html PUBLIC "-//W3C//DTD XHTML 1.1//ES" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" SRD - Variantes raciales elementales

Arcanos desenterrados

VARIANTES RACIALES ELEMENTALES

Razas de aire
Aire Gnomos
Aire Duendes
Razas de la Tierra
Tierra Enanos
Tierra Kóbolds
Razas de fuego
Fuego Elfos
Fuego Semielfos
Fuego Hobgoblins
pict Razas de agua
Semiorcos de agua
Medianos de agua
Agua Orcos
The d20 cosmology has six Inner Planes, four of which correspond to the classic elements: aire, tierra, Fuego, and Agua. You can link races to various elements without making them extraplanar creatures. In fact, you can create an entire philosophical system based on various combinations of element types and their relative strengths.

The races described below are the elemental races tied to each element. While members of these races are not actually Elementales, y son, como la mayoría de los criaturas, compuestas de los cuatro elementos, cada una tiene un afinidad por uno de los cuatro. Este elemento es el más poderoso influencia en los miembros de esa raza y moldea fuertemente no sólo la fisiología de la raza, sino también la perspectiva de sus miembros y personalidad.

A pesar de su afinidad por un elemento en particular, estos Los tipos y subtipos de criaturas no cambian.

Cada variante racial modifica la raza a la que se aplica (la raza estándar) en formas menores. Todos los rasgos raciales de la raza estándar (incluidas las bonificaciones de habilidades raciales, las proezas de bonificación, Capacidades sensoriales especiales, modificadores de habilidad, bonificaciones de combate contra enemigos específicos, y las habilidades raciales en el uso de armas) a menos que la variante especifique lo contrario.

La mayoría de estas razas variantes proporcionan habilidades alternativas Ajustes. Los ajustes de puntuación de habilidad que se dan aquí reemplazan los ajustes de la carrera estándar.

Al igual que con las variantes raciales ambientales, el equilibrio y la La naturaleza adaptable de los seres humanos les impide tener una fuerte proclividad elemental. La personalidad de un ser humano individual refleja, quizás, la fuerza de varios elementos dentro de ese individuo, pero los seres humanos no adquieren virtudes particulares o vulnerabilidades relacionadas con sus componentes elementales.

Razas de Aire

Traits associated with air include an intuitive and emotional nature. Creatures with strong ties to the air element tend to be curious and investigative, capable of influencing others with their words. Politically they believe in sacrifice for a cause or belief.

Los miembros de las razas aéreas a menudo difieren en apariencia de sus primos típicos. Las características comunes incluyen azul claro o blanco pálido piel, cabello azul claro o blanco, y carne que es fría al Toque.

Rasgos generales de las razas aéreas

All members of air races have the following traits.
  • +1 racial bonus on attack rolls against creatures of the tierra subtype, including extraplanar creatures from the Plano Elemental de la Tierra.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the earth subtype or used by creatures of the tierra subtype, including extraplanar creatures from the Plano Elemental de la Tierra.
  • Breathless (Ex): Members of air races do not breathe, so they have immunity to ahogamiento, asfixia, and attacks that require inhalation (such as some types of veneno).

GNOMOS DE AIRE

Air gnomes are identical with standard gnomes, except for some differences in racial traits.
Rasgos raciales
Air gnomes have the general Rasgos de las razas aéreas described above and all gnomo Rasgos raciales, with additions and exceptions as noted below.
  • +2 Destreza, -2 Fuerza: Los gnomos de aire son ágiles, pero carecen de poder físico.
  • No racial bonus on attack rolls against Kóbolds and Goblinoides.
  • +4 dodge bonus to Armor Class against Large or larger creatures of the tierra subtype: This bonus replaces the gnome's racial bonus to AC against Gigantes.

DUENDES DEL AIRE

Air goblins are an example of the air traits turned to evil. Their strongest emotions are fear and anger, and their creativity is usually malicious and hurtful.
Rasgos raciales
Air goblins have the general Rasgos de las razas aéreas described above and all Rasgos raciales de los duendes, with additions and exceptions as noted below.
  • +4 Destreza, -2 Fuerza, -2 Constitución: Los goblins del aire son más ágiles y persuasivos que los goblins normales, pero son físicamente débil y frágil. Los hechiceros son mucho más comunes entre los goblins aéreos de lo que son entre los duendes normales.
  • No racial bonus on Montar checks: Air goblins don't commonly ride mounts.

