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Misterios y caminos
MIEDO A LA OSCURIDADAprendiz, Mente Umbral Nivel/Escuela: 3rd/Illusion (Mind-Affecting, Shadow) Gama: Medium (100 ft. + 10 ft./level) Blanco: One living creature Duración: Instantaneous Tirada de salvación: Will half Resistencia a hechizos: YesUna imagen sombría de tu enemigo aparece ante él y se extiende hacia él. Agárralo antes de desaparecer. You draw forth a twisted reflection of your foe from the Plane of Shadow. The image unerringly touches the subject, causing Wisdom damage equal to 1d6 points +1 point per four caster levels (maximum +5). A Will saving throw halves the Wisdom damage. ARMY OF SHADOWMaestro, Llamada de las Sombras Nivel/Escuela: 9th/Conjuration (Summoning) Gama: Close (25 ft. + 5 ft./2 levels) Efecto: One or more summoned creatures, no two of which are more than 30 ft. apart Duración: 1 minute/level (D) Tirada de salvación: None Resistencia a hechizos: NoLa realidad parece abrirse, revelando una grieta oscura. De la negrura, una sombra elemental emerge. La primera De muchos, está listo para servir. This mystery functions like the spell summon monster I, except as noted here. You can summon one elder, two greater, four Huge, or eight Large shadow elementals. FLECHA DEL CREPÚSCULOFundamental Nivel/Escuela: 1st/Evocation Gama: Medium (100 ft. + 10 ft./level) Efecto: Ray Duración: Instantaneous Tirada de salvación: None Resistencia a hechizos: NoUn rayo de sombra brota de tu mano, drenando vitalidad donde Golpea. You must succeed on a ranged touch attack to deal 2d4 points of nonlethal damage to the target. If you score a critical hit, triple the damage. AURA DE SOMBRAIniciado, Sombras elementales Nivel/Escuela: 4th/Abjuration [Cold] Gama: Touch Blanco: Creature touched Duración: 1 round/level (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)El ambiente se vuelve inmediatamente más cómodo a medida que Rodéate de un aura de sombra protectora. You protect the subject from low temperatures and cold energy with a thin layer of that energys shadowy reflection. This grants the subject immunity to normal extremes of temperature and absorbs cold damage from attacks and effects. When an aura of shade absorbs a total of 12 points of cold damage per caster level (maximum 120), it expires. For as long as the aura is active, the subjects weapon or natural weapon melee attacks deal an extra 1d6 points of cold damage. PERSPECTIVA DE FLEXIÓNAprendiz, Ojos de la Oscuridad Nivel/Escuela: 1st/Divination (Scrying) Gama: Personal Blanco: You Duración: 1 minute/level (D)Envías tu visión a través de las sombras y hacia los reflejos planos, alterando tu punto de vista. You view the world as though you were standing in a different spot, up to a maximum distance of 25 feet plus 5 feet per two caster levels. You cannot see through solid objects. You can, however, look around corners or over barriers, obtain a birds-eye view of your area, and the like. Essentially, you shift your perspective as though you were located at any spot in range to which you have line of effect. You can switch back and forth between your own eyes and your alternate viewpoint as a swift action. You can move your alternate perspective, as in the spell arcane eye. Its speed is only 10 feet per round, however, and every round of such movement decreases the mysterys duration by 1 minute (if you move the perspective in the last minute of the duration, you gain a few seconds of vision at the new position before the effect expires). VELA NEGRAFundamental Nivel/Escuela: 1st/Evocation [Light or Darkness] Gama: Touch Blanco: Object touched Duración: 1 round/level (D) Tirada de salvación: None Resistencia a hechizos: NoDibuja sobre la sombra extraplanar o destierra las sombras existentes para Deja entrar la luz. This mystery functions like the spell light or the spell darkness. Only one of these two effects is possible per use, and you must decide which effect is desired when casting. FUEGO NEGROAprendiz, Terreno oscuro Nivel/Escuela: 2nd/Evocation [Cold] Gama: Close (25 ft. + 5 ft./2 levels) Área: One 5-ft. square/level (S) Duración: 1 round/level (D) Tirada de salvación: Reflex negates; see text Resistencia a hechizos: YesAbres un conducto al Plano de Sombra, dibujando sus elementos en el mundo y encendiendo un fuego negro en el suelo. You create a shapeable shadowy curtain of black flame that covers the affected squares. The fire deals 1d6 points of cold damage per two caster levels to any creature standing in an affected square at the beginning of each of your turns until the effect ends. In addition, the flame deals damage to any creature entering or passing through an affected square. Black fire burns only a few feet tall, so a creature can avoid the effect of the mystery by jumping or flying over the area. REFORZARIniciado, Cuerpo y Alma Nivel/Escuela: 4th/Transmutation Gama: Touch Blanco: Creature touched Duración: 10 minutes/level or until discharged (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Al vincular la criatura tocada y el Plano de Sombra, Intercambia temporalmente algunos de sus rasgos por otros más potentes que pertenezcan a a las criaturas de ese reino sombrío. You grant the subject 5 temporary hit points for each of its Hit Dice (maximum 75). For the duration of the effect, the subjects shadow grows larger than normal, and its movements are very slightly uncoordinated with those of the