spend a great deal of time traveling between elf and human settlements on their diplomacy work, and so are accustomed to surviving in the undersea wilderness.

SEMIORCOS ACUÁTICOS

In their remote and wild tribal homes, Orcos acuáticos occasionally coexist with barbarian tribes of acuático Seres humanos. Sometimes the two groups intermarry, producing aquatic half-orcs.
Rasgos raciales
Aquatic half orcs have the general acuático Rasgos raciales described above and all Semi-orco Rasgos raciales, in addition to those noted below.
  • Un semiorco acuático tiene una velocidad de nado de 30 pies.
  • Emissaries: As emissaries for their tribes, aquatic half-orcs receive a +2 racial bonus on Diplomacia and Recopilar información checks. They aren't the best diplomats under the waves, but they're a far sight better than their orc cousins.

MEDIANOS ACUÁTICOS

Aquatic halflings are much more settled than their surface-dwelling cousins. Their slight size means they are easily buffeted by currents that flow beneath the waves like the rivers of the surface world. Many predatory creatures think nothing of swooping down on such small prey. As a result, aquatic halflings often live among Enanos and Seres humanos, within the defenses those races provide.
Rasgos raciales
Aquatic halflings have the general acuático Rasgos raciales described above and all Mediano Rasgos raciales, in addition to those noted below.
  • Un mediano acuático tiene una velocidad de natación de 20 pies.
  • Visión con poca luz: Un mediano acuático puede ver cuatro veces más que como un humano no acuático a la luz de las estrellas, la luz de la luna, la luz de las antorchas, y condiciones similares de escasa iluminación. Conserva la capacidad para distinguir el color y el detalle debajo de estos condiciones.

ACUÁTICO SERES HUMANOS

Aquatic humans have a place beneath the surface of the sea, perhaps as descendants of forgotten civilizations whose island cities sank beneath the surface. They may replace Tritones in such campaigns, or exist along with them.
Rasgos raciales
Aquatic humans have the general acuático Rasgos raciales described above and all Raza humana Rasgos, in addition to those noted below.
  • Un humano acuático tiene una velocidad de natación de 30 pies.
  • Visión con poca luz: Un humano acuático puede ver cuatro veces más lejos como un humano no acuático a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad para distinguir el color y el detalle en estas condiciones.

ACUÁTICO KÓBOLDS

Aquatic kobolds are seldom seen outside their mines, much like their surface-dwelling cousins — despite the fact that their broad tails make them exceptional swimmers. They dig constantly, always expanding their subterranean territory, and as a result frequently come into conflict with acuático Enanos. Aquatic kobolds often hire mercenaries to fight for them, hiding behind their carefully constructed traps and other defenses and paying their defenders with the mineral wealth they uncover while expanding their warrens.

La vida de un kobold acuático es una vida de trabajo constante y miedo. Algunos pocos kobolds buscan la paz mental a través del poder personal y compañeros de bendición. Estos raros individuos se convierten en Aventureros.

Rasgos raciales
Aquatic kobolds have the general acuático Rasgos raciales described above and all Rasgos raciales de Kobold, as well as the following trait.
  • Un kobold acuático tiene una velocidad de nado de 40 pies.

ACUÁTICO ORCOS

Aquatic orcs survive on the slopes of cliff sides or undersea drops, far from the warmth of volcanic vents and the nurturing light of the sun. As such, they control access to the secrets of the deep ocean trenches — but are menaced by fell creatures that rise up out of the trenches in search of fresh prey.

Los orcos acuáticos están siempre atentos a los atacantes y ladrones cuando no están haciendo ataques preventivos contra esos necios suficientes para establecerse cerca de su territorio.

De vez en cuando, un orco cuestiona la necesidad de una constante batalla, o busca estrategias distintas a la fuerza bruta. Tal Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente — para convertirse en aventureros.

Rasgos raciales
Aquatic orcs have the general acuático Rasgos raciales described above and all orco Rasgos raciales, as well as the following trait.
  • Un orco acuático tiene una velocidad de nado de 30 pies.

Ártico Razas

Your campaign might be set in a snow-swept expanse of glaciers, mountains, and icy seas. Settlements cluster around sources of heat, including hot springs and volcanic vents. Frozen in the ice are relics of a forgotten, warmer time. Strange creatures descend from the glaciers, wreaking havoc and drawing adventurers like beacons.

Jugadores que quieren que sus personajes sean árticos no humanos Los habitantes pueden construir personajes usando estas variantes, o su Los personajes podían encontrarse con estas razas mientras viajaban a través de el hielo y la nieve.

Los siguientes atributos culturales son comunes a la mayoría de los árticos Razas.

