Tome of MagicClasses |
Class | Description |
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Binder | Binders contact vestiges - souls that have been lost to the gods and planes, and banished to some hidden place - and macts pacts with them. |
Shadowcaster | Shadowcasters draw their power from the Plane of Shadow, shaping it into magic both familiar and alien to other practitioners. |
Truenamer | Truenamers claim to tap into the power of a fundamental language of the universe, and if they know something's truename, they can affect it with their magic. |
Binding Feats | Prerequisite | Benefit |
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Bind Vestige | � | Gain one power from a chosen 1st-level vestige |
�Bind Vestige, Improved | Bind Vestige | Bind one vestige of up to 5th level |
�Practiced Binder | Bind Vestige | Gain a second power from a bound vestige |
Defense against the Supernatural | Knowledge (arcana) 2 ranks | +1 insight bonus on saves against supernatural attacks |
Empower Supernatural Ability | Supernatural ability, 6 HD | Empower supernatural ability 1/day |
Enlarge Supernatural Ability | Supernatural ability, 4 HD | Enlarge supernatural ability 1/day |
Expel Vestige | Soul binding | Attempt to prematurely expel vestige 1/day |
Rapid Pact Making | Expel Vestige, Intimidate 8 ranks | 1/day bind vestige as a full-round action |
Extend Supernatural Ability | Supernatural ability, 4 HD | Extend supernatural ability 1/day |
Favored Vestige | Soul binding | +1 binder level with specific vestige |
�Favored Vestige Focus | Favored Vestige | +1 DC with favored vestige abilities |
�Rapid Recovery | Favored Vestige | Reuse abilities of favored vestige faster. |
Ignore Special Requirements | Soul binding | Ignore special requirements when summoning vestiges |
Improved Binding | Soul binding | +2 binder level when determining eligible vestiges |
Skilled Pact Making | Base Will save +4, soul binding | +4 bonus on binding checks |
Sudden Ability Focus | Special attack | +2 to DC of any supernatural attack 1/day |
Supernatural Crusader | Knowledge (arcana) 2 ranks | +1 insight bonus on attack rolls and damage rolls against a creature with a supernatural special attack |
�Supernatural Opportunist | Supernatural Crusader | Make an attack of opportunity against creature activating a supernatural ability |
Widen Supernatural Ability | Supernatural ability, 8 HD | Widen supernatural ability 1/day |
Shadow Magic Feats | Prerequisite | Benefit |
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Favored Mystery1,3 | Ability to cast mysteries | Chosen mystery becomes easier to cast |
Nocturnal Caster1,2 | Ability to cast mysteries or a spell with the darkness descriptor | You gain extra power at night |
Path Focus1,2 | � | +1 bonus to CL and save DCs for a specific path or school |
�Greater Path Focus1,2 | Path Focus | Additional +1 bonus to caster level and save DC |
Shadow Cast | Concentration 5 ranks, shadowcaster level 1st | Avoid many attacks of opportunity |
Shadow Familiar | Shadowcaster level 3rd | Gain a familiar with the dark creature template |
Shadow Reflection | Shadowcaster level 3rd, ability to cast dusk and dawn or ephemeral image | Attacks of opportunity against you have a 50% miss chance |
Shadow Vision1 | Wis 15, ability to cast bend perspective or truth revealed | Sense creatures within 20 feet that are in shadowy illumination or darkness |
Unseen Arrow | Unseen weapon class feature | Use unseen weapon ability with ranged weapons |
Metashadow Feats | Prerequisite | Benefit |
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Empower Mystery1 | Any other metashadow feat | Increase mystery�s variable, numeric effects by 50% |
Enlarge Mystery1 | � | Double mystery�s range |
Extend Mystery1 | � | Double mystery�s duration |
Line of Shadow1 | Any two metashadow feats | Cast a mystery without line of sight or effect, in certain conditions |
Maximize Mystery1 | Any two metashadow feats | Maximize mystery�s variable, numeric effects |
Quicken Mystery1 | Any three metashadow feats | Cast mystery as swift action |
Reach Mystery1 | Any metashadow feats | Touch mystery becomes a ray with 30 ft. range |
Still Mystery1 | � | Cast mystery without somatic components |
Truespeaking Feats | Prerequisite | Benefit |
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Empower Utterance | Truespeak 9 ranks, ability to speak utterances | You can deliver more powerful utterances |
Enlarge Utterance | Truespeak 6 ranks, ability to speak utterances | You can use utterances at greater range |
