Clases psiónicas
LA RESERVA DE POWER POINT
Psionic characters fuel their abilities through a pool, or
reserve, of power points. Your power point reserve is equal to
your base power points gained from your class, bonus power points
from a high key ability score (see Abilities and Manifesters,
below), and any additional bonus power points from sources such
as your character race and feat selections.
Psiónico multiclase
Caracteres
If you have levels in more than one psionic class, you combine
your power points from each class to make up your reserve. You
can use these power points to manifest powers from any psionic
class you have.
While you maintain a single reserve of power points from your
class, race, and feat selections, you are still limited by the
manifester level you have achieved with each power you know.
HABILIDADES Y MANIFESTADORES
The ability that your powers depend on -your key ability score as
a manifester- is related to what psionic class (or classes) you
have levels in: Intelligence (psion), Wisdom (psychic warrior),
and Charisma (wilder). The modifier for this ability is referred
to as your key ability modifier. If your character’s key
ability score is 9 or lower, you can’t manifest powers from
that psionic class.
Al igual que una puntuación alta de Inteligencia otorga hechizos de bonificación a un
mago y una puntuación alta de Sabiduría otorga hechizos de bonificación a un clérigo, un
personaje que manifiesta poderes (psiones, guerreros psíquicos y
Wilders) gana puntos de poder adicionales de acuerdo con su habilidad clave
puntuación. Consulta la tabla: Modificadores de habilidad y poder adicional
Puntos.
Cómo determinar los puntos de poder de bonificación: tu puntuación de habilidad clave
Te otorga puntos de poder adicionales iguales a tu habilidad clave
Modificador x Tu nivel de manifestador x1/2. Tabla: Modificadores de habilidad
y Bonus Power Points muestra estos cálculos para los niveles de clase
Del 1.º al 20.º y puntuaciones de habilidad clave de 10 a 41.
Tabla: Modificadores de habilidad y poder de bonificación
Puntos
|
-----------------
Puntos de poder adicionales (por nivel de clase) -----------------
|
Puntuación de habilidad
|
primero
|
Segundo |
Tercera
|
4º
|
5º |
sexto |
séptimo |
8º |
noveno |
10º |
11th
|
12th
|
13th
|
14th
|
15th
|
16th
|
17th
|
18th
|
19th
|
20th
|
10-11 |
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
12-13 |
0
|
1
|
1
|
2
|
2
|
3
|
3
|
4
|
4
|
5
|
5
|
6
|
6
|
7
|
7
|
8
|
8
|
9
|
9
|
10
|
14-15 |
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
16-17
|
1
|
3
|
4
|
6
|
7
|
9
|
10
|
12
|
13
|
15
|
16
|
18
|
19
|
21
|
22
|
24
|
25
|
27
|
28
|
30
|
18-19 |
2
|
4
|
6
|
8
|
10
|
12
|
14
|
16
|
18
|
20
|
22
|
24
|
26
|
28
|
30
|
32
|
34
|
36
|
38
|
40
|
20-21 |
2
|
5
|
7
|
10
|
12
|
15
|
17
|
20
|
22
|
25
|
27
|
30
|
32
|
35
|
37
|
40
|
42
|
45
|
47
|
50
|
22-23 |
3
|
6
|
9
|
12
|
15
|
18
|
21
|
24
|
27
|
30
|
33
|
36
|
39
|
42
|
45
|
48
|
51
|
54
|
57
|
60
|
24-25 |
3
|
7
|
10
|
14
|
17
|
21
|
24
|
28
|
31
|
35
|
38
|
42
|
45
|
49
|
52
|
56
|
59
|
63
|
66
|
70
|
26-27 |
4
|
8
|
12
|
16
|
20
|
24
|
28
|
32
|
36
|
40
|
44
|
48
|
52
|
56
|
60
|
64
|
68
|
72
|
76
|
80
|
28-29 |
4
|
9
|
13
|
18
|
22
|
27
|
31
|
36
|
40
|
45
|
49
|
54
|
58
|
63
|
67
|
72
|
76
|
81
|
85
|
90
|
30-31 |
5
|
10
|
15
|
20
|
25
|
30
|
35
|
40
|
45
|
50
|
55
|
60
|
65
|
70
|
75
|
80
|
85
|
90
|
95
|
100
|
32-33 |
5
|
11
|
16
|
22
|
27
|
33
|
38
|
44
|
49
|
55
|
60
|
66
|
71
|
77
|
82
|
88
|
93
|
99
|
104
|
110
|
34-35 |
6
|
12
|
18
|
24
|
30
|
36
|
42
|
48
|
54
|
60
|
66
|
72
|
78
|
84
|
90
|
96
|
102
|
108
|
114
|
120
|
36-37 |
6
|
13
|
19
|
26
|
32
|
39
|
45
|
52
|
58
|
65
|
71
|
78
|
84
|
91
|
97
|
104
|
110
|
117
|
123
|
130
|
38-39 |
7
|
14
|
21
|
28
|
35
|
42
|
49
|
56
|
63
|
70
|
77
|
84
|
91
|
98
|
105
|
112
|
119
|
126
|
133
|
140
|
40-41 |
7
|
15
|
22
|
30
|
37
|
45
|
52
|
60
|
67
|
75
|
82
|
90
|
97
|
105
|
112
|
120
|
127
|
135
|
142
|
150
|
Tabla: Oro inicial aleatorio
Clase |
Cantidad (promedio)
|
Psion
|
3d4 x10 (75 GP)
|
Guerrero psíquico
|
5d4 x10 (125 GP)
|
Cuchillo de alma
|
5d4 x10 (125 GP)
|
Wilder
|
4d4 x10 (100 GP)
|
|