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Hazañas



Razas de hazañas de piedra

Hazañas generales Prerrequisito Beneficio
Sentido de la Tierra Con 13, Wis 13 Detecta criaturas en un radio de 20 pies que están tocando el suelo
Adepto de la Tierra Sentido de la Tierra +1 bonificación en las tiradas de daño si tú y tu enemigo tocan el suelo
Maestro de la Tierra Adepto de la Tierra, Sentido de la Tierra +1 bonificación en las tiradas de ataque si tú y tu enemigo tocan el suelo
Hechizo de tierra Sentido de la tierra, Hechizo de intensificación Hechizo aumentado tratado como nivel más alto y nivel más alto del lanzador
Furia de piedra Earth Sense, habilidad de rabia Obtienes +1 a la armadura natural mientras te enfureces
Dominio de armadura excepcional1, 2 Habilidad de armadura del tipo apropiado Domina con armaduras exóticas específicas
Dominio del escudo excepcional1 Habilidad con escudos, bonificación de ataque base +1 Gana competencia con un escudo exótico específico
Aguijar1 Cha 13, bonificación de ataque base +1 Haz que el enemigo realice ataques cuerpo a cuerpo solo contra ti.
Optimización de armadura pesada1 Habilidad de armadura (pesada), bonificación de ataque base +4 Reduce la penalización de comprobación de armadura en 1 y aumenta la bonificación de armadura en 1.
Mayor optimización de la armadura pesada1 Habilidad de armadura (pesada), Optimización de armadura pesada, bonificación de ataque base +8 Reduce la penalización de comprobación de armadura en 2 y aumenta la bonificación de armadura en 1.
Se ha mejorado la familiaridad con las armas.1 Bonificación de ataque base +1 Las armas raciales son marciales, no exóticas
Retroceso1 Carrera de toro, ataque de poder, tamaño grande o más grande mejorados. Empuja a los enemigos hacia atrás con tus golpes
Guerrero de la montaña1 Supervivencia 5 rangos, bonificación de ataque base +3 Obtienes +1 bonificación en el daño cuerpo a cuerpo, +1 en los ataques a distancia con terreno más alto, bonificación de negación de oponentes y +2 de bonificación en las comprobaciones de equilibrio en pendientes.
Carrera de toros desenfrenada Carrera de toro mejorada, tamaño grande o más grande, característica de clase de rabia Derriba al enemigo boca abajo como parte de una furiosa embestida alcista
Rabia temeraria Con 13, habilidad de ira Recibe 2 penalizaciones adicionales a AC, obtiene +2 adicionales a Str y Con mientras estás furioso
Lanzamiento de rocas Str 19, talla grande o más grande Lanza piedras como una lata gigante
Lanzamiento de rocas mejorado Str 23, Rock Hurling, tamaño Grande o más grande Lanza piedras más lejos y con mayor precisión
Aliado de Lanzamiento Lanzamiento de rocas Arroja a un amigo a otra casilla
Arrojar al enemigo Lanzamiento de rocas Lanza a un enemigo al que estás agarrando
Fundición blindada Concentración 5 rangos, Lanzamiento de combate, Dominio del escudo No hay ataques de oportunidad cuando lanzas hechizos con un escudo listo
Manifestación blindada Concentración 5 rangos, Manifestación de combate, Dominio del escudo No hay ataques de oportunidad cuando manifiestas poderes con un escudo listo
Concentración constante Concentración: 8 rangos Toma siempre 10 en las comprobaciones de concentración
Montañero constante Goliat, o Sube 8 rangos y Salta 8 rangos Toma siempre 10 en las pruebas de Ascenso y Salto
Lucha en túneles1 Bonificación de ataque base +1 No hay penalización en los ataques o en el AC al apretar
Espalda de piedra1 Dominio del escudo, lucha en túneles Evite los flancos cuando una pared protege un lado
Cabalgar por túneles1 Combate montado, lucha en túneles Tú y tu montura no sois penalización por ataques o por CA al apretar
Hazañas raciales Prerrequisito Beneficio
Saberes ancestrales Enano, Sabio 15 Hacer pruebas de conocimiento no entrenadas y usar el modificador de sabiduría
Marcaje auspicioso Goliat Obtienes +2 de bonificación en las pruebas de Carisma contra Goliats y en las pruebas de estabilización de retiradas.
Marcas de los Beatos Goliat, marca auspiciosa Elige la mayor de las dos tiradas de salvación
Marcas del cazador Goliat, marca auspiciosa Elija la mayor de dos comprobaciones de iniciativa
Marcas de los Reyes Magos Goliat, marca auspiciosa Elija la más alta de dos comprobaciones de nivel de rueda
Marcas del Hacedor Goliat, marca auspiciosa Elige la más alta de dos pruebas de habilidad
Marcas del Guerrero Goliat, marca auspiciosa Elige la mayor de dos tiradas de ataque
Curtido en la batalla Enano, bonificación de ataque base +4 Obtienes una bonificación de +4 en las partidas guardadas contra el miedo, +2 de bonificación en la iniciativa
Amigo de la madriguera Gnomo, Cha 13 Obtiene una bonificación de +2 en las pruebas de empatía de Handle Animal y salvaje con animales excavadores
Prestigio del clan Enano, Cha 13 Obtienes +4 de bonificación en las pruebas de Carisma contra miembros del mismo clan
