Utterances

LEXICON OF THE EVOLVING MIND
1ST-LEVEL UTTERANCES

Defensive Edge: Grant ally +1 AC, or an enemy –1 AC.

Inertia Surge: Grant creature freedom from restricting effects, or root an enemy to the ground and prevent it from moving.

Knight’s Puissance: Ally gains +2 on attack rolls, or enemy gains –2 on attack rolls.

Universal Aptitude: Subject gains +5 on skill checks for 5 rounds, or enemy gains –5 on skill checks for 5 rounds.

Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6 damage each round for 2 rounds.

2ND-LEVEL UTTERANCES

Archer’s Eye: Give ally ability to ignore concealment with ranged attacks, or protect ally from projectiles.

Hidden Truth: Grant creature +10 bonus on a Knowledge check, or a +10 bonus on a Bluff check.

Perceive the Unseen: Give creature the benefit of the Blind-Fight feat, or grant a creature concealment.

Silent Caster: Ally gains benefit of Silent Spell feat, or creature is silenced.

Speed of the Zephyr: Subject’s speed increases by 20 feet and he can run up walls, or reduce foe’s speed by 10 feet.

Strike of Might: Target’s next weapon damage roll deals +10 damage, or target’s next weapon damage roll deals –5 damage (minimum 0).

Temporal Twist: Ally gains one free attack, or enemy is dazed for 1 round.

Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6 damage each round for 2 rounds.

3RD-LEVEL UTTERANCES

Accelerated Attack: Give an ally Spring Attack feat, or allow ally to move while casting a spell.

Energy Negation: Grant an ally resistance 10 to one energy type, or deal energy damage to a foe.

Incarnation of Angels: Creature gains the celestial template, or creature gains the fiendish template.

Seek the Sky: Give creature ability to fly, or force a flying creature gradually to the ground.

Speed of the Zephyr, Greater: Give ally benefit of haste spell, or enemy suffers from the effect of a slow spell.

Temporal Spiral: Target gains one extra move action, or enemy is dazed for 3 rounds.

Vision Sharpened: Subject gains benefit of see invisibility, or subject becomes invisible.

Word of Nurturing, Moderate: Give ally fast healing 5, or deal 4d6 damage each round for 2 rounds.

4TH-LEVEL UTTERANCES

Breath of Cleansing: Allow ally second save against ongoing effect, or nauseate an enemy.

Caster Lens: Increase ally’s caster level by 2, or reduce enemy’s caster level by 2.

Confounding Resistance: Grant ally ability to avoid partially harmful effects, or remove evasion from an enemy.

Magic Contraction: Ally gains spell resistance, or grant a creature benefit of Empower Spell feat.

Morale Boost: Remove fear from a creature, or frighten an enemy.

Spell Rebirth: Restore a dispelled or dismissed spell, or dispel one spell.

Word of Bolstering: Cure 1d6 points of ability damage or drain to one ability score, or cause –1d6 penalty to one enemy’s Str, Dex, or Con.

Word of Nurturing, Potent: Give ally fast healing 10, or deal 6d6 damage each round for 2 rounds.

5TH-LEVEL UTTERANCES

Eldritch Attraction: Move a creature 40 feet closer to you, or 40 feet farther away from you.

Energy Negation, Greater: Ally gains immunity to one energy type, or give ally an energy shield that damages attackers.

Essence of Lifespark: Remove one negative level from creature, or one enemy gains one negative level.

Preternatural Clarity: Give an ally a +5 floating bonus for attacks, saves, or checks, or make an enemy confused.

Seek the Sky, Greater: Give creature fly speed of 120 feet (perfect), or cause a flying creature to fall and take damage.

Sensory Focus: Creature gains blindsight, or creature is blinded and deafened.

Ward of Peace: Ally cannot be attacked, or temporarily banish target to extradimensional pocket.

Word of Nurturing, Critical: Give ally fast healing 15, or deal 8d6 damage each round for 2 rounds.

6TH-LEVEL UTTERANCES

Breath of Recovery: Remove conditions from an ally, or paralyze an enemy.

Ether Reforged: Creature gains the benefit of defenses against incorporeal foes and can affect them normally, or creature can become ethereal.

Knight’s Puissance, Greater: Ally gains +5 on attack and damage rolls, or enemy gains –5 on attack and damage rolls.

Mystic Rampart: Ally gains DR 5/— and +5 on saves, or enemy incurs –5 AC and saves.

Singular Mind: Free subject from enchantments, curses and possession, or dominate one creature.

Word of Nurturing, Greater: Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.

LEXICON OF THE CRAFTED TOOL
1ST-LEVEL UTTERANCES

Fortify Armor: Make a creature’s armor able to negate critical hits and sneak attacks.

Keen Weapon: Improve the threat range of a weapon.

2ND-LEVEL UTTERANCES

Agitate Metal: Cause a creature’s metal equipment to radiate painful heat or cold.

Analyze Item: Discern the properties of a magic item.

3RD-LEVEL UTTERANCES

Rebuild Item: Restore an item destroyed within the last round to perfect form and functionality, including any magic properties it had.

Suppress Weapon: Suppress the energy property of a weapon.

4TH-LEVEL UTTERANCES

Suppress Item: Suppress the properties of a magic item.

Transmute Weapon: Change a weapon’s special material.

5TH-LEVEL UTTERANCES

Metamagic Catalyst: Give a potion or scroll the benefit of a metamagic feat.

Seize Item: Bring an object within range instantly to your hand.

LEXICON OF THE PERFECTED MAP
1ST-LEVEL UTTERANCES

Fog from the Void: Create a cloud of fog that obscures sight and might make movement difficult.

Shield of the Landscape: Alter the land to temporarily negate or provide cover.

Shockwave: A violent pulse of energy knocks creatures from their feet.

2ND-LEVEL UTTERANCES

Energy Vortex: Fill the area with energy that damages your foes.

Speak Rock to Mud: Turn solid ruck into cloying mud.

Transform the Landscape: Add or remove difficult terrain in the area.

3RD-LEVEL UTTERANCES

Lore of the World: The world gives you information you request.

Master of the Four Winds: Bend the winds to your will.

Thwart the Traveler: Prevent extradimensional travel in

the area.
4TH-LEVEL UTTERANCES

Anger the Sleeping Earth: Shake the earth, as the earthquake spell.

Conjunctive Gate: Create a portal between two planes.