subject. An observer can notice this characteristic by making a DC 20 Spot check. CARPET OF SHADOWAprendiz, Terreno oscuro Nivel/Escuela: 1st/Conjuration (Creation) Gama: Close (25 ft. + 5 ft./2 levels) Área: One 5-ft. square/level (S) Duración: 1 minute/level (D) Tirada de salvación: None Resistencia a hechizos: NoEl suelo se vuelve áspero y peligroso, el suelo real se superpone con el terreno irregular del Plano de Sombra. You cloak the ground with an uneven and hard to traverse surface. The terrain becomes difficult, meaning that each 5-foot square within the area costs double to move into. For instance, each light undergrowth square (normally costing 2 squares of movement to move into) now costs 4 squares of movement to move into. If you cast this mystery a second time on the same area (or a portion of the same area) while the first casting is still active, the second casting does not worsen the terrain further (although it would extend the duration of the effect on that area). CAUL OF SHADOWFundamental Nivel/Escuela: 1st/Abjuration Gama: Personal Blanco: You Duración: 1 minute/level (D)Un campo cambiante y arremolinado de sombras semisólidas y pequeñas grietas en el El aire se eleva a tu alrededor. Caul of shadow faintly darkens your form, but does not provide any bonuses on Hide checks or similar efforts. You gain a +1 deflection bonus to AC, with an additional +1 for every six caster levels (maximum bonus +4). OSCURIDAD APLASTANTEAprendiz, Terreno oscuro Nivel/Escuela: 3rd/Conjuration (Creation) Gama: Close (25 ft. + 5 ft./2 levels) Área: 20-ft.-radius emanation (D) Duración: 1 minute/level Tirada de salvación: Reflex negates; see text Resistencia a hechizos: YesLa sombra rezuma de los pisos, las paredes, incluso el aire, llenando el área con volutas de negrura retorcida. Criaturas dentro del área se cubren de estas sombras aferradas. Any creature within the area affected by this mystery, or that enters the area on its turn, must make a Reflex save or become immobilized (see page 140). Each round on its turn, an immobilized subject can attempt a new saving throw to end the condition. Because of the subjects condition, this save is a full-round action (but does not provoke attacks of opportunity). If an immobilized subject succeeds on its save, it still needs to save again at the start of its next turn in order to avoid succumbing to the darkness again. CONGRESO DE LAS SOMBRASAprendiz, Susurros de ébano Nivel/Escuela: 2nd/Divination [Mind-Affecting] Gama: 1 mile/level Blanco: One living creature whose exact location is known to you, or one living creature you know well whose approximate location (within 100 ft.) is known to you Duración: Instantaneous Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Miras hacia tu sombra y dices unas pocas palabras sabiendo que A cierta distancia, un sujeto los escucha y podría responder. You speak, and your words appear in the mind of a distant creature. The message can consist of up to five words, plus one additional word per caster level. It cannot deliver command words for magic items, or in any other respect function as anything but normal speech. If the subject is where you believe it to be, the message is delivered. The subject recognizes the identity of the sender of the message if it knows you. The creature can then reply, using the same number of words that you used. The message cannot cross planar boundaries. CONSUME ESENCIAMaestro, Muros de Ébano Nivel/Escuela: 9th/Necromancy [Death] Gama: Touch Blanco: One living creature Duración: Instantaneous, then 1 round/level (D); see text Tirada de salvación: Will negates Resistencia a hechizos: YesEstiras la mano y quitas la sombra de los sujetos, luego la envuelves dentro de la tuya. The target of this horrid mystery must succeed on a Will saving throw or die. If the creature succumbs to the mystery and dies, it immediately returns to life, gains the dark creature template, and is under your control. The creature remains in this state for 1 round per level, and then dies again. CORTINA DE SOMBRASIniciado, Velo de Sombras Nivel/Escuela: 5th/Transmutation Gama: Close (25 ft. + 5 ft./2 levels) Efecto: Shadowy wall whose area is up to one 10-ft. square/level (S) Duración: 1 minute/level (D) Tirada de salvación: None Resistencia a hechizos: NoCreas un muro de sombra gélida que bloquea la visión y destroza todos los que pasan por ella con frío. You create a wall of shadow that completely blocks line of sight. Any creature passing through the wall takes 1d6 points of cold damage per caster level (maximum 15d6). SOMBRAS DANZANTESAprendiz, Persianas y Nubes Nivel/Escuela: 3rd/Illusion (Glamer) Gama: Touch Blanco: One creature/5 levels Duración: 1 round/level (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Dibujas las sombras a tu alrededor o a otros sujetos, donde vacilar y cambiar, oscureciendo parcialmente la forma. You grant subjects concealment. If you cast this mystery on a single subject, the shadows are thicker, and the subject gains total concealment. The spell see invisibility and the mystery piercing sight do not negate these miss chances, but the spell true seeing and the mystery truth revealed do. AIRE O AGUA OSCURAIniciado, Sombras elementales Nivel/Escuela: 5th/Transmutation [Air or Water]Extendiendo la mano con la mente a la oscuridad unida a tu alma, Infundes sombra a la naturaleza y la obligas a hacer tu voluntad. This mystery functions like the