Arcanos desenterrados
VARIANTES RACIALES AMBIENTALES
Racial variants are a great way add diversity to your game
without drastically changing the ecology of your world. One
method of altering the existing races is to introduce
environmental variants, a number of which are presented here.
Puede decidir que una o más de estas variantes representen
la versión "estándar" de una raza dada en su mundo.
En cuanto a la postura, en una campaña basada en el desierto, las carreras del desierto presentaron
a continuación podría reemplazar las versiones normales de las carreras.
Alternativamente, estas variantes podrían coexistir con el estándar
razas (o incluso con otras variantes) en tu mundo. Por ejemplo
puedes usarlos como herramientas de construcción de mundos: la existencia de
ramificaciones raciales pueden constituir una prueba viviente de una antigua
migración en respuesta a algún desastre.
Cada variante racial modifica la raza a la que se aplica
(en lo sucesivo llamada la raza estándar) en formas menores. Todas las razas
Rasgos de la raza estándar: bonificaciones de habilidades raciales, bonificaciones
capacidades sensoriales especiales (como la visión oscura y la
visión con poca luz), modificadores de habilidad, bonificaciones de combate contra
enemigos específicos, y las habilidades raciales en el uso de armas— son
a menos que la variante especifique lo contrario. Por ejemplo, un
humano conserva sus puntos de habilidad extra y su hazaña extra en el 1er nivel,
Un enano conserva su habilidad de astucia pétrea, y un elfo la conserva
Capacidad de detectar puertas secretas, a menos que la descripción de la variante
indica específicamente lo contrario.
Many of the variant races described in this section provide
alternate ability score adjustments. In these cases, the
adjustments given here supersede the standard race's adjustments.
For example, the Duendes acuáticos ability score adjustments
are -2 Strength, +2 Constitution, and -2 Charisma. These
adjustments take the place of the Goblin's normal -2 Strength, +2
Dexterity, and -2 Charisma.
Because humans are, by nature, the most adaptable of races,
environmental variants are generally not included for humans. The
exception is Humanos acuáticos, que, debido a su capacidad
vivir y respirar bajo el agua, son suficientemente diferentes de los
otros humanos para justificar una variante ambiental.
Acuático
Razas
Beneath the surface of the ocean lies an exotic and a alien
world, complete with canyons, mountains, volcanoes, and forests.
Inky depths conceal sunken cities, sleeping deities, and titanic
monsters. For residents of the aquatic realm, the sunny world of
the air is as mysterious and unknown as the black depths of the
sea.
Los jugadores que quieran que sus personajes sean habitantes del océano pueden usar
estas variantes. O bien, sus personajes podrían encontrarse con estas razas
mientras viajaba bajo el mar.
Los siguientes atributos culturales son comunes a la mayoría de los
Razas.
Personalidad
An aquatic race usually shares the temperament and interests of
the standard race, but its members tend to be more serene than
their landborn cousins.
Descripción física
A water creature is taller and thinner than a standard member of
her race. Her feet and hands are webbed to facilitate swimming.
(Elfos acuáticos even have fins along their
limbs that serve the same purpose.) A water creature's skin
ranges from pale green to dark blue. Her hair usually matches her
skin color but may be one or two shades darker.
Los habitantes del agua usan muy poca ropa, y lo que hacen
El desgaste tiende a adherirse fuertemente a sus cuerpos. Algunos prefieren las joyas
hecho de coral y otros tesoros submarinos.
Relaciones
The attitudes of water creatures tend to be very similar to those
of their landborn cousins. Members of aquatic races generally
treat landborn creatures with guarded pleasantness on the rare
occasions when they meet.
Alineación
Having avoided most of the political, economic, and military
turmoil of the surface world, water creatures tend to take a much
more placid view of life than their landborn cousins do. Members
of an aquatic race favor neutrality in at least one aspect of
alignment, if not both.
Tierras
The civilizations of water dwellers often mirror those of their
standard races, though water folk favor more loosely organized
governments and more open societies. Water creatures generally
have plenty of space available for building, so they rarely
structure their habitats as densely populated cities. Instead,
undersea races prefer to maintain loosely defined territories in
which families and individuals can carve out their own niches.
Religión
Water creatures usually pay homage to at least one deity related
to oceans, storms, or nature. Otherwise, their worshiping habits
are similar to those of their standard races.
Idioma
Water creatures speak any languages spoken by members of their
standard race. Many also learn Aquan to facilitate communication
with other underwater creatures.
Aventureros
While there are plenty of adventures to be found beneath the
waves, water creatures occasionally venture onto land to fulfill
some important goal. Some are lured by the alien ways of the
surface people, others feel a wanderlust that can be tamed only
by walking the earth.
Rasgos raciales acuáticos generales
Todas las razas acuáticas tienen los siguientes rasgos raciales.
- Aquatic: An aquatic race gains the Subtipo acuático. Un acuático
La criatura puede respirar bajo el agua. Tampoco puede respirar aire
a menos que también tenga la cualidad especial anfibia. Un acuático
La criatura puede aguantar la respiración fuera del agua durante 2 rondas por
punto de la Constitución. Después de eso, comienza a asfixiarse.
- Swim speed: An aquatic creature always has a swim speed. It
can move through water at its swim speed without making Nadar
checks. It has a 8 racial bonus on any Swim check to perform some
action or avoid a hazard. It can always choose to take 10 on a
Swim check, even if distracted or endangered. It can use the run
action while swimming, provided it swims in a straight line.
- Idioma de bonificación: Aquan. Las razas acuáticas están familiarizadas con el
lenguaje de las criaturas acuáticas.
Nivel de Carrera Acuática
Ajustes
None of the aquatic races have level adjustments when your entire
campaign is set underwater and all the PCs have the Subtipo acuático, or when playing
a nonaquatic campaign. The advantages gained by an aquatic
character when in an aquatic environment even out with those of
other aquatic characters, and their disadvantages in nonaquatic
environments make up for any advantages they might enjoy.
Sin embargo, cuando una mezcla de caracteres acuáticos y no acuáticos
ocurre en una campaña acuática o basada en barcos, personajes acuáticos
disfrutan de una clara ventaja sobre sus primos terrestres. En este
caso, considere la posibilidad de aplicar un ajuste de nivel de +1 para todos los
carreras, debido a su velocidad de natación, a la mejora de la visión con poca luz o
visión oscura y otras habilidades especiales.