Personalidad
Nearly all ice dwellers are more grim and humorless than members of their standard races. Efficiency in word and deed is crucial to survival in the harsh arctic realms, so arctic creatures tend to get straight to the point in conversation, and they have little patience for those who speak in riddles or half truths. Because they must struggle for even the most basic existence in the severe climate of the arctic regions, excess of any kind is offensive to them. Thus, they tend to be frugal and to value hard work for the benefit of all over individual accomplishment.
Descripción física
An ice dweller is hardier than a member of his standard race, and he tends to carry extra weight on his frame even when in exceptional physical condition. His skin can be any shade from pale white to light blue, and his hair and eyes can be of any color found among members of his standard race.

Las criaturas árticas usan muchas capas de ropa como protección contra el intenso frío de su tierra natal. No lo hacen joyas u otros adornos de valor particular, y llevan solo lo que necesitan para sobrevivir,

Relaciones
Those who spend their lives in the bleak and comfortless arctic regions treat outsiders with guarded wariness, if not outright distrust. Though members of most arctic tribes are willing to welcome strangers in from the cold, they tend to watch such newcomers very closely and hurry them on their way as soon as possible. Of course, a stranger with a particularly useful skill may be invited to stay — it is difficult to turn away a strong back or a skilled toolmaker in the desolate and frigid lands where the arctic races make their homes.

Además de su particular desconfianza hacia los forasteros, los miembros de las razas árticas tienden a albergar muchos de los mismos prejuicios por sus razas estándar.

Alineación
Arctic races are generally inclined toward the alignment preferences of their standard races.
Tierras
It is difficult for any living thing to survive in the frozen wastelands where arctic races live. Thus, most other races know little or nothing of their arctic cousins, and what they do know is often tainted by legend and hearsay. Most arctic creatures make their homes in ice caves or beneath the ground, although some tribes have adapted to life on the surface by building ice houses and other structures that can survive fierce winter storms.
Religión
Arctic races worship deities typical of their standard races.
Aventureros
Ice dwellers must exert themselves merely to survive in the bitter climate of their homelands, so they tend to make ideal adventurers. Those who dislike the constant struggle of life in the arctic often travel far from their homes in search of comfort, if not adventure. Occasionally, arctic tribes send emissaries into temperate lands to gather aid against particularly strong enemies or to secure emergency stores during hard times.

Rasgo racial general del Ártico

All arctic races have the following racial trait.
  • Cold Endurance: Members of arctic races have a +4 racial bonus on Fortitude saves made to resist the effects of clima frío o Exposición.

ÁRTICO ENANOS

In the icy wastes, dwarves are the masters of both ice and stone. They build massive, elaborate defenses of ice and rock around the mines where they dig for copper, silver, gold, and iron.
Rasgos raciales
Arctic dwarves have the general ártico Rasgo racial described above and all enano Rasgos raciales, with additions and exceptions as noted below.
  • +2 Fuerza, +2 Constitución, -4 Destreza, -2 Carisma. Los enanos árticos son lo suficientemente fuertes como para sobrevivir al brutal entorno del Ártico, sino que confían en la fuerza y la armadura pesada en lugar de agilidad.
  • Astucia de hielo: los enanos árticos pueden aplicar su astucia pétrea beneficios para las estructuras y características naturales hechas de hielo, así como como los de piedra.
  • +1 racial bonus on attack rolls against Kóbolds: Arctic dwarves must defend against constant assaults by kobolds. This trait replaces the dwarfs racial bonus on attack rolls against Orcos.
  • +2 racial bonus on Valorar and Oficio checks related to items made of ice.

ÁRTICO ELFOS

The arctic landscape is dotted here and there with permanent fog banks caused by subterranean heat interacting with snow and ice or warm springs steaming in the freezing air. Hidden in these oases of warmth are the ancient settlements of the elves.
Rasgos raciales
Arctic elves have the general ártico Rasgo racial described above and all Elfo Racial Rasgos, with additions and exceptions as noted below.
  • -2 Fuerza, +2 Destreza: Los elfos árticos desprecian el físico esfuerzo, prefiriendo una acción rápida cuando sea necesario.
  • +2 racial bonus on any one Oficio skill (chosen by the character at the time of creation).
  • +2 racial bonus on Supervivencia checks made in arctic environments: Arctic elves are naturally adept at staying alive in the harsh conditions of their homeland.
  • No racial bonus on Buscar checks.
  • No hay habilidad especial para notar una puerta secreta u oculta dentro de los 5 pies sin buscarlo activamente.

ÁRTICO GNOMOS

Arctic gnomes travel the ice and snow on cleverly constructed sleds pulled by immense woolly mammoths. The animals serve as transportation, a source of fibers for weaving, and walls against the elements. The sleds are enclosed, often transporting entire families.
Rasgos raciales
Arctic gnomes have the general ártico Rasgo racial described above and all Gnomo Racial Rasgos, with additions and exceptions as noted below.
  • +2 racial bonus on Motivo de sentido checks: Arctic gnomes always seem to know instinctively when their welcome is wearing out.
  • No racial bonus on Oficio (alchemy) checks.

ÁRTICO DUENDES

Arctic goblins are feared and reviled because their appearance heralds theft, assaults, and property damage. They survive by moving from place to place, constantly driven out of their previous homes by irate neighbors.