Dominio de la armadura enana1 Enano, Habilidad de armadura (pesado) Domina las armaduras exóticas de los enanos
Puño de Tierra1 Enano, gnomo o goliat, Sentido de la tierra, Golpe desarmado mejorado Los ataques desarmados son tratados como hierro frío mientras tocas tierra firme
Silencio extra Gnomo susurrante Usa la habilidad de silencio racial 3/día + bonificación de Cha
Asesino de enemigos gnomos Gnomo Obtiene +2 de bonificación en las tiradas de daño de arma contra kobolds y goblinoids.
Litodermos pesados Goliat La armadura natural aumenta en 1
Sonrisa de Moradins Enano Obtiene una bonificación de +2 en todas las pruebas de habilidad basadas en Cha
Embaucador natural Gnomo, Cha 13 Obtiene un hechizo de ilusión de nivel 1 como habilidad similar a un hechizo
Visión penetrante Gnomo Obtienes +4 de bonificación en las partidas guardadas para no creer en las ilusiones
Golpe silenciador Habilidad de ataque furtivo, gnomo susurrante Silencia al objetivo de tu ataque furtivo
Lucha contra titanes1 Esquivar, bonificación de esquivar racial contra gigantes Aplica una bonificación de esquiva racial a la CA al esquivar oponentes más grandes.
Conocimiento trivial Gnomo, Int 13 Elija la mayor de dos pruebas de conocimiento de Conocimiento o de conocimiento bárdico
Hazañas de la música bárdica Prerrequisito Beneficio
Canción encantadora Realiza (cualquier) 5 rangos, Enfoque de hechizos (encantamiento), música de bardo Gasta música de bardo para aumentar el nivel del lanzador de hechizos de encantamiento y CD en 1
Inspirar poder con hechizos Realiza (cualquier) 8 rangos, música bárdica La nueva canción aumenta el nivel del lanzador de los aliados en 1
Canción metamágica Dos hazañas metamágicas cualesquiera, música bárdica Gasta música bárdica para aplicar metamagia a los hechizos
Canción engañosa Realiza (cualquier) 5 rangos, Enfoque de hechizos (Ilusión), música bárdica Gasta música de bardo para aumentar el nivel del lanzador de hechizos de ilusión y CD en 1
Hazañas divinas Prerrequisito Beneficio
Resguardo de la Tierra Sentido de la Tierra, capacidad de reprender a las criaturas terrestres Gasta el intento de reprimenda para aumentar tu armadura natural en 2
Reducción de daño divino Sentido de la Tierra, Custodia de la Tierra Gasta reprimenda intento de obtener reducción de daño 2/adamantina
Escudo de hechizos divino Habilidad para reprender a las criaturas terrestres, bonificación racial en las partidas guardadas contra hechizos Gasta intento de reprimenda para otorgar +2 de bonificación en las partidas guardadas contra hechizos a tus aliados
Perfora la oscuridad Habilidad para convertir a los muertos vivientes, visión oscura Intenta pasar el turno para duplicar el alcance de la visión oscura
Raíces de la montaña Capacidad para reprender a las criaturas terrestres, rasgo racial de estabilidad Gasta la reprimenda, intenta hacerte inamovible
Hazañas de creación de objetos Prerrequisito Beneficio
Círculo de runas artesanal Nivel de lanzador 5º Crear círculos de runas
Hazañas psiónicas Prerrequisito Beneficio
Visión profunda Visión oscura La visión oscura aumenta mientras se enfoca
Blindaje deflectivo Optimización de armadura pesada Protege contra ataques táctiles mientras se concentra
Poder de la Tierra Sentido de la Tierra Paga 1 punto de poder menos para manifestar poder mientras estás parado sobre piedra o tierra
Escudo enfocado Habilidad con escudos +1 para proteger la bonificación mientras estás concentrado
Invertir armadura Hábil con la armadura Gasta concentración para aumentar la bonificación de armadura en 3
Energizar armadura Invertir armadura La energía psíquica te otorga 10 de resistencia contra el próximo ataque de energía
Estilo de arma Prerrequisito Beneficio
Pico de hacha Habilidad de armadura (pesada), Enfoque de arma (púas de armadura) Realiza un ataque secundario con púas de armadura con un ataque completo
Hacha blindada Habilidad con escudos, Lucha con dos armas, Enfoque de armas (hacha de guerra enana, hacha de mano) Conserva la bonificación de escudo de los broqueles al realizar un ataque completo con hacha de guerra y hacha de mano.
Navaja de hechizos Concentración 5 rangos, Lanzamiento de combate, Dominio de armas exóticas (navaja rápida de gnomo), Lucha con dos armas Realiza un ataque con la mano izquierda con navaja rápida al lanzar un hechizo de ataque táctil
Dardo de tortuga Dominio de armadura excepcional (placa de batalla o placa de montaña), Dominio de escudo excepcional (escudo extremo) o Dominio del escudo de torre, Enfoque de arma (espada corta) No provoques ataques de oportunidad para moverte de ninguna criatura a la que ataques con tu espada corta en la misma ronda
Hazañas salvajes Prerrequisito Beneficio
Forma de piedra Con 13, característica de clase de forma salvaje Forma salvaje en forma pétrea
Potente forma salvaje Rasgo racial de construcción poderosa, habilidad de forma salvaje Conserva una construcción poderosa mientras tiene una forma salvaje