Deny Passage: Prevent creatures from entering or leaving an area.

LEXICON OF THE EVOLVING MIND

Utterances from the Lexicon of the Evolving Mind form the bulk of a truenamer’s knowledge. These potent phrases in the language of Truespeech enable you to persuade the universe to change with respect to a single creature. Without exception, each of these utterances shares the following characteristics.

These utterances can target only a single creature, unless you are of high enough level to have the truenamer’s speak unto the masses class feature.

Each utterance from this lexicon, and this lexicon alone, can be spoken in reverse. When you learn a new utterance, you effectively learn two unique, but related, ways to alter the world. Each entry in this lexicon features read-aloud and descriptive text for the normal version of the utterance and its reverse. The duration and saving throw requirement for the normal way to speak an utterance might differ from its reverse, which will be called out in the utterance’s statistics at the top of the entry.

ACCELERATED ATTACK

Level: 3

Duration: 1 round

Saving Throw: None

Normal: Your utterance allows your target to move quickly through the crowded battlefield, striking and darting away before attacks can be reciprocated. Images of the target in action persist for a few seconds after the target has gone.

The target gains the use of the Spring Attack feat, even if he does not meet the prerequisites. As the target moves, he leaves a ghostly, translucent “snapshot” of himself in each square he travels through; the images disappear after a second or so.

Reverse: A spellcaster you target gains the ability to cast a spell quickly while moving.

The target can make a special Concentration check (DC 20 + spell level) when casting a spell. If the check succeeds, he can cast the spell and move up to his speed as a single standard action. (The target can’t use this ability to cast a spell that takes longer than 1 standard action to cast.) If the check fails, the target loses the spell, just as if he had failed a Concentration check to cast the spell defensively. As with the standard ver- sion of the utterance, the target leaves illusory afterimages behind him that fade after a second or two.

The target still provokes attacks of opportunity for casting spells from any creatures that threatened him at any point of his movement. He can cast defensively while under the effect of this utterance, but doing so increases the Concentration DC to 25 + spell level.

ARCHER’S EYE

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: With a few words of Truespeech, you allow your target to strike true with her ranged attacks.

Your target’s ranged attacks ignore penalties for concealment because her aim sharpens to focus on the unconcealed parts of her foe.

Reverse: Your utterance wards an ally from harm, preventing the arrows of your enemies from finding their mark.

This utterance duplicates the effect of a protection from arrows spell (PH 266) for the target; projectiles fall out of the air suddenly rather than striking her..

BREATH OF CLEANSING

Level: 4

Duration: 1 round

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: With a word, magical breath passes from your mouth to another creature afflicted with harmful magic, granting him another chance to resist.

Your utterance fills your target with a breath of living magic, granting him the ability to make a second attempt to save against an ongoing spell, spell-like ability, or supernatural ability. This save is made at the same DC. If the subject suc- ceeds on the saving throw on the second attempt, the effect ends immediately. Breath of cleansing never restores hit points or ability score damage, but it does eliminate any conditions, such as shaken, fatigued, or nauseated, that were caused by the spell, spell-like ability, or supernatural ability. The breath of cleansing is magical and thus affects even creatures that don’t ordinarily breathe.

Reverse: This gurgling word sounds like burbling sewage, evoking feelings of illness in your target.

The reversed utterance fills your target with caustic, toxic air. The target of this utterance must make a successful Fortitude save or be nauseated (DMG 301).

BREATH OF RECOVERY

Level: 6

Duration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: You speak a word of purity in the language of Truespeech, reminding the universe of an ally’s natural state. The ally breathes a golden mist and is restored.

This utterance, more powerful than cleansing breath, imme- diately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. The target exhales a shimmering, golden puff of breath as the adverse conditions disappear.

Reverse: With this utterance, your words of power roll over your target’s body, which stiffens into rigidity.

A reversed breath of recovery utterance freezes the life energy of the target, rendering action impossible. The target must make a successful Fortitude save or be paralyzed (DMG 301), emitting wisps of black smoke until the effect ends.

CASTER LENS

Level: 4

Duration: 3 rounds

Saving Throw: None

Normal: Your utterance creates an intangible lens that improves your target’s potency and aptitude with magic.

Your target’s caster level or manifester level increases by 2 for the duration of this utterance due to a nearly transparent, intangible vertical disk that appears in front of her. Each spell she casts becomes stronger as it passes through the lens. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or manifesting classes, the bonus applies to all of them.

Reverse: The reverse of this utterance impedes the flow of magical energy through your enemy, inhibiting its ability to cast spells.

Your target’s caster level or manifester level decreases by 2 for the duration of this utterance due to an intangible, nearly transparent prism that floats in front of it and dissipates some of its spell energy. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or manifesting classes, the penalty applies to all of them.

CONFOUNDING RESISTANCE

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: Your target becomes more mobile, able to entirely avoid effects that might otherwise have some dire consequence.

You grant your target the ability to avoid harmful effects. If the target makes a successful save against an attack that normally would have a lesser effect on a successful save (such as a Reflex save against a breath weapon for half damage or a spell with a saving throw entry of Will half or Fortitude partial), he instead negates the effect. An unconscious or sleeping target does not gain the benefit of this ability.

Reverse: Your utterance strips your target of its ability to evade harm.

You make your target more vulnerable to harmful effects. If your target has improved evasion, you reduce its effectiveness to evasion. If your target does not have improved evasion, but has evasion, you suppress the ability. If your target has neither improved evasion nor evasion, it takes a –2 penalty on saving throws for the duration of the utterance.

DEFENSIVE EDGE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: You grant a greater awareness of foes in the area, increas- ing an ally’s ability to protect herself.

Your target periodically receives glimpses of future blows struck by enemies, giving her the chance to get out of the way or interpose a shield. This utterance grants your target a +1 bonus to Armor Class.

Reverse: Your dire whispers seep into your foe’s mind, disrupting its ability to defend itself.

The reversed form of the utterance also provides premoni- tions of future attacks and the paths of future blows—but those premonitions are misleading or false. Your target takes a –1 penalty to Armor Class.

ELDRITCH ATTRACTION

Level: 5

Duration: Instantaneous

Saving Throw: Will negates

Normal: The universe responds to your words by forcing your target closer to you, pulled inexorably by a sapphire cord.

You move your target toward you up to 40 feet along an intan- gible blue tether that connects the two of you. You can’t move the target into a space that is occupied by an ally, an enemy, or a solid object. You can draw a flying creature closer to you, but you cannot make a creature on the ground fly.

