html PUBLIC "-//W3C//DTD XHTML 1.1//ES" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" SRD - Objetos psiónicos universales

Objetos psiónicos

ARTÍCULOS UNIVERSALES

This is a catchall category for any psionic item that doesn’t fall into the other groups. Anyone can use a universal item (unless specified otherwise in the description).

Descripción física: Varies.

Activación: Usually command thought, but details vary from item to item.

Tabla: Universal Menor Artículos
d% Artículo Precio de mercado
01-04
Fragmento (+1, cualquier habilidad)
10 GP
05-07
Fragmento (+2, cualquier habilidad) 40 GP
08-10
Tatuaje de rastreo (cualquier 1er nivel) 50 GP
11-14
Tatuaje rastrero de conmoción cerebral 50 GP
15-18
Fragmento (+3, cualquier habilidad) 90 GP
19-21
Fragmento (+4, cualquier habilidad) 160 GP
22-24
Fragmento (+5, cualquier habilidad) 250 GP
25-28
Tatuaje de rastreo (cualquier 2º nivel) 300 GP
29-31
Perla, cerradura de cerebro 300 GP
32-35
Fragmento (+6, cualquier habilidad) 360 GP
36-38
Fragmento (+7, cualquier habilidad) 490 GP
39-41
Botas de pisotón 600 GP
42-44
Fragmento (+8, cualquier habilidad) 640 GP
45-47
Tatuaje de rastreo (cualquier 3er nivel) 750 GP
48-50
Tatuaje rastrero de rayo de energía 750 GP
51-53
Perla, crisis respiratoria 750 GP
54-56
Fragmento (+9, cualquier habilidad) 810 GP
57-59
Botas de aterrizaje 1.000 GP
60-63
Psionic restraints, lesser 1,000 gp
64-67
Fragmento (+10, cualquier habilidad) 1.000 GP
68-71
Pearl, personality parasite 1,400 gp
72-75
Máscara de cristal del conocimiento 2.500 GP
76-79
Crystal mask of languages 2,500 gp
80-85
Ojos de visión expandida 3.000 GP
86-89
Gloves of object reading 3,000 gp
90-92
Espejo de sugestión 3.600 GP
93-94
Psionic restraints, average 6,000 gp
95-97
Torc del libre albedrío 6.000 GP
98-100
Boots of skating 7,000 gp

Tabla: Mayor Universal Artículos
d% Artículo Precio de mercado
01-08
Piel del defensor 32.000 GP
09-16
Torc de conservación de potencia 36.000 GP
17-24
Botas de aceleración temporal 43.200 GP
25-32
Repudio del tercer ojo 43.200 GP
33-40
Piel de respuesta ardiente 60.000 GP
41-49
Piel del troll 61.200 GP
50-57
Piel del héroe 77.500 GP
58-63
Piel de araña 79.080 GP
64-72
Piel de proteo 84.000 GP
73-80
Exposición del tercer ojo 112.000 GP
81-87
Ocultar el tercer ojo 120.000 GP
88-92
Domina el tercer ojo 120.000 GP
93-97
Piel de hierro 129.600 GP
98-100
Piel del psion 151.000 GP


Mesa: Mediana Universal Artículos
d% Artículo Precio de mercado
01-04
Psionatrix de la clarividencia
8.000 GP
05-08
Psionatrix de la metacreatividad 8.000 GP
09-12
Psionatrix de la psicoquinesis 8.000 GP
13-16
Psionatrix del psicometabolismo 8.000 GP
17-20
Psionatrix de la psicoportación 8.000 GP
21-25
Psionatrix de la telepatía 8.000 GP
26-27
Penetrar el tercer ojo 8.000 GP
28-29
Espejo del salto en el tiempo
9.000 GP
30-31
Máscara de cristal de detección 10.000 GP
32-33
Máscara de cristal del discernimiento 10.000 GP
34-35
Máscara de cristal del pavor 10.000 GP
36-38
Máscara de cristal de la nave psiónica 10.000 GP
39-41
Anillo de autosuficiencia 10.000 GP
42-43
Piel de agilidad 10.000 GP
44-45
Tercer ojo consciente 10.000 GP
46-47
Concentrado del tercer ojo 10.000 GP
48-49
Tercer ojo recogido 10.000 GP
50-52
Ojos de sanguijuela de poder 10.180 GP
53-55
Third eye powerthieve 10,180 gp
56-58
Vista del tercer ojo 10.180 GP
59-61
Crystal mask of mindarmor 10,667 gp
62-63
Restricciones psiónicas, mayor 12.000 GP
64-65
Torc de la libertad de las sanguijuelas 12,000 gp
66-68
Guantes de titán agarrar 14.000 GP
69-70
Piel de la garra 16,000 gp
71-72
Amuleto de catapsi 16.200 GP
73-74
Piel del camaleón 18,000 gp
75-76
Perla, semilla de la mente 18.500 GP
77-78
Mirror of mind switch 19,800 gp
79-80
Ojos de sanguijuela de poder, vampírico 20.160 GP
81-82
Crystal mask of insightful detection 20,250 gp
83-84
Ancla de cristal, cuerpo
24.000 GP
85-86
Crystal anchor, comprehension 24,000 gp
87-88
Ancla de cristal, creación 24.000 GP
89-90
Crystal anchor, energy 24,000 gp
91
Ancla de cristal, fantasma 24.000 GP
92-93
Crystal anchor, mind 24,000 gp
94-95
Ancla de cristal, viaje 24.000 GP
96-97
Psionic restraints, damping 24,000 gp
98-100
Sentido del tercer ojo 24.000 GP