ACUÁTICO
ENANOS
Beneath the waves, dwarves remain the masters of stone. They
build massive, elaborate fortresses near the mineral-rich waters
that surround undersea thermal vents.
Rasgos raciales
Aquatic dwarves have the general acuático
Rasgos raciales described above and all the enano
Rasgos raciales, as well as those noted below.
- +2 Fuerza, +2 Constitución, -4 Destreza, -2 Carisma.
Los enanos acuáticos son lo suficientemente duros como para sobrevivir a la brutal
medio ambiente del fondo marino, sino que dependen de la fuerza y la
armadura en lugar de agilidad.
- Un enano acuático tiene una velocidad de natación de 20 pies.
ACUÁTICO
ELFOS
The aquatic landscape is dotted with forests of kelp and roofed
with sporadic blankets of sargasso weed. Hidden among these
watery groves are the ancient settlements of the elves.
Rasgos raciales
Aquatic elves have the general acuático
Rasgos raciales described above, Elfo Racial
Rasgos, and Rasgos de los elfos acuáticos, with the
following exception.
ACUÁTICO
GNOMOS
Aquatic gnomes travel the world beneath the waves in elaborate
wood and shell chariots pulled by domesticated sea creatures.
Their vehicles range in size from single-person launches to those
large enough to house several families.
Rasgos raciales
Aquatic gnomes have the general acuático
Rasgos raciales described above and all Gnomo Racial
Rasgos, with additions and exceptions as noted below.
- Un gnomo acuático tiene una velocidad de nado de 20 pies.
- Well-Traveled: Aquatic gnomes receive a +2 racial bonus on
Motivo de sentido and Recopilar información
checks. They always know when their welcome is wearing out.
- No +1 racial bonus on attack rolls against Kóbolds: Aquatic gnomes do not
come into combat with kobolds as frequently as their land-bound
cousins. They retain their bonus against Goblinoidessin embargo.
- No racial bonus on Oficio (alchemy) checks or Escuchar checks: Aquatic gnomes' visual
acuity has improved at the expense of their other senses.
ACUÁTICO
DUENDES
Aquatic goblins are feared and reviled as ocean-dwelling
piranhas. A band of aquatic goblins and their tiburón mounts is likely to swoop
down on any individual or group perceived as weak, to strip it of
everything from gold and jewelry to clothing and hides. Leaving a
trail of junk behind them as they evaluate their loot, the
bandits swim off in search of other unlucky victims.
Duendes acuáticos para aventurarse por muchas razones. Mientras
La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y
Busca personas de ideas afines fuera de la tribu. Algunos carecen de
oportunidades para avanzar, y cansarse de vivir de los restos de
los que tienen más autoridad o mayor posición social.
Rasgos raciales
Aquatic goblins have the general acuático
Rasgos raciales described above and all duende
Rasgos raciales, with additions and exceptions as noted below.
- -2 Fuerza, +2 Constitución, -2 Carisma. Duendes acuáticos
son criaturas resistentes, pero más débiles que muchas razas.
- Un duende acuático tiene una velocidad de nado de 30 pies.
- Thievery: Aquatic goblins get a +2 racial bonus on Desactivar dispositivo and Juego de manos checks.
- An aquatic goblin's racial bonus on Muévete en silencio and Montar
checks is only +2. Aquatic goblins are known for riding Medium
Tiburones.
SEMIELFOS ACUÁTICOS
Elfos acuáticos sometimes wed acuático
Seres humanos, just as land-based elves sometimes marry surface
dwelling humans. The aquatic results are aquatic half-elf
children. They often serve as the diplomats and negotiators for
either their human or elf communities, depending on where they
live.
Rasgos raciales
Aquatic half-elves have the general acuático
Rasgos raciales described above and all semielfo
Rasgos raciales, with additions and exceptions as noted below.
- Un semielfo acuático tiene una velocidad de nado de 40 pies.
- No racial bonus on Recopilar información
checks.
- +2 racial bonus on Supervivencia checks: Aquatic half-elves
spend a great deal of time traveling between elf and human
settlements on their diplomacy work, and so are accustomed to
surviving in the undersea wilderness.
SEMIORCOS ACUÁTICOS
In their remote and wild tribal homes, Orcos acuáticos
occasionally coexist with barbarian tribes of acuático
Seres humanos. Sometimes the two groups intermarry, producing
aquatic half-orcs.
Rasgos raciales
Aquatic half orcs have the general acuático
Rasgos raciales described above and all Semi-orco
Rasgos raciales, in addition to those noted below.
- Un semiorco acuático tiene una velocidad de nado de 30 pies.
- Emissaries: As emissaries for their tribes, aquatic half-orcs
receive a +2 racial bonus on Diplomacia and Recopilar información
checks. They aren't the best diplomats under the waves, but
they're a far sight better than their orc cousins.
MEDIANOS ACUÁTICOS
Aquatic halflings are much more settled than their
surface-dwelling cousins. Their slight size means they are easily
buffeted by currents that flow beneath the waves like the rivers
of the surface world. Many predatory creatures think nothing of
swooping down on such small prey. As a result, aquatic halflings
often live among Enanos and Seres humanos,
within the defenses those races provide.
Rasgos raciales
Aquatic halflings have the general acuático
Rasgos raciales described above and all Mediano
Rasgos raciales, in addition to those noted below.
- Un mediano acuático tiene una velocidad de natación de 20 pies.
- Visión con poca luz: Un mediano acuático puede ver cuatro veces más que
como un humano no acuático a la luz de las estrellas, la luz de la luna, la luz de las antorchas,
y condiciones similares de escasa iluminación. Conserva la
capacidad para distinguir el color y el detalle debajo de estos
condiciones.
ACUÁTICO
SERES HUMANOS
Aquatic humans have a place beneath the surface of the sea,
perhaps as descendants of forgotten civilizations whose island
cities sank beneath the surface. They may replace Tritones in such campaigns, or
exist along with them.
Rasgos raciales
Aquatic humans have the general acuático
Rasgos raciales described above and all Raza humana
Rasgos, in addition to those noted below.
- Un humano acuático tiene una velocidad de natación de 30 pies.
- Visión con poca luz: Un humano acuático puede ver cuatro veces más lejos
como un humano no acuático a la luz de las estrellas, la luz de la luna, la luz de las antorchas y
condiciones similares de escasa iluminación. Conserva la capacidad
para distinguir el color y el detalle en estas condiciones.
