Races of Stone

Feats

General Feats Prerequisite Benefit
Earth Sense Con 13, Wis 13 Sense creatures within 20 feet that are touching the ground
Earth Adept Earth Sense +1 bonus on damage rolls if you and your foe are touching the ground
Earth Master Earth Adept, Earth Sense +1 bonus on attack rolls if you and your foe are touching the ground
Earth Spell Earth Sense, Heighten Spell Heightened spell treated as higher level and higher caster level
Stone Rage Earth Sense, rage ability Gain +1 to natural armor while you rage
Exotic Armor Proficiency1, 2 Armor Proficiency of the appropriate sort Gain proficiency with specific exotic armor
Exotic Shield Proficiency1 Shield Proficiency, base attack bonus +1 Gain proficiency with specific exotic shield
Goad1 Cha 13, base attack bonus +1 Cause enemy to make melee attacks only against you
Heavy Armor Optimization1 Armor Proficiency (heavy), base attack bonus +4 Reduce armor check penalty by 1 and increase armor bonus by 1
Greater Heavy Armor Optimization1 Armor Proficiency (heavy), Heavy Armor Optimization, base attack bonus +8 Reduce armor check penalty by 2 and increase armor bonus by 1
Improved Weapon Familiarity1 Base attack bonus +1 Racial weapons are martial, not exotic
Knockback1 Improved Bull Rush, Power Attack, size Large or larger Push foes backward with your blows
Mountain Warrior1 Survival 5 ranks, base attack bonus +3 Gain +1 bonus on melee damage, +1 bonus on ranged attacks with higher ground, negate opponent’s bonus, and +2 bonus on Balance checks on slopes
Rampaging Bull Rush Improved Bull Rush, size Large or larger, rage class feature Knock foe prone as part of raging bull rush
Reckless Rage Con 13, rage ability Take additional –2 penalty to AC, gain additional +2 to Str and Con while raging
Rock Hurling Str 19, size Large or larger Hurl rocks like a giant can
Improved Rock Hurling Str 23, Rock Hurling, size Large or larger Throw rocks farther and more accurately
Fling Ally Rock Hurling Throw a friend into another square
Fling Enemy Rock Hurling Throw an enemy you’re grappling
Shielded Casting Concentration 5 ranks, Combat Casting, Shield Proficiency No attacks of opportunity when you cast spells with a shield ready
Shielded Manifesting Concentration 5 ranks, Combat Manifesting, Shield Proficiency No attacks of opportunity when you manifest powers with a shield ready
Steady Concentration Concentration 8 ranks Always take 10 on Concentration checks
Steady Mountaineer Goliath, or Climb 8 ranks and Jump 8 ranks Always take 10 on Climb and Jump checks
Tunnel Fighting1 Base attack bonus +1 No penalty on attacks or to AC when squeezing
Stoneback1 Shield Proficiency, Tunnel Fighting Prevent flanks when a wall shields one side
Tunnel Riding1 Mounted Combat, Tunnel Fighting You and your mount take no penalty on attacks or to AC when squeezing
Racial Feats Prerequisite Benefit
Ancestral Knowledge Dwarf, Wis 15 Make untrained Knowledge checks and use Wisdom modifier
Auspicious Marking Goliath Gain +2 bonus on Charisma checks against goliaths and reroll stabilization checks
Markings of the Blessed Goliath, Auspicious Marking Choose higher of two saving throw rolls
Markings of the Hunter Goliath, Auspicious Marking Choose higher of two initiative checks
Markings of the Magi Goliath, Auspicious Marking Choose higher of two caster level checks
Markings of the Maker Goliath, Auspicious Marking Choose higher of two skill checks
Markings of the Warrior Goliath, Auspicious Marking Choose higher of two attack rolls
Battle Hardened Dwarf, base attack bonus +4 Gain +4 bonus on saves against fear, +2 bonus on initiative
Burrow Friend Gnome, Cha 13 Gain +2 bonus on Handle Animal and wild empathy checks with burrowing animals
Clan Prestige Dwarf, Cha 13 Gain +4 bonus on Charisma checks against members of the same clan
Dwarven Armor Proficiency1 Dwarf, Armor Proficiency (heavy) Gain proficiency with dwarf exotic armors
Earth Fist1 Dwarf, gnome, or goliath, Earth Sense, Improved Unarmed Strike Unarmed attacks are treated as cold iron while you touch solid ground
Extra Silence Whisper gnome Use racial silence ability 3/day + Cha bonus
Gnome Foe Killer Gnome Gain +2 bonus on weapon damage rolls against kobolds and goblinoids
Heavy Lithoderms Goliath Natural armor increases by 1
Moradin’s Smile Dwarf Gain +2 bonus on all Cha-based skill checks
Natural Trickster Gnome, Cha 13 Gain 1st-level illusion spell as spell-like ability
Piercing Sight Gnome Gain +4 bonus on saves to disbelieve illusions
Silencing Strike Sneak attack ability, whisper gnome Silence target of your sneak attack
Titan Fighting1 Dodge, racial dodge bonus against giants Apply racial dodge bonus to AC when dodging larger opponents
Trivial Knowledge Gnome, Int 13 Choose higher of two Knowledge or bardic knowledge checks
Bardic Music Feats Prerequisite Benefit
Enchanting Song Perform (any) 5 ranks, Spell Focus (enchantment), bardic music Spend bardic music to increase enchantment spell caster level and DC by 1
Inspire Spellpower Perform (any) 8 ranks, bardic music New song increases allies’ caster level by 1
Metamagic Song Any two metamagic feats, bardic music Spend bardic music to apply metamagic to spells
Misleading Song Perform (any) 5 ranks, Spell Focus (Illusion), bardic music Spend bardic music to increase illusion spell caster level and DC by 1
Divine Feats Prerequisite Benefit
Earth’s Warding Earth Sense, ability to rebuke earth creatures Spend rebuke attempt to increase your natural armor by 2
Divine Damage Reduction Earth Sense, Earth’s Warding Spend rebuke attempt to gain damage reduction 2/adamantine
Divine Spellshield Ability to rebuke earth creatures, racial bonus on saves against spells Spend rebuke attempt to grant +2 bonus on saves against spells to your allies
Pierce the Darkness Ability to turn undead, darkvision Spend turn attempt to double darkvision range
Roots of the Mountain Ability to rebuke earth creatures, stability racial trait Spend rebuke attempt to make yourself immovable
Item Creation Feats Prerequisite Benefit
Craft Rune Circle Caster level 5th Create rune circles
Psionic Feats Prerequisite Benefit
Deep Vision Darkvision Darkvision increases while focused
Deflective Armor Heavy Armor Optimization Protects against touch attacks while focused
Earth Power Earth Sense Pay 1 less power point to manifest power while you stand on stone or earth
Focused Shield Shield Proficiency +1 to shield bonus while focused
Invest Armor Proficient with armor Expend focus to increase armor bonus by 3
Energize Armor Invest Armor Psychic energy grants you resistance 10 against next energy attack
Weapon Style Prerequisite Benefit
Axespike Armor Proficiency (heavy), Weapon Focus (armor spikes) Make secondary attack with armor spikes with full attack
Shielded Axe Shield Proficiency, Two-Weapon Fighting, Weapon Focus (dwarven waraxe, handaxe) Retain buckler’s shield bonus when making full attack with waraxe and handaxe
Spellrazor Concentration 5 ranks, Combat Casting, Exotic Weapon Proficiency (gnome quickrazor), Two-Weapon Fighting Make off-hand attack with quickrazor when casting touch attack spell
Turtle Dart Exotic Armor Proficiency (battle plate or mountain plate), Exotic Shield Proficiency (extreme shield) or Tower Shield Proficiency, Weapon Focus (short sword) Do not provoke attacks of opportunity for moving from any creature that you attack with your short sword in the same round
Wild Feats Prerequisite Benefit
Stone Form Con 13, wild shape class feature Wild shape into stony form
Powerful Wild Shape Powerful build racial trait, wild shape ability Retain powerful build while wild shaped