Descripciones universales de los objetos
Universal items can be configured to do just about anything.

A continuación se describen los artículos universales estándar.

Amuleto de Catapsi: This copper amulet aids the wearer against other psionic characters. Once per day, the wearer can mentally command the catapsi power, which blankets a 30-foot-radius area surrounding the wearer in telepathic noise for 9 rounds. Each time other psionic characters within this range attempt to manifest a power, they must succeed on a DC 17 Will save or pay 4 more points than they otherwise would for each power manifestation. The limit on the number of power points a subject can spend on a power remains in effect, so the subject may not be able to manifest his or her highest-level powers.
Moderate telepathy; ML 9th; Craft Universal Item, catapsi; Precio 16,200 gp.

Botas de aterrizaje: These boots allow the wearer to recover instantly from a fall and can absorb some damage from falling once per day. The wearer lands on her feet no matter how far she falls, and takes 2 fewer dice of damage from the fall than normal.
Faint psychoportation; ML 2nd; Craft Universal Item, catfall; Precio 1,000 gp; Peso 1 lb.

Botas de patinaje: These boots allow the wearer to slide along the ground at will as if using the patín power.
Faint psychoportation; ML 1st; Craft Universal Item, skate; Precio 7,000 gp; Peso 1 lb.

Botas de pisotón: These boots allow the wearer to use Pisotón as the power three times per day (Reflex save DC 13) when the wearer stomps her feet.
Faint psychokinesis; ML 3rd; Craft Universal Item, stomp; Precio 600 gp; Peso 1 lb.

Botas de Temporal Aceleración: These boots allow the wearer to speed up his own time frame for 2 rounds as if using the power Aceleración temporal. El usuario puede usar este poder una vez al día.
Strong psychoportation; ML 15th; Craft Universal Item, temporal acceleration; Precio 43,200 gp; Peso 1 lb.

Tatuajes rastreros: Crawling tattoos resemble standard psionic tattoos, but their effects are often harmful rather than beneficial. Like a psionic tattoo, a crawling tattoo can be scribed only with a power of no higher than 3rd level that targets one or more creatures. Exceptions are the Ajuste del cuerpo power, which can be scribed even though it affects only the manifester, and telepathy (compulsion) powers, which cannot be scribed at all. Powers that normally have an area affect only one target if scribed in a crawling tattoo. Powers with an experience point requirement cannot be scribed into a crawling tattoo. Otherwise, crawling tattoos are treated as psionic tattoos until they are activated by the wearer.

El portador de un tatuaje rastrero puede tocar el tatuaje como un acción estándar que provoca ataques de oportunidad, mentalmente especificando un objetivo (al que el usuario debe tener una línea de vista). En lugar de manifestar su poder almacenado, el tatuaje se anima, cae al suelo y se escabulle hacia el objetivo. El usuario original ya no necesita concentrarse en el tatuaje una vez animado.

El tatuaje animado se mueve hacia su objetivo designado en el mismo redondo cuando se activa. Trátalo como una construcción fina que tiene AC 18, 10 puntos de vida, una dureza de 5, velocidad de 30 pies, y una bonificación en las tiradas de ataque igual a la del portador Nivel de manifestador + su modificador de habilidad clave. Tatuajes rastreros, a diferencia de las verdaderas construcciones, están sujetas a ilusiones, oscuridad, niebla, y efectos similares. Si el objetivo muere, teletranspórtate, o de otra manera ausente antes de que el tatuaje animado lo alcance, El usuario puede reclamar el tatuaje. Si se destruye, se arrastrará El tatuaje se rompe y se evapora.