Los duendes del Ártico se aventuran por muchas razones. Mientras La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y Busca personas de ideas afines fuera de la tribu. Algunos solo quieren un oportunidad de establecerse y trabajar para ganarse una mejor reputación que la de sus semejantes.

Rasgos raciales
Arctic goblins have the general ártico Rasgo racial described above and all duende Rasgos raciales, with additions and exceptions as noted below.
  • -2 Fuerza, +2 Constitución, -2 Carisma. Los duendes árticos son criaturas resistentes, pero más débiles que muchas razas.
  • Visión con poca luz: Un duende ártico puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir color y detalle en estas condiciones.
  • Sin visión oscura.
  • +2 racial bonus on Farol and Juego de manos checks: Arctic goblins are natural thieves, snatching up anything that isn't nailed down.
  • No racial bonus on Muévete en silencio checks: Arctic goblins aren't as stealthy as their nonarctic cousins.

ÁRTICO SEMIELFOS

Ártico Elfos wed humans as often as basic elves do, producing arctic half-elf children. These half-breeds tend to have great wanderlust, and are uncomfortable staying in one place for very long. They often carry messages and rumors with them as they travel between communities.
Rasgos raciales
Arctic half-elves have the general ártico Rasgo racial described above and all semielfo Rasgos raciales, with additions and exceptions as noted below.
  • No racial bonus on Diplomacia checks: Their transient nature prevents arctic half-elves from being as well trusted as their normal counterparts.
  • +2 racial bonus on Supervivencia checks: Arctic half-elves spend a great deal of time traveling between elf and human settlements, and are accustomed to surviving in the wilderness.

ÁRTICO SEMIORCOS

Many tribes of Orcos árticos eke out a living on the warm slopes of volcanic mountains, herding elk and caribou. often their mutual dependence on sources of fresh water and meat brings them into contact with arctic-dwelling human barbarians. The resulting offspring are sometimes welcome in places where full orcs are not, valued for their tenacity, courage, and combat prowess.
Rasgos raciales
Arctic half-orcs have the general ártico Rasgo racial described above and all Semi-orco Rasgos raciales, with additions and exceptions as noted below.
  • Visión con poca luz: Un semiorco ártico puede ver el doble de lejos que un ser humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y similares condiciones de escasa iluminación. Conserva la capacidad de distinguir el color y el detalle en estas condiciones.
  • Sin visión oscura.
  • +2 racial bonus on Diplomacia checks: Arctic half-orcs often serve as emissaries for the arctic orc tribes that spawned them.

ÁRTICO MEDIANOS

Arctic Halflings are hunters and fishermen, stalking walrus and seal and putting to sea to fish, usually in the company of larger races such as humans. They are a peaceful, spiritual people whose rituals include preexpedition prayers for forgiveness from the animals they hope to kill.
Rasgos raciales
Arctic Halflings have the general ártico Rasgo racial described above and all Mediano Rasgos raciales, with additions and exceptions as noted below.
  • +2 racial bonus on Nadar checks: Arctic halflings rarely swim by choice, but are reasonably good at saving themselves from drowning.
  • No hay bonificación racial en las tiradas de ataque con hondas. Medianos árticos No prefiera particularmente las hondas para cazar.
  • Favored Class: Guardabosque. Un guardabosques de mediano ártico multiclase clase no cuenta a la hora de determinar si toma un Penalización de puntos de experiencia por multiclase. Este rasgo reemplaza a La clase favorita del mediano base.

ÁRTICO KÓBOLDS

Arctic kobolds are seldom seen outside their mines. They dig constantly, always expanding their subterranean territory (which is often carefully constructed to tap into geothermal vents for heat, and as a result are in constant conflict with ártico Enanos. Arctic kobolds often hire mercenaries to fight for them, hiding behind their carefully constructed traps and other defenses and paying their defenders with the mineral wealth they uncover while expanding their warrens.
Rasgos raciales
Aquatic kobolds have the general ártico Rasgo racial described above and all Rasgos raciales de Kobold, with one exception as noted below.
  • -2 Fuerza, +2 Destreza, -2 Constitución, -2 Sabiduría: Ártico Los kobolds son más fuertes. que otros kobolds, pero son más débiles de será.

ORCOS ÁRTICOS

Arctic orcs are primitive herders, eking out a living on the slopes of volcanic mountains and building their crude huts near hot springs or steam vents. They herd woolly cattle, caribou, and elk. As a result, they control large sources of meat, water, and heat — all things coveted by others living in or traveling through the arctic. What they don't have, they take by force.

Los orcos árticos están siempre atentos a los atacantes y ladrones cuando no están haciendo ataques preventivos contra esos necios suficientes para establecerse cerca de su territorio.

De vez en cuando, un orco cuestiona la necesidad de una constante batalla, o busca estrategias distintas a la fuerza bruta. Tal Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente — para convertirse en aventureros.

