Objetos mágicos épicos
ANILLOS
OBJETO MÁGICO NO ÉPICO
Resistencia de Energía Universal, Menor:
This ring functions as a ring of minor energy resistance for all
types of energy: fire, cold, electricity, acid, and sonic. When
the wearer would normally take such damage, subtract 10 points of
damage per round from the amount before applying. This is a
nonepic magic item.
Nivel de lanzador: 15th;
Prerrequisitos: Forge
Ring, protection from energy; Precio de mercado: 84,000 gp.
d% |
Anillo |
Precio de mercado |
01-08 |
Resistencia universal a la energía, mayor
|
308.000 GP |
09-13 |
Inmunidad energética (ácido) |
240.000 GP |
14-15 |
Inmunidad energética (frío) |
240.000 GP |
19-23 |
Inmunidad energética (electricidad) |
240.000 GP |
24-28 |
Inmunidad energética (fuego) |
240.000 GP |
29-33 |
Inmunidad energética (sónica) |
240.000 GP |
34-38 |
Ley inflexible |
250.000 GP |
39-43 |
Furia caótica |
250.000 GP |
44-48 |
Hechicería épica (V) |
250.000 GP |
49-53 |
Maldad inefable |
250.000 GP |
54-58 |
Bien virtuoso |
250.000 GP |
59-63 |
Curación rápida |
300.000 GP |
64-68 |
Secuestro |
300.000 GP |
69-72 |
Hechicería épica (VI) |
360.000 GP |
73-76 |
Piel de hierro |
400.000 GP |
77-80 |
Hechicería épica (VII)
|
490.000 GP |
81-83 |
Ruptura de armas |
600.000 GP |
84-86 |
Hechicería épica (VIII) |
640.000 GP |
87-89 |
Epic protection +6 |
720,000 gp |
90-92 |
Hechicería épica (IX)
|
810.000 GP |
93-95 |
Epopeya
Protección +7 |
980,000 gp |
96-97 |
Protección épica +8 |
1.280.000 GP |
98 |
Epopeya
Protección +9 |
1,620,000 gp |
99 |
Protección épica +10 |
2.000.000 de GP |
100 |
Universal energy immunity |
2,160,000 gp
|
Descripciones de anillos épicos
Standard epic rings are described below.
Ley Adamante: The
wearer of this ring is constantly sheathed in a shield of law
effect. It bestows one negative level on any chaotic creature
that puts it on. The negative level remains as long as the ring
is worn and disappears when the ring is removed. This negative
level never results in actual level loss, but it cannot be
overcome in any way (including restoration spells) while the ring
is worn.
Nivel de lanzador: 15th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, shield of law, creator must be lawful;
Precio de mercado: 250,000
gp.
Furia caótica: The
wearer of this ring is constantly sheathed in a cloak of chaos
effect. It bestows one negative level on any lawful creature that
puts it on. The negative level remains as long as the ring is
worn and disappears when the ring is removed. This negative level
never results in actual level loss, but it cannot be overcome in
any way (including restoration spells) while the ring is
worn.
Nivel de lanzador: 15th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, cloak of chaos, creator must be chaotic;
Precio de mercado: 250,000
gp.
Inmunidad energética: This
band continually provides the wearer with immunity to a single
type of energy: fire, cold, electricity, acid, or sonic. The
wearer takes no damage from the energy of the specific
type.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, protection from energy; Precio de mercado: 240,000 gp. Epic
Protección: This ring
offers continual magical protection in the form of a deflection
bonus to Armor Class of +6 or higher.
Nivel de lanzador: 20th:
Prerrequisitos: Forge
Ring, Forge Epic Ring, shield of faith, creator’s caster
level must be three times the ring’s bonus; Precio de mercado: 720,000 gp (+6),
980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000
gp (+10).
Hechicería épica: Like
the ring of wizardry, this ring comes in a variety of types
useful only to arcane spellcasters. The wearer’s arcane
spells per day are doubled for one particular spell level. An
epic ring of wizardry V doubles 5th-level spells, an epic ring of
wizardry VI doubles 6th-level spells, an epic ring of wizardry
VII doubles 7th-level spells, an epic ring of wizardry VIII
doubles 8th-level spells, and an epic ring of wizardry IX doubles
9th-level spells. Bonus spells from high ability scores, school
specialization, or any other source are not doubled.
Nivel de lanzador: 23rd (epic
wizardry V), 26th (epic wizardry VI), 29th (epic wizardry VII),
32nd (epic wizardry VIII), 35th (epic wizardry IX); Prerrequisitos: Forge Ring, Forge
Epic Ring, wish; Mercado
Precio: 250,000 gp (epic wizardry V), 360,000 gp (epic
wizardry VI), 490,000 gp (epic wizardry VII), 640,000 gp (epic
wizardry VIII), 810,000 gp (epic wizardry IX).
Mal inefable: The
wearer of this ring is constantly sheathed in an unholy aura
effect. It bestows one negative level on any good creature that
puts it on. The negative level remains as long as the ring is
worn and disappears when the ring is removed. This negative level
never results in actual level loss, but it cannot be overcome in
any way (including restoration spells) while the ring is
worn.
Nivel de lanzador: 15th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, unholy aura, creator must be evil;
Precio de mercado: 250,000
gp.
Piel de hierro: This ring
grants its wearer damage reduction 15/adamantine.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, iron body; Precio de mercado: 400,000 gp.
Curación rápida: This
ring grants a living wearer fast healing 3. It must be worn for
24 hours before its powers activate, and if removed it will not
function again until it has been worn for 24 hours by the same
individual.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, regenerate; Precio de mercado: 300,000 gp.
Secuestro: This
ring becomes invisible when worn. Upon command, the wearer gains
the benefits of a sequester spell (though he or she does not
become comatose as normal for the spell).
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, sequester; Precio de mercado: 300,000 gp.
Energía Universal
Inmunidad: This ring functions as a ring of energy immunity
for all types of energy- fire, cold, electricity, acid, and
sonic. The wearer takes no damage from energy of any of these
types.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, protection from energy; Precio de mercado: 2,160,000 gp.
Resistencia de energía universal,
Mayor: This ring functions as a ring of greater energy
resistance for all types of energy-fire, cold, electricity, acid,
and sonic. When the wearer would normally take such damage,
subtract 30 points of damage per round from the amount before
applying.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, protection from energy; Precio de mercado: 308,000 gp;
Costo de creación: 154,000
gp + 13,080 XP.
Bien virtuoso: The
wearer of this ring is constantly sheathed in a holy aura effect.
It bestows one negative level on any evil creature that puts it
on. The negative level remains as long as the ring is worn and
disappears when the ring is removed. This negative level never
results in actual level loss, but it cannot be over-come in any
way (including restoration spells) while the ring is worn.
Nivel de lanzador: 15th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, holy aura, creator must be good;
Precio de mercado: 250,000
gp; Costo de creación:
125,000 gp + 12,500 XP.
Ruptura de armas: A ring
of weaponbreaking is identical to a ring of ironskin, and has one
additional power. Any weapon that successfully strikes the wearer
must also make a Fortitude saving throw (DC 20) or be shattered
into pieces.