spell control water or control winds. You decide which version to use at the time of casting. ALMA OSCURAMaestro, Corazón y Alma Nivel/Escuela: 7th/Enchantment (Compulsion) [Mind-Affecting] Gama: Personal Blanco: You Duración: 1 round/level Tirada de salvación: Will negates; see text Resistencia a hechizos: Yes; see textAbres la mente del sujeto al Plano de la Sombra, alterando su personalidad. You turn the dark energies from the Plane of Shadow upon another creature, compelling it to act in ways that it normally would not. While this effect is active, you can use a standard action to focus the shadow energies on one living creature within 30 feet that you select. The creature must succeed on a Will saving throw (DC 17 + your Cha modifier) or immediately make a melee attack against one target within its reach. ANOCHECER Y AMANECERAprendiz, Persianas y Nubes Nivel/Escuela: 1st/Evocation Gama: Close (25 ft. + 5 ft./2 levels) Área: 20-ft.-radius emanation centered on a point in space Duración: 10 minutes/level (D) Tirada de salvación: None Resistencia a hechizos: NoAl dibujar la sombra del Plano de Sombra, o desterrar las sombras de vuelta a él, controlas el nivel de iluminación en el área. You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally. HECHIZO DE ECOIniciado, Magia Negra Nivel/Escuela: 5th/Universal Gama: Close (25 ft. + 5 ft./2 levels) Efecto: Repeat a previously cast spell or mystery Duración: See text Tirada de salvación: See text Resistencia a hechizos: See textIncluso cuando retrocedes ante el hechizo de tus enemigos, metes la mano en el Plano de Sombra y atraer el reflejo espiritual de ese ortografía. Con una sonrisa, lo manifiestas en el mundo físico y lo lanzas se lo devolvió. You can echo a mystery or spell cast by anyone other than yourself, causing it to remanifest under your control. Both the caster and the effect must have been within echo spells range, and the entire casting must have occurred in the previous round. You choose the mystery or spells target, and make any other choices involved in casting it. You cast the mystery or spell using your mystery user level (use your Cha modifier to determine the mystery or spells DC; its duration, saves, and the like are as normal for that spell). You cannot echo a mystery or spell of a higher level than the highest-level mystery you can cast, and you can never echo a mystery or a spell of higher than 4th level. IMAGEN EFÍMERAMaestro, Metamorfosis Oscura Nivel/Escuela: 7th/Illusion (Shadow) Efecto: One shadow duplicate Duración: 1 minute/level (D) Tirada de salvación: None Resistencia a hechizos: NoSeparas tu propia sombra y la animas con extraplanar energías, creando un duplicado oscuro y nebuloso de ti mismo. This mystery functions like the spell project image, except as noted above. In addition, the image that you project has concealment unless it is in direct sunlight or within the area of a daylight spell. EPHEMERAL STORMMaestro, Aliento del Crepúsculo Nivel/Escuela: 9th/Evocation Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One living creature/2 levels, no two of which are more than 20 ft. apart Duración: Instantaneous Tirada de salvación: Fortitude partial Resistencia a hechizos: YesEl aire explota con zarcillos sombríos que cortan como cuchillas. Targets of ephemeral storm must make a Fortitude save or die. Those who succeed take 5d6 points of damage. VISIÓN LEJANAMaestro, Ojos del Cielo Nocturno Nivel/Escuela: 8th/Divination (Scrying) Gama: See text Efecto: Magical sensor Duración: 1 minute/level (D) Tirada de salvación: Will negates Resistencia a hechizos: YesAlteras tus percepciones para ver a través de cualquier sombra, en cualquier lugar. Far sight is similar to the spell greater scrying, with the modifications described here. This mystery allows you to see the subjects true essence, as with the truth revealed mystery. FINGIR LA VIDAIniciado, Reflejos oscuros Nivel/Escuela: 5th/Transmutation Gama: Medium (100 ft. + 10 ft./level) Blanco: One Small object per caster level; see text Duración: 1 round/level (D) Tirada de salvación: None Resistencia a hechizos: NoInfundes uno o más objetos pequeños con materia de sombra, causando para animarlos a sus órdenes. This mystery functions like the spell animate objects, but the items grow dark and warped, becoming more sharp-edged and appearing slightly worn or decayed for the duration of the effect. In addition, objects animated by this mystery benefit from concealment. LA CARNE FALLAAprendiz, Toque del crepúsculo Nivel/Escuela: 2nd/Necromancy Gama: Touch Blanco: Living creature touched Duración: Instantaneous Tirada de salvación: None Resistencia a hechizos: YesAbres a tu enemigo a la oscuridad, intercambiando sus atributos físicos para las habilidades más débiles que pertenecen a las criaturas de las sombras. You deal either 4 points of Strength damage, 4 points of Dexterity damage, or 2 points of Constitution damage to the subject; you choose which kind of ability damage when you cast the mystery. LA CARNE FALLA, MÁS GRANDEMaestro, Aliento del Crepúsculo Nivel/Escuela: 8th/Necromancy Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One living creature/level in a 20-ft.