Rasgos raciales
Arctic orcs have the general Rasgo racial ártico described above and all Rasgos raciales de los orcos, with additions and exceptions as noted below.
  • Visión con poca luz: Un orco ártico puede ver el doble de lejos que un orco ártico. humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • Sin sensibilidad a la luz.
  • +2 racial bonus on Manejar animal checks: Arctic orcs are herders, and they rely on their skills with animals to keep their tribes fed.

Desierto Razas

In a campaign set in a vast desert, water is worth its weight in gold, and shifting sands occasionally reveal long-buried ruins of forgotten civilizations.

Jugadores que quieren que sus personajes sean desiertos no humanos Los habitantes pueden construir personajes usando estas variantes, o su Los personajes podían encontrarse con estas razas mientras viajaban a través de las arenas.

Los siguientes atributos culturales son comunes a la mayoría de los desiertos: Razas.

Personalidad
Members of the desert races are usually quite friendly, although during the day they may seem brusque as they hurry to get about their business and out of the oppressive heat. At night, however, they offer warm greetings and good drink to any travelers who happen upon their camps. To them, a stranger is neither friend nor foe — just good company whose presence brings a moment of joy.
Descripción física
A desert creature is usually hardier in build than a member of his standard race. Bronze skin and dark hair are typical, since such adaptations tend to make life in the scorching desert more comfortable.

La ropa preferida por las criaturas del desierto tiende a ser holgada y ligeros, y usan lo suficiente para mantener el calor apagado durante el el día y el frío de la noche. La mayoría de las criaturas del desierto usan un casco que no solo los protege del sol, sino también Proporciona algo de calor durante las frías noches del desierto.

Relaciones
Most desert dwellers are not choosy about trading partners, but many share the prejudices of their standard races. Regardless of race, most share a dislike of the scavenging desierto Kóbolds and the omnipresent nuisance of desierto Duendes.
Alineación
The predominant alignment among desert races is neutral. It takes equal parts of law and chaos to survive under the harsh desert sun. Evil folk soon find themselves without friends, and to be isolated in an environment that cannot long support individuals means certain death. In contrast, those who place the principles of goodness over the needs of survival often find themselves in dire straits. Life in the desert often requires one to meet one's own needs before tending to another's.
Tierras
Except for Enanos del desierto and desierto Gnomos, most desert dwellers are nomads who wander from one settlement to the next in search of vital supplies. Thus, they have no true lands of their own. Desert dwarves, however, are very protective of their settlements and private oases, and they are willing to defend them to the death if need be.
Religión
Desert creatures tend to have the same religious preferences as members of their standard races, with an emphasis on the worship of sun, light, or fire deities.
Idioma
Members of desert races speak the same languages as their standard races.
Aventureros
Opportunity for adventure is common on the burning sands. Denizens of the desert may turn to adventuring because they find the scavenger's life too difficult, or simply because they crave the rewards of the adventuring life. Although nomadic societies are often made up of networks of extended families, those who leave them to pursue their own goals rarely return.

Rasgo racial general del desierto

All desert races gain the following racial trait.
  • Heat Endurance: Members of desert races gain a +4 racial bonus on Fortitude saves made to resist the effects of caliente tiempo.

DESIERTO ENANOS

Because of their skill with stone and engineering, dwarves are acknowledged masters of locating water and digging wells. The importance of water to desert peoples gives the dwarves both great wealth and great political power.
Rasgos raciales
Desert dwarves have the general desierto Rasgo racial described above and all enano Rasgos raciales, with additions and exceptions as noted below.
  • -2 Destreza, +2 Constitución: Los enanos del desierto son duros suficiente para sobrevivir al brutal entorno del desierto, pero Confía más en la astucia y la rapidez que en la agilidad.
  • Nada de astucia de piedra.
  • +1 racial bonus on attack rolls against Humanoides of the Subtipo reptiliano (including Kóbolds and Pueblo lagarto) and Dragones (including Medio Dragón): Desert dwarves are trained in special combat techniques that allow them to fight common enemies more effectively. This bonus replaces the normal dwarfs bonus against Orcos and Goblinoides.
  • +4 dodge bonus to Armor Class against Dragones: This replaces the dwarf's dodge bonus to AC against Gigantes. Los dragones son un Amenaza común que los gigantes en climas desérticos y los enanos del desierto se han adaptado para afrontar este reto.
  • +2 racial bonus on Conocimiento (architecture and engineering), Knowledge (dungeoneering), and Profesión (miner) checks: Desert dwarves protect a great deal of information about what lives beneath the desert and how to reach it.
  • No racial bonus on Oficio checks.