Un tatuaje rastrero debe entrar en la casilla del objetivo para ataque y, por lo tanto, provoca ataques de oportunidad a medida que pasa a través del área amenazada del objetivo. El tatuaje hace que uno ataque de toque por ronda a partir de entonces hasta que golpee a su objetivo o se destruye. En un ataque exitoso, el poder escrito en el El tatuaje de rastreo afecta al objetivo si el objetivo falla el tirada de salvación adecuada; Sin embargo, las potencias que normalmente permiten una La tirada de salvación de reflejos afecta automáticamente al objetivo tocado. Los tatuajes de rastreo pueden transportar poderes beneficiosos y dañinos y un objetivo puede permitir que el ataque táctil del tatuaje tener éxito si él o ella lo desea.

A continuación se describen dos ejemplos de tatuajes de rastreo; mucho Son posibles más tipos.

Mercado Precio: El costo de un tatuaje rastrero depende del nivel de poder escrito en él.

Poder Nivel Precio de mercado
primero
50 GP
Segundo
300 GP
Tercera
750 GP

Tatuaje rastrero de Conmoción: This crawling tattoo delivers a conmoción effect, dealing 1d6 points of damage to a creature hit by its touch attack.
Faint psychokinesis; ML 1st; Craft Universal Item, concussion blast; Precio 50 gp.

Tatuaje de energía rastrero Cerrojo: Each of these tattoos is keyed to one energy type: cold, electricity, fire, or sonic. This crawling tattoo delivers the Rayo de energía power, dealing 5d6 points of damage of its energy type.
Faint psychokinesis; ML 5th; Craft Universal Item, energy bolt; Precio 750 gp.

Ancla de cristal: A crystal anchor is a shaft of transparent crystal 4 to 5 feet in length, with a sharpened, spearlike head on one end. It ensnares the minds of those within range who manifest powers of a specified psionic discipline. The triggering discipline is specified at the time of creation.

A crystal anchor is activated by plunging the sharp head into the ground, leaving the shaft freestanding. It projects an invisible, 30-foot-radius field. If a power from the specified discipline is manifested within this range, the manifester must succeed on a Will save (DC 15 + power level) or become subject to an effect similar to Bloqueo cerebral, con la salvedad de que el efecto es permanente hasta que sea disipado o descartado por el individuo que inicialmente clavó el ancla de cristal en la tierra. Cualquier anclaje puede ser extraído del suelo y reutilizado en un momento posterior. Hora.

Cuando un ancla de cristal atrapa con éxito a un objetivo, un Un filamento delgado de ectoplasma insustancial conecta a la víctima al eje, incluso uno fuera del área original de la campo.

Un ancla de cristal puede intentar atrapar a una víctima solo cinco veces al día. Los objetivos capturados anteriormente pueden permanecer capturados el día después del día y no cuentan para este límite diario en Intentos.

El propietario de un ancla puede designar a ciertas criaturas para que sean no se ve afectado por el anclaje; Tales criaturas no necesitan hacer un ahorro y no cuenten para el límite diario de intentos. Uno Crystal Anchor puede atrapar a varios objetivos simultáneamente, y Varios anclajes de cristal pueden compartir campos superpuestos.

Anclas que se activan cuando un poder específico se manifiesta en también son posibles, pero son más raros.

Un ancla de cristal tiene AC 7, 15 puntos de vida, una dureza de 8 y un descanso DC de 20.

Ancla de cristal corporal: Those who manifest psychometabolism powers are affected as described above.
Faint psychometabolism; ML 5th; Craft Universal Item, brain lock, psionic contingency, any psychometabolism power; Precio 24,000 gp; Peso 3 lb.

Cristal de comprensión Ancla: Those who manifest clairsentience powers are affected as described above.
Faint clairsentience; ML 5th; Craft Universal Item, brain lock, psionic contingency, any clairsentience power; Precio 24,000 gp; Peso 3 lb.

Cristal de la creación Ancla: Those who manifest metacreativity powers are affected as described above.
Faint metacreativity; ML 5th; Craft Universal Item, brain lock, psionic contingency, any metacreativity power; Precio 24,000 gp; Peso 3 lb.

