html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Samurái

Clases de personajes

SAMURÁI

Known for their matchless bravery and strict code of honor, the samurai were the noble soldiers of feudal Japan. In a fantasy setting, the samurai brings that courage and honor to the service of a lord, general, or other leader. The reputation of samurai for being tenacious in combat often precedes them in battle, and their mere presence is often enough to make dishonorable enemies slink away in the darkness.

Samurai undertake quests and other adventures at the behest of their lord, who often uses mid- to highlevel samurai as troubleshooters. A samurai might be ordered to defend a village beset by bandits, to lead allies in battle, or to hunt down and duel a rival who has stained the lord's honor.

Wielding their signature katana (bastard sword) and wakizashi (short sword) simultaneously, samurai are as potent in melee as a fighter, although they are less versatile. Their adherence to the code of bushido is intimidating to their foes, and the fixed stare of a samurai can unnerve most opponents.

Almost every aspect of a samurai's life is ruled by the code of bushido, which demands total obedience to one's lord, bravery in the face of utmost peril, and honor and respect to superiors, peers, and lessers alike. Samurai are always lawful, stoic in demeanor, and implacable when matters of honor and justice are concerned.

In a fantasy world, some samurai worship no deity, instead relying on the code of bushido for guidance on moral and ethical issues. Others gravitate to the worship of deities of law, honor, and justice, such as Heironeous and St. Cuthbert. Some evil samurai find the tyrannical teachings of Hextor acceptable.

Samurai are traditionally of noble birth, although folk tales are replete with samurai who were orphans adopted by noble families or foot soldiers who showed outstanding bravery in battle. Becoming a samurai means untold hours learning to use the katana and wakizashi, lessons in manners and etiquette, and relentless instruction in the tenets of bushido.

The clan-based, lawful society of the dwarves would make a good match for samurai culture. Elves' long lives and sense of history could lead them down the samurai's path. Most halflings wander too much to make effective samurai, and gnomes show no particular affinity for the class. Least likely of all are half-orcs, who rarely attain a high enough station in civilized society to become samurai.

Because both classes live their lives ac cording to a code of behavior, samurai tend to get along well with paladins, although samurai are sometimes puzzled when paladins ask, "Is this the right thing to do?" (A typical samurai's response might be "You dishonor the lord by questioning his orders.") Monks are likewise admired for their strict training regimen and self-discipline. Samurai also get along well with fighters, especially if they have served in an army, and bards whose art reflects appropriate themes. Barbarians are tolerated with only a thin veneer of politeness, as are rogues who focus on larceny and other dishonorable activities.

Con armadura pesada y una hoja afilada en cada uno Por otro lado, los samuráis son combatientes cuerpo a cuerpo de primera línea. También beneficiarse de una serie de habilidades que dan penalizaciones de moral a sus enemigos. Además, porque están capacitados en materia de Etiqueta, los samuráis son buenos negociadores y portavoces.

Alineación: Cualquier lícito.

Golpear el dado: D10.

Habilidades de clase

The samurai's class skills (and the key ability for each skill) are Concentración (Con), Oficio (Int), Diplomacia (Cha), Intimidar (Cha), Conocimiento(history) (Int), Conocimiento(nobility and royalty) (Int), Montar (Dex), and Motivo de sentido (Wis).

Puntos de habilidad en el 1er nivel: (2 + modificador Int) x 4.

Puntos de habilidad en cada nivel adicional: 2 + Modificador Int.


Mesa: El samurái

Nivel Base
Attack Bonus
Fortaleza
Save
Ref
Save
Será
Save
Especial
primero +1 +2 +0 +0 Dominio de Daisho
Segundo +2 +3 +0 +0 Dos espadas como una sola
Tercera +3 +3 +1 +1 Kiai smite 1/día
+4 +4 +1 +1
+5 +4 +1 +1 Maestro de Iaijutsu
sexto +6/+1 +5 +2 +2 Mirada fija
séptimo +7/+2 +5 +2 +2 Kiai smite 2/día
+8/+3 +6 +2 +2 Iniciativa mejorada
noveno +9/+4 +6 +3 +3
10º +10/+5 +7 +3 +3 Mirada masiva
11º +11/+6/+1 +7 +3 +3 Se han mejorado dos espadas como una sola.
12º +12/+7/+2 +8 +4 +4 Kiai smite 3/día
Día 13 +13/+8/+3 +8 +4 +4
Día 14 +14/+9/+4 +9 +4 +4 Mirada fija mejorada
Día 15 +15/+10/+5 +9 +5 +5
Día 16 +16/+11/+6/+1 +10 +5 +5 Dos espadas mayores como una sola
Día 17 +17/+12/+7/+2 +10 +5 +5 Kiai smite 4/día
Día 18 +18/+13/+8/+3 +11 +6 +6
Día 19 +19/+14/+9/+4 +11 +6 +6
Día 20 +20/+15/+10/+5 +12 +6 +6 Presencia espantosa
Características de la clase

Todas las siguientes son características de clase de los samuráis.

Dominio de armas y armaduras: A samurai is proficient with all simple and martial weapons, and with all types of armor, but not with shields.

