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Habilidades épicasEn orden alfabéticoA pesar de la naturaleza casi mágica de algunos usos de habilidades de nivel épico, Todos los usos de las habilidades se consideran habilidades excepcionales (excepto si se indica lo contrario) y, por lo tanto, funcionan normalmente incluso dentro de las zonas de la antimagia. Sinergia de habilidadesSe observa que muchas habilidades otorgan una bonificación de sinergia al uso de otra habilidad cuando un personaje tiene 5 o más rangos en el primera habilidad. Esta bonificación de sinergia aumenta en +2 por cada 20 rangos adicionales que el personaje tiene en la habilidad. DESCRIPCIONES DE HABILIDADESEn esta sección se describen los nuevos controladores de dominio y los nuevos modificadores para Habilidades. ValorarEl personaje puede sentir auras mágicas en los objetos.
Detectar magia: The character can sense if an item has a magical aura. He or she can then use Spellcraft to learn more about the item as if he or she had already cast detect magic on the item. This requires a full-round action. Equilibrar
FarolEl personaje puede implantar una sugestión no mágica en un objetivo, mostrar una alineación falsa o disfrazar su superficie Pensamientos.
Inculcar la sugerencia en Blanco: This is identical to the effect of the suggestion spell, except that it is nonmagical and lasts for only 10 minutes. It can be sensed as if it were an enchantment effect (Sense Motive DC 25). Mostrar falso Alineación: The character can fool alignment-sensing effects by displaying a false alignment of his or her choice. Once set, a false alignment remains as long as the character remains conscious and awake. Setting or changing a false alignment requires a full-round action. Superficie de disfraz Pensamientos: The character can fool spells such as detect thoughts (or similar effects) by displaying false surface thoughts. While the character can’t completely mask the presence of his or her thoughts, he or she can change his or her apparent Intelligence score (and thus the character’s apparent mental strength) by as much as 10 points and can place any thought in his or her “surface thoughts” to be read by such spells or effects. If a character attempts to use Sense Motive to detect his or her surface thoughts (see the Sense Motive skill description), this becomes an opposed check (though any result lower than 100 automatically fails). AscensiónEl personaje puede escalar de otra manera imposible de escalar
Superficies.
Escalada rápida: A character can climb his or her speed as a move-equivalent action, or double his or her speed as a full-round action (requiring two Climb checks), but the character takes a -20 penalty on his or her check. Especial: The Legendary Climber feat allows a character to ignore any penalties for accelerated or rapid climbing. ConcentraciónEl personaje puede lanzar hechizos con componentes somáticos incluso
mientras forcejeaba.
OficioEl personaje puede crear objetos más rápidamente que
normal.
Creación rápida: A character can voluntarily increase the DC of crafting an item by any multiple of 10. This allows the character to create an item more quickly (since he or she will be multiplying this higher DC by his or her skill check result to determine progress). The character must decide the increase to the DC before making the check. Artesanía (Alquimia)
Crear alquimia aumentada
Artículo o sustancia: This requires the Augmented Alchemy
feat, and allows a character to create alchemical items and
substances of greater power than normal. To augment an alchemical
substance, add +20 to the DC required to create the item and
multiply the cost by 5. If the item or substance deals damage,
double the damage dealt. If the item or substance doesn’t
deal damage, double the duration of its effect. If the item or
substance doesn’t deal damage and doesn’t have a
specific listed duration (or has an instantaneous duration),
double all dimensions of its area. If the item or substance
doesn’t fit any of these categories, then it cannot be
improved in this manner. A character can create an item with
multiple degrees of augmentation. For every additional multiplier
applied to damage, duration, or area, add an additional +20 to
the DC and add an additional 5 to the cost multiplier.
Descifrar GuiónEl personaje puede descifrar pergaminos mágicos.
DiplomaciaEl personaje puede convertir a una persona en un seguidor fanático. Recomienda
a la tabla adjunta.
Fanático: The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the character’s Charisma bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified). Trata la actitud fanática como un encantamiento que afecta la mente
efecto con fines de inmunidad, bonificaciones de guardado o ser detectado
por la habilidad Sense Motive. Como no es mágico, no puede
ser disipado; Sin embargo, cualquier efecto que suprima o contrarreste
Los efectos que afectan a la mente lo afectarán normalmente. Un fanático
La actitud de los NPC no se puede ajustar aún más mediante el uso
de habilidades.