Extend Utterance | Truespeak 6 ranks, ability to speak utterances | One of your utterances lasts twice as long |
Focused Lexicon | Truespeak 6 ranks, ability to speak utterances | Your utterances are more effective against one creature type |
Obscure Personal Truename | � | Your personal truename is hard to pronounce and difficult to uncover through research |
�Personal Truename Backlash | Obscure Personal Truename, 15 HD | Those who fail to say your personal truename might take damage |
Quicken Utterance | Truespeak 12 ranks, ability to speak utterances | You can deliver an utterance as a swift action |
Truename Rebuttal | Ability to speak utterances | +4 bonus on attempts to counter or dispel utterances |
Truename Research | Truespeak 9 ranks | +2 bonus on Knowledge checks to uncover a personal truename |
Truename Training | � | Truespeak is always a class skill for you |
Minor Utterance of the Evolving Mind | Truespeak 6 ranks | Learn one 1st-level utterance |
Utterance of the Evolving Mind | Truespeak 9 ranks, know at least two utterances | Learn one 2nd-level utterance |
Utterance of the Crafted Tool | Truespeak 12 ranks, know at least three utterances | Learn one 1st-level utterance from the Lexicon of the Crafted Tool |
Utterance of the Perfected Map | Truespeak 15 ranks, know at least four utterances | Learn one 1st-level utterance from the Lexicon of the Perfected Map |
Utterance Focus | Ability to speak utterances | +1 bonus on save DCs against specific utterance |
Recitation Feats | Prerequisite | Benefit |
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Recitation of the Fortified State | Truespeak 6 ranks, ability to speak utterances, must know your own personal truename | Gain a natural armor bonus while using the total defense action |
Recitation of the Meditative State | Truespeak 6 ranks, ability to speak utterances, must know your own personal truename | Resist fear, rage, and similar effects |
Recitation of the Mindful State | Truespeak 6 ranks, ability to speak utterances, must know your own personal truename | Gain a bonus on specific skill checks |
Recitation of the Sanguine State | Truespeak 6 ranks, ability to speak utterances, must know your own personal truename | Free your body of poison |
Recitation of the Vital State | Truespeak 6 ranks, ability to speak utterances, must know your own personal truename | Rid yourself of disease |
1 A shadowcaster can select this feat as one of his path-based bonus feats.
2 You can gain this feat multiple times, but its effects do not stack. Each time you take the feat, apply it to a new path.
3 You can gain this feat multiple times. Its effects stack.
BARD SPELLS1ST LEVELBeckon Person: Force a humanoid to approach you against its will. Scramble True Position: Teleport your foes 10 feet in a random direction, knocking them over. 2ND LEVELAugment Truefriend: Subject gains +2 to Str, Dex, and Con for 1 min./level. Horror of the Spoken Name: Frighten creature that hears its own truename. 3RD LEVELBeckon Monster: Force a creature to approach you against its will. 4TH LEVELSpurn the Supernatural: Suppresses one or more of a foe’s supernatural abilities. 6TH LEVELExpunge the Supernatural: Permanently eliminates a foe’s supernatural ability. Truename Dispel: Cancels spells and magical effects on a creature whose personal truename you know. CLERIC SPELLS1ST LEVELScramble True Position: You teleport your foes 10 feet in a random direction, knocking them over. 2ND LEVELAugment Truefriend: Subject gains +2 to Str, Dex, and Con for 1 min./level. Horror of the Spoken Name: Frighten creature that hears its own truename. True Prayer of the Faithful: Allies gain +1 bonus on most rolls. 3RD LEVELBane of the Archrival: +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. 4TH LEVELTrue Prayer of the Chosen: You gain +3 AC and save bonus. 5TH LEVELSpurn the Supernatural: Suppresses one or more of a foe’s supernatural abilities. 6TH LEVELHidden Truename: Subject’s personal truename is hard to discover through research. 8TH LEVELExpunge the Supernatural: Permanently eliminates a foe’s supernatural ability. Ritual of Renaming: You give a creature a new personal truename, expunging the old one. True Banishment: Banishes an extraplanar creature whose personal truename you know. Truename Dispel: Cancels spells and magical effects on a creature whose personal truename you know. 9TH LEVELWord of Genesis: You instigate a new demiplane on the Astral Plane. DRUID SPELLS2ND LEVELAugment Truefriend: Subject gains +2 to Str, Dex, and Con for 1 min./level. 4TH LEVELWarp Truename: Gives foe a temporary form that’s grotesque and useless. 5TH LEVELSpurn the Supernatural: Suppresses one or more of a foe’s supernatural abilities. 6TH LEVELHidden Truename: Subject’s personal truename is hard to discover through research. 8TH LEVELExpunge the Supernatural: Permanently eliminates a foe’s supernatural ability. Ritual of Renaming: You give a creature a new personal truename, expunging the old one. Truename Dispel: Cancels spells and magical effects on a creature whose personal truename you know. |
