Invocations


Cityscape

Least Invocation

Cocoon of Refuse: Subject is entangled by trash and detritus in an area.

Lesser Invocation

Thieves’ Bane: As hold portal, plus the portal explodes for 5d6 damage when forced open.

Greater Invocation

Devil’s Whispers: As suggestion, plus subject believes his actions were his own idea.

COCOON OF REFUSE

Least; 1st

You cause various bits of trash and detritus in an area— loose wood, rotting garbage, old clothes, discarded dishes, scraps of parchment, even dead animals—to fly about and latch onto a single target creature.

If the target fails a Reflex save, he is entangled. The subject can escape with a successful DC 20 Strength or Escape Artist check, which can be repeated in every round as a standard action. The invocation ends when the target successfully escapes, or after 1 round per caster level.

This invocation requires that at least 50% of the refuse be urban trash, so it does not function in the wilderness.

Creatures of Huge or larger size are immune to this invocation.

THIEVES’ BANE

Lesser; 3rd

So named for the people who most commonly suffer its effects, this invocation allows you to make a deadly trap of an ordinary door.

You can produce a hold portal effect, as the spell. In addition, should anyone other than you open the ensorceled portal from the outside by any means (including knock or dispel magic spells) before the spell’s duration expires, the portal (or a large portion thereof) instantly explodes outward, dealing 5d6 points of damage to all within 20 feet of the door on that side.

Creatures standing on the inside of the door are unaffected. Each creature but the one that triggered the effect (assuming it was standing in front of the door) can attempt a Reflex save for half damage.

Spell resistance does not apply to the damage caused by this effect.

DEVIL’S WHISPERS

Greater; 5th

You can use a suggestion effect, as the spell. Additionally, when the duration ends or the task is completed, the subject must attempt a second Will save with a –5 penalty.

If this second save fails, the subject completely forgets that you were the one who suggested the course of action mandated by the use of devil’s whispers, instead becoming convinced that it was his own idea—even if he’s not certain why he might have chosen to perform such an action.

A successful break enchantment spell can rid him of this delusion, but dispel magic and similar effects cannot. You can have a number of devil’s whispers active at any one time equal to your Charisma modifier (minimum 1).

Devil’s whispers is a mind-affecting compulsion effect.