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Objetos mágicos épicos

ANILLOS

OBJETO MÁGICO NO ÉPICO
Resistencia de Energía Universal, Menor: This ring functions as a ring of minor energy resistance for all types of energy: fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 10 points of damage per round from the amount before applying. This is a nonepic magic item.
Nivel de lanzador: 15th; Prerrequisitos: Forge Ring, protection from energy; Precio de mercado: 84,000 gp.

d% Anillo Precio de mercado
01-08 Resistencia universal a la energía, mayor
308.000 GP
09-13 Inmunidad energética (ácido) 240.000 GP
14-15 Inmunidad energética (frío) 240.000 GP
19-23 Inmunidad energética (electricidad) 240.000 GP
24-28 Inmunidad energética (fuego) 240.000 GP
29-33 Inmunidad energética (sónica) 240.000 GP
34-38 Ley inflexible 250.000 GP
39-43 Furia caótica 250.000 GP
44-48 Hechicería épica (V) 250.000 GP
49-53 Maldad inefable 250.000 GP
54-58 Bien virtuoso 250.000 GP
59-63 Curación rápida 300.000 GP
64-68 Secuestro 300.000 GP
69-72 Hechicería épica (VI) 360.000 GP
73-76 Piel de hierro 400.000 GP
77-80 Hechicería épica (VII)
490.000 GP
81-83 Ruptura de armas 600.000 GP
84-86 Hechicería épica (VIII) 640.000 GP
87-89 Epic protection +6 720,000 gp
90-92 Hechicería épica (IX)
810.000 GP
93-95 Epopeya Protección +7 980,000 gp
96-97 Protección épica +8 1.280.000 GP
98 Epopeya Protección +9 1,620,000 gp
99 Protección épica +10 2.000.000 de GP
100 Universal energy immunity 2,160,000 gp
Descripciones de anillos épicos
Standard epic rings are described below.

Ley Adamante: The wearer of this ring is constantly sheathed in a shield of law effect. It bestows one negative level on any chaotic creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn.
Nivel de lanzador: 15th; Prerrequisitos: Forge Ring, Forge Epic Ring, shield of law, creator must be lawful; Precio de mercado: 250,000 gp.

Furia caótica: The wearer of this ring is constantly sheathed in a cloak of chaos effect. It bestows one negative level on any lawful creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn.
Nivel de lanzador: 15th; Prerrequisitos: Forge Ring, Forge Epic Ring, cloak of chaos, creator must be chaotic; Precio de mercado: 250,000 gp.

Inmunidad energética: This band continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no damage from the energy of the specific type.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, protection from energy; Precio de mercado: 240,000 gp. Epic

Protección: This ring offers continual magical protection in the form of a deflection bonus to Armor Class of +6 or higher.
Nivel de lanzador: 20th: Prerrequisitos: Forge Ring, Forge Epic Ring, shield of faith, creator’s caster level must be three times the ring’s bonus; Precio de mercado: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000 gp (+10).

Hechicería épica: Like the ring of wizardry, this ring comes in a variety of types useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one particular spell level. An epic ring of wizardry V doubles 5th-level spells, an epic ring of wizardry VI doubles 6th-level spells, an epic ring of wizardry VII doubles 7th-level spells, an epic ring of wizardry VIII doubles 8th-level spells, and an epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
Nivel de lanzador: 23rd (epic wizardry V), 26th (epic wizardry VI), 29th (epic wizardry VII), 32nd (epic wizardry VIII), 35th (epic wizardry IX); Prerrequisitos: Forge Ring, Forge Epic Ring, wish; Mercado Precio: 250,000 gp (epic wizardry V), 360,000 gp (epic wizardry VI), 490,000 gp (epic wizardry VII), 640,000 gp (epic wizardry VIII), 810,000 gp (epic wizardry IX).

Mal inefable: The wearer of this ring is constantly sheathed in an unholy aura effect. It bestows one negative level on any good creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn.
Nivel de lanzador: 15th; Prerrequisitos: Forge Ring, Forge Epic Ring, unholy aura, creator must be evil; Precio de mercado: 250,000 gp.

Piel de hierro: This ring grants its wearer damage reduction 15/adamantine.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, iron body; Precio de mercado: 400,000 gp.

Curación rápida: This ring grants a living wearer fast healing 3. It must be worn for 24 hours before its powers activate, and if removed it will not function again until it has been worn for 24 hours by the same individual.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, regenerate; Precio de mercado: 300,000 gp.

Secuestro: This ring becomes invisible when worn. Upon command, the wearer gains the benefits of a sequester spell (though he or she does not become comatose as normal for the spell).
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, sequester; Precio de mercado: 300,000 gp.

Energía Universal Inmunidad: This ring functions as a ring of energy immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no damage from energy of any of these types.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, protection from energy; Precio de mercado: 2,160,000 gp.

Resistencia de energía universal, Mayor: This ring functions as a ring of greater energy resistance for all types of energy-fire, cold, electricity, acid, and sonic. When the wearer would normally take such damage, subtract 30 points of damage per round from the amount before applying.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, protection from energy; Precio de mercado: 308,000 gp; Costo de creación: 154,000 gp + 13,080 XP.

Bien virtuoso: The wearer of this ring is constantly sheathed in a holy aura effect. It bestows one negative level on any evil creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be over-come in any way (including restoration spells) while the ring is worn.
Nivel de lanzador: 15th; Prerrequisitos: Forge Ring, Forge Epic Ring, holy aura, creator must be good; Precio de mercado: 250,000 gp; Costo de creación: 125,000 gp + 12,500 XP.

Ruptura de armas: A ring of weaponbreaking is identical to a ring of ironskin, and has one additional power. Any weapon that successfully strikes the wearer must also make a Fortitude saving throw (DC 20) or be shattered into pieces.
Nivel de lanzador: 20th; Prerrequisitos: Forge Ring, Forge Epic Ring, iron body, shatter; Precio de mercado: 600,000 gp; Costo de creación: 300,000 gp + 16,000 XP.

Psiónicos épicos: This special crystal ring comes in a variety of types useful only to psionic characters (characters who have power points per day). The wearer’s total power points per day are increased, depending on the ring. The points granted are not bonus points-while the ring is worn, it actually increases the wearer’s points per day, but a night’s rest is required before gaining access to the increased power point per day total. (Power points are not actually stored in the ring, as would be the case for a crystal capacitor. Instead, the ring grants power points by magnifying the manifester’s own power.)
A ring of epic psionics V increases the wearer’s daily power points by 43 points, a ring of epic psionics VI grants 63 power points, a ring of epic psionics VII grants 87 power points, a ring of epic psionics VIII grants 115 points, and a ring of epic psionics IX grants 147 power points.
Nivel de manifestador: 23rd (epic psionics V), 26th (epic psionics VI), 29th (epic psionics VII), 32nd (epic psionics VIII), 35th (epic psionics IX); Prerrequisitos: Craft Universal Item, Craft Epic Universal Item, great emulation; Precio de mercado: 250,000 gp (epic psionics V), 360,000 gp (epic psionics VI), 490,000 gp (epic psionics VII), 640,000 gp (epic psionics VIII), 810,000 gp (epic psionics IX).

