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Hazañas épicasEn orden alfabético
ADQUIRIR HAZAÑAS ÉPICAS
Los personajes obtienen hazañas épicas de las siguientes maneras: En el nivel 21, y cada tres niveles a partir de entonces, el personaje puede seleccionar una hazaña épica en lugar de una hazaña no épica. Cada clase de personaje obtiene hazañas épicas adicionales de acuerdo con la descripción de la clase. Estas proezas deben seleccionarse de la lista de proezas épicas adicionales para esa clase. PRERREQUISITOSLa mayoría de las hazañas épicas tienen requisitos previos. Un personaje debe tener la puntuación de habilidad, la proeza, la habilidad, la característica de clase o el modificador de ataque base enumerados para poder seleccionar o usar esa proeza. Un personaje puede obtener una proeza épica en el mismo nivel en el que obtiene el requisito previo, al igual que con las proezas normales. Un requisito previo expresado como un valor numérico es un mínimo; Cualquier valor superior al dado también cumple el requisito previo. Un personaje no puede usar una hazaña épica si ha perdido un prerrequisito. TIPOS DE HAZAÑAS ÉPICASLa mayoría de las hazañas épicas son generales, lo que significa que no hay reglas especiales que las gobiernen como grupo. Otras pueden ser hazañas de creación de objetos o proezas metamágicas, que siguen todas las reglas normales para tales proezas, excepto lo especificado en la descripción de la proeza. Además, algunas hazañas se definen como hazañas divinas o como hazañas salvajes. Tales hazañas se describen a continuación. HAZAÑAS DIVINASLas hazañas en esta categoría comparten algunas características. En primer lugar, todos tienen como requisito previo la capacidad de convertir (o, en la mayoría de los casos, reprender) a los muertos vivientes. Por lo tanto, están abiertos a clérigos, paladines de nivel 4 o superior, y cualquier clase de prestigio que tenga esa habilidad. (La habilidad de convertir a otras criaturas no califica a un personaje para seleccionar una de estas hazañas). En segundo lugar, la fuerza que impulsa una hazaña divina es la capacidad de canalizar energía positiva o negativa para convertir o reprender a los muertos vivientes. Cada uso de una proeza divina le cuesta al personaje un intento de turno/reprimenda de su número de intentos cada día. Si a un personaje no le queda ningún intento de turno/reprimenda, no puede usar la proeza. Dado que girar o reprender es una acción estándar, activar cualquiera de estas hazañas también es una acción estándar. HAZAÑAS SALVAJESLas hazañas en esta categoría comparten la característica de relacionarse con la capacidad de usar formas salvajes como druidas. Estas hazañas requieren que el personaje tenga la capacidad de usar la forma salvaje antes de adquirir la proeza. HAZAÑAS PSIÓNICAS ÉPICASLos personajes psiónicos pueden adquirir hazañas épicas con sabor psiónico. Algunas proezas requieren tanta traducción que se proporcionan proezas convertidas. Siempre que una proeza se refiera a conferir o alterar un hechizo de alguna manera, se debe hacer alguna traducción para usarla con psiónicos. A veces, esta traducción es tan sencilla como cambiar algunos nombres. Traducir hazañas metamágicas épicas a hazañas metapsiónicas épicas requiere que los prerrequisitos de Hechicería sean reemplazados por Psicraft. También requiere un poco de matemáticas: en lugar de lanzar un hechizo a un nivel superior, un personaje psiónico paga más puntos de poder. Por cada ranura de hechizo de un nivel más alto que el nivel real del hechizo que requiere la proeza metamágica, la proeza metapsiónica requiere que un personaje pague un coste de puntos de poder igual a su coste estándar +2. Del mismo modo, cuando una proeza permite a un lanzador de conjuros "pagar" un nivel menos para usar una proeza metamágica, la versión psiónica permite a un personaje pagar 2 puntos de poder menos por una determinada
Hazaña metapsiónica. HAZAÑAS
En orden alfabéticoESPACIO ADICIONAL DE OBJETOS MÁGICOS [ÉPICO]Beneficio: Choose one type of magic item that has a limit on the number a character can simultaneously wear and gain its benefit. The character can now wear one more magic item of this type and also gain its benefit.Normal: Without this feat, a character is limited to one headband, hat, or helmet; one pair of eye lenses or goggles; one cloak, cape, or mantle; one amulet, brooch, medallion, necklace, periapt, or scarab; one suit of armor; one robe; one vest, vestment, or shirt; one pair of bracers or bracelets; one pair of gloves or gauntlets; two rings; one belt; and one pair of boots. Especial: A character can gain this feat multiple times. Each time the character takes the feat, it applies to a new type of wearable magic item. DISEÑO DE ARMADURA [ÉPICO]Beneficio: The character gains a +1 natural armor bonus to Armor Class, or his or her existing natural armor bonus increases by 1.Especial: A character can gain this feat multiple times. Its effects stack. ALQUIMIA AUMENTADA [ÉPICA]Prerrequisitos: Int 21, Oficio(alchemy) 24 ranks.Beneficio: Whenever creating an alchemical item or substance, the character can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat. See the Craft (alchemy) skill description. HECHIZO DE ACELERACIÓN AUTOMÁTICA [ÉPICO]Prerrequisitos: Hechizo de aceleración, Hechicería 30 ranks, ability to cast 9th-level arcane or divine spells.Beneficio: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as quickened spells without using higher-level spell slots. The normal limit to the number of quickened spells a character may cast per round applies. Spells with a casting time of more than 1 full round can’t be quickened. Especial: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be quickened with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form. HECHIZO SILENCIOSO AUTOMÁTICO [ÉPICO]Prerrequisitos: Hechizo silencioso, Hechicería 24 ranks, ability to cast 9th-level arcane or divine spells.Beneficio: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as silent spells without using higher-level spell slots. Especial: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be silenced with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form. However, since bard spells can’t be enhanced with the Silent Spell feat, they can’t be affected by this feat either. HECHIZO DE INESTABILIDAD AUTOMÁTICO [ÉPICO]Prerrequisitos: Hechizo inmóvil, Hechicería 27 ranks, ability to cast 9th-level arcane or divine spells.Beneficio: The character may cast all 0-, 1st-, 2nd-, and 3rd-level spells as stilled spells without using higher-level spell slots. Especial: A character can gain this feat multiple times. Each time a character takes the feat, the spells of his or her next three lowest spell levels can now be stilled with no adjustment to their spell slots. This feat doesn’t increase the casting time for those spells that normally become full-round actions when cast in metamagic form. PERDICIÓN DE ENEMIGOS [ÉPICO]Prerrequisitos: Supervivencia 24 ranks, five or more favored enemies.Beneficio: Any weapon the character wields against one of his or her favored enemies is treated as a bane weapon for that creature type (thus, its enhancement bonus is increased by +2 and it deals +2d6 points of damage). This ability doesn’t stack with similar abilities. VELOCIDAD CEGADORA [ÉPICA]Prerrequisito: Dex 25.Beneficio: The character can act as if hasted for 5 rounds each day. The duration of the effect need not be consecutive rounds. Activating this power is a free action. Especial: A character can gain this feat multiple times. Each time he or she takes the feat, it grants an additional 5 rounds of haste per day. DOMINIO DE BONIFICACIÓN [ÉPICO]Prerrequisitos: Wis 21, ability to cast 9th-level divine spells.Beneficio: Choose an additional domain from the character’s deity’s domain list. The character now has access to that domain’s spells as normal for his or her domain spells and the domain’s granted powers. Especial: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different domain. BALUARTE DE DEFENSA [ÉPICO]Prerrequisitos: Con 25, defensive stance 3/day.Beneficio: The character’s defensive stance bonuses increase to +4 Strength, +6 Constitution, +4 resistance bonus on all saves, and +6 dodge bonus to AC. RABIA CAÓTICA [ÉPICO]Prerrequisitos: Rage 5/day, chaotic alignment.Beneficio: Any weapon the character wields while in a rage is treated as an anarchic weapon (it is chaos-aligned and deals an extra 2d6 points of damage against creatures of lawful alignment). This ability does not stack with similar abilities. FORMA SALVAJE COLOSAL [SALVAJE][ÉPICO]Prerrequisito: The ability to wild shape into a Gargantuan creature.Beneficio: The character can use his or her wild shape to take the shape of a Colossal animal. Normal: Without this feat, a