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Hazañas psiónicas
1 You must expend your psionic focus to use this feat. 2 You must be psionically focused to use this feat. 3 A fighter may select this feat as one of his fighter bonus feats. 4 You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve). Las proezas psiónicas solo están disponibles para personajes y criaturas con la capacidad de manifestar poderes. (En otras palabras, o bien tener una reserva de Power Point o tener habilidades similares a las de Psi). Because psionic feats are supernatural abilities - a departure from the general rule that feats do not grant supernatural abilities - they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). Supernatural abilities are not subject to power resistance and cannot be dispelled; however, they do not function in areas where psionics is suppressed, such as a Campo psiónico nulo. Dejando tales Un área permite inmediatamente el uso de hazañas psiónicas. Muchas hazañas psiónicas solo se pueden usar cuando estás psiónicamente centrado; otros requieren que gastes tu enfoque psiónico para ganar su beneficio. Gastar tu enfoque psiónico no requiere un acción; Es parte de otra acción (como usar una proeza). Cuando gastas tu enfoque psiónico, se aplica solo a la acción para que lo gastaste. HAZAÑAS DE CREACIÓN DE OBJETOS PSIÓNICOSManifesters can use their personal power to create lasting psionic items. Doing so, however, is draining. A manifester must put a little of himself or herself into every psionic item he or she creates.Una proeza de creación de objetos psiónicos permite a un manifestador crear un objeto objeto psiónico de cierto tipo. Independientemente del tipo de artículos implican, las diversas hazañas de creación de objetos tienen ciertas características en común. Coste de XP: Power and energy that the manifester would normally keep is expended when making a psionic item. The experience point cost of using a psionic item creation feat equals 1/25 the cost of the item in gold pieces. A character cannot spend so much XP on an item that he or she loses a level. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level. Costo de las materias primas: Creating a psionic item requires costly components, most of which are consumed in the process. The cost of these materials equals 1/2 the cost of the item. El uso de una proeza de creación de objetos psiónicos también requiere acceso a un laboratorio o taller psiónico, herramientas especiales y otros equipo. Un personaje generalmente tiene acceso a lo que él o ella a menos que se apliquen circunstancias inusuales (por ejemplo, si está viajando lejos de casa). Hora: The time to create a psionic item depends on the feat and the cost of the item. The minimum time is one day. Coste del objeto: Craft Dorje, Imprint Stone, and Scribe Tattoo create items that directly reproduce the effects of powers, and the strength of these items depends on their manifester level-that is, a power from such an item has the strength it would have if manifested by a manifester of that level. Often, that is the minimum manifester level necessary to manifest the power. (Randomly discovered items usually follow this rule.) However, when making such an item, the item’s strength can be set higher than the minimum. Any time a character creates an item using a power augmented by spending additional power points, the character’s effective manifester level for the purpose of calculating the item’s cost increases by 1 for each 1 additional power point spent. (Augmentation is a feature of many powers that allows the power to be amplified in various ways if additional power points are spent.) All other level-dependent parameters of the power forged into the item are set according to the effective manifester level. El precio de los objetos psiónicos (y, por lo tanto, el coste de XP y el coste de las materias primas) depende del nivel de potencia y de una nivel de manifestador del personaje. El personaje El nivel del manifestador debe ser lo suficientemente alto como para que el creador del objeto pueda manifestar el poder en el nivel elegido. Para encontrar el precio final En cada caso, multiplica el nivel de manifestador del personaje por el nivel de potencia, luego multiplique el resultado por una constante, como se muestra abajo. Piedras de poder: Base price = power level x manifester level x 25 gp Tatuajes psiónicos: Base price = power level x manifester level x 50 gp Dorjes: Base price = power level x manifester level x 750 gp Costos adicionales: Any dorje, power stone, or psionic tattoo that stores a power with an XP cost also carries a commensurate cost. En el caso de los tatuajes psiónicos y las piedras de poder, el creador debe pagar el Coste de XP al crear el objeto. Por un dorje, el creador debe pagar cincuenta veces el costo de XP. Algunos objetos psiónicos incurren de manera similar en costos adicionales de XP, como se señaló en sus descripciones. HAZAÑAS METAPSIONICASAs a manifester’s knowledge of psionics grows, he can learn to manifest powers in ways slightly different from how the powers were originally designed or learned. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally.Tiempo de manifestación: Powers manifested using metapsionic feats take the same time as manifesting the powers normally unless the feat description specifically says otherwise. Coste de manifestación: To use a metapsionic feat, a psionic character must both expend his psionic focus (see the Concentración skill description) and pay an increased power point cost as given in the feat description. Límites de uso: As with all powers, you cannot spend more power points on a power than your manifester level. Metapsionic feats merely let you manifest powers in different ways; they do not let you violate this rule. Efectos de las hazañas metapsiónicas en una potencia: In all ways, a metapsionic power operates at its original power level, even though it costs additional power points. The modifications to a power made by a metapsionic feat have only their noted effect on the power. A manifester can’t use a metapsionic feat to alter a power being cast from a power stone, dorje, or other device. Manifesting a power modified by the Potencia de aceleración feat does not provoke attacks of opportunity. Algunas hazañas metapsiónicas se aplican solo a ciertos poderes, como descrito en cada entrada de hazaña específica. Objetos psiónicos y metapsiónicos Poderes: With the right psionic item creation feat, you can store a metapsionic power in a power stone, psionic tattoo, or dorje. Level limits for psionic tattoos apply to the power’s higher metapsionic level. Un personaje no necesita el metapsiónico apropiado hazaña para activar un objeto en el que se almacena un poder metapsiónico, pero necesita la hazaña metapsiónica para crear tal objeto. DESCRIPCIONES DE HAZAÑASALINEADO ATAQUE [PIÓNICO]Your melee or ranged attack overcomes your opponent’s alignment-based Reducción de daño and deals additional damage.Prerrequisito: Base attack bonus +6. Beneficio: When you take this feat, choose either chaos, good, evil or law. (Your choice must match one of your alignment components. Once you’ve made this alignment choice, it cannot be changed. Para usar esta proeza, debes gastar tu enfoque psiónico. Cuando usted Si realizas un ataque cuerpo a cuerpo o a distancia con éxito, infliges 1d6 extra puntos de daño, y tu ataque es tratado como un bien, ataque malvado, caótico o legal (dependiendo de su ataque original elección) con el fin de superar la reducción de daños. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. MAGIA ANTIPSIÓNICA [GENERAL]Your spells are more potent when used against psionic characters and creatures.Prerrequisito: Hechicería 5 ranks. Beneficio: You get a get a +2 bonus on caster level checks made to overcome a psionic creature’s power resistance. This bonus stacks with the bonus conferred by Penetración de hechizos and Mayor penetración de hechizos. Además, cada vez que una criatura psiónica intenta disipar un hechizo que lanzas, hace que su nivel de manifestador se compruebe contra una CD de 13 + su nivel de lanzador. Los beneficios de esta hazaña se aplican solo a la resistencia a la potencia. La bonificación no se aplica a la resistencia a hechizos. Se trata de un Excepción a la regla de transparencia psiónica-mágica. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). AUTÓNOMO [GENERALIDADES]You have a knack for psionic self-sufficiency.Beneficio: You get a +2 bonus on all Autohipnosis checks and Conocimiento (psiónica) checks. COMBUSTIBLE CORPORAL [PIÓNICO]You can expand your power point total at the expense of your health.Beneficio: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution. Puede recuperar puntos de potencia adicionales para una proporción costo a la Fuerza, Destreza y Constitución. Estos recuperaron Los puntos se añaden a tu reserva de Power Point como si hubieras ganado descansando durante la noche. Especial: Only living creatures can use this feat. You can take advantage of this feat only while in your own body. IMPULSAR CONSTRUCTO [PIÓNICO]Your astral constructs have more abilities.Beneficio: When you create an Constructo astralPuedes Dale una habilidad especial adicional de cualquier menú que el Constructo actualmente tiene una habilidad de. MADRIGUERA POTENCIA [METAPSIONICA]Your powers sometimes bypass barriers.Beneficio: To use this feat, you must expend your psionic focus. You can attempt to manifest your powers against targets that are sheltered behind a muro o fuerza effect. Your power briefly skips through the Astral Plane to bypass the barrier. The strength and thickness of the barrier determine your chance of success. To successfully bypass the barrier with your power, you make a Psicraft check against a DC equal to 10 + the hardness of the barrier + 1 per foot of thickness (minimum 1). Assign a hardness of 20 to barriers without a hardness rating, such as force effects (or a Pared de ectoplasma). Muros de fuerza o se supone que las paredes de ectoplasma tienen menos de 1 pie de espesor a menos que se indique lo contrario. If a power requires line of sight (which includes most powers that affect a target or targets instead of an area), you cannot manifest it as a burrowing power unless you can somehow see the target, such as with sentido clarividente. Usando esto La proeza aumenta el coste de Power Point del poder en 2. El El coste total del poder no puede exceder tu nivel de manifestador. POTENCIA DE LA CADENA [METAPSIONICO]You can manifest powers that arc to hit other targets in addition to the primary target.Beneficio: To use this feat, you must expend your psionic focus. You can chain any power that affects a single target and that deals either acid, cold, electricity, fire, or sonic damage. After the primary target is struck, the power can arc to a number of secondary targets equal to your manifester level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did (round down). Cada objetivo puede hacer una tirada de salvación, si uno se lo permite el poder. Eliges objetivos secundarios como quieras, pero todos deben estar a menos de 30 pies del objetivo principal, y ningún objetivo puede ser golpeado más de una vez. Puede optar por afectar menos objetivos secundarios que el máximo (para evitar aliados en la zona, por ejemplo). El uso de esta proeza aumenta el coste de punto de poder de la potencia en 6. El costo total del poder no puede exceder su manifestador nivel. MENTE CAÓTICA [GENERALIDADES]The turbulence of your thoughts prevents others from gaining insight into your actions.Prerrequisito: Chaotic alignment, Cha 15. Beneficio: Creatures and characters who have an insight bonus on their attack rolls, an insight bonus to their Armor Class, or an insight bonus on skill checks or ability checks do not gain those bonuses against you. El beneficio de esta proeza solo se aplica a las bonificaciones de perspicacia Se obtiene de los poderes psiónicos y las habilidades psíquicas. Se trata de un Excepción a la regla de transparencia psiónica-mágica. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). DANZA DE LA CAPA [GENERALIDADES]You are skilled at using optical tricks to make yourself seem to be where you are not.Prerrequisitos: Esconder 10 ranks, Realizar (dance) 2 ranks. Beneficio: You can take a move action to obscure your exact position. Until your next turn, you have concealment. Alternatively, you can take a full-round action to entirely obscure your exact position. Until your next action, you have total concealment. MENTE CERRADA [GENERALIDADES]Your mind is better able to resist psionics than normal.Beneficio: You get a +2 bonus on all saving throws to resist powers. El beneficio de esta hazaña se aplica solo a los poderes psiónicos y habilidades similares a las de los psi. Esta es una excepción a la magia psiónica Norma de transparencia. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). MANIFESTACIÓN DE COMBATE [PSIÓNICA]You are adept at manifesting powers in combat.Beneficio: You get a +4 bonus on Concentración checks made to manifest a power or use a psi-like ability while on the defensive or while you are Lidiando or Fijado. CRISTAL DE CONOCIMIENTO ARTESANAL [OBJETO CREACIÓN]You can create psionic cognizance crystals that store power points.Prerrequisito: Manifester level 3rd. Beneficio: You can create a cognizance crystal. Doing so takes one day for each 1,000 gp in its base price. The base price of a cognizance crystal is equal to the highest-level power it could manifest using all its stored power points, squared, multiplied by 1,000 gp. To create a cognizance crystal, you must spend 1/25 of its base price in XP and use up raw materials costing one-half its base price. ARTESANÍA DORJE [ARTÍCULO CREACIÓN]You can create slender crystal wands called dorjes than manifest powers when charges are expended.Prerrequisito: Manifester level 5th. Beneficio: You can create a dorje of any psionic power you know (barring exceptions, such as bestow power, as noted in a power’s description). Crafting a dorje takes one day for each 1,000 gp in its base price. The base price of a dorje is its manifester level x the power level x 750 gp. To craft a dorje, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Un dorje recién creado tiene 50 cargas. Cualquier dorje que almacene un poder con un coste de EXP también conlleva un costo proporcional. Además del coste de XP derivado de la precio base, debe pagar cincuenta veces el costo de XP. OFICIO PSICROWN [CREACIÓN DE OBJETOS]You can create psicrowns, which have multiple psionic effects.Prerrequisito: Manifester level 12th. Beneficio: You can create any psicrown whose prerequisites you meet. Crafting a psicrown takes one day for each 1,000 gp in its base price. To craft a psicrown, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price. Some psicrowns incur extra costs in XP as noted in their descriptions. These costs are in addition to those derived from the psicrown’s base price. FABRICA ARMAS Y ARMADURAS PSIÓNICAS [CREACIÓN DE OBJETOS]You can create psionic weapons, armor, and shields.Prerrequisito: Manifester level 5th. Beneficio: You can create any psionic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its psionic features. To enhance a weapon, you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price. El arma, armadura o escudo que se va a mejorar debe ser un masterwork que proporcione. Su coste no está incluido en el por encima del costo. También puedes reparar un arma psiónica rota, una armadura o escudo si es uno que podrías hacer. Hacerlo cuesta la mitad de lo que cuesta XP, la mitad de las materias primas y la mitad del tiempo que se tardaría en mejorar ese elemento en primer lugar. FABRICAR ENSAMBLAJE PSIÓNICO [OBJETO CREACIÓN]You can create golems and other psionic automatons that obey your orders.Prerrequisitos: Fabrica armas y armaduras psiónicas, Fabrica un objeto universal. Beneficio: You can create any psionic construct whose prerequisites you meet. Creating a construct takes one day for each 1,000 gp in its base price. To create a construct, you must spend 1/25 of the construct’s base price in XP and use up raw materials costing one-half of this price. A newly created construct has average hit points for its Hit Dice. OBJETO UNIVERSAL DE ARTESANÍA [OBJETO CREACIÓN]You can create universal psionic items.Prerrequisito: Manifester level 3rd. Beneficio: You can create any universal psionic item whose prerequisites you meet. Crafting a universal psionic item takes one day for each 1,000 gp in its base price. To craft a universal psionic item, you must spend 1/25 of the item’s base price in XP and use up raw materials costing one-half of this price. También puede reparar un objeto universal roto si es uno que que podrías hacer. Hacerlo cuesta la mitad de XP, la mitad de lo que cuesta materiales, y la mitad del tiempo que se tardaría en fabricar ese objeto en el primer lugar. Algunos objetos universales incurren en costes adicionales en XP, como se indica en sus descripciones. Estos costes se suman a los derivados del precio base del artículo. Usted debe pagar dicho costo a crear un objeto o reparar uno roto. MORTAL PRECISIÓN [GENERAL]You empty your mind of all distracting emotion, becoming an instrument of deadly precision.Prerrequisito: Dex 15, base attack bonus +5. Beneficio: You have deadly accuracy with your sneak attacks. You can reroll any result of 1 on your sneak attack’s extra damage dice. You must keep the result of the reroll, even if it is another 1. IMPACTO PROFUNDO [PIÓNICO]You can strike your foe with a melee weapon as if making a touch attack.Prerrequisito: Str 13, Arma psiónica, bonificación de ataque base +5. Beneficio: To use this feat, you must expend your psionic focus. You can resolve your attack with a melee weapon as a touch attack. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. POTENCIA DE RETARDO [METAPSIONICO]You can manifest powers that go off up to 5 rounds later.Beneficio: To use this feat, you must expend your psionic focus. You can manifest a power as a delayed power. A delayed power doesn’t activate immediately. When you manifest the power, you choose one of three trigger mechanisms: (1) The power activates when you take a standard action to activate it; (2) It activates when a creature enters the area that the power will affect (only powers that affect areas can use this trigger condition); or (3) It activates on your turn after 5 rounds pass. If you choose one of the first two triggers and the conditions are not met within 5 rounds, the power activates automatically on the fifth round. Solo se pueden retrasar los poderes personales y de área. Cualquier decisión que tomaría sobre la energía retrasada, incluyendo tiradas de ataque, designando objetivos o determinando o conformando un área, se deciden cuando se manifiesta el poder. Cualquier efectos resueltos por los afectados por el poder, incluido el ahorro lanzamientos, se deciden cuando finaliza el período de retraso. Una potencia retardada se puede disipar normalmente durante el retardo, y puede ser detectado normalmente en el área o en el objetivo por el Uso de poderes que pueden detectar efectos psiónicos. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 2. El costo total del poder no puede exceder su manifestador nivel. POTENCIA EL PODER [METAPSIONICO]You can manifest powers to greater effect.Beneficio: To use this feat, you must expend your psionic focus. You can empower a power. All variable, numeric effects of an empowered power are increased by one-half. An empowered power deals half again as much damage as normal, cures half again as many hit points, affects half again as many targets, and so forth, as appropriate. Augmented powers can also be empowered (multiply 1-1/2 times the damage total of the augmented power). Saving throws and opposed checks (such as the one you make when you manifest Disipar psiónicos) no son ni las potencias sin variables aleatorias. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 2. El costo total del poder no puede exceder su manifestador nivel. AMPLIAR POTENCIA [METAPSIONICO]You can manifest powers farther than normal.Beneficio: To use this feat, you must expend your psionic focus. You can alter a power with a range of close, medium, or long to increase its range by 100%. An enlarged power with a range of close has a range of 50 feet + 5 feet per level, a medium-range power has a range of 200 feet + 20 feet per level, and a long-range power has a range of 800 feet + 80 feet per level. Potencias cuyos rangos no están definidos por la distancia, así como potencias cuyos alcances no son cercanos, medianos o largos, no son afectado. El uso de esta proeza no aumenta el coste en power point de la poder. CONOCIMIENTO EXPANDIDO [PSIÓNICO]You learn another power.Prerrequisitos: Manifester level 3rd. Beneficio: Add to your powers known one additional power of any level up to one level lower than the highest-level power you can manifest. You can choose any power, including powers from another discipline’s list or even from another class’s list. Especial: You can gain this feat multiple times. Each time, you learn one new power at any level up to one less than the highest-level power you can manifest. AMPLÍE LA POTENCIA [METAPSIONICO]You can manifest powers that last longer than normal.Beneficio: To use this feat, you must expend your psionic focus. Puedes manifestar un poder extendido. Un poder prolongado dura el doble de tiempo de lo normal. Una potencia con una duración de concentración instantánea o permanente no se ve afectada por Esta hazaña. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 2. El costo total del poder no puede exceder su manifestador nivel. DISPARO DE CAÍDA [PIÓNICO]You can strike your foe with a ranged weapon as if making a touch attack.Prerrequisito: Dex 13, Disparo a quemarropa, Psiónico Tiro, bonificación de ataque base +5. Beneficio: To use this feat, you must expend your psionic focus. You can resolve your ranged attack as a ranged touch attack. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. CENTRADO HENDER [PIÓNICO]You can sense the stress points on others’ weapons.Prerrequisito: Str 13, Ataque de poder, Hendidura mejorada. Beneficio: To use this feat, you must expend your psionic focus. Cuando golpeas el arma de un oponente, ignoras la mitad de la dureza total del arma (redondear hacia abajo). Dureza total incluye cualquier mejora mágica o psiónica que posea el arma que aumenta su dureza. Especial: You can also sense the stress points in any hard construction, such as wooden doors or stone walls, and can ignore half of the object’s total hardness (round down) when attacking that object. FUERZA DE VOLUNTAD [GENERALIDADES]You are able to resist psionic attacks with extreme force of will.Prerrequisito: Hierro Será. Beneficio: Once per round, when targeted by a psionic effect that allows a Reflex save or a Fortitude save, you can instead make a Will saving throw to avoid the effect. El beneficio de esta hazaña se aplica solo a los poderes psiónicos y habilidades similares a las de los psi. Esta es una excepción a la magia psiónica Norma de transparencia. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). ATAQUE FANTASMA [PIÓNICO]Your deadly strikes against incorporeal foes always find their mark.Prerrequisito: Base attack bonus +3. Beneficio: You must be psionically focused to use this feat. When you make a melee attack or a ranged attack against an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature. Your weapon or natural weapon actually appears to become briefly incorporeal as the attack is made. MAYOR MANYSHOT [GENERAL]You are skilled at firing many arrows at once, even at different opponents.Prerrequisitos: Dex 17, Manyshot (Muchos), Disparo a quemarropa, Disparo rápido, bonificación de ataque base +6. Beneficio: When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage. Especial: A fighter may select this feat as one of his fighter bonus feats. MAYOR PENETRACIÓN DE POTENCIA [PIÓNICO]Your powers are especially potent at breaking through power resistance.Prerrequisito: Poder Penetración. Beneficio: To use this feat, you must expend your psionic focus. You get a +8 bonus on manifester level checks to overcome a creature’s power resistance. This bonus overlaps with the bonus from Poder Penetración. MAYOR ESPECIALIZACIÓN DE PODER [PIÓNICO]You deal more damage with your powers.Prerrequisitos: Especialización de poder, Enfoque de arma (ray), manifester level 12th. Beneficio: Your powers that deal damage deal an extra 2 points of damage. This damage stacks with other bonuses on damage rolls to powers, including the one from Power Specialization. The damage bonus applies only if the target or targets are within 30 feet. MAYOR DOTACIÓN PSIÓNICA [PIÓNICO]You can use meditation to focus your powers.Prerrequisito: Psiónico Dotación. Beneficio: When you use the Psionic Endowment feat, you add +2 to the save DC of a power you manifest instead of +1. PUÑO PSIÓNICO MAYOR [PSIÓNICO]You can charge your unarmed strike or natural weapon with additional damage potential.Prerrequisito: Str 13, Psiónico Puño, bonificación de ataque base +5. Beneficio: When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. DISPARO PSIÓNICO SUPERIOR [PSIÓNICO]You can charge your ranged attacks with additional damage potential.Prerrequisito: Disparo a quemarropa, Psiónico Tiro, bonificación de ataque base +5. Beneficio: When you use the Psionic Shot feat, your ranged attack deals an extra 4d6 points of damage instead of an extra 2d6 points. ARMA PSIÓNICA SUPERIOR [PIÓNICO]You can charge your melee weapon with additional damage potential.Prerrequisito: Str 13, Arma psiónica, bonificación de ataque base +5. Beneficio: When you use the Psionic Weapon feat, your attack with a melee weapon deals an extra 4d6 points of damage instead of an extra 2d6 points. Your mind wakes to a previously unrealized talent for psionics. TALENTO OCULTO [GENERAL]Prerrequisito: This feat can only be taken at 1st level. Beneficio: Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points, and you can take psionic feats, metapsionic feats, and psionic item creation feats. If you have or take a class that grants power points, the power points gained from Hidden Talent are added to your total power point reserve. Cuando tomes esta hazaña, elige un poder de nivel 1 de cualquier Lista de clases psiónicas. Conoces este poder (se convierte en uno de tus poderes conocidos). Puedes manifestar este poder con el poder puntos otorgados por esta hazaña si tienes una puntuación de Carisma de 11 o superior. Si no tienes niveles de clase psiónica, se te considera un manifestador de 1er nivel al manifestar este poder. Si tienes niveles de clase psiónica, puedes manifestar el poder en el nivel más alto nivel de manifestador que has alcanzado. (Este no es un nivel de manifestación, y no se suma a ningún nivel de manifestador ganado al tomar Clases psiónicas). Si no tienes niveles de clase psiónicos, usa Carisma para determinar qué tan poderoso es el poder que puedes manifestar y ¡Qué difícil es resistir a esos poderes! Nota: This is an expanded version of the Talento salvaje feat, intended for use in high-psionics campaigns. MENTE HOSTIL [GENERALIDADES]Your mind recoils violently against those who use psionics against you.Prerrequisito: Cha 15. Beneficio: Whenever you are subject to a power from the telepathy discipline (regardless of whether the power is harmful or beneficial to you), the manifester must make a Will saving throw against a DC of 10 + 1/2 your character level + your Charisma bonus or take 2d6 points of damage. El beneficio de esta hazaña se aplica solo a los poderes psiónicos y habilidades similares a las de los psi. Esta es una excepción a la magia psiónica Norma de transparencia. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). PIEDRA DE IMPRONTA [CREACIÓN DE OBJETOS]You can create power stones to store psionic powers.Prerrequisito: Manifester level 1st. Beneficio: You can create a power stone of any power that you know. Encoding a power stone takes one day for each 1,000 gp in its base price. The base price of a power stone is the level of the stored power x its manifester level x 25 gp. To imprint a power stone, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Cualquier piedra de poder que almacene un poder con un coste de XP también conlleva un costo proporcional. Además de los costes derivados desde el precio base, debe pagar el XP al codificar el piedra. PSICRISTAL MEJORADO [PSIÓNICO]You can upgrade your psicrystal.Prerrequisitos: Afinidad con los cristales. Beneficio: You can implant another personality fragment in your Psicristal. Obtienes el Beneficios de ambas personalidades de Psicrystal. Usted La personalidad de PsiCrystal se adapta y se convierte en una mezcla entre todos los fragmentos de personalidad implantados. A partir de ahora, cuando determinar las capacidades de su psicristal, trate su nivel de manifestador como uno más alto que su manifestador normal nivel. Especial: You can gain this feat multiple times. Each time, you implant a new personality fragment in your psicrystal, from which you derive the noted benefits, and you treat your level as one higher for the purpose of determining your psicrystal’s abilities. INQUISIDOR [PIÓNICO]You know when others lie.Prerrequisito: Wis 13. Beneficio: To use this feat, you must expend your psionic focus. You gain a +10 bonus on a Motivo de sentido check to oppose a Farol check. Debes decidir si usar o no esta hazaña antes de haciendo una comprobación de Sense Motive. Si se produce un error en la comprobación, o si el El oponente no miente, aún gastas tu psiónico centro de atención. MAXIMIZAR POTENCIA [METAPSIONICA]You can manifest powers to maximum effect.Beneficio: To use this feat, you must expend your psionic focus. Se puede maximizar una potencia. Todos los efectos numéricos variables de un Los poderes modificados por esta hazaña se maximizan. Un poder maximizado inflige el máximo daño, cura el número máximo de puntos de vida, afecta al número máximo de objetivos, y así sucesivamente, según corresponda. Las tiradas de salvación y los jaques opuestos no se ven afectados, ni tampoco los poderes sin variables aleatorias. Los poderes aumentados se pueden maximizar; Un poder aumentado maximizado inflige el daño máximo (o cura los puntos de vida máximos, y así on) de la potencia aumentada. Un poder potenciado y maximizado obtiene los beneficios separados de cada hazaña: el resultado máximo más la mitad de lo normal resultado de la tirada. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 4. El costo total del poder no puede exceder su manifestador nivel. SALTO MENTAL [PIÓNICO]You can make amazing jumps.Prerrequisito: Str 13, Saltar 5 ranks. Beneficio: To use this feat, you must expend your psionic focus. You gain a +10 bonus on a Jump check. MENTAL RESISTENCIA [GENERAL]Your mind is armored against mental intrusion.Prerrequisito: Base Will save bonus +2. Beneficio: Against psionic attacks that do not employ an energy type to deal damage you gain damage reduction 3/-. In addition, when you are hit with Daño de habilidad (but not Drenaje de habilidades or ability burn damage) from a psionic attack, you take 3 points less than you would normally take. El beneficio de esta hazaña se aplica solo a los poderes psiónicos y habilidades similares a las de los psi. Esta es una excepción a la magia psiónica Norma de transparencia. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). TRANSFERENCIA METAMÓRFICA [PSIÓNICA]You can gain a supernatural ability of a metamorphed form.Prerrequisito: Wis 13, manifester level 5th. Beneficio: Each time you change your form, such as through the metamorfosis power, you gain one of the new form’s supernatural abilities, if it has any. Solo obtienes tres usos de la habilidad metamórfica por día,
incluso si la criatura en la que te metamorfoseas tiene un límite más alto
sobre los usos (Todavía está sujeto a otras restricciones sobre el uso
de la habilidad). La DC de salvación para resistir una habilidad sobrenatural
obtenido a través de la transferencia metamórfica (si es un ataque) es 10 +
tu modificador Cha + 1/2 tus Dados de Golpe. No importa cuántas veces manifiestes el poder de la metamorfosis
En un día determinado, solo puedes ganar un total de tres sobrenaturales
Transferencias de habilidad por día. Normal: You cannot use the supernatural abilities of creatures whose form you assume. Especial: You can gain this feat multiple times. Each time, you can gain one additional supernatural ability. MENTE TERMINADA CUERPO [GENERAL]Your ability damage heals more rapidly.Prerrequisito: Con 13. Beneficio: You heal Daño de habilidad and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus. Normal: You heal ability damage and ability burn damage at a rate of 1 point per day. MENTE ESTRECHA [PIÓNICO]Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations.Prerrequisito: Wis 13. Beneficio: You gain a +4 bonus on Concentración checks you make to become psionically focused. MENTE ABIERTA [GENERALIDADES]You are naturally able to reroute your memory, mind, and skill expertise.Beneficio: You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as 1/2 ranks. You cannot exceed the normal maximum ranks for your level in any skill. Especial: You can gain this feat multiple times. Each time, you immediately gain another 5 skill points. PODER DE OPORTUNIDAD [METAPSIÓNICO]You can make power-enhanced attacks of opportunity.Beneficio: To use this feat, you must expend your psionic focus. When you make an attack of opportunity, you can use any power you know with a range of touch, if you have at least one hand free. Manifestar este poder es una acción inmediata. No se puede usar esta hazaña con un poder táctil cuya manifestación El tiempo es más largo que 1 acción de ronda completa. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 6. El costo total del poder no puede exceder su manifestador nivel. Normal: Attacks of opportunity can be made only with melee weapons. SOBRECANAL [PIÓNICO]You burn your life force to strengthen your powers.Beneficio: While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage. El aumento efectivo en el nivel del manifestador aumenta la Número de puntos de energía que puedes gastar en una sola potencia manifestación, así como el aumento de todos los manifestadores efectos dependientes del nivel, como el alcance, la duración y la superación Resistencia a la potencia. Normal: Your manifester level is equal to your total levels in classes that manifest powers. PODER PENETRACIÓN [PIÓNICA]Your powers are especially potent, breaking through power resistance more readily than normal.Beneficio: To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creature’s power resistance. ESPECIALIZACIÓN DE PODER [PSIÓNICO]You deal more damage with your powers.Prerrequisitos: Enfoque de arma (ray), manifester level 4th. Beneficio: With rays and ranged touch attack powers that deal damage, you deal an extra 2 points of damage. If you expend your psionic focus when you manifest a ray or a ranged touch attack power that deals damage, you add your key ability bonus to the damage (instead of adding 2). AFINIDAD CON LOS CRISTALES [PSIÓNICO]You have created a psicrystal.Prerrequisitos: Manifester level 1st. Beneficio: This feat allows you to gain a Psicristal. CONTENCIÓN DE PSICRISTALES [PIÓNICO]Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.Prerrequisitos: Afinidad con los cristales, manifestador Nivel 3º. Beneficio: You can spend a full-round action attempting to psionically focus your Psicristal. En