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Poderes psiónicos


Tormento


PSION/WILDER POWERS

4º nivel

Mente de Aguasnegras: Aquellos que intentan contactarlo telepáticamente están incapacitados.

PODERES DEL GUERRERO PSÍQUICO

3º nivel

Nacido en el agua: Gana el subtipo acuático y una velocidad de nado.

TIMONEL
Clairsentience
Nivel: Seer 2
Monitor: Auditory
Tiempo de manifestación: 1 standard action
Gama: Personal
Blanco: You
Duración: 1 hour/level (D)
Puntos de poder: 3

When you manifest this power, you become more in tune with the ship around you. There is a sudden muting of all the normal shipboard noises in your vicinity when it is activated, as though the ship were suddenly holding its breath.

You are in communion with the ship, understanding the nuances of its condition. Under your direction, the ships speed increases by 10 feet/round. In addition, you gain a bonus equal to one half your manifester level (round down) when making Profession (sailor) checks while aboard the ship on which you manifested the power. This can be used even if you do not actually have ranks in the skill.

Aumentar: You can augment this power in one of three ways:

  • 1. Por cada 2 puntos de poder adicionales gastados, ganas un Bonificación igual a la mitad de tu nivel de manifestador por otro habilidad de su elección: Equilibrio, Trepar, Artesanía (carpintería), o usar cuerda. Esta bonificación solo se aplica mientras estás en el barco en el que Ustedes manifestaron el poder.
  • 2. Por cada 4 puntos de potencia adicionales gastados, la velocidad del barco aumenta en otros 10 pies/ronda.
  • 3. Puedes gastar 4 puntos de poder adicionales para ganar temblor mientras está a bordo del barco, lo que le permite Detecta la presencia de todas las criaturas a menos de 30 pies de ti que estén en contacto con el buque.

TIMONEL, VERDADERO
Clairsentience
Nivel: Seer 6
Monitor: Auditory
Tiempo de manifestación: 1 standard action
Gama: Personal
Blanco: You
Duración: 1 hour/level (D)
Puntos de poder: 11

As helmsman, save that your understanding and communion with the ship has reached truly unearthly levels. At this level of understanding, your mind merges with the nascent sentience of the ships spirit, allowing you to form a powerful gestalt understanding with it.

At any point, you can redirect your senses to any part of the ship as though you were manifesting the clairvoyant sense power, though the point of viewing can move up to 30 feet per round and you gain the benefit of the specialized shipboard tremorsense (see helmsman) through that manifestation. Moreover, you gain the ability to speak with the ship itself. The ships personality contains elements of all the people who have captained it in its existence, so that a ship with an esteemed military past will seem to be very orderly and precise in its thoughts, while a ship that has seen generations of pirate captains is likely to be more rapacious and violence seeking.

The ship can relate its entire history, though its understanding of things outside of itself will tend to be somewhat incompleteit can relate what the hazards of sailing into a given harbor were like, but it cant necessarily tell you what the shore-folk called that harbor.

Aumentar: As helmsman.

NACIDO EN EL AGUA
Psychometabolism
Nivel: Egoist 3, psychic warrior 3
Monitor: Visual, olfactory, auditory; see text
Tiempo de manifestación: 1 standard action
Gama: Personal
Blanco: You
Duración: 1 hour/level (D)
Puntos de poder: 5

Con el olor del mar y el sonido de las olas que corren, Tu cuerpo se adapta perfectamente a las condiciones acuáticas ambiente, volviéndose ligeramente pegajoso al tacto.

You gain the aquatic subtype and a swim speed equal to your base land speed. In this form you are perfectly amphibious, capable of breathing air or water equally.

Aumentar: By spending an additional 2 power points, you can adapt your body to survive even in the terrible lightless depths of the ocean trenches, becoming immune to the pressure damage. This does not, however, grant you the ability to see in those depths.

MENTE DE AGUAS NEGRAS
Telepathy [Mind-Affecting]
Nivel: Psion/wilder 4
Monitor: Visual
Tiempo de manifestación: 1 standard action
Gama: Personal
Blanco: You
Duración: 1 min./level (D)
Puntos de poder: 7

You surround your mind in mental patterns inspired by the blackwaters of the ocean depths, confusing and distressing those who try to telepathically contact your mind. Anyone who attempts to manifest a telepathic power that targets you must make a Will save (DC equal to this powers DC). Those who fail the Will save suddenly find themselves trapped in what seems to be a smothering, lightless place of unimaginable pressure and bitter cold. Such targets are dazed, shaken, and blinded for 2d6 rounds.

This power does not actually protect from telepathic intrusion; rather, it is an attack triggered in response to a telepathic intrusion by another. You might still be affected by the attackers power, even if the attacker is in turn affected by yours. The only clue that you have activated this power is the momentary darkening of your eyes, which turn a deep black hue, like the seas abyssal depths.

Aumentar: For every 2 additional power points you spend, you gain a +1 bonus on saving throws to resist any powers that trigger the blackwater mind.