1 Un luchador puede seleccionar esta proeza como una de sus proezas de bonificación de luchador.

2 Puedes obtener esta proeza varias veces. Sus efectos no se acumulan. Cada vez que consigues la proeza, se aplica a un nuevo tipo de armadura exótica.

HAZAÑAS DE LA SECCIÓN PRINCIPAL

SABERES ANCESTRALES [RACIALES]

You have a strong connection to the ancestors of your clan, giving you understanding and knowledge beyond the mortal realms.

Prerrequisitos: Dwarf, Wis 15.

Beneficio: You can make any Knowledge check untrained, even if the DC is higher than 10. In addition, you can use your Wisdom modifier for any Knowledge check in place of your Intelligence modifier.

Normal: A character can only make untrained Knowledge checks if the DC is 10 or lower, and Knowledge skills are Intelligence-based.

MARCAJE AUSPICIOSO [RACIAL]

Goliaths place great stock in how the mottled variations in skin pigmentation herald events in that goliaths future. Your skin patterns indicate that fate has marked you for greatness, and the patterns shift slowly to take new forms.

Prerrequisito: Goliath.

Beneficio: Goliaths who can see your skin pattern are subconsciously affected by it. You gain a +2 bonus on all Charisma-based skill checks when dealing with other goliaths. In addition, you can reroll any stabilization check once per turn.

PICO DE HACHA [ESTILO]

You have mastered the art of fighting in spiked armor while wielding a greataxe. You blend greataxe blows and armor spike attacks into one constant, deadly attack form.

Prerrequisitos: Proficiency with armor spikes, proficiency with greataxe, Armor Proficiency (heavy), Weapon Focus (armor spikes).

Beneficio:When you make a full attack with your greataxe, you can make an additional attack with your armor spikes at a 5 penalty. You can only add 1/2 your Strength modifier to the damage from this extra attack, as if it were an attack with an off- hand weapon.

CURTIDO EN LA BATALLA [RACIAL]

Your extensive battle experience has left you incredibly calm and composed, even in the heat of battle.

Prerrequisitos: Dwarf, base attack bonus +4.

Beneficio: You receive a +4 bonus on saving throws against fear effects. You also gain a +2 bonus on initiative checks.

AMIGO DE LA MADRIGUERA [RACIAL]

Your natural rapport with burrowing mammals improves.

Prerrequisitos: Gnome, Cha 13.

Beneficio: You gain a +2 bonus on Handle Animal checks and wild empathy checks involving burrowing mammals. If you have the spell-like ability to speak with burrowing mammals, you can use this ability one extra time per day per point of Charisma bonus.

Normal: Gnomes can normally use speak with animals to converse with burrowing animals only once per day.

PRESTIGIO DEL CLAN [RACIAL]

Your actions have brought you some measure of fame and respect from your clan, whether from battle prowess or years of service to the clan.

Prerrequisitos: Dwarf, Cha 13.

Beneficio: Your prestigious actions grant you a +4 bonus on all Charisma-based skill checks when dealing with other members of your clan. The clan must be specified when the feat is taken, and it cannot be changed.

Especial: This feat is applicable to one clan only, typically the one with which the character is affiliated. It cannot be taken more than once.

CREAR CÍRCULO DE RUNAS [CREACIÓN DE OBJETOS]

You can create rune circles, stationary magic items that hold a variety of spells and effects.

Prerrequisito: Caster level 5th.

Beneficio: You can create a rune circle whose prerequisites you meet. Creating a rune circle takes one day for each 1,000 gp in its price. To create a rune circle, you must spend 1/25 of the items price in XP and use up raw materials costing one-half of this price.

You can also mend a broken rune circle if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place. Some rune circles incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the items base price.

VISIÓN PROFUNDA [PSIÓNICA]

Your mental focus helps you see farther with darkvision.

Prerrequisito: Darkvision.

Beneficio:While you are psionically focused, your natural darkvision range increases by 30 feet.

Especial: This feat affects only darkvision permanently gained from a creatures race, type, or class, not from impermanent effects such as the darkvision spell or goggles of night.451

ARMADURA DEFLECTORA [PSIÓNICA]

Your armor shields you from touch attacks as well as regular blows.

Prerrequisito:Heavy Armor Optimization.

Beneficio:While you are psionically focused and wearing heavy armor, the AC bonus from your armor (including any enhancement bonuses) applies against touch attacks as well as regular attacks.

REDUCCIÓN DE DAÑO DIVINO [DIVINO]

You can channel energy to give yourself a small amount of protection from weapons.

Prerrequisitos: Con 13, Wis 13, Earth Sense, Earths Warding, ability to rebuke earth creatures.

Beneficio: As a standard action, you can spend one of your rebuke earth creatures attempts to give yourself damage reduction 2/adamantine. This benefit lasts for a number of rounds equal to your character level. You must be touching the ground to use this feat.

ESCUDO DE HECHIZOS DIVINO [DIVINO]

You can channel energy to help your allies resist spells and spell-like effects.

Prerrequisitos: Ability to rebuke earth creatures, racial bonus on saves against spells.

Beneficio: As a standard action, you can spend one of your rebuke earth creatures attempts to grant all allies within 30 feet a +2 sacred bonus on saving throws against spells and spell-like effects. This bonus lasts for a number of rounds equal to your character level. You must be touching the ground to use this feat.

COMPETENCIA EN ARMADURA ENANA [RACIAL]

You are familiar with exotic armor of dwarven manufacture and understand how to use it properly.

Prerrequisitos: Dwarf, Armor Proficiency (heavy).

Beneficio: You are proficient with battle plate, interlocking plate, interlocking scale, and mountain plate, and you take no armor nonproficiency penalties when you wear any of these types of exotic armor. (See Chapter 7 for descriptions of these armor types).

Normal: A character who wears exotic armor with which she is not proficient takes its armor check penalty on attack rolls and on all Strength- and Dexterity-based skill checks.

Especial: A fighter may select Dwarven Armor Proficiency as one of her fighter bonus feats (see page 38 of the Players Handbook).

ADEPTO DE LA TIERRA [GENERAL]

You are in tune with the ground at your feet, making you more dangerous in the shifting conditions of combat.

Prerrequisitos: Con 13, Wis 13, Earth Sense.

Beneficio: You gain a +1 bonus on weapon damage rolls if both you and your foe are touching the ground.

PUÑO DE TIERRA [RACIAL]

Your bond with the earth and martial training has imbued your fists with the qualities of cold iron.

Prerrequisitos: Dwarf, gnome, or goliath, Con 13, Wis 13, Earth Sense, Improved Unarmed Strike.

Beneficio: As long as you are touching the ground, your unarmed attacks are treated as cold iron weapons for the purpose of dealing damage to creatures with damage reduction.

Especial: A fightermay select Earth Fist as one of his fighter bonus feats (see page 38 of the Players Handbook).