Nivel de lanzador: 20th;
Prerrequisitos: Forge
Ring, Forge Epic Ring, iron body, shatter; Precio de mercado: 600,000 gp;
Costo de creación: 300,000
gp + 16,000 XP.
Psiónicos épicos: This
special crystal ring comes in a variety of types useful only to
psionic characters (characters who have power points per day).
The wearer’s total power points per day are increased,
depending on the ring. The points granted are not bonus
points-while the ring is worn, it actually increases the
wearer’s points per day, but a night’s rest is
required before gaining access to the increased power point per
day total. (Power points are not actually stored in the ring, as
would be the case for a crystal capacitor. Instead, the ring
grants power points by magnifying the manifester’s own
power.)
A ring of epic psionics V increases the wearer’s daily
power points by 43 points, a ring of epic psionics VI grants 63
power points, a ring of epic psionics VII grants 87 power points,
a ring of epic psionics VIII grants 115 points, and a ring of
epic psionics IX grants 147 power points.
Nivel de manifestador: 23rd
(epic psionics V), 26th (epic psionics VI), 29th (epic psionics
VII), 32nd (epic psionics VIII), 35th (epic psionics IX);
Prerrequisitos: Craft
Universal Item, Craft Epic Universal Item, great emulation;
Precio de mercado: 250,000 gp
(epic psionics V), 360,000 gp (epic psionics VI), 490,000 gp
(epic psionics VII), 640,000 gp (epic psionics VIII), 810,000 gp
(epic psionics IX).
BARRAS
d% |
Barra |
Precio de mercado |
01-08 |
Lanzador de hechizos épico
|
245.000 GP |
09-16 |
Pesadillas |
284.000 GP |
17-24 |
Esplendor épico |
297.000 GP |
25-31 |
El camino |
306.870 GP |
32-38 |
Cancelación épica |
330.000 GP |
39-45 |
Negación épica |
446.000 GP |
46-51 |
Asedio |
447.745 GP |
52-57 |
Fortificación |
465.665 GP |
58-63 |
Gobernación épica |
575.000 GP |
64-69 |
Invulnerabilidad |
600.000 GP
|
70-75 |
Paraíso |
610.000 GP |
76-80 |
Muerte inquieta |
625.000 GP |
81-85
|
Excelente magia |
650,000 gp
|
86 |
Wyrm (blanco) |
1.458.200 GP |
87 |
Wyrm (latón) |
1.458.200 GP |
88-90 |
Absorción épica |
1.500.000 GP |
91
|
Wyrm (cobre) |
1.562.600 GP |
92
|
Wyrm (negro) |
1.562.600 GP |
93
|
Wyrm
(bronce) |
1,670,600 gp |
94
|
Wyrm (verde) |
1.670.600 GP |
95
|
Wyrm
(azul) |
1,782,200 gp |
96
|
Wyrm (plata) |
1.782.200 GP |
97
|
Wyrm
(oro) |
1,897,400 g9 |
98
|
Wyrm (rojo) |
1.897.400 GP |
99-100
|
Epopeya
poder |
4,293,432 gp |
DESCRIPCIONES ÉPICAS DE LAS CAÑAS
Standard epic rods are described below.
Asedio: This rod
functions as a +3 light mace. In addition, it is useful for
besieging fortifications. Whenever the wielder makes a charge
attack, the rod improves to a +6 weapon. Twice per day, the rod
can create a battering ram that lasts for 24 rounds. This ram can
strike once per round, dealing 20 points of damage with each hit.
It cannot be used to target individuals, only fortifications. It
can be damaged by normal means (65 hp, AC 22), and disintegrate
or dispel magic destroys it. The rod also has the following
powers: Siege Engine: One heavy catapult, two light catapults, or
three siege towers may be generated with each use of this power.
Each weapon created lasts for 12 hours. The power can be used
three times per day. Ammunition for 20 shots is included with
each weapon created.
Transmutar roca en barro:
This power can be used three times per day (caster level 24th,
save DC 17).
Nivel de lanzador: 24th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Craft Magic Arms and Armor, clenched fist,
passwall, telepathic bond, transmute rock to mud; Precio de mercado: 447,745 gp;
Costo de creación: 224,025
gp + 14,474 XP.
Absorción épica: Like
a rod of absorption, this rod draws single-target or ray spells
and spell-like abilities into itself, nullifying the effect and
storing the potential spell levels until the wielder releases the
energy in the form of spells of his or her own. Spells of any
level (including those boosted beyond 9th level by metamagic) can
be absorbed, although epic spells cannot. The rod absorbs a
maximum of 150 spell levels and can thereafter only discharge any
remaining potential it might have. The rod cannot be
recharged.
Nivel de lanzador: 23rd;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Empower Spell, Maximize Spell, empowered
maximized spell turning; Mercado
Precio: 1,500,000 gp.
Cancelación épica:
This rod’s touch drains an item of all magical properties,
including the magical energy in epic magic items (but not most
artifacts). The item touched gets a Will saving throw (DC 26). If
a creature is holding the magic item at the time, then the item
can use the holder’s Will save bonus in place of its own.
In such cases, contact is established by making a melee touch
attack roll. Upon draining three items, the rod becomes brittle
and useless. Drained items can only be restored by wish, miracle,
or epic spells specifically designed to restore lost power. A rod
of epic cancellation can neutralize a normal sphere of
annihilation without itself being cancelled.
Nivel de lanzador: 25th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, dispel magic; Precio de mercado: 330,000 gp.
Poder épico: This rod
is similar to a rod of lordly might, although it is far more
powerful. It is larger than its normal counterpart, and it is
constructed of adamantine rather than normal metal. It has six
buttons, several spell-like functions, and several mundane uses,
and it can also be used as a magic weapon of various sorts.
The following spell-like functions of the rod can each be used
once per day.
- Dominar a la persona: El enemigo tocado es el destinatario de un dominio
persona, si el portador así lo ordena (Salvará CD 24). El
El portador debe elegir usar este poder y luego tener éxito con un
Ataque de toque cuerpo a cuerpo para activar el poder. Si el ataque falla,
El efecto se pierde.
- Aturdir: A la orden, todos los enemigos que ven la vara quedan aturdidos,
según la palabra de poder, hechizo de aturdimiento (alcance máximo de 10 pies, voluntad
salvar DC 24). Invocar este poder es una acción estándar.
- Daño: A la orden, la vara inflige 10d8 puntos de daño a
un oponente en un ataque de toque exitoso y cura al portador de
una cantidad similar de daño (Ahorrará CD 26). El portador debe:
Elige usar este poder antes de atacar, como con Dominar
persona.
The following weapon uses of the rod have no limits on their
use.
- En su forma normal, la caña se puede utilizar como un pesado +6
macis.
- Cuando se presiona el botón 1, la varilla se convierte en una espada larga de +3 de
Explosión ardiente.
- Cuando se presiona el botón 2, la vara se convierte en un hacha de batalla +8.
- Cuando se presiona el botón 2, la vara se convierte en un hacha de batalla +8.
- Cuando se presiona el botón 3, la caña se convierte en una lanza corta de +10 o
+10 Lanza larga.
The following mundane uses of the rod also have no limits on
their use.
