Monster Manual III

Feats

PrerequisiteBenefit
ABILITY FOCUS Special attack. DC for special attack increases by 2
AWESOME BLOW Str 25, Power Attack, Improved Bull Rush, size Large or larger Take a penalty to your attack roll to send target flying
CRAFT CONSTRUCT Craft Magic Arms and Armor, Craft Wondrous Item Crate ay construct whose prequisites you meet
EMPOWER SPELL-LIKE ABILITY Spell-like ability at caster level 6th or higher. Empower spell-like ability 3/day
FLYBY ATTACK Fly speed. Take any standard action while flying
IMPROVED NATURAL ARMOR Natural armor, Con 13 Natural armor increases by one
IMPROVED NATURAL ATTACK Natural weapon, base attack bonus +4 Natural weapon increases by one step
IMPROVED TOUGHNESS Base Fortitude save bonus +2. Gain a number of bonus hit points equal to your hit dice
MULTIATTACK Three or more natural attacks. Secondary attacks with natural weapons take only a –2 penalty
POWERFUL CHARGE Medium or larger, base attack bonus +1 Successful attacks during a charge do extra damage based on size
QUICKEN SPELL-LIKE ABILITY Spell-like ability at caster level 10th or higher. Quicken spell-like ability 3/day
ADAMANTINE BODY Warforged, 1st level only Your armored body is made of adamantine
EXTRA SHIFTER TRAIT Shifter, two other shifter feats You manifest another shifter trait
HEALING FACTOR Shifter, Con 13 When you stop shifting, you immediately heal a number of hit points equal to your character level
IMPROVED FORTIFICATION Warforged, base attack bonus +6 Gain immunity to sneak attacks and extra damage from critical hits, lose the ability to be healed by healing spells
MITHRAL BODY Warforged, 1st level only Your armored body is made of mithral
MITHRAL FLUIDITY Warforged, Mithral Body. Maximum Dex bonus increased by one, armor check penalties decreased by one
SHIFTER DEFENSE Shifter, two other shifter feats Damage reduction 2/silver while shifting
SHIFTER INSTINCTS Shifter. +1 on Listen, Sense Motive, and Spot, +2 initiative

Races