Libris Mortis

Feats

General Feats Prerequisite Benefit
Corpsecrafter — Undead gain +4 Str and +2 hp per Hit Die
—Bolster Resistance Corpsecrafter Undead gain +4 turn resistance
—Deadly Chill Corpsecrafter Undead deal +1d6 cold damage on melee attacks
—Destruction Retribution Corpsecrafter Undead deal negative energy damage when killed
—Hardened Flesh Corpsecrafter Undead gain +2 natural armor
—Nimble Bones Corpsecrafter Undead gain +4 to initiative and +10 ft./round.
Daunting Presence Cha 13, base attack bonus +1 Overawe enemy to make it shaken
Enduring Life — Ignore penalties from negative levels
—Lasting Life Endurance, Enduring Life Purge negative levels with Will saves
Empower Turning Ability to turn or rebuke undead Can turn more undead
Ghost Scarred Knowledge (religion) 8 ranks +2 on attacks, damage, saves against incorporeal undead
Graft Flesh Heal 10 ranks You can apply grafts of a certain type
Heighten Turning Cha 13, Extra Turning Can turn more powerful undead
Improved Toughness Base Fortitude save bonus +2 Gain hp equal to your current HD
Mother Cyst Caster level 1st, Knowledge (religion) 2 ranks Internal undead cyst allows access to special spells
Necromantic Presence — Undead in your presence gain +4 turn resistance
—Necromantic Might Necromantic Presence Undead in your presence gain +2 on attack rolls and damage rolls
Necropotent Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 4th +4 damage with selected weapon against undead
Quicken Turning Ability to turn or rebuke undead Can turn undead as a free action
Requiem Bardic music, Perform (any) 8 ranks Bardic music affects undead
Stitched Flesh Familiar Ability to acquire a new familiar, ability to cast three or more necromancy spells Familiar gains undead qualities, and you can control 4 extra HD of undead
Tomb-Tainted Soul Nongood Heal with negative energy as an undead creature
—Tomb-Born Fortitude Nongood, Tomb-Tainted Soul 25% crit resistance, no massive damage risk
—Tomb-Born Resilience Nongood, Tomb-Tainted Soul +2 on saves vs. mental influence, poison, disease
—Tomb-Born Vitality Nongood, Tomb-Tainted Soul Forego sleep, immunity to magic sleep effects
Undead Leadership Character level 6th, nongood, Knowledge (religion) 1 rank Attract undead followers and cohort
Unquenchable Flame of Life — +2 bonus on saves against undead attacks
Vampire Hunter Knowledge (religion) 6 ranks Detect vampires, immunity to dominating gaze
Divine Feats Prerequisite Benefit
Divine Accuracy Ability to turn or rebuke undead Ignore miss chance for incorporealness
Profane Lifeleech Ability to rebuke undead Steal 1d6 hp from nearby creatures
Profane Vigor Cha 11, ability to rebuke undead Grant 1d8 hp to nearby undead allies
Sacred Vengeance Ability to turn or rebuke undead +2d6 on melee attacks against undead
Sacred Vitality Ability to turn undead Gain immunity to ability damage, ability drain, and energy drain
Spurn Death’s Touch Ability to turn undead Heal ability damage, paralysis, negative level
Metamagic Feats Prerequisite Benefit
Energize Spell Nonevil, no ability to rebuke undead Deal 50% extra damage to undead
Enervate Spell Nongood, no ability to turn undead Deal 50% extra damage to living creatures
Fell Animate — Creatures slain by the spell rise as zombies
Fell Drain — Creatures hurt by the spell gain a negative level
Fell Frighten — Creatures damaged by the spell are also shaken
Fell Weaken — Creatures damaged by the spell also take –4 St
Monstrous Feats Prerequisite Benefit
Baleful Moan Undead type, incorporeal subtype, Daunting Presence Emit a terrifying moan
Contagious Paralysis Paralysis extraordinary or supernatural ability Paralysis spreads to those who touch target
Corrupted Wild Shape Undead type, wild shape class feature Undead druids retain ability to wild shape
Death Master Cha 13, undead type, Daunting Presence, base attack bonus +1 On your critical hit, target is also shaken
—Eviscerator Cha 13, undead type, Daunting Presence, Death Master, Improved Critical, base attack bonus +1 On your critical hit, foe and its allies are shaken
Empowered Ability Damage Cha 11, undead type, incorporeal subtype, supernatural ability to drain or ability drain or damage an ability score Increase variable effects of ability damage
Endure Sunlight Sunlight powerlessness or sunlight-related weakness Resist dangerous effects of sunlight
Ghostly Grasp Cha 15, incorporeal subtype Use corporeal items
Improved Energy Drain Cha 15, energy drain supernatural ability Draw extra power from energy-drained victims
—Spell Drain Cha 15, energy drain supernatural ability, Improved Energy Drain, caster level 5th Gain spells lost by the negative levels you bestow
Improved Paralysis Undead type, paralysis extraordinary ability +4 DC to paralysis ability
Improved Turn Resistance Undead type Increase turn resistance by +4
Life Drain Cha 13, energy drain supernatural ability Negative levels you bestow deal, gain more hp
Lifebond Cha 11, undead type Bond with chosen living creature to gain benefits
Lifesense Cha 13, Con - (no Constitution score) Living creatures provide illumination
Necrotic Reserve Cha 13, supernatural ability to drain or damage an ability score or drain energy points Drain abilities or levels to survive below 0 hit
Positive Energy Resistance Undead type Resistance 10 to positive energy effects
Quicken Manifestation Ability to manifest from the Ethereal Plane to the Material Plane Manifest from Ethereal Plane as free action