MAESTRO DE LA TIERRA [GENERAL]

You are in tune with the ground at your feet, helping you anticipate your opponents movements in combat.

Prerrequisitos: Con 13, Wis 13, Earth Adept, Earth Sense.

Beneficio: You gain a +1 bonus on attack rolls if both you and your foe are touching the ground.

PODER DE LA TIERRA [PSIÓNICO]

You draw psionic energy from raw stone.

Prerrequisitos: Con 13, Wis 13, Earth Sense.

Beneficio: As long as you are psionically focused and standing on stone or unworked earth (including normal soil), you can pull psychic energy from the earth when you manifest a power. When you manifest a power in this way, you pay 1 less power point than you normally would. The use of this feat cannot reduce a powers cost below 1 power point.

You cannot use this ability when you expend your psionic focus to enhance the same power in a different manner. For example, if you have the Maximize Power feat, you cannot expend your focus to maximize a power and also reduce the cost of that same power.

SENTIDO DE LA TIERRA [GENERAL]

You are in tune with the earth beneath you.

Prerrequisitos: Con 13, Wis 13.

Beneficio: As long as you are touching the ground, you can take a move action to sense the number of creatures within 20 feet that are also touching the ground and the direction to each one. You cannot pinpoint the location of any creature with this feat.

Especial: Creatures with the air or aquatic subtype may not select this feat.

HECHIZO DE TIERRA [GENERAL]

You draw magical power from the earth beneath your feet.

Prerrequisitos: Con 13, Wis 13, Earth Sense, Heighten Spell.452

Beneficio: As long as you are standing on stone or unworked earth (including normal soil), you can use the Heighten Spell feat to added effect.

If you cast a spell using a spell slot one level higher than the spells actual level, the spell is treated as a spell of two levels higher and your effective caster level is increased by one. If you use a spell slot two levels higher, the spell is treated as three levels higher and your effective caster level is increased by two, and so on.

You cannot gain the benefit of this feat when casting a spell with the air, fire, or water descriptor.

PROTECCIÓN DE LA TIERRA [DIVINO]

You can channel energy to infuse your skin with the strength of the earth.

Prerrequisitos: Con 13, Wis 13, Earth Sense, ability to rebuke earth creatures.

Beneficio: As a standard action, spend one of your rebuke earth creatures attempts to increase your natural armor bonus by 2. This increase lasts for a number of minutes equal to your Constitution bonus.

Especial: You must be touching the ground to use this feat.

CANCIÓN ENCANTADORA [MÚSICA BÁRDICA]

You can channel the power of your bardic music to temporarily increase the power of your enchantment spells.

Prerrequisitos: Perform (any one) 5 ranks, Spell Focus (enchantment), bardic music.

Beneficio: As you cast a spell of the enchantment school, you may spend one daily use of your bardic music ability to increase the caster level and saving throw DC of that spell by 1. These bonuses stack with those provided by other feats, such as Spell Focus.

ENERGIZAR ARMADURA [PSIÓNICO]

You can charge your armor with psionic energy, making it resistant to energy damage.

Prerrequisito: Proficiency with armor worn, Invest Armor.

Beneficio: You can expend your psionic focus to infuse your armor with psychic energy. This gives you resistance 10 against the next attack or effect with an energy descriptor that affects you. Using this feat is an immediate action (it can be used on another creatures turn) in reaction to being affected by a spell, effect, or attack that inflicts energy damage. Activating this feat does not provoke attacks of opportunity.

COMPETENCIA CON ARMADURA EXCEPCIONAL [GENERAL]

Choose a type of exotic armor, such as mammoth leather or tumblers breastplate. You understand how to wear that type of exotic armor properly.

Prerrequisitos: Armor Proficiency of the appropriate sort (for example, you must have Armor Proficiency [light] to take Exotic Armor Proficiency [mammoth leather]).

Beneficio: You are proficient with a specific type of exotic armor and take no armor nonproficiency penalties when you wear it (see Table 72: Armor and Shields, page 158).

Normal: A character who is wearing armor with which she is not proficient applies its armor check penalty on attack rolls and on all Strength- and Dexterity-based ability checks and skill checks.

Especial: You can gain this feat multiple times. Each time you take the feat, it applies to a new type of exotic armor. A fighter may select Exotic Armor Proficiency as one of his fighter bonus feats (see page 38 of the Players Handbook). Note: This feat originally appeared in the FORGOTTEN REALMS game supplement Underdark. This version of the feat supersedes the previous version.

DOMINIO DE ESCUDOS EXCEPCIONALES [GENERAL]

Choose an exotic shield, such as a gauntlet shield or battle cloak. You are proficient with that type of exotic shield.

Prerrequisitos: Shield Proficiency, base attack bonus +1.

Beneficio: You are proficient with a specific type of exotic shield and take no shield nonproficiency penalties when you wear it (see Table 72: Armor and Shields, page 158).

Normal: A character who is using a shield with which she is not proficient applies its armor check penalty on attack rolls and on all Strength- and Dexterity-based ability checks and skill checks.

Especial: As a variant rule, the DM can allow fighters to choose one free Exotic Shield Proficiency feat instead of the Tower Shield Proficiency feat they receive at 1st level. A fighter may select Exotic Shield Proficiency as one of her fighter bonus feats (see page 38 of the Players Handbook).

SILENCIO EXTRA [RACIAL]

You can generate a field of silence more often than other whisper gnomes can.

Prerrequisito:Whisper gnome.

Beneficio: You can use your racial silence spell-like ability a number of times per day equal to 3 + your Charisma bonus.

Normal: A whisper gnome can normally use his silence spell-like ability once per day.

Especial: You can take this feat more than once. Each time you take it after the first, you gain three additional uses of your silence ability per day.

ALIADO DE FLING [GENERAL]

You can launch your comrades into the air as if they were thrown weapons.

