Draconomicon

Feats

General Feats Prerequisite Benefit
Adroit Flyby Attack Fly speed 90, Flyby Attack, Hover or Wingover Move before and after attacking
Improved Maneuverability Fly speed 150, Hover or Wingover Maneuverability improves one step
Large and in Charge Natural reach 10 feet, size Large or larger Push back foe attempting to close
Power Climb Str 15, fly speed (average maneuverability) Gain altitude without losing speed
Power Dive Str 15, fly speed (average maneuverability) Knock down target for extra damage
Epic Feats Prerequisite Benefit
Dire Charge Improved Initiative Make full attack after charging
Epic Fortitude +4 bonus on Fortitude saves
Epic Reflexes +4 bonus on Reflex saves
Epic Will +4 bonus on Will saves
Fast Healing Con 25 Fast healing ability improves by 3
Improved Spell Capacity Ability to cast spells of the normal maximum spell level in at least one spellcasting class Gain extra spell slot
Overwhelming Critical Str 23, Cleave, Great Cleave, Improved Critical, Power Attack, Weapon Focus Deal extra damage on successful critical hit
Devastating Critical Str 25, Cleave, Great Cleave, Improved Critical, Power Attack, Weapon Focus, Overwhelming Critical Critical hit forces foe to save or die
Spellcasting Harrier Combat Reflexes Casting defensively becomes more difficult for casters you threaten
Metabreath Feats Prerequisite Benefit
Clinging Breath Con 13, breath weapon Breath deals extra damage 1 round later
Lingering Breath Con 15, breath weapon, Clinging Breath Breath remains as cloud for 1 round
Enlarge Breath Con 13, breath weapon Length of breath weapon increases by 50%
Heighten Breath Con 13, breath weapon Increase save DC against breath weapon
Maximize Breath Con 17, breath weapon Maximize breath weapon’s variable, numeric effects
Quicken Breath Con 19, breath weapon Use breath weapon as free action
Recover Breath Con 17, breath weapon Use breath weapon more often
Shape Breath Con 13, breath weapon, size Small or larger Expel breath weapon as line or cone
Split Breath Con 13, breath weapon, Shape Breath, size Small or larger Divide breath weapon into two attacks
Spreading Breath Con 15, breath weapon, Shape Breath, size Small or larger Expel breath weapon as spread effect
Extend Spreading Breath Con 15, breath weapon, Shape Breath, Spreading Breath, size Small or larger Expel breath weapon as spread effect that can be used at range
Tempest Breath Str 13, breath weapon, Power Attack, size Large or larger Breath weapon also produces wind effects
Monstrous Feats Prerequisite Benefit
Awaken Frightful Presence Cha 11, dragon type Gain frightful presence ability
Awaken Spell Resistance Con 13, dragon type Gain spell resistance ability
Draconic Knowledge Int 19, true dragon, any three Knowledge skills Bardic Knowledge like ability
Embed Spell Focus Con 13, dragon type, ability to cast spells Focus component becomes a part of you
Endure Blows Con 13, dragon type, Toughness Gain damage reduction 2/
Improved Speed Str 13, dragon type Fly speed +20 ft., other speeds +10 ft.
Multiattack* Three or more natural weapons Penalty on secondary attacks lessens to –2
Improved Multiattack Three or more natural weapons, Multiattack No penalty on secondary attacks
Rapidstrike Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, base attack bonus +10 Make one extra natural weapon attack at a –5 penalty
Improved Rapidstrike Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, base attack bonus +15, Rapidstrike Make multiple extra natural weapon attacks at a cumulative –5 penalty
Shock Wave Str 13, dragon type, size Large, Power Attack Knock down foes by hitting ground with tail
Snatch* Size Huge Grab and hold smaller opponents
Improved Snatch Snatch Use snatch against bigger targets
Multisnatch Str 17, Snatch Penalty to maintain hold lessens to –10
Rend Two claw attacks, Str 13, Snatch, Power Attack Deal extra damage on claw attacks
Snatch and Swallow Con 19, dragon type, Snatch, Improved Snatch Swallow opponent held in mouth
Tail Constrict Dragon, Snatch, Improved Snatch Grab opponents with tail, deal extra tail slap damage
Suppress Weakness Energy vulnerability, Iron Will Lessen vulnerability to energy type
Overcome Weakness Energy vulnerability, Iron Will, Suppress Weakness Remove vulnerability to energy type
Tail Sweep Knockdown Tail sweep attack Tail sweep knocks opponents prone
Whirlwind Tail Sweep Tail sweep attack Tail sweep affects full circle, not semicircle
Wingstorm Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or larger Use wings to create wind effects against foes.
General Feats Prerequisite Benefit
Clever Wrestling Improved Unarmed Strike, size Small or Medium Escape grapple or pin more easily
Cunning Sidestep Improved Unarmed Strike, Clever Wrestling, size Small or Medium Avoid a bull rush or trip attack more easily
Close-Quarters Fighting Base attack bonus +3 Avoid being grappled more easily
Overhead Thrust Close-Quarters Fighting, Power Attack, base attack bonus +6 Make attack of opportunity against foe attacking from above
Deft Strike Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6 Successful Spot check allows your next attack to ignore target’s armor bonuses
Dragon Cohort Character level 9th, Speak Language (Draconic) Gain the service of a loyal dragon ally
Dragon Familiar Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to acquire a new familiar, compatible alignment Choose wyrmling dragon as new familiar
Dragon Hunter Wis 13 Gain better defense against dragons’ attacks
Dragon Hunter Bravery Wis 13, Dragon Hunter Dragons’ frightful presence less effective against you and your allies
Dragon Hunter Defense Wis 13, Dragon Hunter Gain evasion aganst breath weapon plus save bonus against dragons’ magical attacks
Dragon Steed Cha 13, Ride 8 ranks, Speak Language (Draconic) Dragonnel serves as loyal mount for you
Dragon Wild Shape Wis 19, Knowledge (nature) 15 ranks, wild shape ability You can take the form of a dragon
Dragoncrafter Knowledge (arcana) 2 ranks You can create dragoncraft items
Dragonfoe Int 13 You are more adept at attacking dragons
Dragonbane Int 13, Dragonfoe, base attack bonus +6 Single attack deals extra damage against dragons
Dragondoom Int 13, Dragonfoe, Dragonbane, base attack bonus +10 Your critical hits against dragons deal tremendous damage
Dragonfriend Cha 11, Speak Language (Draconic) Good dragons regard you as an ally
Dragonsong Cha 13, Knowledge (arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic) Your verbal performances are enhanced
Dragonthrall Speak Language (Draconic) Evil dragons regard you as an ally
Frightful Presence Cha 15, Intimidate 9 ranks Gain frightful presence ability
Sense Weakness Int 13, Combat Expertise, Weapon Focus Your attacks more easily overcome damage reduction or hardness

