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Arcanos desenterradosACCIÓN PUNTOS![]() DETRÁS DE LA CORTINA: ACCIÓN PUNTOSAction points give players some
control over poor die rolls. Although this has little effect in
an average encounter, it makes it a little more likely that
characters will survive extremely challenging encounters and less
likely that a single character will fall to what would otherwise
be a balanced foe because of bad luck. A reserve of action points
lets even careful players expose their characters to more risks,
heightening the game’s tension and opening the door to even
more heroic action. This variant also makes it less likely that
an entire adventuring group will fall victim to one powerful
effect, such as Círculo de la muerte or Cloudkill.
Los puntos de acción también hacen que sea más probable que el uso de un Las habilidades más potentes del personaje tendrán éxito. Para ejemplo, aunque su efecto general en un encuentro podría ser mínimas, pocas cosas frustran más a un paladín que fallar con un Ataque de castigo: un evento que se vuelve menos probable cuando se usa puntos de acción. Dicho esto, los puntos de acción también pueden llevar a los personajes a meterse por encima de sus cabezas (confiando en los puntos de acción para salvar ellos mismos), y que los DJs aumenten inconscientemente la dificultad de encuentros (ya que los personajes tienen más probabilidades de tener éxito contra enemigos de igual poder). Esto está tan bien siempre y cuando el Los personajes tienen una reserva de tales puntos para gastar, pero si se agotan, encuentros que de otro modo serían meramente Desafiar puede llegar a ser increíblemente mortal. Mantenga el número de Puntos de acción disponibles para tus personajes en mente al diseñar Encuentros. Para los DJs a los que les preocupa que los puntos de acción aumenten el poder nivel de personajes sin un costo de compensación, hay un solución fácil. Piensa en cada punto de acción como una magia de un solo uso artículo con una amplia gama de posibles efectos. Con esa analogía, Es fácil justificar la reducción de la cantidad de tesoros Se otorga para equilibrar la acumulación de puntos de acción. Tenga en cuenta que esto es simplemente una herramienta para los GM interesados en monitorear cuidadosamente niveles de poder de los personajes; Los puntos de acción nunca deben ser para venta. Un punto de acción equivale aproximadamente a un objeto mágico que vale 100 gp por nivel de personaje (ya que cuanto mayor sea el nivel de nivel, más potente es el efecto). ADQUISICIÓN DE PUNTOS DE ACCIÓNA beginning (1st-level) character starts the game with 5 action points. A character above 1st level starts the game with a number of action points equal to 5 + 1/2 his current character level.Cada vez que un personaje avanza, gana una serie de acciones puntos iguales a 5 + 1/2 su nuevo nivel de personaje. Algo de prestigio clases podrían permitir una tasa de acumulación más rápida, a nivel de los GM opción. Puntos de acción y puntos de acción existentes JuegosAdding action points to an existing campaign is easy, since characters don’t need to make any special changes. Each character simply gains a number of action points equal to 5 + 1/2 his character level.NPCs y puntos de acciónMost NPCs probably shouldn’t have action points, due to the added complexity this would create. In the case of important villains or other significant characters, however, the GM may award them an appropriate number of action points to use against the player characters. A number of action points equal to 1/2 the NPC’s level is a good baseline.USO DE PUNTOS DE ACCIÓNYou can spend 1 action point either to Añadir a un solo rollo D20, to Llévate un especial acción, or to Mejorar el uso de una proeza.Puedes gastar 1 punto de acción en una ronda. Si gastas un punto Para usar una acción especial (ver más abajo), no puedes gastar otro en la misma ronda para mejorar una tirada de dados, y vicio Versa. Añadir a un RodarWhen you spend 1 action point to improve a d20 roll, you add the result of a 1d6 to your d20 roll (including attack rolls, saves, checks, or any other roll of a d20) to help you meet or exceed the target number. You can declare the use of 1 action point to alter a d20 roll after the roll is made, but only before the GM reveals the result of that roll. You can’t use an action point to alter the result of a d20 roll when you are taking 10 or taking 20.Dependiendo del nivel de carácter (ver tabla), un carácter puede ser Capaz de tirar más de un d6 cuando gasta 1 punto de acción. Si Por lo tanto, aplique el resultado más alto e ignore los otros rollos. Un El personaje de nivel 15, por ejemplo, puede tirar 3d6 y tomar el mejor resultado de los tres. Por lo tanto, si sacó un 1, un 2 y un 4, aplicaría el 4 a su tirada de D20.