Prerrequisitos: Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio: You can pick up an ally at least one size category smaller than you and throw him toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. You make a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square you designate.

If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the Players Handbook. If the ally lands in a square that is occupied, she lands prone in that square. In any case, the ally doesnt provoke attacks of opportunity for this movement.

Allies one size category smaller than you have a range increment of 5 feet, while allies two size categories or more smaller than you have a range increment of 15 feet. If you have the Improved Rock Hurling feat or the racial ability to throw rocks, the range increments improve to 20 feet and 40 feet respectively. Goliaths are treated as Large creatures for the purpose of this feat, allowing them to fling Medium allies with a range increment of 5 feet and Small or smaller allies with a range increment of 15 feet.

You must be strong enough to lift the ally over your head (the allys weight cannot exceed your characters maximum load) to throw her. See page 162 of the Players Handbook for more information on carrying capacity and maximum load.

ARROJAR AL ENEMIGO [GENERAL]

When youre wrestling a foe, you can lift him into the air and hurl him.

Prerrequisitos: Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio:Cuando estás agarrando a un enemigo, puedes lanzarlo enemigo lejos de ti con una prueba de agarre exitosa. Arrojar al enemigo requiere una acción estándar. Por cada 5 puntos en los que tu control de garfio supere a tu los enemigos se jacan de agarre o se jacan de Escape Artist, puedes lanzar ese enemigo 10 pies. Tu enemigo aterriza boca abajo en la casilla que designes.

You cant throw a foe farther than you could throw an ally (as described in the Fling Ally feat). You must be strong enough to lift an enemy over your head (the enemys weight cannot exceed your characters maximum load) to throw him. See page 162 of the Players Handbook for more information on carrying capacity and maximum load.

The enemy does not provoke attacks of opportunity for this movement.

ESCUDO ENFOCADO [PSIÓNICO]

Your mental focus makes you more adept at using your shield.

Prerrequisito: Shield Proficiency.

Beneficio:While you are psionically focused and holding a ready shield with which you are proficient, the AC bonus provided by your shield increases by 1.

GNOMO ENEMIGO ASESINO [RACIAL]

Your battle techniques against your racial foes improve.

Prerrequisito: Gnome.

Beneficio: You gain a +2 racial bonus on weapon damage rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).

AGUIJÓN [GENERAL]

You are skilled at inducing opponents to attack you.

Prerrequisitos: Cha 13, base attack bonus +1.

Beneficio: As a move action, you may goad an opponent that threatens you, has line of sight to you, can hear you, and has an Intelligence of 3 or higher. (The effect is a mind-affecting ability). When the goaded opponent starts its next turn, if it threatens you and has line of sight to you, it must make a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier).

If the opponent fails its save, you are the only creature it can make melee attacks against during this turn. (If it kills you, knocks you unconscious, loses sight of you, or otherwise is unable to make melee attacks against you, it may make any remaining melee attacks against other foes, as normal).

A goaded creature can still cast spells, make ranged attacks, move, or perform other actions normally. The use of this feat restricts only melee attacks.

Especial: A fightermay select Goad as one of his fighter bonus feats (see page 38 of the Players Handbook). GREATER HEAVY ARMOR

OPTIMIZACIÓN [GENERAL]

You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.

Prerrequisitos: Armor Proficiency (heavy), Heavy Armor Optimization, base attack bonus +8.

Beneficio:When you are wearing heavy armor, lessen the armor check penalty of the armor by 2 and increase the armor bonus by 1. Both of these effects stack with the benefit of the Heavy Armor Optimization feat, for a total lessening of the armor check penalty by 3 and a total increase to the armor bonus pf 2.

Especial: A fighter may select Greater Heavy Armor Optimization as one of her fighter bonus feats (see page 38 of the Players Handbook).

OPTIMIZACIÓN DE ARMADURA PESADA [GENERAL]

You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.

Prerrequisitos: Armor Proficiency (heavy), base attack bonus +4.454

Beneficio:When you are wearing heavy armor, lessen the armor check penalty of the armor by 1 and increase the armor bonus by 1.

Especial: A fightermay select Heavy Armor Optimization as one of his fighter bonus feats (see page 38 of the Players Handbook).

LITODERMOS PESADOS [RACIAL]

You have stony growths on your skin that afford you protection against attacks.

Prerrequisito: Goliath.

Beneficio: You gain a +1 natural armor bonus.

LANZAMIENTO DE ROCAS MEJORADO [GENERAL]

Your accuracy and effectiveness with thrown rocks improves.

Prerrequisitos: Str 23, Rock Hurling, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio: You can hurl rocks weighing 40 to 50 pounds (Small objects) with a range increment of 80 feet. The rocks deal 2d6 points of damage plus your Strength modifier. Rocks have a maximum range of five range increments. Additionally, you gain a +1 bonus on attack rolls when throwing rocks.

SE HA MEJORADO LA FAMILIARIDAD CON LAS ARMAS [GENERAL]

You are familiar with all exotic weapons common to your people.

Prerrequisito: Base attack bonus +1.

Beneficio: You treat all the exotic weapons associated with your race as martial weapons rather than as exotic weapons. A weapon is treated as being associated with a race if the races name appears as part of the weapons name, such as the gnome swordcatcher (see page 155) or the dwarven urgrosh.

Normal:Without this feat, a character must select the Exotic Weapon Proficiency feat (or have the appropriate weapon familiarity as a racial trait) to eliminate the nonproficiency penalty he takes when wielding an exotic weapon associated with his race.

Especial: A fighter may select Improved Weapon Familiarity as one of her fighter bonus feats (see page 38 of the Players Handbook).

INSPIRAR PODER MÁGICO [MÚSICA BÁRDICA]

You can use your bardic music to increase the power of your allies spells.

Prerrequisitos: Perform (any one) 8 ranks, bardic music.