-radius spread Duración: Instantaneous Tirada de salvación: None Resistencia a hechizos: YesTus enemigos de repente encuentran sus cuerpos infundidos con materia sombría, debilitándolos en gran medida. This mystery functions like the mystery flesh fails, except that you can affect multiple subjects, and you deal either 6 points of Strength damage, 6 points of Dexterity damage, or 4 points of Constitution damage. You must deal the same kind of ability damage to all subjects. PARPADEOAprendiz, Susurros de ébano Nivel/Escuela: 3rd/Conjuration (Teleportation) Gama: Personal Blanco: You Duración: 1 round/level (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Te mueves a través de los conductos y caminos del Plano de la Sombra, manifestándose en múltiples lugares del mundo real. Once per round, as an immediate action, you can instantly transfer yourself from your current location to any other spot within a distance of 5 feet per two caster levels. You always arrive at exactly the spot desiredjust as with the spell dimension door. If you cast flicker in response to an attack against you, the strike has a 50% miss chance. FLOOD OF SHADOWIniciado, Magia Negra Nivel/Escuela: 6th/Abjuration Gama: Close (25 ft. + 5 ft./2 levels) Área: 20-ft.-radius spread Duración: 10 minutes/level (D) Tirada de salvación: None Resistencia a hechizos: See textUstedes inundan el área con extrañas energías del Plano de Sombra, deformando los efectos de la magia. A flood of mystical shadow-power renders casting more difficult. To cast most spells while in, or into, an area affected by flood of shadow, the caster must succeed on a Spellcraft check (DC 15 + spell level), or the spell is lost with no effect. Mysteries or any spells of the shadow subschool can be cast within or into the affected area without making the Spellcraft check. In addition, if a mystery or a spell of the shadow subschool originates in an area affected by flood of shadow, its variable numerical effect is increased by 50% (as if it was empowered), although its level does not increase. SOMBRAS ASESINASAprendiz, Ojos de la Oscuridad Nivel/Escuela: 3rd/Transmutation Gama: 30 ft. Efecto: Cone Duración: Instantaneous Tirada de salvación: Will half Resistencia a hechizos: YesTus ojos se vuelven negros y disparan un cono sombrío de castigo. Creatures within a cone of killing shadows take 1d8 points of damage per caster level (maximum 10d8), or half that amount on a successful Will save. LANGUIDEZIniciado, Cuerpo y Alma Nivel/Escuela: 5th/Enchantment (Compulsion) Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One creature or one creature/level, no two of which are more than 30 ft. apart; see text Duración: 1 round/2 levels (D) Tirada de salvación: Will negates Resistencia a hechizos: YesCanalizas la materia de las sombras hacia la sombra del sujeto, literalmente pesándolo bajo su peso. Languor functions like either the spell slow or the spell hold monster. You choose which version you want before the effect begins. If you choose hold monster, the mystery can affect only one subject. LA VIDA SE DESVANECEAprendiz, Toque del crepúsculo Nivel/Escuela: 1st/Necromancy Gama: Touch Blanco: Creature touched Duración: Instantaneous Tirada de salvación: Fortitude partial Resistencia a hechizos: YesUna ola de oscuridad se apodera del sujeto, minando su energía en el Plano de la Sombra. Your touch deals 1d6 points of nonlethal damage per caster level (maximum 5d6) and causes the subject to become fatigued for 1 round per caster level (a Fortitude save negates the fatigue). This mystery does not stack with itself, so a creature fatigued by one casting does not become exhausted by a second casting. LA VIDA SE DESVANECE, MÁS GRANDEMaestro, Aliento del Crepúsculo Nivel/Escuela: 7th/Necromancy Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One living creature/level in a 20-ft.-radius spread Duración: Instantaneous Tirada de salvación: Fortitude partial Resistencia a hechizos: YesSombras drenantes estallan alrededor de tus enemigos, canalizando su esencia y energía en el Plano de la Sombra. Your touch deals 1d6 points of nonlethal damage per caster level (maximum 20d6) and causes the subject to become exhausted for 1 round per caster level (a Fortitude save reduces the damage by half and decreases the exhaustion to fatigue). This mystery does not stack with itself, so a creature fatigued by saving against one casting does not become exhausted by saving against a second casting. NOCHE LÍQUIDAFundamental Nivel/Escuela: 1st/Conjuration (Creation) Gama: Touch Efecto: A small quantity of ink Duración: Instantaneous Tirada de salvación: None Resistencia a hechizos: NoLas sombras alrededor de tu mano parecen llorar, dejando un pequeño charco de lágrimas oscuras. You create a quantity of ink great enough for you to write approximately one page of text. It is not of sufficient quality to scribe spells. In darkness or shadowy illumination, the ink glows with red or yellow light that has the brightness of a candle. Water splashed on the ink causes it to wash away and cease glowing, but otherwise the ink continues to glow indefinitely. TONO FASCINANTEAprendiz, Mente Umbral Nivel/Escuela: 1st/Enchantment (Compulsion) [Mind-Affecting] Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One living creature Duración: 1 round Tirada de salvación: Will partial Resistencia a hechizos: YesLas sombras parpadean ante los ojos y en la mente del sujeto criatura, que de repente parece estar desorientada. Shadow flickers around the subject, distracting and dazing him. The subject can avoid the daze effect with a successful Will saving throw, but still takes a 1 penalty on attack rolls, checks, and