DESIERTO ELFOS

pict In the desert, elves follow nomadic lifestyles. They herd horses, cattle, and goats across the sands, sleeping during the day and working or traveling at night. Their wandering takes them many places and puts them in contact with many cultures. As a result, they are welcome everywhere for the news and exotic trade goods they carry.
Rasgos raciales
Desert elves have the general desierto Rasgo racial described above and all Elfo Racial Rasgos, with additions and exceptions as noted below.
  • -2 Fuerza, +2 Destreza: Los elfos del desierto son físicamente más débiles físicamente que sus primos normales, sino que también son más resistentes, endurecidos por la la dura realidad de la vida en el desierto.
  • Dominio de las armas: Los elfos del desierto reciben el arma marcial Hazañas de habilidad para la cimitarra, el estoque y el arco corto (incluyendo arco corto compuesto) como proezas de bonificación. Elfos del desierto prefiera la cimitarra a la espada larga y el arco corto a la espada arco largo, porque pueden usar arcos cortos mientras están montados.
  • +2 racial bonus on Manejar animal and Montar checks: Desert elves spend most of their lives riding and working with animals.
  • No racial bonus on Escuchar checks.

DESIERTO GNOMOS

Desert dwarves may dig and maintain wells, but desert gnomes pay for them. Desert gnomes establish and operate fortified trading posts around wells and oases, cultivating crops wherever possible and scouring the surrounding desert for the wealth of buried civilizations. Desert gnome outposts are rarely quiet, doing business both day and night.
Rasgos raciales
Desert gnomes have the general desierto Rasgo racial described above and all Gnomo Racial Rasgos, with additions and exceptions as noted below.

DESIERTO DUENDES

Desert goblins are feared and reviled because their appearance often heralds the arrival of a horde of nomadic Hobgoblins and Ositos de insectos. As the desert dwarf proverb puts it, “The only good thing about goblins is that once they arrive, you know they'll soon be gone.”

Los goblins del desierto se aventuran por muchas razones. Mientras La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y Busca personas de ideas afines fuera de la tribu. Algunos carecen de oportunidades para avanzar, y se cansan de vivir de las sobras de los que tienen más autoridad o posición social más alta.

Rasgos raciales
Desert goblins have the general desierto Rasgo racial described above and all duende Rasgos raciales, with additions and exceptions as noted below.
  • Visión con poca luz: Un duende del desierto puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • +2 racial bonus on Recopilar información checks: Desert goblins soak up gossip like sponges when they visit towns or settlements.

DESIERTO SEMIELFOS

Desierto Elfos often wed humans, just as their more common cousins do, producing desert half-elf children. These offspring often serve as diplomats and negotiators for either their human or elf communities, depending on where they live.
Rasgos raciales
Desert half-elves have the general desierto Rasgo racial described above and all semielfo Rasgos raciales, with additions and exceptions as noted below.
  • +2 racial bonus on Motivo de sentido checks: A desert half-elfs survival often relies on his ability to gauge the social situation.
  • No racial bonus on Escuchar checks.

DESIERTO SEMIORCOS

Many tribes of Orcos live in isolated desert canyons or the ruins of ancient cities, now abandoned to the sands. Often their mutual dependence on sources of fresh water brings them into contact with desert-dwelling human barbarians. The resulting offspring valued for their tenacity, courage, and combat prowess, are often welcome in places where full-blooded orcs are not.
Rasgos raciales
Desert half-orcs have the general desierto Rasgo racial described above and all Semi-orco Rasgos raciales, with additions and exceptions as noted below.
  • +2 Constitución, -2 Inteligencia: El semiorco del desierto es delgado y resistente en lugar de musculoso, pero se ha adaptado a ser más socialmente hábil que un típico semiorco.
  • Visión con poca luz: Un semiorco del desierto puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • Run: Desert half-orcs receive Correr as a racial bonus feat. Typically too poor to afford mounts, half-orcs learn from an early age to get from place to place by running.

DESIERTO MEDIANOS

Like gnomes, halflings are most likely to be active during the day. Most other races regard them somewhat like cats, in that they appear whether invited or not, work at what they want when they want, and disappear without prior notice. A desert gnome proverb observes that “Halflings in your town are a source of trouble, but at least they don't tolerate competition.”
Rasgos raciales
Desert halflings have the general desierto Rasgo racial described above and all Mediano Rasgos raciales, with additions and exceptions as noted below.

DESIERTO KÓBOLDS

Desert kobolds live like scaly, intelligent rats, hiding in forgotten corners of settlements, living just over the dunes from trading posts, and always reappearing right after the residents think they've finally been killed off.

Desert kobolds claim they were among the first to settle the deserts, and that Gnomos threw them out into the wilderness. Though their survival relies on goods available at oasis settlements and trading posts, desert kobolds hate the gnomes who often build and run such settlements.

La vida de un kóbold del desierto es una vida de miedo constante, que los motiva a construir trampas y fortificaciones y a emboscar Intrusos. Algunos pocos kobolds, sin embargo, buscan la paz mental a través de poder personal y compañeros de bendición. Estos raros individuos se convierten en Aventureros.

