html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Agente Retriever

Clases de prestigio épicas

AGENTE COBRADOR

Encontrar objetos, especialmente los perdidos hace mucho tiempo, es la especialidad de un agente perdiguero. Un miembro de esta clase tiene una habilidad especial para cazar objetos valiosos, siguiendo implacablemente cada pista, cada rumor susurrado y cada rastro, sin importar cuán frío sea, hasta que el objeto para la persona) está en mano. Es el cazarrecompensas definitivo, capaz de moverse entre los planos en su búsqueda.

Aunque un conjunto enfocado de habilidades allana el camino para convertirse en un agente perdiguero, varias clases exhiben los talentos necesarios para sobresalir en esto esfuerzo. Los montaraz, bardos y pícaros suelen tomar esta clase de prestigio épica, pero los lanzadores de hechizos, especialmente aquellos con habilidades de adivinación, también Son buenos agentes perdigueros. Otras clases rara vez se convierten en agentes retriever.

Mientras que muchos agentes retrievers funcionan de forma independiente, trabajando por contrato de forma independiente, la mayoría trabaja con los Gleaners (véase el Capítulo 6), un organización que los capacita en sus habilidades únicas.

Golpear el dado: d6.
Requisitos
To qualify to become an agent retriever, a character must fulfill all the following criteria.

Alineación: Any lawful.

Habilidades: Reunir Información 24 ranks, Conocimiento (the planes) 15 ranks.

Hazañas: Pista.

Habilidades de clase

The agent retriever’s class skills (and the key ability for each skill) are Valorar (Int), Descifrar Guión (Int), Diplomacia (Cha), Falsificación (Int), Recopilar información (Cha), Conocimiento (arcana) (Int), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (the planes) (Int), Escuchar (Wis), Buscar (Int), and Mancha (Wis), Supervivencia (Wis).

Puntos de habilidad en cada nivel: 6 + Int modifier.

Tabla: El Agente Cobrador
Nivel Especial
Hechizos por día
primero
Ubicación extraña, bonificación de seguimiento +10
+1 nivel de clase existente
Segundo
Cambio de plano 1/day +1 nivel de clase existente
Tercera
Esfera de fuerza 1/day +1 nivel de clase existente

Excursión etérea 1/day +1 nivel de clase existente

Hazaña de bonificación +1 nivel de clase existente
sexto
Bonificación de seguimiento +20 +1 nivel de clase existente
séptimo
Cambio de plano 2/day +1 nivel de clase existente

Esfera de fuerza 2/day +1 nivel de clase existente
noveno
Excursión etérea 2/day +1 nivel de clase existente
10º
Hazaña de bonificación +1 nivel de clase existente

Características de la clase
The following are class features of the agent retriever prestige class.

Dominio de armas y armaduras: An agent retriever gains no proficiency with any weapons, armor, or shields.

Hechizos por día/Hechizos conocidos: At each agent retriever level, the character gains new spells per day (and spells known, if applicable) as if he or she had also gained a level in a spellcasting class to which he or she belonged before adding the prestige class level. If already an epic spellcaster, the character gains only the benefit noted under the Spells entry for that epic class. He or she does not, however, gain any other benefit a character of that class would have gained. If the character had more than one spellcasting class before becoming an agent retriever, the player must decide to which class to add the new level for the purpose of determining spells per day.

Ubicación extraña (esp): When a agent retriever spends one day attuning him or herself to a person or object he or she is seeking, he or she automatically determines that person’s or item’s location as the discern location spell. Once he or she has established a sense of the location, the agent retriever can maintain this uncanny link even if the target moves, but only so long as he or she hunts down this person or item to the exclusion of all other pursuits. If he or she ever turns aside to undertake a second pursuit, the uncanny location ends, and the agent retriever must spend another day to reattune him or herself to the target.

Bono de seguimiento (Ej): The agent retriever gains a +10 insight bonus on Wilderness Lore checks to track the quarry. This bonus increases by +10 every five levels thereafter.

Desplazamiento de plano (Sp): The agent retriever can use plane shift as a 14th-level caster once per day starting at 2nd level, plus one additional time per day every five levels thereafter.

Esfera de Fuerza (Esp): The agent retriever gains the ability to call forth a force sphere. The agent retriever can attempt to enclose any creature or object he or she can see within 30 feet. The target is allowed a Reflex saving throw (DC 20 + 1/2 the class level of the agent retriever + the agent retriever’s Dexterity modifier). Those who fail are then encapsulated in a sphere of force with a radius of up to 50 feet (the sphere is only as large as it needs to be, up to its maximum radius). Those trapped inside cannot escape except with methods that can bypass or destroy a wall of force. The sphere persists as long as the agent retriever desires, up to a maximum of seven days. A captured target does not count toward the capacity of the agent retriever’s plane shift ability, and the agent retriever can plane shift with the target despite the presence of the force sphere. The agent retriever can use this power once per day at 3rd level, plus one additional time per day every five levels thereafter.

Excursión etérea (esp): The agent retriever can use ethereal jaunt as a 14th-level caster once per day at 4th level, plus one additional time per day every five levels thereafter.

Hazañas de bonificación: The agent retriever gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter. These bonus feats must be selected from the following list: Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, and Uncanny Accuracy.