html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd" SRD - Clases épicas

Progresión de clase épica

Bárbaro
Bardo
Clérigo
Druida
Luchador
Monje
Paladín
Guardabosque
Pillo
Hechicero
Hechicero
Psion
Guerrero psíquico
Cuchillo de alma
Wilder

BÁRBARO ÉPICO

Golpear el dado: d12

Puntos de habilidad en cada nivel adicional: 4 + Int modifier

Ira bárbara: The epic barbarian gains one use of rage per day every four levels after 20th.

Sentido de trampa (Ex): The epic barbarian’s bonus increases by +1 every three levels higher than 18th.

Reducción de daño (Ex): The epic barbarian’s damage reduction increases by 1 point every three levels higher than 19th.

Hazañas de bonificación: The epic barbarian gains a bonus feat (selected from the list of epic barbarian bonus feats) every four levels higher than 20th.

Lista de proezas de bonificación de bárbaro épico: Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.

Tabla: EL BÁRBARO ÉPICO

Bárbaro
Level
Especial
Día 21 Sentido de trampa +7
Día 22 Reducción de daño 6/-
Día 23 -
Día 24 Furia 7/día, Sentido de trampa +8, proeza adicional
Día 25 Reducción de daño 7/-
Día 26 -
Día 27 Sensación de trampa +9
Día 28 Reducción de daño 8/-, Ira 8/día, proeza adicional
Día 29 -
Día 30 Sensación de trampa +10

CABALGADURA ÉPICA

Golpear el dado: d6

Puntos de habilidad en cada nivel adicional: 6 + Int modifier

Hechizos: The bard’s caster level is equal to his or her class level. The bard’s number of spells per day does not increase after 20th level. The bard does not learn additional spells unless he or she selects the Spell Knowledge feat.

Música Bárdica: The bard gains no new bardic music effects from his or her Perform ranks. However, he or she may select epic feats that grant new bardic music effects

Conocimiento de los bárdicos: Add the bard’s class level + Intelligence modifier to all bardic knowledge checks, as normal.

Hazañas de bonificación: The epic bard gains a bonus feat (selected from the list of epic bard bonus feats) every three levels after 20th.

Lista de proezas de bonificación de Bardo épico: Augmented Alchemy, Deafening Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Improved Spell Capacity, Inspire Excellence, Lasting Inspiration, Master Staff, Master Wand, Music of the Gods, Permanent Emanation, Polyglot, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic.

Inspirar coraje (Sb): The epic bard’s bonus when this ability is used increases by +1 every six levels higher than 20th.

Mesa: EL BARDO ÉPICO

Bardo
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 -
Día 26 Inspirar coraje +5, proeza de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 -

CLÉRIGO ÉPICO

Golpear el dado: d8

Puntos de habilidad en cada nivel adicional: 2 + Int modifier

Hechizos: The cleric’s caster level is equal to his or her class level. The cleric’s number of spells per day does not increase after 20th level

Convertir o reprender a los muertos vivientes: Usa el nivel de clase del clérigo para determinar los muertos vivientes más poderosos afectados por una prueba de turno o reprensión y el daño de turno, como de costumbre.

Hazañas de bonificación: The epic cleric gains a bonus feat (selected from the list of epic cleric bonus feats) every three levels after 20th.

Lista de proezas de bonificación de clérigo épico: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation.

Mesa: EL CLÉRIGO ÉPICO
Clérigo
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 -
Día 26 Hazaña de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 -

DRUIDA ÉPICO

Golpear el dado: d8

Puntos de habilidad en cada nivel adicional: 4 + Int modifier

Hechizos: The druid’s caster level is equal to his or her class level. The druid’s number of spells per day does not increase after 20th level.

Animal de compañía: The Druid’s animal companion continues to increase in power. Every three levels higher than 20th the animal companion gains 2 bonus hit dice, +1 strength and dexterity, and an additional trick.

Forma salvaje: The epic druid can use this ability to take the form of an animal one additional time per day every four levels higher than 18th. The druid’s ability to wild shape into an elemental does not improve.

Hazañas de bonificación: The epic druid gains a bonus feat (selected from the list of epic druid bonus feats) every four levels after 20th.

Lista de proezas de bonificación de druida épico: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Colossal Wild Shape, Diminutive Wild Shape, Dragon Wild Shape, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Fine Wild Shape, Gargantuan Wild Shape, Ignore Material Components, Improved Combat Casting, Improved Elemental Wild Shape, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Magical Beast Companion, Magical Beast WildShape, Multi-spell, Perfect Health, Permanent Emanation, Plant Wild Shape, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic, Vermin Wild Shape.

