Heroes of Battle

Feats

General Feats Prerequisite Benefit
Ballista Proficiency* No –4 penalty on attack rolls with ballistae
Block Arrow* Dex 13, Shield Proficiency Deflect one ranged attack per round with shield
Coordinated Shot* Point Blank Shot, Precise Shot Your ranged attacks ignore cover from allies
Courageous Rally Bardic music (inspire courage) class feature Make free rally check when you inspire courage
Expanded Aura of Courage Aura of courage class feature Your aura of courage expands to 60 feet
Expert Siege Engineer* Profession (siege engineer) 8 ranks +2 bonus on attack and damage with siege engines
Guerrilla Scout +1 bonus on initiative checks; Listen and Spot ranks cost 1 skill point
Guerrilla Warrior Reduce light or medium armor check penalty by 1; Hide and Move Silently ranks cost 1 skill point
Mounted Mobility* Mounted Combat, Ride 4 ranks +4 dodge bonus to AC against some attacks of opportunity while mounted
Natural Leader Cha 13 +4 bonus on rally checks
Plunging Shot Dex 13, Point Blank Shot +1d6 damage against targets below you
Ready Shot Point Blank Shot Readied ranged attack deals +3d6 damage
Shield Wall* Shield Proficiency Shield bonus increases by +2 when adjacent to shield wielder
Veteran Knowledge* Base attack bonus +2, Knowledge (history) 1 rank +5 bonus on Knowledge checks made to gain strategic advantage
Leader Feats Prerequisite Benefit
Extra Followers Cha 13, Leadership Lead twice as many followers
Improved Cohort Cha 15, Leadership Your cohort’s maximum level increases by 1
Inspirational Leadership Cha 17, Leadership Your cohort and followers have exceptional morale
Practiced Cohort Cha 15, Leadership Your cohort shares your teamwork benefits

* A fighter can select this feat as one of his fighter bonus feats.

Spells

BARD SPELLS

2nd LEVEL

Resounding Voice: Your voice carries 100 ft./level.

3rd LEVEL

Crisis of Confidence: Target loses commander rating, aura; can’t add Cha to rally checks.

4th LEVEL

Drums of War: Enemies take –2 penalty on attacks and saves.

5th LEVEL

Leomund’s Billet: Creates sturdy barracks.

CLERIC SPELLS

2nd LEVEL

Resounding Voice: Your voice carries 100 ft./level.

3rd LEVEL

Battlemagic Perception: Sense and counter spellcasting within 100 feet.

Spiritual Charger: Horseman of force attacks enemy.

4th LEVEL

Animate Legion: Creates skeletons or zombies.

Battlefield Illumination: Improve light in 80-ft.-radius cylinder.

Early Twilight: Reduce light in 80-ft.-radius cylinder.

5th LEVEL

Spiritual Cavalry: Horsemen of force attack enemies.

Status, Greater: Monitors condition, position of many allies.

6th LEVEL

Consecrate Battlefield: Fills large area with positive energy, making undead weaker.

Desecrate Battlefield: Fills large area with negative energy, making undead stronger.

7th LEVEL

Animate Siege Weapon: Siege weapon attacks your foes.

DRUID SPELLS

2nd LEVEL

Blaze of Light: 60-ft. cone of light dazzles creatures.

Trip Vine: Plants trip creatures entering area.

4th LEVEL

Battlefield Illumination: Improve light in 80-ft.-radius cylinder.

Hurtling Stone: Stone deals 6d6 damage, knocks targets prone.

HEALER SPELLS

6th LEVEL

Status, Greater: Monitors condition, position of many allies.

HEXBLADE SPELLS

2nd LEVEL

Crisis of Confidence: Target loses commander rating, aura; can’t add Cha to rally checks.

4th LEVEL

Early Twilight: Reduce light in 80-ft.-radius cylinder

PALADIN SPELLS

1st LEVEL

Blaze of Light: 60-ft. cone of light dazzles creatures.

4th LEVEL

Battlefield Illumination: Improve light in 80-ft.-radius cylinder.

RANGER SPELLS

2nd LEVEL

Aerial Alarm: Wards an area for 2 hours/level

Trip Vine: Plants trip creatures entering area.

SORCERER/WIZARD SPELLS

2nd LEVEL
Abjur

Aerial Alarm: Wards an area for 2 hours/level

Evoc

Molten Strike: 5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

3rd LEVEL
Div

Battlemagic Perception: Sense and counter spellcasting within 100 feet.

4th LEVEL
Conj

Boiling Oil: 10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

Evoc

Early Twilight: Reduce light in 80-ft.-radius cylinder.

Trans

Battlefield Fortification: Create trench or berm.

5th LEVEL
Conj

Acid Rain: 20-ft.-radius cylinder deals 7d6 acid damage

Leomund’s Billet: Creates sturdy barracks.

Evoc

Shrieking Blast: 40-ft. radius burst deafens and deals 8d6 sonic damage.

Necro

Animate Legion: Creates skeletons or zombies.