html PUBLIC "-//W3C//DTD XHTML 1.1//ES" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd" SRD - Guardián Paramount

Clases de prestigio épicas

GUARDIÁN PRIMORDIAL

El guardián supremo es un guardaespaldas extraordinario, un protector de los demás que es hábil en la prevención de daños a los su cargo. A menudo se pone en peligro, tomando la La mayor parte de los ataques destinados a la persona a la que está protegiendo. Él despliega una destreza sin precedentes en la defensa de su cargo, previéndola de cualquier daño y devolviéndole la salud en caso de que se lesione.

Los guardianes supremos suelen provenir de la filas de pícaros, pícaros/combatientes y pícaros/clérigos, Los pícaros/magos, los hechiceros y los druidas rara vez responden a la llamada a defenderse, porque sus habilidades marciales no están a la altura las exigencias de dicho trabajo.

El guardián supremo es un miembro valioso de la sociedad, un mercenario dispuesto a aceptar los peligros de un ataque en Intercambio por pago. La mayoría de los guardianes supremos funcionan independientemente, aunque algunos pertenecen a la Orden de la Escudo (véase el capítulo 6). Es bastante raro tener un Guardián Paramount como parte de un grupo de aventureros, aunque un mago o un hechicero puede emplear uno o varios Recluta a un guardián supremo como cohorte.

Golpear el dado: d10.
Requisitos
To qualify to become a guardian paramount, a character must fulfill all the following criteria.

Bonificación de ataque base: +15.

Habilidades: Mancha 13 ranks.

Hazañas: Vigilancia, Reflejos relámpago.

Hazañas épicas: Velocidad cegadora, Iniciativa superior.

Especial: Uncanny dodge, evasion.

Habilidades de clase

The guardian paramount’s class skills (and the key ability for each skill) are Farol (Cha), Ascensión (Str), Diplomacia (Cha), Intimidar (Cha), Saltar (Str), Escuchar (Wis), Profesión (Wis), and Mancha (Wis).

Puntos de habilidad en cada uno Nivel: 4 + Int modifier.


Mesa: The Guardian Paramount
Nivel Especial
primero
Hazaña de bonificación, Uncanny Dodge Enabler 3/día
Segundo
Evasivo Preceptor 1/día
Tercera
Aura protectora 1/day

Hazaña de bonificación, Uncanny Dodge Enabler 4/día

Ajustar probabilidad 2/día, preceptor evasivo 2/día
sexto
Devolver la llamada 1/day, Aura protectora 2/day
séptimo
Hazaña de bonificación, Uncanny Dodge Enabler 5/día

Evasivo preceptor 3/día, ajustar probabilidad 3/día
noveno
Aura protectora 3/day
10º
Proeza de bonificación, asombroso habilitador de esquivar 6/día

Características de la clase
The following are class features of the guardian paramount prestige class.

Armas y armaduras Pericia: A guardian paramount is proficient with all simple and martial weapons, all armor, and shields.

Hazañas de bonificación: The guardian paramount gets a bonus feat at 1st level and an additional bonus feat every three levels thereafter. These bonus feats must be selected from the following list: Bulwark of Defense, Combat Archery, Damage Reduction, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Epic Trapfinding, Epic Will, Exceptional Deflection, Fast Healing, Great Dexterity, Improved Combat Reflexes, Improved Sneak Attack, Improved Spell Resistance, Infinite Deflection, Legendary Climber, Lingering Damage, Mobile Defense, Perfect Health, Reflect Arrows, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, and Uncanny Accuracy.

Uncanny Dodge Enabler (Ej): The guardian paramount must have the uncanny dodge class feature to qualify for the prestige class, so at a minimum the guardian paramount has the extraordinary ability to retain his or her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. It is possible that the character has higher-level aspects of the uncanny dodge ability. Whatever the level of uncanny dodge attained by the character, the guardian paramount can extend the features of his or her uncanny dodge ability to include any one creature he or she designates within 5 feet of him or her (he or she can designate a creature or change designations as a free action once per round). The guardian paramount can extend his or her uncanny dodge ability three times per day at 1st level, plus one additional time per day every three levels thereafter.

Preceptor evasivo (Ej): The guardian paramount must have the evasion class feature, which allows the character to take no damage from an area attack with a successful Reflex save. He or she may also have improved evasion, though this is not a prerequisite. The character can extend evasion or improved evasion to include any one creature he or she designates within 5 feet of him or her. The guardian paramount can extend his or her evasion ability once per day at 2nd level, plus one additional time per day every three levels thereafter.

Aura protectora (Esp): Starting at 3rd level, the guardian paramount can use a special form of shield other once per day, plus one additional time per day every three levels thereafter. When a guardian paramount creates a protective aura, the transferred wounds are dealt to the guardian paramount as subdual damage, not normal damage, as with the shield other spell. Otherwise, the guardian paramount’s protective aura functions like the shield other spell cast by an 8th-level cleric.

Ajustar probabilidad (Ej): On reaching 5th level, the guardian paramount gains the ability to affect probability twice per day, plus one additional time per day per three levels thereafter. The guardian paramount can force a reroll of one attack roll, check, or saving throw that another creature within 25 feet-friend or enemy-just made. The guardian paramount can find out whether the attack roll, check, or save would have succeeded before using this ability. The recipient must take the second roll, whether it’s better or worse than the original roll. The use of this ability takes place outside the normal initiative order, but the paramount guardian can’t use it if he or she is flat-footed or unable to see the situation resulting in the roll. The guardian paramount must decide whether to reroll as soon as the result of the attack roll, check, or save is known.

Devolver la llamada (Esp): On reaching 6th level, the guardian paramount gains the ability to return a dead creature that he or she has previously used any of his or her other class abilities on back to life, as if he or she had cast true resurrection as a 20th-level cleric. The character can use this ability once per day, plus one additional time per day every six levels.