* Multiattack and Snatch are mentioned here only because they are prerequisites for other dragon feats. The full descriptions of these feats can be found in the Monster Manual.

Spells


ASSASSIN SPELLS

3rd level

Fell the Greatest Foe: Deal extra damage to creatures larger than Medium.

Find the Gap: Your attacks ignore armor and natural armor.

4th level

Hide from Dragons: Dragons can’t perceive one subject/two levels.

Vulnerability: Reduces an opponent’s damage reduction.

BARD SPELLS

1st level

Cheat: Caster rerolls when determining the success of a game of chance.

2nd level

Miser’s Envy: Subject jealously covets a nearby object.

3rd level

Suppress Breath Weapon: Subject can’t use breath weapon.

4th level

Voice of the Dragon: +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

5th level

Hide from Dragons: Dragons can’t perceive one subject/two levels.

Dragonsight: Gain low-light vision, darkvision, and blindsense.

CLERIC SPELLS

3rd level

Cloak of Bravery: You and your allies gain a bonus on saves against fear.

Shield of Warding: Shield grants +1 bonus on Reflex saves

per five levels (max: +5).

4th level

Antidragon Aura: Allies gain bonus to AC and saves against dragons.

Contingent Energy Resistance: Energy damage triggers a resist energy spell.

Fell the Greatest Foe: Deal extra damage to creatures larger than Medium.

Lower Spell Resistance: Subject’s spell resistance reduced.

5th level

Aura of Evasion: All within 10 ft: gain evasion against breath weapons.

Vulnerability: Reduces an opponent’s damage reduction.

6th level

Energy Immunity: Subject gains immunity to damage from one kind of energy.

7th level

Death Dragon: You gain +4 enhancement bonus to natural armor, +4 deflection bonus to AC, and temporary hit points.

DOMAINS

The two prestige domains described here, Domination and Glory, are available only to characters who have qualified to select the domains as a class feature (such as those who adopt the dracolyte prestige class). They are not available to beginning characters.