1 A fighter may select this feat as one of his fighter bonus feats.

2 You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of exotic armor.

Spells

BARD SPELLS

Level 2

Harmonize Starting a bardic music effect only requires a move action.

Level 4

Harmonize, Greater Starting and concentrating on a bardic music effect only requires a move action.

CLERIC SPELLS

Level 2

Stone Fist Unarmed attack damage increases, does not provoke attacks of oppurtunity. Dwarves and Goliaths overcome damage reduction.

Level 5

Earth Hammer Melee weapon's damage increases and becomes bludgeoning, considered adamantine.

DRUID SPELLS

Level 3

Walk the Mountain's Path Creature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes.

Level 8

Earth Glide Creature can swim through earth and stone.

PALADIN SPELLS

Level 2

Stone Fist Unarmed attack damage increases, does not provoke attacks of oppurtunity. Dwarves and Goliaths overcome damage reduction.

Level 3

Earth Hammer Melee weapon's damage increases and becomes bludgeoning, considered adamantine.

SORCEROR/WIZARD SPELLS

Level 3

Walk the Mountain's Path Creature gains +10 bonus on jump and balance checks, climb speed, and is not hindered by slopes.

Level 6

Eye of Stone As Arcane Eye, but sensor can move through stone.

Level 8

Earth Glide Creature can swim through earth and stone.

Powers

PSION/WILDER POWERS

1st level

Stone Mind: Gain bonuses on Search checks while standing on stone or earth.

2nd level

Earth Walk: Move easily in all directions while on earthen surfaces.

3rd level

Heavy Earth: Alter gravity locally.

PSYCHIC WARRIOR POWERS

1st level

Perfect Archery: You do not provoke attacks of opportunity for firing ranged weapons.

2nd level

Power Claws: Natural weapons deal force damage and ignore damage reduction.

Earth Walk: Move easily in all directions while on earthen surfaces.

3rd level

Power Weapon: Weapons deal force damage and ignore damage reduction.

5th level

Perfect Riposte: Make an attack of opportunity against any creature that attacks you 1/round.

6th level

Blackstone Hammer: Weapon deals bludgeoning damage, and may petrify.

Races