Cristal de energía Ancla: Those who manifest psychokinesis powers are affected as described above.
Faint psychokinesis; ML 5th; Craft Universal Item, brain lock, psionic contingency, any psychokinesis power; Precio 24,000 gp; Peso 3 lb.

Ancla de cristal fantasma: Those who manifest Visión remota are affected as described above.
Faint clairsentience; ML 5th; Craft Universal Item, brain lock, psionic contingency, remote viewing; Precio 24,000 gp; Peso 3 lb.

Ancla de cristal mental: Those who manifest telepathy powers are affected as described above.
Faint telepathy; ML 5th; Craft Universal Item, brain lock, psionic contingency, any telepathy power; Precio 24,000 gp; Peso 3 lb.

Cristal de viaje Ancla: Those who manifest psychoportation powers are affected as described above.
Faint psychoportation; ML 5th; Craft Universal Item, brain lock, psionic contingency, any psychoportation power; Precio 24,000 gp; Peso 3 lb.

Máscaras de cristal: Each of the various types of crystal masks fits over the face of any Medium or Small humanoid, with slits for eyes and nostrils. The mask is transparent, although it distorts the wearer’s features. Leather straps attached to small holes on the sides of a mask enable the owner to affix the mask to his face.

Las máscaras de cristal confieren habilidades especiales o habilidades mejoradas a sus portadores.

Una máscara de cristal se trata como anteojos o gafas protectoras para el con el fin de determinar qué artículos se pueden usar en el cuerpo.

Máscara de cristal de Detección: The wearer of a crystal mask of detection can make Buscar checks with a +10 competence bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Search; Precio 10,000 gp; Peso 1/2 lb.

Máscara de cristal de Discernimiento: The wearer of a crystal mask of discernment can make Motivo de sentido checks with a +10 insight bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Sense Motive; Precio 10,000 gp; Peso 1/2 lb.

Máscara de cristal de Temor: The wearer of a crystal mask of dread can attempt to frighten other beings to her will. The wearer makes all Intimidar checks with a +10 competence bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Intimidate; Precio 10,000 gp; Peso 1/2 lb.

Máscara de cristal de perspicacia Detección: The wearer of a crystal mask of insightful detection can make Buscar checks and Mancha checks checks with a +9 insight bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 9 ranks in both Search and Spot; Precio 20,250 gp; Peso 1/2 lb.

Máscara de cristal de Conocimiento: Each of the various crystal masks of knowledge grants the wearer a +5 competence bonus on a specific type of Conocimiento check.
Faint clairsentience; ML 3rd; Craft Universal Item, creator must have 5 ranks in the Knowledge skill of the appropriate type; Precio 2,500 gp; Peso 1/2 lb.

Máscara de cristal de Idiomas: Each of the various crystal masks of language grants the wearer the ability to speak and write five different languages.
Faint clairsentience; ML 3rd; Craft Universal Item, creator must have the Speak Language skill for each of five languages; Precio 2,500 gp; Peso 1/2 lb.

Máscara de cristal de Armadura mental: A crystal mask of mindarmor grants the wearer a +4 insight bonus on all Will saving throws.
Faint telepathy; ML 5th; Craft Universal Item, conceal thoughts; Precio 10,667 gp; Peso 1/2 lb.

Máscara de cristal psiónico Oficio: The wearer of a crystal mask of psionic craft makes all Psicraft checks with a +10 competence bonus.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Psicraft; Precio 10,000 gp; Peso 1/2 lb.

Ojos de expandido Visión: These crystal lenses fit over the user’s eyes to expand his field of vision. Flanking opponents gain only a +1 bonus when attacking the user instead of +2 (rogues still get their full sneak attack damage because the wearer is still flanked). The wearer gains a +1 enhancement bonus on Spot checks but takes a -2 penalty on saves against gaze attacks.
Faint clairsentience; ML 1st; Craft Universal Item, ubiquitous vision; Precio 3,000 gp.

Sanguijuela de ojos de poder: These crystal lenses fit over the user’s eyes. Once per day, the wearer is able to drain power points from another psionic creature or character by meeting its gaze as if using Sanguijuela de poder. Un objetivo seleccionado dentro de los 40 pies debe tener éxito en un DC 16 Guardará o una conexión de energía crepitante se forma entre el portador y la víctima. La conexión drena 1d6 puntos de potencia del objetivo por cada ronda en la que el usuario mantiene la concentración (al máximo de 7 rondas). El portador gana 1 punto de poder de los drenados del objetivo en cada ronda (sujeto a su máximo normal; puntos no puede ganar inmediatamente se pierden).
If the wearer has only one lens, the DC of the Will save is 14 instead of 16.
Eyes of power leech have no effect on nonpsionic targets or psionic creatures with a current power point reserve of 0.
Moderate telepathy; ML 7th; Craft Universal Item, power leech; Precio 10,080 gp.

