Psionic Power List
PSION/WILDER POWERS
1ST-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
Source |
| Astral Traveler: |
Enable yourself or another to join an astral caravan-enabled trip.
|
EPH |
| Attraction: |
Subject has an attraction you specify. |
EPH |
| Bolt: |
You create a few enhanced short-lived bolts, arrows, or bullets. |
EPH |
| Call to Mind: |
Gain additional Knowledge check with +4 competence bonus. |
EPH |
| Catfall: |
Instantly save yourself from a fall. |
EPH |
| Conceal Thoughts: |
You conceal your motives. |
EPH |
| Control Flames: |
Take control of nearby open flame. |
EPH |
| Control Light: |
Adjust ambient light levels. |
EPH |
| Create Sound: |
Create the sound you desire. |
EPH |
| Crystal Shard: |
Ranged touch attack for 1d6 points of piercing damage. |
EPH |
| Daze, Psionic: |
Humanoid creature of 4 HD or less loses next action. |
EPH |
| Deceleration: |
Target’s speed is halved. |
EPH |
| Déjà Vu: |
Your target repeats his last action. |
EPH |
| Demoralize: |
Enemies become shaken. |
EPH |
| Detect Psionics: |
You detect the presence of psionics. |
EPH |
| Disable: |
Subjects incorrectly believe they are disabled. |
EPH |
| Dissipating Touch: |
Touch deals 1d6 damage. |
EPH |
| Distract: |
Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. |
EPH |
| Ecto Protection: |
An astral construct gains bonus against dismiss ectoplasm.
|
EPH |
Empathy:
|
You know the subject’s surface emotions. |
EPH |
| Empty Mind: |
You gain +2 on Will saves until your next action. |
EPH |
| Energy Ray: |
Deal 1d6 energy (cold, electricity, fire, or sonic) damage. |
EPH |
| Entangling Ectoplasm: |
You entangle a foe in sticky goo. |
EPH |
| Far Hand: |
Move small objects at a limited distance. |
EPH |
| Float: |
You buoy yourself in water or other liquid. |
EPH |
| Force Screen: |
Invisible disc provides +4 shield bonus to AC. |
EPH |
| Grease, Psionic: |
Makes 10-ft. square or one object slippery. |
EPH |
| Hammer: |
Melee touch attack deals 1d8/round. |
EPH |
| Inertial Armor: |
Tangible field of force provides you with +4 armor bonus to AC. |
EPH |
| Know Direction and Location: |
You discover where you are and what direction you face. |
EPH |
| Matter Agitation: |
You heat a creature or object. |
EPH |
| Mind Thrust: |
Deal 1d10 damage. |
EPH |
| Missive: |
Send a one-way telepathic message to subject. |
EPH |
| My Light: |
Your eyes emit 20-ft. cone of light. |
EPH |
| Precognition, Defensive: |
Gain +1 insight bonus to AC and saving throws. |
EPH |
| Precognition, Offensive: |
Gain +1 insight bonus on your attack rolls. |
EPH |
| Prescience, Offensive: |
Gain +2 insight bonus on your damage rolls. |
EPH |
| Sense Link: |
You sense what the subject senses (single sense). |
EPH |
| Skate: |
Subject slides skillfully along the ground. |
EPH |
| Synesthete: |
You receive one kind of sense when another sense is stimulated. |
EPH |
| Telempathic Projection: |
Alter the subject’s mood. |
EPH |
| Vigor: |
Gain 5 temporary hit points. |
EPH |
| Deflection Field: |
Manipulate a field of energy to protect you from attacks. |
CPsi |
| Eidetic Lock: |
Memorize an image or passage completely. |
CPsi |
| Endure Elements, Psionic: |
Exist comfortably in hot or cold environments. |
CPsi |
| Energy Arc: |
Energy of a type you choose shoots from your outstretched fingertips in a short cone. |
CPsi |
| Primal Fear: |
Target is shaken for 1 round. |
CPsi |
| Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
CPsi |
| Stone Mind: |
Gain bonuses on Search checks while standing on stone or earth. |
CPsi |
| Stygian Discernment: |
Gain insight to act against detected undead and negative energy auras. |
CPsi |
| Synchronicity: |
Ready an action and use it when you choose. |
CPsi |
| Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
CPsi |
| Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
Frost |
| Channel the Psychic Dragon: |
Gain bonus on skill checks and resistance based on chosen gem dragon. |
DrM |
| Synchronicity: |
Ready an action and use it when you choose. |
RoD |
| Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
RoD |
| Stone Mind: |
Gain bonuses on Search checks while standing on stone or earth. |
RoS |
2ND-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
Source |
| Bestow Power: |
Subject receives 2 power points.