BARRAS


d% Barra Precio de mercado
01-08 Lanzador de hechizos épico
245.000 GP
09-16 Pesadillas 284.000 GP
17-24 Esplendor épico 297.000 GP
25-31 El camino 306.870 GP
32-38 Cancelación épica 330.000 GP
39-45 Negación épica 446.000 GP
46-51 Asedio 447.745 GP
52-57 Fortificación 465.665 GP
58-63 Gobernación épica 575.000 GP
64-69 Invulnerabilidad 600.000 GP
70-75 Paraíso 610.000 GP
76-80 Muerte inquieta 625.000 GP
81-85
Excelente magia 650,000 gp
86 Wyrm (blanco) 1.458.200 GP
87 Wyrm (latón) 1.458.200 GP
88-90 Absorción épica 1.500.000 GP
91
Wyrm (cobre) 1.562.600 GP
92
Wyrm (negro) 1.562.600 GP
93
Wyrm (bronce) 1,670,600 gp
94
Wyrm (verde) 1.670.600 GP
95
Wyrm (azul) 1,782,200 gp
96
Wyrm (plata) 1.782.200 GP
97
Wyrm (oro) 1,897,400 g9
98
Wyrm (rojo) 1.897.400 GP
99-100
Epopeya poder 4,293,432 gp

DESCRIPCIONES ÉPICAS DE LAS CAÑAS
Standard epic rods are described below.

Asedio: This rod functions as a +3 light mace. In addition, it is useful for besieging fortifications. Whenever the wielder makes a charge attack, the rod improves to a +6 weapon. Twice per day, the rod can create a battering ram that lasts for 24 rounds. This ram can strike once per round, dealing 20 points of damage with each hit. It cannot be used to target individuals, only fortifications. It can be damaged by normal means (65 hp, AC 22), and disintegrate or dispel magic destroys it. The rod also has the following powers: Siege Engine: One heavy catapult, two light catapults, or three siege towers may be generated with each use of this power. Each weapon created lasts for 12 hours. The power can be used three times per day. Ammunition for 20 shots is included with each weapon created.
Transmutar roca en barro: This power can be used three times per day (caster level 24th, save DC 17).
Nivel de lanzador: 24th; Prerrequisitos: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, clenched fist, passwall, telepathic bond, transmute rock to mud; Precio de mercado: 447,745 gp; Costo de creación: 224,025 gp + 14,474 XP.

Absorción épica: Like a rod of absorption, this rod draws single-target or ray spells and spell-like abilities into itself, nullifying the effect and storing the potential spell levels until the wielder releases the energy in the form of spells of his or her own. Spells of any level (including those boosted beyond 9th level by metamagic) can be absorbed, although epic spells cannot. The rod absorbs a maximum of 150 spell levels and can thereafter only discharge any remaining potential it might have. The rod cannot be recharged.
Nivel de lanzador: 23rd; Prerrequisitos: Craft Rod, Craft Epic Rod, Empower Spell, Maximize Spell, empowered maximized spell turning; Mercado Precio: 1,500,000 gp.

Cancelación épica: This rod’s touch drains an item of all magical properties, including the magical energy in epic magic items (but not most artifacts). The item touched gets a Will saving throw (DC 26). If a creature is holding the magic item at the time, then the item can use the holder’s Will save bonus in place of its own. In such cases, contact is established by making a melee touch attack roll. Upon draining three items, the rod becomes brittle and useless. Drained items can only be restored by wish, miracle, or epic spells specifically designed to restore lost power. A rod of epic cancellation can neutralize a normal sphere of annihilation without itself being cancelled.
Nivel de lanzador: 25th; Prerrequisitos: Craft Rod, Craft Epic Rod, dispel magic; Precio de mercado: 330,000 gp.

Poder épico: This rod is similar to a rod of lordly might, although it is far more powerful. It is larger than its normal counterpart, and it is constructed of adamantine rather than normal metal. It has six buttons, several spell-like functions, and several mundane uses, and it can also be used as a magic weapon of various sorts.
The following spell-like functions of the rod can each be used once per day.


  • Dominar a la persona: El enemigo tocado es el destinatario de un dominio persona, si el portador así lo ordena (Salvará CD 24). El El portador debe elegir usar este poder y luego tener éxito con un Ataque de toque cuerpo a cuerpo para activar el poder. Si el ataque falla, El efecto se pierde.
  • Aturdir: A la orden, todos los enemigos que ven la vara quedan aturdidos, según la palabra de poder, hechizo de aturdimiento (alcance máximo de 10 pies, voluntad salvar DC 24). Invocar este poder es una acción estándar.
  • Daño: A la orden, la vara inflige 10d8 puntos de daño a un oponente en un ataque de toque exitoso y cura al portador de una cantidad similar de daño (Ahorrará CD 26). El portador debe: Elige usar este poder antes de atacar, como con Dominar persona.

The following weapon uses of the rod have no limits on their use.

  • En su forma normal, la caña se puede utilizar como un pesado +6 macis.
  • Cuando se presiona el botón 1, la varilla se convierte en una espada larga de +3 de Explosión ardiente.
  • Cuando se presiona el botón 2, la vara se convierte en un hacha de batalla +8.
  • Cuando se presiona el botón 2, la vara se convierte en un hacha de batalla +8.
  • Cuando se presiona el botón 3, la caña se convierte en una lanza corta de +10 o +10 Lanza larga.

The following mundane uses of the rod also have no limits on their use.

  • Pértiga de escalada/escalera: Cuando se presiona el botón 4, se muestra un pico que puede anclarse en granito se extruye de la bola, mientras que el otro Al final brotan tres ganchos afilados. La varilla se alarga a cualquier lugar entre 5 y 150 pies en una sola ronda, deteniéndose cuando el botón 4 se empuja de nuevo. Las barras horizontales de 3 pulgadas de largo se despliegan desde el lados, a 1 pie de distancia, en progresión escalonada. La varilla está firmemente sostenido por la espiga y los ganchos y puede soportar hasta 10,000 libras. El El portador puede retraer el poste presionando el botón 5.
  • La función de escalera se puede utilizar para forzar la apertura de puertas. El El portador planta la base de la caña a 30 pies o menos de la portal para ser forzado y en línea con él, luego presiona el botón 4. La fuerza ejercida tiene una bonificación de Fuerza de +24.
  • Cuando se presiona el botón 6, la varilla indica el norte magnético y Le da al portador un conocimiento de su profundidad aproximada debajo de la superficie o altura por encima de ella.