- Pértiga de escalada/escalera: Cuando se presiona el botón 4, se muestra un pico que
puede anclarse en granito se extruye de la bola, mientras que el otro
Al final brotan tres ganchos afilados. La varilla se alarga a cualquier lugar
entre 5 y 150 pies en una sola ronda, deteniéndose cuando el botón 4
se empuja de nuevo. Las barras horizontales de 3 pulgadas de largo se despliegan desde el
lados, a 1 pie de distancia, en progresión escalonada. La varilla está firmemente
sostenido por la espiga y los ganchos y puede soportar hasta 10,000 libras. El
El portador puede retraer el poste presionando el botón 5.
- La función de escalera se puede utilizar para forzar la apertura de puertas. El
El portador planta la base de la caña a 30 pies o menos de la
portal para ser forzado y en línea con él, luego presiona el botón 4.
La fuerza ejercida tiene una bonificación de Fuerza de +24.
- Cuando se presiona el botón 6, la varilla indica el norte magnético y
Le da al portador un conocimiento de su profundidad aproximada
debajo de la superficie o altura por encima de ella.
Nivel de lanzador: 30th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Craft Magic Arms and Armor, Craft Epic Magic
Arms and Armor, cure critical wounds, inflict critical wounds,
bull’s strength, fireball, dominate person, power word
stun; Precio de mercado:
4,293,432 gp; Costo de
Crear: 2,151,372 gp + 52,841 XP.
Negación épica: This
rod negates the spell or spell-like function or functions of
magic items, including epic magic items (but not artifacts). The
wielder points the rod at the magic item, and a beam shoots forth
to touch the target device, attacking as a ray (a ranged touch
attack). The ray negates any currently active item function and
has a 75% chance to negate any other spell or spell-like
functions of that device, regardless of the level or power of the
functions, for 2d4 rounds. To negate instantaneous effects, the
rod wielder needs to have readied an action. The target item gets
no saving throw or means to resist this effect. The rod can
function three times per day.
Nivel de lanzador: 24th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, dispel magic, limited wish or miracle;
Precio de mercado: 446,000
gp.
Gobernación épica: This
rod appears to be a royal scepter worth at least 25,000 gp in
materials and work-manship alone. The wielder can command the
obedience and fealty of creatures within 360 feet when he or she
activates the device (a standard action). Creatures totaling 900
Hit Dice can be ruled, but creatures with Intelligence scores of
17 or higher are entitled to a Will saving throw (DC 29) to
negate the effect. Ruled creatures obey the wielder as if he or
she were their absolute sovereign. Still, if the wielder gives a
command that is contrary to the nature of the creatures
commanded, the magic is broken. The rod can be used for 1,500
total minutes before crumbling to dust. This duration need not be
continuous.
Nivel de lanzador: 25th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Improved Heighten Spell, improved heightened
mass charm; Mercado
Precio: 575,000 gp; Costar
crear: 300,000 gp + 15,500 XP.
Lanzador de conjuros épico: This
magnificent adamantine rod grants its wielder a +10 insight bonus
on Spellcraft checks made to cast epic spells for as long as he
or she holds or carries the rod.
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod; Mercado
Precio: 245,400 gp.
Esplendor épico: This
rod grants its wielder a +8 enhancement bonus to Charisma for as
long as he or she holds or carries the item. Three times per day,
the rod creates and garbs him or her in clothing of the finest
fabrics, plus adornments of fur and jewels. Apparel created by
the rod can remain in existence up to 24 hours. The value of the
garb ranges from 70,000 to 100,000 gp (1d4+6 x10,000 gp)-10,000
gp for the fabric, 50,000 gp for the furs, and the rest for jewel
trim (maximum of 40 gems, maximum value 1,000 gp each). In
addition, the rod can, once per week, create a palatial mansion
in any floor plan the user desires. The mansion is palatial, able
to accommodate up to 250 people, housing them in private chambers
and serving them fine banquets. The mansion lasts for three days,
after which time it, and everything originally in it (including
items removed from the mansion), disappear.
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod, fabricate, mage’s magnificent mansion;
Precio de mercado: 297,400
gp; Costo de creación:
191,200 gp + 12,124 XP.
Magia excelente: Once
per day when casting a nonepic or epic spell that has an
experience point component, the rod supplies up to 2,000 XP, not
the caster. If more experience points are required to cast the
spell, the caster provides them. As a special use of the rod, the
caster can substitute the power inherent in the rod for the
experience point development cost of an epic spell. Doing so
drains all the power from the rod, rendering it useless.
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod; Mercado
Precio: 650,000 gp; Costar
crear: 325,000 gp + 26,000 XP.
Fortificación: This
rod functions as a +3 light mace. In addition, it is useful for
the construction and defense of fortifications. Whenever the
wielder is benefiting from cover, the rod improves that to
nine-tenths cover (+10 cover AC bonus and +4 cover Reflex save
bonus; failure on the save results in half damage and success
results in no damage). Three times per day, the rod can create
food and water, as per the cleric spell, for twenty-four people.
The rod also has the following powers: Fortify: Four times per
day, a stone wall can be created that is 12 inches thick, 10 feet
high, and 30 feet long. This wall has a parapet and battlements
across the top. (Alternatively, the power can be used to mend a
broken existing wall. The gap to be filled can be no more than
300 square feet in area.) In addition, once per day, a great door
of iron can be created that is set into one of the newly created
walls. This door, 4 inches thick, may be a double door, a
drawbridge, or a portcullis, as chosen by the wielder. Siege
Engine: One heavy catapult, two light catapults, or three
ballistae may be generated with each use of this power. The power
can be used four times per day. Ammunition for 20 shots is
included with each weapon created.
Nivel de lanzador: 24th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Craft Magic Arms and Armor, inter-posing
hand, create food and water, major creation, wall of iron, wall
of stone; Precio de mercado:
465,665 gp; Costo de
Crear: 231,985 gp + 14,634 XP.
Invulnerabilidad: When
held, this rod grants its wielder the following powers.
- +5 de bonificación de mejora a la armadura natural.
- +5 de bonificación de resistencia en tiradas de salvación.
- Reducción de daño 15/adamantina.
- Inmunidad a los golpes críticos.
- Resistencia a hechizos 32.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, iron body, resistance, spell resistance;
Precio de mercado: 600,000
gp.
Pesadillas: Anyone who
comes within 20 feet of the wielder of this rod feels a grave
sense of unease. Each person so affected must make a Will save
(DC 17) or suffer the effects of a nightmare spell the next time
he or she falls asleep. The wielder is immune to this effect.
Three times per day, the wielder can utter a command word that
causes the rod to emit a horrid, inhuman scream. Up to twenty of
the closest creatures within a 30-foot radius who hear this
terrible wail believe that their worst nightmares have become
reality and suffer the effects of a wail of the banshee spell (DC
23).
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod, nightmare, permanency, wail of the banshee;
Precio de mercado: 284,000
gp.
Paraíso: This item
creates a nondimensional space, similar in effect to a rod of
security. However, the rod’s possessor and up to 999 other
creatures can stay in complete safety for up to 1,000 days
divided by the number of creatures affected. Natural healing
takes place at five times the normal pace. The rod functions like
its nonepic counterpart in all other ways.
