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HazañasHazañas de las Razas del Dragón
HAZAÑAS DE LA SECCIÓN PRINCIPALACELERA METAMAGIA [General]You can apply a selected metamagic feat to your spells more quickly than normal. Prerrequisitos: Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st-level spells. Beneficio: Choose a metamagic feat you know. You can apply the selected metamagic feat to any spontaneously cast spell without increasing the casting time. Normal:Without this feat, metamagic spells with a normal casting time of 1 standard action take a full-round action for spontaneous casters. Metamagic spells with a casting time of longer than 1 standard action take spontaneous casters an extra full- round action to cast. Especial: You can gain Accelerate Metamagic multiple times. Its effects do not stack. Each time you take the feat, it applies to a new metamagic feat. ALIENTO DE DRAGÓN [General]You can use your breath weapon as often as a normal dragon. Prerrequisitos:Half-dragon, 6 HD, breath weapon. Beneficio: You can use your breath weapon every 1d4 rounds. Normal: A half-dragons breath weapon can only be used once per day. COLA DE DRAGÓN [General]Your draconic ancestry manifests as a muscular tail you can use in combat. Prerrequisitos: Dragonblood subtype, 1st level only. Beneficio: You have a tail that you can use to make a secondary natural attack in combat. This attack deals bludgeoning damage according to your size, as shown on the table below.
If you already have a tail slap attack when you take this feat, use the value from the table or your existing damage value, whichever is greater. Especial: Unlike most feats, this feat must be taken at 1st level, during character creation. ENTRENADOR DE DRAGONES [General]Your draconic nature gives you special insight into training dragons and draconic creatures. Prerrequisitos: Dragonblood subtype, Handle Animal 4 ranks, Speak Language (Draconic). Beneficio: You can use your Handle Animal skill to handle and train dragons with Intelligence scores of 6 or lower as if they were animals. You can also handle, train, and rear animals with the draconic template as if they were animals (rather than magical beasts). Even with this feat, dragons cant be reared with the Handle Animal skill. Normal:Without this feat, only animals and magical beasts with Intelligence scores of 1 or 2 can be handled and trained with the Handle Animal skill, and using Handle Animal on a magical beast is done with a 4 penalty on the check. ALAS DE DRAGÓN [General]Your draconic ancestry manifests as a pair of wings that aid your jumps and allow you to glide. Prerrequisitos: Dragonblood subtype, 1st level only. Beneficio: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks. In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability. Even if your maneuverability improves, you cant hover while gliding. You cant glide while carrying a medium or heavy load. If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of the fall. Especial: Unlike most feats, this feat must be taken at 1st level, during character creation.460 A kobold with the Dragonwrought feat can take this feat at 3rd level. DRAGONWROUGHT [General]You were born a dragonwrought kobold, proof of your races innate connection to dragons. Prerrequisitos: Kobold, 1st level only. Beneficio: You are a dragon wrought kobold. Your type is dragon rather than humanoid, and you lose the dragonblood subtype. You retain all your other subtypes and your kobold racial traits. Your scales become tinted with a color that matches that of your draconic heritage. As a dragon, you are immune to magic sleep and paralysis effects. You have darkvision out to 60 feet and low-light vision. You gain a +2 racial bonus on the skill indicated for your draconic heritage on the table below. Especial: Unlike most feats, this feat must be taken at 1st level, during character creation. Having this feat allows you to take the Dragon Wings feat at 3rd level. TRAMPERO EXTRAORDINARIO [General]You are an expert at constructing mechanical traps. Prerrequisito: Craft (trapmaking) 9 ranks. Beneficio:When you determine the cost of raw materials and the time required to create a mechanical trap, reduce the base price by 25%. Especial: A kobold who selects this feat can instead reduce the base price by 50% for determining raw materials and time required to create a mechanical trap. ALAS DE PESO PESADO [General]Your superior strength allows you to fly while heavily burdened. Prerrequisitos: Str 15, Reinforced Wings, wings and a glide or fly speed. Beneficio: You can fly with heavy armor or a heavy load. Your speed is still reduced by encumbrance due to armor or total weight. Normal: Flying creatures cant fly in heavy armor or carrying a heavy load. ALAS DE DRAGÓN MEJORADAS [General]Your draconic wings now grant you flight. Prerrequisitos: Dragonblood subtype, Dragon Wings, 6 HD. Beneficio: You can