ACUÁTICO
KÓBOLDS
Aquatic kobolds are seldom seen outside their mines, much like
their surface-dwelling cousins — despite the fact that
their broad tails make them exceptional swimmers. They dig
constantly, always expanding their subterranean territory, and as
a result frequently come into conflict with acuático
Enanos. Aquatic kobolds often hire mercenaries to fight for
them, hiding behind their carefully constructed traps and other
defenses and paying their defenders with the mineral wealth they
uncover while expanding their warrens.
La vida de un kobold acuático es una vida de trabajo constante y
miedo. Algunos pocos kobolds buscan la paz mental a través del poder personal
y compañeros de bendición. Estos raros individuos se convierten en
Aventureros.
Rasgos raciales
Aquatic kobolds have the general acuático
Rasgos raciales described above and all Rasgos raciales de Kobold, as well as
the following trait.
- Un kobold acuático tiene una velocidad de nado de 40 pies.
ACUÁTICO
ORCOS
Aquatic orcs survive on the slopes of cliff sides or undersea
drops, far from the warmth of volcanic vents and the nurturing
light of the sun. As such, they control access to the secrets of
the deep ocean trenches — but are menaced by fell creatures
that rise up out of the trenches in search of fresh prey.
Los orcos acuáticos están siempre atentos a los atacantes y ladrones
cuando no están haciendo ataques preventivos contra esos necios
suficientes para establecerse cerca de su territorio.
De vez en cuando, un orco cuestiona la necesidad de una constante
batalla, o busca estrategias distintas a la fuerza bruta. Tal
Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente
— para convertirse en aventureros.
Rasgos raciales
Aquatic orcs have the general acuático
Rasgos raciales described above and all orco
Rasgos raciales, as well as the following trait.
- Un orco acuático tiene una velocidad de nado de 30 pies.
Ártico
Razas
Your campaign might be set in a snow-swept expanse of glaciers,
mountains, and icy seas. Settlements cluster around sources of
heat, including hot springs and volcanic vents. Frozen in the ice
are relics of a forgotten, warmer time. Strange creatures descend
from the glaciers, wreaking havoc and drawing adventurers like
beacons.
Jugadores que quieren que sus personajes sean árticos no humanos
Los habitantes pueden construir personajes usando estas variantes, o su
Los personajes podían encontrarse con estas razas mientras viajaban a través de
el hielo y la nieve.
Los siguientes atributos culturales son comunes a la mayoría de los árticos
Razas.
Personalidad
Nearly all ice dwellers are more grim and humorless than members
of their standard races. Efficiency in word and deed is crucial
to survival in the harsh arctic realms, so arctic creatures tend
to get straight to the point in conversation, and they have
little patience for those who speak in riddles or half truths.
Because they must struggle for even the most basic existence in
the severe climate of the arctic regions, excess of any kind is
offensive to them. Thus, they tend to be frugal and to value hard
work for the benefit of all over individual accomplishment.
Descripción física
An ice dweller is hardier than a member of his standard race, and
he tends to carry extra weight on his frame even when in
exceptional physical condition. His skin can be any shade from
pale white to light blue, and his hair and eyes can be of any
color found among members of his standard race.
Las criaturas árticas usan muchas capas de ropa como protección
contra el intenso frío de su tierra natal. No lo hacen
joyas u otros adornos de valor particular, y llevan
solo lo que necesitan para sobrevivir,
Relaciones
Those who spend their lives in the bleak and comfortless arctic
regions treat outsiders with guarded wariness, if not outright
distrust. Though members of most arctic tribes are willing to
welcome strangers in from the cold, they tend to watch such
newcomers very closely and hurry them on their way as soon as
possible. Of course, a stranger with a particularly useful skill
may be invited to stay — it is difficult to turn away a
strong back or a skilled toolmaker in the desolate and frigid
lands where the arctic races make their homes.
Además de su particular desconfianza hacia los forasteros, los miembros
de las razas árticas tienden a albergar muchos de los mismos prejuicios
por sus razas estándar.
Alineación
Arctic races are generally inclined toward the alignment
preferences of their standard races.
Tierras
It is difficult for any living thing to survive in the frozen
wastelands where arctic races live. Thus, most other races know
little or nothing of their arctic cousins, and what they do know
is often tainted by legend and hearsay. Most arctic creatures
make their homes in ice caves or beneath the ground, although
some tribes have adapted to life on the surface by building ice
houses and other structures that can survive fierce winter
storms.
Religión
Arctic races worship deities typical of their standard races.
Aventureros
Ice dwellers must exert themselves merely to survive in the
bitter climate of their homelands, so they tend to make ideal
adventurers. Those who dislike the constant struggle of life in
the arctic often travel far from their homes in search of
comfort, if not adventure. Occasionally, arctic tribes send
emissaries into temperate lands to gather aid against
particularly strong enemies or to secure emergency stores during
hard times.
Rasgo racial general del Ártico
All arctic races have the following racial trait.
- Cold Endurance: Members of arctic races have a +4 racial
bonus on Fortitude saves made to resist the effects of clima frío o
Exposición.
ÁRTICO
ENANOS
In the icy wastes, dwarves are the masters of both ice and stone.
They build massive, elaborate defenses of ice and rock around the
mines where they dig for copper, silver, gold, and iron.
Rasgos raciales
Arctic dwarves have the general ártico
Rasgo racial described above and all enano
Rasgos raciales, with additions and exceptions as noted below.
- +2 Fuerza, +2 Constitución, -4 Destreza, -2 Carisma.
Los enanos árticos son lo suficientemente fuertes como para sobrevivir al brutal entorno
del Ártico, sino que confían en la fuerza y la armadura pesada en lugar de
agilidad.
- Astucia de hielo: los enanos árticos pueden aplicar su astucia pétrea
beneficios para las estructuras y características naturales hechas de hielo, así como
como los de piedra.
- +1 racial bonus on attack rolls against Kóbolds: Arctic dwarves must
defend against constant assaults by kobolds. This trait replaces
the dwarfs racial bonus on attack rolls against Orcos.
- +2 racial bonus on Valorar and Oficio
checks related to items made of ice.
ÁRTICO
ELFOS
The arctic landscape is dotted here and there with permanent fog
banks caused by subterranean heat interacting with snow and ice
or warm springs steaming in the freezing air. Hidden in these
oases of warmth are the ancient settlements of the elves.