Ojos de sanguijuela de poder, Vampírico: As eyes of power leech, except the wearer gains drained power points from the subject even if doing so would bring him over his normal maximum. The wearer of vampiric eyes of power leech can maintain concentration for up to 13 rounds. Power points the wearer gains in excess of his maximum fade after 8 hours if they are not spent before that time.
Strong telepathy; ML 15th; Craft Universal Item, bend reality, power leech; Precio 20,160 gp.

Guantes de Objeto Lectura: While wearing these gloves, the user can learn the details of an inanimate object’s previous owner if he handles the object, as if manifesting the Lectura de objetos power.
Faint clairsentience; ML 1st; Craft Universal Item, object reading; Precio 3,000 gp.

Guantes de titán Agarrar: While wearing these oversize gloves, the user gains a +8 enhancement bonus on gafa checks. The power is activated when the user enters a grapple. The enhancement bonus lasts for a maximum of 7 rounds per use, up to three uses per day.
Moderate psychometabolism; ML 9th; Craft Universal Item, grip of iron; Precio 14,000 gp.

Cambio de espejo de la mente: This small hand mirror manifests its power once per day against a creature that sees its reflection within it, as a gaze attack with a range of 30 feet. Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack. A creature meeting its own gaze in the mirror must succeed on a DC 19 Will save, or its mind and the mind of the mirror’s wielder switch, as if by the Cambio de mente power. Because the mirror is small, only a single creature can meet its own gaze. The wielder of the mirror is not affected by seeing himself.
Moderate telepathy; ML 11th; Craft Universal Item, mind switch; Precio 19,800 gp; Peso 1/2 lb.

Espejo de la sugestión: This small hand mirror manifests its power up to twice per day against creatures that see their reflections within it, as a gaze attack with a range of 30 feet. Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack. A creature meeting its own gaze in the mirror must succeed on a DC 13 Will save or be affected by a sugerencia chosen by the mirror’s wielder. Because the mirror is small, only a single creature can meet its own gaze each round. The wielder of the mirror is not affected by seeing herself.
Faint telepathy; ML 3rd; Craft Universal Item, psionic suggestion; Precio 3,600 gp; Peso 1/2 lb.

Espejo del salto en el tiempo: This small hand mirror manifests its power up to twice per day against creatures that see their reflections within it, as a gaze attack with a range of 30 feet. Potential victims can attempt to avert their eyes or look away as they would from a normal gaze attack. A creature meeting its own gaze in the mirror must succeed on a DC 14 Will save or be pushed forward in time by 5 rounds, as if subject to the Salto en el tiempo power. Because the mirror is small, only a single creature can meet its own gaze each round. The wielder of the mirror is not affected by seeing herself.
Faint psychoportation; ML 5th; Craft Universal Item, time hop; Precio 9,000 gp; Peso 1/2 lb.

Perla, Bloqueo Cerebral: This tiny pearly sphere speeds toward its target when hurled by its owner. He can hurl the pearl at any target within 130 feet that he can see and to which he has line of effect. If the target fails a DC 13 Will saving throw, the pearl seems to impact and then enter the flesh of the target. The target stands mentally paralyzed, as if by Bloqueo cerebral, durante 3 rondas. El uso destruye el artículo.
Faint telepathy: ML 3rd; Craft Universal Item, brain lock; Precio 300 gp.

Perla, Crisis de aliento: This tiny pearly sphere speeds toward its target when hurled by its owner. He can hurl the pearl at any target within 150 feet that he can see and to which he has line of effect. If the target fails a DC 14 Will saving throw, the pearl seems to impact and then enter the flesh of the target. The target is affected as if by Crisis de aliento for 5 minutes. The use destroys the item.
Faint telepathy; ML 5th; Craft Universal Item, crisis of breath; Precio 750 gp.

Perla, Semilla de la Mente: This tiny pearly sphere instantly takes on the skin tone and texture of whatever creature handles it. It speeds toward its target when hurled by its owner. He can hurl the pearl at any target within 150 feet that he can see and to which he has line of effect. If the target fails a DC 22 Will saving throw, the pearl seems to impact and then enter the flesh of the target. The target is affected as if by a Semilla de la mente power, with the pearl’s wielder acting as the manifester. The use destroys the item.
Strong telepathy; ML 15th; Craft Universal Item, mind seed; Cost 6,000 gp + 2,500 XP; Precio 18,500 gp.

