html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Mente de guerra

Clases de prestigio psiónico

MENTE DE GUERRA

Las mentes guerreras son combatientes expertos que afirman poseer un conocimiento inigualable en el arte de la guerra. A través de una combinación de contemplación interior y Al estudiar un texto antiguo llamado el Códice Talárico, las mentes guerreras crecen en su arte de las armas y la guerra. Los que estudian el Códice Talárico aprenden varios principios, conocidos colectivamente como cadenas de guerra. A medida que una mente de guerra domina una cadena, se abre para aprender la siguiente cadena de la serie, en caso de que Desea continuar inclinando su mente a los estudios intensivos requeridos para avanzar en esta clase.

Es más probable que los cuchillos de alma y los guerreros psíquicos se dediquen al estudio del Códice Talárico, aunque encontrar una copia del texto antiguo puede resultar una tarea difícil todo lo suyo. Incluso aquellos que inicialmente comienzan sus carreras como luchadores o bárbaros pueden recibir algún entrenamiento en una clase psiónica para el expreso propósito de eventualmente poder estudiar como una mente de guerra.

Las mentes de guerra de los NPC a veces se pueden encontrar dirigiendo fuerzas militares, liderando equipos de ataque de élite, luchando en prestigiosos eventos de arena como local favorito, o en alguna otra capacidad importante orientada a la guerra.

Golpear el dado: d10.
Requisitos
To qualify to become a war mind, a character must fulfill all the following criteria.

Alineación: Any nonchaotic.

Bonificación de ataque base: +3.

Habilidades: Conocimiento (history) 2 ranks, Conocimiento (psiónica) 8 ranks.

Psiónica: Must have a power point reserve of at least 1 power point.

Especial: Must have had some instruction by another war mind.

Habilidades de clase
The war mind’s class skills (and the key ability for each skill) are Autohipnosis (Wis), Concentración (Con), Intimidar (Cha), Conocimiento (history) (Int), Conocimiento (psiónica) (Int), and Psicraft (Int).

Puntos de habilidad en cada nivel: 2 + Int modifier.

Tabla: La Mente de Guerra
Nivel Base
Attack Bonus
Fortaleza
Save
Ref
Save
Será
Save
Especial Puntos/Día Poderes conocidos
Nivel de potencia máximo conocido
primero +1 +2 +2 +0 Cadena de superioridad personal +2
2
1
primero
Segundo +2 +3 +3 +0 Cadena de postura defensiva +2
5
2
primero
Tercera +3 +3 +3 +1 Cuerpo duradero (DR 1/-)
9
2
primero
+4 +4 +4 +1 -
14
3
Segundo
+5 +4 +4 +1 Golpe arrollador
20
3
Segundo
sexto +6 +5 +5 +2 Cuerpo duradero (DR 2/-)
28
4
Tercera
séptimo +7 +5 +5 +2 Cadena de superioridad personal +4
37
4
Tercera
+8 +6 +6 +2 Cadena de posturas defensivas +4
47
5

noveno +9 +6 +6 +3 Cuerpo duradero (DR 3/-)
58
5

10º +10 +7 +7 +3 Cadena de fuerza abrumadora
70
6

Características de la clase
All the following are class features of the war mind prestige class.

Dominio de armas y armaduras: War minds gain no proficiency with any weapon or armor.

Power Points/Día: A war mind can manifest powers. His ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The War Mind. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items. If a war mind has power points from a different class, those points are pooled together and usable to manifest powers from either class. Bonus power points from having a high ability score can be gained only for the character’s highest psionic class.

Poderes conocidos: A war mind chooses his powers from the Lista de poderes del guerrero psíquico. En el 1er nivel, una guerra La mente conoce un poder guerrero psíquico de tu elección. En cada nivel par superior al 1º, aprende un nuevo poder. Una mente de guerra puede manifestarse Cualquier poder que tenga un coste de Power Point igual o inferior a su nivel de manifestador. El número total de poderes que una mente de guerra puede manifestar por día es limitado solo por sus puntos de poder diarios.
A war mind simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against war mind powers is 10 + the power’s level + the war mind’s Wisdom modifier.

Nivel de potencia máximo conocido: A war mind gains the ability to learn one 1st-level power when he takes his first level in the prestige class. As he attains each even-numbered level beyond 2nd, a war mind gains the ability to master more complex powers.
To learn or manifest a power, a war mind must have a Wisdom score of at least 10 + the power’s level.

Cadena de superioridad personal (Ex): At 1st level, a war mind learns the first principle of warfare for the individual combatant: the ability to both deal punishment and take it. Calling upon inner reserves of knowledge and dedication, a war mind can provide himself with a +2 insight bonus to Strength and Constitution for up to 1 minute. A war mind can use this power three times per day. Activating this power is a free action. At 7th level, the insight bonus to Strength and Constitution improves to +4.

Cadena de posturas defensivas (Ex): At 2nd level, a war mind learns the second principle of warfare for the individual combatant: the ability to avoid the enemy’s counterattacks if that enemy is not immediately overwhelmed. Calling upon inner reserves of knowledge and dedication, a war mind can provide himself with a +2 insight bonus to Armor Class for up to 1 minute. A war mind can use this power three times per day. Activating this power is a free action. At 8th level, the insight bonus to Armor Class improves to +4.

Cuerpo duradero (Ex): At 3rd level, a war mind learns the third principle of warfare for the individual combatant: to unleash in oneself the spirit of the enduring body. The spirit of the ideal body transforms a war mind, granting him damage reduction 1/-. At 6th level, his damage reduction improves to 2/-. At 9th level, his damage reduction improves to 3/-.

Golpe de barrido (Ex): At 5th level, a war mind gains the ability to make great, sweeping swings with a melee weapon. On each melee attack a war mind makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. A war mind can use this ability on any attack, even an attack of opportunity or a hender attempt.
A war mind cannot use this ability if he has moved more than 10 feet since the end of his last turn. If a war mind drops one or both of his foes with a sweeping strike, he can attempt a cleave normally; however, he makes only one cleave attempt per sweeping strike, even if he drops more than one foe.

Cadena de Fuerza Abrumadora (Sb): At 10th level, a war mind learns the fourth principle of warfare for the individual combatant: to discover the underlying violence of the world and deliver it in a perfectly executed attack.
The war mind taps into this underlying energy and apply it to a single attack, dealing an extra 10d6 points of damage. A war mind can use this power once per day. Activating this power is a free action. If the attack misses, the power is wasted.