saves. REFLEXIONES MÍSTICASFundamental Nivel/Escuela: 0/Divination Gama: Personal Blanco: You Duración: 1 round/level (D)Miras ligeramente en el Plano de Sombra y puedes ver la distorsión en un objeto sombra-yo causado por la presencia de la magia. This mystery functions like the spell detect magic, except as noted above. You can detect magic up to 30 feet away. PASS INTO SHADOWIniciado, Caminos de Ébano Nivel/Escuela: 5th/Conjuration (Teleportation) Gama: Touch Efecto: Creature touched, or up to eight willing creatures joining hands Duración: Instantaneous Tirada de salvación: Will negates Resistencia a hechizos: YesRompes los límites entre los mundos, abriendo un camino en el Plano de la Sombra. This mystery functions like the spell plane shift, except that your destination or origination must be the Plane of Shadow. VISIÓN PENETRANTEAprendiz, Ojos de la Oscuridad Nivel/Escuela: 2nd/Divination Gama: Personal Blanco: You Duración: 1 minute/level (D)Ves el reflejo de la sombra del mundo que te rodea, lo que te permite para penetrar en la oscuridad y en las obstrucciones místicas. You can see invisible and ethereal creatures and objects as with the see invisibility spell. In addition, you gain darkvision out to 60 feet. PRISIÓN DE LA NOCHEMaestro, Muros de Ébano Nivel/Escuela: 7th/Conjuration (Creation) Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One Huge or smaller creature Duración: 1 round/level (D) Tirada de salvación: Fortitude negates; see text Resistencia a hechizos: YesSolidificas la sombra extraplanar, creando una sólida prisión de oscuridad. This mystery immobilizes the subject in a prison of shadowstuff. This prison blocks both line of effect and line of sight to the creature inside it, and is impenetrable from the outside. The creature inside the prison takes 1d6 points of cold damage at the beginning of each round that it remains inside the prison. Once each round as a standard action, a creature caught in the prison can attempt a Fortitude saving throw against the spells original DC to break out of the prison. Success means that the creature can move out of the prison, and it fades to nothingness. Failure means that the creature takes 1d4 points of Constitution damage and remains trapped. REFLEXIONES DE LO QUE VENDRÁMaestro, Ojos del Cielo Nocturno Nivel/Escuela: 9th/Divination Gama: Personal Blanco: You Duración: 10 minutes/level or until dischargedUsando la mayor de las magias, miras a través del Plano de la Sombra de vuelta al Plano Material, y ver las sombras y los reflejos de hechos que aún no han ocurrido. This mystery grants you knowledge of what will occur (or at least what is likely to occur), granting you several benefits. You gain the uncanny dodge ability, a +10 insight bonus on initiative checks (you always get to act in a surprise round), and a +4 insight bonus to Armor Class. In addition, you can discharge the energy of this mystery as an immediate action to cause an attack to miss you that would otherwise have been successful. You can declare that you are using this ability after the result of the attack roll is known, but you must do so before damage is determined. Using this ability discharges and ends the mystery. You can also discharge the energy of this mystery as an immediate action to immediately reroll one failed saving throw. Using this ability discharges and ends the mystery. EVOCACIÓN DE SOMBRASIniciado, Reflejos oscuros Nivel/Escuela: 4th/Illusion (Shadow)This mystery functions like the spell shadow evocation, except as noted above. In addition, this mystery can mimic an evocation spell of lower than 5th level (rather than 6th). EVOCACIÓN EN LA SOMBRA, MAYORIniciado, Reflejos oscuros Nivel/Escuela: 6th/Illusion (Shadow)This mystery functions like the spell greater shadow evocation, except as noted above. In addition, this mystery can mimic an evocation spell of lower than 7th level (rather than 8th). CAPUCHA DE SOMBRAFundamental Nivel/Escuela: 0/Evocation Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One creature Duración: 1 round/level (D) Tirada de salvación: Will negates Resistencia a hechizos: NoSombras arremolinadas se manifiestan alrededor de la cabeza de tus enemigos. Swirling tendrils and bursts of mystic shadow distract the subject. It takes a 1 penalty on attack rolls and Dexteritybased checks. INVESTIDURA EN LA SOMBRAIniciado, Cuerpo y Alma Nivel/Escuela: 6th/Transmutation Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One creature Duración: 1 round/level (D) Tirada de salvación: Fortitude negates Resistencia a hechizos: YesDibujas la sombra de los sujetos hacia ti y la esculpes en una nueva forma. El sujeto se deforma al igual que lo hace su sombra. You infuse the subject with the power contained in its own shadow. This grants the creature resistance to cold 15, the evasion ability, and the ability to see in darkness (even magical darkness such as that created by the spell deeper darkness). PLAGA DE LAS SOMBRASMaestro, Llamada de las Sombras Nivel/Escuela: 8th/Conjuration (Creation) [Cold]This mystery functions like the spell incendiary cloud, except that it deals cold damage rather than fire damage. PIEL DE SOMBRAAprendiz, Persianas y Nubes Nivel/Escuela: 2nd/Abjuration Gama: Personal Blanco: You Duración: 1 round or less; see textLas sombras semisólidas se elevan y sirven como protectores, parpadeando a tu alrededor y absorber parte del daño que de otro modo podría haber recibido. You can cast this mystery as an immediate action. You gain damage reduction according to your caster level (see table below). This DR lasts until the beginning of your next turn.