Perla, Personalidad Parásito: This tiny pearly sphere speeds toward its target when hurled by its owner. He can hurl the pearl at any target within 130 feet that he can see and to which he has line of effect. If the target fails a DC 16 Will saving throw, the pearl seems to impact and then enter the flesh of the target. The target is affected as if by Parásito de la personalidad for 5 rounds. The use destroys the item.
Faint telepathy; ML 7th; Craft Universal Item, personality parasite; Precio 1,400 gp.

Psionatrix: Each of these multifaceted crystals is worn as an amulet. Unless noted otherwise, a psionatrix adds a +1 enhancement bonus to the save DC when the wearer uses powers of the discipline to which the psionatrix is keyed.

Psionatrix de Clarisensibilidad: Blue light glimmers in this crystal’s heart.
Moderate clairsentience; ML 8th; Craft Universal Item, creator must be a seer; Precio 8,000 gp.

Psionatrix de Metacreatividad: Green light glimmers in this crystal’s heart.
Moderate metacreativity; ML 8th; Craft Universal Item, creator must be a shaper; Precio 8,000 gp.

Psionatrix de psicociensis: Red light glimmers in this crystal’s heart.
Moderate psychokinesis; ML 8th; Craft Universal Item, creator must be a kineticist; Precio 8,000 gp.

Psionatrix de Psicometabolismo: Violet light glimmers in this crystal’s heart.
Moderate psychometabolism; ML 8th; Craft Universal Item, creator must be an egoist; Precio 8,000 gp.

Psionatrix de Psicoportación: Yellow-red light glimmers in this crystal’s heart.
Moderate psychoportation; ML 8th; Craft Universal Item, creator must be a nomad; Precio 8,000 gp.

Psionatrix de telepatía: Piercing yellow light shines from this crystal’s heart.
Moderate telepathy; ML 8th; Craft Universal Item, creator must be a telepath; Precio 8,000 gp.

Restricciones psiónicas: Each of the various psionic restraints is an iron cuff that cunningly locks around the wrist (DC 27 Abrir Cerradura check). The cuff limits the total number of power points a psionic creature wearing it can use in 1 round (regardless of the creature’s total power point reserve), or completely damps the ability to use psionics. All types of psionic restraints prevent the free manifesting of powers.

Restricción Tipo
Puntos de Poder Permitidos/Ronda
Precio de mercado
Menor
5
1.000 GP
Promedio
3
6.000 GP
Mayor
1
12.000 GP
Amortiguación
0
24.000 GP

Strong psychokinesis; ML 16th; Craft Universal Item, bend reality, dispel psionics; Peso 1 lb.

pictPieles psicoactivas: Psychoactive skins (also sometimes called ectoshells) are fistsized globs of psionically charged ectoplasm. As a standard action, a psychoactive skin spreads over and covers a Medium or smaller creature that projects the proper command thought; the same command thought causes the skin to shrink back down to its former size. Each of the various psychoactive skins is charged with one of a wide array of powers that constantly affect the wearer.

Una piel desplegada cubre completamente al portador y a todos sus como una segunda piel, lo que permite al usuario ver, oír, y respirar normalmente. Se aleja de varias partes de la cuerpo según sea necesario, como cuando el usuario necesita comer o acceder a un mochila. Los artículos retenidos o específicamente excluidos no son cubierto por una piel psicoactiva.

Se pueden usar hasta tres pieles simultáneamente, aunque solo El más externo está activo en cualquier ronda dada (los poderes de Hidden pieles no se pueden manifestar). Las capas de la piel se pueden cambiar con un pensamiento de comando como una acción estándar, lo que provoca una capa inferior que la piel salga a la superficie.

Piel de la Camaleón: This psychoactive skin adjusts to surrounding textures and colors, continually granting the wearer a +10 enhancement bonus on Esconder checks.
Faint psychometabolism; ML 3rd; Craft Universal Item, chameleon; Precio 18,000 gp; Peso 2 lb.

Piel de la garra: This psychoactive skin benefits only a wearer who has levels in psychic warrior. If such a character wears this skin, he can activate the garras de la bestia power at will, as a free action that does not provoke attacks of opportunity. He can also dismiss the claws equally quickly.
Faint psychometabolism; ML 4th; Craft Universal Item, claws of the beast; Precio 16,000 gp; Peso 2 lb.

