ENEKO

The eneko are the true children of Syrkarn. They were born in the wake of the Sundering, as ogre refugees mingled their blood with that of the nomadic half-giants. These "mongrels" proved to be remarkably well suited to the environment.

Descendants of refugees from Sarlona's ancient ogre kingdom of Borunan, the eneko are an ogre/half-giant hybrid that now breeds true. Eneko are slightly shorter than their half-giant kin. Their skin carries a green tint that inspires their belief in an ogre mage ancestry, and some eneko sport vestigial horns and prominent canine teeth.

ENEKO RACIAL TRAITS
  • +2 Constitution, +2 Strength, -2 Dexterity, -2 Charisma. Eneko are as tough and strong as their half-giant kin, but tend to be wary and reserved.

  • Giant type.

  • Medium size.

  • Base land speed 30 feet.

  • Darkvision 60 feet and low-light vision.

  • +2 racial bonus on saving throws against poison. Eneko are hardy and resistant to toxins.

  • Bonus Feats: Eneko receive Martial Weapon Proficiency (longbow) as a bonus feat.

  • Powerful Build (Ex): The physical stature of eneko lets them function in many ways as if they were one size category larger. Whenever eneko are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to them. Eneko are also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect them. Eneko can use weapons designed for creatures one size larger without penalty. However, their space and reach remain those of creatures of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change a subject's size category.

  • Spell-Like Abilities: 1/day - endure elements, pass without trace. Caster level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based.

  • Automatic Language: Common or Riedran. Bonus Languages: Common, Dwarven, Giant, Quori, Riedran.

  • Favored Class: Ranger.

  • Level Adjustment: +1.