Spells

ASSASSIN SPELLS

2ND LEVEL

Blade of Pain and Fear: Creates blade of gnashing teeth.

3RD LEVEL

Fangs of the Vampire King: Grow vampire fangs.

BLACKGUARD SPELLS

1ST LEVEL

Blade of Pain and Fear: Creates blade of gnashing teeth.

Summon Undead I: Summons undead to fight for you.

2ND LEVEL

Summon Undead II: Summons undead to fight for you.

3RD LEVEL

Fangs of the Vampire King: Grow vampire fangs.

Summon Undead III: Summons undead to fight for you.

4TH LEVEL

Summon Undead IV: Summons undead to fight for you.

CLERIC SPELLS

1ST LEVEL

Necrotic Awareness: Sense encysted subjects.

Summon Undead I: Summons undead to fight for you.

2ND LEVEL

Blade of Pain and Fear: Creates blade of gnashing teeth.

Ghost Touch Armor: Armor works normally against incorporeal attacks.

Necrotic Cyst: Encyst undead sac of tissue in subject.

Necrotic Scrying: Hear or see encysted subject at a distance.

Spawn Screen: You resist being transformed into an undead spawn if slain.

Summon Undead II: Summons undead to fight for you.

3RD LEVEL

Clutch of Orcus: Deals 1d3 damage/round and paralyzes foe with concentration.

Necrotic Bloat: Encysted subject takes 1d6 damage/level.

Protection from Negative Energy: Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy: Ignore 10 points of positive energy damage per attack.

Sheltered Vitality: Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Summon Undead III: Summons undead to fight for you.

4TH LEVEL

Consumptive field: Draw life from all creatures in 10-ft. radius/level with –1 or fewer hit points that fail save.

Ghost Touch Weapon: Weapon works normally against incorporeal creatures.

Necrotic Domination: Completely control encysted subject.

Summon Undead IV: Summons undead to fight for you.

Undead Bane Weapon: Weapon gains undead bane property and is considered good-aligned.

5TH LEVEL

Haunt Shift: Turn corporeal and incorporeal undead into haunting presences.

Incorporeal Nova: Destroy incorporeal undead.

Necrotic Burst: Encysted subject killed, cyst begins to roam.

Summon Undead V: Summons undead to fight for you.