|
EPH |
| Biofeedback: |
Gain damage reduction 2/-. |
EPH |
| Body Equilibrium: |
You can walk on nonsolid surfaces. |
EPH |
| Cloud Mind: |
You erase knowledge of your presence from target’s mind. |
EPH |
| Concealing Amorpha: |
Quasi-real membrane grants you concealment. |
EPH |
| Concussion Blast: |
Deal 1d6 force damage to target. |
EPH |
| Control Sound: |
Create very specific sounds. |
EPH |
| Detect Hostile Intent: |
You can detect hostile creatures within 30 ft. of you. |
EPH |
| Ego Whip: |
Deal 1d4 Cha damage and daze for 1 round. |
EPH |
| Elfsight: |
Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
|
EPH |
| Energy Adaptation, Specified: |
Gain resistance 10 against one energy type. |
EPH |
| Energy Push: |
Deal 2d6 damage and knock subject back. |
EPH |
| Energy Stun: |
Deal 1d6 damage and stun target if it fails both saves. |
EPH |
| Feat Leech: |
Borrow another’s psionic or metapsionic feats. |
EPH |
| Id Insinuation: |
Swift tendrils of thought disrupt and confuse your target. |
EPH |
| Identify, Psionic: |
Learn the properties of a psionic item.
|
EPH |
| Inflict Pain: |
Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save. |
EPH |
| Knock, Psionic: |
Opens locked or psionically sealed door. |
EPH |
| Levitate, Psionic: |
You move up and down via mental support. |
EPH |
| Mental Disruption: |
Daze creatures within 10 feet for 1 round. |
EPH |
| Missive, Mass: |
You send a one-way telepathic message to an area. |
EPH |
| Psionic Lock: |
Secure a door, chest, or portal. |
EPH |
| Recall Agony: |
Foe takes 2d6 damage. |
EPH |
| Sense Link, Forced: |
Sense what subject senses. |
EPH |
| Share Pain: |
Willing subject takes some of your damage. |
EPH |
| Sustenance: |
Go without food and water for one day. |
EPH |
| Swarm of Crystals: |
Crystal shards are sprayed forth doing 3d4 slashing damage. |
EPH |
| Thought Shield: |
Gain PR 13 against mind-affecting powers. |
EPH |
| Tongues, Psionic: |
You can communicate with intelligent creatures. |
EPH |
| Crystalstorm: |
Crystal spray deals 2d4 damage + 1d4 Con damage. |
CPsi |
| Damp Power: |
Variable numeric effects of enemy powers are minimized against you. |
CPsi |
| Earth Walk: |
Move easily in all directions while on earthen surfaces. |
CPsi |
| Elemental Steward: |
Summon a small psionic elemental to protect and serve you. |
CPsi |
| Energy Emanation: |
Deal 1d6 points of chosen energy damage to surrounding creatures. |
CPsi |
| Energy Stun: |
Deal 1d6 damage and stun target if it fails both saves. |
CPsi |
| Larval Flayers: |
Summon 1d4+1 larval flayers to aid you. |
CPsi |
| Psychic Scimitar: |
Create scimitar of the mind that attacks foes. |
CPsi |
| Psychoportive Shelter: |
Create an extradimensional shelter. |
CPsi |
| Serenity: |
Pacify a creature and stop it from fighting. |
CPsi |
| Stygian Ray: |
Bestow a negative level on foe for 1 round. |
CPsi |
| Zone of Alertness: |
Gain advantages and Spot and Listen bonus equal to number of allies in area. |
CPsi |
| Energy Emanation: |
Deals 1d6 points of chosen energy damage to creatures surrounding you. |
Frost |
| Amethyst Burst: |
Deal 2d6 force damage in 20-ft.-radius spread. |
DrM |
| Anticipatory Strike: |
Take your action out of initiative order. |
RoD |
| Earth Walk: |
Move easily in all directions while on earthen surfaces. |
RoS |
| Psychic Scimitar: |
Create scimitar of the mind that attacks foes. |
Sand |
3RD-LEVEL PSION/WILDER POWERS
4TH-LEVEL PSION/WILDER POWERS
| Power Name |
Brief Description |
Source |
| Aura Sight: |
Reveals creatures, objects, powers, or spells of selected alignment axis.