Rasgos raciales
Arctic elves have the general ártico
Rasgo racial described above and all Elfo Racial
Rasgos, with additions and exceptions as noted below.
- -2 Fuerza, +2 Destreza: Los elfos árticos desprecian el físico
esfuerzo, prefiriendo una acción rápida cuando sea necesario.
- +2 racial bonus on any one Oficio
skill (chosen by the character at the time of creation).
- +2 racial bonus on Supervivencia checks made in arctic
environments: Arctic elves are naturally adept at staying alive
in the harsh conditions of their homeland.
- No racial bonus on Buscar checks.
- No hay habilidad especial para notar una puerta secreta u oculta
dentro de los 5 pies sin buscarlo activamente.
ÁRTICO
GNOMOS
Arctic gnomes travel the ice and snow on cleverly constructed
sleds pulled by immense woolly mammoths. The animals serve as
transportation, a source of fibers for weaving, and walls against
the elements. The sleds are enclosed, often transporting entire
families.
Rasgos raciales
Arctic gnomes have the general ártico
Rasgo racial described above and all Gnomo Racial
Rasgos, with additions and exceptions as noted below.
- +2 racial bonus on Motivo de sentido checks: Arctic
gnomes always seem to know instinctively when their welcome is
wearing out.
- No racial bonus on Oficio (alchemy) checks.
ÁRTICO
DUENDES
Arctic goblins are feared and reviled because their appearance
heralds theft, assaults, and property damage. They survive by
moving from place to place, constantly driven out of their
previous homes by irate neighbors.
Los duendes del Ártico se aventuran por muchas razones. Mientras
La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y
Busca personas de ideas afines fuera de la tribu. Algunos solo quieren un
oportunidad de establecerse y trabajar para ganarse una mejor reputación
que la de sus semejantes.
Rasgos raciales
Arctic goblins have the general ártico
Rasgo racial described above and all duende
Rasgos raciales, with additions and exceptions as noted below.
- -2 Fuerza, +2 Constitución, -2 Carisma. Los duendes árticos son
criaturas resistentes, pero más débiles que muchas razas.
- Visión con poca luz: Un duende ártico puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir
color y detalle en estas condiciones.
- Sin visión oscura.
- +2 racial bonus on Farol and Juego de manos checks:
Arctic goblins are natural thieves, snatching up anything that
isn't nailed down.
- No racial bonus on Muévete en silencio checks: Arctic
goblins aren't as stealthy as their nonarctic cousins.
ÁRTICO
SEMIELFOS
Ártico
Elfos wed humans as often as basic elves do, producing arctic
half-elf children. These half-breeds tend to have great
wanderlust, and are uncomfortable staying in one place for very
long. They often carry messages and rumors with them as they
travel between communities.
Rasgos raciales
Arctic half-elves have the general ártico
Rasgo racial described above and all semielfo
Rasgos raciales, with additions and exceptions as noted below.
- No racial bonus on Diplomacia checks: Their transient
nature prevents arctic half-elves from being as well trusted as
their normal counterparts.
- +2 racial bonus on Supervivencia checks: Arctic half-elves
spend a great deal of time traveling between elf and human
settlements, and are accustomed to surviving in the
wilderness.
ÁRTICO
SEMIORCOS
Many tribes of Orcos árticos eke out a living on the warm
slopes of volcanic mountains, herding elk and caribou. often
their mutual dependence on sources of fresh water and meat brings
them into contact with arctic-dwelling human barbarians. The
resulting offspring are sometimes welcome in places where full
orcs are not, valued for their tenacity, courage, and combat
prowess.
Rasgos raciales
Arctic half-orcs have the general ártico
Rasgo racial described above and all Semi-orco
Rasgos raciales, with additions and exceptions as noted below.
- Visión con poca luz: Un semiorco ártico puede ver el doble de lejos que
un ser humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y similares
condiciones de escasa iluminación. Conserva la capacidad de
distinguir el color y el detalle en estas condiciones.
- Sin visión oscura.
- +2 racial bonus on Diplomacia checks: Arctic half-orcs
often serve as emissaries for the arctic orc tribes that spawned
them.
ÁRTICO
MEDIANOS
Arctic Halflings are hunters and fishermen, stalking walrus and
seal and putting to sea to fish, usually in the company of larger
races such as humans. They are a peaceful, spiritual people whose
rituals include preexpedition prayers for forgiveness from the
animals they hope to kill.
Rasgos raciales
Arctic Halflings have the general ártico
Rasgo racial described above and all Mediano
Rasgos raciales, with additions and exceptions as noted below.
- +2 racial bonus on Nadar checks: Arctic halflings rarely
swim by choice, but are reasonably good at saving themselves from
drowning.
- No hay bonificación racial en las tiradas de ataque con hondas. Medianos árticos
No prefiera particularmente las hondas para cazar.
- Favored Class: Guardabosque. Un guardabosques de mediano ártico multiclase
clase no cuenta a la hora de determinar si toma un
Penalización de puntos de experiencia por multiclase. Este rasgo reemplaza a
La clase favorita del mediano base.
ÁRTICO
KÓBOLDS
Arctic kobolds are seldom seen outside their mines. They dig
constantly, always expanding their subterranean territory (which
is often carefully constructed to tap into geothermal vents for
heat, and as a result are in constant conflict with ártico
Enanos. Arctic kobolds often hire mercenaries to fight for
them, hiding behind their carefully constructed traps and other
defenses and paying their defenders with the mineral wealth they
uncover while expanding their warrens.
Rasgos raciales
Aquatic kobolds have the general ártico
Rasgo racial described above and all Rasgos raciales de Kobold, with one
exception as noted below.
- -2 Fuerza, +2 Destreza, -2 Constitución, -2 Sabiduría: Ártico
Los kobolds son más fuertes. que otros kobolds, pero son más débiles de
será.
ORCOS ÁRTICOS
Arctic orcs are primitive herders, eking out a living on the
slopes of volcanic mountains and building their crude huts near
hot springs or steam vents. They herd woolly cattle, caribou, and
elk. As a result, they control large sources of meat, water, and
heat — all things coveted by others living in or traveling
through the arctic. What they don't have, they take by force.
Los orcos árticos están siempre atentos a los atacantes y ladrones
cuando no están haciendo ataques preventivos contra esos necios
suficientes para establecerse cerca de su territorio.
De vez en cuando, un orco cuestiona la necesidad de una constante
batalla, o busca estrategias distintas a la fuerza bruta. Tal
Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente
— para convertirse en aventureros.