SHADOW STORMIniciado, Sombras elementales Nivel/Escuela: 6th/Evocation [Electricity, Cold] Gama: Medium (100 ft. + 10 ft./level) Objetivos: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) Duración: Instantaneous Tirada de salvación: Reflex half Resistencia a hechizos: YesDe una repentina grieta en el Plano de la Sombra, comienza un viento frío para soplar. Torrentes de sombra se arquean, drenando la vida de los alrededores Criaturas. This mystery creates a blast of electricity and cold energy, much like some of the most fearsome weather found on the Plane of Shadow. The storm strikes one target initially, then arcs to other targets. The storm deals 1d6 points of damage per caster level (maximum 20d6). Half of this damage is electricity damage, and the other half is cold damage. After it strikes, the storm arcs (like the spell chain lightning) to a number of secondary targets equal to your caster level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did (round down). OLEADA DE SOMBRASMaestro, Corazón y Alma Nivel/Escuela: 9th/Enchantment (Compulsion) [Mind-Affecting] Gama: Close (25 ft. + 5 ft./2 levels) Blanco: Up to one living creature/level, no two of which are more than 30 ft. apart Duración: 1 round Tirada de salvación: Will negates Resistencia a hechizos: YesHaces que las almas cercanas caigan en picado oscuridad, dejando sus cuerpos vacíos vasijas que siguen tu voluntad. This mystery functions like the spell dominate monster, except as noted above. TIEMPO DE SOMBRAMaestro, Metamorfosis Oscura Nivel/Escuela: 9th/Transmutation Duración: 1d4+4 rounds (apparent time); see text for time stopThis mystery functions like the spell time stop, except as noted above. VISIÓN DE SOMBRAIniciado, Velo de Sombras Nivel/Escuela: 4th/Transmutation Gama: Medium (100 ft. + 10 ft./level) Blanco: One creature with an Intelligence of 3 or higher Duración: 1 round/level (D) Tirada de salvación: Will negates Resistencia a hechizos: YesLa visión de los sujetos se superpone a la Plano de Sombra, causándole Para ver imágenes parpadeantes, áreas de tinieblas, y otros Discrepancias visuales Con el mate- mundo rial. You impede the subjects vision and its ability to determine whats happening around it. The subject takes a 4 penalty on attack rolls, saves, ability checks, and skill checks. In addition, you have total concealment with respect to the subject (miss chance applies during each round of the duration). LAS SOMBRAS SE DESVANECENIniciar, desatar la sombra Nivel/Escuela: 4th/Abjuration Gama: Medium (100 ft. + 10 ft./level) Blanco: One creature or object; or 20-ft.-radius burst Duración: Instantaneous Tirada de salvación: None Resistencia a hechizos: NoLlegas a la sombra y atraes el reflejo de la actividad magia, fusionándola con esa magia y haciendo que se cancelen Uno al otro. This mystery functions like the spell dispel magic. LAS SOMBRAS SE DESVANECEN, MAYORIniciar, desatar la sombra Nivel/Escuela: 6th/AbjurationThis more potent version of the mystery shadows fade functions like the spell greater dispel magic. SOMBRAS NITIDASAprendiz, Capa de las Sombras Nivel/Escuela: 3rd/Abjuration Gama: Personal Blanco: You Duración: 1 minute/level (D)Te envuelves en afiladas espinas de oscuridad. A pesar de que son ingrávido y no hace nada que te lo impida, tus enemigos pronto descubren que no tienen tanta suerte. A creature striking you with its body or a handheld weapon takes 1d6 points of damage +1 point per caster level (maximum +15). A creature wielding a reach weapon, such as a longspear, is not subject to this damage if it attacks you. If the attacker has spell resistance, it applies to this effect (unless you used the mystery as a supernatural ability). Damage from sharp shadows is not considered magical for the purpose of overcoming damage reduction, and the effect is not considered a weapon for the purpose of spells such as align weapon or magic weapon. VISTA ECLIPSADAAprendiz, Capa de las Sombras Nivel/Escuela: 2nd/Illusion (Glamer) Gama: Personal Blanco: You Duración: 1 round/level (D)Te envuelves en la sombra y cambias la luz que te revelaría en el Plano de la Sombra. While this mystery is in effect, you can attempt Hide checks even while being observed, just as if you had cover or concealment for the purpose of this determination. VISIÓN OSCURECIDAFundamental Nivel/Escuela: 0/Illusion (Glamer) Gama: Touch Blanco: Creature touched Duración: 1 round/level (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Envuelves al sujeto y sus movimientos en sutiles cambios sombra. This mystery grants a +5 circumstance bonus on Hide checks, Sleight of Hand checks, and any other checks that involve concealing the subjects actions or gestures. TÍTERE DEL ALMAMaestro, Corazón y Alma Nivel/Escuela: 8th/Enchantment (Compulsion) [Mind-Affecting] Gama: Touch Blanco: One living creature touched Duración: 1 day/level (D) Tirada de salvación: Will negates Resistencia a hechizos: YesZarcillos de sombra se arrastran de tus dedos, a través del Plano de Sombra, y en el alma del sujeto a través de su propia sombra. Ahora controlas las acciones de la criatura como si fuera una marioneta. The control granted by soul puppet follows the same mechanics as the spell dominate monster. Anyone observing the subject