Nivel de lanzador: 30th; Prerrequisitos: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, cure critical wounds, inflict critical wounds, bull’s strength, fireball, dominate person, power word stun; Precio de mercado: 4,293,432 gp; Costo de Crear: 2,151,372 gp + 52,841 XP.

Negación épica: This rod negates the spell or spell-like function or functions of magic items, including epic magic items (but not artifacts). The wielder points the rod at the magic item, and a beam shoots forth to touch the target device, attacking as a ray (a ranged touch attack). The ray negates any currently active item function and has a 75% chance to negate any other spell or spell-like functions of that device, regardless of the level or power of the functions, for 2d4 rounds. To negate instantaneous effects, the rod wielder needs to have readied an action. The target item gets no saving throw or means to resist this effect. The rod can function three times per day.
Nivel de lanzador: 24th; Prerrequisitos: Craft Rod, Craft Epic Rod, dispel magic, limited wish or miracle; Precio de mercado: 446,000 gp.

Gobernación épica: This rod appears to be a royal scepter worth at least 25,000 gp in materials and work-manship alone. The wielder can command the obedience and fealty of creatures within 360 feet when he or she activates the device (a standard action). Creatures totaling 900 Hit Dice can be ruled, but creatures with Intelligence scores of 17 or higher are entitled to a Will saving throw (DC 29) to negate the effect. Ruled creatures obey the wielder as if he or she were their absolute sovereign. Still, if the wielder gives a command that is contrary to the nature of the creatures commanded, the magic is broken. The rod can be used for 1,500 total minutes before crumbling to dust. This duration need not be continuous.
Nivel de lanzador: 25th; Prerrequisitos: Craft Rod, Craft Epic Rod, Improved Heighten Spell, improved heightened mass charm; Mercado Precio: 575,000 gp; Costar crear: 300,000 gp + 15,500 XP.

Lanzador de conjuros épico: This magnificent adamantine rod grants its wielder a +10 insight bonus on Spellcraft checks made to cast epic spells for as long as he or she holds or carries the rod.
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod; Mercado Precio: 245,400 gp.

Esplendor épico: This rod grants its wielder a +8 enhancement bonus to Charisma for as long as he or she holds or carries the item. Three times per day, the rod creates and garbs him or her in clothing of the finest fabrics, plus adornments of fur and jewels. Apparel created by the rod can remain in existence up to 24 hours. The value of the garb ranges from 70,000 to 100,000 gp (1d4+6 x10,000 gp)-10,000 gp for the fabric, 50,000 gp for the furs, and the rest for jewel trim (maximum of 40 gems, maximum value 1,000 gp each). In addition, the rod can, once per week, create a palatial mansion in any floor plan the user desires. The mansion is palatial, able to accommodate up to 250 people, housing them in private chambers and serving them fine banquets. The mansion lasts for three days, after which time it, and everything originally in it (including items removed from the mansion), disappear.
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod, fabricate, mage’s magnificent mansion; Precio de mercado: 297,400 gp; Costo de creación: 191,200 gp + 12,124 XP.

Magia excelente: Once per day when casting a nonepic or epic spell that has an experience point component, the rod supplies up to 2,000 XP, not the caster. If more experience points are required to cast the spell, the caster provides them. As a special use of the rod, the caster can substitute the power inherent in the rod for the experience point development cost of an epic spell. Doing so drains all the power from the rod, rendering it useless.
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod; Mercado Precio: 650,000 gp; Costar crear: 325,000 gp + 26,000 XP.

Fortificación: This rod functions as a +3 light mace. In addition, it is useful for the construction and defense of fortifications. Whenever the wielder is benefiting from cover, the rod improves that to nine-tenths cover (+10 cover AC bonus and +4 cover Reflex save bonus; failure on the save results in half damage and success results in no damage). Three times per day, the rod can create food and water, as per the cleric spell, for twenty-four people. The rod also has the following powers: Fortify: Four times per day, a stone wall can be created that is 12 inches thick, 10 feet high, and 30 feet long. This wall has a parapet and battlements across the top. (Alternatively, the power can be used to mend a broken existing wall. The gap to be filled can be no more than 300 square feet in area.) In addition, once per day, a great door of iron can be created that is set into one of the newly created walls. This door, 4 inches thick, may be a double door, a drawbridge, or a portcullis, as chosen by the wielder. Siege Engine: One heavy catapult, two light catapults, or three ballistae may be generated with each use of this power. The power can be used four times per day. Ammunition for 20 shots is included with each weapon created.
Nivel de lanzador: 24th; Prerrequisitos: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, inter-posing hand, create food and water, major creation, wall of iron, wall of stone; Precio de mercado: 465,665 gp; Costo de Crear: 231,985 gp + 14,634 XP.

Invulnerabilidad: When held, this rod grants its wielder the following powers.

  • +5 de bonificación de mejora a la armadura natural.
  • +5 de bonificación de resistencia en tiradas de salvación.
  • Reducción de daño 15/adamantina.
  • Inmunidad a los golpes críticos.
  • Resistencia a hechizos 32.

Nivel de lanzador: 20th; Prerrequisitos: Craft Rod, Craft Epic Rod, iron body, resistance, spell resistance; Precio de mercado: 600,000 gp.

Pesadillas: Anyone who comes within 20 feet of the wielder of this rod feels a grave sense of unease. Each person so affected must make a Will save (DC 17) or suffer the effects of a nightmare spell the next time he or she falls asleep. The wielder is immune to this effect. Three times per day, the wielder can utter a command word that causes the rod to emit a horrid, inhuman scream. Up to twenty of the closest creatures within a 30-foot radius who hear this terrible wail believe that their worst nightmares have become reality and suffer the effects of a wail of the banshee spell (DC 23).
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod, nightmare, permanency, wail of the banshee; Precio de mercado: 284,000 gp.

Paraíso: This item creates a nondimensional space, similar in effect to a rod of security. However, the rod’s possessor and up to 999 other creatures can stay in complete safety for up to 1,000 days divided by the number of creatures affected. Natural healing takes place at five times the normal pace. The rod functions like its nonepic counterpart in all other ways.
Nivel de lanzador: 24th; Prerrequisitos: Craft Rod, Craft Epic Rod, Improved Heighten Spell, improved heightened gate; Precio de mercado: 610,000 gp.