The Truespeak DC of this utterance increases by 2 for every size category the target is larger than Medium.

This movement provokes attacks of opportunity.

Reverse: Your target is repelled, forced away by your command of Truespeech.

You move your target away from you up to 40 feet with an almost fluid torrent of intangible energy. You can’t move the target into a space that is occupied by an ally, an enemy, or a solid object. You can push an airborne flying creature away from you, but you cannot make a creature on the ground fly.

The DC of this utterance increases by 2 for every size category the target is larger than Medium.

This movement provokes attacks of opportunity.

ENERGY NEGATION

Level: 3

Duration: 5 rounds

Saving Throw: None

Normal: The air crackles with your words as you protect your target from energy.

A nimbus of silvery power surrounds your target, absorbing a specific energy type and hampering it from reaching the target. This utterance grants your target resistance 10 to one type of energy (acid, cold, electricity, fire, or sonic).

Reverse: The flesh and skin of an enemy are imbued with energy, causing it great pain and discomfort.

When you speak the reverse of this utterance, you imbue your target’s skin with energy: acid, cold, electricity, or fire. The subject appears to be surrounded with a nimbus of the selected energy type, and takes 2d6 points of damage from the utterance each round.

ENERGY NEGATION, GREATER

Level: 5

Duration: 5 rounds

Saving Throw: None

Normal: Your utterance renders your target impervious to harm from one type of energy.

A nimbus of golden power surrounds your target, granting him immunity to one type of energy.

Reverse: You wreathe your ally in energy that lashes out at those who strike him in battle.

This utterance wreathes your target in a type of energy chosen by you when you speak this utterance (acid, cold, electricity, or fire). This energy causes damage to each crea- ture that makes a successful melee attack against the subject of the utterance.

Any creature that damages the subject with its body or a handheld weapon deals normal damage, but at the same time, the attacker takes 20 points of energy damage. Creatures wielding weapons with exceptional reach, such as longspears, are not subject to this damage if they attack the subject.

ESSENCE OF LIFESPARK

Level: 5

Duration: Instantaneous

Saving Throw: None

Normal: With soothing words, you revitalize an ally and restore some of his lost vitality. The negative level that afflicted him spirals upward, fading as it rises.

This utterance dispels one negative level and restores one experience level to a creature who has had a level drained. As you dispel the negative level, a shadowy form detaches from your target and drifts upward before dissipating into nothingness. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per truenamer level.

Reverse: You instruct the universe to sap some of the life force of a target creature.

You utter a dark word of power that suppresses the life force of a creature. A shadowy version of your target appears a few feet away, then rushes inward, incorporating itself into your target’s body. The target gains one negative level, giving it a –1 penalty on attack rolls, saving throws, skill checks, abil- ity checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from her highest available level. Negative levels stack.

ETHER REFORGED

Level: 6

Duration: Instantaneous

Saving Throw: No

Normal: With this utterance, creatures of the ethereal world become as solid as the earth to one of your allies.

You enable your target to gain full benefit from its armor, weapons, spells, and abilities against both corporeal and incorporeal creatures. Your target looks no different to corporeal observers on the Material Plane, but incorporeal observers and creatures on the Ethereal Plane see her glow slightly and in sharp relief uncommon to creatures and items on the Ethereal Plane.

Reverse: One of your allies slips into the space between worlds and leaps onto the Ethereal Plane.

This reversed utterance renders the target ethereal, as the ethereal jaunt spell (PH 227).

HIDDEN TRUTH

Level: 2 Du ration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None

Normal: Your words allow your target to tap into a reserve of knowledge.

You grant the target a +10 bonus on a single Knowledge check and enable her to use the skill, even if untrained. If the target has bardic knowledge, lore, or a similar class feature, this bonus can apply to that check instead.

Reverse: Your target’s words ring true thanks to this utter- ance—even if they actually are not.

Your target gains a +10 bonus on a single Bluff check made before the duration of the utterance expires.

INCARNATION OF ANGELS

Level: 3

Duration: 5 rounds

Saving Throw: None

Normal: Your words reach the realms of heaven and invest your target with some of their silver grace and golden might.

The target gains the celestial creature template (MM 31). Her skin takes on a silvery sheen and a golden aura surrounds her. The smite ability granted by the template is usable by the target only once per day, no matter how many times she might be the subject of this utterance.

Reverse: With the reverse of this utterance, you instead delve into the depths of hell to grant your target the cunning and strength of fiends.

The target gains the fiendish creature template (MM 107), complete with reddish skin and small horns on her forehead. The smite ability granted by the template is usable by the target only once per day, no matter how many times she might be the subject of this utterance.

INERTIA SURGE

Level: 1

Duration: 1 round

Saving Throw: None

Normal: Your words free your target from many impediments, allowing her to slip from any constraints.

You grant the target to act normally regardless of magical effects that impede movement as if he were affected by a freedom of movement spell (PH 233). This effect occurs automati- cally as soon as the utterance is spoken and lasts for 1 round. Impediments magically part or otherwise move to let your target pass, then return to normal in his wake.

Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, pre- venting it from moving anywhere.

A black tangle of wriggling force- tendrils roots your target in place, rendering it unable to move. It can take actions normally; it just can’t move from the space it currently occupies.

KNIGHT’S PUISSANCE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: Your words show your ally a way to strike more accu- rately.

Your target gains a +2 bonus on attack rolls as unseen forces guide his weapon to its target.

Reverse: By speaking the reverse of this utterance, you impede an enemy’s ability to strike.

Unseen forces nudge your target’s blows off course. Your target takes a –2 penalty on attack rolls.

KNIGHT’S PUISSANCE, GREATER

Level: 6

Duration: 5 rounds

Saving Throw: None

Normal: The blows of your target fall more surely and strike more soundly after you speak this utterance.

Your target receives forceful guidance on each attack, gaining a +5 bonus on attack rolls and damage rolls.

Reverse: By reversing the words of this utterance, you significantly reduce your target’s effectiveness in battle.

Your target takes a –5 bonus on attack rolls and damage rolls, as its attacks are nudged forcefully away from their intended target.

MAGIC CONTRACTION

Level: 4

Duration: 5 rounds

Saving Throw: None

Normal: With this utterance of protection, you make your target resilient against magical effects.