Especial AccionesA character can perform certain tasks by spending an action point. In addition to the actions described below, some prestige classes or feats (see below) might allow the expenditure of action points in order to gain or activate specific abilities, at the GM’s option.Activar habilidad de clase: A character can spend 1 action point to gain another use of a class ability that has a limited number of uses per day. For example, a monk might spend an action point to gain another use of her stunning fist ability, or a paladin might spend an action point to make an additional smite attack. Impulsar Defensa: A character can spend 1 action point as a free action when peleando defensivamente. Esto le da el doble de los beneficios normales para luchando defensivamente durante toda la ronda (+4 bonificación de esquiva a AC; +6 si tiene 5 o más rangos en Tumble). Emular Hazaña: At the beginning of a character’s turn, he may spend 1 action point as a free action to gain the benefit of a feat he doesn’t have. He must meet the prerequisites of the feat. He gains the benefit until the beginning of his next turn. Extra atacar: During any round in which a character takes a full attack action, he may spend 1 action point to make an extra attack at his highest base attack bonus. Action points may be used in this way with both melee and ranged attacks. Aumento de hechizos: A character can spend 1 action point as a free action to increase the effective caster level of one of his spells by 2. He must decide whether or not to spend an action point in this manner before casting the spell. Ortografía Recordar: Spellcasters who prepare their spells in advance can spend 1 action point to recall any spell just cast. The spell can be cast again later with no effect on other prepared spells. This use of an action point is a free action and can only be done in the same round that the spell is cast. Spontaneous spellcasters such as sorcerers and bards can spend 1 action point to cast a spell without using one of their daily spell slots. This use of an action point is a free action and can only be done as the spell is being cast. Establo: Any time a character is dying, he can spend 1 action point to become stable at his current hit point total. Mejorar HazañasThe use of action points opens up a whole range of possible feats. However, it’s easier on characters simply to improve existing feats to take advantage of action points — that way, characters needn’t spend their precious feat slots simply to gain the ability to use their action points. Below are a few examples of how action points can be used with existing feats. Unless otherwise stated, each effect requires a free action to activate and lasts 1 round.Lucha a ciegas: You can spend 1 action point to negate your miss chance for a single attack. Combate Pericia: You can spend 1 action point to double the bonus to Armor Class granted by the feat. For example, if you take a penalty of -3 on your attack roll, you gain a +6 dodge bonus to AC. Regate: You can spend 1 action point to increase the dodge bonus granted by the feat to +2. The effect lasts for the entire encounter. Crítico mejorado: You can spend 1 action point to double your critical threat range. Since two doublings equals a tripling, this benefit increases your threat range from 19-20 to 18-20, from 17-20 to 15-20, or from 15-20 to 12-20, including the effect of your Improved Critical feat. This benefit stacks with the benefit from Improved Critical, but not with other effects that increase threat range. Iniciativa mejorada: You can spend 1 action point to double the bonus on initiative checks granted by the feat, from +4 to +8. Hazañas metamágicas: You can spend 1 action point to add the effect of any one metamagic feat that you have to a spell you are casting. The spell is cast at its normal level (without any level adjustment because of the feat) and takes no extra time to cast. Intensificar hechizo automatically raises a spell’s effective level to the highest level of spell you are capable of casting. For example, if a 7th-level wizard with the Heighten Spell feat casts burning hands and spends 1 action point to heighten the spell, the spell is treated as if it were a 4th-level spell in all respects even though the wizard prepared it normally (as a 1st-level spell). Poder Atacar: You can spend 1 action point to double the bonus on damage rolls granted by the feat. For example, if you take a penalty of -3 on your attack roll, you add +6 to your damage roll. Enfoque de hechizos: You can spend 1 action point to double the increase to save DCs granted by the feat, from +1 to +2. Penetración de hechizos: You can spend 1 action point to double the bonus on caster level checks granted by the feat, from +2 to +4. The effect lasts for the entire encounter. |