Aspecto del defensor: This psychoactive skin continually grants the wearer a +4 bonus to natural armor.
Faint psychometabolism; ML 5th; Craft Universal Item, thicken skin; Precio 32,000 gp; Peso 2 lb.

Piel de fuego Respuesta: This psychoactive skin answers the first attack made against the wearer in each round with an automatically manifested and targeted “ectoburst” against the attacker. The burst ejects from the skin on the wearer’s turn, making a ranged touch attack as described in the retorta de energía power, but the energy type chosen is always fire. If the attack hits, the target takes 2d6 points of fire damage as the ectoburst flames up and is consumed. This attack does not in any way hinder the wearer, count against her total actions for the round, or provoke attacks of opportunity.
Faint psychokinesis; ML 5th; Craft Universal Item, energy retort; Precio 60,000 gp; Peso 2 lb.

Aspecto del héroe: This psychoactive skin continually grants the wearer a +3 deflection bonus to Armor Class, a +3 resistance bonus on all saving throws, and a +3 enhancement bonus on attack rolls.
Strong psychometabolism; ML 18th; Craft Universal Item, bend reality; Precio 77,500 gp; Peso 2 lb.

Piel de hierro: This psychoactive skin affects the wearer as the Cuerpo de hierro psiónico power up to three times per day for 15 minutes with each use. When the skin’s power is not active, it has no protective qualities. Activating the psionic iron body effect is a standard action that provokes attacks of opportunity.
Strong metacreativity; ML 15th; Craft Universal Item, psionic iron body; Precio 129,600 gp; Peso 2 lb.

Piel de agilidad: This psychoactive skin continually grants the wearer a +10 competence bonus on Caída checks.
Moderate psychometabolism; ML 8th; Craft Universal Item, creator must have 10 ranks in Tumble; Precio 10,000 gp; Peso 2 lb.

Piel de Proteo: This psychoactive skin continually affects the wearer as the metamorfosis power. While in a form other than his natural form, the wearer does not appear to be wearing the skin.
Moderate psychometabolism; ML 7th; Craft Universal Item, metamorphosis; Precio 84,000 gp; Peso 2 lb.

Piel del Psion: This psychoactive skin grants the wearer 7 bonus power points per day and power resistance 21.
Strong clairsentience; ML 17th; Craft Universal Item, power resistance; Precio 151,000 gp; Peso 2 lb.

Piel de la araña: This psychoactive skin continually grants the wearer a +20 competence bonus on Ascensión checks and continually affects the wearer as the Equilibrio corporal power. Three times per day, the wearer can manifest Enredar el ectoplasma against a target within 30 feet.
Faint psychometabolism; ML 3rd; Craft Universal Item, creator must have 10 ranks in Climb, body equilibrium, entangling ectoplasm; Precio 79,080 gp; Peso 2 lb.

Piel del troll: This psychoactive skin continually allows a living wearer to heal more quickly. The wearer heals 5 points of damage per minute. Except for the slower rate of healing, this skin affects its wearer as if the wearer were under the effect of a continual true metabolism power.
Strong psychometabolism; ML 17th; Craft Universal Item, true metabolism; Precio 61,200 gp; Peso 2 lb.

Anillo de Autosuficiencia: This crystalline ring continually grants the wearer a +10 competence bonus on Autohipnosis checks.
Moderate psychometabolism; ML 7th; Craft Universal Item, creator must have 10 ranks in Autohypnosis; Precio 10,000 gp.

Fragmentos: These universal items are tiny fragments of cast-off crystal imprinted with minuscule bits of psionic power. Using a shard requires grasping it and projecting a command thought as a standard action (most shards telepathically whisper their command word into the minds of living creatures who handle them). A shard grants a temporary competence bonus on one specific skill, ranging from +1 to +10. The granted bonus lasts until the skill is used or 10 rounds pass, whichever comes first. Once its effect is activated, a shard disintegrates immediately, whether or not the bonus granted by the shard is eventually used.
Moderate psychometabolism; ML 7th; Craft Universal Item, creator must have ranks in the specified skill at least equal to the imprinted bonus; Precio 10 gp (+1), 40 gp (+2), 90 gp (+3), 160 gp (+4), 250 gp (+5), 360 gp (+6), 490 gp (+7), 640 gp (+8), 810 gp (+9), or 1,000 gp (+10).

Tercer Ojo: These objects appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. When the owner uses the proper command thought, the crystal adheres to the center of his forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.