The target gains spell resistance equal to 11 + your truenamer level. As a spell fails to overcome the target’s spell resistance, its visible effect shrinks into nothingness over the course of a few seconds.

Reverse: A string of complex syllables allows you to enhance the power of an ally’s spells for a short time.

You grant your target the ability to apply the effect of the Empower Spell feat (PH 93) to any spell she casts for the duration of the utterance without increasing the level of the spell or specially preparing it ahead of time.

MORALE BOOST

Level: 4

Duration: 5 rounds

Saving Throw: None (normal) or Will negates (reverse)

Normal: Your utterance calms the heart of your target, filling her with resolution and peace.

You call upon the courage of your target, striking away her feelings of terror. This utterance functions as the remove fear spell (PH 271). Your target can hear the calming murmur of your Truespeech throughout the utterance’s duration.

Reverse: Your words evoke feelings of terror, dread, and awe in your target.

Your target becomes frightened (DMG 301) by the susurrant Truespeech being whispered in its ear. The frightening whis- pers persist throughout the reversed utterance’s duration.

MYSTIC RAMPART

Level: 6

Duration: 5 rounds

Saving Throw: None

Normal: With a complex string of syllables, an intangible tower superimposes itself over your ally, greatly enhancing his ability to protect himself.

You grant your target damage reduction 5/— and a +5 bonus on saving throws as your utterance superimposes a ghostly tower or castle over his form. The tower is just barely visible and doesn’t obscure or conceal anything behind it.

Reverse: You speak and your target becomes vulnerable.

The reversed utterance superimposes a crumbling, ruined tower over your target, which takes a –5 penalty to Armor Class and on saving throws for the utterance of the duration.

PERCEIVE THE UNSEEN

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: Your ally gains a sixth sense about where nearby enemies are.

When you speak this utterance, the target gains a greater sense of where his enemies are, granting him the use of the Blind-Fight feat (PH 89). The target’s perceptions automatically focus on the general area of unseen enemies; this doesn’t guarantee that the target finds them, but makes it much more likely.

Reverse: The reverse of this utterance confounds your foes, prevent- ing them from precisely locating an ally’s position.

With the reverse of perceive the unseen, you make the target of the utterance more difficult to track in battle. Your target’s enemies find themselves instinctively glancing away from him, even when they know they need to be focusing their attention there. This effectively gives the target concealment (PH 152).

PRETERNATURAL CLARITY

Level: 5

Duration: 5 rounds or until discharged (normal), or 5 rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: You speak and sharpen your ally’s mind with an aware- ness of all that is and all that might be.

Once during the duration of this utterance, your target can choose to use its effect. This word grants the subject a +5 insight bonus on any single attack roll, opposed ability or skill check, or saving throw. When your target uses the insight bonus, those within 10 feet of her can hear an echo of your original utterance, even if you’re no longer present. Activating the effect is an immediate action. The target can choose to apply the bonus after she has rerolled the d20, but before the Dungeon Master reveals the result of the check.

Reverse: At your command, the universe temporarily becomes incomprehensible to your target.

Your reversed utterance echoes in the ears of your target and can be heard as a faint murmur by anyone within 10 feet. This reversed utterance causes the target to become confused, as the confusion spell (PH 212).

SEEK THE SKY

Level: 3

Duration: 5 rounds

Saving Throw: None

Normal: Gravity no longer applies to your ally, as she gains the ability to fly before a ribbon of red energy.

The target of the flight utterance can fly, as the fly spell (PH 232). Your target leaves a trail of crackling red bolts in her wake.

Reverse: At your command, your target loses its ability to soar through the air and begins to descend toward the earth rapidly.

With this word, you render a flying creature unable to fly, no matter how much it flaps its wings or strains upward. If it is already flying, the subject floats downward 60 feet per round for the duration of the utterance. If it reaches the ground in that amount of time, it lands safely, and cannot fly for the duration of the utterance. If the target is not flying, it cannot attempt to fly for the duration of the utterance.

SEEK THE SKY, GREATER

Level: 5

Duration: 5 rounds (normal) or instantaneous (reverse)

Saving Throw: None

Normal: You surround an ally in red motive energy, granting him the ability to fly like the wind.

The target can fly, as the fly spell (PH 232) except he gains a fly speed of 120 feet with perfect maneuverability. Crackling red energy surrounds your target, and powerful swirls of wind follow in his wake.

Reverse: At your words, the very air rejects your target, causing it to plummet to the ground.

With this word, you render a flying creature unable to fly. The subject immediate plummets downward, taking 1d6 points of falling damage for every 10 feet it drops. It can make Jump and Tumble checks normally to attempt to land softly.

SENSORY FOCUS

Level: 5

Duration: 1 round (normal) or 3 rounds (reverse)

Saving Throw: None (normal) or Fortitude negates (reverse)

Normal: Your target can pierce the veil of deception and see everything as it truly is.

You grant your target sharper senses, the combination of which are equivalent to blindsight (MM 306) and the effect of the true seeing spell (PH 296).

Reverse: Your words strip away your target’s ability to see or hear.

With this reversed utterance, you send your target a riot of swirling sound and flashing color, rendering it unable to perceive the outside world. Your target is both blinded and deafened (DMG 300).

SILENT CASTER

Level: 2

Duration: 1 round

Saving Throw: None (normal) or Will negates (reverse)

Normal: Your ally can cast spells without making a sound, the verbal component instead appearing as sigils of power.

You grant your target the ability to apply the effect of the Silent Spell feat (PH 100) to any spell she casts without increasing the level of the spell or specially preparing it ahead of time. Glowing runes appear above your target’s head that take the place of the verbal component of the spell.

Reverse: An enemy creature is unable to speak or make a peep, its vocal cords completely stilled.

You silence your target, making it incapable of producing sound, conversing, or using spells with verbal components. It automatically succeeds on Move Silently checks.

SINGULAR MIND

Level: 6

Duration: Instantaneous (normal) or concentration, up to 5 rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: With a word, you liberate your target from all foreign influence, freeing her mind. Any enchantments or curses are con- verted to runic truespeech and fade harmlessly away.

This utterance restores your target to her natural state as glowing runic letters briefly appear above her head. It frees the subject from enchantments, curses, and possession.

If the spell or effect is one that cannot be dispelled by dispel magic, singular mind works only if the truespeaker’s level is greater than that of the original caster.

