html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Emisario divino

Clases de prestigio épicas

EMISARIO DIVINO

Las deidades necesitan sirvientes poderosos, muchos de los cuales son clérigos épicos, paladines y otros personajes. Algunos dioses también tienen especiales, seleccionados a mano agentes que hablan con su autoridad. Sin embargo, las mismas deidades pueden elegir un solo apoderado a través del cual fluye un poco de su propio poder.

Llamados emisarios divinos, estos personajes son insuperables en el favor del dios. Actúan con la bendición total de ese dios y algunos de los su poder divino. Los emisarios divinos que abusan de sus poderes (a los ojos de la deidad) pueden ser despojados de ellos.

Los emisarios divinos son a menudo instrumentos de guerra, por lo que los paladines y los guardias negros suelen ser elegidos para desempeñar este papel. Sin embargo, algunas deidades también Escoge clérigos. A pesar de ser el máximo representante de una deidad, un emisario divino suele viajar con camaradas que complementan la Fuerza del emisario. Cuando una deidad da un decreto importante a los mortales, los agentes menores a menudo sirven como la voz de esa deidad. Pero cuando un dios necesita respaldar sus decretos con fuerza, un emisario divino tiene una nueva misión.

Golpear el dado: d10.
Requisitos
To become a divine emissary, the character must fulfill all the following criteria.

Bonificación de ataque base: +23.

Hazañas: Enfoque de arma (deity’s favored weapon).

Hazaña épica: Bien Golpeando.

Habilidades: Conocimiento (religion) 10 ranks.

Especial: Debe tener una deidad patrona. Además, el emisario divino potencial debe completar alguna misión que promueva la de su deidad tanto que impresiona a la deidad.

Habilidades de clase

The divine emissary’s class skills (and the key ability for each) are: Concentración (Con), Oficio (Int), Diplomacia (Cha), Disfraz (Cha), Recopilar información (Cha), Curar (Wis), Intimidar (Cha), Conocimiento (religion) (Int), Profesión (Wis), Buscar (Int), Motivo de sentido (Wis), Hechicería (Int), Mancha (Wis), and Usar dispositivo mágico (Cha).

Puntos de habilidad en cada nivel: 4 + Int modifier.


Mesa: El Emisario Divino
Nivel Especial
primero
Inspiración divina 1/day, granted domain
Segundo
Castigo extra 2/día
Tercera
Mayor aliado planar 1/day

Inspiración divina 2/day

Castigo extra 3/día
sexto
Hazaña de bonificación
séptimo
Inspiración divina 3/day

Castigo extra 4/día
noveno
Mano divina 1/día
10º
Inspiración divina 4/day

Características de la clase
All the following are features of the divine emissary prestige class.

Hechizos por día/Hechizos conocidos: At each divine emissary level, the character gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spell-caster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming a divine emissary, the player must decide to which class to add the new level for the purpose of determining spells per day.

Montura especial: If he or she has one, the divine emissary’s special mount continues to increase in power. Every five levels after 1st, the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mount’s spell resistance equals the divine emissary’s class level + the class level that provided the special mount + 5.

Dominio concedido (ex): A divine emissary gains access to one of his or her deity’s domains, as well as the granted power of that domain. The extra domain expands a paladin’s selection of spells, but he or she does not gain the ability to cast higher-level spells than he or she otherwise could. Clerics gain an additional domain but otherwise use the rules for preparing spells from their domains normally.

Inspiración Divina (Esp): A divine emissary gains a +2 luck bonus on his or her attack and damage rolls for 10 rounds, once per day at 1st level, plus one additional time per day every three levels thereafter.

Castigo extra (Sb): A divine emissary can use his or her smite ability two extra times per day, plus one additional time per day every three levels thereafter. To determine the damage with any smite attack, a divine emissary adds together his or her divine emissary levels and class levels that originally conferred the smite ability.

Aliado planar superior (Sp): The emissary can call a greater planar ally (as the spell) once per day at 3rd level, plus one additional time per day every ten levels thereafter. The ally does not request a return favor when a divine emissary uses this ability.

Hazañas de bonificación: The divine emissary gains a bonus feat at 6th level and every 10 levels thereafter. These bonus feats must be selected from the following list: Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Improved Spell Capacity, Legendary Commander, Legendary Rider, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spontaneous Spell, Widen Aura of Courage.

Mano Divina (Sb): As a free action, the emissary gains a +20 sacred (or profane if appropriate) bonus on his next melee or ranged attack roll, as long as the attack is made with the deity’s favored weapon. The emissary can use divine hand once per day at 9th level, plus one additional time per day every ten levels thereafter.