Tabla: EL DRUIDA ÉPICO
Druida
Level
Especial
Día 21 -
Día 22 Forma salvaje 7/day
Día 23 -
Día 24 Hazaña de bonificación
Día 25 -
Día 26 Forma salvaje 8/day
Día 27 -
Día 28 Hazaña de bonificación
Día 29 -
Día 30 Forma salvaje 9/day

LUCHADOR ÉPICO

Golpear el dado: d10

Puntos de habilidad en cada nivel adicional: 2 + Int modifier

Hazañas de bonificación: The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.

Lista de hazañas de bonificación de luchador épico: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list.

Mesa: EL LUCHADOR ÉPICO
Luchador
Level
Especial
Día 21 -
Día 22 Hazaña de bonificación
Día 23 .
Día 24 Hazaña de bonificación
Día 25 -
Día 26 Hazaña de bonificación
Día 27 -
Día 28 Hazaña de bonificación
Día 29 -
Día 30 Hazaña de bonificación

MOJE ÉPICO

Golpear el dado: d8

Puntos de habilidad en cada nivel adicional: 4 + Int modifier

Bono de CA: The monk’s bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th.

Huelga desarmada: The damage for a monk’s unarmed strike does not increase after 20th level.

Ataque aturdidor: If the monk has the Stunning Fist feat use the monk’s class level when determining the DC to resist this attack, as normal.

Bonificación de velocidad sin armadura: The epic monk’s by 10 feet at 21st level and every three levels thereafter (24th, 27th, 30th, and so on). The unarmored speed of Small and dwarven monks increases by 5 feet instead of 10 feet.

Golpe de Ki: The monk’s ki strike ability does not automatically increase with class level after 16th level.

Integridad del cuerpo (Sb): The epic monk can cure up to twice his or her class level in hit points each day, as normal.

Paso abundante (Do): Use the monk’s class level when determining the effective caster level of this ability, as normal.

Alma de diamante (Ex): The epic monk’s spell resistance is equal to his or her class level +10, as normal.

Palma temblorosa (Do): Use the monk’s class level when determining the DC to resist this attack, as normal.

Cuerpo vacío (Do): Use the monk’s class level when determining the duration of this effect, as normal.

Hazañas de bonificación: The epic monk gains a bonus feat (selected from the list of epic monk bonus feats) every five levels higher than 20th.

Lista de hazañas de bonificación de monje épico: Armor Skin, Blinding Speed, Damage Reduction, Energy Resistance, Epic Prowess, Epic Speed, Epic Toughness, Exceptional Deflection, Fast Healing, Improved Combat Reflexes, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Infinite Deflection, Keen Strike, Legendary Climber, Legendary Wrestler, Reflect Arrows, Righteous Strike, Self-Concealment, Shattering Strike, Vorpal Strike.

Mesa: EL MONJE ÉPICO
Monje
Level
Bono AC
Bonificación de velocidad sin armadura
Especial
Día 21 +4
+70 pies
-
Día 22 +4
+70 pies.
-
Día 23 +4
+70 pies
-
Día 24 +4
+80 pies
-
Día 25 +5
+80 pies
Hazaña de bonificación
Día 26 +5
+80 pies
-
Día 27 +5
+90 pies
-
Día 28 +5
+90 pies
-
Día 29 +5
+90 pies
-
Día 30 +6
+100 pies
Hazaña de bonificación

PALADÍN ÉPICO

Golpear el dado: d10

Puntos de habilidad en cada nivel adicional: 2 + Int modifier

Imposición de manos (Do): Each day a paladin can cure a total number of hit points equal to his or her Charisma bonus (if any) times his or her class level, as normal

Smite Evil (Sb): The epic paladin adds his or her class level to damage with any smite evil attack, as normal. He or she can smite one additional time per day for every five levels higher than 20th.

Convertir a los muertos vivientes: The paladin turns undead as a cleric of two levels lower, as normal.

Hechizos: The paladin’s caster level is equal to one-half his or her class level, as normal. The paladin’s number of spells per day does not increase after 20th level.

Montura especial: The epic paladin’s special mount continues to increase in power. Every five levels after 20th the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mount’s spell resistance equals the paladin’s class level + 5.