Inutilizar DispositivoEl personaje puede apresurar su intento de Desactivar Dispositivo, reduciendo la cantidad de tiempo que se tarda en realizar el intento.
DisfrazEl personaje puede cambiar su altura y peso aparentes
mucho más de lo normal.
Escapar ArtistaEl personaje puede pasar a través de espacios más pequeños que su
cabeza, o incluso a través de un muro de fuerza.
Espacio extremadamente reducido: This is the DC for getting through a space when one’s head shouldn’t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for. Pasa a través de la Muralla de Fuerza: This allows a character to find a gap of weakness in a wall of force (or similar force effect) and squeeze through it. FalsificaciónEl personaje puede falsificar una escritura que no ha hecho
incluso visto.
Falsificar documento sin Muestra: The character can forge a document without having seen a similar document or having a sample of the handwriting to be copied. Recopilar informaciónEl personaje puede recopilar información sin provocar
sospecha.
Evite sospechas: By accepting a -20 penalty on his or her Gather Information check, a character can avoid any suspicions that might otherwise be aroused by someone pursuing sensitive information. Asa AnimalEl personaje puede manejar criaturas que no sean animales, y puede
enseñar o capacitar en mucho menos tiempo de lo normal
Obligatorio.
Reducir Docencia/Formación: Normally, teaching or training a creature requires two months of time. A character can accelerate the process of teaching or training a creature, reducing the time required to the listed time, by adding the DC modifier to the base DC for teaching or training the creature. A character can’t reduce the required time to less than 1 minute. CurarEl personaje puede acelerar en gran medida la recuperación de un paciente de
puntos de vida.
Acelerar la recuperación: The character can allow a character to regain hit points in a single hour as if he or she had provided long-term care for a full day (2 or 3 hit points per level, based on activity). The character can quicken the recovery of up to six patients at a time. No character’s recovery can be quickened more than once per day (even by different healers). Recuperación perfecta: The character can allow a character to regain hit points in a single hour as if he or she had provided long-term care for a full week (2 or 3 hit points per level per day, based on activity). The character can use perfect recovery on up to six patients at a time. No character’s recovery can be perfected more than once per day, nor can perfect recovery and quicken recovery both be used on the same patient in the same day (even by different healers). EsconderEl personaje puede esconder a los demás, así como esconderlo a él o
ella misma.
Ocultar otro: By accepting a -30 penalty on his or her Hide check, a character can hide another adjacent creature whose size is no more than one category larger than the character’s own. Modifiers to the check for the size of the creature still apply, as do all other penalties, including those for moving faster than half speed. Likewise, a character can only hide another creature when it is not under direct observation by a third party. The creature the character hides remains hidden until it is spotted or it takes some other action that breaks its concealment, as normal. IntimidarIntimidar no posee un uso épico. Especial: The DC to intimidate any creature whose attitude is fanatic is increased by +20. SaltarSaltar no posee un uso épico. ConocimientoEl conocimiento no posee un uso épico. EscucharEl personaje puede señalar la ubicación de un
criatura, o detectar una ilusión con un oído
componente.
Derrota a la ilusión: The character can automatically detect any illusion with an auditory component for what it truly is. No Will save is required, and the character doesn’t have to interact with the illusion (but he or she must be able to hear its auditory component). Special: A character can use Listen to notice the presence of an invisible creature (generally opposed by a Move Silently check). If the character beats the DC by 20 or more, he or she can pinpoint the location of the invisible creature, though it still maintains total concealment from the character (50% miss chance). Mover SilenciosamenteMove Silently no posee un uso épico. Abrir cerraduraEl personaje puede abrir cerraduras más rápidamente que
normal.
RealizarEl personaje puede influir en la actitud de la audiencia con su
o su actuación.