Reverse: Your words crawl into the mind of your enemy, allowing you control of your foe’s body as if it were your puppet.

This utterance duplicates the effect of a dominate monster spell (PH 224), except that to maintain domination, you must spend a standard action to concentrate and direct the creature’s actions. Runic letters appear above your target’s head, but only you can see them. They change shape with each new command you issue.

SPEED OF THE ZEPHYR

Level: 2

Duration: 5 rounds

Saving Throw: None

Normal: You urge your ally on to greater speed with this utterance, enabling him to sprint across treacherous surfaces or even scale sheer walls.

Your target’s base speed increases by 20 feet as his feet glow with an amber light. In addition, he can adjust his body’s equilibrium so that he can walk on water, quicksand, snow, or even a spider’s web with- out sinking or breaking through (this effect does not confer any resistance to particularly sticky webs). In addition, the target can take part of one of its move actions to traverse a wall or other relatively smooth vertical surface if it begins and ends its move on a horizontal surface. The height it can achieve on the wall is limited only by this movement restriction. If it does not end its move on a horizontal surface, it falls prone, taking falling damage as appropriate for its distance above the ground. Treat the wall as a normal floor for the purpose of measuring movement. Passing from floor to wall or wall to floor costs no movement; the target can change surfaces freely. Opponents on the ground can make attacks of opportunity as the target moves up the wall.

Reverse: The target of this utterance cannot move as quickly as it had just a moment before.

Your target’s base speed is reduced by 10 feet, as its feet seem to stick to the ground.

SPEED OF THE ZEPHYR, GREATER

Level: 3

Duration: 3 rounds

Saving Throw: None

Normal: Your ally’s movements are quicker, enhancing his offen- sive and defensive capabilities.

This utterance duplicates the effect of a haste spell (PH 239) for one target, who is limned with an amber light.

Reverse: When you speak this utterance, your target moves as though through molasses.

This utterance duplicates the effect of a slow spell (PH 280) for one target.

SPELL REBIRTH

Level: 4

Duration: Instantaneous

Saving Throw: None

Normal: You briefly unwind time to restore lost magic when you speak this utterance.

With this utterance, you restore an effect that has just been dispelled or dismissed within the last round. Provided that it had duration remaining, it resumes immediately with all its former attributes.

Reverse: Your words strip away a magical effect from your target.

This utterance dispels the spell with the highest caster level affecting the target.

STRIKE OF MIGHT

Level: 2

Duration: 1 round

Saving Throw: None

Normal: You tap into an ally’s damage potential, augmenting her combat abilities substantially.

Your target’s single next weapon damage roll (if it is made before the end of the next round) deals an additional 10 points of damage as it explodes with a spout of magical energy. This damage is not multiplied on critical hits.

Reverse: You briefly enfeeble an enemy, causing its swings to slow and deal less damage.

Your target’s single next weapon damage roll (if it is made before the end of the next round) deals 5 fewer points of damage as the blow is cushioned by an unseen force. This penalty can reduce the damage to 0, but not below.

TEMPORAL SPIRAL

Level: 3

Duration: 1 round (normal) or 3 rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: When you speak this utterance, everything your target does seems quicker. Silvery energy surrounds the fast-moving target in a crackling aura.

The temporal spiral utterance manifests as silvery spirals and energy motes that surround your target like a nimbus of energy, separating it momentarily from the normal flow of time. When you speak this complex word of action, you grant the target of this utterance an additional move action in the current round. For instance, on your turn you could speak this utterance to allow the subject to move into position that would set up a charge, then take its normal action to charge an opponent. Alternatively, you could speak this utterance to allow the subject to move within melee range of a foe, then take a full-round action to make attacks on that foe. A subject that takes a full attack action and then uses this utterance to move away from a foe provokes attacks of opportunity.

If the subject of the utterance does not take this extra move action before the end of your next turn, it is lost.

Reverse: This powerful utterance sounds like the churning of ancient earth, freezing your target in place.

When reversed, the silver spirals of unraveled time inhibit your target. For the duration of this utterance, the target is dazed.

TEMPORAL TWIST

Level: 2

Duration: Instantaneous (normal) or 1 round (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: With a word of Truespeech, you grant a creature incred- ible reflexes, enabling it to immediately make an attack as tendrils of energy twist in its wake.

By delivering this utterance, you reweave the tapestry of time itself to grant your target a precious few seconds of activity. Translucent curls of energy trail behind your target for a few moments, a side effect of your utterance’s power. Your target can immediately make one melee or ranged attack, even if it has already taken its action for the round. Taking this action doesn’t affect the subject’s normal place in the initiative order.

This utterance does not allow the subject to make more than one additional attack in a round. If the target has already made an additional attack, due to the haste spell, snake’s swift- ness spell, or from any other source, this utterance has no effect.

Reverse: By reversing this utterance, you cause a creature to lose its focus and become bewildered.

The reversed utterance pulls time-threads out of reality, and translucent curls of energy briefly surround and slow your target. The target of this utterance is dazed (DMG 300) for 1 round.

UNIVERSAL APTITUDE

Level: 1

Duration: 5 rounds

Saving Throw: None

Normal: You speak a word of proficiency and ability, increasing the natural aptitude of your ally.

Your target is better able to block out distractions and per- ceive the subtleties of any task—almost as if the universe wants your target to succeed at upcoming challenges. He is aware of subtle clues in the environment as the world reworks itself in small ways to make success more likely. The target’s lockpicks might become slightly more supple, or the ground beneath her feet might be slightly better for tumbling. The target might notice subtle body language that makes a Sense Motive check easier, or she might find her steed unusually amenable to difficult equestrian jumps. For the duration of the utterance, the target gains a +5 bonus on skill checks.

Reverse: With the reversal of this utterance, you instruct the uni- verse to hinder your foe’s ability to perform even everyday tasks.

The reversed utterance causes the universe to conspire in small ways against your target. The lockpicks become too stiff to reach the inner workings of the lock, and small debris makes tumbling treacherous. Your target misses the subtleties of tone and body language in a conversation, and her horse is reluctant to attempt stunts. For 5 rounds, your target takes a –5 penalty on skill checks.

VISION SHARPENED

Level: 3

Duration: 5 rounds

Saving Throw: None

Normal: Your ally can see the unseen in the warp and weft of air nearby.

The target of this utterance gains the effect of a see invisibility spell (PH 275). Your target cannot discern details of the creatures he sees, but the air around the invisible creatures seems to warp, allowing your target to pinpoint the creatures’ location and strike at them accurately.

