Order of the All-Seeing Eye
Spell Name Brief Description
0 Guidance: +1 on one attack roll, saving throw, or skill check.
1 Detect Snares and Pits: Reveals natural or primitive traps.
2 Detect Thoughts: Allows "listening" to surface thoughts.
3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
4 Divination: Provides useful advice for specific proposed actions.
5 Commune With Nature: Learn about terrain for 1 mile/level.
6 Find the Path: Shows most direct way to a location.
7 Legend Lore: Lets you learn tales about a person, place, or thing.
8 Vision: As legend lore, but quicker and strenuous.
9 Foresight: "Sixth sense" warns of impending danger.
Order of the Consuming Flame
Spell Name Brief Description
0 Flare: Dazzles one creature (–1 on attack rolls).
1 Burning Hands: 1d4/level fire damage (max 5d4).
2 Produce Flame: 1d6 damage +1/ level, touch or thrown.
3 Searing Light: Ray deals 1d8/two levels damage, more against undead.
4 Fireball: 1d6 damage per level, 20-ft. radius.
5 Flame Strike: Smite foes with divine fire (1d6/level damage).
6 Fires of Purity: Target bursts into magical fl ame, becoming a dangerous weapon.
7 Fire Storm: Deals 1d6/level fire damage.
8 Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
9 Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
Order of the Forbidding Wasteland
Spell Name Brief Description
0 Detect Magic: Detects spells and magic items within 60 ft.
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
2 Scent: Grants the scent special ability.
3 Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
4 Phantom Stag: Magic stag appears for 1 hour/level.
5 Dance of the Unicorn: Purifying mist washes the air clean of smoke, dust, and poisons.
6 Control Weather: Changes weather in local area.
7 Scrying, Greater: As scrying, but faster and longer.
8 Horrid Wilting: Deals 1d6/level damage within 30 ft.
9 Shambler: Summons 1d4+2 shambling mounds to fight for you.
Order of the Gentle Rain
Spell Name Brief Description
0 Cure Minor Wounds: Cures 1 point of damage.
1 Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
2 Augury: Learns whether an action will be good or bad.
3 Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
4 Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
5 Commune: Elemental lord answers one yes-or-no question/level.
6 Heal: Cures 10 points/level of damage, all diseases and mental conditions.
7 Resurrection: Fully restore dead subject.
8 Heal, Mass: As heal, but with several subjects.
9 Soul Bind: Traps newly dead soul to prevent resurrection.
Order of the Impenetrable Crucible
Spell Name Brief Description
0 Resistance: Subject gains +1 on saving throws.
1 Magic Weapon: Weapon gains +1 bonus.
2 Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
3 Magic Weapon, Greater: +1 bonus/four levels (max +5).
4 Dismissal: Forces a creature to return to native plane.
5 Death Ward: Grants immunity to all death spells and negative energy effects.
6 Banishment: Banishes 2 HD/level of extraplanar creatures.
7 Repulsion: Creatures can't approach you.
8 Binding: Utilizes an array of techniques to imprison a creature.
9 Imprisonment: Entombs subject beneath the earth.
Order of the Ineffable Mystery
Spell Name Brief Description
0 Resistance: Subject gains +1 on saving throws.
1 Entropic Shield: Ranged attacks against you have 20% miss chance.
2 Obscure Object: Masks object against scrying.
3 Dispel Magic: Cancels spells and magical effects.
4 Spell Immunity: Subject is immune to one spell per four levels.
5 Spell Resistance: Subject gains SR 12 + level.
6 Antimagic Field: Negates magic within 10 ft.
7 Spell Turning: Reflect 1d4+6 spell levels back at caster.
8 Protection from Spells: Confers +8 resistance bonus.
9 Mordenkainen's Disjunction: Dispels magic, disenchants magic items.
Order of the Perfect Sculpture
Spell Name Brief Description
0 Mending: Makes minor repairs on an object.
1 Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
2 Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
3 Stone Shape: Sculpts stone into any shape.
4 Subvert Planar Essence: Reduces target's DR and SR.
5 Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
6 Flesh to Stone: Turns subject creature into statue.
7 Statue: Subject can become a statue at will.
8 Earthquake: Intense tremor shakes 5-ft./level radius.
9 Antipathy: Object or location affected by spell repels certain creatures.
Order of the Spring Zephyr
Spell Name Brief Description
0 Daze: Humanoid creature of 4 HD or less loses next action.
1 Disguise Self: Changes your appearance.
2 Blur: Attacks miss subject 20% of the time.
3 Invisibility: Subject is invisible for 1 min./level or until it attacks.
4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
5 Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
6 Veil: Changes appearance of group of creatures.
7 Mislead: Turns you invisible and creates illusory double.
8 Screen: Illusion hides area from vision, scrying.
9 Foresight: "Sixth sense" warns of impending danger.