El Camino: This rod serves as an aid to trailblazing and travel. It grants the wielder a +30 enhancement bonus on Wilderness Lore checks for tracking and Intuit Direction checks. The handle of the rod is hollow, functioning like a telescope. When the wielder peers through it, the limits of vision are three times normal (and spotting distances for encounters are tripled). In addition, the telescoping handle enables the wielder to view things as though affected by a true seeing spell. The rod also has the following powers. Map: Three times per day a section of the rod unrolls like a scroll from a tube, revealing a map of the surrounding area, centered on the location of the rod. The area shown on the map covers an area as small as 50 feet in radius to as large as 24 miles in radius, zooming in or out with a set of command words. The map reveals natural topography and all types of structures (even hidden ones), but it will not show the location of creatures.
Pasaje: Three times per day, this power allows the wielder and up to five others in a 20-foot radius to move unhindered through natural plant growth or bodies of water (as per the freedom of movement spell).
Puente: Once per day, this power allows the user to create a 5-foot-wide, 40-foot-long stone cause-way across chasms and canyons. The bridge created lasts for 1 hour.
Pasar sin dejar rastro: Once per day, this power can be used on the wielder and twenty others, for 21 minutes. It is otherwise as the spell of the same name (caster level 24th).
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod, find the path, freedom of movement, pass without trace, wall of stone; Precio de mercado: 306,870 gp.

Muerte inquieta: The holder of this rod can rebuke or control undead as if he or she were four levels higher. (The rod doesn’t grant the ability to rebuke or control undead if the holder doesn’t already have it.) In addition, the wielder may speak a command word to cast animate dead. Any skeletons or zombies animated by the rod’s power are automatically controlled by the rod, up to the rod’s maximum limit of 42 HD, and they follow the orders of the rod’s wielder. These undead don’t count toward the wielder’s limit of controlled undead. Finally, the wielder can speak a second command word to cast slay living (heightened to 10th level; DC 25).
Nivel de lanzador: 21st; Prerrequisitos: Craft Rod, Craft Epic Rod, animate dead, control undead, slay living; Precio de mercado: 625,000 gp.

Wyrm: Any of the various rods in this series functions as a +5 quarterstaff. Upon casting the rod to the ground (a standard action) and uttering a command word, the rod grows into a specific type of dragon (depending on the specific type of rod) by the end of the round. The dragon created is a wyrm and obeys the commands of the owner. The dragon returns to rod form (a full-round action) whenever the wielder desires, or whenever it moves farther than 500 feet from the owner. If the dragon form is slain, it returns to rod form and cannot be activated again for three days. A wyrm rod only functions if the possessor is of the same alignment as the dragon type.
Nivel de lanzador: 34th (white or brass), 35th (black or copper), 36th (green or bronze), 37th (blue or silver), 38th (red or gold); Prerrequisitos: Craft Rod, Craft Epic Rod, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, Improved Heighten Spell, improved heightened polymorph, creator must be same alignment as dragon type; Precio de mercado: 1,458,200 gp (brass or white), 1,562,600 gp (black or copper), 1,670,600 gp (bronze or green), 1,782,200 gp (blue or silver), 1,897,400 gp (gold or red); Costo de creación: 729,400 gp + 24,576 XP (brass or white), 781,600 gp + 25,620 XP (black or copper), 835,600 gp + 26,700 XP (bronze or green), 891,400 gp + 27,816 XP (blue or silver), 949,000 gp + 28,968 XP (gold or red).

ROLLOS

To generate an epic scroll randomly, first roll on Table: Scroll Types to determine whether the spells are arcane or divine. An epic scroll contains 1d8 spells. For each spell, roll on Table: Epic Scroll Spell Levels to determine its level and then on the appropriate section of Table: Actual Spell Levels to determine the spell’s actual level and total metamagic level adjustments. To determine the specific metamagic level adjustments, roll on the appropriate section of Table: Metamagic Level Adjustment to Spells. To determine the spell, use the appropriate sections of the nonepic scroll tables.

Mesa: Tipos de desplazamiento
d% de rollo Tipo
01–70 Arcano
71–100 Divino

Tabla: Niveles de hechizos de pergamino épico
d%
Nivel de hechizo
Nivel de lanzador de hechizos
Precio de mercado1
Costo de XP
01-26
10º
Día 21
5.250 GP
1,210 XP
27-46
11º
Día 22
6.050 GP
1,242 XP
47-61
12º
Día 23
6.900 GP
1,276 XP
62-71
Día 13
Día 24
7.800 GP
1,312 XP
72-79
Día 14
Día 25
8.750 GP
1,350 XP
80-85
Día 15
Día 26
9.750 GP
1,390 XP
86-90
Día 16
Día 27
10.800 GP
1,432 XP
91-94
Día 17
Día 28
11.900 GP
1,476 XP
95-97
Día 18
Día 29
13.050 GP
1,522 XP
98-99
Día 19
Día 30
14.250 GP
1,570 XP
100
Roll again and add +102
Spell level +11
Varies
Varies
1 El precio de mercado no incluye precio de los componentes de material o los costes de XP para ortografía.
2 Este resultado es acumulativo si rodado varias veces


Tabla: Nivel de hechizo real
Hechizo de nivel 10
d% Nivel de hechizo y nivel de metamagia Ajuste
01-03
Hechizo de nivel 1 más metamagia (9)
04-08 Hechizo de 2º nivel más metamagia (8)
09-15 3rd-level spell plus metamagic (7)
16-24 Hechizo de 4º nivel más metamagia (6)
25- 35 5th-level spell plus metamagic (5)
36-48 Hechizo de nivel 6 más metamagia (4)
49-63 Hechizo de nivel 7 más metamagia (3)
64-80
8th-level spell plus metamagic (2)
81-99 Hechizo de nivel 9 más metamagia (1)
100 Cualquier

Hechizo de nivel 11
d% Nivel de hechizo y nivel de metamagia Ajuste
01-03
Hechizo de nivel 1 más metamagia (10)
04-08 Hechizo de 2º nivel más metamagia (9)
09-15 3rd-level spell plus metamagic (8)
16-24 Hechizo de nivel 4 más metamagia (7)
25- 35 5th-level spell plus metamagic (6)
36-48 Hechizo de nivel 6 más metamagia (5)
49-63 Hechizo de nivel 7 más metamagia (4)
64-80
8th-level spell plus metamagic (3)
81-99 Hechizo de nivel 9 más metamagia (2)
100 Cualquier

Hechizo de nivel 12
d% Nivel de hechizo y nivel de metamagia Ajuste
01-05
Hechizo de 2º nivel más metamagia (10)
06-12
Hechizo de nivel 3 más metamagia (9)
13-21
4th-level spell plus metamagic (8)
22-32
Hechizo de nivel 5 más metamagia (7)
33-45
6th-level spell plus metamagic (6)
46-60
Hechizo de nivel 7 más metamagia (5)
61-77
Hechizo de nivel 8 más metamagia (4)
78-99
9th-level spell plus metamagic (3)
100
Cualquier