Hos: hostile. UNF: unfriendly. Indif: indifferent. Amigo: friendly. Ayuda: helpful. Fanático: The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a -1 penalty to AC whenever fighting for the character or his or her cause. This attitude will remain for one day plus one day per point of the character’s Charisma bonus, at which point the NPC’s attitude will revert to its original attitude (or indifferent, if no attitude is specified). Trata la actitud fanática como un encantamiento que afecta la mente efecto con fines de inmunidad, bonificaciones de guardado o ser detectado por la habilidad Sense Motive. Como no es mágico, no puede ser disipado; Sin embargo, cualquier efecto que suprima o contrarreste Los efectos que afectan a la mente lo afectarán normalmente. Un fanático La actitud de los NPC no se puede ajustar aún más mediante el uso de habilidades.
ProfesiónLa profesión no posee un uso épico. MontarEl personaje puede pararse sobre su montura en
combate.
Soporte en el soporte: This allows the character to stand on his or her mount’s back even during movement or combat. The character takes no penalties to actions while doing so. Control inconsciente: As a free action, the character can attempt to control a light horse, pony, or heavy horse while in combat. If the character fails, he or she controls the mount as a move-equivalent action. A character does not need to roll for warhorses or warponies. Ataque desde la cobertura: The character can react instantly to drop down and hang alongside his or her mount, using it as one-half cover. The character can attack and cast spells while using his or her mount as cover without penalty. If the character fails, he or she doesn’t get the cover benefit. BuscarEl personaje puede sentir la presencia de magia en un área.
Magia de los sentidos: The character senses the presence of any active magical effects in the area being searched. The character can’t determine the number, strength, or type of the effects. Sentido MotivoEl personaje puede discernir la alineación de un objetivo e incluso
Detectar pensamientos superficiales.
Discernir Parcial Alineación: This use of the skill lets a character discern one component of a target’s alignment. When making the check, the character states whether he or she is trying to discern the law-chaos or good-evil component. A character can’t retry the check, and he or she can’t use this to discern more than one component of the alignment (but see below). The target must be visible and within 30 feet of the character. Discernir Pleno Alineación: This use of the skill lets a character determine both components of a target’s alignment. The character can’t retry the check. The target must be visible and within 30 feet of the character. Detectar superficie Pensamientos: This lets a character read the surface thoughts of a single target (as the 3rd-round effect of the detect thoughts spell). There is no saving throw to resist this effect, though the target can use Bluff to disguise his or her surface thoughts (see the Bluff skill description), in which case this becomes an opposed check (any result lower than 100 automatically fails). The target must be visible and within 30 feet of the character. Prestidigitación de ManoEl personaje puede levantar el arma de otro y realizar
Grandes hazañas de Legerdemain.
HechiceríaEl personaje puede identificar las propiedades de una magia
artículo.
Identificar la propiedad básica de Objeto mágico: This use of the skill requires one round of inspection, and functions exactly as if the character had cast an identify spell on the item. A character can’t attempt this on the same item more than once. Identifique todas las propiedades de Objeto mágico: This requires one minute of inspection, and reveals all properties of a single magic item (including command words and charges remaining). A character can’t attempt this on the same item more than once. If an item has different caster levels for different properties, use the highest caster level. Identificación rápida: A character can identify a substance or potion in the field as a full-round action, without an alchemical lab or any cost. The character can’t retry this check (or take 20); if he or she fails, the character must identify the substance in an alchemical lab, as normal. ManchaEl personaje puede señalar la ubicación de un
criatura, o detectar una ilusión con un
componente.
Un personaje puede usar Spot para notar la presencia de un criatura invisible. Los CD relevantes se reproducen aquí. Si el El personaje vence a la DC por 20 o más, él o ella puede identificar el ubicación de la criatura invisible, aunque aún mantiene Ocultación total del personaje (50% de probabilidad de fallo). Derrota a la ilusión: The character can automatically detect any illusion with a visual component for what it truly is. No Will save is required, and the character doesn’t have to interact with the illusion (but he or she must be able to see it). Uso de Spot para leer Labios
Pronunciar desconocido Idioma: This use of the skill allows a character to repeat the speech of an observed creature, potentially allowing a comrade to translate the speech. It doesn’t grant the character any ability to understand the language spoken. SupervivenciaEl personaje puede ignorar los efectos del terreno en el movimiento
y resistir incluso las inclemencias del tiempo. Si el carácter es
capaz de rastrear, él o ella puede identificar las razas de
criaturas que están siendo rastreadas.
Dondequiera que se encuentre el personaje, él o ella puede determinar el
dirección a una ubicación en el mismo plano.