character cannot wild shape into an animal of greater than Huge size. TIRO CON ARCO DE COMBATE [ÉPICO]Prerrequisitos: Regate, Movilidad, Disparo a quemarropa.Beneficio: The character does not incur any attacks of opportunity for firing a bow when threatened. Normal: Without this feat, a character incurs an attack of opportunity from all opponents who threaten him or her whenever he or she uses a bow. FABRICA ARMAS Y ARMADURAS MÁGICAS ÉPICAS [CREACIÓN DE OBJETOS] [ÉPICO]Prerrequisitos: Fabrica armas y armaduras mágicas, Conocimiento (arcana) 28 ranks, Hechicería 28 ranks.Beneficio: The character can craft magic arms and armor which exceed the normal limits for such items FABRICAR VARA ÉPICA [CREACIÓN DE OBJETOS][ÉPICO]Prerrequisitos: Caña de artesanía, Conocimiento (arcana) 32 ranks, Hechicería 32 ranks.Beneficio: The character can craft rods that exceed the normal limits for such items. FABRICAR BÁCULO ÉPICO [CREACIÓN DE OBJETOS][ÉPICO]Prerrequisitos: Bastón artesanal, Conocimiento (arcana) 35 ranks, Hechicería 35 ranks.Beneficio: The character can craft staffs that exceed the normal limits for such items. FABRICA OBJETOS MARAVILLOSOS ÉPICOS [CREACIÓN DE OBJETOS][ÉPICO]Prerrequisitos: Fabrica un objeto maravilloso, Conocimiento (arcana) 26 ranks, Hechicería 26 ranks.Beneficio: El personaje puede crear objetos maravillosos que superen los límites normales de dichos objetos. REDUCCIÓN DE DAÑO [ÉPICO]Prerrequisito: Con 21.Beneficio: The character gains damage reduction 3/-. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this feat itself. Especial: A character can gain this feat multiple times. Each time he or she gains the feat, his or her damage reduction increases by 3. CANCIÓN ENSORDECEDORA [ÉPICA]Prerrequisitos: Realizar 24 ranks, bardic music class feature.Beneficio: The character can use song or poetics to temporarily deafen all enemies within a 30-foot spread from him or her. A successful Fortitude save (DC 10 + 1/2 the character’s class level + the character’s Charisma modifier) negates the effect. The deafening effect lasts for as long as the character continues the deafening song. The character can choose to exclude any characters from this effect. The character may sing, play, or recite a deafening song while taking other mundane actions, but not magical ones (see the bard’s inspire courage ability for more details). The character may keep up the deafening song for a maximum of 10 rounds. Using the deafening song counts as one of the character’s uses of song or poetics for the day. MUERTE DE ENEMIGOS [ÉPICO]Prerrequisitos: Perdición de enemigos, Supervivencia 30 ranks, five or more favored enemies.Beneficio: Any time the character scores a critical hit against one of his or her favored enemies, it must make a Fortitude save (DC 10 + 1/2 character’s ranger class level + character’s Wisdom modifier) or die instantly. Especial: Creatures immune to critical hits can’t be affected by this feat. CRÍTICA DEVASTADORA [ÉPICA]Prerrequisitos: Str 25, Hender, Gran hendidura, Crítico mejorado (chosen weapon), Crítica abrumadora (chosen weapon), Ataque de poder, Enfoque de arma (chosen weapon).Beneficio: Whenever the character scores a critical hit with the chosen weapon, the target must make a Fortitude save (DC 10 + 1/2 character level + character’s Strength modifier) or die instantly. (Creatures immune to critical hits can’t be affected by this feat.) Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon. ENTEREZA DIESTRA [ÉPICO]Prerrequisitos: Dex 25, slippery mind class feature.Beneficio: Once per round, when targeted by an effect that requires a Fortitude saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable). VOLUNTAD DIESTRA [ÉPICO]Prerrequisitos: Dex 25, slippery mind class feature.Beneficio: Once per round, when targeted by an effect that requires a Will saving throw, the character may make a Reflex save instead to avoid the effect (evasion is not applicable). DIMINUTIVO FORMA SALVAJE [SALVAJE][ÉPICO]Prerrequisito: Ability to wild shape into a Huge animal.Beneficio: The character can use wild shape to take the shape of a Diminutive animal. Normal: Without this feat, a character cannot wild shape into an animal of smaller than Tiny size. CARGA TEMIBLE [ÉPICA]Prerrequisito: Iniciativa mejorada.Beneficio: If the character charges a foe during the first round of combat (or the surprise round, if the character is allowed to act in it), he or she can make a full attack against the opponent charged. Normal: Without this feat, a character may only make a single attack as part of a charge. DISPARO LEJANO [ÉPICO]Prerrequisitos: Dex 25, Tiro lejano, Disparo a quemarropa, Mancha 20 ranks.Beneficio: The character may throw or fire a ranged weapon at any target within line of sight, with no penalty for range. FORMA SALVAJE DEL DRAGÓN [SALVAJE][ÉPICO]Prerrequisitos: Wis 30, Conocimiento (nature) 30 ranks, wild shape 6/day.Beneficio: The character may use wild shape to change into a dragon (black, blue, green, red, white, brass, bronze, copper, gold, or silver). The size limitation is the same as the character’s limitation on animal size. The character gains all extraordinary and supernatural abilities of the dragon whose form he or she takes. CREACIÓN EFICIENTE DE OBJETOS [ÉPICO]Prerrequisitos: Hazaña de creación de objetos to be selected, Conocimiento (arcana) 24 ranks, Hechicería 24 ranks.Beneficio: Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item’s market price, with a minimum of one day. Normal: Without this feat, creating a magic item requires one day for each 1,000 gp of the item’s market price. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different item creation feat. RESISTENCIA A LA ENERGÍA [ÉPICO]Beneficio: Choose a type of energy (acid, cold, electricity, fire, or sonic). The character gains resistance 10 to that type of energy, or the character’s existing resistance to that type of energy increases by 10. This feat does not stack with energy resistance granted by magic items or nonpermanent magical effects.Especial: A character can gain this feat multiple times. If the same type of energy is chosen, the effects stack. HECHIZO DE MEJORA [METAMAGIA][ÉPICO]Prerrequisito: Maximizar hechizo.Beneficio: The damage cap for the character’s spells increases by 10 dice (for spells that deal a number of dice of damage equal to caster level) or by 5 dice (for spells that deal a number of dice of damage equal to half caster level). An enhanced spell uses up a spell slot four levels higher than the spell’s actual level. This feat has no effect on spells that don’t specifically deal a number of dice of damage equal to the caster’s level or half level, even if the spell’s effect is largely dictated by the caster’s level. Normal: Without this feat, use the damage dice caps indicated in the spell’s description. Especial: A character may gain this feat multiple times. Each time he or she selects this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher. ESQUIVAR ÉPICA [ÉPICO]Prerrequisitos: Dex 25, Regate, Caída 30 ranks, improved evasion, defensive roll class feature.Beneficio: Once per round, when struck by an attack from an opponent the character has designated as the object of his or her dodge, the character may automatically avoid all damage from the attack. RESISTENCIA ÉPICA [ÉPICO]Prerrequisitos: Con 25, Resistencia.Beneficio: Whenever the character makes a check for performing a physical action that extends over a period of time, he or she gets a +10 bonus on the check. CONOCIMIENTO EXPANDIDO ÉPICO [ÉPICO, PSIÓNICO]You learn another power.Prerrequisitos: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. Beneficio: You learn one additional power at any level up to the highest level of power you can manifest. You can choose any power, even one that is part of another discipline’s list or another class’s list. Especial: You can gain this feat multiple times. Each time, you learn one new power at any level up to the highest level of power you can manifest. ENTEREZA ÉPICA [ÉPICA]Beneficio: The character gains a +4 bonus on all Fortitude saving throws.INSPIRACIÓN ÉPICA [ÉPICO]Prerrequisitos: Cha 25, Realizar 30 ranks, bardic music class feature.Beneficio: All competence bonuses, dodge bonuses, and morale bonuses granted by the character’s bardic music ability increase by +1. If you have the inspire greatness bardic music ability, it grants one additional bonus HD. Especial: A character can gain this feat multiple times. Its effects stack. LIDERAZGO ÉPICO [ÉPICO]Prerrequisitos: Cha 25, Liderazgo, Leadership score 25.Beneficio: The character attracts a cohort and followers as shown below on Table: Epic Leadership. In all other ways Epic Leadership functions as the Leadership feat. Normal: The Leadership feat provides no benefit for leadership scores beyond 25.