Hechizo de nivel 13
d% Nivel de hechizo y nivel de metamagia Ajuste
01-08
Hechizo de nivel 3 más metamagia (10)
09-18
Hechizo de nivel 4 más metamagia (9)
19-30
5th-level spell plus metamagic (8)
31-44
Hechizo de nivel 6 más metamagia (7)
45-60
7th-level spell plus metamagic (6)
61-78
Hechizo de nivel 8 más metamagia (5)
79-99
Hechizo de nivel 9 más metamagia (4)
100 Cualquier



Hechizo de nivel 14
d% Nivel de hechizo y nivel de metamagia Ajuste
01-11
Hechizo de 4º nivel más metamagia (10)
12-24
Hechizo de nivel 5 más metamagia (9)
25-39
6th-level spell plus metamagic (8)
40-56
Hechizo de nivel 7 más metamagia (7)
57-75
8th-level spell plus metamagic (6)
76-99
Hechizo de nivel 9 más metamagia (5)
100 Cualquier

Hechizo de nivel 15
d% Nivel de hechizo y nivel de metamagia Ajuste
01-15
Hechizo de nivel 5 más metamagia (10)
16-33
Hechizo de nivel 6 más metamagia (9)
34-53
7th-level spell plus metamagic (8)
54-75
Hechizo de nivel 8 más metamagia (7)
76-99
9th-level spell plus metamagic (6)
100 Cualquier

Hechizo de nivel 16
d% Nivel de hechizo y nivel de metamagia Ajuste
01-18
Hechizo de nivel 6 más metamagia (10)
19-41
Hechizo de nivel 7 más metamagia (9)
42-68 8th-level spell plus metamagic (8)
69-99
Hechizo de nivel 9 más metamagia (7)
100 Cualquier

Hechizo de nivel 17
d% Nivel de hechizo y nivel de metamagia Ajuste
01-25
Hechizo de nivel 7 más metamagia (10)
26-60
Hechizo de nivel 8 más metamagia (9)
61-99
9th-level spell plus metamagic (8)
100 Cualquier

Hechizo de nivel 18
d% Nivel de hechizo y nivel de metamagia Ajuste
01-41
Hechizo de nivel 8 más metamagia (10)
42-99
Hechizo de nivel 9 más metamagia (9)
100 Cualquier

Hechizo de nivel 19
d% Nivel de hechizo y nivel de metamagia Ajuste
01-99
Hechizo de nivel 9 más metamagia (10)
100 Cualquier





Tabla: Ajuste de nivel metamágico a Hechizos
Metamagia (1)
d% Efectos metamágicos
01-10
Agrandar hechizo
21-40 Extender hechizo
41-80 Hechizo de aumento (+1 nivel)
81-100 Hechizo silencioso

Metamagia (2)
d% Efectos metamágicos
01-25
Hechizo de potenciación
26-50 Intensificar hechizo (+2 niveles)
51-55 Tira sobre Metamagia (1) y añade Agrandar Hechizo
56-65 Tira en Metamagia (1) y añade Extender hechizo
66-90 Tira en Metamagia (1) y añade Hechizo de Intensificación (+1 nivel)
91-100 Tira en Metamagia (1) y añade Hechizo silencioso

Metamagia (3)
d% Efectos metamágicos
01-25
Hechizo de intensificación (+3 niveles)
26-50 Maximizar hechizo
51-65 Tira en Metamagia (1) y añade Hechizo de Potenciación
66-70 Tira sobre Metamagia (2) y añade Agrandar Hechizo
71-75 Tira en Metamagia (2) y añade Extender Hechizo
76-95 Tira en Metamagia (2) y añade Hechizo de Intensificación (+1 nivel)
96-100 Tira en Metamagia (2) y añade Hechizo silencioso

Metamagia (4)
d% Efectos metamágicos
01-15
Hechizo de mejora
16-40 Intensificar hechizo (+4 niveles)
41-55 Acelerar Ortografía
56-65 Seguir adelante Metamagia (1) y añade Maximizar hechizo
66-75 Seguir adelante Metamagia (2) y añadir Hechizo de Potenciación
76-80 Seguir adelante Metamagia (3) y añadir Agrandar hechizo
81-85 Seguir adelante Metamagia (3) y añadir Extender hechizo
86-95 Seguir adelante Metamagia (3) y añadir Hechizo de Intensificación (+1 nivel)
96-100 Seguir adelante Metamagia (3) y añade Hechizo silencioso

Metamagic (5)
d% Efectos metamágicos
01-30
Hechizo de elevación (+5 niveles)
31-40 Seguir adelante Metamagia (1) y añadir Hechizo de mejora
41-55 Seguir adelante Metamagia (1) y añade Quicken Spell
56-65 Seguir adelante Metamagia (2) y añade Maximizar hechizo
66-75 Seguir adelante Metamagia (3) y añadir Hechizo de Potenciación
76-80 Seguir adelante Metamagia (4) y añadir Agrandar hechizo
81-85 Seguir adelante Metamagia (4) y añade Extender hechizo
86-95 Rodar en Metamagia (4) y añade Hechizo de Elevación (+1 nivel)
96-100 Rodar en Metamagia (4) y añade Hechizo silencioso

Metamagia (6)
d% Efectos metamágicos
01-30
Hechizo de intensificación (+6 niveles)
31-40 Seguir adelante Metamagia (2) y añadir Hechizo de mejora
41-55 Seguir adelante Metamagia (2) y añade Quicken Spell
56-65 Seguir adelante Metamagia (3) y añadir Maximizar hechizo
66-75 Seguir adelante Metamagia (4) y añadir Hechizo de Potenciación
76-80 Seguir adelante Metamagia (5) y añadir Agrandar hechizo
81-85 Seguir adelante Metamagia (5) y añade Extender hechizo
86-95 Rodar en Metamagia (5) y añade Hechizo de Intensificación (+1 nivel)
96-100 Rodar en Metamagia (5) y añade Hechizo de Silencio


Metamagia (7)
d% Efectos metamágicos
01-25
Hechizo de intensificación (+7 niveles)
26-45
Intensificar hechizo
46-55 Seguir adelante Metamagia (3) y añadir Hechizo de mejora
56-65 Seguir adelante Metamagia (3) y añadir Quicken Spell
66-75 Seguir adelante Metamagia (4) y añade Maximizar hechizo
75-80 Seguir adelante Metamagia (5) y añadir Hechizo de potenciación
81-85 Seguir adelante Metamagia (6) y añadir Agrandar hechizo
86-90 Seguir adelante Metamagia (6) y añadir Extender hechizo
91-95 Rodar en Metamagia (6) y añade Hechizo de Intensificación (+1 nivel)
96-100 Rodar en Metamagia (6) y añade Hechizo silencioso

