Spell List
CLASS SPELLS
1ST-LEVEL CLASS SPELLS
Source |
Spell Name |
Brief Description |
Core |
Alarm: |
Wards an area for 2 hours/level. |
Core |
Arcane Mark: |
Inscribes a personal rune (visible or invisible). |
Core |
Augment Familiar: |
Your familiar becomes more powerful. |
Core |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Charm Person: |
Makes one person your friend. |
Core |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Core |
Disguise Self: |
Changes your appearance. |
Core |
Entropic Shield: |
Ranged attacks against you have 20% miss chance. |
Core |
Expeditious Retreat: |
Your speed increases by 30 ft. |
Core |
Identify: |
Determines properties of magic item. |
Core |
Light: |
Object shines like a torch. |
Core |
Magic Weapon: |
Weapon gains +1 bonus. |
Core |
Mount: |
Summons riding horse for 2 hours/level. |
Core |
Nystul’s Magic Aura: |
Alters object’s magic aura. |
Core |
Phantom Threat: |
Subject thinks it’s flanked. |
Core |
Prestidigitation: |
Performs minor tricks. |
Core |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Core |
Read Magic: |
Read scrolls and spellbooks. |
Core |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Core |
Tasha’s Hideous Laughter: |
Subject loses actions for 1 round/level. |
Core |
Undetectable Alignment: |
Conceals alignment for 24 hours. |
Core |
Unseen Servant: |
Invisible force obeys your commands. |
CArc |
Backbiter: |
Wooden-hafted weapon strikes wielder. |
CAdv |
Distract Assailant: |
Swift. One creature is flat-footed for 1 round. |
CM |
Bloodletting: |
Your light weapon creates bleeding wound that deals an extra 1d6 damage per round. |
CM |
Catsfeet: |
Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus. |
CM |
Death's Call: |
Scream deals 1 point of damage/level (more to swarms), fatigues all within 10 feet. |
CM |
Karmic Aura: |
Any creature damaging you becomes fatigued for 3 rounds. |
CM |
Reaving Aura: |
All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
CS |
Armor Lock: |
Target’s armor becomes restrictive, slowing movement to 10 ft |
CS |
Mage Burr: |
Double arcane spell failure chance for target’s armor. |
2ND-LEVEL CLASS SPELLS
Source |
Spell Name |
Brief Description |
Core |
Alter Self: |
Assume form of a similar creature. |
Core |
Blindness/Deafness: |
Makes subject blind or deaf. |
Core |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Core |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Core |
Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
Core |
False Life: |
Gain 1d10 temporary hp +1/level (max. +10). |
Core |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Core |
Invisibility: |
Subject is invisible for 1 min./level or until it attacks. |
Core |
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Core |
Protection from Arrows: |
Subject immune to most ranged attacks. |
Core |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Core |
Rage: |
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Core |
Resist Energy: |
Ignores first 10 (or more) points of damage/attack from specified energy type. |
Core |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
Suggestion: |
Compels subject to follow stated course of action. |
Core |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Touch of Idiocy: |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
CArc |
Phantasmal Assailants: |
Nightmare creatures strike target for 4 Wis damage, 4 Dex damage. |
CArc |
Whirling Blade: |
Hurled slashing weapon magically attacks all foes in 60-ft. line. |
CAdv |
Critical Strike: |
Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits. |
CAdv |
Invisibility, Swift: |
Swift. You are invisible for 1 round or until you attack. |
CM |
Animate Weapon: |
Weapon animates and fight for you. |
CM |
Arcane Turmoil: |
Targeted dispel magic on one subject, and subject loses one spell. |
CM |
Bothersome Babble: |
Subject's speech becomes incoherent; second casting makes speech painful. |
CM |
Karmic Backlash: |
Any creature damaging you becomes exhausted for 2 rounds. |
HoB |
Crisis of Confidence: |
Target loses commander rating, aura; can’t add Cha to rally checks. |
3RD-LEVEL CLASS SPELLS
Source |
Spell Name |
Brief Description |
Core |
Arcane Sight: |
Magical auras become visible to you. |
Core |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
Confusion: |
Subjects behave oddly for 1 round/level. |
Core |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Core |
Dispel Magic: |
Cancels magical spells and effects. |
CWar |
Hound of Doom: |
Creates shadowy protector. |
Core |
Invisibility Sphere: |
Makes everyone within 10 ft. invisible. |
Core |
Magic Weapon, Greater: |
+1/four levels (max. +5). |
Core |
Nondetection: |
Hides subject from divination, scrying. |
Core |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Core |
Poison: |
Touch deals 1d10 points of Con damage, repeats in 1 min. |
Core |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
Core |
Slow: |
One subject/level takes only one action/round, –2 to AC and attack rolls. |
Core |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Core |
Vampiric Touch: |
Touch deals 1d6 points of damage/two levels; caster gains damage as hp. |
Core |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
CAdv |
Spectral Weapon: |
Swift. Use quasi-real weapon to make touch attacks. |
CM |
Hood of the Cobra: |
You appear serpentine to target, and can deliver illusory poison bites. |
CM |
Nightmare Terrain: |
Create patch of illusory terrain that hinders foes and allows you to hide. |
CM |
Phantasmal Strangler: |
Nightmare grapples and strangles one foe. |
4TH-LEVEL CLASS SPELLS
Source |
Spell Name |
Brief Description |
Core |
Baleful Polymorph: |
Transforms subject into harmless animal. |
Core |
Break Enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Core |
Contact Other Plane: |
Lets you ask question of extraplanar entity. |
Core |
Cursed Blade: |
Wounds dealt by weapon can’t be healed without remove curse. |
Core |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Core |
Dimension Door: |
Teleports you short distance. |
Core |
Dominate Person: |
Controls humanoid telepathically. |
Core |
Enervation: |
Subject gains 1d4 negative levels. |
Core |
Fear: |
Subjects within cone flee for 1 round/level. |
Core |
Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
Core |
Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 points of damage. |
Core |
Polymorph: |
Gives one willing subject a new form. |
Core |
Scrying: |
Spies on subject from a distance. |
Core |
Sending: |
Delivers short message anywhere, instantly. |
Core |
Solid Fog: |
Blocks vision and slows movement. |
CArc |
Assay Resistance: |
+10 bonus on caster level checks to defeat one creature’s spell resistance. |
CArc |
Unluck: |
Target remakes all rolls, uses worse result for 1 round/level. |
CAdv |
Shadow Form: |
Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape
Artist. |
CM |
Finger of Agony: |
Deals 3d6 damage per round and nauseates or sickens target. |
CM |
Horrid Sickness: |
Subjects are nauseated or sickened. |
CM |
Karmic Retribution: |
Any creature damaging you becomes stunned for 1 round. |
CM |
Unseen Strike: |
Invisibility effect triggered to activate the instant you successfully attack someone. |
CS |
Spell Theft: |
Dispel spells on target and gain their beneft for yourself. |
HoB |
Early Twilight: |
Reduce light in 80-ft.-radius cylinder. |
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