Beneficio: You gain an additional bardic music ability called inspire spellpower. Inspire Spellpower (Su): As a standard action, you can use music or poetics to inspire the spellcasting of allied spellcasters, making their spells more powerful. To be affected, an ally must be able to hear you perform. The effect lasts for as long as the ally hears you sing and for 5 rounds thereafter.

The affected allies effective caster level is increased by 1. You cannot inspire spellpower in yourself. Inspire spellpower is a mind-affecting ability.

Especial: Inspire spellpower follows all the normal rules of the bardic music ability, including using one of the characters daily uses of the ability.

INVERTIR ARMADURA [PSIÓNICO]

You can charge your armor with additional protective qualities.

Prerrequisito: Proficiency with armor worn.

Beneficio: You can expend your psionic focus to increase the armor bonus of the armor youre wearing by 3. Using this feat is an immediate action (it can be used on another creatures turn) in reaction to being the target of an attack. You must decide whether or not to use this feat before the result of your opponents attack roll is determined.

RETROCESO [GENERAL]

By putting your bulk behind a blow, you can push your enemy backward.

Prerrequisitos: Improved Bull Rush, Power Attack, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio: If you score a hit while you are using the Power Attack feat, you can make a free bull rush attempt against the foe you hit, applying the number by which you reduced your attack roll as a bonus on the opposed Strength check (as well as on the damage you deal). If you hit with a two-handed weapon, you can apply double that number on the opposed Strength check.

Unlike standard bull rush attempts, knockback attempts dont provoke attacks of opportunity, and you dont move with the enemy you knock backward.

Especial: A fightermay select Knockback as one of his fighter bonus feats (see page 38 of the Players Handbook).

MARCAS DE LOS BIENAVENTURADOS [RACIAL]

Your skin markings shift into a pattern that resists a wide array of harmful effects in times of trouble.

Prerrequisitos: Goliath, Auspicious Marking.

Beneficio: Up to three times per day, you can roll a second d20 when attempting any saving throw and use either of the two results.455

MARCAS DEL CAZADOR [RACIAL]

Your skin markings shift into a pattern that makes you hard to get the drop on.

Prerrequisitos: Goliath, Auspicious Marking.

Beneficio: You can roll a second d20 when making an initiative check and use either of the two results.

MARCAS DE LOS REYES MAGOS [RACIAL]

Your skin markings shift into a pattern that denotes you as having strong magical talent.

Prerrequisitos: Goliath, Auspicious Marking.

Beneficio: Up to three times per day, you can roll a second d20 when attempting a caster level check and use either of the two results.

MARCAS DEL HACEDOR [RACIAL]

Your skin markings shift into a pattern that gives you fates edge when using skills.

Prerrequisitos: Goliath, Auspicious Marking.

Beneficio: Up to three times per day, you can roll a second d20 when attempting any skill check and use either of the two results.

MARCAS DEL GUERRERO [RACIAL]

Your skin markings have shifted over time into a pattern that gives you fates deathly accuracy in times of trouble.

Prerrequisitos: Goliath, Auspicious Marking.

Beneficio: Up to three times per day, you can roll a second d20 when making an attack roll and use either of the two results.

CANCIÓN METAMÁGICA [MÚSICA BÁRDICA]

You can channel the power of your bardic music into your magic, allowing you to pay the cost of metamagic feats by spending uses of your bardic music ability.

Prerrequisitos: Any two metamagic feats, bardic music.

Beneficio:Cuando lanzas espontáneamente un hechizo arcano que se ve reforzada por una hazaña metamágica, puedes gastar un Número de usos de tu habilidad de música bárdica igual a la Número de niveles adicionales que la proeza metamágica impone a el hechizo en lugar de elevar el nivel efectivo de los hechizos. Aplicar metamagia de forma espontánea utilizando este método Aumenta el tiempo de lanzamiento del hechizo normalmente.

You cannot use the Metamagic Song feat to add metamagic feats that would make the spells effective level higher than the highest level of spell that you can cast normally.

Especial:Al aplicar una proeza metamágica a un hechizo, debe usar Metamagic Song para compensar completamente el aumentar el nivel efectivo de los hechizos o aplicar la metamagia hazaña normalmente y lanza el hechizo en su nivel más alto. No puedes aumentar parcialmente el nivel del hechizo (o dividir el costo) para reducir el número de usos de la música bárdica gastado al usar la hazaña Canción metamágica.

Only one method can be used to pay for metamagic feats that affect a single spell. You cannot use the Metamagic Song feat to improve a spell with the Silent Spell metamagic feat.

CANCIÓN ENGAÑOSA [MÚSICA BÁRDICA]

You can channel the power of your bardic music to temporarily increase the power of your illusion spells.

Prerrequisitos: Perform (any one) 5 ranks, Spell Focus (illusion), bardic music.

Beneficio: As you cast an illusion spell, you can spend one daily use of your bardic music ability to increase the caster level and the saving throw DC of that spell by 1. These bonuses stack with those provided by other feats, such as Spell Focus.

SONRISA DE MORADINS [RACIAL]

Through the favor of Moradin, you are skilled at interacting with others.

Prerrequisito: Dwarf.

Beneficio: You gain a +2 bonus on all Charisma-based skill checks.

GUERRERO DE LA MONTAÑA [GENERAL]

You are adept at fighting on the uneven ground of mountainous terrain.

Prerrequisitos: Survival 5 ranks, base attack bonus +3.

Beneficio:Cuando realizas un ataque cuerpo a cuerpo desde más alto que tu oponente, obtienes una bonificación de +1 en tu Tirada de daño. Cuando realizas un ataque a distancia desde un terreno más alto que tu objetivo, obtienes una bonificación de +1 en tu tirada de ataque. Cuando un oponente te ataca cuerpo a cuerpo desde arriba suelo, el oponente no obtiene una bonificación de +1 en su ataque rodar.

