Clases de personajes
MONJE
Alineación: Cualquier lícito.
Golpear el dado: d8.
Habilidades de clase
The monk’s class skills (and the key ability for each skill) are Equilibrar (Dex), Ascensión (Str), Concentración (Con), Oficio (Int), Diplomacia (Cha),
Escapista (Dex), Esconder (Dex), Saltar (Str), Conocimiento (arcana/religion) (Int), Escuchar (Wis), Muévete en silencio (Dex), Realizar (Cha),
Profesión (Wis), Motivo de sentido (Wis), Mancha (Wis),
Nadar (Str), and Caída (Dex).
Puntos de habilidad en el 1er nivel: (modificador 6 + Int) x 4.
Puntos de habilidad en cada nivel adicional: 6 + Modificador Int.
Mesa: El Monje
Nivel |
Base
Attack Bonus |
Fortaleza
Save |
Ref
Save |
Será
Save |
Especial |
Ráfaga de golpes
Penalty |
Arma de monje
Damage |
Speed Bonus |
Chakra |
Huelgas |
primero |
+1 |
+2 |
+2 |
+2 |
Ráfaga de golpes, Golpe desarmado, Bonificación de CA |
-2 |
1d6 |
+0 pies |
2 |
1 |
Segundo |
+2 |
+3 |
+3 |
+3 |
Evasión, Delicadeza de armas |
-2 |
1d6 |
+0 pies |
4 |
1 |
Tercera |
+3 |
+3 |
+3 |
+3 |
Movimiento rápido |
-2 |
1d6 |
+10 pies |
6 |
2 |
4º |
+4 |
+4 |
+4 |
+4 |
Mente quieta |
-2 |
1d8 |
+10 pies |
8 |
3 |
5º |
+5 |
+4 |
+4 |
+4 |
Ki Strike (Magia), Pureza de Cuerpo |
-1 |
1d8 |
+10 pies |
10 |
3 |
sexto |
+6/+1 |
+5 |
+5 |
+5 |
- |
-1 |
1d8 |
+20 pies |
12 |
4 |
séptimo |
+7/+2 |
+5 |
+5 |
+5 |
Dominio de habilidades |
-1 |
1d8 |
+20 pies |
14 |
5 |
8º |
+8/+3 |
+6 |
+6 |
+6 |
Golpe de Ki (Ley) |
-1 |
1d10 |
+20 pies |
16 |
6 |
noveno |
+9/+4 |
+6 |
+6 |
+6 |
- |
+0 |
1d10 |
+30 pies |
18 |
6 |
10º |
+10/+5 |
+7 |
+7 |
+7 |
Cuerpo de diamante, evasión mejorada |
+0 |
1d10 |
+30 pies |
20 |
7 |
11º |
+11/+6/+1 |
+7 |
+7 |
+7 |
Dominio de habilidades |
+0 |
1d10 |
+30 pies |
22 |
8 |
12º |
+12/+7/+2 |
+8 |
+8 |
+8 |
- |
+0 |
2d6 |
+40 pies |
24 |
9 |
Día 13 |
+13/+8/+3 |
+8 |
+8 |
+8 |
Evitación atlética |
+0 |
2d6 |
+40 pies |
26 |
10 |
Día 14 |
+14/+9/+4 |
+9 |
+9 |
+9 |
Golpe de Ki (Adamantino) |
+0 |
2d6 |
+40 pies |
28 |
11 |
Día 15 |
+15/+10/+5 |
+9 |
+9 |
+9 |
Dominio de habilidades |
+0 |
2d6 |
+50 pies |
30 |
11 |
Día 16 |
+16/+11/+6/+1 |
+10 |
+10 |
+10 |
|
+0 |
2d8 |
+50 pies |
32 |
12 |
Día 17 |
+17/+12/+7/+2 |
+10 |
+10 |
+10 |
Mente clara |
+0 |
2d8 |
+50 pies |
34 |
12 |
Día 18 |
+18/+13/+8/+3 |
+11 |
+11 |
+11 |
- |
+0 |
2d8 |
+60 pies |
36 |
13 |
Día 19 |
+19/+14/+9/+4 |
+11 |
+11 |
+11 |
Dominio de habilidades |
+0 |
2d8 |
+60 pies |
38 |
14 |
Día 20 |
+20/+15/+10/+5 |
+12 |
+12 |
+12 |
Mejora de la evitación atlética |
+0 |
2d10 |
+60 pies |
40 |
15 |
|
Características de la clase
Todas las siguientes son características de clase del monje.
Dominio de armas y armaduras: Los monjes son competentes con el garrote, la ballesta (ligera o pesada), la daga, el hacha de mano, la jabalina, el kama, el nunchaku,
Quarterstaff, Sai, Shuriken, Siangham y Sling. Las características de la clase de un monje ocasionalmente se refieren a "armas especiales de monje": todas las armas enumeradas aquí son
considerado como tal.