|
EPH |
| Correspond: |
Hold mental conversation with another creature at any distance. |
EPH |
| Death Urge: |
Implant a self-destructive compulsion. |
EPH |
| Detect Remote Viewing: |
You know when others spy on you remotely. |
EPH |
| Dimension Door, Psionic: |
Teleports you short distance. |
EPH |
| Divination, Psionic |
Provides useful advice for specific proposed action. |
EPH |
| Empathic Feedback: |
When you are hit in melee, your attacker takes damage. |
EPH |
| Energy Adaptation: |
Your body converts energy to harmless light. |
EPH |
| Freedom of Movement, Psionic: |
You cannot be held or otherwise rendered immobile. |
EPH |
| Intellect Fortress: |
Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
|
EPH |
| Mindwipe: |
Subject’s recent experiences wiped away, bestowing negative levels. |
EPH |
| Personality Parasite: |
Subject’s mind calves self-antagonistic splinter personality for 1 round/level. |
EPH |
| Power Leech: |
Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
|
EPH |
| Psychic Reformation: |
Subject can choose skills, feats, and powers anew for previous levels. |
EPH |
| Telekinetic Maneuver: |
Telekinetically bull rush, disarm, grapple, or trip your target. |
EPH |
| Trace Teleport: |
Learn destination of subject’s teleport. |
EPH |
| Wall of Ectoplasm: |
You create a protective barrier. |
EPH |
| Dimension Door, Psionic: |
Teleports you a short distance. |
CPsi |
| Ectoplasmic Swarm: |
Summon a swarm of crystalline spiders. |
CPsi |
| Energy Flash: |
Touch deals 5d6 of chosen energy damage to foe. |
CPsi |
| Planar Apotheosis: |
Temporarily become celestial or fiendish. |
CPsi |
| Shadow Eft: |
Summon a shadow eft to aid you. |
CPsi |
| Suggestion, Implanted: |
Plant suggestion to be triggered later. |
CPsi |
| Energy Flash: |
Touch deals 7d6 of chosen energy damage to foe. |
Frost |
| Gemstone Breath: |
Gain breath weapon usable each round based on chosen gem dragon. |
DrM |
| Open Chakra, Psionic: |
Open target's chakras. |
MoI |
| Dragon Hearted: |
You gain an energy immunity and vulnerability depending on your preference for red or white dragons. |
RotD |
| Evade Breath: |
You slide out of range of a breath weapon. |
RotD |
| Blackwater Mind: |
Those attempting to telepathically contact you are incapacitated. |
Storm |
5TH-LEVEL PSION/WILDER POWERS
6TH-LEVEL PSION/WILDER POWERS
7TH-LEVEL PSION/WILDER POWERS
8TH-LEVEL PSION/WILDER POWERS
9TH-LEVEL PSION/WILDER POWERS
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