Un tercer ojo se trata como anteojos o gafas protectoras para este propósito de determinar qué artículos se pueden usar en el cuerpo.

Consciente: This kind of third eye continually grants the wearer a +10 competence bonus on Mancha checks.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Spot; Precio 10,000 gp.

Esconder: While worn, a third eye conceal protects the wearer from view by all devices, powers, and spells that detect, inf luence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers or effects (except for Metafacultad); this item affects the wearer as if he enjoyed the benefit of the Mente psiónica en blanco power.
Strong telepathy; ML 15th; Craft Universal Item, psionic mind blank; Precio 120,000 gp.

Concentrar: This kind of third eye continually grants the wearer a +10 competence bonus on Concentración checks.
Moderate telepathy; ML 7th; Craft Universal Item, creator must have 10 ranks in Concentration; Precio 10,000 gp.

Dominar: The wearer of a third eye dominate can attempt to dominate a subject as with the power Dominación psiónicaaumentada para seleccionar cualquier tipo de criatura a la que pueda afectar, una vez al día (salva CD 18).
Strong telepathy; ML 15th; Craft Universal Item, psionic dominate; Precio 120,000 gp.

Exponer: The wearer of this kind of third eye always knows when someone lies directly to him.
Strong telepathy; ML 15th; Craft Universal Item, bend reality; Precio 112,000 gp.

Reunir: This kind of third eye continually grants the wearer a +10 competence bonus on Recopilar información checks.
Moderate clairsentience; ML 7th; Craft Universal Item, creator must have 10 ranks in Gather Information; Precio 10,000 gp.

Penetrar: While worn, a third eye penetrate grants the wearer a +2 bonus on manifester level checks to overcome a creature’s power resistance.
Strong clairsentience; ML 15th; Craft Universal Item, bend reality; Precio 8,000 gp.

Ladrón de poder: While worn, a third eye powerthieve allows the wearer to borrow one power from a psionic target within 40 feet once per day. If the target fails a DC 16 Will save, it instantly loses one power of the wearer’s choice, and the wearer instantly gains temporary knowledge of this power.
The wearer can manifest the borrowed power normally if she has sufficient power points to pay for its cost. The wearer retains knowledge of the power for up to 70 minutes, at which time she loses knowledge of the power and the former owner regains it, regardless of the distance between them. If the former owner is dead, the wearer still loses the borrowed power.
Moderate telepathy; ML 7th; Craft Universal Item, thieving mindlink; Precio 10,080 gp.

Repudiar: While worn, this powerful item allows the wearer to manifest Disipar psiónicos once per day with a +20 modifier on the dispel check (the wearer uses the +20 modifier in place of his manifester level).
Strong psychokinesis; ML 20th; Craft Universal Item, dispel psionics; Precio 43,200 gp.

Sentido: The wearer of this kind of third eye can manifest sentido clarividente at will.
Faint clairsentience; ML 3rd; Craft Universal Item, clairvoyant sense; Precio 24,000 gp.

Vista: The wearer of this kind of third eye can spin a quasireal version of himself and send it over virtually any distance or into other planes of existence, as if manifesting the Visión remota power, once per day.
Moderate clairsentience; ML 7th; Craft Universal Item, remote viewing; Precio 10,180 gp.

Torc del Libre Albedrío: This item is a band inlaid with precious metal, worn around the neck or upper arm. The wearer of a torc of free will is not affected by the Bloqueo cerebral power or items that produce brain lock effects (such as crystal anchors).
A torc is treated as an amulet for the purpose of determining which items can be worn on the body.
Faint telepathy; ML 3rd; Craft Universal Item, brain lock; Precio 6,000 gp; Peso 2 lb.

Torc de la libertad de la sanguijuela: This item is a band inlaid with precious metal, worn around the neck or upper arm. The wearer of a torc of leech freedom automatically resists up to two uses of Sanguijuela de poder against him per day.
A torc is treated as an amulet for the purpose of determining which items can be worn on the body.
Faint telepathy; ML 5th; Craft Universal Item, power leech; Precio 12,000 gp; Peso 2 lb.

Torc de Poder Preservación: This item is a band inlaid with precious metal, worn around the neck or upper arm. The wearer of a torc of power preservation manifests all powers by paying power points equal to the standard cost minus 1 (minimum of 1).
A torc is treated as an amulet for the purpose of determining which items can be worn on the body.
Strong clairsentience; ML 15th; Craft Universal Item, bend reality; Precio 36,000 gp; Peso 2 lb.