You gain a +2 bonus on all Balance checks made when moving on steep slopes.

Normal: A character who makes melee attacks from higher ground gains a +1 bonus on attack rolls. Ranged attacks made from higher ground do not receive any bonus.

Especial: A fighter may select Mountain Warrior as one of his fighter bonus feats (see page 38 of the Players Handbook).

EMBAUCADOR NATURAL [RACIAL]

You have greater natural access to your races powers of illusion.

Prerrequisitos: Gnome, Cha 13.

Beneficio: You gain the ability to use one of the following spells once per day as a spell-like ability: disguise self, silent image, or ventriloquism. Caster level 1st; save DC 10 + your Cha modifier + spell level.456

Especial: This feat can be taken as many as three times. Each time, you select a different spell and gain one daily use of that spell.

PERFORA LA OSCURIDAD [DIVINO]

You can channel positive energy to temporarily increase the range of your darkvision.

Prerrequisitos: Ability to turn undead, darkvision.

Beneficio: As a standard action, spend one of your turn undead attempts to double the range of your darkvision. This increase lasts for a number of minutes equal to your character level.

PENETRANTE DE LA VISTA [RACIAL]

Your fundamental familiarity with illusions allows you to better recognize them.

Prerrequisito: Gnome.

Beneficio: You gain a +4 bonus on saving throws made to disbelieve illusions (any illusion spell or effect with disbelief in the saving throw entry).

PODEROSA FORMA SALVAJE [SALVAJE]

You retain your powerful build while in wild shape form.

Prerrequisitos:Wild shape, powerful build racial trait.

Beneficio: As a standard action, you can spend one of your uses of wild shape to assume a powerfully built version of a creature you can normally wild shape into. While in this form, you retain the benefits of your powerful build racial ability and are considered one size category larger than normal for many effects (see the goliath racial traits for details on powerful build).

While using Powerful Wild Shape, you deal damage with your natural attacks as if you were one size category larger.

FIEBRE DE TOROS DESENFRENADA [GENERAL]

You can use brute force to slam into and knock down your enemies.

Prerrequisitos: Improved Bull Rush, rage ability, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio:While in a rage, you can attempt to knock down any creature that you successfully bull rush (that is, that you push back at least 5 feet with a bull rush attempt). You take a 4 penalty on your Strength check to bull rush the opponent, but if you win, the opponent is knocked prone at the end of the bull rush.

RABIA TEMERARIA [GENERAL]

You are considered extreme even among other barbaric warriors, and you enter a deeper state of rage than others. Goliath barbarians favor this feat.

Prerrequisitos: Con 13, rage ability.

Beneficio:Whenever you activate your rage ability, you take an additional 2 penalty to your Armor Class, but you gain an additional +2 bonus to Strength and Constitution. These bonuses and penalties stack with the effects of rage, greater rage, and mighty rage.

LANZAMIENTO DE PIEDRAS [GENERAL]

You can throw rocks like a giant can.

Prerrequisitos: Str 19, size Large or larger (goliaths qualify by virtue of their powerful build racial trait).

Beneficio: You can hurl rocks weighing 40 to 50 pounds (Small objects) with a range increment of 15 feet. The rocks deal 2d6 points of damage plus your Strength modifier. Rocks have a maximum range of five range increments.

Normal: As an improvised weapon, a 40- to 50-pound rock deals 2d6 points of damage with a range increment of 5 feet, and such a rock can be thrown only as a full-round action. A character without the Rock Hurling feat is considered to be nonproficient, taking a 4 penalty on the attack roll.

RAÍCES DE LA MONTAÑA [DIVINO]

You can channel energy to make yourself immovable.

Prerrequisitos: Ability to rebuke earth creatures, stability racial trait.

Beneficio: As a standard action, spend one of your rebuke earth creatures attempts to root yourself to the spot where you stand. You automatically win an opposed Strength check when an opponent attempts to bull rush or trip you. A creature with the improved grab ability must move into your space to grapple you, since it cannot pull you into its space. If you are grappling, you automatically win an opposed grapple check when an opponent tries to move you.

No spell or other effect can force you to move. If you become frightened or panicked, you experience the full effect of the fear but do not run away. You cannot move, even to make a 5-foot step, while this ability is in effect.

This ability lasts for a number of rounds equal to your character level, but you can end it at any time as a free action.

Especial: You must be touching the ground to use this feat.

HACHA BLINDADA [ESTILO]

You have mastered the style of fighting with a dwarven waraxe and a handaxe while keeping a buckler strapped to your off hand, and you have learned to use this unusual combination of weapons and buckler to protect yourself while wielding both axes effectively.

Prerrequisitos: Proficiency with dwarven waraxe, proficiency with handaxe, Shield Proficiency, Two-Weapon Fighting.

Beneficio:When you make a full attack with your dwarven waraxe in your main hand and your handaxe in your off hand, you can still gain the shield bonus for a buckler strapped to your off hand.457 In addition you do not take the usual 1 penalty to attack rolls when using a buckler.

LANZAMIENTO BLINDADO [GENERAL]

You are skilled at covering yourself with your shield when casting spells in combat.

Prerrequisitos: Concentration 5 ranks, Combat Casting, Shield Proficiency.

Beneficio: As long as you have a light shield, heavy shield, or tower shield ready, you do not provoke attacks of opportunity for casting spells in combat.

MANIFESTACIÓN BLINDADA [GENERAL]

You are skilled at covering yourself with your shield when manifesting psionic powers in combat.

Prerrequisitos: Concentration 5 ranks, Combat Manifesting, Shield Proficiency.

Beneficio: As long as you have a light, heavy, or tower shield ready, you do not provoke attacks of opportunity for manifesting psionic powers in combat.

HUELGA SILENCIADORA [RACIAL]

You can infuse your sneak attacks with the magical essence of silence.