Metamagia (8)
d% Efectos metamágicos
01-30
Intensificar hechizo (+8 niveles)
31-45
Rueda en Metamagic (1) y añade Intensificar hechizo
46-55 Seguir adelante Metamagia (4) y añadir Hechizo de mejora
56-65 Seguir adelante Metamagia (4) y añadir Hechizo de aceleración
66-75 Seguir adelante Metamagia (5) y añade Maximizar hechizo
75-80 Seguir adelante Metamagia (6) y añadir Hechizo de Potenciación
81-85 Seguir adelante Metamagia (7) y añadir Agrandar hechizo
86-90 Seguir adelante Metamagia (7) y añadir Extender hechizo
91-95 Rodar en Metamagia (7) y añade Hechizo de Intensificación (+1 nivel)
96-100 Rodar en Metamagia (7) y añade Hechizo Silencioso

Metamagia (9)
d% Efectos metamágicos
01-30
Hechizo de intensificación (+9 niveles)
31-45
Rueda en Metamagic (2) y añade Intensificar hechizo
46-55 Seguir adelante Msetamagia (5) y añadir Hechizo de mejora
56-65 Seguir adelante Metamagia (5) y añadir Hechizo de aceleración
66-75 Seguir adelante Metamagia (6) y añade Maximizar hechizo
75-80 Seguir adelante Metamagia (7) y añadir Hechizo de potenciación
81-85 Seguir adelante Metamagia (8) y añadir Agrandar hechizo
86-90 Seguir adelante Metamagia (8) y añade Extender hechizo
91-95 Rodar en Metamagia (8) y añade Hechizo de Intensificación (+1 nivel)
96-100 Rodar en Metamagia (8) y añade Hechizo Silencioso

Metamagia (10)
d% Efectos metamágicos
01-30
Intensificar hechizo (+10 niveles)
31-45
Rueda en Metamagic (3) y añade Intensificar hechizo
46-55 Seguir adelante Metamagia (6) y añadir Hechizo de mejora
56-65 Seguir adelante Metamagia (6) y añadir Quicken Spell
66-75 Seguir adelante Metamagia (7) y añadir Maximizar hechizo
75-80 Seguir adelante Metamagia (8) y añade Hechizo de potenciación
81-85 Seguir adelante Metamagia (9) y añadir Agrandar hechizo
86-90 Seguir adelante Metamagia (9) y añade Extender hechizo
91-95 Rodar en Metamagia (9) y añade Hechizo de Intensificación (+1 nivel)
96-100 Rodar en Metamagia (9) y añade Hechizo Silencioso



PERSONALES

Staffs have 50 charges when created, and they can’t be recharged.

Los bastones usan la puntuación de habilidad del portador y la hazañas para establecer el CD para las salvaciones contra sus hechizos en tales casos donde esos valores serían superiores a los valores enumerados para el Personales.

d% Personal Mercado Precio
01-09 Esferas
228.375 GP
10-18 Poderoso fuerza 265.000 GP
19-27 Paredes 275.625 GP
28-36 Invierno 292.500 GP
37-45 Prisma 326.812 GP
46-54 Rápido aluvión 417.750 GP
55-63 Planar poder 460.000 GP
64-71 Domination 464.400 GP
72-79 Fiery power 500,000 gp
80-87 La furia de la naturaleza 500.000 GP
88-95 Hierophants 501,187 gp
96-98 Cosmos 683.487 GP
99-100 Necromancy 1,505,312 gp

Descripciones épicas del personal
Standard epic staffs are described below.

Cosmos: This staff allows use of the following spells.

  • Cadena de relámpagos (intensificada, 1 carga, DC 29)
  • Enjambre de meteoritos (intensificado, 1 carga, CD 34)
  • Rayo solar (intensificado, 1 carga, DC 32)

Nivel de lanzador: 27th; Prerrequisitos: Craft Staff, Craft Epic Staff, Intensify Spell, chain lightning, meteor swarm, sunburst; Mercado Precio: 683,437 gp.

Dominación: This staff allows use of the following heightened spells.

  • Monstruo dominante (1 carga, CD 33)
  • Demanda (1 carga, DC 32)
  • Monstruo encantamiento masivo (1 carga, CD 32)
  • Geas (aumentado, 1 carga, DC 33)

Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, Heighten Spell, demand, dominate monster, geas, mass charm monster; Precio de mercado: 464,400 gp.

Poder ardiente: This +5 flaming quarterstaff grants its wielder fire resistance 30 whenever held. In addition, it has the following powers.

  • Muro de fuego (extendido, 1 carga, CD 18)
  • Bola de fuego explosiva retardada (intensificada a 240 puntos de daño, 2 cargas, DC 22)
  • Enjambre de meteoritos (aumentado a 12.º, 2 cargas, CD 30)
  • Invocar monstruo IX (extendido, 2 cargas, elemental de fuego anciano Un bastón de poder ardiente puede ser roto en un castigo retributivo. huelga. La ruptura del bastón debe ser intencionada y declarada por el portador. Todos los cargos que se encuentran actualmente en el personal son instantáneos lanzado en un globo terráqueo de 30 pies de radio. Todo dentro de los 10 pies de la El bastón roto recibe puntos de daño equivalentes a ocho veces el número de cargas en el personal, las que están entre 11 pies y 20 pies Reciben seis veces el número de cargas en daño, y esas 21 pies a 30 pies de distancia toman cuatro veces el número de cargas en daño. Las tiradas de salvación de Reflejos exitosas (CD 17) reducen el daño sostenido a la mitad. El personaje que rompe el bastón tiene un 50% posibilidad de viajar a otro plano de existencia; Si él o ella no lo hace, la liberación explosiva de energía del hechizo lo destruye o su. Después de que se agoten todos los cargos del personal, sigue siendo un +5 de bastón sin habilidades especiales. (Una vez vacío de cargos, no se puede romper en un golpe retributivo).

Nivel de lanzador: 25th; Prerrequisitos: Craft Staff, Craft Epic Staff, Extend Spell, Heighten Spell, Improved Heighten Spell, Intensify Spell, Spell Focus (Evocation), continual flame, delayed blast fireball, meteor swarm, protection from energy, summon monster IX, wall of fire; Precio de mercado: 500,000 gp.

Los Hierofantes: This staff allows use of the following spells.

  • Perdición sigilosa (ampliada, extendida, 1 carga, CD 23)
  • Plantas de mando (ampliadas, ampliadas, 1 carga, DC 25)
  • Enjambre elemental (intensificado, 2 cargas, CD 34)
  • Shambler (intensificado, 2 cargas, DC 34)

Nivel de lanzador: 27th; Prerrequisitos: Craft Staff, Craft Epic Staff, Enlarge Spell, Extend Spell, Intensify Spell, creeping doom, command plants, elemental swarm, shambler; Precio de mercado: 501,187 gp.