Eliminar la enfermedad (Sp): The epic paladin can use remove disease one additional time per week for every three levels higher than 18th.

Hazañas de bonificación: The epic paladin gains a bonus feat (selected from the list of epic paladin feats) every three levels higher than 20th.

Lista de proezas de bonificación de paladín épico: Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Improved Spell Capacity, Legendary Commander, Legendary Rider, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spontaneous Spell, Widen Aura of Courage.

Mesa: EL PALADÍN ÉPICO
Paladín
Level
Especial
Día 21 Eliminar enfermedades 6/week
Día 22 -
Día 23 Hazaña de bonificación
Día 24 Eliminar enfermedades 7/week
Día 25 Aplastar el mal 6/día
Día 26 Hazaña de bonificación
Día 27 Eliminar enfermedades 8/week
Día 28 -
Día 29 Hazaña de bonificación
Día 30 Eliminar enfermedades 9/week

GUARDABOSQUES ÉPICOS

Golpear el dado: d8

Puntos de habilidad en cada nivel adicional: 6 + Int modifier

Hechizos: The ranger’s caster level is equal to one-half his or her class level, as normal. The ranger’s number of spells per day does not increase after 20th level.

Enemigo favorito (Ex): The epic (and his bonuses against all existing favored enemies go up by +1) every five levels after 20th (25th, 30th, and so on).

Animal de compañía: The epic ranger’s animal companion continues to increase in power. The ranger’s effective druid level is half his or her ranger level.

Hazañas de bonificación: The epic ranger gains a bonus feat (selected from the list of epic ranger feats) every three levels after 20th.

Lista de hazañas de bonificación de Epic Ranger: Bane of Enemies, Blinding Speed, Combat Archery, Death of Enemies, Distant Shot, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Favored Enemy, Improved Manyshot, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Perfect Two-Weapon Fighting, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.

Tabla: EL RANGER ÉPICO
Paladín
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 6º enemigo favorecido
Día 26 Hazaña de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 7º enemigo favorecido

PÍCARO ÉPICO

Golpear el dado: d6.

Puntos de habilidad en cada nivel adicional: 8 + Int modifier.

Ataque furtivo: The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered level.

Habilidades especiales: The rogue does not gain additional rogue special abilities after 19th level, but can choose one of the rogue class special abilities (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, or slippery mind) instead of a bonus feat.

Sentido de trampa (Ex): The epic rogue’s bonus increases by +1 every three levels higher than 18th.

Hazañas de bonificación: The epic rogue gains a bonus feat (selected from the list of epic rogue feats) every four levels after 20th.

Lista de hazañas de bonificación de pícaro épico: Blinding Speed, Combat Archery, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed, Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, Superior Initiative, Trap Sense, Uncanny Accuracy. The rogue may choose a special rogue ability instead of a bonus feat.

Mesa: EL PÍCARO ÉPICO

Pillo
Level
Especial
Día 21 Ataque furtivo +11d6, Sentido de trampa +7
Día 22 -
Día 23 Ataque furtivo +12d6
Día 24 Sentido de trampa +8, proeza adicional
Día 25 Ataque furtivo +13d6
Día 26 -
Día 27 Ataque furtivo +14d6, Sentido de trampa +9
Día 28 Hazaña de bonificación
Día 29 Ataque furtivo +15d6
Día 30 Sensación de trampa +10

HECHICERO ÉPICO

Golpear el dado: d4.

Puntos de habilidad en cada nivel adicional: 2 + Int modifier.

Hechizos: The sorcerer’s caster level is equal to his or her class level. The sorcerer’s number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.

Familiar: The sorcerer’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.

Hazañas de bonificación: The epic sorcerer gains a bonus feat (selected from the list of epic sorcerer bonus feats) every three levels after 20th.

Lista de hazañas de bonificación de hechicero épico: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity.

Mesa: EL HECHICERO ÉPICO

Hechicero
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 -
Día 26 Hazaña de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 -

MAGO ÉPICO

Golpear el dado: d4.

Puntos de habilidad en cada nivel adicional: 2 + Int modifier.

Hechizos: The wizard’s caster level is equal to her class level. The wizard’s number of spells per day does not increase after 20th level. Each time the wizard achieves a new level, he or she learns two new spells of any spell levels that he or she can cast (according to his or her new level).

Familiar: The wizards’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.

Hazañas de bonificación: The epic wizard gains a bonus feat (selected from the list of epic wizard feats) every three levels after 20th.