DOMINATION DOMAIN

Granted Powers: You gain the Spell Focus (Enchantment) feat.

Domination Domain Spells
  1. Command: One subject obeys one-word command for 1 round.
  2. Enthrall: Captivates all within 100 ft. + 10 ft./level.
  3. Suggestion: Compels subject to follow stated course of action.
  4. Dominate Person: Controls humanoid telepathically.
  5. Greater Command: As command, but affects one subject/level.
  6. Geas/Quest: As lesser geas, but affects any creature.
  7. Suggestion, Mass: As suggestion, plus one/level subjects.
  8. True Domination: As dominate person, but save at –4.
  9. Monstrous Thrall: As true domination, but permanent and affects any creature.
DRAGON DOMAIN

Granted Powers: Add Bluff and Intimidate to your list of cleric class skills.

Domain Spells
  1. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
  2. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
  3. Magic Fang, Greater: One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).
  4. Voice of the Dragon: +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.
  5. True Seeing: Lets you see all things as they actually are.
  6. Stoneskin: Ignore 10 points of damage per attack.
  7. Dragon Ally: As lesser dragon ally, but up to 18 HD.
  8. Suggestion, Mass: As suggestion, plus one/level subjects.
  9. Dominate Monster: As dominate person, but any creature.
GLORY DOMAIN

Granted Power: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.

Glory Domain Spells
  1. Disrupt Undead: Deals 1d6 damage to one undead.
  2. Bless Weapon: Weapon strikes true against evil foes.
  3. Searing Light: Ray deals 1d8/two levels damage, more against undead.
  4. Holy Smite: Damages and blinds evil creatures.
  5. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
  6. Bolt of Glory: Fires a magical bolt that deal damage according to the target's type and origin.
  7. Sunbeam: Beam blinds and deals 4d6 damage.
  8. Crown of Glory: The caster is imbued with an aura of celestial authority, inspiring awe in all lesser creatures.
  9. Gate: Connects two planes for travel or summoning.
GREED DOMAIN

Granted Powers: You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand checks.

Domain Spells
  1. Cheat: Caster rerolls when determining the success of a game of chance.
  2. Entice Gift: Subject gives caster what it’s holding.
  3. Knock: Opens locked or magically sealed door.
  4. Fire Trap: Opened object deals 1d4 damage +1/level.
  5. Fabricate: Transforms raw materials into finished items.
  6. Guards and Wards: Array of magic effects protects area.
  7. Teleport Object: As teleport, but affects a touched object.
  8. Phantasmal Thief: Creates an unseen force that steals from others.
  9. Sympathy: Object or location attracts certain creatures.
WEALTH DOMAIN

Granted Powers: Add Appraise to your list of cleric class skills. You gain Skill Focus (Appraise) as a bonus feat.

Domain Spells
  1. Alarm: Wards an area for 2 hours/level.
  2. Obscure Object: Masks object against scrying.
  3. Glyph of Warding: Inscription harms those who pass it.
  4. Detect Scrying: Alerts you of magical eavesdropping.
  5. Leomund’s Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
  6. Forbiddance: Blocks planar travel, damages creatures of different alignment.
  7. Sequester: Subject is invisible to sight and scrying; renders creature comatose.
  8. Discern Location: Reveals exact location of creature or object.
  9. Antipathy: Object or location affected by spell repels certain creatures

DRUID SPELLS

2nd level

Earthbind: Subject creature can’t fly.

4th level

Contingent Energy Resistance: Energy damage triggers a resist energy spell.

6th level

Energy Immunity: Subject has immunity to damage from one kind of energy.

PALADIN SPELLS

2nd level

Cloak of Bravery: You and your allies gain a bonus on saves against fear.

Shield of Warding: Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

3rd level

Fell the Greatest Foe: Deal extra damage to creatures larger than Medium.

Find the Gap: Your attacks ignore armor and natural armor.

4th level

Draconic Might: Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep effects and paralysis.

RANGER SPELLS

3rd level

Find the Gap: Your attacks ignore armor and natural armor.

SORCERER/WIZARD SPELLS

1st level
Trans

Cheat: Caster rerolls when determining the success of a game of chance.

2nd level
Ench

Entice Gift: Subject gives caster what it’s holding.

Trans

Earthbind: Subject creature can’t fly.

Scale Weakening: Subject’s natural armor weakens.

