Psionic Power List

PSION DISCIPLINES

EGOIST (PSYCHOMETABOLISM) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
EPH
2 Animal Affinity: Gain +4 enhancement to one ability. EPH

Chameleon: Gain +10 enhancement bonus on Hide checks. EPH

Delay Poison: Stops poison from harming subject for 1 hour/level. WotC

Empathic Transfer: Transfer another’s wounds to yourself. EPH
3
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly. EPH

Hustle: Instantly gain a move action. EPH

Waterborn: Gain the aquatic subtype and a swim speed. Storm
4
Metamorphosis: Assume shape of creature or object. EPH

Psychic Vampire: Touch attack drains 2 power points/level from foe. EPH
5
Psionic Revivify: Return the dead to life before the psyche leaves the corpse. EPH

Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
EPH

Restore Extremity: Return a lost digit, limb, or other appendage to subject. EPH
6
Restoration, Psionic: Restores level and ability score drains. EPH
7
Fission: You briefly duplicate yourself. EPH
8
Fusion: You combine your abilities and form with another. EPH
9
Metamorphosis, Greater: Assume shape of any nonunique creature or object each round. EPH
KINETICIST (PSYCHOKINESIS) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Control Object: Telekinetically animate a small object.
EPH
2
Control Air: You have control over wind speed and direction. EPH

Energy Missile: Deal 3d6 energy damage to up to five subjects. EPH

Energy Missile: Deal 3d6 energy damage to up to five subjects. CPsi
3
Energy Cone: Deal 5d6 energy damage in 60-ft. cone. EPH

Telekinetic Boomerang: Object returns to your hand immediately. CPsi

Telekinetic Boomerang: Object returns to your hand immediately. RotW
4
Control Body: Take rudimentary control of your foe’s limbs. EPH

Energy Ball: Deal 7d6 energy damage in 20-ft. radius. EPH

Inertial Barrier: Gain DR 5/-. EPH
5
Energy Current: Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
EPH

Energy Nullification Field: Suppresses psionic powers with chosen energy descriptor. Frost

Energy Nullification Field: Suppresses psionic powers with chosen energy descriptor. CPsi

Fiery Discorporation: Cheat death by discorporating into nearby fire for one day. EPH
6
Dispelling Buffer: Subject is buffered from one dispel psionics effect. EPH

Null Psionic Field: Create a field where psionic power does not function. EPH
7
Reddopsi: Powers targeting you rebound on manifester. EPH
8
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it. EPH
9
Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them. EPH
NOMAD (PSYCHOPORTATION) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Burst: Gain +10 ft. to speed this round.
EPH

Detect Teleportation: Know when teleportation powers are used in close range. EPH
2
Dimension Swap: You and ally or two allies switch positions. EPH

Evade Attack: Use an immediate action to deflect attack of opportunity. CPsi

Levitate, Psionic: Subject moves up and down, forward and back, at your direction. EPH
3
Astral Caravan: You lead astral traveler-enabled group to a planar destination. EPH
4
Dimensional Anchor, Psionic: Bars extra dimensional movement. EPH

Dismissal, Psionic: Forces a creature to return to its native plane. EPH

Fly, Psionic: You fly at a speed of 60 ft. EPH
5
Baleful Teleport: Destructive teleport deals 9d6 damage. EPH

Teleport, Psionic: Instantly transports you as far as 100 miles/level. EPH

Teleport Trigger: Predetermined event triggers teleport. EPH

Temporal Reiteration: All effects gain another round of duration. CPsi
6
Banishment, Psionic: Banishes extraplanar creatures. EPH
7
Dream Travel: Travel to other places through dreams. EPH

Ethereal Jaunt, Psionic: Become ethereal for 1 round/level. EPH
8
Time Hop, Mass: Willing subjects hop forward in time. EPH
9
Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot. EPH

Time Regression: Relive the last round. EPH
SEER (CLAIRSENTIENCE) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Destiny Dessonance: Your dissonant touch sickens a foe.
EPH

Precognition: Gain +2 insight bonus to one roll. EPH
2
Clairvoyant Sense: See and hear a distant location. EPH

Helmsman: Ship moves faster and you gain +1/2 manifester levels to Profession (Sailor) checks. Storm

Object Reading: Learn details about an object’s previous owner. EPH

Sensitivity to Psychic Impressions: You can find out about an area’s past. EPH
3
Escape Detection: You become difficult to detect with clairsentience powers. EPH

Fate Link: You link the fates of two targets. EPH
4
Anchored Navigation: Establish a mishap-free teleport beacon. EPH

Remote Viewing: See, hear, and potentially interact with subjects at a distance. EPH
5
Clairtangent Hand: Emulate far hand at a distance. EPH

Second Chance: Gain a reroll. EPH
6
Precognition, Greater: Gain +4 insight bonus to one roll. EPH
7
Fate of One: Reroll any roll you just failed. EPH

Helmsman, True: See through and speak to ship. Storm
8
Hypercognition: You can deduce almost anything. EPH
9
Metafaculty: You learn details about any one creature. EPH
SHAPER (METACREATIVITY) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Astral Construct: Creates astral construct to fight for you.
EPH

Minor Creation, Psionic: Creates one cloth or wood object. EPH
2
Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level. EPH
3
Concealing Amorpha,  Greater: Quasi-real membrane grants you total concealment. EPH

Ectoplasmic Cocoon: You encapsulate a foe so it can’t move. EPH
4
Fabricate, Psionic: Transforms raw goods to finished items. EPH

Burrowing Bonds: Crystal restrains and damages target. CPsi

Quintessence: You collapse a bit of time into a physical substance. EPH
5
Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage. EPH
6
Crystallize: Turn subject permanently to crystal. EPH

Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items. EPH
7
Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius. EPH
8
Astral Seed: You plant the seed of your rebirth from the Astral Plane. EPH
9
Genesis: You instigate a new demiplane on the Astral Plane. EPH

True Creation: As psionic major creation, except items are completely real. EPH
TELEPATH (TELEPATHY) DISCIPLINE POWERS
Level
Power Name Brief Description Source
1
Charm, Psionic: Makes one person your friend.
EPH

Mindlink: You forge a limited mental bond with another creature. EPH
2
Aversion: Subject has aversion you specify. EPH

Brain Lock: Subject cannot move or take any mental actions. EPH

Read Thougths: Detect surface thoughts of creatures in range. EPH

Suggestion, Psionic: Compels subject to follow stated course of action. EPH
3
Crisis of Breath: Disrupt subject’s breathing. EPH

Empathic Transfer, Hostile: Your touch transfers your hurt to another. EPH

False Sensory Input: Subject sees what isn’t there. EPH
4
Dominate, Psionic: Control target telepathically. EPH

Mindlink, Thieving: Borrow knowledge of a subject’s power. EPH

Modify Memory, Psionic: Changes 5 minutes of subject’s memories. EPH

Schism: Your partitioned mind can manifest lower level powers. EPH
5
Metaconcert: Mental concert of two or more increases the total power of the participants.
EPH

Mind Probe: You discover the subject’s secret thoughts. EPH
6
Mind Switch: You switch minds with another. EPH
7
Crisis of Life: Stop subject’s heart. EPH
8
Mind Seed: Subject slowly becomes you. EPH
9
Mind Switch, True: A permanent brain swap. EPH

Psychic Chirurgery: You repair psychic damage or impart knowledge of new powers. EPH