Los monjes son hábiles con armaduras ligeras.
Chakra: A monk's strikes (see below) are powered by chakra-energy. A monk receives the amount listed on the table, plus their Wisdom
modifier, on a daily basis. 8 hours of uninterrupted rest, meditation, or prayer recharges this amount.
Huelgas: As part of an attack action, a monk may activate any strike she knows by spending one point of chakra. Unless otherwise indicated,
a strike's effects endure until the beginning of her next turn. A monk may only have one strike active at any given time; should she activate two or
more strikes on one turn, the most recent overrides the older strikes. Any strike that allows a saving throw has a DC equal to 10 + 1/2 monk level +
Wis mod.
Hay cuatro niveles de huelgas. Los asaltos de primer nivel están disponibles en el primer nivel de la clase monje. Los golpes de quinto nivel son solo
disponible para monjes de quinto nivel y superiores. Los asaltos de décimo nivel solo están disponibles para monjes de décimo nivel y superior. Los golpes de decimoquinto nivel son solo
disponible para monjes de nivel decimoquinto y superior.
Un monje conoce un golpe en el primer nivel y adquiere nuevos golpes al ritmo que se muestra en la tabla. Un monje recibe "Puño aturdidor" como golpe adicional
en el primer nivel.
Bonificación de CA (Ex): Un monje está entrenado para percibir y evitar ataques antes de aterrizar. Un monje
recibe su modificador de Sabiduría como un bonus de perspicacia a su clase de armadura mientras lleva una armadura ligera o sin armadura, no lleva una carga media o más pesada, y no
usando un escudo.
Ráfaga de golpes (Ex): Cuando lleva una armadura ligera o sin armadura, un monje puede golpear con un
ráfaga de golpes a expensas de la precisión. Al hacerlo, puede realizar un ataque adicional en una ronda con su bonificación de ataque base más alta, pero este ataque
Recibe una penalización de -2, al igual que cada uno de los ataques realizados en esa ronda. Esta penalización se aplica por 1 ronda, por lo que también afecta a los ataques de oportunidad
Monk podría hacer antes de su próxima acción. Cuando un monje alcanza el 5º nivel, la penalización disminuye a -1, y en el 9º nivel desaparece. Un monje debe
Usa una acción de ataque completo para golpear con una ráfaga de golpes.
Cuando se usa una ráfaga de golpes, un monje puede atacar solo con golpes desarmados o con armas especiales de monje (kama, nunchaku, quarterstaff, sai, shuriken,
y Siangham). Puede atacar con golpes desarmados y armas especiales de monje indistintamente según lo desee. Al usar armas como parte de una ráfaga de
golpes, un monje aplica su bonificación de Fuerza (no la bonificación de Str x 1-1/2 o x 1/2) a sus tiradas de daño por todos los ataques exitosos, ya sea que empuñe un arma
en una o ambas manos. El monje no puede usar ningún arma que no sea un arma especial de monje como parte de una ráfaga de golpes.
En el caso del bastón, cada extremo cuenta como un arma separada con el fin de usar la habilidad de ráfaga de golpes. A pesar de que el
Un monje aún puede intercalar golpes desarmados con golpes de bastón, asumiendo que tiene suficientes ataques
en su ráfaga de golpes rutinarios para hacerlo.
Ataque desarmado: Un monje obtiene Golpe desarmado mejorado como proeza adicional en el primer nivel. En
Además, sus golpes desarmados infligen un daño mejorado de acuerdo con su nivel, como se muestra en la mesa.
Además, un monje que usa un arma especial de monje usa el daño base del arma o su daño de golpe desarmado, lo que sea mayor.
Evasión (Ex): At second level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage
on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not
gain the benefit of evasion.
Delicadeza de armas: At second level, a monk gains the Weapon Finesse feat as a bonus feat, even if she does not meet the prerequisites.
Movimiento rápido (Ex): At third level, a monk gains an enhancement bonus to her speed, as shown on the table. A monk in medium or heavy armor
or carrying a medium or heavy load loses this extra speed.
Mente quieta (Ej): A monk of third level or higher gains a +2 bonus on saving throws against enchantment spells and effects.
Golpe de Ki (Sb): At fourth level, a monk's unarmed attacks are empowered with ki . Her unarmed attacks and attacks with special monk weapons
are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character's monk
level. At eighth level, her unarmed attacks and attacks with speical monk weapons are also treated as lawful weapons for the purpose of dealing
damage to creatures with damage reduction. At fourteenth level, her unarmed attacks and attacks with special monk weapons are treated as adamantine
weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.