Reverse: With the reverse of this utterance, your target disappears from view.

This utterance duplicates the effect of an invisibility spell (PH 245) for one target, who fades into nothingness after a second or two.

WARD OF PEACE

Level: 5

Duration: 5 rounds (normal) or concentration up to 5 rounds (reverse)

Saving Throw: None (normal) or Will negates (reverse)

Normal: You ward your target from harm with a golden halo, preventing enemies from attacking her.

Opponents cannot strike or otherwise directly attack the warded creature, even with a targeted spell. Because of the distinctive golden halo around the target, enemies are aware of the prohibition and do not lose actions for attempting to strike. This utterance does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the protection but can use other spells and abilities that are not hostile toward another creature. This allows a warded cleric to heal wounds, for example, or to cast a bless spell, summon creatures, and so on.

Reverse: With a harsh sequence of words, you force a creature from another plane back to its home.

You banish the target into an extradimensional pocket—a featureless gray void with no visible entrance or exit. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape from this place, although a plane shift spell allows it to exit to whatever plane is designated in that spell. At the end of the duration, if the subject has not left the pocket dimension, it reappears where it had been when the utterance was spoken. If this location is filled with a solid object, the subject appears in the nearest open space.

WORD OF BOLSTERING

Level: 4

Duration: Instantaneous (normal) or 5 rounds (reverse)

Saving Throw: None

Normal: Suffusing your ally with the glow of positive energy, you eliminate the drain he experiences.

Pebble-sized motes of positive energy briefly swirl around your target, then rush into his body with a flash. This utter- ance cures 1d6 points of ability damage or ability drain to one ability score.

Reverse: Your words cause the body of a foe to weaken and grow more frail.

Your target absorbs pebble-sized motes of negative energy and takes a –1d6 penalty to a physical ability score (your choice of Strength, Dexterity, or Constitution). This utter- ance cannot reduce an ability score below 1.

WORD OF NURTURING, MINOR

Level: 1

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: You speak a simple word of health, providing an ally with minor healing ability.

You grant a creature fast healing 1. At the beginning of each turn, a green flash surrounds your target, who heals slightly.

Reverse: With this word, you cause your enemy to experience painfully bleeding wounds that spontaneously emerge.

You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 1d6 points of damage to the subject as wounds appear across its body. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 1d6 points of damage at the end of your next turn.

WORD OF NURTURING, LESSER

Level: 2

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: You speak a more complex utterance of health, providing an ally with the soothing balm of healing.

You grant a creature fast healing 3. At the beginning of each turn, a green flash coalesces into an energy field that surrounds and erases your target’s wounds.

Reverse: You speak a word that tears at an enemy’s flesh, causing it to bleed from several wounds.

You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 2d6 points of damage to the subject. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 2d6 points of damage at the end of your next turn.

WORD OF NURTURING, MODERATE

Level: 3

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: Your words soothe your ally, gradually restoring some of the damage he has sustained.

A nearly constant tendril of green energy moves up and down your target’s body, healing any wounds it finds. You grant a creature fast healing 5.

Reverse: Your words rip at your enemy, tearing at its flesh and bones.

You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 4d6 points of damage to the subject. If you concentrate for 1 round (a stan- dard action), and the subject remains within range, it takes another 4d6 points of damage at the end of your next turn.

WORD OF NURTURING, POTENT

Level: 4

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: Your powerful utterance grants an ally increased ability to knit her own wounds.

A thin network of green tendrils heals your target’s wounds almost as fast as they’re created. You grant a creature fast healing 10.

Reverse: With the reverse of this utterance, you tear at the fabric of your enemy’s connection to its body, causing great wounds.

You rupture a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 6d6 points of damage to the subject. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 6d6 points of damage at the end of your next turn.

WORD OF NURTURING, CRITICAL

Level: 5

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: Your ally experiences a tremendous rejuvenation as healing energy soothes her wounds.

A network of ropy strands of green energy heals your target’s wounds with startling rapidity. You grant a creature fast healing 15.

Reverse: Massive rents and tears appear on the body of your foe.

You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 8d6 points of damage to the subject. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 8d6 points of damage at the end of your next turn.

WORD OF NURTURING, GREATER

Level: 6

Duration: 5 rounds (normal) or instantaneous and concen- tration, up to 1 round (reverse)

Saving Throw: None

Normal: With this powerful utterance, you remind the universe of your ally’s true physical form, and even his most terrible wounds begin to knit together.

Your target emits a greenish glow from within (equivalent to a torch’s light). You grant a creature fast healing 20.

Reverse: Great gashes and terrible wounds tear at your enemy’s body, causing massive bleeding and terrible pain.

You unmake a portion of the subject’s being as you utter the reverse form of the life-giving words. You deal 10d6 points of damage to the subject. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 10d6 points of damage at the end of your next turn.

LEXICON OF THE CRAFTED TOOL

Beginning at 4th level, you learn your first utterance within the Lexicon of the Crafted Tool. Unlike utterances from the Lexicon of the Evolving Mind, the utterances in this lexicon have no meaning or power when reversed. All the utterances in this lexicon target objects—often the weapons and armor that you, your allies, or your enemies use. Spell resistance applies to these utterances, as it does normally to spell-like abilities. Also as normal, attended objects gain the benefit of their wielder’s spell resistance, if any.

You gain access to higher-level utterances from this lexicon at 7th, 11th, 15th, and 19th levels. If you target an item wielded or carried by a creature with spell resistance, the item gains the benefit of that ability. However, any item targeted by one of these utterances—wielded or not—does not get to save to avoid the effects.

AGITATE METAL

Level: 2

Range: 30 ft.

Target: Metal equipment of one creature; or one metal object weighing no more than 25 lb./level

Duration: 7 rounds

You increase or decrease the temperature of a metal object signifi- cantly, possibly harming creatures in physical contact with it as it glows with red heat (or blue chill).

The target metal item rapidly becomes dangerously hot or cold, glowing red if hot and blue if cold. This utterance func- tions as a chill metal (PH 209) or heat metal (PH 239) spell with a caster level equal to your truenamer level, except as noted here. You choose which effect—cold or hot—you want to generate when you speak the utterance.

ANALYZE ITEM

Level: 2

Range: Touch

Target: One object

Duration: 1 round

By studying an item, you can determine a great deal about it, including its magical properties, if any.