Con una comprobación exitosa, el personaje conoce la dirección para la ubicación deseada. Esto simplemente señala al personaje en el dirección de la ubicación; no le proporciona a él o ella con información sobre cómo llegar, ni se tiene en cuenta tener en cuenta cualquier obstáculo en el camino. "Muy familiar" representa un lugar donde el personaje ha estado muy a menudo y donde se sienta como en casa. "Estudiado cuidadosamente" representa un lugar que el personaje conoce bien, ya sea porque él o Ha estado allí a menudo o ha utilizado otros medios para estudiar la lugar. "Visto casualmente" es un lugar en el que el personaje ha visto más de una vez, pero que no ha estudiado. "Visto una vez" es un lugar que el personaje ha visto una vez, posiblemente usando magia. "Solo descripción" es un lugar cuya ubicación y apariencia el personaje conoce a través de la descripción de otra persona. NadarEl personaje puede nadar por superficies verticales, o nadar mucho
más rápido de lo normal.
Natación de velocidad: By taking a -20 penalty on the check, a character can swim his or her speed as a move-equivalent action, or double his or her speed as a full-round action. CaídaEl personaje puede caer desde grandes alturas sin tomar
daño, moverse mayores distancias con un ajuste, o
"escalar" superficies verticales con una serie de
Rebota.
Soporte libre: The character can stand up from prone as a free action (instead of as a move-equivalent action). Ascenso vertical Superficie: The character can climb up to 20 feet (as part of normal move-ment) by jumping and bouncing off walls, trees, or similar vertical surfaces. The character must have at least two vertical surfaces to bounce off, and the two must be within 10 feet of each other. Ignorar el daño por caída: The character can fall from any height and take no damage. Especial: A character with 25 or more ranks in Tumble gains a +5 dodge bonus when executing the fight defensively standard or full-round action, instead of a +2 bonus (or the +3 bonus from having 5 or more ranks). Increase this dodge bonus by +1 for every 10 additional ranks above 25 the character has. A character with 25 or more ranks in Tumble gains a +10 dodge bonus to AC when executing the total defense standard action, instead of a +4 bonus (or the +6 bonus from having 5 or more ranks). Increase this dodge bonus by +2 for every 10 additional ranks above 25 the character has. Uso Dispositivo mágicoUsar dispositivo mágico no posee un uso épico. Usar cuerdaEl personaje puede empalmar cuerdas rápidamente, atar cuerdas únicas
nudos, e incluso animar una cuerda que él o ella sostiene.
Empalme rápido: The character can splice two ropes together as a move-equivalent action. Nudo único de corbata: The character can tie a knot that only he or she knows how to untie. This doesn’t affect any Escape Artist checks made to escape these bindings. Animar cuerda sujeta: The
character can command any rope he or she holds as if it had the
animate rope spell cast upon it (except that using the skill in
this way doesn’t grant any bonus on Use Rope checks made
with the animated rope). Each command requires a separate Use
Rope check. Because the effect isn’t magical, it
can’t be dispelled. HABILIDADES PSIÓNICASAutohipnosisEl personaje ha entrenado su mente para ignorar el veneno,
resistir la influencia mental y convencer a su cuerpo de que él o ella
Es más dura de lo normal.
Estabilizar PropioLas heridas mortales son menos letales para el personaje.
MisceláneoAdivinación spellsTo attempt any of these tasks, the Adivinación spell must be on your class spell list (though it need not be among your spells known). If you have any bonuses that would apply to the caster level of your scrying spell, add these to your caster level check.
Aprende Scryer: If you determine that you’re being scried upon, you can learn the identity of the scryer with a DC 30 caster level check. If successful, you learn the name, race, and location of the scryer. Adivinación de retorno: If you determine that you’re being scried upon, you can look back through the sensor at the scryer with a DC 50 caster level check. This allows you to spy on the scrying being as if you had cast a scrying spell upon that person. This return scrying can be detected by your target as normal. Romper la adivinación: If you determine that you’re being scried, you can make an opposed caster level check with the scryer. (Your caster level must be at least 21st to attempt this task.) If you are successful, the scrying ends, and the scryer may not target you with a Divination (Scrying) spell or effect for a number of hours equal to your Intelligence modifier (minimum 1 |