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HAZAÑAS DE GRUPO DE ARMAS

pict Weapons are divided into three categories in the basic d20 system rules: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes' abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use.

En su forma más simple, la variante de proeza de grupo de armas establece un pequeña lista de hazañas llamadas hazañas de competencia del Grupo de Armas. Cada La proeza permite a un personaje usar un pequeño número de armas similares sin penalización. Aunque la mayoría de los personajes que usan este sistema son Competente con menos armas que el personaje estándar clases, las armas que sepan usar se agruparán a lo largo de un tema similar, proporcionando un poco más de sabor a la elección de armas a expensas de una pequeña cantidad de versatilidad.

This variant includes references to some weapons featured in the Armas y Guía de Equipos (marked A) and Íntegro Guerrero (marked W). See those books for full information on weapons so marked.

USAR GRUPOS DE ARMAS EN LUGAR DE ARMA DE CLASE COMPETENCIAS
While the Weapon Group proficiency feats work well in conjunction with the standard classes' starting armor and weapon proficiencies, you might want to substitute a number of these feats for each class's starting weapon proficiencies. Doing this can lend more flavor to specific characters or organizations. It allows you (either as player or as game master) to design a sect of clerics whose members always choose the same weapon group proficiencies, or even establish racial preferences. All dwarf fighters, rangers, and paladins might be required, for example, to choose Grupo de armas (selecciones y martillos) as one of their starting weapon group proficiencies.

Para las clases que no aparecen aquí, asigne un grupo de armas inicial Habilidades que utilizan las habilidades de armas otorgadas por la clase y estas clases como guía.

Clase Competencias de grupos de armas en el 1er nivel
  1. Añadir grupo de armas (cualquiera) a la lista de bonificaciones del luchador Hazañas.
Bárbaro Armas básicas, además de las otras tres
Bardo Armas básicas, además de las otras dos
Clérigo Armas básicas, además de las otras dos
Druida Armas básicas, además de armas de druida o lanzas
Luchador1 Armas básicas, además de las otras cuatro
Monje Armas básicas, además de cualquier otra
Paladín Armas básicas, además de las otras tres
Guardabosque Armas básicas, además de las otras tres
Pillo Armas básicas, además de las otras dos
Hechicero Armas básicas, además de lanzas o ballestas
Hechicero Armas básicas o ballestas
USANDO GRUPOS DE ARMAS CON ARMAS RACIALES FAVORECIDAS
Some races gain free weapon proficiencies or are innately familiar with specific exotic weapons. Use the following rules to incorporate this concept with the Weapon Group proficiency variant.

Enano: Any dwarf who has Grupo de armas (hachas) is also proficient with the dwarven waraxe and the dwarven urgrosh.

Duende:All elves automatically have Grupo de armas (reverencias) and either Grupo de armas (cuchillas pesadas) or Grupo de armas (hojas ligeras).

Gnomo: Any gnome who has Dominio del grupo de armas (picos y martillos) is also proficient with the gnome hooked hammer.

HAZAÑAS ESPECÍFICAS DE ARMAS
A game master who uses this variant can rule that any feat that requires a character to choose a specific weapon to apply the feat's benefit to (such as Crítico mejorado, Enfoque de arma, or Especialización de armas) can instead be applied to a weapon group. The character must still meet the prerequisites for the feat.

A pesar de que esta variante parece otorgar un gran beneficio a la carácter, realmente no mejora significativamente el nivel de poder del personaje. Dado que un personaje típico solo maneja un arma a la vez (o dos, con un arma diferente en cada mano), el personaje no se vuelve realmente más poderoso en un Pelea típica.

Significa que es más probable que un personaje se beneficie cuando Se encuentran nuevas armas mágicas, ya que es más probable que sea hábil en su uso. De hecho, eso puede ser beneficioso para una campaña, en que permite al director de juego incluir una gama más amplia de tesoros interesantes que los personajes realmente usan (más bien que simplemente vender o intercambiar).

CREACIÓN DE NUEVOS GRUPOS DE ARMAS
As you design a campaign or character, you might want to create new weapon groups based on different themes. Possible themes include cultural, racial, or other campaign-world specific ideas. For example, you might create a new weapon group proficiency feat called Weapon Group (hill dwarves) that is available only to dwarves from a specific geographical area of the campaign. Because these dwarves are known for their use of two light weapons at once, this feat grants proficiency in the handaxe, short sword, light hammer, and club, making it easier for these dwarves to learn their race's preferred fighting techniques.

Al crear un nuevo grupo de armas, debes limitar cada grupo a tres o menos armas simples y de una a tres armas marciales armas. Las hazañas de competencia del grupo de armas que se describen a continuación Proporcionar ejemplos de cuánta versatilidad debe tener cada grupo de armas Proporcionar un personaje.

HAZAÑAS DE GRUPO DE ARMAS
Following are the Weapon Group proficiency feats available to characters. They are presented in the normal format for feats.
Arma Grupo (ejes)
You understand how to use axes and axelike weapons.

Beneficio: You make attack rolls with the following weapons normally: handaxe, battleaxe, greataxe, and dwarven waraxe (two-handed use).

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (Básico Armas)
You understand how to use a few basic weapons.

Beneficio: You make attack rolls with the following weapons normally: club, dagger, and quarterstaff.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Arma Grupo (Arcos)
You understand how to use bows.

Beneficio: You make attack rolls with the following weapons normally: shortbow, longbow, composite shortbow, and composite longbow.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (armas de garra)
You understand how to use weapons strapped to the hands.