Puntuación de liderazgo: A character’s Leadership score equals his or her level plus any Charisma modifier. Outside factors can affect a character’s Leadership score, as detailed in the Leadership feat. Nivel de cohorte: The character can attract a cohort of up to this level. Regardless of the character’s Leadership score, he or she can’t recruit a cohort of his or her level or higher. Número de seguidores por nivel: The character can lead up to the indicated number of characters of each level. *El nivel máximo de cohorte aumenta en 1 por cada 2 puntos de Liderazgo por encima de 40. **El número de seguidores de nivel 1 aumenta en 100 por cada punto de Liderazgo por encima de 40. † Un personaje puede tener una décima parte de los seguidores de 2º nivel que de los de 1º nivel. Un personaje puede tener la mitad de seguidores de 3er nivel que seguidores de 2do nivel, la mitad de seguidores de 4to nivel que seguidores de 3er nivel, y así sucesivamente (redondea fracciones hacia arriba, excepto cualquier fracción menor de 1 se redondea a 0). Un personaje no puede tener un seguidor de nivel superior al 20. Tabla: Ejemplo de cohortes épicas especiales presenta algunas criaturas que son buenas cohortes para personajes épicos.
DESTREZA ÉPICA [ÉPICO]Beneficio: Gain a +1 bonus on all attacks.Especial: A character can gain this feat multiple times. Its effects stack. ENFOQUE PSIÓNICO ÉPICO [ÉPICO, PSIÓNICO]Puedes gastar tu enfoque psiónico para lograr un mayor efecto. Prerrequisitos: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. Beneficio: When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one. The feats must be stackable. You must still spend the requisite power points required to use each metapsionic feat, and you cannot exceed the power point limit set by your manifester level. Especial: You can take this feat multiple times. Each time you do so, you can simultaneously use one additional feat that requires a psionic focus to be expended. REFLEJOS ÉPICOS [ÉPICO]Beneficio: The character gains a +4 bonus on all Reflex saving throws.REPUTACIÓN ÉPICA [ÉPICO]Beneficio: The character gains a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks.ENFOQUE DE HABILIDAD ÉPICA [ÉPICO]Prerrequisito: 20 ranks in the skill selected.Beneficio: The character gains a +10 bonus on all skill checks with that skill. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different skill. VELOCIDAD ÉPICA [ÉPICA]Prerrequisitos: Dex 21, Correr.Beneficio: The character’s speed increases by 30 feet. This benefit does not stack with increased speed granted by magic items or nonpermanent magical effects. Especial: This feat only functions when the character is wearing medium armor, light armor, or no armor. ENFOQUE DE HECHIZO ÉPICO [ÉPICO]Prerrequisitos: Mayor enfoque de hechizos and Enfoque de hechizos in the school selected, ability to cast at least one 9th-level spell of the school to be chosen.Beneficio: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different school of magic. PENETRACIÓN DE HECHIZOS ÉPICOS [ÉPICO]Prerrequisitos: Mayor penetración de hechizos, Penetración de hechizos.Beneficio: The character gets a +2 bonus on caster level checks to beat a creature’s spell resistance. This stacks with the bonuses from Spell Penetration and Greater Spell Penetration. LANZAMIENTO DE HECHIZOS ÉPICO [ÉPICO]Prerrequisito: Hechicería 24 ranks, Conocimiento (arcana) 24 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 24 ranks, Knowledge (religion) 24 ranks, ability to cast 9th-level divine spells. OR Spellcraft 24 ranks, Knowledge (nature) 24 ranks, ability to cast 9th-level divine spells.Beneficio: The character may develop and cast epic spells. If the character is an arcane spellcaster, he or she may cast a number of epic spells per day equal to his or her ranks in Knowledge (arcana) divided by 10. If the character is a divine spellcaster, he or she may cast a number of epic spells per day equal to his or her ranks in Knowledge (religion) or Knowledge (nature) divided by 10. Especial: If the character meets more than one set of prerequisites, the limit on the number of spells he or she may cast per day is cumulative. DUREZA ÉPICA [ÉPICO]Beneficio: The character gains +20 hit points.Especial: A character can gain this feat multiple times. Its effects stack. ENFOQUE DE ARMA ÉPICO [ÉPICO]Prerrequisito: Enfoque de arma in the chosen weapon.Beneficio: Add a +2 bonus to all attack rolls the character makes using the selected weapon. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat it applies to a different type of weapon. ESPECIALIZACIÓN DE ARMAS ÉPICAS [ÉPICO]Prerrequisitos: Enfoque de arma épica, Enfoque de arma, Especialización de armas (all in the chosen weapon).Beneficio: Add +4 to all damage the character deals using the selected weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different type of weapon. VOLUNTAD ÉPICA [ÉPICO]Beneficio: The character gains a +4 bonus on all Will saving throws.DEFLEXIÓN EXCEPCIONAL [ÉPICO]Prerrequisitos: Dex 21, Wis 19, Flechas de desvío, Golpe desarmado mejorado.Beneficio: The character can deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. VIDA ÚTIL EXTENDIDA [ÉPICO]Beneficio: Add one-half the maximum result of the character’s race’s maximum age modifier to the character’s normal middle age, old, and venerable age categories. Calculate the character’s maximum age using the new venerable number. This feat can’t lower the character’s current age category.Especial: A character can gain this feat multiple times. Its effects stack. HECHIZO FAMILIAR [ÉPICO]Prerrequisito: Int 25 (if the character’s spellcasting is controlled by Intelligence) or Cha 25 (if the character’s spellcasting is controlled by Charisma).Beneficio: Choose one arcane spell the character knows of 8th level or lower. The character’s familiar can now use this spell once per day as a spell-like ability, at a caster level equal to the character’s caster level. A character cannot bestow a spell to his or her familiar if the spell normally has a material component cost of more than 1 gp or an XP cost. Especial: A character can gain this feat multiple times. Each time the character takes the feat, he or she can give his or her familiar a different spell-like ability or another daily use of the same spell-like ability. CURACIÓN RÁPIDA [ÉPICO]Prerrequisito: Con 25.Beneficio: The character gains fast healing 3, or the character’s existing fast healing increases by 3. This feat does not stack with fast healing granted by magic items or nonpermanent magical effects. Especial: This feat may be taken multiple times. Its effects stack. FORMA SALVAJE FINA [SALVAJE][ÉPICO]Prerrequisito: Ability to wild shape into a Diminutive creature.Beneficio: The character can use his or her wild shape to take the shape of a Fine animal. Normal: Without this feat, a character cannot wild shape into an animal smaller than Tiny size. ANILLO ÉPICO DE FORJA [CREACIÓN DE OBJETOS][ÉPICO]Prerrequisitos: Anillo de forja, Conocimiento (arcana) 35 ranks, Hechicería 35 ranks.Beneficio: The character can forge magic rings that exceed the normal limits for such items. FORMA SALVAJE GIGANTESCA [SALVAJE][ÉPICO]Prerrequisito: Ability to wild shape into a Huge animal.Beneficio: The character can use your wild shape to take the shape of a Gargantuan animal. Normal: Without this feat, a character cannot wild shape into an animal greater than Huge size. GRAN CARISMA [ÉPICO]Beneficio: The character’s Charisma increases by 1 point.Especial: Un personaje puede obtener esta proeza varias veces. Sus efectos se acumulan. GRAN CONSTITUCIÓN [ÉPICA]Beneficio: The character’s Constitution increases by 1 point.Especial: Un personaje puede obtener esta proeza varias veces. Sus efectos se acumulan. GRAN DESTREZA [ÉPICO]Beneficio: The character’s Dexterity increases by 1 point.Especial: A character can gain this feat multiple times. Its effects stack. GRAN INTELIGENCIA [ÉPICA]Beneficio: The character’s Intelligence increases by 1 point.Especial: A character can gain this feat multiple times. Its effects stack. GRAN GOLPE [ÉPICO]Prerrequisitos: Cha 25, smite ability (from class feature or domain granted power).Beneficio: Whenever the character makes a successful smite attack, add twice the appropriate level to damage (rather than just the character’s level). Especial: A character may select this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth. GRAN FUERZA [ÉPICO]Beneficio: The character’s Strength increases by 1 point.Especial: A character can gain this feat multiple times. Its effects stack. GRAN SABIDURÍA [ÉPICA]Beneficio: The character’s Wisdom increases by 1 point.Especial: A character can gain this feat multiple times. Its effects stack. INSPIRACIÓN GRUPAL [ÉPICO]Prerrequisito: Realizar 30 ranks, bardic music class feature.Beneficio: The number of allies the character can affect with his or her inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, the character can choose different skills to inspire for different allies. Especial: A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth. CANCIÓN DE ENTORPECIMIENTO [ÉPICO]Prerrequisito: Canción ensordecedora, Realizar 27 ranks, bardic music class feature.Beneficio: The character can use song or poetics to hinder enemy spellcasters within a 30-foot spread from the character. To successfully cast a spell within this area, a spellcaster must make a Concentration check as if he or she were casting defensively, and all such checks have a penalty equal to half the character’s level. The character can choose to exclude any characters from this effect. The character may sing, play, or recite a hindering song while taking other mundane actions, but not magical ones (see the bard’s inspire courage ability for more details). The character may keep up the hindering song for a maximum of 10 rounds. Using the hindering song counts as one of the character’s uses of song or poetics for the day. GOLPE SAGRADO [ÉPICO]Prerrequisitos: Smite evil class feature, any good alignment.Beneficio: Any weapon the character wields is treated as a holy weapon (is good-aligned and deals an extra 2d6 points of damage against creatures of evil alignment).If the weapon already has an alignment, this feat has no effect on the weapon. IGNORAR COMPONENTES DE MATERIAL [ÉPICO]Prerrequisitos: Evite los materiales, Hechicería 25 ranks, ability to cast 9th-level arcane or divine spells.Beneficio: The character may cast spells without any material components. This feat does not affect the need for a focus or divine focus. LANZAMIENTO BASADO EN ALINEACIÓN MEJORADO [ÉPICO]Prerrequisitos: Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th-level divine spells.Beneficio: Select an alignment-based domain (Chaos, Evil, Good, or Law) to which the character has access. The character casts spells with that alignment descriptor at +3 caster level. Especial: This benefit overrides (does not stack with) the granted powers of the Chaos, Evil, Good, and Law domains. A character may select this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different alignment-based domain to which the character has access. FLECHA DE LA MUERTE MEJORADA [ÉPICA]Prerrequisitos: Dex 19, Wis 19, Disparo a quemarropa, Disparo preciso, característica de clase flecha de la muerte.Benefit: Add +2 to the DC of the character’s arrows of death. This feat may be taken multiple times. Its effects stack. AURA DE CORAJE MEJORADA [ÉPICA]Prerrequisito: Cha 25, aura of courage class ability.Beneficio: The character’s aura of courage grants a +8 morale bonus on saving throws against fear effects. AURA DE DESESPERACIÓN MEJORADA [ÉPICO]Prerrequisito: Cha 25, aura of despair class ability.Beneficio: The character’s aura of despair causes a -4 morale penalty on all saving throws. LANZAMIENTO DE COMBATE MEJORADO [ÉPICO]Prerrequisitos: Lanzamiento de combate, Concentración 25 ranks.Beneficio: The character doesn’t incur attacks of opportunity for casting spells when threatened. REFLEJOS DE COMBATE MEJORADOS [ÉPICO]Prerrequisitos: Dex 21, Reflejos de combate.Beneficio: There is no limit to the number of attacks of opportunity the character can make in one round. (the character still can’t make more than one attack of opportunity for a given oppertunity.) VISIÓN OSCURA MEJORADA [ÉPICO]Prerrequisito: Darkvision.Beneficio: The range of the character’s darkvision doubles. This feat does not stack with darkvision granted by magic items or nonpermanent magical effects. Especial: This feat may be taken multiple times. Its effects stack. Remember that two doublings equals a tripling, and so on. ATAQUE MORTAL MEJORADO [ÉPICO]Prerrequisitos: Death attack class feature, sneak attack +5d6.Beneficio: Add +2 to the DC of the character’s death attack. Especial: This feat may be taken multiple times. Its effects stack. FORMA SALVAJE ELEMENTAL MEJORADA [SALVAJE][ÉPICO]Prerrequisitos: Wis 25, ability to wild shape into an elemental.Beneficio: The character’s ability to wild shape into an elemental is expanded to include all elemental creatures (not just air, earth, fire, and water elementals) of any size that the character can take when using wild shape to become an animal. The character gains all extraordinary and supernatural abilities of the elemental whose form he or she takes. Normal: Without this feat, a character may only wild shape into a Small, Medium-size, or Large air, earth, fire, or water elemental. ENEMIGO FAVORITO MEJORADO [ÉPICO]Prerrequisito: Five or more favored enemies.Beneficio: Add +1 to the bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks and damage rolls against all the character’s favored enemies. Especial: This feat may be taken multiple times. Its effects stack. HECHIZO DE AUMENTO MEJORADO [ÉPICO]Prerrequisitos: Intensificar hechizo, Hechicería 20 ranks.Beneficio: As Heighten Spell, but there is no limit to the level to which the character can heighten the spell. Normal: Without this feat, a spell can only be heightened to a maximum of 9th level. GOLPE DE KI MEJORADO [ÉPICO]Prerrequisitos: Wis 21, Ki strike (adamantine).Beneficio: The character’s unarmed strikes are treated as epic magic weapons for the purposes of damage reduction. VISIÓN MEJORADA CON POCA LUZ [ÉPICO]Prerrequisito: Low-light vision.Beneficio: The range of the character’s low-light vision doubles. This feat does not stack with low-light vision granted by magic items or nonpermanent magical effects. Especial: This feat may be taken multiple times. Its effects stack. Remember that two doublings equals a tripling, and so on. MANIFESTACIÓN MEJORADA [ÉPICA]You can manifest psionic powers more powerful than the normal limits of manifestation.Prerrequisitos: Ability to manifest powers of the normal maximum level in at least one psionic class. Beneficio: When you select this feat, your metapsionic power point cost limit is increased by +2. For example, if you select this feat at 21st level, you could use metapsionic feats in conjunction with other powers so that you could spend a total of 22 power points on any single power. However, to manifest the power, your key ability score must be equal to or higher than the total power point cost minus 2. Debes usar esta hazaña como miembro de la clase en la que ya puedes manifestar poderes del nivel máximo normal. Por ejemplo, un guerrero psíquico de nivel 5/psión de nivel 22 no podría avanzar su límite de coste de puntos de poder en un guerrero psíquico, porque no puede manifestar poderes del nivel máximo normal para un guerrero psíquico. Pero podría adelantar su límite de coste de power point para sus poderes psiónicos. Además, ganas 19 puntos de poder cuando tomas esta hazaña por primera vez. Normal:Sin esta proeza, un poder alterado por proezas metapsiónicas no puede costar más puntos de poder que el nivel del manifestador menos 1 (mínimo 1). Especial: You can gain this feat multiple times. Each time this feat is gained, your power point cost limit is increased by an additional +2 and you gain a number of power points equal to your previous benefit + 2. DISPARO MÚLTIPLE MEJORADO [ÉPICO]Prerrequisitos: Dex 19, base attack bonus +21, Disparo múltiple, Disparo a quemarropa, Disparo rápidoBeneficios: As Manyshot, but the number of arrows the character can fire is limited only by his or her base attack bonus (two arrows, plus one arrow for every 5 points of base attack bonus above +6). Normal: With the Manyshot feat, the character is limited to a maximum of four arrows fired (when the character’s base attack bonus is +16 or higher). Especial: Regardless of the number of arrows the character fires, he or she only applies precision-based damage (such as sneak attack damage or the ranger’s favored enemy bonus) once. If the character scores a critical hit, only one of the arrows deals critical damage (character’s choice); all others deal normal damage. METAMAGIA MEJORADA [ÉPICA]Prerrequisitos: Four metamagic feats, Hechicería 30 ranks.Beneficio: The spell slot modifier of all the character’s metamagic feats is reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less. Especial: A character can gain this feat multiple times. The effects stack, though a character can’t reduce any metamagic feat’s spell slot modifier to less than +1. METAPSIÓNICA MEJORADA [ÉPICA, PSIÓNICA]You can manifest powers using metapsionic feats more easily than normal.Prerrequisitos: Character level 21st, four metapsionic feats, Psicraft 30 ranks. Beneficio: Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). Especial: You can gain this feat multiple times. The effects stack, though you can’t lower the cost of any metapsionic power to less than 1 power point. ATAQUE FURTIVO MEJORADO [ÉPICO]Prerrequisito: Sneak attack +8d6.Beneficio: Add +1d6 to the character’s sneak attack damage. Especial: This feat may be taken multiple times. Its effects stack. CAPACIDAD DE HECHIZOS MEJORADA [ÉPICO]Prerrequisito: Ability to cast spells of the normal maximum spell level in at least one spellcasting class.Beneficio: When the character selects this feat, he or she gains one spell slot per day of any level up to one level higher than the highest-level spell the character can already cast in a particular class. The character must still have the requisite ability score (10 + spell level) in order