Pureza del cuerpo (Ex): At fifth level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Dominio de habilidades: The monk becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.
Al obtener esta habilidad en el séptimo nivel, selecciona dos habilidades. Al hacer una prueba de habilidad con una de estas habilidades, puede tomar 10 incluso si
El estrés y las distracciones normalmente le impedirían hacerlo. Selecciona dos habilidades adicionales en undécima, decimoquinta y decimonovena
Niveles.
Cuerpo de diamante (Sb): At tenth level, a monk's mastery of her own physiology improves. She receives immunity to poison and also gains Spell
Resistance equal to 14 plus her monk level.
Evasión mejorada (Ex): At tenth level, a monk's evasion ability improves. She still takes no damage on a successful Reflex saving throw
against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Evitación atlética (Ej): At thirteenth level, in any round in which she utilizes either the Spring Attack feat or makes a Tumble check to
successfully avoid an attack of opportunity, she receives a 20% miss chance on melee attacks made against her until her next turn.
Mente clara (Do): At seventeenth level, a monk's mastery over her inner self is complete. She is affected as if continuously under a mind
blank spell with a caster level equal to her monk level.
Evitación atlética mejorada (Ex): At twentieth level, the monk becomes so capable of perceiving her foes' attacks before they make them
that she is able to avoid them with preternatural ease. Whenever her Athletic Avoidance ability would grant her a miss chance, it grants her 50%
instead of 20%.
HUELGAS
Golpes de nivel 1
-
Puño suave: This strike allows a monk to overcome her target's damage reduction. She subtracts her Wisdom modifier from her target's
damage reduction before determining her damage. Her attacks also ignore miss chance from incorporeality (but not any other form of miss chance).
-
Forma contundente: This strike allows a monk to push her foes back with the force of her attacks. Whenever striking a foe, the monk may
immediately begin a bull rush. She does not provoke an attack of opportunity for this bull-rush. She forgoes all other attacks in this round, but
gains a +2 bonus on the bull-rush check per attack lost in this fashion. If she succeeds in the bull-rush, she may move her foe as far as her check
would allow, but she does not need to move with her target.
-
Golpe nervioso: This strike allows a monk to knock out her foes. Any foe struck while this strike is active must make a Will save or fall
asleep for 1d3+1 rounds. This strike only affects targets vulnerable to critical hits.
-
Agarre repugnante: This strike allows a monk to sicken her foes. Any foe struck while this strike is active must make a Fortitude save or be
rendered sickened for 1d3+1 rounds.
-
Puño impresionante: This strike allows a monk to stun her foes. Any foe struck while this strike is active must make a Fortitude save or become
stunned for 1 round.
-
Embestida aterradora: This strike allows a monk to terrify her foes. Any foe struck while this strike is active must make a Will save or be
rendered shaken for 1d3+1 rounds. Multiple applications of this strike do not stack.
-
Puñetazo en la garganta: This strike allows a monk to silence her foes. Any foe struck while this strike is active must make a Reflex save or be
rendered unable to speak for one minute. This strike only affects targets vulnerable to critical hits.
Golpes de nivel 5
-
Golpe de aullido: This strike allows a monk to confuse her foes. Any foe struck while this strike is active must make a Will save or become
confused (as the spell) for 1d3 rounds.
-
Puño Dayburst: This strike causes a monk to deal extra damage to undead creatures and blind nearby creatures. The monk forgoes all other
attacks in the round when making using this strike. A bright flare bursts from the monk's fist on her attack, permanently blinding creatures who fail
a Fortitude save within 15'. If the target of the strike is undead, they take 1d6 extra damage per two monk levels (no save).
-
Garra de águila: This strike allows a monk to greatly damage objects. Any object struck while this strike is active--including during a sunder
attempt--takes double damage.
-
Corte eviscerante: This strike allows a monk to overcome her foe's defenses. The monk's attacks this round are considered of a damage type
that overcomes their foe's regeneration ability (if they have it) and damage reduction of the following types: DR/adamantine, DR/mithril, DR/cold
iron, DR/magic, and DR/silver.
-
Puño de fuego: This strike coats a monk's attacks in a wreath of flame. Any foe struck while this strike is active must make a Reflex save or
take an additional 1d6 fire damage, plus 1d6 fire damage per three monk levels (2d6 total at fifth level, 3d6 at sixth, 4d6 at ninth, etc).
-
Viento de fuerza: This strike allows a monk to attack her foes from a distance. The monk may use her melee attacks as ranged attacks this round,
with a 10' range increment. For purposes of determining damage and utilizing feats, she treats her attacks as if they were thrown weapons.
-
Ataque impedidor: This strike allows a monk to hinder her foe's movement. Any foe struck while this strike is active must make a Will save
or be affected as if by the slow spell for 1d3+1 rounds.