Lista de hazañas de bonificación de mago épico: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Penetration Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the wizard may select any item creation feat or metamagic feat not listed here.

Mesa: EL MAGO ÉPICO

Hechicero
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 -
Día 26 Hazaña de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 -
FAMILIARES A NIVEL ÉPICO

Las habilidades especiales otorgadas a un familiar continúan creciendo a medida que el nivel de su maestro aumenta más allá del 20, como se muestra en la Tabla: Habilidades especiales familiares épicas. A pesar de que la tabla muestra el avance solo hasta el nivel 42, ese no es el límite. Los patrones de la tabla continúan infinitamente. Las habilidades especiales familiares obtenidas en menos del nivel 20 también continúan mejorando.

Hechizo familiar: The familiar gains the benefit of the Familiar Spell epic feat for the spell its master chooses.

Tabla: Habilidades especiales épicas familiares

Clase magistral
Level
Armadura natural
Int
Especial
21-22 +11
16
Hechizo familiar
23-24 +12
17

25-26 +13
18

27-28 +14
19

29-30 +15
20

31º-32º
+16
21
Hechizo familiar
33º-34º
+17
22

35º-36º
+18
23

37º-38º
+19
24

39º-40º
+20
25

41º-42º
+21
26
Hechizo familiar


PROGRESIÓN ÉPICA DE LA CLASE PSIÓNICA

Los personajes psiónicos de nivel épico siguen la misma progresión épica que los personajes épicos no psiónicos, excepto como se indica a continuación.

  • Para los manifestantes, el nivel de manifestador continúa aumentando después del nivel 20. Sin embargo, los puntos de poder y poderes de un manifestador conocidos en cada nivel no aumentan automáticamente después del nivel 20.
  • Los poderes de los psicristales que se basan en el nivel del creador continúan aumentando a medida que su propietario gana niveles.
  • Las proezas de bonificación para las clases psiónicas épicas se pueden elegir entre cualquier proeza épica para la que el personaje cumpla con los requisitos previos o cualquier proeza de creación de objetos psiónicos, metapsiónicos o psiónicos, como de costumbre.


NO HAY PROGRESIÓN DE PODER ADICIONAL ÉPICA

Los personajes psiónicos épicos no ganan puntos de poder adicionales por encima del 20. Es posible que aún ganen más puntos de poder a medida que aumente su puntuación de habilidad clave.

Los personajes psiónicos pueden tomar la proeza Manifestación mejorada, que les otorga puntos de poder adicionales cada vez que toman la proeza. Los manifestadores épicos también pueden tomar Conocimiento expandido épico o Conocimiento de poder, que les da acceso a poderes adicionales, y Enfoque psiónico épico, que permite a los manifestadores usar más de un poder metapsiónico cada vez que gastan su enfoque psiónico.

EPIC PSION

Golpear el dado: d4.

Puntos de habilidad en cada nivel adicional: 4 + Int modifier.

Poderes: The psion’s manifester level is equal to his class level. The psion’s number of power points per day does not increase after 20th level, but the limit on power points spent on a metapsionic power is 19 (though feats such as Improved Manifestation extend this limit). Each time the psion achieves a new level, he learns a new power of any power level that he can manifest (according to his new level) that is within his primary discipline. Psions continue to gain bonus power points for high ability scores.

Psicristal: The epic psion’s psicrystal, if he has one, continues to increase in power. At every odd-numbered level higher than 20th (21st, 23rd, and so on) the psicrystal’s natural armor bonus and Intelligence each increase by 1. The psicrystal’s power resistance is equal to the master’s level + 5. At 21st level and again every ten levels higher than 21st, the psicrystal gains the benefit of the Psicrystal Power epic feat for a power of its master’s choice.

Hazañas de bonificación: The epic psion gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).

Mesa: LA ÉPICA PSION

Psion
Level
Especial
Día 21 -
Día 22 -
Día 23 Hazaña de bonificación
Día 24 -
Día 25 -
Día 26 Hazaña de bonificación
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 -

PSICRISTALES A NIVEL ÉPICO

Las habilidades especiales otorgadas a un cristal psíquico continúan creciendo a medida que el nivel de su maestro aumenta más allá del 20º, como se muestra en la Tabla: Habilidades especiales de cristal psiquiátrico épico. A pesar de que la tabla muestra el avance solo hasta el nivel 42, ese no es el límite. Los patrones de la tabla continúan infinitamente. Las habilidades especiales de Psicrystal obtenidas en el nivel inferior al 20 también continúan mejorando.