PALADIN SPELLS2ND LEVELTrue Prayer of the Faithful: Allies gain +1 bonus on most rolls. 3RD LEVELBane of the Archrival: +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. True Prayer of the Chosen: You gain +3 AC and save bonus. SORCERER/WIZARD SPELLS1ST LEVELConjurationBulwark of Reality: Bonus to AC equal to half your level (+5 minimum). Scramble True Position: You teleport your foes 10 feet in a random direction, knocking them over. EnchantmentBeckon Person: Force a humanoid to approach you against its will. 2ND LEVELNecromancyHorror of the Spoken Name: Frighten creature that hears its own truename. TransmutationAugment Truefriend: Subject gains +2 to Str, Dex, and Con for 1 min./level. 3RD LEVELAbjurationBane of the Archrival: +4 to AC and saves, counter mind control, and keep specific truenamed enemy away. 4TH LEVELEnchantmentBeckon Monster: Force a creature to approach you against its will. TransmutationWarp Truename: Gives foe a temporary form that’s grotesque and useless. 5TH LEVELAbjurationSpurn the Supernatural: Suppresses one or more of a foe’s supernatural abilities. ConjurationTruename Binding, Lesser: Enslaves extraplanar creature of CR 6 or less with the power of its truename. 6TH LEVELAbjurationHidden Truename: Subject’s personal truename is hard to discover through research. 7TH LEVELConjurationTruename Binding: Enslaves extraplanar creature of CR 10 or less with the power of its truename. 8TH LEVELAbjurationExpunge the Supernatural: Permanently eliminates a foe’s supernatural ability. Truename Dispel: Cancels spells and magical effects on a creature whose personal truename you know. TransmutationRitual of Renaming: You give a creature a new personal truename, expunging the old one. 9TH LEVELConjur Truename Binding, Greater: Enslaves extraplanar creature of CR 14 or less with the power of its truename. NecromancyUnname: Erase a creature from reality. |
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FUNDAMENTAL MYSTERIESArrow of Dusk: Ray deals 2d4 nonlethal, �3 crit. Black Candle: As the spell darkness or light. Caul of Shadow: Shadows grant deflection bonus to AC. Liquid Night: Create ink by manifesting surrounding shadows. Mystic Reflections: As the spell detect magic. Shadow Hood: Subject takes �1 penalty on attack rolls and Dexterity-based checks. Sight Obscured: +5 bonus on Hide, Sleight of Hand, or other checks to conceal your movements, actions, or presence. Umbral Hand: As the spell mage hand, but can affect heavier objects and magic items. Widened Eyes: Gain low-light vision. APPRENTICE PATH MYSTERIESCLOAK OF SHADOWS1 Steel Shadows: Gain +3 armor bonus and +3 shield bonus to AC. 2 Sight Eclipsed: Hide even when observed. 3 Sharp Shadows: Foes striking you take piercing damage. DARK TERRAIN1 Carpet of Shadow: Transform the ground into shadowstuff, impeding movement. 2 Black Fire: Create fire in several squares that deals cold damage. 3 Clinging Darkness: Root foes in place. EBON WHISPERS1 Voice of Shadow: As the spell command, but also affecting intelligent undead and constructs. 2 Congress of Shadows: Hold two-way conversation at a distance. 3 Flicker: Flash through several locations via conduits of shadow. EYES OF DARKNESS1 Bend Perspective: Change point of view, as though you were standing elsewhere. 2 Piercing Sight: Gain darkvision 60 ft. and see invisible creatures. 3 Killing Shadows: Gaze attack that deals damage. SHUTTERS AND CLOUDS1 Dusk and Dawn: Create an area of shadowy illumination. 2 Shadow Skin: Thicken your flesh with the power of shadow. 3 Dancing Shadows: Make subjects harder to hit. TOUCH OF TWILIGHT1 Life Fades: Deal nonlethal damage and cause fatigue. 2 Flesh Fails: Deal minor ability damage. 3 Umbral Touch: Deal damage and slow with a touch. UMBRAL MIND1 Mesmerizing Shade: Daze subject for 1 round or cause �1 penalty on attack rolls, checks, saves. 2 Thoughts of Shadow: Briefly enhance mental abilities. 3 Afraid of the Dark: Create a shadowy reflection of the subject that deals ability damage. |