with the spell true seeing, the mystery truth revealed, or a similar ability sees tendrils of darkness extending a few feet from the subject before fading into nothingness. Similarly, anyone observing you while using similar abilities notices tendrils extending from your fingers, also fading into nothing. SOMBRAS DE ACEROAprendiz, Capa de las Sombras Nivel/Escuela: 1st/Abjuration Gama: Personal Blanco: You Duración: 10 minutes/level (D)La oscuridad se aglutina alrededor de tu cuerpo, formando una sombra en forma de armadura y otra que parece un escudo. A pesar de que son tan ingrávidos como el aire, sabes que te protegerán tan bien como si estaban hechos de acero. Steel shadows grants you a +3 armor bonus and a +3 shield bonus to AC, but without weight, armor check penalty, arcane spell failure chance, or speed reduction. The effect is not a force effect, and attacks from incorporeal creatures ignore it. STEP INTO SHADOWIniciado, Caminos de Ébano Nivel/Escuela: 4th/Conjuration (Teleportation) Gama: Long (400 ft. + 40 ft./level) Blanco: You and touched objects or other touched willing creatures Duración: Instantaneous Tirada de salvación: None and Will negates (object) Resistencia a hechizos: No and Yes (object)Te transportas a través del Plano de la Sombra a cualquier lugar dentro del alcance. Tu sombra se extiende desde ti hasta llegar el destino elegido, pasando a través de objetos sólidos y moviéndose independientemente de la luz ambiental. Parece que caes en tu sombra en un extremo, y se eleva de ella en el otro. This mystery functions like the spell dimension door. INVOCAR SIRVIENTE UMBRÍOMaestro, Llamada de las Sombras Nivel/Escuela: 7th/Conjuration (Summoning) Gama: Close (25 ft. + 5 ft./2 levels) Efecto: One summoned creature Duración: 1 round/level (D) Tirada de salvación: None Resistencia a hechizos: NoInvocas a una criatura de sombra para que te sirva, llamándola a través de ella las barreras entre los mundos. This mystery functions like the spell summon monster I, except as noted here. You can summon one Huge, two Large, or four Medium or smaller shadow elementals. THOUGHTS OF SHADOWAprendiz, Mente Umbral Nivel/Escuela: 2nd/Transmutation Gama: Touch Blanco: Creature touched Duración: 1 minute/level (D) Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Abres la mente de los sujetos a la sombra y a las nuevas percepciones ofrece. You grant the subject a +4 enhancement bonus to Intelligence, Wisdom, or Charisma. You decide which ability you are enhancing when you cast the mystery, and you may not later alter your choice. TUMBA DE LA NOCHEMaestro, Muros de Ébano Nivel/Escuela: 8th/Conjuration (Creation)Destierras temporalmente a tu enemigo a las profundidades de las sombras. This mystery functions like the mystery prison of night, except that instead of taking Constitution damage upon failing a Fortitude saving throw to escape the prison, the creature gains one negative level. In addition, tomb of night deals 3d6 points of cold damage per round. VERDAD REVELADAMaestro, Ojos del Cielo Nocturno Nivel/Escuela: 7th/Divination Gama: Personal Blanco: You Duración: 1 minute/level (D); see textAl enfocarte en la sombra espiritual del mundo, puedes ver verdades ocultas. At its most basic, this mystery functions like the spell true seeing. You can also, by concentrating on a particular creature or object for 1 minute or more, gain additional information on that subject. However, because of the distortion between worlds and the twisting effect of shadows, any additional information gained in this manner might be false or misleading.
1 See what the subject did a number of minutes into the past equal to your caster level. The table below indicates what other mystical effects can be duplicated with truth revealed. Concentrating on a specific target requires a substantial amount of time, during which you can only take move actions, and cannot focus on any other target. At the end of this period, the target makes a saving throw against the DC of truth revealed to resist the detection effect. Spell resistance applies to this further detection effect as well. You may not attempt any one effect on the same target more than once per use of truth revealed. Remember that these effects are in addition to the basic knowledge granted by true seeing, which occurs instantly and reliably. CUERPO UMBRALMaestro, Metamorfosis Oscura Nivel/Escuela: 8th/Transmutation Gama: Personal Blanco: You Duración: 1 round/level (D)Te conviertes en un ser de sombra, en lugar de uno de sustancia. You gain the incorporeal subtype (see page 164) and all advantages and traits associated with it. MANO UMBRALFundamental Nivel/Escuela: 1st/Transmutation Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One unattended object weighing up to 5 lb./level Duración: 1 round/level (D) Tirada de salvación: Will negates (object) Resistencia a hechizos: NoApuntas con el dedo a un objeto distante, y las sombras parecen agarrarlo y tirar de él. This mystery functions like the spell mage hand, except you can manipulate heavier objects and magic items. Magic items are allowed a saving throw to negate the effect. You need not concentrate on the effect, but you must direct it with your thoughts once each round (a free action), or the effect ends. TOQUE UMBRÍOAprendiz, Toque del crepúsculo Nivel/Escuela: 3rd/Conjuration Gama: Touch Blanco: Creature or creatures touched Duración: 1 minute/level (D); see text