Book

Classes

ClassDescription
Ebonmar Infiltrator Master of stealth and secrets; A spy, saboteur and blackmailer.
Crimson Scourge Tracker of escaped slaves and criminals.
Urban Savant Scholar of urban environments who becomes attuned to her city.

Feats

General FeatsPrerequisiteBenefit
Efficient Defender* Heavy armor proficiency +1 AC in light or medium armor, –1 armor check penalty
Extra Contacts Cha 11 Increase your maximum number of contacts by 4
Favored Membership in guild, organization, or church You gain benefits to organization-related skills, as well as organization-specific advantages
Primary Contact Favored Gain +1 bonus on one skill, and double the frequency of favors with one contact
Special Dispensation Favored You can carry and wear items banned by the local authorities
Strong Stomach Con 13, Endurance Reduce nauseated and sickened conditions by one step
Swift Tumbler Tumble 7 ranks Tumble at (1/2 speed + 10) ft.
Urban TrackingUse Gather Information to track down missing or wanted persons
Metamagic FeatsPrerequisiteBenefit
City Magic Caster level 3rd Only half of damage from energy-based spells comes from energy
Deceptive SpellDisguise spell origin
Invisible Spell Any metamagic feat Make spell effects invisible
Sculpt Spell Any metamagic feat Alter spell’s area
Tactical FeatsPrerequisiteBenefit
Roofwalker Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops
Roof-Jumper Balance 7 ranks, Jump 7 ranks, Dodge, Mobility, Roofwalker Gain attack and move bonuses when jumping downward

* A fighter can select this feat as one of his bonus feats.

Spells

ASSASSIN SPELLS

1st Level

Secret Weapon: Makes hidden weapon almost impossible to detect.

2nd Level

False Peacebond: As peacebond, but subject can draw weapon freely.

BARD SPELLS

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Secret Weapon: Makes hidden weapon almost impossible to detect.

4th Level

Leomund’s Spacious Carriage: Summons carriage and horses to pull it.

BLACKGUARD SPELLS

1st Level

Secret Weapon: Makes hidden weapon almost impossible to detect.

2nd Level

False Peacebond: As peacebond, but subject can draw weapon freely.

CLERIC SPELLS

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

4th Level

Summon Pest Swarm: Summons swarm of urban animals and vermin.

5th Level

Zone of Peace: As peacebond, but affects all weapons in area.

DRUID SPELLS

1st Level

Impeding Stones: Earthen ground and cobblestones crack and shift, hampering foes.

4th Level

Summon Pest Swarm: Summons swarm of urban animals and vermin.

HEXBLADE SPELLS

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

PALADIN SPELLS

1st Level

Detect Weaponry: Reveals weapons within 60 feet.

Peacebond: Weapon is impossible to draw.

RANGER SPELL

1st Level

Impeding Stones: Earthen ground and cobblestones crack and shift, hampering foes.

SORCERER/WIZARD SPELLS

1st Level
Div

Detect Weaponry: Reveals weapons within 60 feet.

Illus

Secret Weapon: Makes hidden weapon almost impossible to detect.

Trans

Peacebond: Weapon is impossible to draw.

2nd Level
Trans

False Peacebond: As peacebond, but subject can draw weapon freely.

4th Level
Conj

Leomund’s Spacious Carriage: Summons carriage and horses to pull it.

Summon Pest Swarm: Summons swarm of urban animals and vermin.

5th Level
Trans

Zone of Peace: As peacebond, but affects all weapons in area.

Invocations

Least Invocation

Cocoon of Refuse: Subject is entangled by trash and detritus in an area.

Lesser Invocation

Thieves’ Bane: As hold portal, plus the portal explodes for 5d6 damage when forced open.

Greater Invocation

Devil’s Whispers: As suggestion, plus subject believes his actions were his own idea.