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DivinoESBIRROS DIVINOSProxiesA divine proxy speaks and acts on behalf of the divine being. When the demand for a deity’s presence is too high, the deity may use proxies.Proxies are divine minions invested with a small portion of the deity’s power. A deity may invest 1 rank of its power (reducing its divine rank accordingly) in a single servant for as long as the deity chooses. The minion must be physically present for the deity to perform the investiture. While so invested, the proxy gains any Habilidades divinas sobresalientes held by the patron deity as well as the powers and abilities of a rank 1 demigod. Without the requisite ability scores or divine ranks, the proxy may not be able to use all those powers and abilities. A deity may have more than one proxy, but it must lose 1 divine rank for each proxy it invests. A deity can retrieve a single divine rank as a standard action, and doing so it does not require the physical presence of the proxy. PeticionariosSome spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity. While a few may remain disembodied spirits, most become petitioners through the divine will of their patron deity.En general, los peticionarios aparecen en la forma que tenían cuando murieron, aunque pueden ser rehechos por las deidades para adaptarse a la naturaleza de su particular vida después de la muerte. En general, los peticionarios que se convierten en Los siervos divinos son criaturas que originalmente tenían al menos 1 Inteligencia y 1 Sabiduría. Los siguientes tipos de criaturas pueden convertirse en peticionarios dependiendo de sobre la deidad: aberraciones, animales, dragones, hadas, gigantes, humanoides, bestias mágicas, humanoides monstruosos y plantas, rezuma y alimañas con suficientes puntuaciones de habilidad. Construye y Por lo general, los muertos vivientes no se convierten en peticionarios, aunque los espíritus de sus formas originales pueden ser. Los elementales y los forasteros tienden a fundirse con sus planos nativos, y como tales no se convierten en Peticionarios. Sus espíritus aún pueden ser llamados de vuelta desde el muerto, sin embargo. La plantilla que se presenta a continuación es para NPC, no para jugadores Caracteres. Si los personajes muertos que son peticionarios son posteriores restaurados a la vida (una vez más convirtiéndose en personajes jugadores), Olvidar cualquiera de sus experiencias como peticionarios. Creación de un peticionario“Petitioner” is a template that may be added to any creature as determined by the nature of the campaign (referred to hereafter as the base creature). The creature’s type changes to forastero, and the creature uses all the base creature’s statistics and special abilities except as noted here.Dados de golpe: Change to 2d8. Retain bonus hit points. Corriente alterna: Natural Armor Class, Dexterity, and size bonuses or penalties apply. Armor bonuses are not applicable. Ataques: Base attack bonus is reduced to +2, subject to modifications for size and Strength. Ataques especiales: A petitioner loses all supernatural and spell-like attacks, but retains normal and exceptional attacks. Cualidades especiales: A petitioner loses all supernatural and spell-like abilities, but retains exceptional abilities. In addition, it gains the following qualities. Inmunidad mental: All petitioners are immune to mind-affecting effects. Otras inmunidades: Depending on its nature, the petitioner is immune to two of the following effects: acid, cold, electricity, fire, veneno, petrificacióno polimorfismo. Estas inmunidades se aplican de manera similar a todos los peticionarios de un plano o deidad en particular. Resistencias: Depending on the nature of the petitioner’s plane, the petitioner gains resistencia 20 against two of the following effects: acid, cold, electricity, or fire. Compromiso Planar: Petitioners cannot leave the plane they inhabit. They are teleported one hundred miles in a random direction if an attempt is made to force them to leave. Especial adicional Calidades: Particular planes may provide additional benefits for petitioners of those planes. Typical additional special qualities may include any one of the following.
Tales modificaciones son el resultado de la naturaleza del avión o los seres poderosos dentro de ella. Ahorra: Base saving throw bonuses are +3. Habilidades: Same as the base creature. Some cosmologies or deities may set a maximum of 18 for petitioner ability scores. Abilities higher than that are reduced to the maximum. Habilidades: Petitioners have no skills. Previous skills are lost. Hazañas: Petitioners have no feats. Previous feats are lost. Clima/Terreno: Any land and underground (within the same plane). Organización: Same as the base creature. Clasificación del desafío: 1. Tesoro: None. Alineación: Same as the native plane. Adelantamiento: None. Peticionarios excepcionalesThe deities may choose particular servants for specific tasks that may retain the knowledge of their previous selves. These exceptional petitioners retain the feats and skills they had in life, but are otherwise limited as for the petitioners of their plane. |