Nivel de lanzador: 24th;
Prerrequisitos: Craft
Rod, Craft Epic Rod, Improved Heighten Spell, improved heightened
gate; Precio de mercado:
610,000 gp.
El Camino: This rod
serves as an aid to trailblazing and travel. It grants the
wielder a +30 enhancement bonus on Wilderness Lore checks for
tracking and Intuit Direction checks. The handle of the rod is
hollow, functioning like a telescope. When the wielder peers
through it, the limits of vision are three times normal (and
spotting distances for encounters are tripled). In addition, the
telescoping handle enables the wielder to view things as though
affected by a true seeing spell. The rod also has the following
powers. Map: Three times per day a section of the rod unrolls
like a scroll from a tube, revealing a map of the surrounding
area, centered on the location of the rod. The area shown on the
map covers an area as small as 50 feet in radius to as large as
24 miles in radius, zooming in or out with a set of command
words. The map reveals natural topography and all types of
structures (even hidden ones), but it will not show the location
of creatures.
Pasaje: Three times per
day, this power allows the wielder and up to five others in a
20-foot radius to move unhindered through natural plant growth or
bodies of water (as per the freedom of movement spell).
Puente: Once per day,
this power allows the user to create a 5-foot-wide, 40-foot-long
stone cause-way across chasms and canyons. The bridge created
lasts for 1 hour.
Pasar sin dejar rastro: Once
per day, this power can be used on the wielder and twenty others,
for 21 minutes. It is otherwise as the spell of the same name
(caster level 24th).
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod, find the path, freedom of movement, pass
without trace, wall of stone; Precio de mercado: 306,870 gp.
Muerte inquieta: The
holder of this rod can rebuke or control undead as if he or she
were four levels higher. (The rod doesn’t grant the ability
to rebuke or control undead if the holder doesn’t already
have it.) In addition, the wielder may speak a command word to
cast animate dead. Any skeletons or zombies animated by the
rod’s power are automatically controlled by the rod, up to
the rod’s maximum limit of 42 HD, and they follow the
orders of the rod’s wielder. These undead don’t count
toward the wielder’s limit of controlled undead. Finally,
the wielder can speak a second command word to cast slay living
(heightened to 10th level; DC 25).
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Rod, Craft Epic Rod, animate dead, control undead, slay living;
Precio de mercado: 625,000
gp.
Wyrm: Any of the
various rods in this series functions as a +5 quarterstaff. Upon
casting the rod to the ground (a standard action) and uttering a
command word, the rod grows into a specific type of dragon
(depending on the specific type of rod) by the end of the round.
The dragon created is a wyrm and obeys the commands of the owner.
The dragon returns to rod form (a full-round action) whenever the
wielder desires, or whenever it moves farther than 500 feet from
the owner. If the dragon form is slain, it returns to rod form
and cannot be activated again for three days. A wyrm rod only
functions if the possessor is of the same alignment as the dragon
type.
Nivel de lanzador: 34th
(white or brass), 35th (black or copper), 36th (green or bronze),
37th (blue or silver), 38th (red or gold); Prerrequisitos: Craft Rod, Craft Epic
Rod, Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor,
Improved Heighten Spell, improved heightened polymorph, creator
must be same alignment as dragon type; Precio de mercado: 1,458,200 gp (brass or
white), 1,562,600 gp (black or copper), 1,670,600 gp (bronze or
green), 1,782,200 gp (blue or silver), 1,897,400 gp (gold or
red); Costo de creación:
729,400 gp + 24,576 XP (brass or white), 781,600 gp + 25,620 XP
(black or copper), 835,600 gp + 26,700 XP (bronze or green),
891,400 gp + 27,816 XP (blue or silver), 949,000 gp + 28,968 XP
(gold or red).
ROLLOS
To generate an epic scroll randomly, first roll on Table: Scroll
Types to determine whether the spells are arcane or divine. An
epic scroll contains 1d8 spells. For each spell, roll on Table:
Epic Scroll Spell Levels to determine its level and then on the
appropriate section of Table: Actual Spell Levels to determine
the spell’s actual level and total metamagic level
adjustments. To determine the specific metamagic level
adjustments, roll on the appropriate section of Table: Metamagic
Level Adjustment to Spells. To determine the spell, use the
appropriate sections of the nonepic scroll tables.
Mesa:
Tipos de desplazamiento
d% de rollo |
Tipo |
01–70 |
Arcano |
71–100 |
Divino |
Tabla: Niveles de hechizos de pergamino épico
d%
|
Nivel de hechizo
|
Nivel de lanzador de hechizos
|
Precio de mercado1
|
Costo de XP
|
01-26
|
10º
|
Día 21
|
5.250 GP
|
1,210 XP
|
27-46
|
11º
|
Día 22
|
6.050 GP
|
1,242 XP
|
47-61
|
12º
|
Día 23
|
6.900 GP
|
1,276 XP
|
62-71
|
Día 13
|
Día 24
|
7.800 GP
|
1,312 XP
|
72-79
|
Día 14
|
Día 25
|
8.750 GP
|
1,350 XP
|
80-85
|
Día 15
|
Día 26
|
9.750 GP
|
1,390 XP
|
86-90
|
Día 16
|
Día 27
|
10.800 GP
|
1,432 XP
|
91-94
|
Día 17
|
Día 28
|
11.900 GP
|
1,476 XP
|
95-97
|
Día 18
|
Día 29
|
13.050 GP
|
1,522 XP
|
98-99
|
Día 19
|
Día 30
|
14.250 GP
|
1,570 XP
|
100
|
Roll again and add +102
|
Spell level +11
|
Varies
|
Varies
|
1
El precio de mercado no incluye
precio de los componentes de material o los costes de XP para
ortografía.
