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Poderes psiónicos


Tormenta de arena


PSION/WILDER POWERS

2º nivel

Cimitarra psíquica: Crea cimitarra de la mente que ataca a los enemigos.

6º nivel

Ubicación inconstante: Realiza movimientos rápidos e instantáneos en combate.

PODERES DEL GUERRERO PSÍQUICO

6º nivel

Ubicación inconstante: Realiza movimientos rápidos e instantáneos en combate.

CIMITARRA PSÍQUICA
Psychometabolism
Nivel: Psion/wilder 2
Monitor: Visual; see text
Tiempo de manifestación: 1 standard action
Gama:Medium (100 ft. + 10 ft./level)
Efecto: One psychic blade
Duración: 1 min./level (D)
Tirada de salvación: None
Resistencia de potencia: No
Puntos de poder: 3

Una cimitarra espectral y brillante con forma de tu psíquico se materializa y se mueve como desees, lo que te permite ataca a los enemigos o entrega poderes táctiles de bajo nivel a un distancia.

Upon manifesting the power, you lose 2 Intelligence points that return when the power ends (even if it is negated), but not if the scimitar is destroyed. In this latter case, treat the lost Intelligence points as ability damage.

You can use a psychic scimitar to attack enemies at a distance. Attacks with a psychic scimitar are melee touch attacks that deal 1d6 points of damage. Since the blade is immaterial, your Strength modifier does not apply to the damage even if you wield the blade in your hand. If you wield the scimitar in your hand, you are treated as proficient even if you ordinarily lack proficiency with the scimitar. Other creatures cannot wield a psychic scimitar.

The power gives you a +2 bonus on your melee touch attack roll, and attacking with a psychic scimitar counts normally as an attack. A psychic scimitar always strikes from your direction. The blade cannot flank targets as a creature can. The blade is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and a base AC of 22.

Your Intelligence modifier applies to the blades AC as if it were the scimitars Dexterity modifier. A psychic scimitar has 4 hit points. Alternatively, any power of 4th level or lower with a range of touch that you manifest can be delivered if you make a successful attack with a psychic scimitar. After it delivers a power, or if the blade goes beyond the power range or goes out of your sight, the blade returns to you and hovers there until given further direction.

Aumentar: For every 2 additional power points you spend, your psychic scimitar deals an extra 1 point of damage.

UBICACIÓN INCONSTANTE
Psychoportation (Teleportation)
Nivel: Psion/wilder 6, psychic warrior 6,
Monitor: Visual; see text
Tiempo de manifestación: 1 standard action
Gama: Personal
Blanco: You
Duración: 1 minute
Puntos de poder: 11

You transport yourself around the battlefield, making it hard for your enemies to pin you down.

At the beginning of your turn, as a swift action, you can teleport yourself to any other space to which you have line of sight, so long as that space is no farther than you could move in normal move action. (A swift action is a type of free action that you can take only once per round, on your turn). You can bring along objects as long as their weight doesnt exceed your maximum load.

This transport is instantaneous and does not provoke attacks of opportunity. Once you teleport, you can take your actions for the round normally. You do not have to adjust your location each round, but the duration counts down just the same.

Aumentar: For every additional power point you spend, the duration of this power is extended for 1 round.