Spell List


Source Spell Name Brief Description
Core Create Water: Creates 2 gallons/level of pure water.
Core Dancing Lights: Creates torches or other lights.
Core Daze: Humanoid creature of 4 HD or less loses next action.
Core Detect Magic: Detects spells and magic items within 60 ft.
Core Flare: Dazzles one creature (-1 on attack rolls).
Core Light: Object shines like a torch.
Core Mage Hand: 5-pound telekinesis.
Core Mending: Makes minor repairs on an object.
Core Open/Close: Opens or closes small or light things.
Core Prestidigitation: Performs minor tricks.
Source Spell Name Brief Description
Core Animate Rope: Makes a rope move at your command.
Core Bane: Enemies take -1 on attack rolls and saves against fear.
Core Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Core Charm Person: Makes one person your friend.
Core Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Core Command: One subject obeys selected command for 1 round.
Core Disguise Self: Changes your appearance.
Core Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Core Entropic Shield: Ranged attacks against you have 20% miss chance.
Core Expeditious Retreat: Your speed increases by 30 ft.
Core Feather Fall: Objects or creatures fall slowly.
Core Grease: Makes 10-ft. square or one object slippery.
Core Hypnotism: Fascinates 2d4 HD of creatures.
Core Jump: Subject gets bonus on Jump checks.
Core Magic Aura: Alters object's magic aura.
Core Obscuring Mist: Fog surrounds you.
Core Reduce Person: Humanoid creature halves in size.
Core Sanctuary: Opponents can't attack you, and you can't attack.
Core Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Core Silent Image: Creates minor illusion of your design.
Core Sleep: Puts 4 HD of creatures into magical slumber.
Core Tasha's Hideous Laughter: Subject loses actions for 1 round/level.
Core Unseen Servant: Invisible force obeys your commands.
Core Ventriloquism: Throws voice for 1 min./level.
Source Spell Name Brief Description
Core Alter Self: Assume form of a similar creature.
Core Blur: Attacks miss subject 20% of the time.
Core Darkvision: See 60 ft. in total darkness.
Core Daze Monster: Living creature of 6 HD or less loses next action.
Core Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Core Enthrall: Captivates all within 100 ft. + 10 ft./level.
Core Find Traps: Notice traps as a rogue does.
Core Fog Cloud: Fog obscures vision.
Core Fox's Cunning: Subject gains +4 Int for 1 min./level.
Core Glitterdust: Blinds creatures, outlines invisible creatures.
Core Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Core Invisibility: Subject is invisible for 1 min./level or until it attacks.
Core Levitate: Subject moves up and down at your direction.
Core Minor Image: As silent image, plus some sound.
Core Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Core Misdirection: Misleads divinations for one creature or object.
Core Pyrotechnics: Turns fire into blinding light or choking smoke.
Core Rope Trick: As many as eight creatures hide in extradimensional space.
Core Scare: Panics creatures of less than 6 HD.
Core Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Core Spider Climb: Grants ability to walk on walls and ceilings.
Core Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Core Undetectable Alignment: Conceals alignment for 24 hours.
Source Spell Name Brief Description
Core Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Core Confusion: Subjects behave oddly for 1 round/level.
Core Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Core Displacement: Attacks miss subject 50%.
Core Gaseous Form: Subject becomes insubstantial and can fly slowly.
Core Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Core Invisibility Sphere: Makes everyone within 10 ft. invisible.
Core Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Core Shrink Item: Object shrinks to one-sixteenth size.
Core Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Core Stinking Cloud: Nauseating vapors, 1 round/level.
Core Suggestion: Compels subject to follow stated course of action.
Core Tongues: Speak any language.
Source Spell Name Brief Description
Core Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Core Charm Monster: Makes monster believe it is your ally.
Core Dimension Door: Teleports you short distance.
Core Fear: Subjects within cone flee for 1 round/level.
Core Freedom of Movement: Subject moves normally despite impediments.
Core Invisibility Greater: As invisibility, but subject can attack and stay invisible.
Core Minor Creation: Creates one cloth or wood object.
Core Polymorph: Gives one willing subject a new form.
Core Rainbow Pattern: Lights fascinate 24 HD of creatures.
Core Mass Reduce Person: Reduces several creatures.
Core Shout: Deafens all within cone and deals 5d6 sonic damage.
Source Spell Name Brief Description
Core Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Core Command Greater: As command, but affects one subject/level.
Core Feeblemind: Subject's Int and Cha drop to 1.
Core Hold Monster: As hold person, but any creature.
Core Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Core Persistent Image: As major image, but no concentration required.
Core Seeming: Changes appearance of one person per two levels.
Source Spell Name Brief Description
Core Animate Objects: Objects attack your foes.
Core Mass Eagle's Splendor: As eagle's splendor, affects one subject/level.
Core Ethereal Jaunt: You become ethereal for 1 round/level.
Core Insanity: Subject suffers continuous confusion.
Core Mislead: Turns you invisible and creates illusory double.
Core Otto's Irresistible Dance: Forces subject to dance.