html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Metamente

Clases de prestigio psiónico

METAMENTE

Las metamentes saben que acumular la mayor cantidad de poder en el menor tiempo posible es la clave de la superioridad psiónica. Todas las metamentes se esfuerzan por "poder para no se preocupan por el glamour o el comportamiento ostentoso, sino que están decididos a acumular tanto poder psíquico como sea posible. posible. Alguien que toma uno o más niveles de metamente a veces es conocido coloquialmente como una "cabeza" por otros psiónicos Caracteres.

En términos de juego, una metamente tiene que ver con los puntos de poder. Cualquier personaje con alguna habilidad de manifestación puede convertirse en una metamente para mejorar su fuerza mental, a expensas de descubrir poderes de nivel superior. Psions y wilders que necesitan una ventaja adicional para el uso prolongado de Los poderes a menudo requieren varios niveles de metamente.

Las metamentes de los NPC a menudo se encuentran entre las escuelas dedicadas de psiones que se han unido en oposición a una amenaza en particular, como Ilitítidos.

Golpear el dado: d4.
Requisitos
To qualify to become a metamind, a character must fulfill all the following criteria.

Habilidades: Conocimiento (psiónica) 8 ranks, Psicraft 4 ranks.

Hazaña: Afinidad con los cristales.

Psiónica: Manifester level 4th.

Habilidades de clase
The metamind’s class skills are Autohipnosis (Wis), Concentración* (Con), Oficio (any) (Int), Conocimiento (psiónica), and Psicraft (Int).

Puntos de habilidad en cada nivel: 2 + Int modifier.

Tabla: La Metamente
Nivel Base
Attack Bonus
Fortaleza
Save
Ref
Save
Será
Save
Especial
Poderes conocidos
primero +0 +0 +0 +2 Manifestación libre 1ª, 3/día
-
Segundo +1 +0 +0 +3 Cognizance psicrystal 5 puntos
+1 nivel de clase de manifestación existente
Tercera +1 +1 +1 +3 Manifestación libre 2ª, 3/día
-
+2 +1 +1 +4 Cognizance psicrystal 7 puntos
+1 nivel de clase de manifestación existente
+2 +1 +1 +4 Manifestación gratuita 3º, 1/día
-
sexto +3 +2 +2 +5 Cognizance psicrystal 9 puntos
+1 nivel de clase de manifestación existente
séptimo +3 +2 +2 +5 Manifestación libre 4º, 1/día
-
+4 +2 +2 +6 Cognizance psicrystal 11 puntos
+1 nivel de clase de manifestación existente
noveno +4 +3 +3 +6 Manifestación libre 5º, 1/día
-
10º +5 +3 +3 +7 Fuente de poder
+1 nivel de clase de manifestación existente
Características de la clase
All the following are class features of the metamind prestige class.

Dominio de armas y armaduras: Metaminds gain no proficiency with any weapon or armor.

Poderes conocidos: At every even-numbered level, a metamind gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of metamind to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before he became a metamind, he must decide to which class he adds the new level of metamind for the purpose of determining power points per day, powers known, and manifester level.

Manifestación Libre (Ps): At 1st level, a metamind can manifest any 1st-level power he knows for free (without spending power points) three times per day.
At higher levels, a metamind gains the ability to freely manifest additional higher-level powers: three 2nd-level powers per day at 3rd level; one 3rd-level power per day at 5th level; one 4th-level power per day at 7th level; and one 5th-level power per day at 9th level.
This benefit applies only to the power point cost of an unaugmented power. Points spent to augment a power and an experience point cost (if any) must be paid as normal.

Psicristal de Cognizance (Ex): At 2nd level, a metamind masters the trick of storing excess power points in a psicrystal. The psicrystal is now treated as a cognizance crystal capable of storing 5 power points, in addition to its psicrystal abilities. At every even-numbered level, a metamind becomes able to store an additional 2 power points in his psicrystal, to a maximum of 11 points at 8th level.

Fuente de poder (Ps): A 10th-level metamind can act as a living cognizance crystal, producing seemingly endless power points once per day, for up to 1 minute. His eyes shine like tiny stars, and faint illumination seems to beam out of his mouth and the end of each of his fingers. While so empowered, he can manifest any of his powers without drawing from his power point reserve. He finds the power points he needs welling up within his own body.
If a metamind using this ability enters a metaconcert, his power point reserve is accessed normally for the purpose of his contributing to the pool.