Razas de Tierra

Traits associated with earth include insight and thoughtfulness. Creatures with strong ties to the earth element tend to be serious folk. Many are careful researchers or masterful strategists. Politically they believe in self-reliance and in benefiting from their own efforts. Members of earth races often vary in appearance from their typical cousins. Common earth race features include earthlike skin, eyes like gems or like black pits, gravelly voices, large hands and feet, iron gray hair, and a metallic sheen to the skin.

Rasgos Generales De Las Razas Terrestres

All members of earth races have the following traits.
  • +1 racial bonus on attack rolls against creatures of the aire subtype, including extraplanar creatures from the Plano Elemental de Aire.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the air subtype or used by creatures of the aire subtype, including extraplanar creatures from the Plano elemental de aire.
  • Stability: An earth creature gains a +4 bonus on ability checks made to resist being Toro apurado or Tropezó when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If the standard race already has this ability, the bonuses stack.

TIERRA ENANOS

Earth dwarves are identical with standard dwarves, except for some differences in racial traits.
Rasgos raciales
Earth dwarves have the general Rasgos de las razas terrestres described above and all Rasgos raciales de los enanos, with additions and exceptions as noted below.
  • +2 Fuerza, +2 Constitución, -2 Destreza, -2 Carisma: Los enanos terrestres son físicamente poderosos, pero algo torpes en acción y palabra.
  • Improved Stonecunning: An earth dwarf's racial bonus on Buscar checks to notice unusual stonework is +4 (instead of +2).
  • No hay bonificación racial de +2 en tiradas de salvación contra hechizos y efectos similares a los de un hechizo.
  • No +1 racial bonus on attacks against Orcos and Goblinoides.
  • +4 racial bonus on Valorar checks and Oficio checks that are related to stone or metal items: An earth dwarf has a particularly strong familiarity with objects made of the bones of the earth, hence the higher racial bonus.

TIERRA KÓBOLDS

Earth kobolds personify earth traits turned toward evil. They are less emotional than their normal kobold cousins, and are cunning with trickery and traps.
Rasgos raciales
Earth kobolds have the general Rasgos de las razas terrestres described above and all Rasgos raciales de Kobold, with additions and exceptions as noted below.
  • -2 Fuerza, -2 Constitución: Los kóbolds de la Tierra son más fuertes, aunque menos ágiles que sus típicos primos kobold.
  • +4 racial bonus on Oficio (trapmaking) checks related to stonework traps: Earth kobolds are particularly skilled at crafting traps made from the earth.

Razas de Fuego

Members of fire races are sensualists, existing to experience sensation of all sorts. They tend to be highly perceptive, and are often artists and artisans. Politically they disdain constraints on behavior, especially moral or religious inhibitions, or constraints imposed by conventional authority.

Los miembros de las razas de fuego a menudo varían en apariencia de sus primos normales. Las características raciales comunes del fuego incluyen el gris carbón o piel de color rojo intenso, cabello rojo o anaranjado que ondea como llamas, piel inusualmente caliente y dientes grandes y rojos.

Rasgos generales de las razas de fuego

All members of fire races have the following traits.
  • +1 racial bonus on attack rolls against creatures of the Agua subtype, including extraplanar creatures from the Plano elemental del agua.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the water or cold subtype or used by creatures of the Agua or frío subtype, including extraplanar creatures from the Plano Elemental de Agua.
  • Resistencia al fuego 5.

ELFOS DE FUEGO

Fire elves are identical with standard elves, except for some differences in racial traits.
Rasgos raciales
Fire elves have the general Rasgos de las razas de fuego described above and all duende Rasgos raciales, with additions and exceptions as noted below.
  • +2 Destreza, -2 Constitución, +2 Inteligencia, -2 Carisma: Los elfos de fuego son rápidos en la acción y el pensamiento, pero comparten la fragilidad de la raza estándar.

FUEGO SEMIELFOS

Half-elves and half-orcs are part elemental race and part human. As a result, they have some of the elemental traits of their nonhuman parents-but not all of them. In appearance, they rarely possess more than one variant feature: A fire half-elf might have the charcoal gray skin, but not hair that waves like flames or large red teeth.