fly at a speed of 30 feet (average maneuverability). You cant fly while carrying a medium or heavy load or while fatigued or exhausted. You can safely fly for a number of consecutive rounds equal to your Constitution modifier (minimum 1 round). You can exert yourself to fly for up to twice as long, but then youre fatigued at the end of the flight. You are likewise fatigued after spending a total of more than 10 minutes per day flying. Because you can glide before, after, and between rounds of actual flight, you can remain aloft for extended periods, even if you can only use flight for 1 round at a time without becoming fatigued. When you reach 12 HD, you have enough stamina and prowess to fly for longer periods. You can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running. You can make a dive attack. A dive attack works like a charge, but you must fly a minimum of 30 feet and descend at least 10 feet. You can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. You can use the run action while flying, provided you fly in a straight line. RESISTENCIA KOBOLD [General]Thanks to your races determination, you are capable of amazing feats of strength and stamina. Prerrequisito: Kobold. Beneficio: You gain a +4 bonus on all Strength and Constitution ability checks, but not on Strength- or Constitution-based skill checks. You also gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Fortitude saves made to avoid nonlethal damage from hot or cold environments, Fortitude saves made to resist damage from suffocation, and grapple checks made to escape a grapple or pin. Also, you can sleep in medium armor without becoming fatigued. Normal: A character without this feat who sleeps in medium armor is automatically fatigued the next day. Especial: A kobold who would gain Endurance as a bonus feat can choose Kobold Endurance in its place. Kobold Endurance counts as the Endurance feat for the purpose of meeting a prerequisite for a feat, prestige class, or special ability. ATAQUE ENEMIGO KOBOLD [General]You are more effective in combat against your racial enemies. Prerrequisito: Kobold. Beneficio:When you hit a dwarf, fey, or gnome with a melee attack, you deal an extra 1d6 points of damage if you flank the creature, or if it is flat-footed. Creatures immune to extra damage from critical hits or sneak attacks are not subject to this extra damage. Any creature with concealment is immune to this extra damage. Especial: A kobold fighter can select Kobold Foe Strike as one of his fighter bonus feats. METAMAGIA PRÁCTICA [General]You can apply a selected metamagic feat to your spells more easily. Prerrequisitos: Dragonblood subtype, Spellcraft 8 ranks, any metamagic feat, ability to spontaneously cast 3rd-level spells.461 Beneficio: Choose a metamagic feat you know. When applying the chosen metamagic feat to a spontaneously cast spell, the spell uses a spell slot one level lower than normal for the applied metamagic feat, to a minimum of one level higher than a spells normal level. For example, if you select Practical Metamagic (Empower Spell), you can apply the Empower Spell feat to any spell by using a spell slot one level higher rather than two. Especial: You can gain Practical Metamagic multiple times. Its effects do not stack. Each time you take the feat, it applies to a new metamagic feat. ALAS REFORZADAS [General]You have strengthened the muscles of your wings. Prerrequisitos: Str 13, wings and a glide or fly speed. Beneficio: You can fly in medium armor or with a medium load. Your speed is still reduced by encumbrance due to armor or total weight. Normal: Flying creatures cant fly in medium or heavy armor or when carrying a medium or heavy load. LANZADOR DE CONJUROS VERSÁTIL [General]You can use two lower-level spell slots to cast a spell one level higher. Prerrequisito: Ability to spontaneously cast spells. Beneficio: You can use two spell slots of the same level to cast a spell you know that is one level higher. For example, a sorcerer with this feat can expend two 2nd- level spell slots to cast any 3rd-level spell he knows. WYRMGRAFTER [CREACIÓN DE OBJETOS]You can apply draconic grafts to other living creatures or to yourself. Prerrequisitos:Heal 10 ranks, Knowledge (arcana) 5 ranks. Beneficio: You can create draconic grafts and apply them to other living creatures or to yourself. Creating a draconic graft takes one day for each 1,000 gp in its price. To create a graft, you must spend 1/25 of the grafts price in XP and use up raw materials costing half this price. Draconic grafts are described beginning on page 126. HAZAÑAS DE CANALIZACIÓN DE LA RESPIRACIÓNEXHALACIÓN ENREDANTE [RESPIRACIÓN]You can use your breath weapon to create an entangling mesh of energy. Prerrequisitos: Dragonblood subtype, breath weapon. Beneficio:Cuando usas tu arma de aliento, puedes elige enredar a todas las criaturas en su área en lugar de produciendo su efecto normal. Tu