-
Toque de dolor: This strike allows a monk to damage her foes over time. Any foe struck while this strike is active must make a Fortitude save
or take an additional 1d6 damage (plus 1d6 damage per four monk levels) on the round following the attack. This strike only affects targets
vulnerable to critical hits. Multiple applications of this strike do not stack.
-
Toque paralizante: This strike allows a monk to paralyze her foes. Any foe struck while this strike is active must make a Will save or be
paralyzed for 1 round. This strike only affects targets vulnerable to critical hits.
-
Salva: This strike allows a monk to randomly damage her foe's capabilities. Any foe struck while this strike is active must make a
Fortitude save or take 1d2 damage to a random ability score. This strike only affects targets vulnerable to critical hits.
Golpes de nivel 10
-
Retroceso arcano: This strike allows a monk to damage foes that are currently under the effects of arcane magic. Any foe struck while this
strike is active must make a Will save or take damage equal to the total caster level of all active spells (not magical items) upon them. For
instance, an opponent under the effects of a bull's strength spell cast by an eighth-level caster would take eight extra points of damage. Similarly,
an opponent under the effects of a shield spell and a mage armor spell, both cast by a fifteenth-level spellcaster would take 15 points of damage
from each spell, for a total of 30 extra points of damage.
-
Toque destructivo: This strike allows a monk to ruin wood and metal objects. Any object struck while this strike is active is affected as
if by a warp wood or rusting grasp spell (chosen upon activation), with a caster level equal to the monk's class level.
-
Golpe envenenado: This strike allows a monk to poison her foes. Any foe struck while this strike is active must make a Fortitude save or be
affected as if by the poison spell, with a caster level equal to the monk's class level.
-
Desequilibrio metabólico: This strike allows a monk to make her foe into a ticking time bomb. Upon activating this strike, the monk forgoes
all other attacks in this round: she receives a +1 bonus on the DC of this ability for each attack she forgoes in this fashion. Any foe struck while
this strike is active must make a Fortitude save. If they fail this save and they are reduced to 0 or less HP within 1d4+1 rounds, they explode in a
gigantic ball of fire. Treat this explosion as a fireball spell with a caster level equal to one-third the target's hit dice. A creature slain in
this fashion cannot be reanimated or resurrected by anything short of a limited wish, wish, or miracle spell: there simply isn't enough left to
reanimate.
-
Abriendo el punto débil: This strike allows a monk to weaken her foe's defenses. Any foe struck while this strike is active must make a
Reflex save or have their Damage Reduction and Spell Resistance be halved for 1 round.
-
Garra de la peste: This strike allows a monk to disesae her foes. Any foe struck while this strike is active must make a Fortitude save or be
affected as if by the contagion spell, with a caster level equal to the monk's class level.
-
Raíces de la Tierra: This strike allows a monk to immobilize her foes. Any foe struck while this strike is active must make a Reflex save or
be immobilized for 1d4+1 rounds. Further, they are affected as if by a dimensional anchor spell, with a caster level equal to the monk's class
level.
-
Puño destructor: This strike allows a monk to dispel magic on her foes. Any creature struck by this strike is affected as if by a
targeted dispel magic spell, with a caster level equal to the monk's class level. The monk forgoes all other attacks in this round upon activating
this strike. She receives a +2 bonus on her dispel check for each attack she forgoes in this fashion.
-
Robo de hechizos: This strike allows a monk to take an ongoing magical effect from her opponent for herself. Any foe struck while this strike is
active must make a Will save. If they fail, the monk may select one ongoing spell effect from her opponent, remove its effects from them, and apply
them to herself. The original caster, remaining duration, and other variables remain unchanged: only the target is changed.
Golpes de nivel 15
-
Negación Arcana: This strike allows a monk to strip arcane spellcasting ability from her foes. Upon activating this strike, she forgoes any
other attack she would make in this round. This strike receives a +1 bonus on its save DC for each attack forgone in this manner. Any foe struck by
this strike must make a Will save or lose the ability to cast arcane spells for 1d4 rounds.
-
Interdiciton Divina: This strike allows a monk to strip divine spellcasting ability from her foes. Upon activating this strike, she forgoes
any other attack she would make in this round. This strike receives a +1 bonus on its save DC for each attack forgone in this manner. Any foe struck
by this strike must make a Will save or lose the ability to cast divine spells for 1d4 rounds.
-
Congelado en el tiempo: This strike allows a monk to freeze her foes in time. Any foe struck while this strike is active must make a Will save or
be affected as if by the temporal stasis spell, with a caster level equal to the monk's class level.
-
Palma temblorosa: This strike allows a monk to slay her foes. Any foe struck while this strike is active must make a Fortitude save or be
struck dead.
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