Rasgos raciales
Desert kobolds have the general desierto Rasgo racial described above and all Rasgos raciales de Kobold, with additions and exceptions as noted below.
  • -4 Fuerza, +2 Destreza, -2 Sabiduría: Los kóbolds del desierto son Son más resistentes que otros kóbolds, pero son de carácter débil.
  • Sin sensibilidad a la luz.
  • +2 racial bonus on Supervivencia checks.
  • No racial bonus on Profesión (mining) checks: Desert kobolds don't mine.
  • Favored Class: Pillo. La clase pícaro de un kobold del desierto multiclase no cuenta a la hora de determinar si se lleva una experiencia Penalización de puntos por multiclase. Este rasgo reemplaza al normal La clase favorita de Kobold.

ORCOS DEL DESIERTO

Desert orcs are martial creatures who live for battle. Prowess in battle is their only measure of social standing, and they don't particularly care if weaker races get hurt when orcs test their skills. In fact, the chief difference between desert orcs and desert goblinoids is that the former never accept defeat — when desert orcs attack, they conquer or die trying.

Los orcos del desierto viven en un estado perpetuo de guerra, participando en salidas nocturnas eternas desde sus cañones aislados del desierto y antiguas ciudades en ruinas para atacar asentamientos y expandir su territorio. Solo el sol abrasador, y su debilidad cuando están en él, les impide gobernar el desierto.

De vez en cuando, un orco cuestiona la necesidad de una constante batalla, o busca estrategias distintas a la fuerza bruta. Tal Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente — para convertirse en aventureros.

Rasgos raciales
Desert orcs have the general Rasgo racial del desierto described above and all Rasgos raciales de los orcos, with additions and exceptions as noted below.
  • Visión con poca luz: Un orco del desierto puede ver el doble de lejos que un orco del desierto. humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir color y detalle en estas condiciones.
  • Sin visión oscura.
  • Endurance: Desert orcs gain Resistencia as a racial bonus feat.

Jungla Razas

A vast equatorial jungle, where tiny trading posts hacked from the vegetation dot riversides, giant vines and tree roots conceal cities of forgotten societies, and races that predate human civilization struggle to maintain their ancient traditions, makes a compelling setting for a campaign.

Jugadores que quieren que sus personajes sean junglas no humanas Los habitantes pueden construir personajes usando estas variantes, o su Los personajes podían encontrarse con estas razas mientras viajaban a través de el laberinto verde de la selva.

Los siguientes atributos culturales son comunes a la mayoría de las selvas razas habitantes.

Personalidad
Jungle races tend to be very territorial, and they guard their families and clans closely. They are not quick to trust strangers, but they form strong bonds with outsiders who do manage to earn their trust.
Descripción física
A jungle dweller looks very much like a member of her standard race. Typically, only a jungle creature's rough, hide-sewn clothing and unkempt appearance mark her as unusual.
Relaciones
Members of the jungle races are very territorial, so they interact with other creatures only when absolutely necessary. They often maintain good trading relations with other wild races, but they rarely trade with civilized cultures except through intermediaries such as local druids or rangers.
Alineación
Jungle races are often more chaotic than members of their standard races, rejecting the typical strictures of civilized society. However, their loyalty to family is high.
Tierras
Jungle races avoid heavily populated areas, settling in remote areas of wilderness.
Religión
Members of the jungle races tend to be more superstitious than religious. Most rely on religious leaders (some of whom are actually Adeptos of great power) to give them spiritual guidance. Individuals may pray to aspects of animal and nature deities, but only rarely does one of them achieve true communion with such a deity.
Aventureros
Jungle dwellers may set out into the world for a variety of reasons. They may need the help of a group of civilized folk to avert a prophesied disaster, or they might be asked by tribal elders to retrieve an artifact from an ancient burial site to protect them from a coming conflict. Often, such a quest is only the beginning of a jungle creature's adventuring career. She may be lured away from her people by the wonders of civilized society, or she may form a bond with outsiders who will never be welcome in her tribal lands.

JUNGLA ENANOS

Because of their height, dwarves can duck under vegetation that impedes humans — yet they are stockier than gnomes or halflings, and able to bull through what they can't avoid. Hardy to a fault, jungle dwarves are explorers, pathfinders, and traveling merchants.
Rasgos raciales
Jungle dwarves have all Rasgos raciales de los enanos, with additions and exceptions as noted below.
  • Visión con poca luz: Un enano de la selva puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir color y detalle en estas condiciones.
  • Sin visión oscura.
  • +2 bonus on Curar, Conocimiento (nature), and Supervivencia checks: Jungle dwarves know a great deal about what lives in the jungle, and are adept at finding it (or avoiding it, as the case may be).
  • +2 bonus on Mancha checks: Jungle dwarves have keen eyesight.
  • Nada de astucia de piedra: los enanos de la selva viven en la superficie.
  • No racial bonus on Oficio checks related to stone or metal items.
  • Favored Class: Guardabosque. Una clase de guardabosques enanos de la jungla multiclase no cuenta a la hora de determinar si recibe una penalización de EXP para multiclase. Los enanos de la jungla necesitan tanto habilidades al aire libre como Habilidad de combate para sobrevivir. Este rasgo reemplaza al normal Los enanos favorecían la clase.