By delivering an utterance of perception and analysis incorporating the truename of the object, you determine all spells and magical properties affecting a specific item you’re touching. In the case of a magic item, you learn its functions, how to activate its functions (if appropriate), and how many charges are left (if it uses charges). In the case of an object with active spells cast upon it, you learn one spell with each use of this utterance, highest level to lowest, including its effect and caster level.

You cannot determine the function of an artifact with this utterance (see page 277 of the Dungeon Master’s Guide for details on artifacts).

FORTIFY ARMOR

Level: 1

Range: 30 ft.

Target: One suit of armor

Duration: 5 rounds

A suit of armor covers its wearer’s vital areas more effectively, providing better protection against attacks.

You make a suit of armor better able to protect the creature wearing it. When you speak this utterance, the target armor gives its wearer protection against critical hits and sneak attacks. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

You can increase the level of protection provided by the utterance by voluntarily increasing the DC of your Truespeak check. If you add 10 to the DC, critical hits and sneak attacks have a 50% of being negated, and if you add 20 to the DC, critical hits and sneak attacks are automatically negated.

KEEN WEAPON

Level: 1

Range: 30 ft.

Target: One weapon

Duration: 5 rounds

Your words make a weapon shine with silver potency, capable of dealing more punishing blows than normal.

You can augment the critical threat range of a weapon by speaking its truename. This utterance functions as a keen edge spell (PH 246) with a caster level equal to your truenamer level, except as noted here. In addition, you can change the threat range of any weapon you name, not just piercing and slashing weapons. The weapon you deliver this utterance upon pulses with a silvery sheen throughout the utterance’s duration.

METAMAGIC CATALYST

Level: 5

Range: Touch

Target: Potion or scroll touched

Duration: 1 round

Your touch enables a potion consumed or scroll read during the next round to be augmented with metamagic.

With this utterance, you can apply one of the following metamagic effects to the target potion or scroll: Empower Spell, Heighten Spell (maximum +2 caster level), Extend Spell, or Enlarge Spell. The utterance has no impact on the amount of time it takes to activate the item, but if the item is not used within the following round, the effect of the utterance fades. Whoever consumes the potion or reads the scroll hears a snatch of your truespeech when the metamagic takes effect.

You can also modify a potion or scroll as with the Widen Spell or Maximize Spell feats, but doing so increases the DC of your Truespeak check by 10.

REBUILD ITEM

Level: 3

Range: Touch

Target: Destroyed item touched

Duration: Instantaneous

You reconstitute a destroyed item, instantly putting it back together into one functional piece.

With this utterance, you instantly restore an item destroyed within the last round to its normal, undamaged state. Essen- tially, by reminding the item of its truename, you unmake its destruction. Magic items affected by this power retain all their magical properties, unlike items restored with a make whole spell. The reconstituted item has full hit points.

This utterance has no effect on any item that has been destroyed for more than 1 round. You cannot restore a destroyed artifact with this utterance.

SEIZE ITEM

Level: 5

Range: 30 ft.

Target: One object weighing no more than 50 lbs.

Duration: Instantaneous

You speak a word to make an object your own, forcing it out of the hands of its owner, if necessary.

This utterance brings an object within range to your hand. If the object is unattended, it simply darts through the air to your hand. If attended, such as a wielded weapon, you must make a disarm attempt. You use your truenamer level as your base attack bonus and your Intelligence bonus in place of your Strength modifier, and a failed attempt does not allow a reactive attempt by the target. Spell resistance applies normally for an attended object.

If both your hands are full when you speak this utterance, the item lands in your square at your feet.

SUPPRESS ITEM

Level: 4

Range: 60 ft.

Target: One magic item

Duration: 1 round, or concentration, up to 5 rounds

Your uninterrupted focus on a magic item keeps it from functioning, turning it gray and rendering it useless.

By speaking this utterance and focusing on a single item, you prevent any magical properties or effects of the item from functioning as long as you concentrate and remain within range. The item turns gray and ceases to glow or otherwise indicate its magical nature. If the item moves out of range, the utterance’s effect ends 1 round later. This effect other- wise functions as a dispel magic spell (PH 223) that targets a magic item.

SUPPRESS WEAPON

Level: 3

Range: 30 ft.

Target: One weapon with an energy special ability

Duration: 5 rounds

You can suppress the energy properties of a single weapon.

When you speak this utterance, you can prevent a weapon’s energy-based special ability (or abilities) from functioning. Such abilities include flaming and frost, among others. The weapon turns gray and ceases to emit the relevant energy type. If you successfully speak this utterance on a weapon that does not have such a property, it has no effect on the weapon but you are still considered to have spoken the utter- ance once. If your Truespeak check is successful, the weapon simply ceases to deal the extra energy damage provided by its ability for the duration of the utterance.

You can suppress an energy burst weapon ability by vol- untarily increasing the DC of your Truespeak check by 5. If you use this ability on an energy burst weapon at the normal DC, it has no effect.

TRANSMUTE WEAPON

Level: 4

Range: 30 ft.

Target: One weapon

Duration: 5 rounds

Your words fundamentally alter the material of which a weapon is made, transforming it according to your whim.

A weapon targeted with this utterance can be changed into a special material (DMG 283) of your choice. You can make a weapon cold iron, adamantine, alchemical silver, or whatever other special material you wish. The weapon is treated as if made of that substance, and its hardness, hit points, and the damage it deals might be affected depending on your choice.

LEXICON OF THE PERFECTED MAP

Beginning at 8th level, you learn your first utterance within the Lexicon of the Perfected Map. These utterances, which all target nearby areas, have no meaning or power when reversed. They allow you to reshape the landscape that sur- rounds you, making it deadly to your enemies or otherwise advantageous to you.

Unless stated otherwise, all the utterances from this lexicon affect a 20-foot-radius spread area and have a range of 100 feet.

You gain access to higher-level utterances from this lexicon at 12th, 16th, and 20th levels.

ANGER THE SLEEPING EARTH

Level: 4

Duration: 1 round

Your words shake the foundation of the earth, causing massive devastation and widespread mayhem.

By speaking this utterance, you cause the earth to tremble and quake violently. This utterance functions as an earthquake spell (PH 225) with a caster level equal to your truenamer level, except as noted here.

CONJUNCTIVE GATE

Level: 4

Duration: 1 minute

You forge a connection between this plane and another, temporar- ily linking them together with a swirling portal you speak into being.