3rd level
Ench

Miser’s Envy: Subject jealously covets nearby object.

Suppress Breath Weapon: Subject can’t use its breath weapon.

Trans

Dragon Breath: You gain a dragon’s breath weapon for 1 hour.

Dragonskin: You gain +4 enhancement to natural armor, energy resistance 10.

4th level
Abjur

Antidragon Aura: Allies gain bonus to AC and saves against dragons.

Lower Spell Resistance: Subject’s spell resistance reduced.

Voice of the Dragon: +10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

5th level
Abjur

Contingent Energy Resistance: Energy damagetriggers a resist energy spell.

Conj

Lesser Dragon Ally: Exchange services with a 9HD dragon.

Trans

Draconic Might: Gain +5 to Str, Con, Cha; +4 natural armor; immunity to magic sleep and paralysis effects.

Dragonsight: Gain low-light vision, darkvision, and blindsense.

Flight of the Dragon: You grow dragon wings.

Vulnerability: Reduces an opponent’s damage reduction.

6th level
Abjur

Aura of Evasion: All within 10 ft gain evasion against breath weapons.

7th level
Abjur

Antimagic Ray: Target loses all magical powers.

Energy Immunity: Subject hss immunity to damage from one kind of energy.

Hide from Dragons: Dragons can’t perceive one subject/two levels.

Conj

Dragon Ally: As lesser dragon ally, but up to 18 HD.

8th level
Conj

Phantasmal Thief: Creates an unseen force that steals from others.

9th level
Conj

Greater Dragon Ally: As lesser dragon ally, but up to 27 HD

DRAGON SORCERER/WIZARD SPELLS

1st level
Trans

Breath Flare: Your breath weapon dazzles targets.

2nd level
Abjur

Scintillating Scales: You gain an AC deflection bonus equal to your Constitution modifier.

Ench

Mesmerizing Glare: Your gaze dazes creatures.

Trans

Razorfangs: Your bite or claw attack threatens a critical hit on a 19 or 20.

Wings of Air: Target’s flight maneuverability improves by one step.

3rd level
Trans

Blinding Breath: Your breath weapon blinds targets.

4th level
Abjur

Dispelling Breath: Your breath weapon acts as a targeted dispel magic to all creatures in its area.

Evoc

Wingbind: A net of force entangles the target, preventing it from charging, running, or flying.

Necro

Rebuking Breath: Your breath weapon rebukes undead.

Trans

Breath Weapon Substitution: Your breath weapon deals a different kind of damage than normal.

Sharptooth: One of your natural weapons deals damage as if you were one size larger.

Stunning Breath: Your breath weapon also stuns creatures for 1 round.

5th level
Trans

Burning Blood: Your blood deals energy damage to nearby creatures when you are struck.

Draconic Polymorph: You change into a dragon’s form.

Ethereal Breath: Your breath weapon manifests on the Ethereal Plane.

Superior Magic Fang: Your natural weapons gain +1 enhancement bonus per four levels.

Greater Wings of Air: Target’s flight maneuverability improves by two steps.

6th level
Necro

Aura of Terror: You gain an aura of fear, or your frightful presence becomes more effective.

Imperious Glare: You cause targets to cower in fear.

7th level
Ench

Hiss of Sleep: You induce comatose slumber in targets.

Trans

Animate Breath: Your breath weapon becomes a construct.

Greater Stunning Breath: Your breath weapon also stuns creatures for 2d4 rounds.

8th level
Ench

Maddening Whispers: You induce confusion and madness in targets.

Necro

Enervating Breath: Your breath weapon also bestows 2d4 negative levels.

Trans

Breath Weapon Admixture: Your breath weapon also deals a second type of damage.

9th level
Trans

Deafening Breath: Your breath weapon also deals sonic damage and deafens.

Races

Gods

Aasterinian: Messenger of Io
Astilabor: The Acquisitor, Hoardmistress
Chronepsis: The Silent, The Watcher
Falazure: The Night Dragon
Garyx: Firelord, All-Destroyer, Cleanser of Worlds
Hlal: The Jester, The Keeper of Tales
Io: The Concordant Dragon, The Great Eternal Wheel, Swallower of Shades, The Ninefold Dragon, Creator of Dragonkind
Lendys: Scale of Justice, The Balancer, Weigher of Lives
Tamara: Her Beneficence, Her Mercy
Tiamat: The Chromatic Dragon, Queen of the Evil Dragons