Psionic Powers


Races of Destiny


PSION/WILDER POWERS

1st level

Synchronicity: Ready an action and use it when you choose.

Urban Strider: Move across uneven surfaces or through crowds with ease.

2nd level

Anticipatory Strike: Take your action out of initiative order.

3rd level

Realized Potential: Target gains +1 on attacks and saves and +2 on trained skill checks.

PSYCHIC WARRIOR POWERS

1st level

Urban Strider: Move across uneven surfaces or through crowds with ease.

REALIZED POTENTIAL
Clairsentience
Level: Psion/wilder 3
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw:Will negates (harmless) Spell Resistance: Yes (harmless)
Power Points: 5

The target receives a vision of her own future, gaining deeper insight into her abilities, but only temporarily.

For the duration of this power, the character gains a +1 competence bonus on attack rolls and saving throws, and a +2 competence bonus on skill checks made using skills in which the character has purchased ranks.

SYNCHRONICITY
Clairsentience
Level: Psion/wilder 1
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round
Power Points: 1

You gain a brief glimpse into the future that allows you to arrange a coincidence of events.

When you manifest this power, you can ready a standard action (without spending an action to do so) and use it whenever you choose during the next round. Unlike the normal use of readied actions, you need not specify the condition under which you will take your readied action. If you do not perform your readied action before your next turn, you lose that action.

Augment: If you spend 2 additional power points, you do not need to specify the standard action you are readying. In effect, you can take your normal move action and then take any standard action at some later point in the round, depending on how events unfold.

URBAN STRIDER
Psychometabolism
Level: Psion/wilder 1, psychic warrior 1
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level
Power Points: 1

You enhance your ability to move rapidly through city streets and across rooftops.

You gain a +5 competence bonus on all Balance and Jump checks. You automatically succeed on all Jump checks to clear a horizontal distance of 5 feet or less. You do not need to make Balance checks for running or charging across a sloped surface. You can move at your full normal speed through crowds.

Augment: If you spend 8 additional power points, you can walk normally on any city surface as if it were level ground. This includes perfectly vertical walls, glass windows, and even clothes-drying lines. Your speed remains unchanged, even when walking straight up a wall.

ANTICIPATORY STRIKE
Psychoportation
Level: Psion/wilder 2
Display: Auditory
Manifesting Time: 1 immediate action
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 3

You take your normal action for the round at the time that you manifest this power, rather than waiting for your turn to come up in the initiative sequence. In subsequent rounds, your place in the initiative order does not change—you anticipate your action for this round only.

You can take a standard action and a move action, or a full- round action, just as you could if you were taking your action at your normal place in initiative order. You can’t activate this power if you’re flat-footed, and you can’t use the power a second time until after your next turn has passed.

For example, if you normally act on initiative count 15, you could use this power to take your turn again on initiative count 12, but this means that you wouldn’t be able to act on the next round’s initiative count 15 (since you’ve already used that turn’s actions), and you wouldn’t be able to use the power again until after your next turn (that is, after the next round’s initiative count 15).

Augment: If you spend 2 additional power points, your place in the initiative order changes, much as if you had delayed (but you may move earlier in the initiative order rather than later).