By speaking this utterance, you create a portal between two planes—oval-shaped vertical doors full of swirling colors. This utterance functions as a gate spell (PH 234) with a caster level equal to your truenamer level, except as noted here.

DENY PASSAGE

Level: 4

Duration: 1 minute

You force an area to deny access to a group of creatures specified by your utterance. Crimson bars ward the area you name.

If your Truespeak check is successful, you can forbid crea- tures from entering the area of the utterance. Unless you allow a creature inside the area (an immediate action on your part), it is held at bay just outside the place as if affected by a protection from evil spell (although for this utterance, the alignment of the creature doesn’t matter). Reddish prison bars appear briefly to block the creature’s path, then disap- pear when the creature stops trying to enter the utterance’s area. The bars are intangible to everyone else, and the affected creature can’t interact with them in any way.

You likewise prevent creatures from leaving the true- named place. Unless you allow a creature to leave (as an immediate action), it is held at bay at the boundary of the area, stymied by the reddish prison bars.

ENERGY VORTEX

Level: 2

Duration: 1 minute

Your words transform the nature of the air, turning it from harmless gas into a swirling mass of harmful energy.

You fill the air around your foes with energy, dealing damage. You choose the type of damage to deal when you speak this utterance: acid, cold, electricity, or fire. Creatures in the affected area take 2d6 points of energy damage, and an additional 2d6 points of damage at the beginning of each of their turns while they remain in the area.

FOG FROM THE VOID

Level: 1

Duration: 1 minute

At your words, moisture in the air and ground condenses into a thick mist.

Your words create a thick, roiling cloud of black fog. This utterance functions as a fog cloud spell (PH 232), except as noted here.

If you add 10 to the DC of your Truespeak check, you can instead create a more substantial fog, which functions as a solid fog spell (PH 281) with a caster level equal to your true- namer level, except as noted here.

LORE OF THE WORLD

Level: 3

Range: 20 ft.

Area: 20-ft.-radius spread, centered on you

Duration: 1 minute

The world around you comes alive at your words, willing to share its ancient knowledge with you.

When you speak this utterance, you gain the ability to com- municate with the world around you. Speaking in voices that only you can hear, the earth, trees, water, and even the wind respond to your request for information. This utter- ance functions as a stone tell spell (PH 284) with a caster level equal to your truenamer level. In addition to the information described in the spell, the environment in the area of the utterance can also tap the knowledge of the land nearby, and can give you the direction and distance to a location you seek within one mile. You must know the name of the specific location you are trying to locate to use this aspect of the utterance. If multiple locations exist within the area that match the name of the place you seek, the land gives you the direction and distance to the closest one.

For example, if you seek the Temple of Nerull, and it is within the maximum range, you can learn the exact distance and direction from the spot of the utterance that the temple lies.

MASTER THE FOUR WINDS

Level: 3

Duration: 1 minute

The air reacts to your utterance, obeying your every command.

By speaking this utterance, you can bend the air to your will. This utterance functions as a control winds spell (PH 214) with a caster level equal to your truenamer level, except as noted here. All within range hear the words of your utterance, carried on the winds you control throughout the utterance’s duration.

SHIELD OF THE LANDSCAPE

Level: 1

Duration: 1 minute

Area: 20-ft.-radius spread, centered on you You cause the ground to alter its basic form, creating cover for your allies, or removing it for your foes.

You can temporarily create or remove natural obstacles that provide cover. An object that provides total cover in the affected area now provides only cover, and any object that provides cover no longer does so. Any small outcroppings of rock, clumps of shrubberies, and even the trunks of trees in the affected area wither and shrink from in front of your foes.

Alternatively, you can create small outcroppings of cover behind which you and your allies can hide. You must be standing on a natural surface, such as earth or unworked stone, to use this effect. Each creature of Medium size or smaller in the area gains the benefit of cover from the outcroppings, which are not substantial enough to hinder movement through these squares. These outcroppings do not provide cover against adjacent foes (although they do help against reach attacks).

After the utterance’s duration expires, the affected natural obstacles resume their normal shape and position, growing back to their original forms in a second or two.

SHOCKWAVE

Level: 1

Duration: 1 round

Saving Throw: Fortitude negates By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.

You speak words of power that cause the air to convulse outward in a pulse of violent energy. A violent shock wave travels through the air, and creatures in the area must make Fortitude saves or be knocked prone and take 1d4 points of nonlethal damage. Creatures that are exceptionally stable—such as those with the stability racial trait or with four or more legs—gain their usual stability bonus (usually +4) on this save.

SPEAK ROCK TO MUD

Level: 2

Duration: 1 minute

With a word, you create an area of viscous, sucking mud.

You change the fundamental nature of solid stone in the affected area, turning it into thick mud. This utterance func- tions as a transmute rock to mud spell (PH 295) with a caster level equal to your truenamer level, except as noted here.

THWART THE TRAVELER

Level: 3

Duration: 1 minute

The air grows thick and heavy, making extradimensional travel impossible.

By speaking this utterance, you prevent any extradimensional travel in the area. This utterance functions as a dimensional lock spell (PH 221) with a caster level equal to your truenamer level, except as noted here. Whenever a creature uses a spell or spell-like ability to attempt to leave, it is briefly surrounded by a blue nimbus and finds—probably to its surprise—that it hasn’t gone anywhere.

TRANSFORM THE LANDSCAPE

Level: 2

Duration: 1 minute

You can cause the ground to crack and split beneath your enemies’ feet, impeding their progress, or you can smooth the ground beneath the feet of your allies, making their passage easier.

You can temporarily create or remove difficult terrain (PH 148) in the affected area. You can cause the natural terrain in the area to buckle and crack, making it much more difficult to traverse. The difficult terrain does not obscure line of sight or provide cover.

Alternatively, you can smooth an area of difficult terrain for your allies, eliminating penalties to movement or skill checks the terrain would normally impose. Eliminating dif- ficult terrain with this utterance does not eliminate terrain features that provide cover.

As you deliver this utterance, the ground shifts and flows to take on the characteristics you seek, eroding obstacles impossibly quickly or creating new debris through minor temblors.

For the purposes of smoothing difficult terrain, light rubble, dense rubble, and undergrowth all count as difficult terrain when using this utterance.

After the utterance’s duration expires, the affected terrain resumes its normal shape and position.