6TH LEVEL

Ghost Trap: Incorporeal creatures turn corporeal.

Necrotic Eruption: Encysted subject killed, those nearby damaged and possibly encysted.

7TH LEVEL

Consumptive field, Greater: Draw life from all creatures in 10-ft. radius/level with 9 or fewer hit points that fail save.

Energy Ebb: Give subject one negative level/round for 1 round/level.

Necrotic Tumor: Permanently control encysted subject.

Spark of Life: Undead creature loses most immunities.

8TH LEVEL

Death Ward, Mass: As death ward but more targets.

Necrotic Empowerment: Draw vigor from mother cyst.

Restoration, Mass: As restoration, but multiple targets.

Veil of Undeath: You gain undead traits.

9TH LEVEL

Necrotic Termination: Permanently eliminates encysted subject.

Plague of Undead: Animates horde of undead.

DOMAINS

DEATHBOUND DOMAIN

Granted Powers: Your limit for controlling undead animated with spells increases to three times your caster level instead of the normal two times caster level.

Domain Spells
  1. Chill of the Grave: Ray causes cold damage.
  2. Blade of Pain and Fear: Creates blade of gnashing teeth.
  3. Fangs of the Vampire King: Grow vampire fangs.
  4. Wither Limb: Cause enemy’s limbs to wither.
  5. Revive Undead: Restores undeath to undead that was destroyed up to 1 day/level ago.
  6. Awaken Undead: Grant sentience to otherwise mindless undead.
  7. Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels.
  8. Avascular Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.
  9. Wail of the Banshee*: Kills one creature/level.
HUNGER DOMAIN

Granted Powers: You gain a bite attack. If you are Small, your bite attack deals 1d4 points of damage; Medium, 1d6; or Large, 1d8. You are proficient with your bite, and considered armed. If you already have a natural bite attack, use the higher of the two damage values. This is considered a secondary natural attack.

Domain Spells
  1. Ghoul Light: Light provides turn resistance.
  2. Ghoul Glyph: Glyph wards area, paralyzes victims.
  3. Ghoul Gesture: Ray paralyzes target.
  4. Enervation: Subject gains 1d4 negative levels.
  5. Ghoul Gauntlet: Convert victim to a ghoul under your control.
  6. Eyes of the King: Summon fiendish dire bats.
  7. Field of Ghouls: Transform dying creatures into ghouls.
  8. Bite of the King: Swallow enemies whole.
  9. Energy Drain: Subject gains 2d4 negative levels.
UNDEATH DOMAIN

Granted Powers: You gain Extra Turning as a bonus feat.

Domain Spells
  1. Detect Undead: Reveals undead within 60 ft.
  2. Desecrate: Fills area with negative energy, making undead stronger.
  3. Animate Dead: Creates undead skeletons and zombies.
  4. Death Ward: Grants immunity to death spells and negative energy effects.
  5. Circle of Death: Kills 1d4/level HD of creatures.
  6. Create Undead: Creates ghouls, ghasts, mummies, or mohrgs.
  7. Control Undead: Undead don’t attack you while under your command.
  8. Create Greater Undead: Create shadows, wraiths, specters, or devourers.
  9. Energy Drain: Subject gains 2d4 negative levels.

DRUID SPELLS

4TH LEVEL

Sheltered Vitality: Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

8TH LEVEL

Spark of Life: Undead creature loses most immunities.

9TH LEVEL

Death Ward, Mass: As death ward, but more targets.

PALADIN SPELLS

3RD LEVEL

Undead Bane Weapon: Weapon gains undead bane property and is considered good-aligned.

SORCERER/WIZARD SPELLS

1ST LEVEL
Abjur

Ectoplasmic Armor: Gain +6 armor bonus against incorporeal touch attacks.

Conj

Summon Undead I: Summons undead to fight for you.

Necro

Necrotic Awareness: Sense encysted subjects.

2ND LEVEL
Conj

Summon Undead II: Summons undead to fight for you.

Evoc

Blade of Pain and Fear: Creates blade of gnashing teeth.