Rasgos raciales
Arctic orcs have the general Rasgo racial ártico described
above and all Rasgos raciales de los orcos, with additions and
exceptions as noted below.
- Visión con poca luz: Un orco ártico puede ver el doble de lejos que un orco ártico.
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- Sin sensibilidad a la luz.
- +2 racial bonus on Manejar animal checks: Arctic
orcs are herders, and they rely on their skills with animals to
keep their tribes fed.
Desierto
Razas
In a campaign set in a vast desert, water is worth its weight in
gold, and shifting sands occasionally reveal long-buried ruins of
forgotten civilizations.
Jugadores que quieren que sus personajes sean desiertos no humanos
Los habitantes pueden construir personajes usando estas variantes, o su
Los personajes podían encontrarse con estas razas mientras viajaban a través de
las arenas.
Los siguientes atributos culturales son comunes a la mayoría de los desiertos:
Razas.
Personalidad
Members of the desert races are usually quite friendly, although
during the day they may seem brusque as they hurry to get about
their business and out of the oppressive heat. At night, however,
they offer warm greetings and good drink to any travelers who
happen upon their camps. To them, a stranger is neither friend
nor foe — just good company whose presence brings a moment
of joy.
Descripción física
A desert creature is usually hardier in build than a member of
his standard race. Bronze skin and dark hair are typical, since
such adaptations tend to make life in the scorching desert more
comfortable.
La ropa preferida por las criaturas del desierto tiende a ser holgada y
ligeros, y usan lo suficiente para mantener el calor apagado durante el
el día y el frío de la noche. La mayoría de las criaturas del desierto usan
un casco que no solo los protege del sol, sino también
Proporciona algo de calor durante las frías noches del desierto.
Relaciones
Most desert dwellers are not choosy about trading partners, but
many share the prejudices of their standard races. Regardless of
race, most share a dislike of the scavenging desierto
Kóbolds and the omnipresent nuisance of desierto
Duendes.
Alineación
The predominant alignment among desert races is neutral. It takes
equal parts of law and chaos to survive under the harsh desert
sun. Evil folk soon find themselves without friends, and to be
isolated in an environment that cannot long support individuals
means certain death. In contrast, those who place the principles
of goodness over the needs of survival often find themselves in
dire straits. Life in the desert often requires one to meet one's
own needs before tending to another's.
Tierras
Except for Enanos del desierto and desierto
Gnomos, most desert dwellers are nomads who wander from one
settlement to the next in search of vital supplies. Thus, they
have no true lands of their own. Desert dwarves, however, are
very protective of their settlements and private oases, and they
are willing to defend them to the death if need be.
Religión
Desert creatures tend to have the same religious preferences as
members of their standard races, with an emphasis on the worship
of sun, light, or fire deities.
Idioma
Members of desert races speak the same languages as their
standard races.
Aventureros
Opportunity for adventure is common on the burning sands.
Denizens of the desert may turn to adventuring because they find
the scavenger's life too difficult, or simply because they crave
the rewards of the adventuring life. Although nomadic societies
are often made up of networks of extended families, those who
leave them to pursue their own goals rarely return.
Rasgo racial general del desierto
All desert races gain the following racial trait.
- Heat Endurance: Members of desert races gain a +4 racial
bonus on Fortitude saves made to resist the effects of caliente
tiempo.
DESIERTO
ENANOS
Because of their skill with stone and engineering, dwarves are
acknowledged masters of locating water and digging wells. The
importance of water to desert peoples gives the dwarves both
great wealth and great political power.
Rasgos raciales
Desert dwarves have the general desierto
Rasgo racial described above and all enano
Rasgos raciales, with additions and exceptions as noted below.
- -2 Destreza, +2 Constitución: Los enanos del desierto son duros
suficiente para sobrevivir al brutal entorno del desierto, pero
Confía más en la astucia y la rapidez que en la agilidad.
- Nada de astucia de piedra.
- +1 racial bonus on attack rolls against Humanoides of the Subtipo reptiliano (including
Kóbolds and Pueblo lagarto) and Dragones (including Medio Dragón): Desert dwarves
are trained in special combat techniques that allow them to fight
common enemies more effectively. This bonus replaces the normal
dwarfs bonus against Orcos and Goblinoides.
- +4 dodge bonus to Armor Class against Dragones: This replaces the dwarf's
dodge bonus to AC against Gigantes. Los dragones son un
Amenaza común que los gigantes en climas desérticos y los enanos del desierto
se han adaptado para afrontar este reto.
- +2 racial bonus on Conocimiento (architecture and
engineering), Knowledge (dungeoneering), and Profesión (miner) checks: Desert
dwarves protect a great deal of information about what lives
beneath the desert and how to reach it.
- No racial bonus on Oficio checks.
DESIERTO
ELFOS
In the
desert, elves follow nomadic lifestyles. They herd horses,
cattle, and goats across the sands, sleeping during the day and
working or traveling at night. Their wandering takes them many
places and puts them in contact with many cultures. As a result,
they are welcome everywhere for the news and exotic trade goods
they carry.
Rasgos raciales
Desert elves have the general desierto
Rasgo racial described above and all Elfo Racial
Rasgos, with additions and exceptions as noted below.
- -2 Fuerza, +2 Destreza: Los elfos del desierto son físicamente más débiles físicamente
que sus primos normales, sino que también son más resistentes, endurecidos por la
la dura realidad de la vida en el desierto.
- Dominio de las armas: Los elfos del desierto reciben el arma marcial
Hazañas de habilidad para la cimitarra, el estoque y el arco corto
(incluyendo arco corto compuesto) como proezas de bonificación. Elfos del desierto
prefiera la cimitarra a la espada larga y el arco corto a la espada
arco largo, porque pueden usar arcos cortos mientras están montados.
- +2 racial bonus on Manejar animal and Montar
checks: Desert elves spend most of their lives riding and working
with animals.
- No racial bonus on Escuchar checks.
DESIERTO
GNOMOS
Desert dwarves may dig and maintain wells, but desert gnomes pay
for them. Desert gnomes establish and operate fortified trading
posts around wells and oases, cultivating crops wherever possible
and scouring the surrounding desert for the wealth of buried
civilizations. Desert gnome outposts are rarely quiet, doing
business both day and night.
Rasgos raciales
Desert gnomes have the general desierto
Rasgo racial described above and all Gnomo Racial
Rasgos, with additions and exceptions as noted below.
