html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Piroquineticista

Clases de prestigio psiónico

PIROQUINÉTICO

Los pirocinéticos saben que un poco de poder psiónico es muy útil para aquellos interesados solo en el fuego. Encuentran tanto belleza como utilidad en el la forma caótica de la llama, su espectro de colores dependientes del combustible, su calor cálido y su hambre interminable. Aquellos que cursan uno o más niveles en La clase piroquinética a veces se conoce coloquialmente como "Pyros".

A los piroquinéticos les gusta el fuego. Mucho. Cualquier personaje con alguna habilidad psiónica es un posible candidato para esta clase de prestigio. Las psiones (particularmente Kineticists) y Wilders podrían considerar aceptable renunciar a la adquisición de poder en otras áreas si tienen una pasión por la llama. Guerreros psíquicos Disfruta también de los poderes de la pirotecnia. Los cuchillos de alma a menudo toman niveles en esta clase para obtener acceso a la habilidad de disparar armas para sus espadas mentales. Cualquier El personaje con la proeza Talento salvaje también puede encontrar atractiva esta clase.

Los piroquinéticos NPC son raros, porque la sociedad desaprueba a aquellos cuya búsqueda en la vida es "quemarlo todo". Por lo tanto, rara vez se encuentran pirotecnia en grandes comunidades (a menos que se empleen como ejecutores secretos). En cambio, es más probable que se encuentren en los márgenes de la sociedad, como ermitaños en la vida estéril tierras donde todo a su alrededor ha sido reducido a cenizas.

Golpear el dado: d8.
Requisitos
To qualify to become a pyrokineticist, a character must fulfill all the following criteria.

Alineación: Any chaotic.

Habilidades: Concentración 8 ranks, Oficio (alchemy) 1 rank, Conocimiento (psiónica) 2 ranks.

Psiónica: Must have a power point reserve of at least 1 power point.

Especial: Must have set fire to a structure of any size just to watch it burn.

Habilidades de clase
The pyrokineticist’s class skills (and the key ability for each skill) are Ascensión (Str), Concentración (Con), Oficio (any) (Int), Intimidar (Cha), Saltar (Str), and Psicraft (Int).

Puntos de habilidad en cada nivel: 2 + Int modifier.


Tabla: El piroquinético
Nivel Base
Attack Bonus
Fortaleza
Save
Ref
Save
Será
Save
Especial
primero +0 +2 +2 +0 Latigazo de fuego
Segundo +1 +3 +3 +0 Fire adaptation, Mano en llamas
Tercera +2 +3 +3 +1 Rayo de fuego
+3 +4 +4 +1 Arma en llamas
+3 +4 +4 +1 Nimbo
sexto +4 +5 +5 +2 Paseo de fuego
séptimo +5 +5 +5 +2 No temas al fuego
+6 +6 +6 +2 Arma superior en llamas
noveno +6 +6 +6 +3 Muerte por calor
10º +7 +7 +7 +3 Conflagración
Características de la clase
All the following are class features of the pyrokineticist prestige class.

Dominio de armas y armaduras: Pyrokineticists gain no proficiency with any weapon or armor.

Latigazo de fuego (Ps): A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Enfoque de arma and Especialización de armas (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.

Adaptación al fuego (Ex): At 2nd level, a pyrokineticist becomes resistant to fire, gaining a +4 bonus on all saving throws against fire and heat spells and effects. In addition, she gains Resistencia al fuego 10.

Mano en llamas (Ps): A pyrokineticist of 2nd level or higher can activate this ability as a move-equivalent action. Flames engulf one of the pyrokineticist’s hands (but do her no harm). Her unarmed attacks with that hand are treated as armed. Such attacks deal an extra 2d6 points of fire damage.

Rayo de fuego (Ps): Starting at 3rd level, as a standard action, a pyrokineticist can launch a bolt of psionically manifested fire at any target in line of sight within 60 feet. This effect is treated as a ranged touch attack and deals 1d6 points of fire damage for each class level the pyro has.

Arma en llamas (Ps): At 4th level and higher, a pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 2d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the pyrokineticist wields it.

Nimbo (Ps): Beginning at 5th level, a pyrokineticist can activate this ability as a move-equivalent action. Flames that harm neither the pyrokineticist nor her equipment engulf her entire body. While she is aflame, the character’s Charisma score increases by 4, she can make a melee touch attack for 2d6 points of fire damage, and she gains damage reduction 5/magic. If she is struck in melee, the attacker takes 2d6 points of fire damage. This ability lasts for up to 1 minute per pyrokineticist level and is usable once per day.

Paseo de fuego (Do): Beginning at 6th level, as a free action a pyrokineticist can expend her psionic focus (see the Concentración skill description) to literally walk on air. She moves at her normal speed in all directions, including vertically, but cannot move more than double her speed in a round. A firewalking pyro leaves footprints of flame in the air that disperse in 2 rounds, but her tread does not deal damage. She must pay 1 power point per round spent traveling in this fashion.

No temas al fuego (Ex): At 7th level, a pyrokineticist becomes highly resistant to fire, gaining a +8 bonus on all saving throws against fire and heat spells and effects and also gaining Resistencia al fuego 20.

Arma superior en llamas (Ps): At 8th level, when a pyrokineticist activates her hand afire ability or her weapon afire ability, her unarmed attack or weapon deals an extra 4d6 points of fire damage instead of 2d6. Touch attacks made while she uses the nimbus ability likewise deal 4d6 points of damage instead of 2d6.

Muerte por calor (Ps): A pyrokineticist who reaches 9th level can expend her psionic focus and take a full attack action to raise the internal temperature of one living creature within 30 feet to lethal levels. The target must succeed on a Fortitude saving throw (DC 14 + pyro’s Cha modifier) or die horrifically as its blood (or other internal fluid) boils. Even on a successful save, the target takes 4d8 points of fire damage from the heat.

Conflagración (Ps): At 10th level, a pyrokineticist gains the ability to create a massive burst of raging flames around herself, burning everything in the area. Once per day, as a standard action, she can use this ability to deal 15d6 points of fire damage in a 30-foot-radius burst emanating from herself. Any creature or object caught in the burst can make a Reflex saving throw (DC 15 + pyro’s Cha modifier) for half damage. Anyone failing the Reflex save against the conflagration must also make a Fortitude saving throw (same DC) or die due to extreme shock from the intense heat.