to cast any spell stored in this slot. If the character has a high enough ability modifier to gain one or more bonus spells for this spell level, he or she also gains the bonus spells for this spell level. The character must use the spell slot as a member of the class in which he or she can already cast spells of the normal maximum spell level. Especial: A character can gain this feat multiple times. Ranuras de hechizos por encima del nivel 9The Improved Spell Capacity feat allows characters to gain spell slots above 9th level (which can be used to hold lower-level spells or spells whose level has been increased beyond 9th by the use of metamagic feats).Un personaje con una puntuación muy alta en la habilidad asociada a su lanzamiento de hechizos (Inteligencia para magos; Sabiduría para clérigos, druidas, paladines y guardabosques; o Carisma para bardos y hechiceros) pueden recibir hechizos de bonificación de esos niveles, como se muestra en la Tabla 1-35: Modificadores de habilidad expandidos y hechizos de bonificación, pero solo si ya tienen al menos una ranura de hechizo de ese nivel (como de la proeza Capacidad de hechizo mejorada). Un personaje sin ranuras de hechizos de un nivel no puede recibir ningún hechizo de bonificación de ese nivel, incluso si la puntuación de habilidad apropiada es lo suficientemente alta como para otorgarlos. Tabla: Modificadores de habilidad expandidos y hechizos de bonificación
RESISTENCIA A HECHIZOS MEJORADA [ÉPICO]Prerrequisito: Must have spell resistance from a feat, class feature, or other permanent effect.Beneficio: The character’s spell resistance increases by +2. Especial: A character can gain this feat multiple times. Its effects stack. PUÑO ATURDIDOR MEJORADO [ÉPICO]Prerrequisito: Dex 19, Wis 19, Golpe desarmado mejorado, Puño impresionante.Beneficio: Add +2 to the DC of the character’s stunning attack. Especial: This feat may be taken multiple times. Its effects stack. ATAQUE TORBELLINO MEJORADO [ÉPICO]Prerrequisitos: Int 13, Dex 23, Pericia en combate, Regate, Movilidad, Ataque de primavera, Ataque de torbellino.Beneficio: As a standard action, the character can make one melee attack for every five points of his or her base attack bonus (including epic attack bonus, round fractions down). El personaje no puede atacar a ningún oponente más de una vez como parte de esta acción. Estos ataques (así como todos los demás ataques realizados hasta el comienzo del siguiente turno del personaje) sufren una penalización de -4. Al usar la proeza Torbellino mejorado, el personaje también pierde cualquier bonificación o ataque adicional otorgado por otros hechizos o habilidades (como Hendidura o el hechizo de celeridad). Dado que estos ataques se realizan como parte de una acción estándar, el personaje no puede dar un paso de 5 pies entre dos de los ataques. Normal: Without this feat, using the Whirlwind Attack feat requires a full attack action, and the character can take a 5-foot step between any two of the attacks. INCITAR A LA RABIA [ÉPICO]Prerrequisitos: Cha 25, greater rage class feature.Beneficio: When the character enters a rage, he or she can incite a barbarian rage in any or all allies within 60 feet. (Any ally who doesn’t wish to become enraged is unaffected.) The ally gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to AC, for as long as the character remains raging. The rage of affected allies lasts a number of rounds equal to 3 + their Constitution modifier, regardless of whether they remain within 60 feet of the character. This is otherwise identical with normal barbarian rage (including the fatigue at its end). Especial: This is a mind-affecting effect. DEFLEXIÓN INFINITA [ÉPICO]Prerrequisitos: Dex 25, Reflejos de combate, Flechas de desvío, Golpe desarmado mejorado.Beneficio: The character may perform any number of deflections each round, as the Deflect Arrows feat. INSPIRAR EXCELENCIA [ÉPICO]Prerrequisito: Realizar 30 ranks, bardic music class feature.Beneficio: The character can use song or poetics to grant a bonus to one ability score to his or her allies. To be affected, an ally must hear the bard sing for 1 full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). While singing, the bard can fight but cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic items by command word (such as wands). Each ally to be inspired gains a +4 competence bonus to the same ability score, which the character must choose before he or she begins inspiring. Inspire excellence is a supernatural, mind-affecting ability. Use of this feat counts as one of the character’s bardic music uses for the day. Especial: This feat is treated as a bardic music inspiration ability for purposes of feats that affect such abilities. RECARGA INSTANTÁNEA [ÉPICO]Prerrequisito: Sorteo rápido, Recarga rápida, Enfoque de arma (crossbow type to be selected).Beneficio: The character may fire the selected type of crossbow at his or her full normal attack rate. Reloading the crossbow does not provoke attacks of opportunity. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of crossbow. HECHIZO INTENSIFICAR [METAMAGIA][ÉPICO]Prerrequisitos: Hechizo de potenciación, Maximizar hechizo, Hechicería 30 ranks, ability to cast 9th-level arcane or divine spells.Beneficio: All variable, numeric effects of an intensified spell are maximized, then doubled. An intensified spell deals twice maximum damage, cures twice the maximum number of hit points, affects twice the maximum number of targets, and so forth, as appropriate. Saving throws and opposed rolls are not affected. An intensified spell uses up a spell slot seven levels higher than the spell’s actual level. A character can’t combine the effects of this feat with any other feat that affects the variable, numeric effects of a spell. GOLPE AGUDO [ÉPICO]Prerrequisitos: Str 23, Wis 23, Crítico mejorado (unarmed strike), Golpe desarmado mejorado, Puño impresionante, Ki strike (adamantino).Beneficio: The character’s unarmed strike has a critical threat range of 18-20 and deals slashing damage (at the character’s option any attack can deal bludgeoning damage, but cannot then take advantage of the enhanced threat range). This ability doesn’t stack with other abilities that expand that character’s unarmed strike’s threat range. INSPIRACIÓN DURADERA [ÉPICO]Prerrequisito: Realizar 25 ranks, bardic music class feature.Beneficio: The effects of the character’s bardic music inspiration abilities last for ten times as long as normal after he or she stops singing. This feat has no effect on inspiration abilities that have no duration after the character stops singing. ESCALADOR LEGENDARIO [ÉPICO]Prerrequisitos: Dex 21, Equilibrar 12 ranks, Ascensión 24 ranks.Beneficio: The character can ignore any check penalties applied for accelerated climbing or rapid climbing. Normal: Without this feat, a character takes a -5 penalty on Climb checks when attempting to cover his or her full speed in climbing distance in a round, or a -20 penalty when attempting to cover twice his or her speed in climbing distance in a round. COMANDANTE LEGENDARIO [ÉPICO]Prerrequisitos: Cha 25, Liderazgo épico, Liderazgo, Diplomacia 30 ranks, must rule own kingdom and have a stronghold.Beneficio: Multiplica por 10 el número de seguidores de cada nivel que puede liderar el personaje. Esto no tiene ningún efecto en las cohortes. SALTADOR LEGENDARIO [ÉPICO]Prerrequisito: Saltar 24 ranks.Beneficio: The character need only move 5 feet in a straight line to make a running jump. Normal: Without this feat, a character must move at least 20 feet in a straight line before attempting a running jump. JINETE LEGENDARIO [ÉPICO]Prerrequisito: Montar 24 ranks.Beneficio: The character doesn’t take a penalty on Ride checks when riding a mount without a saddle (bareback). The character never needs to make a Ride check to control a mount in combat (and even controlling a mount not trained for combat doesn’t require an action). Normal: Without this feat, a character takes a -5 penalty on Ride checks without a saddle, and must make a Ride check to control a mount in combat (and controlling a mount not trained for combat requires a move action). RASTREADOR LEGENDARIO [ÉPICO]Prerrequisitos: Wis 25, Pista, Conocimiento (nature) 30 ranks, Supervivencia 30 ranks.Beneficio: The character can track creatures across water, under-water, or through the air. This adds the surfaces of water, underwater, and air to the list of surfaces found under the Track feat:
LUCHADOR LEGENDARIO [ÉPICO]Prerrequisito: Str 21, Dex 21, Golpe desarmado mejorado, Escapista 15 ranks.Beneficio: The character gains a +10 bonus on all grapple checks. DAÑO PERSISTENTE [ÉPICO]Prerrequisito: Sneak attack +8d6, crippling strike class feature.Beneficio: Any time the character deals damage with a sneak attack, that target takes damage equal to the character’s sneak attack bonus damage on the character’s next turn as well. COMPAÑERO DE BESTIA MÁGICA [SALVAJE][ÉPICO]Prerrequisitos: Conocimiento (nature) 24 ranks, wild shape 6/day.Beneficio: The following magical beasts are added to the lists of animal companions from which you can select.