DESIERTO
DUENDES
Desert goblins are feared and reviled because their appearance
often heralds the arrival of a horde of nomadic Hobgoblins and Ositos de insectos. As the desert dwarf
proverb puts it, “The only good thing about goblins is that
once they arrive, you know they'll soon be gone.”
Los goblins del desierto se aventuran por muchas razones. Mientras
La mayoría de los duendes son neutrales, malvados, muchos tienen diferentes creencias y
Busca personas de ideas afines fuera de la tribu. Algunos carecen de
oportunidades para avanzar, y se cansan de vivir de las sobras
de los que tienen más autoridad o posición social más alta.
Rasgos raciales
Desert goblins have the general desierto
Rasgo racial described above and all duende
Rasgos raciales, with additions and exceptions as noted below.
- Visión con poca luz: Un duende del desierto puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- +2 racial bonus on Recopilar información
checks: Desert goblins soak up gossip like sponges when they
visit towns or settlements.
DESIERTO
SEMIELFOS
Desierto
Elfos often wed humans, just as their more common cousins do,
producing desert half-elf children. These offspring often serve
as diplomats and negotiators for either their human or elf
communities, depending on where they live.
Rasgos raciales
Desert half-elves have the general desierto
Rasgo racial described above and all semielfo
Rasgos raciales, with additions and exceptions as noted below.
- +2 racial bonus on Motivo de sentido checks: A desert
half-elfs survival often relies on his ability to gauge the
social situation.
- No racial bonus on Escuchar checks.
DESIERTO
SEMIORCOS
Many tribes of Orcos live in isolated desert canyons or the
ruins of ancient cities, now abandoned to the sands. Often their
mutual dependence on sources of fresh water brings them into
contact with desert-dwelling human barbarians. The resulting
offspring valued for their tenacity, courage, and combat prowess,
are often welcome in places where full-blooded orcs are not.
Rasgos raciales
Desert half-orcs have the general desierto
Rasgo racial described above and all Semi-orco
Rasgos raciales, with additions and exceptions as noted below.
- +2 Constitución, -2 Inteligencia: El semiorco del desierto es delgado
y resistente en lugar de musculoso, pero se ha adaptado a ser más
socialmente hábil que un típico semiorco.
- Visión con poca luz: Un semiorco del desierto puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- Run: Desert half-orcs receive Correr as a
racial bonus feat. Typically too poor to afford mounts, half-orcs
learn from an early age to get from place to place by
running.
DESIERTO
MEDIANOS
Like gnomes, halflings are most likely to be active during the
day. Most other races regard them somewhat like cats, in that
they appear whether invited or not, work at what they want when
they want, and disappear without prior notice. A desert gnome
proverb observes that “Halflings in your town are a source
of trouble, but at least they don't tolerate competition.”
Rasgos raciales
Desert halflings have the general desierto
Rasgo racial described above and all Mediano
Rasgos raciales, with additions and exceptions as noted below.
DESIERTO
KÓBOLDS
Desert kobolds live like scaly, intelligent rats, hiding in
forgotten corners of settlements, living just over the dunes from
trading posts, and always reappearing right after the residents
think they've finally been killed off.
Desert kobolds claim they were among the first to settle the
deserts, and that Gnomos threw them out into the wilderness.
Though their survival relies on goods available at oasis
settlements and trading posts, desert kobolds hate the gnomes who
often build and run such settlements.
La vida de un kóbold del desierto es una vida de miedo constante, que
los motiva a construir trampas y fortificaciones y a emboscar
Intrusos. Algunos pocos kobolds, sin embargo, buscan la paz mental a través de
poder personal y compañeros de bendición. Estos raros individuos se convierten en
Aventureros.
Rasgos raciales
Desert kobolds have the general desierto
Rasgo racial described above and all Rasgos raciales de Kobold, with
additions and exceptions as noted below.
- -4 Fuerza, +2 Destreza, -2 Sabiduría: Los kóbolds del desierto son
Son más resistentes que otros kóbolds, pero son de carácter débil.
- Sin sensibilidad a la luz.
- +2 racial bonus on Supervivencia checks.
- No racial bonus on Profesión (mining) checks:
Desert kobolds don't mine.
- Favored Class: Pillo. La clase pícaro de un kobold del desierto multiclase
no cuenta a la hora de determinar si se lleva una experiencia
Penalización de puntos por multiclase. Este rasgo reemplaza al normal
La clase favorita de Kobold.
ORCOS DEL DESIERTO
Desert orcs are martial creatures who live for battle. Prowess in
battle is their only measure of social standing, and they don't
particularly care if weaker races get hurt when orcs test their
skills. In fact, the chief difference between desert orcs and
desert goblinoids is that the former never accept defeat —
when desert orcs attack, they conquer or die trying.
Los orcos del desierto viven en un estado perpetuo de guerra, participando en
salidas nocturnas eternas desde sus cañones aislados del desierto y
antiguas ciudades en ruinas para atacar asentamientos y expandir su
territorio. Solo el sol abrasador, y su debilidad cuando están en él,
les impide gobernar el desierto.
De vez en cuando, un orco cuestiona la necesidad de una constante
batalla, o busca estrategias distintas a la fuerza bruta. Tal
Los iconoclastas a menudo abandonan sus tribus, al menos temporalmente
— para convertirse en aventureros.
Rasgos raciales
Desert orcs have the general Rasgo racial del desierto described
above and all Rasgos raciales de los orcos, with additions and
exceptions as noted below.
- Visión con poca luz: Un orco del desierto puede ver el doble de lejos que un orco del desierto.
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir
color y detalle en estas condiciones.
- Sin visión oscura.
- Endurance: Desert orcs gain Resistencia as a racial bonus
feat.
Jungla
Razas
A vast equatorial jungle, where tiny trading posts hacked from
the vegetation dot riversides, giant vines and tree roots conceal
cities of forgotten societies, and races that predate human
civilization struggle to maintain their ancient traditions, makes
a compelling setting for a campaign.
Jugadores que quieren que sus personajes sean junglas no humanas
Los habitantes pueden construir personajes usando estas variantes, o su
Los personajes podían encontrarse con estas razas mientras viajaban a través de
el laberinto verde de la selva.
Los siguientes atributos culturales son comunes a la mayoría de las selvas
razas habitantes.
Personalidad
Jungle races tend to be very territorial, and they guard their
families and clans closely. They are not quick to trust
strangers, but they form strong bonds with outsiders who do
manage to earn their trust.