|
2
Este resultado es acumulativo si
rodado varias veces |
Tabla: Nivel de hechizo real |
Hechizo de nivel 10
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-03
|
Hechizo de nivel 1 más metamagia (9) |
04-08 |
Hechizo de 2º nivel más metamagia (8)
|
09-15 |
3rd-level spell plus metamagic (7)
|
16-24 |
Hechizo de 4º nivel más metamagia (6) |
25- 35 |
5th-level spell plus metamagic (5)
|
36-48 |
Hechizo de nivel 6 más metamagia (4) |
49-63 |
Hechizo de nivel 7 más metamagia (3)
|
64-80
|
8th-level spell plus metamagic (2) |
81-99 |
Hechizo de nivel 9 más metamagia (1)
|
100 |
Cualquier |
Hechizo de nivel 11
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-03
|
Hechizo de nivel 1 más metamagia (10) |
04-08 |
Hechizo de 2º nivel más metamagia (9)
|
09-15 |
3rd-level spell plus metamagic (8)
|
16-24 |
Hechizo de nivel 4 más metamagia (7) |
25- 35 |
5th-level spell plus metamagic (6)
|
36-48 |
Hechizo de nivel 6 más metamagia (5) |
49-63 |
Hechizo de nivel 7 más metamagia (4)
|
64-80
|
8th-level spell plus metamagic (3) |
81-99 |
Hechizo de nivel 9 más metamagia (2)
|
100 |
Cualquier |
Hechizo de nivel 12
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-05
|
Hechizo de 2º nivel más metamagia (10) |
06-12
|
Hechizo de nivel 3 más metamagia (9)
|
13-21
|
4th-level spell plus metamagic (8)
|
22-32
|
Hechizo de nivel 5 más metamagia (7) |
33-45
|
6th-level spell plus metamagic (6)
|
46-60
|
Hechizo de nivel 7 más metamagia (5) |
61-77
|
Hechizo de nivel 8 más metamagia (4)
|
78-99
|
9th-level spell plus metamagic (3) |
100
|
Cualquier |
Hechizo de nivel 13
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-08
|
Hechizo de nivel 3 más metamagia (10) |
09-18
|
Hechizo de nivel 4 más metamagia (9)
|
19-30
|
5th-level spell plus metamagic (8)
|
31-44
|
Hechizo de nivel 6 más metamagia (7) |
45-60
|
7th-level spell plus metamagic (6)
|
61-78
|
Hechizo de nivel 8 más metamagia (5) |
79-99
|
Hechizo de nivel 9 más metamagia (4)
|
100 |
Cualquier |
|
|
Hechizo de nivel 14
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-11
|
Hechizo de 4º nivel más metamagia (10) |
12-24
|
Hechizo de nivel 5 más metamagia (9)
|
25-39
|
6th-level spell plus metamagic (8)
|
40-56
|
Hechizo de nivel 7 más metamagia (7) |
57-75
|
8th-level spell plus metamagic (6)
|
76-99
|
Hechizo de nivel 9 más metamagia (5) |
100 |
Cualquier |
Hechizo de nivel 15
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-15
|
Hechizo de nivel 5 más metamagia (10) |
16-33
|
Hechizo de nivel 6 más metamagia (9)
|
34-53
|
7th-level spell plus metamagic (8)
|
54-75
|
Hechizo de nivel 8 más metamagia (7) |
76-99
|
9th-level spell plus metamagic (6)
|
100 |
Cualquier |
Hechizo de nivel 16
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-18
|
Hechizo de nivel 6 más metamagia (10) |
19-41
|
Hechizo de nivel 7 más metamagia (9)
|
42-68 |
8th-level spell plus metamagic (8)
|
69-99
|
Hechizo de nivel 9 más metamagia (7) |
100 |
Cualquier |
Hechizo de nivel 17
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-25
|
Hechizo de nivel 7 más metamagia (10) |
26-60
|
Hechizo de nivel 8 más metamagia (9)
|
61-99
|
9th-level spell plus metamagic (8)
|
100 |
Cualquier |
Hechizo de nivel 18
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-41
|
Hechizo de nivel 8 más metamagia (10) |
42-99
|
Hechizo de nivel 9 más metamagia (9)
|
100 |
Cualquier |
Hechizo de nivel 19
d% |
Nivel de hechizo y nivel de metamagia
Ajuste |
01-99
|
Hechizo de nivel 9 más metamagia (10) |
100 |
Cualquier |
|
Tabla: Ajuste de nivel metamágico a
Hechizos |
Metamagia (1)
d% |
Efectos metamágicos |
01-10
|
Agrandar hechizo |
21-40 |
Extender hechizo |
41-80 |
Hechizo de aumento (+1 nivel) |
81-100 |
Hechizo silencioso |
Metamagia (2)
d% |
Efectos metamágicos |
01-25
|
Hechizo de potenciación |
26-50 |
Intensificar hechizo (+2 niveles) |
51-55 |
Tira sobre Metamagia (1) y añade Agrandar Hechizo |
56-65 |
Tira en Metamagia (1) y añade Extender hechizo |
66-90 |
Tira en Metamagia (1) y añade Hechizo de Intensificación (+1 nivel) |
91-100 |
Tira en Metamagia (1) y añade Hechizo silencioso |
Metamagia (3)
d% |
Efectos metamágicos |
01-25
|
Hechizo de intensificación (+3 niveles) |
26-50 |
Maximizar hechizo |
51-65 |
Tira en Metamagia (1) y añade Hechizo de Potenciación |
66-70 |
Tira sobre Metamagia (2) y añade Agrandar Hechizo |
71-75 |
Tira en Metamagia (2) y añade Extender Hechizo |
76-95 |
Tira en Metamagia (2) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Tira en Metamagia (2) y añade Hechizo silencioso |
Metamagia (4)
d% |
Efectos metamágicos |
01-15
|
Hechizo de mejora |
16-40 |
Intensificar hechizo (+4 niveles) |
41-55 |
Acelerar
Ortografía |
56-65 |
Seguir adelante
Metamagia (1) y añade Maximizar hechizo |
66-75 |
Seguir adelante
Metamagia (2) y añadir Hechizo de Potenciación |
76-80 |
Seguir adelante
Metamagia (3) y añadir Agrandar hechizo |
81-85 |
Seguir adelante
Metamagia (3) y añadir Extender hechizo |
86-95 |
Seguir adelante
Metamagia (3) y añadir Hechizo de Intensificación (+1 nivel) |
96-100 |
Seguir adelante
Metamagia (3) y añade Hechizo silencioso |
Metamagic (5)
d% |
Efectos metamágicos |
01-30
|
Hechizo de elevación (+5 niveles) |
31-40 |
Seguir adelante
Metamagia (1) y añadir Hechizo de mejora |
41-55 |
Seguir adelante
Metamagia (1) y añade Quicken Spell |
56-65 |
Seguir adelante
Metamagia (2) y añade Maximizar hechizo |
66-75 |
Seguir adelante
Metamagia (3) y añadir Hechizo de Potenciación |
76-80 |
Seguir adelante
Metamagia (4) y añadir Agrandar hechizo |
81-85 |
Seguir adelante
Metamagia (4) y añade Extender hechizo |
86-95 |
Rodar
en Metamagia (4) y añade Hechizo de Elevación (+1 nivel) |
96-100 |
Rodar
en Metamagia (4) y añade Hechizo silencioso |
Metamagia (6)
d% |
Efectos metamágicos |
01-30
|
Hechizo de intensificación (+6 niveles) |
31-40 |
Seguir adelante
Metamagia (2) y añadir Hechizo de mejora |
41-55 |
Seguir adelante
Metamagia (2) y añade Quicken Spell |
56-65 |
Seguir adelante
Metamagia (3) y añadir Maximizar hechizo |
66-75 |
Seguir adelante
Metamagia (4) y añadir Hechizo de Potenciación |
76-80 |
Seguir adelante
Metamagia (5) y añadir Agrandar hechizo |
81-85 |
Seguir adelante
Metamagia (5) y añade Extender hechizo |
86-95 |
Rodar
en Metamagia (5) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Rodar
en Metamagia (5) y añade Hechizo de Silencio |
|
|
Metamagia (7)
d% |
Efectos metamágicos |
01-25
|
Hechizo de intensificación (+7 niveles) |
26-45
|
Intensificar hechizo
|
46-55 |
