Spell List

BLACKGUARD SPELLS

1ST-LEVEL BLACKGUARD SPELLS
Source Spell Name Brief Description
Core Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Core Corrupt Weapon: Weapon strikes true against good foes.
Core Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Core Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Core Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Core Magic Weapon: Weapon gains +1 bonus.
Core Summon Monster I: Calls extraplanar creature to fight for you. (Only evil monsters)
CD Divine Sacrifice: You sacrifice hit points to deal extra damage.
CD Golden barding: Your mount gets force armor.
CD Resurgence: You grant subject a second chance at a saving throw.
CD Traveler’s Mount: Creature moves faster but can’t attack.
City Secret Weapon: Makes hidden weapon almost impossible to detect.
FC1 Demonflesh: Grants +1 natural armor/5 caster levels.
FC2 Investiture of the Spined Devil: Target can launch up to three spikes at once.
HoH Summon Undead I: Summons undead to fight for you.
LM Blade of Pain and Fear: Creates blade of gnashing teeth.
LM Summon Undead I: Summons undead to fight for you.
MoI Detect Incarnum: Detect soulmelds and essentia within 60 ft.
MoI Protection from Incarnum: Ward a target from attacks by soulmelds and incarnum creatures.
PHBII Blade of Blood: Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
2ND-LEVEL BLACKGUARD SPELLS
Source Spell Name Brief Description
Core Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Core Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Core Darkness: 20-ft. radius of supernatural shadow.
Core Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Core Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Core Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Core Shatter: Sonic vibration damages objects or crystalline creatures.
Core Summon Monster II: Calls extraplanar creature to fight for you. (Evil only)
CC Divine Presence: Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity.
CC Execration: Target takes a -2 penalty on saves and must take the lower of two rolls on one attack.
CC Master Cavalier: Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed.
CC Turn Anathema: Use your turn/rebuke ability to turn creatures with the opposing alignment subtype.
CD Blessed Aim: +2 bonus for allies’ ranged attacks.
CD Curse of Ill Fortune: Target suffers –3 penalty on attacks, checks, and saves.
CD Zeal: You move through foes to attack the enemy you want.
City False Peacebond: As peacebond, but subject can draw weapon freely.
DrM Soul of Shadow: Inflict spells cast by or on you have greater effect.
FC1 Demoncall: Grants +10 profane bonus on one Knowledge (arcana), Knowledge (the planes), or Knowledge (religion) check.
FC2 Devil’s Eye: See through magical darkness up to 30 ft.
FC2 Investiture of the Bearded Devil: Target deals extra melee damage each round that it hits a foe.
FC2 Investiture of the Chain Devil: Target gains +5-ft. reach and extra attack of opportunity.
LM Summon Undead II: Summons undead to fight for you.
HoH Summon Undead II: Summons undead to fight for you.
MH Veil of Shadow: Darkness grants you concealment.
PHBII Increase Virulence: Poison’s DC increases by 2.
3RD-LEVEL BLACKGUARD SPELLS
Source Spell Name Brief Description
Core Contagion: Infects subject with chosen disease.
Core Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Core Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Core Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).
Core Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Core Summon Monster III: Calls extraplanar creature to fight for you. (Evil only)
CC Deific Bastion: Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity.
CC War-Mount: Your mount gains a +2 enhancement bonus on attack rolls and damage rolls with its natural weapons; use with other spells grants mount fly speed.
CD Resurgence, Mass: As resurgence, but multiple targets.
FC1 Demon Wings: You can fly at your land speed.
FC2 Investiture of the Amnizu: Target can deal 1d4 Int damage with a touch.
FC2 Investiture of the Erinyes: Target can force foes to move closer and take no action.
FC2 Investiture of the Harvester Devil: Target can deal lingering wounds with melee attacks.
FC2 Investiture of the Steel Devil: Target gains profane bonus on attacks and to AC.
HoH Summon Undead III: Summons undead to fight for you.
LM Fangs of the Vampire King: Grow vampire fangs.
LM Summon Undead III: Summons undead to fight for you.
MH Demonhide: Evil creature gains DR 10/cold iron and good.
Planar Mantle of Evil: You gain SR 12 + caster level against spells with the good descriptor.
4TH-LEVEL BLACKGUARD SPELLS
Source Spell Name Brief Description
Core Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
Core Freedom of Movement: Subject moves normally despite impediments.
Core Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
Core Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Core Summon Monster IV: Calls extraplanar creature to fight for you. (Evil only)
CC Aligned Aura: Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
CC Bleed: Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.
CC Phantom Charge: Mount teleports forward 5ft./two caster levels; use with other spells grants mount fly speed.
CD Implacable Pursuer: You know where prey is, as long as it’s moving.
CD Revenance: Restores dead creature to life for 1 min./level.
CD Spiritual Chariot: Creates ghostly chariot behind your mount.
CD Visage of the Deity, Lesser: You gain +4 Cha and resistance 10 to certain energy types.
CD Weapon of the Deity: Your weapon gains enhancement bonus and special ability.
CD Winged Mount: Your mount grows wings and flies at speed of 60 ft.
FC2 Investiture of the Barbed Devil: Target can deal extra damage when grappling.
FC2 Investiture of the Malebranche: Target gains powerful charge ability.
FC2 Investiture of the Narzugon: Target gains a paralyzing gaze attack.
FC2 Investiture of the Orthon: Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers.
HoH Summon Undead IV: Summons undead to fight for you.
LM Summon Undead IV: Summons undead to fight for you.
MoI Soulbleed: Melee weapon drains 1 point of essentia per hit.
Planar Unholy Storm: Evil-aligned rain falls in 20-ft. radius.