DungeonscapeClasses |
| Base Class | Description |
|---|---|
| Factotum | Capable of mimicking the abilities of others and filling in when the need is greatest. | Prestige Class | Description |
| Beast Heart Adept | Some adventurers would rather learn about monsters than fight them. They call themselves "beast heart adepts." |
| Dungeon Lord | Dungeon lords are masters of their environment. Their strong connection to their dungeons allows them to know when anything is out of place. |
| Trapsmith | Trapsmiths can set up quick, simple booby traps with ease. Some also cast spells that emulate the effects of traps. |
| General Feats | Prerequisite | Benefit |
|---|---|---|
| Combat Tinkering | � | +4 bonus on Concentration when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock |
| Quick Reconnoiter | Listen 5 ranks, Spot 5 ranks | Make Spot and Listen checks as free actions; +2 bonus on initiative checks |
| Trap Engineer | Knowledge (architecture and engineering) 1 rank, Knowledge (dungeoneering) 4 ranks | Bonuses when dealing with traps after the first |
| Trap Sensitivity | Elf or trapfinding class feature, trap sense +2 | Sense mechanical traps as you sense secret doors |
| Tunnel Fighting | Base attack bonus +1 | No penalty on attacks or to AC while squeezing |
| Tactical Feats | Prerequisite | Benefit |
|---|---|---|
| Gnome Tunnel Acrobatics | Gnome; or base attack bonus +4, Knowledge (dungeoneering) 2 ranks, Tumble 9 ranks | Gain benefits in combat (see feat description) |
| Undermountain Tactics | Dwarf or gnome; or base attack bonus +6, Knowledge (dungeoneering) 2 ranks | Gain benefits in combat (see feat description) |
| Weapon Style Feats | Prerequisite | Benefit |
|---|---|---|
| Hammer and Piton | Str 15, Climb 3 ranks | Drive pitons into Large foe and climb him |
| Weapon and Torch | � | Burn and dazzle foes with lit torch |