Fuerza poderosa: This staff has three powers.

  • Escudo (acelerado, 1 carga, se puede activar una vez por cada año). redondo)
  • Jaula de fuerza (1 carga)
  • Mano aplastante (1 carga)

Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, Quicken Spell, crushing hand, forcecage, shield; Precio de mercado: 265,000 gp.

Furia de la naturaleza: This +5 aberration bane quarterstaff allows use of the following spells.

  • Terremoto (1 carga)
  • Torbellino (aumentado al nivel 10, 1 carga, CD 25)
  • Tormenta de fuego (aumentada al nivel 10, 1 carga, DC 25)

Después de que se agoten todas las cargas de un bastón de la naturaleza furia, sigue siendo un +5 de bastón sin especial Habilidades.
Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, Heighten Spell, Improved Heighten Spell, earthquake, fire storm, summon monster I (or summon nature’s ally I), whirlwind; Precio de mercado: 500,000 gp.

Necromancia: This staff allows use of the following spells.

  • Círculo de la muerte (intensificado, 2 cargas, CD 29)
  • Crear muertos vivientes más grandes (1 carga)
  • Dedo de la muerte (mejorado a 16.º, 2 cargas, CD 34)
  • Vínculo de alma (mejorado a 16º, 2 cargas, CD 34). El alma atrapada a través del uso del hechizo de unión de almas es atrapado en el bastón en lugar de una gema. Solo rompiendo el puede liberar a las almas.

Nivel de lanzador: 27th; Prerrequisitos: Craft Staff, Craft Epic Staff, Intensify Spell, Heighten Spell, Improved Heighten Spell, circle of death, create greater undead, finger of death, soul bind; Precio de mercado: 1,505,312 gp; Costo de creación: 1,290,156 gp + 14,303 XP.

Poder planar: The wielder of this powerful staff is immune to the effects of any planar alignment traits, as well as the positive-dominant and negative-dominant traits of a plane. It also allows use of the following spells.

  • Aliado planar mayor (1 carga)
  • Mayor encuadernación plana (1 carga)
  • Puerta (1 carga)

Al usar el mayor poder de aliado planar, el personaje debe todavía negocia con la criatura llamada.
In addition to its other powers, a staff of planar might is a +5 outsider bane quarterstaff (roll 1d4 to determine what alignment of outsiders the staff ’s bane power works against: 1=chaotic, 2=evil, 3=good, 4=lawful). After all charges are used up from a staff of planar might, it remains a +5 quarterstaff with no special abilities.
Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, gate, greater planar ally, greater planar binding, protection from energy; Precio de mercado: 460,000 gp.

Prisma: This staff allows use of the following spells.

  • Esfera prismática (extendida, 1 carga, DC 25)
  • Pulverización prismática (extendida, 1 carga, DC 22)
  • Pared prismática (extendida, 1 carga, DC 23)

Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, Extend Spell, prismatic sphere, prismatic spray, prismatic wall; Precio de mercado: 326,812 gp.

Tromba rápida: Either of the staff’s two powers can be activated as a free action (though the staff may only be activated once per round).

  • Misil mágico (intensificado, acelerado, 1 carga, 5 misiles infligiendo 10 puntos de daño cada uno)
  • Bola de fuego (aumentada a 6.ª, mejorada, acelerada, 1 carga, 20d6 de daño, CD 19)

Nivel de lanzador: 25th; Prerrequisitos: Craft Staff, Craft Epic Staff, Enhance Spell, Heighten Spell, Intensify Spell, Quicken Spell, fireball, magic missile; Precio de mercado: 417,750 gp.

Esferas: This staff allows use of the following spells.

  • Esfera de congelación (1 carga, 19 CC)
  • Esfera resistente (1 carga, 16 CC)
  • Esfera telequinética (1 carga, DC 22)

Nivel de lanzador: 21st; Prerrequisitos: Craft Staff, Craft Epic Staff, freezing sphere, resilient sphere, telekinetic sphere; Mercado Precio: 228,375 gp.

Paredes: This staff allows use of the following spells.

  • Muro de hierro (1 carga)
  • Muro de piedra (1 carga)
  • Muro de fuerza (1 carga)

Nivel de lanzador: 30th; Prerrequisitos: Craft Staff, Craft Epic Staff, Extend Spell, extended wall of force, wall of iron, wall of stone; Precio de mercado: 275,625 gp.

Invierno: This staff allows the use of the following spells.

  • Cono de frío (intensificado, 2 cargas, DC 28)
  • Tormenta de hielo (intensificada, 2 cargas, DC 26)
  • Esfera de congelación (intensificada, 2 cargas, DC 29)
  • Muro de hielo (1 carga)

Nivel de lanzador: 24th; Prerrequisitos: Craft Staff, Craft Epic Staff, Extend Spell, Intensify Spell, cone of cold, ice storm, freezing sphere, wall of ice; Precio de mercado: 292,500 gp.

OBJETOS MARAVILLOSOS

Anyone can use a wondrous item unless specified otherwise in the item’s description.

d%
Objeto maravilloso
Market Price
01-02
Herraduras del corcel sin par
217,000 Gp
03-04
Manto de gran sigilo
242,000 Gp
05-06
Botas de rapidez
256,000 Gp
07-08
Gabinete de Banquetear
288,000 Gp
09-10
Manto de épica Resistencia a hechizos
290,000 Gp
11-13
Capa de épica Resistencia +6
360,000 Gp
14-15
Puerta llave
378,000 Gp
16-18
Cloak of epic resistance +7
490,000 Gp
19-21
Cinturón de fuerza épica +8
640,000 gp
22-24
Brazaletes de salud épica +8
640,000 Gp
25-27
Cloak of epic charisma +8
640,000 gp
28-30
Manto de resistencia épica +8
640,000 Gp
31-33
Gloves of epic dexterity +8
640,000 gp
34-36
Diadema de intelecto épico +8
640,000 Gp
37-39
Periapt of epic wisdom +8
640,000 gp
40-42
Amuleto de armadura natural épica +6
720,000 Gp
43-45
Cloak of epic resistance +9
810,000 gp
46-48
Amuleto de armadura natural épica +7
980,000 Gp
49-51
Cinturón de fuerza épica +10
1,000,000 gp
52-54
Brazaletes de salud épica +10
1,000,000 Gp
55-57
Cloak of epic charisma +10
1,000,000 gp
58-59
Manto de resistencia épica +10
1,000,000 Gp
60-62
Gloves of epic dexterity +10
1,000,000 gp
63-65
Diadema de intelecto épico +10
1,000,000 Gp
66-68
Periapt of epic wisdom +10
1,000,000 gp
69-71
Brazaletes de armadura épica +11
1,210,000 Gp
72-74
Amulet of epic natural armor +8
1,280,000 gp
75-76
Cinturón de fuerza épica +12
1,440,000 Gp
77-78
Bracers of epic armor +12
1,440,000 gp
79-80
Brazaletes de salud épica +12
1,440,000 Gp
81-82
Cloak of epic charisma +12
1,440,000 gp
83-84
Guantes de destreza épica +12
1,440,000 Gp
85-86
Headband of epic intellect +12
1,440,000 gp
87-88
Periapto de sabiduría épica +12
1,440,000 Gp
89-90
Amulet of epic natural armor +9
1,620,000 gp
91-92
Brazaletes de armadura épica +13
1,690,000 Gp
93-94
Bracers of epic armor +14
1,960,000 gp
95-96 Amuleto de armadura natural épica +10
2.000.000 de GP
97-98
Bracers of epic armor +15
2,250,000 gp
99-100
Brazaletes de implacable poder
4,384,000 Gp