Beneficio: You make attack rolls with the following weapons normally: punching dagger, spiked gauntlet.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (ballestas)
You understand how to use crossbows.

Beneficio: You make attack rolls with the following weapons normally: heavy crossbow, light crossbow, repeating heavy crossbow, and repeating light crossbow.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (Druida Armas)
You understand how to use weapons favored by druids.

Beneficio: You make attack rolls with the following weapons normally: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (exóticas) Armas dobles)
You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.

Prerrequisito: Base attack bonus +1.

Beneficio: Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic double weapons associated with that group. When you take this feat, you gain proficiency in the exotic double weapons associated with the weapon groups that you already know how to use.

Algunas armas dobles exóticas requieren que seas competente dos grupos de armas para adquirir competencia en su uso a partir de este hazaña.

Ejes: Orc double axe, dwarven urgrosh (must also have Weapon Group [spears and lances]).

Mayales y cadenas: Dire flail, gyrspikeUn (must also have Weapon Group [heavy blades]).

Cuchillas pesadas: Double scimitarUn, GyrspikeUn (must also have Weapon Group [flails and chains]), two-bladed sword.

Mazas y garrotes: Double maceUn

Púas y martillos: Double hammerWgnomo martillo en forma de gancho.

Lanzas y lanzas: Dwarven urgrosh (must also have Weapon Group [axes]).

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Especial: If you include exotic double weapons from sources other than the basic d20 system rules, the game master should assign those weapons to a weapon group as appropriate for the campaign. The lists above includes weapons featured in the Armas y Guía de Equipos (marked A) and Íntegro Guerrero (marked W).

Grupo de armas (exóticas) Armas)
You understand how to use the exotic weapons associated with the weapon groups that you have mastered.

Prerrequisito: Base attack bonus +1.

Beneficio: When you take this feat, you gain proficiency in the exotic weapons associated with the weapon groups that you already know how to use. Whenever you take a Weapon Group proficiency feat, you also gain proficiency in the exotic weapons (but not the exotic double weapons) associated with that group.

Ejes: Dwarven waraxe (one-handed use).

Arcos: Elven double bowUn, Gran arcoW, gran arco compuestoW.

Armas de garra: Bladed gauntletUngarra brazaleteUn, garra de panteraUntocón cuchilloUn, garras de tigreUnpupilo CestusUn.

Mazas y Mazas: WarmaceW (one-handed use), tonfaUn.

Ballestas: Great crossbowUnmano ballesta.

Armas de los druidas: GreatspearW.

Mayales y cadenas: Chain-and-daggerUn, azote, cadena con púas, bastón de tres seccionesUnlátigo daga de látigoUn.

Cuchillas pesadas: Bastard sword (one-handed use), khopeshUn, espada larga mercurialUnmercurial EspadónUn.

Cuchillas de luz: Kukri, saparaUntriple daga-, abanico de guerraUn.

Armas de monje: Butterfly swordUn, TonfaUn.

Púas y martillos: Dire pickWgnomo Selección de batallaUnmazoUn (one handed use).

Armas de asta: Heavy poleaxeW.

Hondas y armas arrojadizas: Bolas, chakramUn, Cálculo de gnomoUn, saltador medianoUnorco Lanzamiento de pesoUn, shuriken, lanzar hierroUn.

Lanzas y lanzas: DuomUn, Gran LanzaWarpónUnMantiUn, Jabalina giratoriaUn.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Especial: If you include exotic weapons from sources other than the basic d20 system rules, the game master should feel free to assign those weapons to a weapon group as appropriate for the campaign. The list above includes weapons featured in the Armas y Guía de Equipos (marked A) and Íntegro Guerrero marked W).

Grupo de armas (mayales y Cadenas)
You understand how to use flails and chain weapons.

Beneficio: You make attack rolls with the following weapons normally: light flail and heavy flail.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (Espadas pesadas)
You understand how to use large bladed weapons.

Beneficio: You make attack rolls with the following weapons normally: longsword, greatsword, falchion, scimitar, and bastard sword (two-handed use).

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (Hojas ligeras)
You understand how to use light bladed weapons.

Beneficio: You make attack rolls with the following weapons normally: dagger, punching dagger, rapier, and short sword.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (mazas y Clubes)
You understand how to use maces and clubs.

Beneficio: You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Especial: If you use the Armas y Guía de Equipos, este grupo de armas también incluye el mazo.

Grupo de armas (Armas de monje)
You understand how to use weapons normally favored by monks.

Prerrequisito: Desarmado mejorado Huelga.

Beneficio: You make attack rolls with the following weapons normally: kama, nunchaku, quarterstaff, sai, shuriken, and siangham.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (Picks y Martillos)
You understand how to use picks and hammers.

Beneficio: You make attack rolls with the following weapons normally: light pick, heavy pick, light hammer, warhammer, scythe, and maul (two handed use).

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Especial: If you use the Armas y Guía de Equipos, este grupo de armas también incluye el Martillo de alfalfa.

Grupo de armas (armas de asta)
You understand how to use polearms.

Beneficio: You make attack rolls with the following weapons normally: glaive, guisarme, halberd, and ranseur.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (hondas) y Armas Arrojadizas)
You understand how to use slings and handheld thrown weapons.

Beneficio: You make attack rolls with the following weapons normally: dart and sling.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Grupo de armas (lanzas y Lanzas)
You understand how to use spears and javelins.

Beneficio: You make attack rolls with the following weapons normally: javelin, lance, longspear, shortspear, and trident.

Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.