Prestige Classes

SHADOWCRAFTER

Shadowcrafters long ago mastered illusions and glamers. They specialize in forming their own reality out of nothingness. Sorcerers and wizards who specialize in illusions, particularly those who worship Shar, often find the shadowcrafter class attractive. Occasionally, even bards adopt this prestige class.

Hit Die: d4.

Requirements

To qualify to become a shadowcrafter, a character must fulfill all of the following criteria.

Feats: Greater Spell Focus (Illusion), Spell Focus (Illusion).

Skill: Disguise 4 ranks.

Spells: Able to cast any 3rd-level or higher spell with the illusion (shadow) descriptor.

Class Skills

The shadowcrafter's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Disguise (Cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 2 + Int modifier.


Table: The Shadowcrafter

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per day
1st +0 +0 +0 +2 Shadow mien +1 level of existing spellcasting class
2nd +1 +0 +0 +3 Enhanced shadow conjurations +10% +1 level of existing spellcasting class
3rd +1 +1 +1 +3 Enhanced shadow evocations +10% +1 level of existing spellcasting class
4th +2 +1 +1 +4 Shadow spell penetration +2 +1 level of existing spellcasting class
5th +2 +1 +1 +4 Resistance to illusions +1 level of existing spellcasting class
6th +3 +2 +2 +5 Enhanced shadow conjurations +20% +1 level of existing spellcasting class
7th +3 +2 +2 +5 Enhanced shadow evocations +20% +1 level of existing spellcasting class
8th +4 +2 +2 +6 Shadow spell penetration +4 +1 level of existing spellcasting class
9th +4 +3 +3 +6 No delusions +1 level of existing spellcasting class
10th +5 +3 +3 +7 Shadow self +1 level of existing spellcasting class
Class Features

All of the following are class features of the shadowcrafter prestige class.

Weapon and Armor Proficiency: Shadowcrafters gain no proficiency with any weapon or armor.

Spells per Day: At each shadowcrafter level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or rebuking undead, metamagic or item creation feats, and the like). If the character had more than one spellcasting class before becoming a shadowcrafter, the player must decide to which class to add each shadowcrafter level for the purpose of determining spells per day, spells known, and overall caster level.

Shadow Mien (Su): At 1st level, a shadowcrafter gains a +2 bonus on Disguise and Hide checks.

Enhanced Shadow Conjurations (Su): When a shadowcrafter reaches 2nd level, his shadow conjurations automatically intensify in strength by 10%. Hence, shadow conjuration is 30% as strong as the real thing instead of the standard 20%, and greater shadow conjuration is 70% as strong as the real thing instead of the standard 60%.

When he reaches 6th level, the strength of his shadow conjurations increases by an additional 10%, for a total increase of 20%. Hence, shadow conjuration is 40% as strong as the real thing, and greater shadow conjuration is 80% as strong.

Enhanced Shadow Evocations (Su): When a shadowcrafter reaches 3rd level, his shadow evocations intensify in strength by 10%. Hence, shadow evocation is 30% as strong as the real thing instead of the standard 20%, and greater shadow evocation is 70% as strong as the real thing instead of the standard 60%.

When he reaches 7th level, the strength of his shadow evocations increases by an additional 10%, for a total increase of 20%. Hence, shadow evocation is 40% as strong as the real thing, and greater shadow evocation is 80% as strong.

Shadow Spell Penetration (Ex): At 4th level, a shadowcrafter gains a +2 bonus on caster level checks for all of his illusion (shadow) spells. This bonus stacks with that provided by the Spell Penetration and Greater Spell Penetration feats. At 8th level, this bonus increases to +4.

Resistance to Illusions (Ex): At 5th level, a shadowcrafter gains a +2 bonus on saving throws against all illusion spells and effects.

No Delusions (Ex): At 9th level, a shadowcrafter has such complete mastery of illusion spells that he no longer needs to interact with them to merit a saving throw. If he can see or otherwise witness the illusory effect, he can attempt a save.

Shadow Self (Ex): At 10th level, a shadowcrafter has so attuned himself to shadows and illusions that he actually becomes a magical creature. He is forevermore a native outsider rather than a humanoid (or whatever creature type he previously was).

Additionally, he gains damage reduction 10/magic.