Seguir adelante
Metamagia (3) y añadir Hechizo de mejora |
56-65 |
Seguir adelante
Metamagia (3) y añadir Quicken Spell |
66-75 |
Seguir adelante
Metamagia (4) y añade Maximizar hechizo |
75-80 |
Seguir adelante
Metamagia (5) y añadir Hechizo de potenciación |
81-85 |
Seguir adelante
Metamagia (6) y añadir Agrandar hechizo |
86-90 |
Seguir adelante
Metamagia (6) y añadir Extender hechizo |
91-95 |
Rodar
en Metamagia (6) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Rodar
en Metamagia (6) y añade Hechizo silencioso |
Metamagia (8)
d% |
Efectos metamágicos |
01-30
|
Intensificar hechizo (+8 niveles) |
31-45
|
Rueda en Metamagic (1) y añade
Intensificar hechizo
|
46-55 |
Seguir adelante
Metamagia (4) y añadir Hechizo de mejora |
56-65 |
Seguir adelante
Metamagia (4) y añadir Hechizo de aceleración |
66-75 |
Seguir adelante
Metamagia (5) y añade Maximizar hechizo |
75-80 |
Seguir adelante
Metamagia (6) y añadir Hechizo de Potenciación |
81-85 |
Seguir adelante
Metamagia (7) y añadir Agrandar hechizo |
86-90 |
Seguir adelante
Metamagia (7) y añadir Extender hechizo |
91-95 |
Rodar
en Metamagia (7) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Rodar
en Metamagia (7) y añade Hechizo Silencioso |
Metamagia (9)
d% |
Efectos metamágicos |
01-30
|
Hechizo de intensificación (+9 niveles) |
31-45
|
Rueda en Metamagic (2) y añade
Intensificar hechizo
|
46-55 |
Seguir adelante
Msetamagia (5) y añadir Hechizo de mejora |
56-65 |
Seguir adelante
Metamagia (5) y añadir Hechizo de aceleración |
66-75 |
Seguir adelante
Metamagia (6) y añade Maximizar hechizo |
75-80 |
Seguir adelante
Metamagia (7) y añadir Hechizo de potenciación |
81-85 |
Seguir adelante
Metamagia (8) y añadir Agrandar hechizo |
86-90 |
Seguir adelante
Metamagia (8) y añade Extender hechizo |
91-95 |
Rodar
en Metamagia (8) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Rodar
en Metamagia (8) y añade Hechizo Silencioso |
Metamagia (10)
d% |
Efectos metamágicos |
01-30
|
Intensificar hechizo (+10 niveles) |
31-45
|
Rueda en Metamagic (3) y añade
Intensificar hechizo
|
46-55 |
Seguir adelante
Metamagia (6) y añadir Hechizo de mejora |
56-65 |
Seguir adelante
Metamagia (6) y añadir Quicken Spell |
66-75 |
Seguir adelante
Metamagia (7) y añadir Maximizar hechizo |
75-80 |
Seguir adelante
Metamagia (8) y añade Hechizo de potenciación |
81-85 |
Seguir adelante
Metamagia (9) y añadir Agrandar hechizo |
86-90 |
Seguir adelante
Metamagia (9) y añade Extender hechizo |
91-95 |
Rodar
en Metamagia (9) y añade Hechizo de Intensificación (+1 nivel) |
96-100 |
Rodar
en Metamagia (9) y añade Hechizo Silencioso |
|
PERSONALES
Staffs have 50 charges when created, and they can’t be
recharged.
Los bastones usan la puntuación de habilidad del portador y la
hazañas para establecer el CD para las salvaciones contra sus hechizos en tales casos
donde esos valores serían superiores a los valores enumerados para el
Personales.
d% |
Personal |
Mercado
Precio |
01-09 |
Esferas
|
228.375 GP |
10-18 |
Poderoso
fuerza |
265.000 GP |
19-27 |
Paredes |
275.625 GP |
28-36 |
Invierno |
292.500 GP |
37-45 |
Prisma |
326.812 GP |
46-54 |
Rápido
aluvión |
417.750 GP |
55-63 |
Planar
poder |
460.000 GP |
64-71 |
Domination |
464.400 GP |
72-79 |
Fiery power |
500,000 gp |
80-87 |
La furia de la naturaleza |
500.000 GP |
88-95 |
Hierophants |
501,187 gp |
96-98 |
Cosmos |
683.487 GP |
99-100 |
Necromancy |
1,505,312 gp |
Descripciones épicas del personal
Standard epic staffs are described below.
Cosmos: This staff
allows use of the following spells.
- Cadena de relámpagos (intensificada, 1 carga, DC 29)
- Enjambre de meteoritos (intensificado, 1 carga, CD 34)
- Rayo solar (intensificado, 1 carga, DC 32)
Nivel de lanzador: 27th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Intensify Spell, chain lightning, meteor
swarm, sunburst; Mercado
Precio: 683,437 gp.
Dominación: This staff
allows use of the following heightened spells.
- Monstruo dominante (1 carga, CD 33)
- Demanda (1 carga, DC 32)
- Monstruo encantamiento masivo (1 carga, CD 32)
- Geas (aumentado, 1 carga, DC 33)
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Heighten Spell, demand, dominate
monster, geas, mass charm monster; Precio de mercado: 464,400 gp.
Poder ardiente: This +5
flaming quarterstaff grants its wielder fire resistance 30
whenever held. In addition, it has the following
powers.
- Muro de fuego (extendido, 1 carga, CD 18)
- Bola de fuego explosiva retardada (intensificada a 240 puntos de daño,
2 cargas, DC 22)
- Enjambre de meteoritos (aumentado a 12.º, 2 cargas, CD 30)
- Invocar monstruo IX (extendido, 2 cargas, elemental de fuego anciano
Un bastón de poder ardiente puede ser roto en un castigo retributivo.
huelga. La ruptura del bastón debe ser intencionada y declarada
por el portador. Todos los cargos que se encuentran actualmente en el personal son instantáneos
lanzado en un globo terráqueo de 30 pies de radio. Todo dentro de los 10 pies de la
El bastón roto recibe puntos de daño equivalentes a ocho veces el
número de cargas en el personal, las que están entre 11 pies y 20 pies
Reciben seis veces el número de cargas en daño, y esas 21
pies a 30 pies de distancia toman cuatro veces el número de cargas en
daño. Las tiradas de salvación de Reflejos exitosas (CD 17) reducen el daño
sostenido a la mitad. El personaje que rompe el bastón tiene un 50%
posibilidad de viajar a otro plano de existencia; Si él o ella
no lo hace, la liberación explosiva de energía del hechizo lo destruye o
su. Después de que se agoten todos los cargos del personal, sigue siendo un
+5 de bastón sin habilidades especiales. (Una vez vacío de
cargos, no se puede romper en un golpe retributivo).
Nivel de lanzador: 25th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Extend Spell, Heighten Spell, Improved
Heighten Spell, Intensify Spell, Spell Focus (Evocation),
continual flame, delayed blast fireball, meteor swarm, protection
from energy, summon monster IX, wall of fire; Precio de mercado: 500,000 gp.
Los Hierofantes: This
staff allows use of the following spells.
- Perdición sigilosa (ampliada, extendida, 1 carga, CD 23)
- Plantas de mando (ampliadas, ampliadas, 1 carga, DC 25)
- Enjambre elemental (intensificado, 2 cargas, CD 34)
- Shambler (intensificado, 2 cargas, DC 34)
Nivel de lanzador: 27th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Enlarge Spell, Extend Spell, Intensify
Spell, creeping doom, command plants, elemental swarm, shambler;
Precio de mercado: 501,187
gp.