Descripción física
A jungle dweller looks very much like a member of her standard
race. Typically, only a jungle creature's rough, hide-sewn
clothing and unkempt appearance mark her as unusual.
Relaciones
Members of the jungle races are very territorial, so they
interact with other creatures only when absolutely necessary.
They often maintain good trading relations with other wild races,
but they rarely trade with civilized cultures except through
intermediaries such as local druids or rangers.
Alineación
Jungle races are often more chaotic than members of their
standard races, rejecting the typical strictures of civilized
society. However, their loyalty to family is high.
Tierras
Jungle races avoid heavily populated areas, settling in remote
areas of wilderness.
Religión
Members of the jungle races tend to be more superstitious than
religious. Most rely on religious leaders (some of whom are
actually Adeptos of great power) to give them
spiritual guidance. Individuals may pray to aspects of animal and
nature deities, but only rarely does one of them achieve true
communion with such a deity.
Aventureros
Jungle dwellers may set out into the world for a variety of
reasons. They may need the help of a group of civilized folk to
avert a prophesied disaster, or they might be asked by tribal
elders to retrieve an artifact from an ancient burial site to
protect them from a coming conflict. Often, such a quest is only
the beginning of a jungle creature's adventuring career. She may
be lured away from her people by the wonders of civilized
society, or she may form a bond with outsiders who will never be
welcome in her tribal lands.
JUNGLA
ENANOS
Because of their height, dwarves can duck under vegetation that
impedes humans — yet they are stockier than gnomes or
halflings, and able to bull through what they can't avoid. Hardy
to a fault, jungle dwarves are explorers, pathfinders, and
traveling merchants.
Rasgos raciales
Jungle dwarves have all Rasgos raciales de los enanos, with additions
and exceptions as noted below.
- Visión con poca luz: Un enano de la selva puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir
color y detalle en estas condiciones.
- Sin visión oscura.
- +2 bonus on Curar, Conocimiento (nature), and Supervivencia checks: Jungle dwarves
know a great deal about what lives in the jungle, and are adept
at finding it (or avoiding it, as the case may be).
- +2 bonus on Mancha checks: Jungle dwarves have keen
eyesight.
- Nada de astucia de piedra: los enanos de la selva viven en la superficie.
- No racial bonus on Oficio checks related to stone or metal
items.
- Favored Class: Guardabosque. Una clase de guardabosques enanos de la jungla multiclase
no cuenta a la hora de determinar si recibe una penalización de EXP
para multiclase. Los enanos de la jungla necesitan tanto habilidades al aire libre como
Habilidad de combate para sobrevivir. Este rasgo reemplaza al normal
Los enanos favorecían la clase.
JUNGLA
ELFOS
Jungle elves are somewhat more primal than their baseline
counterparts. In many jungles, ancient elven cities have been
swallowed up by the voracious encroachment of trees, vines, and
animals, leaving just a shadowy remnant of the population to
remember the former glories of their lost civilization.
Rasgos raciales
Jungle elves have all Rasgos raciales de los elfos, with additions and
exceptions as noted below.
- Dominio de las armas: Los elfos de la selva reciben el arma marcial
Hazañas de habilidad para el hacha de mano, el estoque, la espada corta y
arco corto (incluido el arco corto compuesto) como proezas de bonificación.
La habilidad con el estoque es un vestigio de glorias pasadas y una
tradición honrada entre los elfos de la selva. Las otras armas son:
herramientas útiles para la supervivencia en su entorno.
- +2 racial bonus on Conocimiento (history) checks: Jungle
elves pride themselves on being the keepers of much lore that has
been forgotten to others.
- No es posible notar puertas secretas u ocultas al pasar
dentro de los 5 pies.
JUNGLA
GNOMOS
Jungle gnomes live in and along the mighty rivers that wind
through the jungles. A gnome jungle town is often a collection of
boats tied together across a river, with channels to allow
passing vessels through (after they pay a toll, of course).
Jungle gnomes are also seen traveling the rivers, trading what
they can find to those they meet along the way.
Rasgos raciales
Jungle gnomes have all Rasgos raciales de los gnomos, with additions and
exceptions as noted below.
- No racial bonus on attack rolls against Kóbolds.
- No dodge bonus to Armor Class against Gigantes.
- +2 racial bonus on Ascensión and Nadar
checks: Jungle gnomes live their lives clambering in and out of
boats, and in and out of the water.
- +2 racial bonus on Oficio (shipbuilding) checks: A little
lumber and a few simple tools make for a happy and industrious
jungle gnome.
- +2 racial bonus on Usar cuerda checks: Jungle gnomes
consider rope the most useful tool on their boats.
- No racial bonus on Escuchar or Oficio
(alchemy) checks.
JUNGLA
DUENDES
If monkeys were evil and could speak, they'd be a lot like jungle
goblins. Jungle goblins are territorial, tree-dwelling savages
with a sadistic streak a mile wide. Their skills at climbing and
moving from tree to tree, combined with their cunning and vicious
nature, cause even other Goblinoides to respect
them.
Los goblins de la jungla generalmente se aventuran para ganar personal
poder y servir a sus ambiciones dentro de sus clanes, o porque
De alguna manera carecen de la naturaleza malvada del resto de su especie.
Rasgos raciales
Jungle goblins have Rasgos raciales de los duendes, with additions
and exceptions as noted below.
- A jungle goblin has a climb speed of 20 feet. Jungle goblins
are natural climbers, able to scramble up trees with ease. A
jungle goblin has a +8 racial bonus on all Ascensión
checks. It must make a Climb check to climb any wall or slope
with a DC of more than 0, but it always can choose to take 10,
even if rushed or threatened while climbing. If it chooses an
accelerated climb, it moves at double its climb speed and makes a
single Climb check at a -5 penalty. It cannot run while climbing.
It retains its Dexterity bonus to Armor Class (if any) while
climbing, and opponents get no special bonus on their attacks
against a climbing jungle goblin. Also, jungle goblins add their
Dexterity modifier to Climb checks instead of their Strength
modifier.
- Visión con poca luz: Un duende de la jungla puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- +4 racial bonus on Saltar checks: Jungle goblins are
accomplished leapers.
- No racial bonus on Esconder and Muévete en silencio checks.