Competencia de Daisho (Ex): In melee combat, a samurai favors the katana (a masterwork bastard sword) and the wakizashi (a masterwork short sword). Many samurai receive an heirloom set of these two blades, known as the daisho. Because a samurai is trained in their use, he gains Exotic Weapon Proficiency (bastard sword) as a bonus feat.

Dos espadas como una (Ex): At 2nd level, a samurai has learned to wield the katana and wakizashi together. He is treated as having the Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.

Castigo de Kiai (Ex): Once per day, a samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts (a free action), his next attack gains a bonus on the attack roll and the damage roll equal to his Charisma bonus (minimum +1).

As a samurai gains levels, he can make a kiai smite more often. However, a samurai cannot make more than one kiai smite during any given round.

Maestro Iaijutsu (Ex): By 5th level, a samurai has become adept at iaijutsu, a fighting technique that concentrates on drawing his weapon and striking a foe in one fluid motion. He is treated as having the Quick Draw feat, but only when he draws his katana or wakizashi.

Mirada fija (Ex): At 6th level, a samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent (as described in the Intimidate skill description).

Iniciativa mejorada (Ex): At 8th level, the samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and he is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.

Mirada fija masiva (Ex): At 10th level, a samurai has sufficient presence that he can cow multiple foes. Using a Intimidate check, the samurai can demoralize all opponents within 30 feet with a single standard action.

Se ha mejorado Dos espadas como una sola (Ex): At 11th level, a samurai's prowess with the katana and wakizashi improves. He is treated as having the Improved Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for the feat.

Mirada mejorada (Ex): At 14th level, even a glance from the hard eyes of a samurai is enough to give his foes pause. The samurai can demoralize opponents within 30 feet as a move action, not a standard action.

Dos espadas mayores como una sola (Ex): At 16th level, fighting with a katana and wakizashi becomes second nature for a samurai. He is treated as having the Greater Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.

Presencia espantosa (Ex): A 20th-level samurai's bravery, honor, and fighting prowess have become legendary. When the samurai draws his blade, opponents within 30 feet must succeed on a Will save (DC 20 + samurai's Cha modifier) or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same samurai's frightful presence for 24 hours.

Ex-samurái

A samurai who ceases to be lawful or who commits an act of grave dishonor loses all samurai class features that depend on Charisma or Charisma-based checks. Minor embarrassments don't count, but major breaks with the code of bushido do. Acts that could lose a samurai his status include disobeying an order from a superior officer or feudal lord, fleeing in cowardice from an important battle, being caught in a major lie or other breach of integrity, and appallingly rude behavior. A disgraced character may not progress any farther as a samurai. He regains his class features the ability to advance in the class if he atones for his violations (see the atonement spell), assuming the feudal lord offers a chance at redemption. (Some feudal lords demand ritual suicide as the only act that cleanses the stain of dishonor.)

Like a member of any other class, a samurai may be a multiclass character, but multiclass samurai face a special restriction. A samurai who gains a level in any class other than samurai may never again raise his samurai level, though he retains all his current samurai abilities. The way of the samurai demands constant adherence to the code of bushido. Samurai may sometimes take levels in particular prestige classes without violating this code. The kensai, the knight protector, and the dwarven defender are three such examples. The Dungeon Master may designate other prestige classes as available to a samurai.

Algunos samuráis caídos en desgracia suben de nivel en el prestigio ronin clase, que les da una oportunidad para recuperar sus características de clase perdidas.

VARIANTES DE SAMURÁIS

Clases de variantes
Características de clase alternativa
Niveles muertos
Niveles de sustitución

Niveles muertos

El samurái tiene seis niveles muertos, el primero de los cuales ocurre en el 4º nivel. La clase samurái es un guerrero altamente especializado que es extremadamente talentoso para desmoralizar a los oponentes, pelear con dos armas y hacer un Un solo golpe decisivo. Su habilidad primaria de nivel muerto ofrece un Alterna el uso de una habilidad cargada diariamente mediante el desarrollo de una habilidad que Los samuráis ya son buenos en el uso.

Mirada de ruptura (Ex): En el 4º nivel, el samurái puede interiorizar su Maestría de Kiai en hacer que un sujeto tema tema por su vida. Cuando Intentando cambiar el comportamiento, un samurái puede gastar 1 uso de su kiai Castigo para negar el modificador de Sabiduría de un objetivo durante un solo Intimidar el cheque. En el nivel 9, un samurái niega los modificadores de un objetivo en las salvadas contra el miedo. En el nivel 13, un samurái niega el objetivo de un objetivo. inmunidad a ser intimidado por ser un paladín de 3er nivel o superior. En el nivel 15, un samurái reduce el modificador de tamaño de un objetivo por una categoría. En el nivel 18, un samurái reduce el modificador de tamaño de un objetivo por dos categorías.

Interrogador (Ex): En el nivel 19, el samurái se vuelve tan seguro en el uso de Intimidar para cambiar el comportamiento que el personaje puede usarlo fiable incluso en condiciones adversas. Al hacer un cheque de intimidación Para cambiar el comportamiento, el samurái puede tomar 10 incluso si el estrés y Las distracciones normalmente impedirían que el personaje lo hiciera.