arma de aliento inflige solo la mitad de su daño normal; Sin embargo, cualquier criatura que reciba daño de tu aliento El arma se enreda y toma 1d6 puntos adicionales de daño, del mismo tipo de energía que normalmente inflige tu arma de aliento, cada ronda al comienzo de tu turno. Este efecto dura 1d4 rondas. If your breath weapon doesnt deal energy damage, creatures damaged by the initial breath are still entangled but dont take additional damage on later rounds. BARRERA EXHALADA [ALIENTO]You can use your breath weapon to create a wall of energy. Prerrequisitos: Dragonblood subtype, breath weapon. Beneficio:Cuando usas tu arma de aliento, puedes Elija crear un plano vertical de 10 pies por 10 pies de energía en lugar de producir su efecto normal. Las paredes opacas cerca del punto final comienzan en cualquier esquina de su espacio y se extiende en línea recta por 10 pies o hasta Entra en contacto con una superficie sólida. La pared dura 1d4 rondas. Any creature passing through the wall takes damage equal to that normally dealt by your breath weapon. If you create the wall so that it appears where creatures are, each creature takes damage as if passing through the wall. Either way, a successful Reflex save (DC 10 + 1/2 your HD + your Con modifier) halves this damage. If your breath weapon doesnt deal energy damage, the wall deals fire damage. If your breath weapon doesnt deal damage, the wall deals 2d6 points of fire damage. INMUNIDAD EXHALADA [ALIENTO]You can use your breath weapon to grant a willing creature immunity to energy. Prerrequisitos: Dragonblood subtype, breath weapon. Beneficio:When you use your breath weapon, instead of producing its normal effect, you can choose to grant one willing creature adjacent to you immunity to the energy type of your breath weapon. If your breath weapon doesnt deal energy damage, this feat grants immunity to fire. This immunity lasts for 1d4 rounds. You cant use this feat on yourself. EXHALACIÓN EXTRA [RESPIRACIÓN]You can use your breath weapon one more time per day than normal. Prerrequisitos: Dragonblood subtype, breath weapon with limited uses per day. Beneficio: You can use your breath weapon one additional time per day. The interval you must wait between breaths is 1d4 rounds. Especial: You can gain this feat multiple times. Each time you take it, you can breathe one additional time per day. INHALACIÓN FURIOSA [ALIENTO]While raging, you can use your breath weapon to deal energy damage with your bite attacks.462 Prerrequisitos: Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon. Beneficio:When you enter a rage or frenzy, you can channel one use of your breath weapon inward to add energy damage to your bite attacks. Activating this ability is a free action; the effect lasts until your rage ends or until you use your breath weapon again. While this feat is in effect, your bite attacks deal an extra 2d6 points of energy damage, matching the energy type of your breath weapon. If your breath weapon doesnt deal energy damage, this damage is fire damage. Hazañas draconicasGRACIA ARCANA DRACÓNICA [DRACÓNICA]You can convert some of your arcane spell energy into a saving throw bonus. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: As an immediate action (see page 122), you can give up an arcane spell slot to gain a bonus on all saving throws until the start of your next turn. The bonus equals the level of the spell slot used. You can declare that you are using this ability after you have rolled a save, but youmust do so before the DM reveals whether the saving throw succeeded or failed. ALIENTO DRACÓNICO [DRACÓNICO]You can convert some of your arcane spell energy into a breath weapon. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: As a standard action, you can convert an arcane spell slot into a breath weapon. The breath weapon is a 30-foot cone (cold or fire) or a 60- foot line (acid or electricity) that deals 2d6 points of damage per level of the spell slot you expended to create the effect. Any creature in the area can make a Reflex save (DC 10 + level of the spell used + your Cha modifier) for half damage. This is a supernatural ability. Especial: If the breath weapon of your draconic forebears does not deal acid, cold, electricity, or fire damage, you choose from among the four energy types mentioned above. GARRA DRACÓNICA [DRACÓNICA]You develop natural weapons like those of your draconic ancestors. Prerrequisito: Draconic Heritage, sorcerer level 1st. Beneficio: You gain a claw attack. You can make a natural attack with two claws, dealing damage based on your size as if you were truly a dragon (Small 1d4, Medium 1d6, Large 1d8). In any round when you cast a spell with a casting time of 1 standard action, you can make a single claw attack at your full attack bonus as a swift action (see page 122) against an opponent you threaten. VUELO DRACÓNICO [DRACÓNICO]The secret of draconic flight has been revealed to you, granting you the ability to fly occasionally. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: After you cast an arcane spell with a casting time of 1 standard action, you gain a fly speed equal to 10 feet per level of the spell you just cast for the remainder of your turn. HERENCIA DRACÓNICA [DRACÓNICA]You have a greater connection with your draconic bloodline than others of your kind. Prerrequisito: Sorcerer level 1st. Beneficio: You gain the dragonblood subtype. Choose one kind of dragon from the list in the accompanying table. This is your draconic heritage, which can only be changed by undergoing the Rite of Draconic Affinity (see page 59). Half-dragons must choose the same dragon kind as their dragon parent. When you declare your draconic heritage, you gain the skill indicated on the table as a sorcerer class skill. In addition, you gain a bonus equal to the number of draconic feats you have on saving throws against magic sleep and paralysis effects, as well as on saves against spells and abilities with a descriptor that matches the corresponding entry in the accompanying table.
*Solo un personaje Sangre de Dragón puede seleccionar esta herencia dracónica. Especial:Con el permiso de tus mensajes directos, puedes elegir un herencia dracónica asociada con un tipo de dragón no que se encuentra en el Manual de Monstruos. Consulte a continuación para obtener más detalles. Herencia dracónica para todos los dragones verdaderos The table above provides the benefits of the Draconic Heritage feat for all the kinds of true dragons published in D&D products to date. Many of the draconic bloodlines listed on the table dont grant a bonus on saves against effects of a particular energy type. Instead, you gain a bonus on saves against spells and abilities associated with the effect (such as force for the Tarterian dragon) or subschool (such as compulsion for the chaos dragon) that matches the entry on the table, as well as the normal bonus provided by the feat against magic sleep and paralysis effects. Especial: A character who chooses yu lung as his draconic heritage can, when he selects another draconic feat, choose to change his draconic heritage to any other lung dragon (chiang lung, li lung, lung wang, pan lung, shen lung, tien it can only be changed by undergoing the Rite of Draconic Affinity (see page 59).464 LEGADO DRACÓNICO [DRACÓNICO]You have realized greater arcane power through your draconic heritage. Prerrequisitos: Any four draconic feats. Beneficio: Based on your draconic heritage, add the spells noted on the accompanying table to your list of spells known. Each spell is added at the spell level where a spellcaster normally gains it unless otherwise indicated. Especial:With your DMs permission, you can choose a draconic legacy associated with a kind of dragon not found in the Monster Manual. See the table above for details. PERSUASIÓN DRACÓNICA [DRACÓNICA]Your arcane talents lend you a great deal of allure. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: After you cast an arcane spell, you gain a bonus equal to 1-1/2 times the spells level on your next Bluff, Intimidate, or Perform check. The check must be made before the end of the next round. PODER DRACÓNICO [DRACÓNICO]You have greater power when manipulating the energies of your heritage. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: Your caster level increases by one, and you add 1 to the save DC of all arcane spells with the descriptor or subschool associated with your draconic heritage. Especial: This feat works in conjunction with the Energy Substitution feat (Complete Arcane, page 79) as long as the substituted energy matches the energy type associated with your draconic heritage. PRESENCIA DRACÓNICA [DRACÓNICA]When you use your magic, your mere presence can terrify those around you. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio:Whenever you cast an arcane spell, opponents within 10 feet of and with fewer Hit Dice than you become shaken for a number of rounds equal to the level of the spell you cast. A Will save (DC 10 + level of the spell cast + your Cha modifier) negates the effect. A successful save indicates that the opponent is immune to your draconic presence for 24 hours. This ability does not affect creatures with an Intelligence of 3 or lower or creatures that are already shaken, nor does it have any effect on dragons. RESISTENCIA DRACÓNICA [DRACÓNICA]Your bloodline hardens your body against effects related to the nature of your progenitor. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: You gain resistance to the energy type associated with your draconic heritage equal to three times the number of draconic feats you have, including draconic feats you take after gaining this feat. Especial: This feat grants no benefit to a character whose draconic heritage is not associated with an energy type, such as a sorcerer with pan lung heritage. PIEL DRACÓNICA [DRACÓNICA]Your skin takes on a sheen, luster, and hardness related to your draconic ancestor. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio: Your natural armor bonus increases by 1. DUREZA DRACÓNICA [DRACÓNICA]Your draconic nature reinforces your body as you embrace your heritage. Prerrequisitos: Draconic Heritage, sorcerer level 1st. Beneficio:When you take this feat, you gain 2 hit points for each draconic feat you have, including this one. Whenever you take a new draconic feat, you gain 2 more hit points. HAZAÑAS TÁCTICASENSAYO DE HECHIZOS [TÁCTICO]Casting the same spell several times in a row or at the same target enables you to perfect it. Prerrequisito: Caster level 1st. Beneficio: The Spell Rehearsal feat enables the use of three tactical maneuvers. You can only apply one maneuver at a time to a single spell. Persistencia: Para usar esta maniobra, debe lanzar un conjuro dos o más veces seguidas, y el conjuro debe ser uno que permite a las criaturas u objetos afectados una tirada de salvación. Puedes realizar una acción de movimiento después de lanzar el hechizo una vez antes de lanzarlo de nuevo, pero no puedes tomar ningún otro Acciones estándar entre fundiciones sucesivas. On the second and subsequent times you cast the spell, you add a cumulative +1 to the spells save DC. If you cast any other spell after starting to use this feat or take any other standard action, the persistence chain breaks and you must begin anew. Segmentación refinada: Para usar esta maniobra, debe lanzar un hechizo específico dos o más veces seguidas, y el hechizo Debe ser uno que requiera una tirada de ataque para afectar a un objetivo. Puedes realizar una acción de movimiento después de lanzar el hechizo una vez antes de lanzarlo de nuevo, pero no puedes tomar ningún otro Acciones estándar entre fundiciones sucesivas. On the second and subsequent times you cast the spell at the same target, you gain a cumulative +2 enhancement bonus on the attack roll to deliver the spell. If you cast any spell that does not require an attack roll or take any other standard action, the refined targeting chain breaks and you must begin anew. Segmentación persistente: Para usar esta maniobra, debe lanzar un hechizo específico dos o más veces seguidas, y el hechizo debe ser uno que permita a un objetivo aplicar resistencia a hechizos a el efecto. Puedes realizar una acción de movimiento después de lanzar el hechizo una vez antes de lanzarlo de nuevo, pero no puedes tomar ningún otro Acciones estándar entre fundiciones sucesivas. On the second and subsequent times you cast the spell at the same target, you gain a +2 bonus on caster level checks to overcome the targets spell resistance. If you cast any other spell or take any other standard action, the persistent targeting chain breaks and you must begin anew. Especial: This benefit applies to spells you know or have prepared as well as spells cast from items such as wands and scrolls. EXPERTO EN ALAS [TÁCTICO]You can use your wings to create a variety of effects. Prerrequisitos: Flyby Attack, wings and a glide or fly speed. Beneficio: The Wing Expert feat enables the use of three tactical maneuvers. Buffet de alitas: Para utilizar esta maniobra, debe cargar un oponente. En la ronda después de la carga, puedes agitar tus alas de una manera que distraiga mientras realiza un ataque cuerpo a cuerpo o Ataques contra el mismo oponente que has cargado. Si ese oponente falla una salvación de Reflejos CD 20, obtienes un +2 bonificación por tu turno en tus tiradas de ataque cuerpo a cuerpo contra el oponente distraído. No puedes volver a hacer un buffet de alitas hasta después de hacer otro cargo. Defensa de ala: Para utilizar esta maniobra, debe haber tomado la acción de defensa total. En la ronda después de hacerlo, si no usas tus alas para volar, puedes agitar tus alas de tal manera que ganes Ocultación para la ronda. Ventilador de ala: To use this maneuver, you must have used at least one move action in the previous round to fly or glide at least 30 feet. As a full-round action in the next round, you can use your wings to produce an effect identical to a gust of wind spell with a range of 30 feet. Using this maneuver makes you fatigued. You cannot use this maneuver if you are exhausted. HAZAÑAS DE LA BARRA LATERALRESERVORIO DRACONIC [General]You can cast your Draconic Rite of Passage spell-like ability more often than normal. Prerrequisito: Kobold, must have completed the Draconic Rite of Passage, 3 HD. Beneficio: You can cast your 1st-level sorcerer spell-like ability gained from Draconic Rite of Passage 3/day. A kobold must complete the Searching for the Dragon meditation in order to recharge their spell-like ability, but does not have to increase the 15 minute duration for the additional castings. Normal: The spell-like ability gained from Draconic Rite of Passage can only be cast 1/day. |