Trans

Ghost Touch Armor: Armor works normally against incorporeal attacks.

Necro

Ghoul Glyph: Glyph wards area, paralyzes victims.

Necrotic Cyst: Encyst undead sac of tissue in subject.

Necrotic Scrying: Hear or see encysted subject at a distance.

Spawn Screen: You resist being transformed into an undead spawn if slain.

3RD LEVEL
Abjur

Ectoplasmic Feedback: Incorporeal attackers take 1d6 damage.

Conj

Summon Undead III: Summons undead to fight for you.

Necro

Incorporeal Enhancement: Grant bonuses to incorporeal undead.

Necrotic Bloat: Encysted subject takes 1d6 damage/level.

4TH LEVEL
Conj

Bloodstar: Hovering construct wounds foe each time foe is damaged.

Summon Undead IV: Summons undead to fight for you.

Necro

Necrotic Domination: Completely control encysted subject.

5TH LEVEL
Conj

Summon Undead V: Summons undead to fight for you.

Necro

Haunt Shift: Turn corporeal and incorporeal undead into haunting presences.

Kiss of the Vampire: You gain vampirelike supernatural abilities, but are vulnerable to attacks that harm undead.

Necrotic Burst: Encysted subject killed, cyst begins to roam.

Night’s Caress: Touched foe take 1d6 points of damage per level plus 1d6+2 Con damage.

6TH LEVEL
Necro

Ghoul Gauntlet: Convert victim to a ghoul under your control.

Incorporeal Nova: Destroy incorporeal undead.

Necrotic Eruption: Encysted subject killed, those nearby damaged and possibly encysted.

Revive Undead: Restores undeath to undead that was destroyed up to 1 day/level ago.

Spectral Touch: Your touch bestows one negative level per round.

7TH LEVEL
Abjur

Ghost Trap: Incorporeal creatures turn corporeal.

Necro

Avasculate: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels.

Awaken Undead: Grant sentience to otherwise mindless undead.

Energy Ebb: Give subject one negative level/round for 1 round/level.

Necrotic Tumor: Permanently control encysted subject.

8TH LEVEL
Necro

Avascular Mass: Reduce foe to 0 hp and stun foe for 1 round by purging blood vessels, which can trap creatures in 20-ft. radius from victim.

Necrotic Empowerment: Draw personal vigor from mother cyst.

Veil of Undeath: You gain undead traits.

Trans

Ghostform: You assume incorporeal form and gain some incorporeal traits and bonuses.

9TH LEVEL
Necro

Necrotic Termination: Permanently eliminates encysted subject.

Plague of Undead: Animates horde of undead.

Monsters

A

Angel of Decay
Atropal Scion

B

Blaspheme
Bleakborn
Blood Amniote
Bloodmote Cloud
Bone Rat Swarm
Boneyard
Brain in a Jar

C

Carcass Eater
Cinderspawn
Corpse Rat Swarm
Crypt Chanter

D

Deathlock
Desiccator
Dire Maggot
Dream Vestige

E

Entomber
Entropic Reaper
Evolved Undead

F

Forsaken Shell

G

Ghost Brute
Gravetouched Ghoul
Grave Dirt Golem

H

Half-Vampire
Hooded Pupil
Hulking Corpse

M

Mummified Creature
Murk

N

Necromental
Necropolitan

P

Plague Blight

Q

Quell

R

Raiment
Revived Fossil

S

Skin Kite
Skulking Cyst
Slaughter Wight
Slaymate
Spectral Lyrist
Swarm-Shifter
Skirr

T

Tomb Mote

U

Umbral Creature

V

Visage
Voidwraith

W

Wheep

Gods

Afflux: Bloodfather, the Unsatisfied Questioner, the Bloodspiller
Doresain: King of the Ghouls
Evening Glory: The Deathless Beauty, the Eternal Lover
Nerull: The Reaper, The Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, Reaper of Flesh
Orcus: Demon Prince of the Undead, Tenebrous