Tirada de salvación: Fortitude partial; see text Resistencia a hechizos: YesLa oscuridad rodea tu mano, convirtiéndola en un arma mortal. Umbral touch infuses one of your hands with dark, shadowy energy, allowing you to make debilitating melee touch attacks. A successful strike deals 5d6 points of damage to a target, which must succeed on a Fortitude saving throw or also be slowed. While this mystery is active, you threaten an area as if you were armed and can make attacks of opportunity with your umbral touch. This mystery completely occupies one of your hands, as if you were holding an object in that hand. If you have another open hand, you can cast other mysteries or spells normally, even those with a range of touch, but you cannot deliver another touch mystery or touch spell and make an attack with umbral touch in the same round. This effect normally lasts for 1 minute per level, but each successful touch attack shortens the duration by 1 minute (allowing you to make one successful attack per level before the effect is discharged). DESENTRAÑAR DWEOMERIniciar, desatar la sombra Nivel/Escuela: 4th/Abjuration Gama: Close (25 ft. + 5 ft./2 levels) Blanco: Up to one creature/level, all within 30 ft. of each other Duración: Instantaneous Tirada de salvación: See text Resistencia a hechizos: NoAbres un conducto al Plano de Sombra, lixiviando la energía manteniendo un efecto mágico continuo. This mystery functions like the spell break enchantment. REVELARIniciado, Velo de Sombras Nivel/Escuela: 6th/Divination Gama: Touch Blanco: Creature touched Duración: Instantaneous Tirada de salvación: Will negates (harmless) Resistencia a hechizos: Yes (harmless)Alcanzando la sombra de la criatura, captas las sombras de las cosas nocivas que lo afectan y lo arrancan. This mystery immediately ends any of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, immobilized, insanity, nauseated, sickened, stunned, and poisoned. In addition, it negates the effects of the mysteries mesmerizing shade, shadow hood, and shadow between, and cancels curses as the spell remove curse. VOICE OF SHADOWAprendiz, Susurros de ébano Nivel/Escuela: 1st/Enchantment (Compulsion) [Language-Dependent, Mind-Affecting] or Necromancy; see text Gama: Close (25 ft. + 5 ft./2 levels) Blanco: One creature Duración: 1 round Tirada de salvación: Will negates Resistencia a hechizos: YesAl hablar a través de un conducto a través del Plano de la Sombra, entregas Un mensaje de mando. This mystery functions like the spell command. A second function is a necromancy effect. Undead and constructs that fail their saving throws against this effect are dazed for 1 round. You can only use one version of this mystery in a single casting. VOYAGE INTO SHADOWIniciado, Caminos de Ébano Nivel/Escuela: 6th/Illusion (Shadow) Gama: Touch Objetivos: Up to one touched creature/level Duración: 1 hour/level (D) Tirada de salvación: Will negates Resistencia a hechizos: YesTú y otras criaturas que toques entraréis en el Plano de las Sombras un breve tramo, usándolo como medio para cruzar grandes distancias en el Plano material. This mystery functions like the spell shadow walk, except as noted here. Your movement rate on the Plane of Shadow is double that described by the spell. Further, upon reaching your destination, you can attempt a DC 30 Knowledge (the planes) check; success indicates that you appear exactly where you wish, rather than being shunted to a nearby space as per the spell. You need not leave the Plane of Shadow once you enter it, and this mystery can be used on the Plane of Shadow to travel rapidly. HECHIZO DE DISTORSIÓNIniciado, Magia Negra Nivel/Escuela: 4th/Abjuration Gama: Close (25 ft. + 5 ft./2 levels) Blanco: A spell or mystery cast by someone else Duración: Instantaneous Tirada de salvación: Will negates; see text Resistencia a hechizos: NoTe acercas con energías sombrías, desterrando tu hechizos o misterio enemigos en el Plano de las Sombras mientras sustituyéndolo por su oscuro reflejo. You can cast this mystery as an immediate action to warp another casters spell or mystery. In this case, warp spell must be used at the moment of the other casters casting. To be successful, you must beat the other caster on an opposed caster level check (1d20 + caster level). If you do not, you have failed to take control of his spell or mystery, and it manifests normally. If you succeed on the opposed check, the other casters mystery or spell is countered, as if you had used the counterspell action successfully, and you gain one additional use of an apprentice-path mystery that you know. You can keep this additional use until a later turn (requiring a standard action to activate), but it must be used within 1 hour or it is lost. You can also combine the activation of the additional spell or mystery with the immediate action required for the warp spell mystery itself, allowing you to cast the apprentice-path mystery out of turn. OJOS ABIERTOSFundamental Nivel/Escuela: 1st/Divination Gama: Personal Blanco: You Duración: 10 minutes/level (D)Te cubres los ojos con un filtro de sombra que canaliza y Mejora la luz entrante. You gain low-light vision, enabling you to see twice as far as a human in starlight, moonlight, torchlight, shadowy illumination, and similar conditions of poor illumination. If you already have low-light vision, these effects stack, enabling you to see four times as far as a human in poor illumination. |