Los semielfos de fuego disfrutan de las cosas buenas de la vida, pero no son tan buenos hedonistas como sus padres elfos de fuego. Su lado humano permite para moderar sus indulgencias a través del dominio propio.

Rasgos raciales
Fire half-elves do no have the general Rasgos de las razas de fuego.
Fire half-elves have all Rasgos raciales de los semielfos, as well as the following traits.
  • +1 racial bonus on attack rolls against Agua creatures, including extraplanar creatures from the Plano Elemental de Agua.
  • -1 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities used by Agua creatures, including extraplanar creatures from the Plano Elemental de Agua.

FUEGO HOBGOBLINS

Where fire elves prefer pleasurable sensations and pleasing aesthetics, fire hobgoblins revel in pain and the sensations of battle. Their favorite arts are those of strategy and tactics.
Rasgos raciales
Fire hobgoblins have the general Rasgos de las razas de fuego described above and all Rasgos raciales de los hobgoblin, with additions and exceptions as noted below.
  • +2 Destreza, +2 Constitución, +2 Inteligencia, -2 Carisma: Los hobgoblins de fuego son tan rápidos y resistentes como sus primos normales, pero poseen un intelecto mayor.
  • Visión con poca luz: Un hobgoblin de fuego puede ver el doble de lejos que un humano a la luz de las estrellas, a la luz de la luna, a la luz de las antorchas (la iluminación preferida condición entre los hobgoblins de fuego), y condiciones similares de iluminación. Conserva la capacidad de distinguir el color y detalle bajo estas condiciones.
  • Sin visión oscura.
  • No racial bonus on Muévete en silencio checks.

Razas de Agua

Water races are creatures of sensation, but their response to it is more careful and critical than that of the fire races. They take action only after prudent consideration, but remain flexible and adaptable. Politically they are traditionalists, more comfortable with proven systems than radical new ideas.

Los miembros de las razas acuáticas a menudo varían en apariencia de sus primos típicos. Las características raciales comunes del agua incluyen ligeramente piel escamosa, carne húmeda, piel o pelo de color azul verdoso y cabello grande ojos negros.

Rasgos generales de las carreras acuáticas

All members of water races share the following traits.
  • +1 racial bonus on attack rolls against creatures of the Fuego subtype, including extraplanar creatures from the Plano Elemental de Fuego.
  • -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the fire subtype or used by creatures of the Fuego subtype, including extraplanar creatures from the Plano elemental de fuego.
  • Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Nadar checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

AGUA SEMIORCOS

Half-elves and half-orcs are part elemental race and part human. As a result, they have some of the elemental traits of their nonhuman parents-but not all of them. In appearance, they rarely possess more than one variant feature: A fire half-elf might have the charcoal gray skin, but not hair that waves like flames or large red teeth.

Los semiorcos de agua combinan la flexibilidad y el cuidado consideración de su parentesco de orcos acuáticos con capacidades humanas para la resolución y la acción rápida.

Rasgos raciales
Water hald-orcs do no have the general Rasgos de las razas acuáticas.
Water half-orcs have all Rasgos raciales de los semiorcos, as well as the following traits.
  • +1 racial bonus on attack rolls against Fuego creatures, including extraplanar creatures from the Plano Elemental de Fuego.
  • -1 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities used by Fuego creatures, including extraplanar creatures from the Plano Elemental de Fuego.

AGUA MEDIANOS

Water Halflings are identical with standard halflings, except for some differences in racial traits.
Rasgos raciales
Water Halflings have the general Rasgos de las razas acuáticas described above and all Rasgos raciales de los medianos, with additions and exceptions as noted below.
  • -2 Fuerza, +2 Destreza, +2 Constitución: Medianos de agua son rápidos y sanos, pero físicamente débiles.

ORCOS DE AGUA

Water orcs exemplify the water traits turned to evil. Though slow to reach decisions, once a water orc chooses a course of action its resolve is harder to shift than a tidal wave.
Rasgos raciales
Water orcs have the general Rasgos de las razas acuáticas described above and all Rasgos raciales de los orcos, with additions and exceptions as noted below.
  • +4 Fuerza, +2 Constitución, -2 Inteligencia, -2 Sabiduría, -2 Carisma: Los orcos de agua son fuertes y resistentes, pero comparten el estándar las limitadas capacidades mentales de la raza.