Monster Manual IV

Feats

PrerequisiteBenefit
ABILITY FOCUS Special attack. DC for special attack increases by 2
AWESOME BLOW Str 25, Power Attack, Improved Bull Rush, size Large or larger Take a penalty to your attack roll to send target flying
CLINGING BREATH Con 13, breath weapon with recharge time expressed in rounds. Breath weapon does extra damage in the following round
CRAFT CONSTRUCT Craft Magic Arms and Armor, Craft Wondrous Item Crate ay construct whose prequisites you meet
EMPOWER SPELL-LIKE ABILITY Spell-like ability at caster level 6th or higher. Empower spell-like ability 3/day
FLYBY ATTACK Fly speed. Take any standard action while flying
GITHYANKI BATTLECASTER Githyanki. ability to cast 2nd-level arcane spells, base attack bonus +3. Ignore spell failure chance for light armor
GITHYANKI DRAGONRIDER Githyanki, ride 5 ranks. +2 bonus on Diplomacy checks when dealing with red dragons and a +2 on Ride checks to ride them
IMPROVED NATURAL ARMOR Natural armor, Con 13 Natural armor increases by one
IMPROVED NATURAL ATTACK Natural weapon, base attack bonus +4 Natural weapon increases by one step
IMPROVED TOUGHNESS Base Fortitude save bonus +2. Gain a number of bonus hit points equal to your hit dice
LINGERING BREATH Con 15, breath weapon with recharge time expressed in rounds, Clinging Breath. Breath weapon leaves lingering cloud
MULTIATTACK Three or more natural attacks. Secondary attacks with natural weapons take only a –2 penalty
POWERFUL CHARGE Medium or larger, base attack bonus +1 Successful attacks during a charge do extra damage based on size
QUICKEN SPELL-LIKE ABILITY Spell-like ability at caster level 10th or higher. Quicken spell-like ability 3/day

Spells

Cleric 4, sorcerer/wizard 4

Races