INITIATE PATH MYSTERIESBLACK MAGIC4 Warp Spell: Steal the energy of another caster�s mystery or spell. 5 Echo Spell: Repeat a mystery or spell cast in the previous round. 6 Flood of Shadow: Casting in area is difficult; shadow mysteries and spells are empowered. BODY AND SOUL4 Bolster: Grant subject temporary hit points. 5 Languor: Shadows weigh subjects down. 6 Shadow Investiture: Grant subject cold resistance 15, evasion, and ability to see in darkness. DARK REFLECTIONS4 Shadow Evocation: Mimic evocation below 5th level, but only 20% real. 5 Feign Life: Animate objects and give them concealment. 6 Shadow Evocation, Greater: Mimic evocation below 7th level, but only 60% real. EBON ROADS4 Step into Shadow: Short-range travel through shadow. 5 Pass into Shadow: As the spell plane shift, but must involve the Plane of Shadow. 6 Voyage into Shadow: As the spell shadow walk, but faster. ELEMENTAL SHADOWS4 Aura of Shade: Subject is protected from cold and deals cold damage with attacks. 5 Dark Air or Water: As the spell control winds or control water. 6 Shadow Storm: Arcs of cold and electricity strike multiple targets. UNBINDING SHADE4 Shadows Fade: As the spell dispel magic. 5 Unravel Dweomer: As the spell break enchantment. 6 Shadows Fade, Greater: As the spell greater dispel magic. VEIL OF SHADOWS4 Shadow Vision: Subject takes penalties on most actions and has 50% miss chance. 5 Curtain of Shadows: Block line of sight and deal cold damage. 6 Unveil: Remove many adverse conditions. MASTER PATHSBREATH OF TWILIGHT7 Life Fades, Greater: As the mystery life fades, but more potent and affecting more subjects. 8 Flesh Fails, Greater: As the mystery flesh fails, but more potent and affecting more subjects. 9 Ephemeral Storm: Targets must save or die, success results in 5d6 damage. DARK METAMORPHOSIS7 Ephemeral Image: Create a shadow duplicate through which you can cast your magic. 8 Umbral Body: Transform into an incorporeal being of shadow. 9 Shadow Time: Act freely for 3 rounds. EBON WALLS7 Prison of Night: Entrap subject in a shadow prison. 8 Tomb of Night: Prison of shadow drains levels from subject inside. 9 Consume Essence: Slay creature and instantly reanimate it as a dark creature under your control. EYES OF THE NIGHT SKY7 Truth Revealed: As the spell true seeing, with additional, but possibly misleading, information. 8 Far Sight: As the spell greater scrying, in conjunction with the mystery truth revealed. 9 Reflections of Things to Come: Gain limited insight into the future. HEART AND SOUL7 Dark Soul: Compel a subject to attack a target of your choice. 8 Soul Puppet: As the spell dominate monster. 9 Shadow Surge: As the spell dominate monster, but affects multiple targets for 1 round. SHADOW CALLING7 Summon Umbral Servant: Summon shadow elementals to serve you. 8 Shadow Plague: A cloud of shadow energy deals 4d6 cold damage/round. 9 Army of Shadow: Summon shadow elementals to serve you. |
LEXICON OF THE EVOLVING MIND1ST-LEVEL UTTERANCESDefensive Edge: Grant ally +1 AC, or an enemy �1 AC. Inertia Surge: Grant creature freedom from restricting effects, or root an enemy to the ground and prevent it from moving. Knight�s Puissance: Ally gains +2 on attack rolls, or enemy gains �2 on attack rolls. Universal Aptitude: Subject gains +5 on skill checks for 5 rounds, or enemy gains �5 on skill checks for 5 rounds. Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6 damage each round for 2 rounds. 2ND-LEVEL UTTERANCESArcher�s Eye: Give ally ability to ignore concealment with ranged attacks, or protect ally from projectiles. Hidden Truth: Grant creature +10 bonus on a Knowledge check, or a +10 bonus on a Bluff check. Perceive the Unseen: Give creature the benefit of the Blind-Fight feat, or grant a creature concealment. Silent Caster: Ally gains benefit of Silent Spell feat, or creature is silenced. Speed of the Zephyr: Subject�s speed increases by 20 feet and he can run up walls, or reduce foe�s speed by 10 feet. Strike of Might: Target�s next weapon damage roll deals +10 damage, or target�s next weapon damage roll deals �5 damage (minimum 0). Temporal Twist: Ally gains one free attack, or enemy is dazed for 1 round. Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6 damage each round for 2 rounds. 