JUNGLA ELFOS

Jungle elves are somewhat more primal than their baseline counterparts. In many jungles, ancient elven cities have been swallowed up by the voracious encroachment of trees, vines, and animals, leaving just a shadowy remnant of the population to remember the former glories of their lost civilization.
Rasgos raciales
Jungle elves have all Rasgos raciales de los elfos, with additions and exceptions as noted below.
  • Dominio de las armas: Los elfos de la selva reciben el arma marcial Hazañas de habilidad para el hacha de mano, el estoque, la espada corta y arco corto (incluido el arco corto compuesto) como proezas de bonificación. La habilidad con el estoque es un vestigio de glorias pasadas y una tradición honrada entre los elfos de la selva. Las otras armas son: herramientas útiles para la supervivencia en su entorno.
  • +2 racial bonus on Conocimiento (history) checks: Jungle elves pride themselves on being the keepers of much lore that has been forgotten to others.
  • No es posible notar puertas secretas u ocultas al pasar dentro de los 5 pies.

JUNGLA GNOMOS

Jungle gnomes live in and along the mighty rivers that wind through the jungles. A gnome jungle town is often a collection of boats tied together across a river, with channels to allow passing vessels through (after they pay a toll, of course). Jungle gnomes are also seen traveling the rivers, trading what they can find to those they meet along the way.
Rasgos raciales
Jungle gnomes have all Rasgos raciales de los gnomos, with additions and exceptions as noted below.
  • No racial bonus on attack rolls against Kóbolds.
  • No dodge bonus to Armor Class against Gigantes.
  • +2 racial bonus on Ascensión and Nadar checks: Jungle gnomes live their lives clambering in and out of boats, and in and out of the water.
  • +2 racial bonus on Oficio (shipbuilding) checks: A little lumber and a few simple tools make for a happy and industrious jungle gnome.
  • +2 racial bonus on Usar cuerda checks: Jungle gnomes consider rope the most useful tool on their boats.
  • No racial bonus on Escuchar or Oficio (alchemy) checks.

JUNGLA DUENDES

If monkeys were evil and could speak, they'd be a lot like jungle goblins. Jungle goblins are territorial, tree-dwelling savages with a sadistic streak a mile wide. Their skills at climbing and moving from tree to tree, combined with their cunning and vicious nature, cause even other Goblinoides to respect them.

Los goblins de la jungla generalmente se aventuran para ganar personal poder y servir a sus ambiciones dentro de sus clanes, o porque De alguna manera carecen de la naturaleza malvada del resto de su especie.

Rasgos raciales
Jungle goblins have Rasgos raciales de los duendes, with additions and exceptions as noted below.
  • A jungle goblin has a climb speed of 20 feet. Jungle goblins are natural climbers, able to scramble up trees with ease. A jungle goblin has a +8 racial bonus on all Ascensión checks. It must make a Climb check to climb any wall or slope with a DC of more than 0, but it always can choose to take 10, even if rushed or threatened while climbing. If it chooses an accelerated climb, it moves at double its climb speed and makes a single Climb check at a -5 penalty. It cannot run while climbing. It retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus on their attacks against a climbing jungle goblin. Also, jungle goblins add their Dexterity modifier to Climb checks instead of their Strength modifier.
  • Visión con poca luz: Un duende de la jungla puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • +4 racial bonus on Saltar checks: Jungle goblins are accomplished leapers.
  • No racial bonus on Esconder and Muévete en silencio checks.
  • Favored Class: Bárbaro. Un goblin de la jungla multiclase La clase bárbara no cuenta a la hora de determinar si toma Una penalización de puntos de experiencia por multiclase. Este rasgo Reemplaza a la clase favorita normal de los goblins.

JUNGLA SEMIELFOS

Some duende communities believe that introducing human blood into their families is a way to invigorate their race once again. Others prefer a mixed-race emissary to deal with outsiders, rather than a pure-blood elf. Either way, jungle half-elves are the result.
Rasgos raciales
Jungle half-elves have all Rasgos raciales de los semielfos, with additions and exceptions as noted below.

JUNGLA SEMIORCOS

The jungle is a wonderful home for Orcos. It provides them with places to hide, plenty of food, and as much or as little contact with other races as they want — which is always more than the other races want. On occasion, such contact with humans produces half-orcs.
Rasgos raciales
Jungle half-orcs have all Rasgos raciales de los semiorcos, with additions and exceptions as noted below.
  • Visión con poca luz: Un semiorco de la jungla puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • +2 racial bonus on Ascensión and Saltar checks: Jungle half-orcs move almost as easily through the trees of their jungle home as they do on the ground.