- Favored Class: Bárbaro. Un goblin de la jungla multiclase
La clase bárbara no cuenta a la hora de determinar si toma
Una penalización de puntos de experiencia por multiclase. Este rasgo
Reemplaza a la clase favorita normal de los goblins.
JUNGLA
SEMIELFOS
Some duende communities believe that introducing
human blood into their families is a way to invigorate their race
once again. Others prefer a mixed-race emissary to deal with
outsiders, rather than a pure-blood elf. Either way, jungle
half-elves are the result.
Rasgos raciales
Jungle half-elves have all Rasgos raciales de los semielfos, with
additions and exceptions as noted below.
JUNGLA
SEMIORCOS
The jungle is a wonderful home for Orcos. It
provides them with places to hide, plenty of food, and as much or
as little contact with other races as they want — which is
always more than the other races want. On occasion, such contact
with humans produces half-orcs.
Rasgos raciales
Jungle half-orcs have all Rasgos raciales de los semiorcos, with
additions and exceptions as noted below.
- Visión con poca luz: Un semiorco de la jungla puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- +2 racial bonus on Ascensión and Saltar
checks: Jungle half-orcs move almost as easily through the trees
of their jungle home as they do on the ground.
JUNGLA
MEDIANOS
Jungle Halflings live a much more settled life than their normal
counterparts do. They build villages along rivers and burn
clearings in the jungle to plant their crops. In addition, they
gather the most abundant food source in their environment, fish,
and hunt with poison-tipped weapons.
Rasgos raciales
Jungle Halflings have all Rasgos raciales de los medianos, with
additions and exceptions as noted below.
- Dominio de las armas: Los medianos de la jungla reciben el título marcial
Hazañas de habilidad con armas para el hacha arrojadiza, el hacha de mano y
arco corto (incluido el arco corto compuesto) como proezas de bonificación. Para
medianos de la jungla, el hacha es a la vez una herramienta práctica y una
Objeto ceremonial. Crecen usando las otras armas para cazar
y la pesca.
- Veneno Use: jungle
halflings use poison extensively when hunting, and as a result
never poison themselves when applying poison to a weapon or when
using a poisoned weapon in combat. Jungle halflings make
extensive use of poisons harvested from vermin, particularly
those that damage Dexterity scores.
- No hay bonificación racial en las tiradas de salvación. Los medianos de la jungla no tienen
Habilidad inusual para evitar percances.
- +2 de bonificación racial en los lanzamientos de dicho de Entereza contra veneno:
Los medianos de la jungla han adaptado una resistencia a su propia favorita
método para derribar a la presa.
- No hay bonificación de moral en las tiradas de salvación contra el miedo: Jungla
Los medianos pueden ser astutos, pero no son más valientes que otros
Razas.
- No hay bonificación racial en las tiradas de ataque con hondas.
- Favored Class: Bárbaro. El bárbaro de un mediano multiclase
clase no cuenta a la hora de determinar si toma un
Penalización de puntos de experiencia por multiclase. Los medianos de la selva viven
mucho más cerca de la naturaleza, y debe confiar en la astucia, el ingenio,
persistencia, coraje y despiadado para sobrevivir. Este rasgo
Reemplaza a la clase favorita del mediano normal.
JUNGLA
KÓBOLDS
Clouded mountain peaks, many of which have religious or
ceremonial importance to those who live below, tower over jungle
canopies. Few know of the ancient ruined cities near the rocky
summits, concealed amid the clouds. Dwelling in such ancient
ruins are the jungle kobolds.
Los pocos exploradores que han llegado a las ciudades informan que
Sus residentes kobolds de la selva afirman haberlos construido, señalando
a las imágenes reptilianas y dracónicas en las paredes y en el
la arquitectura como evidencia. Los exploradores informan, sin embargo, que el
Obviamente, las ciudades fueron construidas por y para personas más grandes que el
pequeños humanoides reptilianos. Los kobolds de la selva carecen de cobardía
común a otros kóbolds, gracias al aislamiento de sus
Casas de Mountain Peak. Según todos los informes, muestran una actitud más tranquila,
lado generoso que otros kobolds.
Rasgos raciales
Jungle kobolds have Rasgos raciales de Kobold, with
additions and exceptions as noted below.
- -4 Fuerza, +2 Destreza, -2 Inteligencia: Vida en lo alto
La altitud ha endurecido a los kóbolds de la jungla, pero su aislamiento ha
obstaculizaron su crecimiento intelectual.
- Altitude Adaptation: Jungle kobolds are adapted to life at
high altitudes, and thus don't suffer altitud
Enfermedad. Siempre se consideran aclimatados a un alto
Altitudes.
- +2 racial bonus on Ascensión checks: Jungle kobolds add their
Dexterity modifier to Climb checks instead of their Strength
modifier.
- No racial bonus on Oficio (trapmaking) or Profesión (miner) checks.
ORCOS DE LA SELVA
If gorillas were evil and could speak, they'd be a lot like
jungle orcs. Jungle orcs live a simple existence, moving through
the jungle hunting and gathering food in clan groups (equivalent
in size to the squads given in the orc monster entry, plus 150%
noncombatants). Although combat is common within the clans, it's
relatively bloodless and hardly ever lethal. Only when jungle
orcs encounter other clans or other races do they show the true
extent of their violent, evil nature.
La conquista es un concepto desconcertante para los orcos de la jungla. Atacan,
Toma lo que les apetezca y sigue adelante. Carecen de la
disciplina requerida para mantener las cosas que roban, por lo que
buscar siempre asentamientos débilmente defendidos y caravanas para reemplazar
aquellas cosas que se rompen o se desgastan con la humedad del
jungla.
De vez en cuando, un orco de la jungla cuestiona la necesidad de
batalla constante, o busca estrategias distintas a la fuerza bruta.
Estos son a menudo los miembros más inteligentes de sus clanes. Tal
Los iconoclastas a menudo abandonan la selva, al menos temporalmente
— para convertirse en aventureros.
Rasgos raciales
Jungle orcs have all Rasgos raciales de los orcos, with additions and
exceptions as noted below.
- Visión con poca luz: Un orco de la jungla puede ver el doble de lejos que un
humano a la luz de las estrellas, la luz de la luna, la luz de las antorchas y condiciones similares
de escasa iluminación. Conserva la capacidad de distinguir el color
y detalle en estas condiciones.
- Sin visión oscura.
- +2 racial bonus on Curar and Supervivencia checks: Jungle orcs must
be self-sufficient in order to survive their environment.
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