cualquier momento en que necesitas gastar tu enfoque psiónico, puedes gastar tu El foco psiónico de PsiCrystal en su lugar, siempre y cuando el cristal está a menos de 5 pies de usted. Enfocando psiónicamente tu psicristal Funciona igual que enfocarse a sí mismo. El psicristal no puede enfocar en sí mismo, solo el propietario puede dedicar tiempo a enfocar el cristal. PSIONIC AFINIDAD [GENERAL]You have a knack for psionic endeavors.Beneficio: You get a +2 bonus on all Psicraft checks and Usar dispositivo psiónico checks. CUERPO PSIÓNICO [PIÓNICO]Your mind reinforces your body.Beneficio: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points. PSIONIC CARGA [PIÓNICA]You can charge in a crooked line.Prerrequisito: Dex 13, Velocidad de pensamiento. Beneficio: To use this feat, you must expend your psionic focus. When you charge, you can make one turn of up to 90 degrees during your movement. All other restrictions on charges still apply; for instance, you cannot pass through a square that blocks or slows movement, or that contains a creature. You must have line of sight to the opponent at the start of your turn. ESQUIVAR PISÓNICA [PIÓNICO]You are proficient at dodging blows.Prerrequisito: Dex 13, Regate. Beneficio: You must be psionically focused to use this feat. You receive a +1 dodge bonus to your Armor Class. This bonus stacks with the bonus from the Dodge feat (but only applies on attacks made by the opponent you have designated). DOTACIÓN PSIÓNICA [PSIÓNICA]You can endow your manifestations with more concentrated focus.Beneficio: To use this feat, you must expend your psionic focus. You add 1 to the save DC of a power you manifest. FISTA PIÓNICO [PIÓNICO]You can charge your unarmed strike or natural weapon with additional damage potential.Prerrequisito: Str 13. Beneficio: To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. AGUJERO PIÓNICO [GENERALIDADES]You are anathema to psionic creatures and characters.Prerrequisito: Con 15. Beneficio: When a foe strikes you in melee combat, the foe immediately loses its psionic focus, if any. Also, if you are the target of a power, the manifester of the power must spend an additional number of power points equal to your Wisdom bonus, or the power fails (all the power points spent on the power are still lost). This extra cost does not count toward the maximum power points a manifester can spend on a single power. Especial: You cannot take or use this feat if you have the ability to use powers (if you have a power point reserve or psi-like abilities). MEDITACIÓN PSIÓNICA [PSIÓNICA]You can focus your mind faster than normal, even under duress.Prerrequisito: Wis 13, Concentración 7 ranks. Beneficio: You can take a move action to become psionically focused. Normal: A character without this feat must take a full-round action to become psionically focused. DISPARO PIÓNICO [PIÓNICO]You can charge your ranged attacks with additional damage potential.Prerrequisito: Disparo a quemarropa. Beneficio: To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. PSIONIC TALENTO [PSIÓNICO]You gain additional power points to supplement those you already had.Prerrequisito: Having a power point reserve. Beneficio: When you take this feat for the first time, you gain 2 power points. Especial: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1. PSIONIC ARMA [PSIÓNICA]You can charge your melee weapon with additional damage potential.Prerrequisito: Str 13. Beneficio: To use this feat, you must expend your psionic focus. Tu ataque con un arma cuerpo a cuerpo inflige 2d6 puntos extra de daño. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. POTENCIA ACELERADA [METAPSIONICO]You can manifest a power with a moment’s thought.Beneficio: To use this feat, you must expend your psionic focus. You can quicken a power. You can perform another action, even manifest another power, in the same round that you manifest a quickened power. You can manifest only one quickened power per round. A power whose manifesting time is longer than 1 round cannot be quickened. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 6. El costo total del poder no puede exceder su manifestador nivel. Manifestar un poder vivificado no provoca ataques de oportunidad. RÁPIDO METABOLISMO [GENERAL]Your wounds heal rapidly.Prerrequisito: Con 13. Beneficio: You naturally heal a number of hit points per day equal to the standard healing rate + double your Constitution bonus. You heal even if you do not rest. This healing replaces your normal natural healing. If you are tended successfully by someone with the Heal skill, you instead regain double the normal amount of hit points + double your Constitution bonus. TEMERARIO OFENSIVA [GENERAL]You can shift your focus from defense to offense.Prerrequisito: Base attack bonus +1. Beneficio: When you use the attack action or full attack action in melee, you can take a penalty of -4 to your Armor Class and add a +2 bonus on your melee attack roll. The bonus on attack rolls and penalty to Armor Class last until the beginning of your next turn. TIRO DE DEVOLUCIÓN [PIÓNICO]You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.Prerrequisito: Disparo a quemarropa, Psiónico Tiro, Disparo caído, bonificación de ataque base +3. Beneficio: To use this feat, you must expend your psionic focus and have at least one hand free. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can deflect the attack so that you take no damage from it. The attack is deflected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not flat-footed. Attempting to return a shot is a free action. Especial: If you also have the Hazaña Flechas de desvíoel El ataque desviado se realiza con la bonificación de ataque original más tu Bonificación de destreza. TATUAJE DE ESCRIBA [CREACIÓN DE OBJETOS]You can create psionic tattoos, which store powers within their designs.Prerrequisito: Manifester level 3rd. Beneficio: You can create a psionic tattoo of any power of 3rd level or lower that you know and that targets one or more creatures. Scribing a psionic tattoo takes one day. When you create a psionic tattoo, you set the manifester level. The manifester level must be sufficient to manifest the power in question and no higher than your own level. The base price of a psionic tattoo is its power level x its manifester level x 50 gp. To scribe a tattoo, you must spend 1/25 of this base price in XP and use up raw materials (special inks, masterwork needles, and so on) costing one-half of this base price. Cuando creas un tatuaje psiónico, tomas cualquier decisión que que normalmente harías al manifestar el poder. Cuando su portador activa físicamente el tatuaje, el portador es el objetivo del poder. Cualquier tatuaje psiónico que almacene un poder con un coste de XP también conlleva un costo proporcional. Además de los costes derivados del precio base, debe pagar el XP al crear el tatuaje. ESQUIVAR CARGO [GENERAL]You are skilled at dodging past charging opponents and taking advantage when they miss.Prerrequisito: Dex 13, Regate. Beneficio: You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are flat-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat. VELOCIDAD DE PENSAMIENTO [PIÓNICO]The energy of your mind energizes the alacrity of your body.Prerrequisito: Wis 13. Beneficio: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet. PARTIR RAYO PSIÓNICO [METAPSIÓNICO]You can affect two targets with a single ray.Prerrequisito: Any other metapsionic feat. Beneficio: To use this feat, you must expend your psionic focus. You can split psionic rays you manifest. The split ray affects any two targets that are both within the power’s range and within 30 feet of each other. If the ray deals damage, each target takes as much damage as a single target would take. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 2. QUÉDATE QUIETO [GENERALIDADES]You can prevent foes from fleeing or closing.Prerrequisito: Str 13. Beneficio: When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round. Ya que usas la proeza Stand Still en lugar de tu ataque de oportunidad, solo puede hacerlo un número de veces por ronda igual a al número de veces por ronda que podrías hacer un ataque de oportunidad (normalmente solo una). Normal: Attacks of opportunity cannot halt your foes in their tracks. TALENTOSO [PSIÓNICO]You can overchannel powers with less cost to yourself.Prerrequisito: Sobrecanal. Beneficio: To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling. PODER DOBLE [METAPSIONICO]You can manifest a power simultaneously with another power just like it.Beneficio: To use this feat, you must expend your psionic focus. You can twin a power. Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers. The target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect). El uso de esta proeza aumenta el coste de punto de poder de la potencia en 6. El costo total del poder no puede exceder su manifestador nivel. GOLPE INEVITABLE [PSIÓNICO]You can make an unarmed strike or use a natural weapon against your foe as if delivering a touch attack.Prerrequisito: Str 13, Psiónico Puño, bonificación de ataque base +5. Beneficio: To use this feat, you must expend your psionic focus. You can resolve your unarmed strike or attack with a natural weapon as a touch attack. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. PODER INCONDICIONAL [METAPSIÓNICO]Disabling conditions do not hold you back.Beneficio: To use this feat, you must expend your psionic focus. Your mental strength is enough to overcome some otherwise disabling conditions. You can manifest an unconditional power when you are atónito, confuso, Náuseas, or atónito. Solo los poderes personales y los poderes que afectan a su persona pueden ser manifestados como poderes incondicionales. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 8. El costo total del poder no puede exceder su manifestador nivel. SUBIENDO POR LAS PAREDES [PIÓNICO]You can run on walls for brief distances.Prerrequisito: Wis 13. Beneficio: While you are psionically focused, you can take part of one of your move actions to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall prone, taking falling damage as appropriate for your distance above the ground. Treat the wall as a normal floor for the purpose of measuring your movement. Passing from floor to wall or wall to floor costs no movement; you can change surfaces freely. Opponents on the ground can make attacks of opportunity as you move up the wall. Especial: You can take other move actions in conjunction with moving along a wall. For instance, the Ataque de primavera feat allows you to make an attack from the wall against a foe standing on the ground who is within the area you threaten; however, if you are somehow prevented from completing your move, you fall. Likewise, you could caída along the wall to avoid attacks of opportunity. AMPLIAR POTENCIA [METAPSIONICO]You can increase the area of your powers.Beneficio: To use this feat, you must expend your psionic focus. You can alter a burst, emanation, line, or spread-shaped power to increase its area. (Powers that do not have an area of one of these four sorts are not affected by this feat.) Any numeric measurements of the power’s area increase by 100%. El uso de esta proeza aumenta el coste de punto de poder de la potencia en 4. El costo total del poder no puede exceder su manifestador nivel. TALENTO SALVAJE [GENERALIDADES]Your mind wakes to a previously unrealized talent for psionics.Beneficio: Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats. You do not, however, gain the ability to manifest powers simply by virtue of having this feat. HERIR ATAQUE [PIÓNICO]Your vicious attacks wound your foe.Prerrequisito: Base attack bonus +8. Beneficio: To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt. Debes decidir si usar o no esta hazaña antes de Hacer un ataque. Si tu ataque falla, aún gastas tu Foco psiónico. |