Fuerza poderosa: This
staff has three powers.
- Escudo (acelerado, 1 carga, se puede activar una vez por cada año).
redondo)
- Jaula de fuerza (1 carga)
- Mano aplastante (1 carga)
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Quicken Spell, crushing hand, forcecage,
shield; Precio de mercado:
265,000 gp.
Furia de la naturaleza:
This +5 aberration bane quarterstaff allows use of the following
spells.
- Terremoto (1 carga)
- Torbellino (aumentado al nivel 10, 1 carga, CD 25)
- Tormenta de fuego (aumentada al nivel 10, 1 carga, DC
25)
Después de que se agoten todas las cargas de un bastón de la naturaleza
furia, sigue siendo un +5 de bastón sin especial
Habilidades.
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Heighten Spell, Improved Heighten Spell,
earthquake, fire storm, summon monster I (or summon
nature’s ally I), whirlwind; Precio de mercado: 500,000 gp.
Necromancia: This staff
allows use of the following spells.
- Círculo de la muerte (intensificado, 2 cargas, CD 29)
- Crear muertos vivientes más grandes (1 carga)
- Dedo de la muerte (mejorado a 16.º, 2 cargas, CD
34)
- Vínculo de alma (mejorado a 16º, 2 cargas, CD 34).
El alma atrapada a través del uso del hechizo de unión de almas es
atrapado en el bastón en lugar de una gema. Solo rompiendo el
puede liberar a las almas.
Nivel de lanzador: 27th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Intensify Spell, Heighten Spell,
Improved Heighten Spell, circle of death, create greater undead,
finger of death, soul bind; Precio de mercado: 1,505,312 gp;
Costo de creación:
1,290,156 gp + 14,303 XP.
Poder planar: The
wielder of this powerful staff is immune to the effects of any
planar alignment traits, as well as the positive-dominant and
negative-dominant traits of a plane. It also allows use of the
following spells.
- Aliado planar mayor (1 carga)
- Mayor encuadernación plana (1 carga)
- Puerta (1 carga)
Al usar el mayor poder de aliado planar, el personaje debe
todavía negocia con la criatura llamada.
In addition to its other powers, a staff of planar might is a +5
outsider bane quarterstaff (roll 1d4 to determine what alignment
of outsiders the staff ’s bane power works against:
1=chaotic, 2=evil, 3=good, 4=lawful). After all charges are used
up from a staff of planar might, it remains a +5 quarterstaff
with no special abilities.
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, gate, greater planar ally, greater
planar binding, protection from energy; Precio de mercado: 460,000 gp.
Prisma: This staff
allows use of the following spells.
- Esfera prismática (extendida, 1 carga, DC 25)
- Pulverización prismática (extendida, 1 carga, DC 22)
- Pared prismática (extendida, 1 carga, DC 23)
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Extend Spell, prismatic sphere,
prismatic spray, prismatic wall; Precio de mercado: 326,812 gp.
Tromba rápida: Either
of the staff’s two powers can be activated as a free action
(though the staff may only be activated once per
round).
- Misil mágico (intensificado, acelerado, 1 carga, 5 misiles
infligiendo 10 puntos de daño cada uno)
- Bola de fuego (aumentada a 6.ª, mejorada, acelerada, 1 carga,
20d6 de daño, CD 19)
Nivel de lanzador: 25th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Enhance Spell, Heighten Spell, Intensify
Spell, Quicken Spell, fireball, magic missile; Precio de mercado: 417,750 gp.
Esferas: This staff
allows use of the following spells.
- Esfera de congelación (1 carga, 19 CC)
- Esfera resistente (1 carga, 16 CC)
- Esfera telequinética (1 carga, DC 22)
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Staff, Craft Epic Staff, freezing sphere, resilient sphere,
telekinetic sphere; Mercado
Precio: 228,375 gp.
Paredes: This staff
allows use of the following spells.
- Muro de hierro (1 carga)
- Muro de piedra (1 carga)
- Muro de fuerza (1 carga)
Nivel de lanzador: 30th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Extend Spell, extended wall of force,
wall of iron, wall of stone; Precio de mercado: 275,625 gp.
Invierno: This staff
allows the use of the following spells.
- Cono de frío (intensificado, 2 cargas, DC 28)
- Tormenta de hielo (intensificada, 2 cargas, DC 26)
- Esfera de congelación (intensificada, 2 cargas, DC 29)
- Muro de hielo (1 carga)
Nivel de lanzador: 24th;
Prerrequisitos: Craft
Staff, Craft Epic Staff, Extend Spell, Intensify Spell, cone of
cold, ice storm, freezing sphere, wall of ice; Precio de mercado: 292,500 gp.
OBJETOS MARAVILLOSOS
Anyone can use a wondrous item unless specified otherwise in the
item’s description.
d%
|
Objeto maravilloso
|
Market Price
|
01-02
|
Herraduras del corcel sin par
|
217,000
Gp
|
03-04
|
Manto de gran
sigilo
|
242,000
Gp
|
05-06
|
Botas de
rapidez
|
256,000
Gp
|
07-08
|
Gabinete de
Banquetear
|
288,000
Gp
|
09-10
|
Manto de épica
Resistencia a hechizos
|
290,000
Gp
|
11-13
|
Capa de épica
Resistencia +6
|
360,000
Gp
|
14-15
|
Puerta
llave
|
378,000
Gp
|
16-18
|
Cloak of epic resistance +7
|
490,000
Gp
|
19-21
|
Cinturón
de fuerza épica +8
|
640,000 gp
|
22-24
|
Brazaletes de salud épica
+8
|
640,000
Gp
|
25-27
|
Cloak of epic charisma +8
|
640,000 gp
|
28-30
|
Manto de resistencia épica
+8
|
640,000
Gp
|
31-33
|
Gloves of epic dexterity +8
|
640,000 gp
|
34-36
|
Diadema de intelecto épico
+8
|
640,000
Gp
|
37-39
|
Periapt of epic wisdom +8
|
640,000 gp
|
40-42
|
Amuleto de armadura natural épica
+6
|
720,000
Gp
|
43-45
|
Cloak of epic resistance +9
|
810,000 gp
|
46-48
|
Amuleto de armadura natural épica
+7
|
980,000
Gp
|
49-51
|
Cinturón
de fuerza épica +10
|
1,000,000 gp
|
52-54
|
Brazaletes de salud épica
+10
|
1,000,000
Gp
|
55-57
|
Cloak of epic charisma +10
|
1,000,000 gp
|
58-59
|
Manto de resistencia épica
+10
|
1,000,000
Gp
|
60-62
|
Gloves of epic dexterity +10
|
1,000,000 gp
|
63-65
|
Diadema de intelecto épico
+10
|
1,000,000
Gp
|
66-68
|
Periapt of epic wisdom +10
|
1,000,000 gp
|
69-71
|
Brazaletes de armadura épica
+11
|
1,210,000
Gp
|
72-74
|
Amulet of epic natural armor +8
|
1,280,000 gp
|
75-76
|
Cinturón de fuerza épica
+12
|
1,440,000
Gp
|
77-78
|
Bracers of epic armor +12
|
1,440,000 gp
|
79-80
|
Brazaletes de salud épica
+12
|
1,440,000
Gp
|
81-82
|
Cloak of epic charisma +12
|
1,440,000 gp
|
83-84
|
Guantes de destreza épica
+12
|
1,440,000
Gp
|
85-86
|
Headband of epic intellect +12
|
1,440,000 gp
|
87-88
|
Periapto de sabiduría épica
+12
|
1,440,000
Gp
|
89-90
|
Amulet of epic natural armor +9
|
1,620,000 gp
|
91-92
|
Brazaletes de armadura épica
+13
|
1,690,000
Gp
|
93-94
|
Bracers of epic armor +14
|
1,960,000 gp
|
95-96 |
Amuleto de armadura natural épica
+10
|
2.000.000 de GP |
97-98
|
Bracers of epic armor +15
|
2,250,000 gp
|
99-100
|
Brazaletes de implacable
poder
|
4,384,000
Gp
|
Descripciones de objetos maravillosos y épicos
Standard epic wondrous items are described below.