JUNGLA MEDIANOS

Jungle Halflings live a much more settled life than their normal counterparts do. They build villages along rivers and burn clearings in the jungle to plant their crops. In addition, they gather the most abundant food source in their environment, fish, and hunt with poison-tipped weapons.
Rasgos raciales
Jungle Halflings have all Rasgos raciales de los medianos, with additions and exceptions as noted below.
  • Dominio de las armas: Los medianos de la jungla reciben el título marcial Hazañas de habilidad con armas para el hacha arrojadiza, el hacha de mano y arco corto (incluido el arco corto compuesto) como proezas de bonificación. Para medianos de la jungla, el hacha es a la vez una herramienta práctica y una Objeto ceremonial. Crecen usando las otras armas para cazar y la pesca.
  • Veneno Use: jungle halflings use poison extensively when hunting, and as a result never poison themselves when applying poison to a weapon or when using a poisoned weapon in combat. Jungle halflings make extensive use of poisons harvested from vermin, particularly those that damage Dexterity scores.
  • No hay bonificación racial en las tiradas de salvación. Los medianos de la jungla no tienen Habilidad inusual para evitar percances.
  • +2 de bonificación racial en los lanzamientos de dicho de Entereza contra veneno: Los medianos de la jungla han adaptado una resistencia a su propia favorita método para derribar a la presa.
  • No hay bonificación de moral en las tiradas de salvación contra el miedo: Jungla Los medianos pueden ser astutos, pero no son más valientes que otros Razas.
  • No hay bonificación racial en las tiradas de ataque con hondas.
  • Favored Class: Bárbaro. El bárbaro de un mediano multiclase clase no cuenta a la hora de determinar si toma un Penalización de puntos de experiencia por multiclase. Los medianos de la selva viven mucho más cerca de la naturaleza, y debe confiar en la astucia, el ingenio, persistencia, coraje y despiadado para sobrevivir. Este rasgo Reemplaza a la clase favorita del mediano normal.

JUNGLA KÓBOLDS

Clouded mountain peaks, many of which have religious or ceremonial importance to those who live below, tower over jungle canopies. Few know of the ancient ruined cities near the rocky summits, concealed amid the clouds. Dwelling in such ancient ruins are the jungle kobolds.

Los pocos exploradores que han llegado a las ciudades informan que Sus residentes kobolds de la selva afirman haberlos construido, señalando a las imágenes reptilianas y dracónicas en las paredes y en el la arquitectura como evidencia. Los exploradores informan, sin embargo, que el Obviamente, las ciudades fueron construidas por y para personas más grandes que el pequeños humanoides reptilianos. Los kobolds de la selva carecen de cobardía común a otros kóbolds, gracias al aislamiento de sus Casas de Mountain Peak. Según todos los informes, muestran una actitud más tranquila, lado generoso que otros kobolds.

Rasgos raciales
Jungle kobolds have Rasgos raciales de Kobold, with additions and exceptions as noted below.
  • -4 Fuerza, +2 Destreza, -2 Inteligencia: Vida en lo alto La altitud ha endurecido a los kóbolds de la jungla, pero su aislamiento ha obstaculizaron su crecimiento intelectual.
  • Altitude Adaptation: Jungle kobolds are adapted to life at high altitudes, and thus don't suffer altitud Enfermedad. Siempre se consideran aclimatados a un alto Altitudes.
  • +2 racial bonus on Ascensión checks: Jungle kobolds add their Dexterity modifier to Climb checks instead of their Strength modifier.
  • No racial bonus on Oficio (trapmaking) or Profesión (miner) checks.

ORCOS DE LA SELVA

If gorillas were evil and could speak, they'd be a lot like jungle orcs. Jungle orcs live a simple existence, moving through the jungle hunting and gathering food in clan groups (equivalent in size to the squads given in the orc monster entry, plus 150% noncombatants). Although combat is common within the clans, it's relatively bloodless and hardly ever lethal. Only when jungle orcs encounter other clans or other races do they show the true extent of their violent, evil nature.

La conquista es un concepto desconcertante para los orcos de la jungla. Atacan, Toma lo que les apetezca y sigue adelante. Carecen de la disciplina requerida para mantener las cosas que roban, por lo que buscar siempre asentamientos débilmente defendidos y caravanas para reemplazar aquellas cosas que se rompen o se desgastan con la humedad del jungla.

De vez en cuando, un orco de la jungla cuestiona la necesidad de batalla constante, o busca estrategias distintas a la fuerza bruta. Estos son a menudo los miembros más inteligentes de sus clanes. Tal Los iconoclastas a menudo abandonan la selva, al menos temporalmente — para convertirse en aventureros.

Rasgos raciales
Jungle orcs have all Rasgos raciales de los orcos, with additions and exceptions as noted below.
  • Visión con poca luz: Un orco de la jungla puede ver el doble de lejos que un humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares de escasa iluminación. Conserva la capacidad de distinguir el color y detalle en estas condiciones.
  • Sin visión oscura.
  • +2 racial bonus on Curar and Supervivencia checks: Jungle orcs must be self-sufficient in order to survive their environment.