Dungeonscape

Classes

Base ClassDescription
Factotum Capable of mimicking the abilities of others and filling in when the need is greatest.
Prestige ClassDescription
Beast Heart Adept Some adventurers would rather learn about monsters than fight them. They call themselves "beast heart adepts."
Dungeon Lord Dungeon lords are masters of their environment. Their strong connection to their dungeons allows them to know when anything is out of place.
Trapsmith Trapsmiths can set up quick, simple booby traps with ease. Some also cast spells that emulate the effects of traps.

Feats

General Feats Prerequisite Benefit
Combat Tinkering +4 bonus on Concentration when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock
Quick Reconnoiter Listen 5 ranks, Spot 5 ranks Make Spot and Listen checks as free actions; +2 bonus on initiative checks
Trap Engineer Knowledge (architecture and engineering) 1 rank, Knowledge (dungeoneering) 4 ranks Bonuses when dealing with traps after the first
Trap Sensitivity Elf or trapfinding class feature, trap sense +2 Sense mechanical traps as you sense secret doors
Tunnel Fighting Base attack bonus +1 No penalty on attacks or to AC while squeezing
Tactical Feats Prerequisite Benefit
Gnome Tunnel Acrobatics Gnome; or base attack bonus +4, Knowledge (dungeoneering) 2 ranks, Tumble 9 ranks Gain benefits in combat (see feat description)
Undermountain Tactics Dwarf or gnome; or base attack bonus +6, Knowledge (dungeoneering) 2 ranks Gain benefits in combat (see feat description)
Weapon Style Feats Prerequisite Benefit
Hammer and Piton Str 15, Climb 3 ranks Drive pitons into Large foe and climb him
Weapon and Torch Burn and dazzle foes with lit torch