Amuleto de Épica Natural
Armadura: This amulet toughens the wearer’s body and
flesh, giving him or her an enhancement bonus to his or her
natural armor of +6 or higher, depending on the type of
amulet.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, barkskin,
creator’s caster level must be three times the
amulet’s bonus; Mercado
Precio: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp
(+8), 1,620,000 gp (+9), 2,000,000 gp (+10); Peso: -.
Cinturón de fuerza épica:
This belt adds an enhancement bonus of +8 or higher to the
wearer’s Strength score.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, bull’s strength;
Precio de mercado: 640,000 gp
(+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.
Botas de celeridad:
These shoes grant their wearer a +6 enhancement bonus to
Dexterity. The wearer’s speed doubles (this does not stack
with any magical or supernatural enhancement to speed), he or she
gains the evasion ability (as the rogue class feature), and the
wearer’s jumping distance is not limited by his or her
height. The wearer gains a +20 competence bonus on Balance,
Climb, Jump, and Tumble checks. Three times per day, the wearer
can utter a command word to activate the boots’ haste power
(as the haste spell, lasts 20 rounds).
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, cat’s grace,
expeditious retreat, haste, jump; Precio de mercado: 256,000 gp;
Peso: 1 lb.
Brazaletes de armadura épica:
These items surround the wearer with an invisible but tangible
field of force, granting him or her an armor bonus of +11 or
higher, just as though he or she were wearing armor. Both bracers
must be worn for the magic to be effective.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, mage armor,
creator’s caster level must be twice the bracers’
bonus; Precio de mercado:
1,210,000 (+11), 1,440,000 (+12), 1,690,000 gp (+13), 1,960,000
(+14), 2,250,000 gp (+15); Peso: 1 lb.
Brazaletes de épica
Salud: These grant the wearer an enhancement bonus of +8
or higher to Constitution.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, endurance; Precio de mercado: 640,000 gp (+8),
1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.
Brazaletes de implacable
Poder: These bracers grant a +12 enhancement bonus to the
wearer’s Strength and Constitution. The wearer is treated
as two size categories larger than normal (to a maximum of
Colossal) for purposes of combat-related opposed checks that
apply a modifier based on size, such as bull rush, grapple, and
trip.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, bull’s strength,
endurance, enlarge; Mercado
Precio: 4,384,000 gp; Peso: 1 lb.
Gabinete de Banquetes:
This cabinet has the ability to produce a feast for up to forty
people, three times per day. Merely opening the doors of the
cabinet reveals platters of food of all types and flavors of the
very freshest sort. The meal has all the qualities and benefits
of that produced by a heroes’ feast spell.
Nivel de lanzador: 40th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, heroes’ feast;
Precio de mercado: 288,000
gp; Peso: 20 lb.
Capa de épica
Carisma: When worn, this cloak grants a +8 or higher
enhancement bonus to a character’s Charisma score.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, charm monster;
Precio de mercado: 640,000 gp
(+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: 1 lb.
Capa de épica
Resistencia: These garments offer magic protection in the
form of a +6 or higher resistance bonus on all saving throws
(Fortitude, Reflex, and Will).
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, resistance,
creator’s caster level must be three times the
cloak’s bonus; Mercado
Precio: 360,000 (+6), 490,000 (+7), 640,000 gp (+8),
810,000 (+9), 1,000,000 gp (+10); Peso: 1 lb.
Llave de la puerta: When
properly operated, the gate key can be used to attune any bounded
space, such as a doorway or a cave opening, to another bounded
space on another plane of existence previously visited by the
wielder. When two bounded spaces are attuned, an interdimensional
portal springs up at each location, and the two portals are
connected. When the wielder creates a pair of portals, he or she
also establishes the necessary key that travelers must have to
access the portal. Possible keys include nothing, a pearl, a
particular hair color, or even the gate key itself. Up to sixty
different pairs of portals can be attuned in this manner. Once
all sixty pairs of portals are created, the key cannot create
additional gates, though it may still be the necessary key to
access some or all of the portals. To any creature without the
proper key, the interdimensional portals are not visible (through
true seeing or similar magic reveals their presence).
Nivel de lanzador: 21st;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, gate; Precio de mercado: 378,000 gp;
Peso: 1 lb.
Guantes de Epic
Destreza: These gloves add an enhancement bonus of +8 or
higher to the wearer’s Dexterity score.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, cat’s grace;
Precio de mercado: 640,000 gp
(+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.
Diadema de épica
Intelecto: This headband adds an enhancement bonus of +8
or higher to the wearer’s Intelligence score.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, commune or legend lore;
Precio de mercado: 640,000 gp
(+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.
Herraduras de los Incomparables
Corcel: These horseshoes magically adhere to the feet of
any hoofed creature. Anyone riding the creature gains a +10
competence bonus on Ride checks and is treated as having ranks in
the appropriate Ride skill (and thus does not take the -5 penalty
for riding an unfamiliar mount). The horseshoes grant the
creature (or its rider, as appropriate) the effects of the
Trample, Ride-By Attack, and Spirited Charge feats. The wearer of
the horseshoes gains spell resistance 32 against enchantment
effects. In addition, the ground speed of the creature wearing
the horseshoes doubles.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, Ride skill, haste, spell
resistance; Mercado
Precio: 217,000 gp; Peso: 1 lb. each.
Manto de hechizo épico
Resistencia: This garment is worn over normal clothing or
armor. It grants the wearer spell resistance 40.
Nivel de lanzador: 29th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, spell resistance;
Precio de mercado: 290,000
gp. Peso: 1 lb.
Manto de Gran
Sigilo: The wearer of this cloak gains a +30 bonus on
Hide and Move Silently checks. The wearer’s outline is
blurry and indistinct, granting concealment (20% miss chance) at
all times (as the blur spell). The mantle also grants
nondetection to its wearer (as the spell).
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, blur, invisibility,
nondetection, silence; Mercado
Precio: 242,000 gp; Peso: 1 lb.
Periapto de la épica
Sabiduría: This large pearl set on a chain grants an
enhancement bonus of +8 or higher to the wearer’s Wisdom
score.
Nivel de lanzador: 20th;
Prerrequisitos: Craft
Wondrous Item, Craft Epic Wondrous Item, commune or legend lore;
Precio de mercado: 640,000 gp
(+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Peso: -.
|