Prerrequisitos:Whisper gnome, sneak attack ability.

Beneficio: You can use one of the daily uses of your silence spell-like ability to turn a sneak attack into a silencing strike. You must declare the use of this feat before you make your attack roll. If you hit your target with a melee attack and successfully deal sneak attack damage, a field of supernatural silence also surrounds the target. The effect of this field of silence is identical to that of the spell of the same name, except that there is no saving throw to resist this effect.

The silence lasts for a number of rounds equal to your character level. You can dismiss the field as a standard action.

NAVAJA DE HECHIZOS [ESTILO]

You have mastered the style of combining a gnome quickrazor with spellcasting.

Prerrequisitos: Concentration 5 ranks, Combat Casting, Exotic Weapon Proficiency (gnome quickrazor), Two- Weapon Fighting.

Beneficio: As a full-round action, you can cast a melee touch attack spell, attack with the spell, and make an offhand attack with your gnome quickrazor.

CONCENTRACIÓN CONSTANTE [GENERAL]

You are an expert at avoiding distractions and focusing your mind, and you can concentrate clearly even in the most stressful conditions.

Prerrequisito: Concentration 8 ranks.

Beneficio: You can always take 10 on Concentration checks, even when conditions would not normally allow you to do so.

Normal: A character cannot take 10 on any skill check if distracted or threatened, such as during combat.

MONTAÑERO FIRME [GENERAL]

You are so good at climbing cliffs and leaping across crevasses that distractions dont affect you.

Prerrequisito: Goliath, or Climb 8 ranks and Jump 8 ranks.

Beneficio: You can always take 10 on Climb and Jump checks, even when conditions would not normally allow you to do so.

Normal: A character cannot take 10 on any skill check if distracted or threatened, such as during combat.

FURIA DE PIEDRA [GENERAL]

Your bond with the earth and tough hide makes it easier for you to shrug off blows while you are raging.

Prerrequisitos: Con 13, Wis 13, Earth Sense, rage ability.

Beneficio: As long as you are touching the ground when you begin your rage, you gain a +1 enhancement bonus to natural armor for the duration of the rage.

LOMO DE PIEDRA [GENERAL]

You have studied the techniques of fighting underground, and you can protect yourself from the dangers of multiple attackers whenever you can put your back to a solid wall.

Prerrequisitos: Shield Proficiency, Tunnel Fighting.

Beneficio: If you have a ready shield with which you are proficient and one side of your space is entirely in contact with a solid wall, you cannot be flanked.

Especial: A fightermay select Stoneback as one of his fighter bonus feats (see page 38 of the Players Handbook).

FORMA DE PIEDRA [SALVAJE]

You can use wild shape to assume a rock-like form.

Prerrequisitos: Con 13, wild shape ability.

Beneficio: As a standard action, you can spend one of your uses of wild shape to assume a stony and rock-like form.

While in this form, you gain a +4 bonus on Fortitude saves against poison. Your natural armor bonus becomes +4 (replacing any natural armor bonus you normally have, though you retain any enhancement bonus to natural armor). You also gain a slam attack that deals bludgeoning damage equal to a morningstar appropriate to your size (2d6 points for Large characters, 1d8 points for Medium characters, 1d6 points for Small characters).

Normal:Without this feat, a druid can only use wild shape to assume the form of an animal, plant, or elemental.

LUCHA CONTRA TITANES [RACIAL]

You have been trained to fight larger creatures, and you are adept at dodging their attacks.

Prerrequisitos: Dodge, racial dodge bonus to Armor Class against monsters of the giant type.

Beneficio:When you designate a creature at least one size category larger than you as the target of your Dodge feat, you apply your racial dodge bonus to Armor Class against monsters of the giant type against attacks from that opponent (regardless of its creature type) instead of the +1 bonus granted by the Dodge feat.

Especial: A fightermay select Titan Fighting as one of his fighter bonus feats (see page 38 of the Players Handbook).

CONOCIMIENTO TRIVIAL [RACIAL]

You have the ability to dredge up obscure knowledge in appropriate situations.

Prerrequisitos: Gnome, Int 13.

Beneficio:Whenever you make a Knowledge check or a bardic knowledge check, roll twice and use the better of the two results.

LUCHA EN EL TÚNEL [GENERAL]

You are adept at maneuvering and fighting in tight spaces and underground passages.

Prerrequisitos: Base attack bonus +1.

Beneficio: You do not take a penalty on your attack rolls or to Armor Class when squeezing into or through a tight space.

Normal: Each movement into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space a character takes a 4 penalty on attack rolls and a 4 penalty to AC. See page 148 of the Players Handbook for more information on squeezing through tight spaces.

Especial: A fightermay select Tunnel Fighting as one of his fighter bonus feats (see page 38 of the Players Handbook).

CONDUCCIÓN DE TÚNELES [GENERAL]

You are particularly adept at maneuvering mounts through tight spaces and underground passages.

Prerrequisitos:Mounted Combat, Tunnel Fighting.

Beneficio: You and your mount do not take penalties on attack rolls or to Armor Class when squeezing into or through tight spaces. You can fight in any space large enough for the mount to squeeze through. See page 148 of the Players Handbook for more information on squeezing through tight spaces. Your having this feat does not allow a mount to squeeze through a space it would not normally be able to pass through.

DARDO DE TORTUGA [ESTILO]

You have mastered the style of fighting with a short sword while wearing extremely heavy armor and carrying a large shield.

Prerrequisitos: Exotic Armor Proficiency (battle plate or mountain plate), Exotic Shield Proficiency (extreme shield) or Tower Shield Proficiency, Weapon Focus (short sword).

Beneficio: To gain the benefit of this feat, you must be wearing exotic heavy armor and carrying an extreme shield or tower shield. When using this style, you do not provoke attacks of opportunity for moving away from any creature that you attack with your short sword in the same round.