Especial: Creatures marked with an asterisk are available only in an aquatic environment. FORMA SALVAJE DE LA BESTIA MÁGICA [SALVAJE][ÉPICO]Prerrequisitos: Wis 25, Conocimiento (nature) 27 ranks, wild shape 6/day.Beneficio: The character can use his or her normal wild shape ability to take the form of a magical beast. The size limitation is the same as the character’s limitation on animal size. The character gains all supernatural abilities of the magical beast whose form he or she takes. BÁCULO MAESTRO [ÉPICO]Prerrequisito: Bastón artesanal, Hechicería 15 ranks.Beneficio: When the character activates a staff, he or she can substitute a spell slot instead of using a charge. The spell slot must be one the character has not used for the day, though the character may lose a prepared spell to emulate a staff charge (the character may not lose prepared spells from his or her school of specialty, if any). The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. A character cannot emulate a charge for a staff function that does not match a specific spell. VARITA MAESTRA [ÉPICA]Prerrequisito: Varita de manualidades, Hechicería 15 ranks.Beneficio: When the character activates a wand, he or she can substitute a spell slot instead of using a charge. The spell slot must be one the character has not used for the day, though he or she may lose a prepared spell to emulate a wand charge (the character may not lose prepared spells from his or her school of specialty, if any). The spell slot lost must be equal to or higher in level than the spell stored in the wand, including any level-increasing metamagic enhancements. FURIA PODEROSA [ÉPICO]Prerrequisitos: Str 21, Con 21, greater rage class feature, rage 5/day.Beneficio: When the character rages, he or she gains a +8 bonus to Strength and Constitution and a +4 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.) DEFENSA MÓVIL [ÉPICA]Prerrequisitos: Dex 15, Regate, Movilidad, Ataque de primavera, Postura defensiva 3/día Función de clase.Beneficio: While in a defensive stance, the character may take one 5-foot adjustment each round without losing the benefits of the stance. Normal: Without this feat, a character can’t move while in a defensive stance. MULTIHECHIZO [ÉPICO]Prerrequisitos: Hechizo de aceleración, capacidad de lanzar hechizos arcanos o divinos de nivel 9.Beneficio: The character may cast one additional quickened spell in a round. Especial: A character can gain this feat multiple times. Its effects stack. DESGARRO MULTIARMA [ÉPICO]Prerrequisitos: Dex 15, base attack bonus +9, three or more hands, Lucha con múltiples armas.Beneficio: If the character hits an opponent with two or more weapons (wielded in different hands) in the same round, he or she may automatically rend the opponent. This rending deals additional damage equal to the base damage of the smallest weapon that hit plus 1 1/2 times the character’s Strength modifier. The character can only rend once per round, regardless of how many successful attacks he or she makes. Especial: This feat replaces the Two-Weapon Rend feat for creatures with more than two arms. MÚSICA DE LOS DIOSES [ÉPICA]Prerrequisitos: Cha 25, Realizar 30 ranks, bardic music class feature.Beneficio: The character’s bardic music can affect even those normally immune to mind-affecting effects. However, such creatures gain a +10 bonus on their Will saves to resist such effects. EXPLOSIÓN DE ENERGÍA NEGATIVA [DIVINA][ÉPICA]Prerrequisitos: Cha 25, ability to rebuke or command undead, ability to cast inflige heridas críticas, cualquier alineación malvada.Beneficio: The character can use one rebuke or command undead attempt to unleash a wave of negative energy in a 60-foot-burst. Roll a normal rebuke (or command) check, except that the negative energy burst affects living creatures rather than undead. Any creature that would be rebuked by this result gains one negative level. Any creature that would be commanded by this check gains two negative levels. The Fortitude save DC to remove these levels one day later is equal to 10 + 1/2 the character’s effective turning level + the character’s Charisma modifier. CRÍTICA ABRUMADORA [ÉPICA]Prerrequisitos: Str 23, Hender, Gran hendidura, Crítico mejorado (chosen weapon), Ataque de poder, Enfoque de arma (chosen weapon).Beneficio: When using the weapon the character has selected, he or she deals an extra 1d6 points of bonus damage on a successful critical hit. If the weapon’s critical multiplier is x3, add +2d6 points of bonus damage instead, and if the multiplier is x4, add +3d6 points of bonus damage instead. Creatures immune to critical hits can’t be affected by this feat. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon. REDUCCIÓN DE DAÑO PENETRAR [ÉPICO]Select a special material, such as adamantine.Beneficio: The character melee weapons (including natural weapons) are treated as being crafted from the chosen special material for the purposes of bypassing the damage reduction of any creature the character strikes. None of the other special properties of special materials are gained by the character’s melee weapons. Especial: A character can gain this feat multiple times. Each time the feat is selected the character selects a different special material. The character’s melee attacks are treated as being crafted of all chosen materials for the purposes of bypassing damage reduction. SALUD PERFECTA [ÉPICO]Prerrequisito: Con 25, Gran Fortaleza.Beneficio: The character is immune to all nonmagical diseases, as well as to all poisons whose Fortitude save DC is 25 or less. LUCHA PERFECTA CON MÚLTIPLES ARMAS [ÉPICO]Prerrequisito: Dex 25, three or more hands, Mayor lucha con armas múltiples, Lucha con múltiples armas.Beneficio: The character can make as many attacks with each extra weapon as with his or her primary weapon, using the same base attack bonus. The character still takes the normal penalties for fighting with two weapons. Normal: A creature without this feat can make only one attack per round with each extra weapon (or two attacks per round with each weapon if it has Multiweapon Fighting, or three attacks per round with each extra weapon if it has Greater Multiweapon Fighting). Each attack after the first extra attack has a cumulative -5 penalty. Especial: This feat replaces the Perfect Two-Weapon Fighting feat for creatures with more than two arms. LUCHA PERFECTA CON DOS ARMAS [ÉPICO]Prerrequisitos: Dex 25, Mayor lucha con dos armas, Combate con dos armas mejorado, Lucha con dos armas.Beneficio: The character can make as many attacks with his or her off-hand weapon as with his or her primary weapon, using the same base attack bonus. The character still takes the normal penalties for fighting with two weapons. Normal: Without this feat, a character can only get a single attack with an off-hand weapon (or two attacks with an off-hand weapon if he or she has Improved Two-Weapon Fighting, or three attacks with an off-hand weapon if he or she has Greater Two-Weapon Fighting). EMANACIÓN PERMANENTE [ÉPICO]Prerrequisitos: Hechicería 25 ranks, ability to cast the spell to be made permanent.Beneficio: Designate any one of the character’s spells whose area is an emanation from the character. This spell’s effect is permanent (though the character can dismiss or restart it as a free action). Effects that would normally dispel this spell instead suppress it for 2d4 rounds. Especial: This feat may be taken multiple times. Each time, select a different spell to become permanent. TORNEADO PLANO [ÉPICO]Prerrequisitos: Wis 25, Cha 25, ability to turn or rebuke undead.Beneficio: The character can turn or rebuke outsiders as if they were undead. An outsider has effective turn resistance equal to half its spell resistance (round down). If the character can turn undead, he or she turns (or destroys) all evil outsiders and rebukes (or commands) all nonevil outsiders. If the character can rebuke undead, he or she rebukes (or commands) all evil outsiders and turns (or destroys) all nonevil outsiders. PLANTA FORMA SALVAJE [SALVAJE][ÉPICO]Prerrequisitos: Conocimiento (nature) 24 ranks, wild shape 4/day.Beneficio: The character can use his or her normal wild shape ability to take the form of a plant. The size limitation is the same as the character’s limitation on animal size. POLÍGLOTA [ÉPICO]Prerrequisitos: Int 25, Habla el idioma (five languages).Beneficio: The character can speak all languages. If the character is literate, he or she can also read and write all languages (not including magical script). AURA DE ENERGÍA POSITIVA [ÉPICO]Prerrequisitos: Cha 25, ability to