3RD-LEVEL UTTERANCESAccelerated Attack: Give an ally Spring Attack feat, or allow ally to move while casting a spell. Energy Negation: Grant an ally resistance 10 to one energy type, or deal energy damage to a foe. Incarnation of Angels: Creature gains the celestial template, or creature gains the fiendish template. Seek the Sky: Give creature ability to fly, or force a flying creature gradually to the ground. Speed of the Zephyr, Greater: Give ally benefit of haste spell, or enemy suffers from the effect of a slow spell. Temporal Spiral: Target gains one extra move action, or enemy is dazed for 3 rounds. Vision Sharpened: Subject gains benefit of see invisibility, or subject becomes invisible. Word of Nurturing, Moderate: Give ally fast healing 5, or deal 4d6 damage each round for 2 rounds. 4TH-LEVEL UTTERANCESBreath of Cleansing: Allow ally second save against ongoing effect, or nauseate an enemy. Caster Lens: Increase ally�s caster level by 2, or reduce enemy�s caster level by 2. Confounding Resistance: Grant ally ability to avoid partially harmful effects, or remove evasion from an enemy. Magic Contraction: Ally gains spell resistance, or grant a creature benefit of Empower Spell feat. Morale Boost: Remove fear from a creature, or frighten an enemy. Spell Rebirth: Restore a dispelled or dismissed spell, or dispel one spell. Word of Bolstering: Cure 1d6 points of ability damage or drain to one ability score, or cause �1d6 penalty to one enemy�s Str, Dex, or Con. Word of Nurturing, Potent: Give ally fast healing 10, or deal 6d6 damage each round for 2 rounds. 5TH-LEVEL UTTERANCESEldritch Attraction: Move a creature 40 feet closer to you, or 40 feet farther away from you. Energy Negation, Greater: Ally gains immunity to one energy type, or give ally an energy shield that damages attackers. Essence of Lifespark: Remove one negative level from creature, or one enemy gains one negative level. Preternatural Clarity: Give an ally a +5 floating bonus for attacks, saves, or checks, or make an enemy confused. Seek the Sky, Greater: Give creature fly speed of 120 feet (perfect), or cause a flying creature to fall and take damage. Sensory Focus: Creature gains blindsight, or creature is blinded and deafened. Ward of Peace: Ally cannot be attacked, or temporarily banish target to extradimensional pocket. Word of Nurturing, Critical: Give ally fast healing 15, or deal 8d6 damage each round for 2 rounds. 6TH-LEVEL UTTERANCESBreath of Recovery: Remove conditions from an ally, or paralyze an enemy. Ether Reforged: Creature gains the benefit of defenses against incorporeal foes and can affect them normally, or creature can become ethereal. Knight�s Puissance, Greater: Ally gains +5 on attack and damage rolls, or enemy gains �5 on attack and damage rolls. Mystic Rampart: Ally gains DR 5/� and +5 on saves, or enemy incurs �5 AC and saves. Singular Mind: Free subject from enchantments, curses and possession, or dominate one creature. Word of Nurturing, Greater: Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds. |
LEXICON OF THE CRAFTED TOOL1ST-LEVEL UTTERANCESFortify Armor: Make a creature�s armor able to negate critical hits and sneak attacks. Keen Weapon: Improve the threat range of a weapon. 2ND-LEVEL UTTERANCESAgitate Metal: Cause a creature�s metal equipment to radiate painful heat or cold. Analyze Item: Discern the properties of a magic item. 3RD-LEVEL UTTERANCESRebuild Item: Restore an item destroyed within the last round to perfect form and functionality, including any magic properties it had. Suppress Weapon: Suppress the energy property of a weapon. 4TH-LEVEL UTTERANCESSuppress Item: Suppress the properties of a magic item. Transmute Weapon: Change a weapon�s special material. 5TH-LEVEL UTTERANCESMetamagic Catalyst: Give a potion or scroll the benefit of a metamagic feat. Seize Item: Bring an object within range instantly to your hand. LEXICON OF THE PERFECTED MAP1ST-LEVEL UTTERANCESFog from the Void: Create a cloud of fog that obscures sight and might make movement difficult. Shield of the Landscape: Alter the land to temporarily negate or provide cover. Shockwave: A violent pulse of energy knocks creatures from their feet. 2ND-LEVEL UTTERANCESEnergy Vortex: Fill the area with energy that damages your foes. Speak Rock to Mud: Turn solid ruck into cloying mud. Transform the Landscape: Add or remove difficult terrain in the area. 3RD-LEVEL UTTERANCESLore of the World: The world gives you information you request. Master of the Four Winds: Bend the winds to your will. Thwart the Traveler: Prevent extradimensional travel in the area.4TH-LEVEL UTTERANCESAnger the Sleeping Earth: Shake the earth, as the earthquake spell. Conjunctive Gate: Create a portal between two planes. Deny Passage: Prevent creatures from entering or leaving an area. |