Poder de los cristales: The psicrystal gains the benefit of the Psicrystal Power epic feat for the power its master chooses.

Tabla: Habilidades especiales épicas de Psicrystal
Nivel de propietario Armadura natural Adj.
Int Adj.
Especial
21-22 +10
+10
Poder de los Psicristales
23-24 +11
+11

25-26 +12
+12

27-28 +13
+13

29-30 +14
+14

31º-32º
+15
+15
Poder de los Psicristales
33º-34º
+16
+16

35º-36º
+17
+17

37º-38º
+18
+18

39º-40º
+19
+19

41º-42º
+20
+20
Poder de los Psicristales

GUERRERO PSÍQUICO ÉPICO

Golpear el dado: d8.

Puntos de habilidad en cada nivel adicional: 2 + Int modifier.

Poderes: The psychic warrior’s manifester level is equal to her class level. The psychic warrior’s base power points do not increase after 20th level. The epic psychic warrior gains one new power of any level that she can manifest at every even-numbered level she attains higher than 20th (22nd, 24th, 26th, and so on).

Hazañas de bonificación: The epic psychic warrior gains a bonus feat (selected from the list of epic psychic warrior bonus feats) at 21st level and every three levels thereafter.

Lista de hazañas de bonificación de Guerrero psíquico épico: Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Stunning Fist, Improved Manifestation, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Over-whelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Spell Knowledge, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the psychic warrior may select any feat designated as a fighter or psychic warrior bonus feat but not listed here. As noted in Epic Feats, psychic warriors learn psionic versions of magic feats, as appropriate.

Mesa: EL GUERRERO PSÍQUICO ÉPICO
Guerrero psíquico
Level
Especial
Día 21 Hazaña de bonificación
Día 22 -
Día 23 -
Día 24 Hazaña de bonificación
Día 25 -
Día 26 -
Día 27 Hazaña de bonificación
Día 28 -
Día 29 -
Día 30 Hazaña de bonificación

CUCHILLO DE ALMA ÉPICO

Golpear el dado: d10.

Puntos de habilidad en cada nivel adicional: 4 + Int modifier.

Hoja mental: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).

Mejora de la Hoja Mental: The epic soulknife’s mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration.

Golpe psíquico: The epic soulknife’s psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on).

Hazañas de bonificación: The epic soulknife gains a bonus psionic feat every three levels higher than 20th (23rd, 26th, and so on).

Mesa: EL CUCHILLO DE ALMA ÉPICO

Nivel Cuchillo de alma Especial
Día 21 -
Día 22 Mejora de la hoja mental +5
Día 23 Hazaña de bonificación
Día 24 -
Día 25 +6 Hoja de la mente
Día 26 Mejora de la hoja mental +6, proeza adicional
Día 27 -
Día 28 -
Día 29 Hazaña de bonificación
Día 30 +7 espada mental, Mind blade enhancement +7

ÉPICA SALVAJE

Golpear el dado: d6.

Puntos de habilidad en cada nivel adicional: 4 + Int modifier.

Poderes: The epic wilder’s manifester level is equal to her class level. The wilder’s power points and powers known do not increase after 20th level (except through the use of epic feats).

Oleada salvaje: The epic wilder’s wild surge continues to increase after 20th level. At 23rd level and every four levels higher than 23rd, the wild surge continues to gain an additional +1 boost to manifester level when used (+7 at 23rd, +8 at 27th, and so on).

Euforia creciente: The wilder’s surging euphoria progression continues past 20th level. At 28th level and every eight levels higher than 28th, the morale bonus on her attack rolls, damage rolls, and saving throws increases by 1 (+4 at 28th, +5 at 36th, and so on).

Mente volátil: The epic wilder’s volatile mind ability continues to increase. At 21st level and every four levels higher than 21st, the penalty assessed against telepathy powers manifested on the wilder is increased by 1 power point (5 points at 21st, 6 points at 25th, and so on).

Mesa: THE EPIC WILDER

Nivel más salvaje Especial
Día 21 Mente volátil (5 puntos de poder)
Día 22 -
Día 23 Oleada salvaje +7
Día 24 -
Día 25 Mente volátil (6 puntos de poder)
Día 26 -
Día 27 Oleada salvaje +8
Día 28 Euforia creciente +4
Día 29 Mente volátil (7 puntos de poder)
Día 30 -