Descripciones de objetos maravillosos y épicos
Standard epic wondrous items are described below.

Amuleto de Épica Natural Armadura: This amulet toughens the wearer’s body and flesh, giving him or her an enhancement bonus to his or her natural armor of +6 or higher, depending on the type of amulet.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, barkskin, creator’s caster level must be three times the amulet’s bonus; Mercado Precio: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000 gp (+10); Peso: -.

Cinturón de fuerza épica: This belt adds an enhancement bonus of +8 or higher to the wearer’s Strength score.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, bull’s strength; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.

Botas de celeridad: These shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles (this does not stack with any magical or supernatural enhancement to speed), he or she gains the evasion ability (as the rogue class feature), and the wearer’s jumping distance is not limited by his or her height. The wearer gains a +20 competence bonus on Balance, Climb, Jump, and Tumble checks. Three times per day, the wearer can utter a command word to activate the boots’ haste power (as the haste spell, lasts 20 rounds).
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace, expeditious retreat, haste, jump; Precio de mercado: 256,000 gp; Peso: 1 lb.

Brazaletes de armadura épica: These items surround the wearer with an invisible but tangible field of force, granting him or her an armor bonus of +11 or higher, just as though he or she were wearing armor. Both bracers must be worn for the magic to be effective.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, mage armor, creator’s caster level must be twice the bracers’ bonus; Precio de mercado: 1,210,000 (+11), 1,440,000 (+12), 1,690,000 gp (+13), 1,960,000 (+14), 2,250,000 gp (+15); Peso: 1 lb.

Brazaletes de épica Salud: These grant the wearer an enhancement bonus of +8 or higher to Constitution.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, endurance; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.

Brazaletes de implacable Poder: These bracers grant a +12 enhancement bonus to the wearer’s Strength and Constitution. The wearer is treated as two size categories larger than normal (to a maximum of Colossal) for purposes of combat-related opposed checks that apply a modifier based on size, such as bull rush, grapple, and trip.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, bull’s strength, endurance, enlarge; Mercado Precio: 4,384,000 gp; Peso: 1 lb.

Gabinete de Banquetes: This cabinet has the ability to produce a feast for up to forty people, three times per day. Merely opening the doors of the cabinet reveals platters of food of all types and flavors of the very freshest sort. The meal has all the qualities and benefits of that produced by a heroes’ feast spell.
Nivel de lanzador: 40th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, heroes’ feast; Precio de mercado: 288,000 gp; Peso: 20 lb.

Capa de épica Carisma: When worn, this cloak grants a +8 or higher enhancement bonus to a character’s Charisma score.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, charm monster; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.

Capa de épica Resistencia: These garments offer magic protection in the form of a +6 or higher resistance bonus on all saving throws (Fortitude, Reflex, and Will).
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, resistance, creator’s caster level must be three times the cloak’s bonus; Mercado Precio: 360,000 (+6), 490,000 (+7), 640,000 gp (+8), 810,000 (+9), 1,000,000 gp (+10); Peso: 1 lb.

Llave de la puerta: When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. When two bounded spaces are attuned, an interdimensional portal springs up at each location, and the two portals are connected. When the wielder creates a pair of portals, he or she also establishes the necessary key that travelers must have to access the portal. Possible keys include nothing, a pearl, a particular hair color, or even the gate key itself. Up to sixty different pairs of portals can be attuned in this manner. Once all sixty pairs of portals are created, the key cannot create additional gates, though it may still be the necessary key to access some or all of the portals. To any creature without the proper key, the interdimensional portals are not visible (through true seeing or similar magic reveals their presence).
Nivel de lanzador: 21st; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, gate; Precio de mercado: 378,000 gp; Peso: 1 lb.

Guantes de Epic Destreza: These gloves add an enhancement bonus of +8 or higher to the wearer’s Dexterity score.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, cat’s grace; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.

Diadema de épica Intelecto: This headband adds an enhancement bonus of +8 or higher to the wearer’s Intelligence score.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, commune or legend lore; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.

Herraduras de los Incomparables Corcel: These horseshoes magically adhere to the feet of any hoofed creature. Anyone riding the creature gains a +10 competence bonus on Ride checks and is treated as having ranks in the appropriate Ride skill (and thus does not take the -5 penalty for riding an unfamiliar mount). The horseshoes grant the creature (or its rider, as appropriate) the effects of the Trample, Ride-By Attack, and Spirited Charge feats. The wearer of the horseshoes gains spell resistance 32 against enchantment effects. In addition, the ground speed of the creature wearing the horseshoes doubles.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, Ride skill, haste, spell resistance; Mercado Precio: 217,000 gp; Peso: 1 lb. each.

Manto de hechizo épico Resistencia: This garment is worn over normal clothing or armor. It grants the wearer spell resistance 40.
Nivel de lanzador: 29th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, spell resistance; Precio de mercado: 290,000 gp. Peso: 1 lb.

Manto de Gran Sigilo: The wearer of this cloak gains a +30 bonus on Hide and Move Silently checks. The wearer’s outline is blurry and indistinct, granting concealment (20% miss chance) at all times (as the blur spell). The mantle also grants nondetection to its wearer (as the spell).
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, blur, invisibility, nondetection, silence; Mercado Precio: 242,000 gp; Peso: 1 lb.

Periapto de la épica Sabiduría: This large pearl set on a chain grants an enhancement bonus of +8 or higher to the wearer’s Wisdom score.
Nivel de lanzador: 20th; Prerrequisitos: Craft Wondrous Item, Craft Epic Wondrous Item, commune or legend lore; Precio de mercado: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.