turn undead, ability to cast Disipar el mal.Beneficio: Every undead creature that comes within 15 feet of the character is automatically affected as if the character had turned it. This doesn’t cost a turning attempt, and the character doesn’t have to roll turning damage (it automatically affects all undead in a 15-foot burst), but it only turns undead with Hit Dice equal to or less than the character’s effective cleric level minus 10 (and automatically destroys undead with Hit Dice equal to or less than the character’s effective cleric level minus 20). Just as with normal turning, the character can’t affect undead that have total cover relative to him or her. CONOCIMIENTO DE PODER [ÉPICO, PSIÓNICO]You add two additional powers to your list of powers known.Prerrequisitos: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. Beneficio: You learn two new powers of any level up to the highest level of power you can manifest. The powers you select must be on your class list or the list for your discipline. Especial: You can gain this feat multiple times. Each time, you learn two new powers at any level up to the highest level of power you can manifest. PODER DE CRISTAL PSIÓNICO [ÉPICO, PSIÓNICO]Your psicrystal can manifest a power.Prerrequisitos: Character level 21st, Intelligence 25 or Charisma 25 (depending on which is your key ability score for manifesting). Beneficio: Choose one power you know of 8th level or lower. Your psicrystal can now manifest this power once per day at your manifester level (the psicrystal gains sufficient power points to manifest the power once). You cannot bestow a power upon your psicrystal if the power normally has any experience point cost. Especial: You can gain this feat multiple times. Each time you take the feat, you can give your psicrystal knowledge of a new power (and it gains sufficient power points to manifest that power once). INSPIRACIÓN A DISTANCIA [ÉPICO]Prerrequisito: Bardic music class feature, Realizar 25 ranksBeneficio: Double the range of any bardic music ability that has a range. (If the creature must hear the bard to be affected by the ability, that requirement doesn’t change regardless of any extended range the bard’s ability may have.) Especial: A character can gain this feat multiple times. Its effects stack. Remember that two doublings equals a tripling, and so forth. INSPIRACIÓN RÁPIDA [ÉPICO]Prerrequisito: Realizar 25 ranks, bardic music class feature.Beneficio: The character can use any of his or her bardic music inspiration abilities as a standard action. The inspiration takes effect immediately after the character concludes the action. CONTRACANCIÓN REACTIVA [ÉPICA]Prerrequisito: Reflejos de combate, Realizar 30 ranks, bardic music class feature.Beneficio: The character can begin a countersong at any time, even when it isn’t his or her turn (much like a wizard who has readied a counterspell action), though the character doesn’t have to ready an action to do so. The character can’t use Reactive Countersong at the same time he or she isusing another bardic music ability (though the character could stop the other bardic music ability to begin Reactive Countersong if so desired). Normal: Without this feat, a character can only use counter-song on his or her turn. FLECHAS DE REFLEJO [ÉPICO]Prerrequisitos: Dex 25, Flechas de desvío, Golpe desarmado mejorado.Beneficio: When the character deflects an arrow or other ranged attack, the attack is reflected back upon the attacker at the character’s base ranged attack bonus. GOLPE JUSTO [ÉPICO]Prerrequisitos: Wis 19, Golpe desarmado mejorado, Puño impresionante, cualquier alineación legal.Beneficio: The character’s unarmed strike is treated as an axiomatic weapon (it is lawfully aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability doesn’t stack with similar abilities. FURIA RUINOSA [ÉPICO]Prerrequisitos: Str 25, Hendidura mejorada, Ataque de poder, rabia 5/día.Beneficio: While in a rage, the character ignores the hardness of any object he or she strikes. Also, double the character’s Strength bonus for the purposes of any Strength check made to break an object with sudden force rather than by dealing normal damage (including bursting bindings, such as ropes or manacles). PERGAMINO ÉPICO DE ESCRIBA [CREACIÓN DE OBJETOS][ÉPICO]Prerrequisitos: Pergamino de escriba, Conocimiento (arcana) 24 ranks, Hechicería 24 ranks.Beneficio: The character can scribe scrolls that exceed the normal limits for such items. Even this feat does not allow the character to scribe a scroll with an epic spell. AUTOOCULTAMIENTO [ÉPICO]Prerrequisitos: Dex 30, Esconder 30 ranks, Caída 30 ranks, improved evasion.Beneficio: Attacks against the character have a 10% miss chance, similar to the effect of concealment. The character loses this benefit whenever he or she would lose his or her Dexterity bonus to AC. Especial: This feat may be taken multiple times. Each time it is taken, the miss chance increases by 10% to a maximum of 50% after it has been taken five times. GOLPE DEMOLEDOR [ÉPICO]Prerrequisitos: Enfoque de arma épica (unarmed strike), Enfoque de arma (unarmed strike), Concentración 25 ranks, ki strike (adamantine).Beneficio: When using an unarmed strike to attempt to break an object with sudden force (rather than by dealing normal damage), make a Concentration check rather than a Strength check. The break DC remains the same. Using Shattering Strike is a full-round action that incurs attacks of opportunity. The character can’t use Shattering Strike to escape bonds (unless he or she is so bound as to allow the character to make an unarmed strike against his or her bindings). ATAQUE FURTIVO DE OPORTUNIDAD [ÉPICO]Prerrequisitos: Sneak attack +8d6, opportunist class feature.Beneficio: Any attack of opportunity the character makes is considered a sneak attack. GOLPE ESPECTRAL [ÉPICO]Prerrequisitos: Wis 19, ability to turn or rebuke undead.Beneficio: The character’s attacks deal damage normally against incorporeal creatures. Normal: Without this feat, even attacks that can damage an incorporeal creature have a 50% chance to deal no damage. CONOCIMIENTO DE HECHIZOS [ÉPICO]Prerrequisito: Ability to cast spells of the maximum normal spell level of an arcane spellcasting class.Beneficio: The character learns two new arcane spells of any level up to the maximum level he or she can cast. This feat does not grant any additional spell slots. Especial: A character can gain this feat multiple times. OPORTUNIDAD DE HECHIZO [ÉPICO]Prerrequisitos: Lanzamiento de combate, Reflejos de combate, Hechizo de aceleración, Hechicería 25 ranks.Beneficio: Whenever the character is allowed an attack of opportunity, he or she may cast (and attack with) a touch spell as the character’s attack of opportunity. This incurs attacks of opportunity just as if the character had cast the spell normally. Normal: Without this feat, a character can only make a melee attack as an attack of opportunity. POLIZÓN DE HECHIZOS [ÉPICO]Prerrequisitos: Hechicería 24 ranks, caster level 12th.Beneficio: Choose a spell-like ability the character knows, or a spell the character cam cast. The character is attuned to the magic he or she chooses. If another spellcaster within 300 feet of the character uses this magic, the character also immediately gains the magic’s effect as if it had been used on the character by the same caster. The character must have direct line of effect to the spellcaster in order to gain the benefit of the attuned magic (though the character does not have to know the spellcaster is present, and he or she can be flat-footed). The magic’s duration, effect, and other specifics are determined by its original caster’s level. Especial: A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different spell or spell-like ability. AGUILUCHO LANZADOR DE HECHIZOS [ÉPICO]Prerrequisito: Reflejos de combate.Beneficio: Any spellcaster the character threatens in melee provokes an attack of opportunity if he or she tries to cast defensively. The character gets a +4 bonus on this attack roll. ACCESO ESPONTÁNEO AL DOMINIO [EPIC]Prerrequisitos: Wis 25, Hechicería 30 ranks, ability to cast 9th-level divine spells.Beneficio: Select a domain the character has access to. The character may spontaneously convert any prepared cleric spell (except a domain spell) into a domain spell of the same level in the selected domain, just as a cleric channels energy to convert spells into cure spells. Especial: A character can gain this feat multiple times. Each time a character takes the feat, it applies to a different domain. HECHIZO ESPONTÁNEO [ÉPICO]Prerrequisito: Hechicería 25 ranks, ability to cast the maximum normal spell level of at least one spell-casting class.Beneficio: Select a spell the character can cast. The character may spontaneously convert any prepared spell of the selected spell’s level into the selected spell, just as a cleric channels energy to convert spells into cure spells. Especial: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell. TORMENTA DE LANZAMIENTOS [ÉPICO]Prerrequisito: Dex 23, Disparo a quemarropa, Sorteo rápido, Disparo rápido.Beneficio: As a full-round action, the character may throw a light weapon at his or her full base attack bonus at each opponent within 30 feet. All light weapons thrown need not be the same type. INICIATIVA SUPERIOR [ÉPICA]Prerrequisito: Iniciativa mejorada.Beneficio: The character gets a +8 bonus on initiative checks. This bonus overlaps (does not stack with) the bonus from Improved Initiative. ENJAMBRE DE FLECHAS [ÉPICO]Prerrequisitos: Dex 23, Disparo a quemarropa, Disparo rápido, Enfoque de arma (type of bow used).Beneficio: As a full-round action, the character may fire an arrow at his or her full base attack bonus at each opponent within 30 feet. RABIA ATERRADORA [ÉPICO]Prerrequisitos: Intimidar 25 ranks, rage 5/dayBeneficio: While you are raging, any enemy that views you must make a Will save opposed by your Intimidate check of become panicked (if it have HD less than your character level) or shaken (if it has HD equal to or up to twice your character level) for 4d6 rounds. An enemy with Hit Dice greater than twice your character level is not affected by this feat. MAGIA TENAZ [ÉPICA]Prerrequisitos: Hechicería 15 ranks.Beneficio: Choose one spell the character knows or spell-like ability the character possesses. Whenever the chosen form of magic would otherwise end due to a dispel effect, the magic is instead only suppressed for 1d4 rounds. The magic still ends when its duration expires, but the suppressed rounds do not count against its duration. The character can dismiss his or her own spell or spell-like ability (if dismissible) or dispel his or her own tenacious magic normally. Especial: A character can gain this feat multiple times. Each time he or she takes the feat, it applies to a different spell or spell-like ability. RABIA ATRONADORA [ÉPICO]Prerrequisitos: Str 25, rage 5/day.Beneficio: Any weapon the character wields while in a rage is treated as a thundering weapon. The DC of the Fortitude save to resist deafness is equal to 10 + 1/2 the character’s level. This ability does not stack with similar abilities. SENTIDO DE LA TRAMPA [ÉPICO]Prerrequisitos: Buscar 25 ranks, Mancha 25 ranks, trapfinding class ability.Beneficio: If the character passes within 5 feet of a trap, he or she is entitled to a Search check to notice it as if the character was actively looking for it. DESGARRO DE DOS ARMAS [ÉPICO]Prerrequisitos: Dex 15, base attack bonus +9, Combate con dos armas mejorado, Lucha con dos armas.Beneficio: If the character hits an opponent with a weapon in each hand in the same round, he or she may automatically rend the opponent. This deals additional damage equal to the base damage of the smaller weapon plus 1 1/2 times the character’s Strength modifier. Base weapon damage includes an enhancement bonus on damage, if any. The character can only rend once per round, regardless of how many successful attacks he or she makes. PRECISIÓN ASOMBROSA [ÉPICO]Prerrequisitos: Dex 21, base attack bonus +11, Disparo a quemarropa, Disparo preciso, Disparo preciso mejorado, Mancha 20 ranks.Beneficio: The character’s ranged attacks ignore the miss chance granted to targets by total concealment. The character must aim his or her attacks at the correct square to gain advantage of this feat. Normal: Without this feat, characters suffer a 50% miss chance when making a ranged attack against a target with total concealment. Especial: A character with at least 11 levels of ranger can qualify for this feat even if he or she does not have the prerequisites for it, but can only use it when wearing light or no armor. MAESTRÍA DE NO-MUERTOS [DIVINO][ÉPICO]Prerrequisitos: Cha 21, ability to rebuke or command undead.Beneficio: The character may command up to ten times his or her level in HD of undead. GOLPE PROFANO [ÉPICO]Prerrequisitos: Smite good class feature, any evil alignment.Beneficio: Any weapon the character wields is treated as an unholy weapon (it is evil-aligned and deals an extra 2d6 points of damage against creatures of good alignment). This ability doesn’t stack with similar abilities. If the weapon already has an alignment, this feat has no effect on the weapon. FORMA SALVAJE DE ALIMAÑAS [SALVAJE][ÉPICO]Prerrequisitos: Conocimiento (nature) 24 ranks, wild shape 6/day.Beneficio: The character can use his or her normal wild shape ability to take the form of a vermin. The size limitation is the same as the character’s limitation on animal size. GOLPE VORPAL [ÉPICO]Prerrequisitos: Str 25, Wis 25, Crítico mejorado (unarmed strike), Golpe desarmado mejorado, Golpe agudo, Puño impresionante, Ki strike (adamantino).Beneficio: The character’s unarmed strike is considered to be a slashing vorpal weapon. (At the character’s option, any unarmed strike can do bludgeoning damage instead, but it loses the vorpal quality.) This ability doesn’t stack with similar abilities AMPLIAR AURA DE CORAJE [ÉPICO]Prerrequisito: Cha 25, aura of courage class ability.Beneficio: The character’s aura of courage extends to all allies within 100 feet of the character. AMPLIAR EL AURA DE DESESPERACIÓN [ÉPICO]Prerrequisito: Cha 25, aura of despair class ability.Beneficio: The character’s aura of despair extends to all allies within 100 feet of the character. ZONA DE ANIMACIÓN [DIVINA][ÉPICA]Prerrequisito: Cha 25, Maestría de no-muertos, capacidad de reprender u ordenar muertos vivientes.Beneficio: The character can use a rebuke or command undead attempt to animate corpses within range of his or her rebuke or command attempt. The character animates a total number of HD of undead equal to the number of undead that would be commanded by the character’s result (though the character can’t animate more undead than there are available corpses within range). The character can’t animate more undead with any single attempt than the maximum number he or she can command (including any undead already under his or her command). These undead are automatically under the character’s command, though his or her normal limit of commanded undead still applies. If the corpses are relatively fresh, the animated undead are zombies. Otherwise, they are skeletons. Estas hazañas no son hazañas épicas, por lo que pueden ser seleccionadas por el personaje en cualquier momento que él o ella pueda seleccionar una nueva proeza. MAYOR LUCHA CON ARMAS MÚLTIPLES [GENERAL]Prerrequisitos: Dex 19, three or more arms, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +15.Beneficio: The creature may make up to three extra attacks with each extra offhand weapon it wields, albeit at a -10 penalty on the third attack with each weapon. Especial: This feat replaces the Greater Two-Weapon Fighting feat for creatures with more than two arms. ATAQUE DE SOBREVUELO MEJORADO [GENERAL]Prerrequisito: Fly speed, Dodge, Flyby Attack, Mobility.Beneficio: If the standard action taken by a creature during a round in which it uses Flyby Attack is a melee attack, the creature provokes no attacks of opportunity from moving out of squares threatened by its target. Normal: Without this feat, a creature making an attack as part of a Flyby Attack maneuver provokes attacks of opportunity as normal from moving out of squares threatened by its target. MULTIATAQUE MEJORADO [GENERAL]Prerrequisito: Three or more natural weapons, MultiattackBeneficio: The creature’s secondary attacks with natural weapons have no penalty. They still add only one-half the creature’s Strength bonus, if any, to damage dealt. Normal: Without this feat, the creature’s secondary natural attacks have a -5 penalty (or a -2 penalty if it has the Multiattack feat). COMBATE MULTIARMA MEJORADO [GENERAL]Prerrequisitos: Dex 15, three or more arms, Multiweapon Fighting, base attack bonus +9.Beneficio: In addition to the single extra attack a creature gets with each extra weapon from Multiweapon Fighting, it gets a second attack with each extra weapon, albeit at a -5 penalty. Normal: With only Multiweapon Fighting, a creater can only get a single attack with each extra weapon. Especial: This feat replaces the Improved Two-Weapon Fighting feat for creatures with more than two arms. |